using System; using System.Collections.Generic; namespace TeslaConsole.BattleTech; /// /// A mech died without a killer to credit — overheating, terrain, or /// self-destruction (MechDeathWithoutHonorMessage). /// [Serializable] internal class BTDeathWithoutHonorEvent : BTMissionEvent { public override IEnumerable InvolvedPilots => new BTPlayer[1] { ReportingPilot }; public BTDeathWithoutHonorEvent(BTPlayer reportingPilot, TimeSpan missionTime) : base(reportingPilot, missionTime) { } private BTDeathWithoutHonorEvent() { } }