using System; using System.Collections.Generic; using System.Text; namespace TeslaConsole.RedPlanet; [Serializable] internal class RPRaceMission : RPMission { private readonly List mRacePlayers = new List(); public List RacePlayers => mRacePlayers; public override IEnumerable Players => mRacePlayers.ToArray(); public override int PlayerCount => mRacePlayers.Count; public RPRaceMission(string mapKey, string timeOfDayKey, string weatherKey, bool scoreCompression, TimeSpan gameLength) : base(RPConfig.DeathRace.Key, mapKey, timeOfDayKey, weatherKey, scoreCompression, gameLength) { } protected override void AppendMissionSpecificData(StringBuilder egg) { } }