using System;
using System.Collections.Generic;
namespace TeslaConsole.BattleTech;
/// A mech was destroyed (MechKilledMessage).
[Serializable]
internal class BTKilledEvent : BTMissionEvent
{
public readonly BTPlayer Killer;
public override IEnumerable InvolvedPilots => new BTPlayer[2] { ReportingPilot, Killer };
public BTKilledEvent(BTPlayer reportingPilot, TimeSpan missionTime, BTPlayer killer)
: base(reportingPilot, missionTime)
{
Killer = killer;
}
private BTKilledEvent()
{
}
}