Package DirectX/OpenAL/UltraVNC redists with launcher; auto-login + v4.11.4.1

- assets/: replace old reference dumps with the three redist folders the
  installer actually consumes (dx9201006/, openal/, UltraVNC/).
- build.bat: mirror each redist folder into the package root so install.bat's
  %ROOT%\dx9201006, %ROOT%\openal, %ROOT%\UltraVNC paths resolve; bump header
  to v4.11.4.1.
- install.bat: bump header to v4.11.4.1; write Winlogon auto-login regedits
  for the Firestorm kiosk account (was manual instructions); fix UltraVNC
  setup exe filename typo (UltraVNC_Setup_x64 -> UltraVNC_x64_Setup).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Cyd
2026-06-30 22:10:51 -05:00
co-authored by Claude Opus 4.8
parent a91d31913e
commit 7852bc59ea
223 changed files with 53 additions and 178 deletions
@@ -1,3 +0,0 @@
net stop "Tesla Application Launcher"
TeslaLauncherService.exe /clearstore
net start "Tesla Application Launcher"
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<?xml version="1.0" encoding="utf-8" ?>
<RedPlanet>
<race name="Martian Death Race">
<invalid type="map" key="headmf" />
<color key="Red" name="Red" />
<color key="Blue" name="Blue" />
<color key="Green" name="Green" />
<color key="White" name="White" />
<color key="Pink" name="Pink" />
<color key="Aqua" name="Aqua" />
<color key="Yellow" name="Yellow" />
<color key="Purple" name="Purple" />
<color key="Black" name="Black" />
<badge key="None" name="None" />
<badge key="Celtic" name="Celtic" />
<badge key="Desert" name="Desert" />
<badge key="Flames" name="Flames" />
<badge key="Giraffe" name="Giraffe" />
<badge key="Hawaii" name="Hawaii" />
<badge key="Korean" name="Korean Camo" />
<badge key="Lightning" name="Lightning" />
<badge key="Razzle Dazzle" name="Razzle Dazzle" />
<badge key="Rising Sun" name="Rising Sun" />
<badge key="Tiger Stripe" name="Tiger Stripes" />
</race>
<football name="Martian Football">
<invalid type="map" key="pain" />
<invalid type="map" key="headoff" />
<team key="Red/Pink" name="Red/Pink" runnerColor="Pink" teamColor="Red" />
<team key="Blue/Aqua" name="Blue/Aqua" runnerColor="Aqua" teamColor="Blue" />
<team key="Green/Yellow" name="Green/Yellow" runnerColor="Yellow" teamColor="Green" />
<team key="Black/Purple" name="Black/Purple" runnerColor="Purple" teamColor="Black" />
<position key="crusher" name="Crusher" />
<position key="blocker" name="Blocker" />
<position key="runner" name="Runner" />
</football>
<map key="wise" name="Wiseguy's Wake" image="images/red planet maps/Wiseguy's Wake.bmp" />
<map key="lyzlane" name="Lyz's Lane" image="images/red planet maps/Lyz's Lane.bmp" />
<map key="yip" name="Yip's Yahoorama" image="images/red planet maps/Yip's Yahoorama.bmp" />
<map key="blade" name="Blade's Edge" image="images/red planet maps/Blade's Edge.bmp" />
<map key="otto" name="Berserker's Bahnzai" image="images/red planet maps/Berserker's Bahnzai.bmp" />
<map key="frstrm" name="Firestorm's Fury" image="images/red planet maps/Firestorm's Fury.bmp" />
<map key="burnt" name="Burnt Cookies" image="images/red planet maps/Burnt Cookies.bmp" />
<map key="brewers" name="Brewer's Bane" image="images/red planet maps/Brewer's Bane.bmp" />
<map key="pain" name="Paingod's Passage" image="images/red planet maps/Pain God's Passage.bmp" />
<map key="headoff" name="Freezemoon's Freeway" />
<map key="headmf" name="Freezemoon's Freeway" />
<vehicle key="quark" name="Quark" image="images/red planet vehicles/Quark.bmp" />
<vehicle key="lepton" name="Lepton" image="images/red planet vehicles/Quark.bmp" />
<vehicle key="proton" name="Proton" image="images/red planet vehicles/Quark.bmp" />
<vehicle key="bug" name="Bug" image="images/red planet vehicles/Bug.bmp" />
<vehicle key="speck" name="Speck" image="images/red planet vehicles/Bug.bmp" />
<vehicle key="blkspk" name="Black Speck" image="images/red planet vehicles/Bug.bmp" />
<vehicle key="chigger" name="Chigger" image="images/red planet vehicles/Skeeter.bmp" />
<vehicle key="flea" name="Flea" image="images/red planet vehicles/Skeeter.bmp" />
<vehicle key="roach" name="Roach" image="images/red planet vehicles/Skeeter.bmp" />
<vehicle key="skeeter" name="Skeeter" image="images/red planet vehicles/Skeeter.bmp" />
<vehicle key="wasp" name="Wasp" image="images/red planet vehicles/Skeeter.bmp" />
<vehicle key="barge" name="Barge" image="images/red planet vehicles/Mule.bmp" />
<vehicle key="broccoli" name="Screaming Broccoli" image="images/red planet vehicles/Mule.bmp" />
<vehicle key="burro" name="Burro" image="images/red planet vehicles/Mule.bmp" />
<vehicle key="mule" name="Mule" image="images/red planet vehicles/Mule.bmp" />
<vehicle key="bttlbrg" name="Battle Barge" image="images/red planet vehicles/Vole.bmp" />
<vehicle key="gator" name="Gator" image="images/red planet vehicles/Vole.bmp" />
