using System;
using Munga.Net;
namespace VPod;
///
/// The launch options a real game client understands, parsed from the command
/// line the console/launcher starts it with. vPOD accepts the same shape so it
/// is a drop-in stand-in:
/// -net <port> Munga control port (default 1501)
/// -lc live-camera role (cosmetic here; state model is identical)
/// -mr mission-review role
/// -res W H resolution (ignored)
/// -app rp|bt which ApplicationID to report (RP by default; also
/// switchable live in the UI)
/// -host <id> the responding host id reported in state responses
///
internal sealed class PodArguments
{
public int Port { get; private set; } = MungaSocket.ConsolePort; // 1501
public ApplicationID Application { get; private set; } = ApplicationID.RPL4;
public HostType HostType { get; private set; } = HostType.GameMachineHostType;
public int HostId { get; private set; } = 1;
public static PodArguments Parse(string[] args)
{
PodArguments result = new PodArguments();
for (int i = 0; i < args.Length; i++)
{
string token = args[i].ToLowerInvariant();
switch (token)
{
case "-net":
if (i + 1 < args.Length && int.TryParse(args[i + 1], out int port))
{
result.Port = port;
i++;
}
break;
case "-lc":
result.HostType = HostType.MissionReviewHostType;
break;
case "-mr":
result.HostType = HostType.MissionReviewHostType;
break;
case "-res":
i += 2; // width height, ignored
break;
case "-app":
if (i + 1 < args.Length)
{
result.Application = ParseApp(args[i + 1]);
i++;
}
break;
case "-host":
if (i + 1 < args.Length && int.TryParse(args[i + 1], out int host))
{
result.HostId = host;
i++;
}
break;
}
}
return result;
}
private static ApplicationID ParseApp(string value)
{
switch (value.ToLowerInvariant())
{
case "bt":
case "btl4":
case "battletech":
return ApplicationID.BTL4;
case "nd":
case "ndl4":
return ApplicationID.NDL4;
default:
return ApplicationID.RPL4;
}
}
}
///
/// Mirror of the console's HostType (GameMachine=0, MissionReview=2, Console=3).
/// Duplicated here so vPOD does not depend on the console assembly.
///
internal enum HostType
{
GameMachineHostType = 0,
MissionReviewHostType = 2,
ConsoleHostType = 3
}