Add vPOD: a virtual pod / game-client stand-in for testing the consoles
vPOD impersonates a Tesla game client (rpl4opt.exe / btl4.exe) so the Red Planet and BattleTech operator consoles can be exercised without real cockpit hardware. New net48 WinForms project under Console\vPOD: - MungaPodServer: the server half of the Munga control protocol (TCP 1501). The vendored MungaSocket is client-only, so this reimplements the identical framing ([16-byte header][12-byte base + body], dispatched by ClientID+MessageID) for the listening side, reusing the vendored message classes' WriteTo/BinaryReader serialization. - PodSimulator: the ApplicationState machine driven by the console's messages - answers StateQuery, reassembles the streamed egg and acknowledges it, and walks WaitingForEgg -> LoadingMission -> WaitingForLaunch -> RunningMission and back on Run/Stop/Abort/Suspend/Resume. - VPodForm: live display of listening/connection status, the colour-coded ApplicationState, an egg viewer (fields + summary), and a newest-first protocol log. A Red Planet / BattleTech toggle changes which ApplicationID the pod reports, live, so one vPOD stands in for either game. - PodArguments: parses the real client's launch flags (-net/-app/-lc/-mr/ -host/-res). Deployable from Manage Site -> Install Product: a catalog product in RedPlanet\Apps.xml (Game Client / Live Camera / Mission Review entries) plus pack.ps1, which builds dist\vPOD.zip laying out vPOD\vPOD.exe for the launcher to extract to C:\Games\vPOD. CatalogTests updated to 5 products / 11 entries with the four vPOD entry assertions (88/88 pass). TeslaConsole.csproj excludes vPOD\** from its **/*.cs glob; the project is added to the solution. Verified end-to-end over real TCP: a console-role client using the vendored MungaSocket drives connect -> WaitingForEgg -> stream egg -> (ack) -> WaitingForLaunch -> Run -> RunningMission -> Stop -> WaitingForEgg, with vPOD reporting the correct state at each step. MungaGame (what the console's game windows use) is a thin wrapper over MungaSocket, so this exercises the exact wire behaviour. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Threading;
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using Munga.Net;
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namespace VPod;
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/// <summary>
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/// Emulates a game client's ApplicationState machine over the Munga control
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/// channel, driving it from the messages the console sends. This is the brain of
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/// vPOD: it answers state queries, reassembles the streamed egg, and walks the
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/// pod through the load/run/stop lifecycle the console's game window expects.
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///
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/// The console (RPGame/BTGame NetworkScan) gates purely on the reported
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/// ApplicationState:
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/// WaitingForEgg -- ready; console streams the egg here
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/// (egg complete) -> LoadingMission -> WaitingForLaunch (console's "Loaded")
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/// RunMission -> LaunchingMission -> RunningMission (console's "Running")
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/// StopMission -> EndingMission -> WaitingForEgg (mission over/reset)
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/// AbortMission -> AbortingMission -> WaitingForEgg
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/// Intermediate states are shown for realism; the console only waits on the gate
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/// states, so a short delay between them is harmless.
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/// </summary>
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internal sealed class PodSimulator
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{
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private const int NetworkManagerFromHost = 0;
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private readonly MungaPodServer mServer;
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private readonly object mLock = new object();
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private ApplicationState mState = ApplicationState.InitializingState;
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private ApplicationID mApplicationId;
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private int mHostId;
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private int mTransitionDelayMs = 400;
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// Egg reassembly
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private byte[] mEggBuffer;
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private int mEggTotal;
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private int mEggReceived;
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private readonly HashSet<int> mEggChunks = new HashSet<int>();
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private string mEggText;
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// Cancels a pending delayed transition when a newer one supersedes it.
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private int mTransitionToken;
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private Timer mTransitionTimer;
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public event Action<ApplicationState> StateChanged;
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public event Action<string> EggReceived; // full egg text (NUL-normalized)
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public event Action EggProgress; // a chunk arrived (mid-transfer)
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public event Action<string> Log;
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public PodSimulator(MungaPodServer server, ApplicationID applicationId, int hostId)
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{
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mServer = server;
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mApplicationId = applicationId;
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mHostId = hostId;
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}
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public ApplicationState State { get { lock (mLock) { return mState; } } }
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public ApplicationID ApplicationId
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{
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get { lock (mLock) { return mApplicationId; } }
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set
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{
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lock (mLock) { mApplicationId = value; }
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Log?.Invoke("Reported application changed to " + value + ".");
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}
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}
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public int HostId { get { lock (mLock) { return mHostId; } } }
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public int TransitionDelayMs
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{
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get { lock (mLock) { return mTransitionDelayMs; } }
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set { lock (mLock) { mTransitionDelayMs = Math.Max(0, value); } }
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}
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public string EggText { get { lock (mLock) { return mEggText; } } }
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public int EggPercent
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{
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get
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{
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lock (mLock)
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{
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if (mEggTotal <= 0) return 0;
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return (int)(100L * mEggReceived / mEggTotal);
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}
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}
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}
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/// <summary>Bring the pod online: Initializing -> WaitingForEgg.</summary>
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public void PowerOn()
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{
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SetState(ApplicationState.InitializingState);
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ScheduleTransition(ApplicationState.WaitingForEgg, ResetEggOnArrive: true);
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}
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/// <summary>Operator reset: drop any mission and return to WaitingForEgg immediately.</summary>
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public void Reset()
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{
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lock (mLock)
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{
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ClearEggLocked();
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CancelPendingLocked();
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}
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SetState(ApplicationState.WaitingForEgg);
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Log?.Invoke("Reset to WaitingForEgg.");
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}
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public void HandleMessage(MungaPodServer.Incoming incoming)
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{
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MungaMessage msg = incoming?.Message;
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if (msg == null)
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{
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return;
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}
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switch (msg)
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{
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case StateQueryMessage _:
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RespondState();
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break;
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case EggFileMessage egg:
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HandleEggChunk(egg);
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break;
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case RunMissionMessage _:
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Log?.Invoke("<- RunMissionMessage");
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if (State == ApplicationState.WaitingForLaunch)
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{
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SetState(ApplicationState.LaunchingMission);
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mServer.Send(new ReadyToRunMessage(HostId), 0, HostId);
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ScheduleTransition(ApplicationState.RunningMission);