<vehicle key="grunt" name="Grunt" image="images/red planet vehicles/Vole.bmp" />
<vehicle key="vole" name="Vole" image="images/red planet vehicles/Vole.bmp" />
<vehicle key="bull" name="Bull" image="images/red planet vehicles/Bull.bmp" />
<vehicle key="tarntula" name="Tarantula" image="images/red planet vehicles/Bull.bmp" />
<!--<vehicle key="blktran" name="Black Tarantula" image="images/red planet vehicles/Bull.bmp" />-->
<vehicle key="mantis" name="Mantis" image="images/red planet vehicles/Roadblock.bmp" />
<vehicle key="ripper" name="Ripper" image="images/red planet vehicles/Roadblock.bmp" />
<vehicle key="roadblk" name="Road Block" image="images/red planet vehicles/Roadblock.bmp" />
<vehicle key="spitter" name="Spitter" image="images/red planet vehicles/Roadblock.bmp" />
<vehicle key="puck" name="Armadillo" image="images/red planet vehicles/Armadillo.bmp" />
<vehicle key="dragon" name="Dragon" image="images/red planet vehicles/Police.bmp" />
<time key="day" name="Day" />
<time key="night" name="Night" />
<weather key="clear" name="Clear" />
<weather key="fog" name="Light Fog" />
<weather key="soup" name="Heavy Fog" />
</RedPlanet>
@@ -1,49 +0,0 @@
<?xml version="1.0" encoding="utf-8" ?>
<RPStrings>
<FirstScore>{time} - First into the score zone is {player}!</FirstScore>
<FirstBoost>{player} gets off to a roaring start as the first booster of the mission is ignited.</FirstBoost>
<FirstDeath>It is a sorry state of affairs when {player} is the first to trash their {vehicle}.</FirstDeath>
<FirstKill>High glory goes to {player} as the first kill of the mission is delivered unto {damager}!</FirstKill>
<ShortestLap>The crowd is on their feet as {player} brings in the shortest lap of {lap_time} of the mission!</ShortestLap>
<LightDamage>{time} - Sparks fly as {damager} lightly damages {player}'s vehicle.</LightDamage>
<LightDamage>{time} - {damager} implements a light impact against {player}.</LightDamage>
<LightDamage>{damager} provides a light spanking to {player}'s vehicle.</LightDamage>
<LightDamage>{player} laughs defiantly as {damager} can only deliver light damage to {player}'s vehicle.</LightDamage>
<ModerateDamage>{time} - Sparks fly as {damager} moderately damages {player}'s vehicle.</ModerateDamage>
<ModerateDamage>{player} still has a chance as {damager} delivers a moderate blow to {player}'s vehicle.</ModerateDamage>
<ModerateDamage>{damager} provides a moderate spanking to {player}'s vehicle.</ModerateDamage>
<ModerateDamage>{time} - {damager} implements a moderate impact against {player}.</ModerateDamage>
<HeavyDamage>{time} - Sparks fly as {damager} heavily damages {player}'s vehicle.</HeavyDamage>
<HeavyDamage>{player} lets out a sob of disgust as {damager} nearly dismembers {player}'s vehicle.</HeavyDamage>
<HeavyDamage>{damager} provides a heavy handed spanking to {player}'s vehicle.</HeavyDamage>
<HeavyDamage>{time} - {damager} implements a heavy impact against {player}.</HeavyDamage>
<Kill>{time} - {damager} delivers righteous kill to {player}.</Kill>
<Kill>{damager} rules as sheer death panic is brought down upon {player}.</Kill>
<Kill>{time} - {damager} delivers peace, love, rest to {player}.</Kill>
<Kill>The burning wreckage of {player}'s vehicle twists in the Martian wind as {damager} smiles joyously.</Kill>
<SelfKill>Tragedy strikes {player}'s {vehicle} as the clumsy pilot ejects to safety.</SelfKill>
<SelfKill>{time} - Smoke roils from the {vehicle} as {player} learns a hard piloting lesson.</SelfKill>
<SelfKill>{player} destroys the {vehicle} and bails out.</SelfKill>
<SelfKill>{time} - {player} takes a risk which ends with the {vehicle} in flames.</SelfKill>
<Score>{time} - {player}'s ears are still ringing from the score zone buzzer.</Score>
<Score>{time} - {player} maneuvers into the score zone.</Score>
<Score>{time} - {player} scores!</Score>
<Score>{time} - {player} adds another notch, entering the score zone.</Score>
<Boost>{time} - A righteous booster is deployed by {player}.</Boost>
<Boost>{player}'s {vehicle} shows awesome booster power.</Boost>
<Boost>{time} - {player} is not babysitting on a booster.</Boost>
<Boost>{time} - {player}'s {vehicle} is cruising on a full booster thrust.</Boost>
<Recap>...and at the end of the mission it's: {winners} followed by {looser}.</Recap>
</RPStrings>
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The MIT License
Copyright (c) 2007 Weifen Luo (email: weifenluo@yahoo.com)
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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[UltraVNC]
passwd=4B4BCE4502D3D881D7
[Setup]
Lang=en
Dir=C:\Program Files\uvnc bvba\UltraVNC
Group=UltraVNC
NoIcons=0
SetupType=server_silent
Components=
Tasks=
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