Commit Graph
2 Commits
Author SHA1 Message Date
CydandClaude Fable 5 fd0c8c5196 vPOD: pod power controls, end-mission restart cycle, egg viewer polish
Adds pod-lifecycle controls to the vPOD window:

- Power Off / Power On: Power Off closes the TCP listener so the console can no
  longer connect, mimicking a pod with no game client running; Power On reopens
  it. The listener close/open is the faithful signal a console sees.
- End-mission graceful-exit + watchdog restart: on the end-mission command
  (StopMission) the game exits gracefully (listener closes, connection drops)
  and a watchdog relaunches it about 1.5 s later, coming back up in
  WaitingForEgg - the real pod's per-game cycle. A "Restart game after mission
  ends (watchdog)" checkbox (default on) toggles it; unchecked, the pod just
  returns to WaitingForEgg without exiting.
- Egg viewer: the last egg is kept across missions/restarts (no auto-clear) so
  it can be copied for dev use; a Clear button empties it on demand.
- Log pane defaults to half the window (egg lines are rarely wide); the split
  is set at load once the control has its real width.

Verified over real TCP: driving egg -> run -> end-mission makes the listener
drop then reopen with the pod back in WaitingForEgg (confirmed in vPOD's own
log: "Game exited gracefully" then "Watchdog restarted the game").

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-08 10:43:44 -05:00
CydandClaude Fable 5 3fd637c58a Add vPOD: a virtual pod / game-client stand-in for testing the consoles
vPOD impersonates a Tesla game client (rpl4opt.exe / btl4.exe) so the Red
Planet and BattleTech operator consoles can be exercised without real cockpit
hardware. New net48 WinForms project under Console\vPOD:

- MungaPodServer: the server half of the Munga control protocol (TCP 1501).
  The vendored MungaSocket is client-only, so this reimplements the identical
  framing ([16-byte header][12-byte base + body], dispatched by
  ClientID+MessageID) for the listening side, reusing the vendored message
  classes' WriteTo/BinaryReader serialization.
- PodSimulator: the ApplicationState machine driven by the console's messages -
  answers StateQuery, reassembles the streamed egg and acknowledges it, and
  walks WaitingForEgg -> LoadingMission -> WaitingForLaunch -> RunningMission
  and back on Run/Stop/Abort/Suspend/Resume.
- VPodForm: live display of listening/connection status, the colour-coded
  ApplicationState, an egg viewer (fields + summary), and a newest-first
  protocol log. A Red Planet / BattleTech toggle changes which ApplicationID
  the pod reports, live, so one vPOD stands in for either game.
- PodArguments: parses the real client's launch flags (-net/-app/-lc/-mr/
  -host/-res).

Deployable from Manage Site -> Install Product: a catalog product in
RedPlanet\Apps.xml (Game Client / Live Camera / Mission Review entries) plus
pack.ps1, which builds dist\vPOD.zip laying out vPOD\vPOD.exe for the launcher
to extract to C:\Games\vPOD. CatalogTests updated to 5 products / 11 entries
with the four vPOD entry assertions (88/88 pass). TeslaConsole.csproj excludes
vPOD\** from its **/*.cs glob; the project is added to the solution.

Verified end-to-end over real TCP: a console-role client using the vendored
MungaSocket drives connect -> WaitingForEgg -> stream egg -> (ack) ->
WaitingForLaunch -> Run -> RunningMission -> Stop -> WaitingForEgg, with vPOD
reporting the correct state at each step. MungaGame (what the console's game
windows use) is a thin wrapper over MungaSocket, so this exercises the exact
wire behaviour.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-08 09:34:53 -05:00