BattleTech egg builder, catalog, and golden-egg DiffTests (BT port phases 1-2)
New TeslaConsole.BattleTech namespace mirroring TeslaConsole.RedPlanet's mission layer: BTMission/BTFreeForAllMission (egg serializer; RP wire framing and ordinal bitmaps reused verbatim), BTParticipant/BTPlayer/BTCamera (BT participant fields: advancedDamage, experience, vehicleValue, patch, role), and the BTConfig/BTScenario/BTMap/BTVehicle/BTWeather/BTRole catalog loaded from BattleTech\BTConfig.xml (reconstructed from the Mac Console 4.10 ini BT tree). Free For All and No Return share one mission class - both send scenario=freeforall; the mode is the role assigned to each pilot. BTGoldenEggTests (7 tests, recovered-only) diff the generated egg field-by-field against two eggs captured from the original consoles (cavern.egg, TESTARN.EGG): order-independent per-section compare with font-rendered bitmap pixel rows excluded, ordinal art byte-exact vs TESTARN.EGG, EggFileMessage framing reassembly, role de-dup, No Return role semantics, and shipped-catalog contents. Invoker gains BTEggString/ BTEggFraming reflection cases. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -31,6 +31,11 @@
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<!-- BattleTech golden eggs captured from the original consoles (see BTGoldenEggTests). -->
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<Content Include="BattleTech\*.egg" CopyToOutputDirectory="PreserveNewest" />
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</ItemGroup>
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<ItemGroup>
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<!--
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Build the reconstruction before the tests so we always compare against a fresh
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