using System;
using System.Collections.Generic;
namespace TeslaConsole.BattleTech;
///
/// A mech died without a killer to credit — overheating, terrain, or
/// self-destruction (MechDeathWithoutHonorMessage).
///
[Serializable]
internal class BTDeathWithoutHonorEvent : BTMissionEvent
{
public override IEnumerable InvolvedPilots => new BTPlayer[1] { ReportingPilot };
public BTDeathWithoutHonorEvent(BTPlayer reportingPilot, TimeSpan missionTime)
: base(reportingPilot, missionTime)
{
}
private BTDeathWithoutHonorEvent()
{
}
}