Commit Graph
2 Commits
Author SHA1 Message Date
CydandClaude Fable 5 1daaf4af78 vPOD: virtual launcher — test Site Management / product deploys without a cockpit
vPOD now also impersonates the pod's TeslaLauncher service, so the console's
Manage Site works against it unmodified:

- LauncherRpcServer: ILauncherService over OFB + framed JSON on TCP 53290,
  mirroring TeslaLauncherService (concurrent sessions, out-of-band install
  zip on a second connection, the 99%-not-100 completion convention).
  Packages extract to %LocalAppData%\vPOD\Games; postinstall.bat is logged
  but never executed.
- PodProvisioning: pod side of SecureConfig (RQST beacon, RPLY decrypt, RSA
  session-key exchange), display-only — never touches the NIC/registry. The
  console's Configure flow mints the key exactly as for a real pod; console
  Reconfigure (ClearStore) drops the key and re-enters beacon mode.
- VirtualLauncher: installed-app registry (persisted), simulated launch PIDs,
  volume, install progress; console Shutdown/Restart power-cycles the pod.
- Form gets a Launcher/Site Management column (passcode display, RPC status,
  install progress, app list, Reprovision); Power Off darkens the launcher
  side too; new -nomanage flag disables it.

vPOD references the shared Tesla.Contract/Tesla.SecureConfig projects (server
side of the existing contract only, no new RPCs). Loopback tests drive the
real PodManagerConnection and PodConfigurationServer against the new code
(VPodLauncherServerTests, VPodProvisioningTests) — suite now 99 green.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-09 20:45:33 -05:00
CydandClaude Fable 5 3fd637c58a Add vPOD: a virtual pod / game-client stand-in for testing the consoles
vPOD impersonates a Tesla game client (rpl4opt.exe / btl4.exe) so the Red
Planet and BattleTech operator consoles can be exercised without real cockpit
hardware. New net48 WinForms project under Console\vPOD:

- MungaPodServer: the server half of the Munga control protocol (TCP 1501).
  The vendored MungaSocket is client-only, so this reimplements the identical
  framing ([16-byte header][12-byte base + body], dispatched by
  ClientID+MessageID) for the listening side, reusing the vendored message
  classes' WriteTo/BinaryReader serialization.
- PodSimulator: the ApplicationState machine driven by the console's messages -
  answers StateQuery, reassembles the streamed egg and acknowledges it, and
  walks WaitingForEgg -> LoadingMission -> WaitingForLaunch -> RunningMission
  and back on Run/Stop/Abort/Suspend/Resume.
- VPodForm: live display of listening/connection status, the colour-coded
  ApplicationState, an egg viewer (fields + summary), and a newest-first
  protocol log. A Red Planet / BattleTech toggle changes which ApplicationID
  the pod reports, live, so one vPOD stands in for either game.
- PodArguments: parses the real client's launch flags (-net/-app/-lc/-mr/
  -host/-res).

Deployable from Manage Site -> Install Product: a catalog product in
RedPlanet\Apps.xml (Game Client / Live Camera / Mission Review entries) plus
pack.ps1, which builds dist\vPOD.zip laying out vPOD\vPOD.exe for the launcher
to extract to C:\Games\vPOD. CatalogTests updated to 5 products / 11 entries
with the four vPOD entry assertions (88/88 pass). TeslaConsole.csproj excludes
vPOD\** from its **/*.cs glob; the project is added to the solution.

Verified end-to-end over real TCP: a console-role client using the vendored
MungaSocket drives connect -> WaitingForEgg -> stream egg -> (ack) ->
WaitingForLaunch -> Run -> RunningMission -> Stop -> WaitingForEgg, with vPOD
reporting the correct state at each step. MungaGame (what the console's game
windows use) is a thin wrapper over MungaSocket, so this exercises the exact
wire behaviour.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-08 09:34:53 -05:00