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}
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break;
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case StopMissionMessage _:
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Log?.Invoke("<- StopMissionMessage");
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if (State == ApplicationState.RunningMission || State == ApplicationState.SuspendingMission)
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{
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SetState(ApplicationState.EndingMission);
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ScheduleTransition(ApplicationState.WaitingForEgg, ResetEggOnArrive: true);
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}
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break;
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case AbortMissionMessage _:
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Log?.Invoke("<- AbortMissionMessage");
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SetState(ApplicationState.AbortingMission);
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mServer.Send(new AbortMissionResponseMessage(HostId), 0, HostId);
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ScheduleTransition(ApplicationState.WaitingForEgg, ResetEggOnArrive: true);
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break;
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case SuspendMissionMessage _:
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Log?.Invoke("<- SuspendMissionMessage");
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if (State == ApplicationState.RunningMission)
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{
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SetState(ApplicationState.SuspendingMission);
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}
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break;
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case ResumeMissionMessage _:
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Log?.Invoke("<- ResumeMissionMessage");
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if (State == ApplicationState.SuspendingMission)
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{
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SetState(ApplicationState.ResumingMission);
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ScheduleTransition(ApplicationState.RunningMission);
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}
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break;
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case LoadMissionMessage _:
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Log?.Invoke("<- LoadMissionMessage");
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if (State == ApplicationState.WaitingForEgg)
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{
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SetState(ApplicationState.LoadingMission);
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ScheduleTransition(ApplicationState.WaitingForLaunch);
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}
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break;
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case CheckLoadMessage _:
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Log?.Invoke("<- CheckLoadMessage");
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break;
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case LightsOutMissionMessage _:
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Log?.Invoke("<- LightsOutMissionMessage");
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break;
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}
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}
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private void RespondState()
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{
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ApplicationState state;
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ApplicationID app;
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int host;
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lock (mLock)
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{
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state = mState;
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app = mApplicationId;
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host = mHostId;
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}
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mServer.Send(new StateResponseMessage(host, state, app), 0, host);
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}
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private void HandleEggChunk(EggFileMessage egg)
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{
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bool complete = false;
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string text = null;
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lock (mLock)
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{
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if (mEggBuffer == null || mEggTotal != egg.NotationFileLength)
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{
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mEggTotal = egg.NotationFileLength;
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mEggBuffer = new byte[mEggTotal];
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mEggReceived = 0;
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mEggChunks.Clear();
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}
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int offset = egg.SequenceNumber * 1000;
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int len = egg.ThisMessageLength;
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if (offset >= 0 && offset + len <= mEggBuffer.Length && mEggChunks.Add(egg.SequenceNumber))
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{
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Buffer.BlockCopy(egg.NotationData, 0, mEggBuffer, offset, len);
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mEggReceived += len;
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}
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if (mEggReceived >= mEggTotal && mEggTotal > 0)
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{
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// On the wire the egg is NUL-delimited ASCII; show it line-per-field.
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text = Encoding.ASCII.GetString(mEggBuffer).Replace('\0', '\n');
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mEggText = text;
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complete = true;
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}
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}
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EggProgress?.Invoke();
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if (complete)
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{
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Log?.Invoke($"Egg received ({mEggTotal} bytes, {mEggChunks.Count} chunks). Acknowledging.");
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mServer.Send(new AcknowledgeEggFileMessage(), NetworkManagerFromHost, HostId);
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EggReceived?.Invoke(text);
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// WaitingForEgg -> LoadingMission -> WaitingForLaunch
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SetState(ApplicationState.LoadingMission);
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ScheduleTransition(ApplicationState.WaitingForLaunch);
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}
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}
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private void SetState(ApplicationState state)
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{
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bool changed;
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lock (mLock)
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{
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changed = mState != state;
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mState = state;
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}
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if (changed)
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{
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Log?.Invoke("State -> " + state);
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StateChanged?.Invoke(state);
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}
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}
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private void ScheduleTransition(ApplicationState target, bool ResetEggOnArrive = false)
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{
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int token;
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int delay;
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lock (mLock)
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{
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token = ++mTransitionToken;
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delay = mTransitionDelayMs;
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mTransitionTimer?.Dispose();
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mTransitionTimer = new Timer(delegate
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{
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bool proceed;
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lock (mLock)
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{
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proceed = token == mTransitionToken;
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if (proceed && ResetEggOnArrive)
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{
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ClearEggLocked();
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}
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}
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if (proceed)
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{
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SetState(target);
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}
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}, null, delay, Timeout.Infinite);
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}
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}
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private void CancelPendingLocked()
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{
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mTransitionToken++;
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mTransitionTimer?.Dispose();
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mTransitionTimer = null;
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}
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private void ClearEggLocked()
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{
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mEggBuffer = null;
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mEggTotal = 0;
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mEggReceived = 0;
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mEggChunks.Clear();
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mEggText = null;
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}
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}
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