using System;
using System.Collections.Generic;
using System.Text;
namespace TeslaConsole.BattleTech;
///
/// The BattleTech battle mission. Both operator game modes — Free For All and
/// No Return — are produced by this class and send scenario=freeforall on
/// the wire (confirmed by both golden eggs); the two modes differ only in the
/// role assigned to each .
///
[Serializable]
internal class BTFreeForAllMission : BTMission
{
public const string ScenarioTag = "freeforall";
private readonly List mPlayers = new List();
public List BattlePlayers => mPlayers;
public override IEnumerable Players => mPlayers.ToArray();
public override int PlayerCount => mPlayers.Count;
public BTFreeForAllMission(string mapKey, string timeOfDayKey, string weatherKey, int temperature, TimeSpan gameLength)
: base(ScenarioTag, mapKey, timeOfDayKey, weatherKey, temperature, gameLength)
{
}
protected override void AppendMissionSpecificData(StringBuilder egg)
{
}
}