# TeslaLauncher .NET Framework 4.8 (framework-dependent) rewrite of the original Elsewhen Studios LLC software (Windows 2000 / .NET Framework 2.0). net48 ships in Windows 10/11, so the pod needs no separate runtime install and the package stays small (~3.7 MB). ## Architecture TeslaLauncher has three components that work together: ### TeslaLauncherService (Windows Service, Session 0) - Runs at boot before any user logs in - Listens on **TCP 53290** for OFB-encrypted framed-JSON RPC from TeslaConsole - Forwards commands to the Agent via Named Pipe (`TeslaLauncherIPC`) - Handles first-boot network configuration (SecureConfig) - Handles game file transfers from the Console (InstallProduct) ### TeslaLauncherAgent (WinForms tray app, user session) - Runs in the logged-in user's desktop session - Executes commands that require desktop access: launching/killing apps, volume control - Manages `LaunchApps.xml` (installed games registry) - On first boot, displays SecureConfig Request ID and Passphrase ### SecureConfig (first-boot protocol) - Assigns a temporary IP and broadcasts a UDP beacon so the Console can discover the pod - Operator reads the Passphrase off the pod screen and enters it into the Console - Console sends AES-encrypted network configuration (IP, mask, gateway, DNS, hostname) - TCP handshake establishes an OFB-encrypted session with RSA key exchange - Session key is saved for all subsequent Console connections ## Communication Flow ``` TeslaConsole ──TCP 53290 (OFB + framed JSON)──> TeslaLauncherService │ Named Pipe (JSON) │ v TeslaLauncherAgent ``` ## Files | File | Description | |------|-------------| | `TeslaLauncherService.cs` | Windows Service implementation | | `TeslaLauncherService.csproj` | Service project (net48, generic host + Windows service) | | `TeslaLauncherAgent.cs` | Userspace Agent implementation | | `TeslaLauncherAgent.csproj` | Agent project (WinForms, net48) | | `LaunchModels_Shared.cs` | Service↔Agent IPC types (Tesla.Launcher.Shared). Wire types (Tesla.Net) now come from `../Contract/Tesla.Contract.csproj` | | `SecureConfig.cs` | First-boot secure configuration protocol | | `build.bat` | Builds both components | | `install.bat` | Installs on a cockpit PC (run as Administrator) | ## Building Requirements: - .NET SDK (6.0+) to drive the build - Internet access for NuGet restore (first build only) ``` build.bat :: build both components + assemble the package build.bat /service :: build Service only build.bat /agent :: build Agent only ``` Output goes to `dist\TeslaLauncher\` (with `Service\` and `Agent\` subdirectories plus `install.bat`) and `dist\TeslaLauncher-podpkg.zip`, mirroring `Console\dist\`. The projects are published in place (framework-dependent net48) — they reference `../Contract`, so they cannot be staged into a temp folder. Each folder holds the exe plus its dependency DLLs; the target pod needs only .NET Framework 4.8 (built into Windows 10/11), no bundled runtime. ## Installation 1. Copy the `TeslaLauncher\` folder to each cockpit PC 2. Run `TeslaLauncher\install.bat` as Administrator The installer: - Registers the Service (delayed auto-start) - Configures the Agent for auto-login startup - Installs OpenAL and DirectX runtimes - Enables SMB1 file sharing - Creates `C:\Games` with appropriate permissions - Resets network adapters to DHCP for SecureConfig ## First Boot 1. Cockpit boots with DHCP (unconfigured state) 2. Service runs SecureConfig: broadcasts beacon, displays codes on screen 3. Console operator sees the pod's Request ID and enters the Passphrase 4. Console sends encrypted network configuration 5. Pod applies the configuration and is ready for normal operation ## Normal Operation The Console connects to each configured pod on TCP 53290 and can: - Install/uninstall simulation games - Launch/kill applications - Get/set volume level - Query pod status (FullUpdate) - Shutdown or reboot the pod ## Key Paths | Path | Purpose | |------|---------| | `C:\ProgramData\TeslaLauncher\TeslaKeyStore.key` | Session key (32 bytes) | | `C:\ProgramData\TeslaLauncher\LaunchApps.xml` | Installed games registry | | `C:\ProgramData\TeslaLauncher\configuring.json` | Transient: SecureConfig codes for Agent display | | `C:\Games\` | Game installation directory | ## Wire Protocol The Console talks to the Service with **length-prefixed System.Text.Json frames** over the OFB-encrypted TCP stream (dispatch by method name) — see `../Contract/PodRpcProtocol.cs`, shared by both ends. This replaced the original `BinaryFormatter` + serialized-`MethodBase` scheme. The `Tesla.Net` wire types now live in `../Contract/Tesla.Contract.csproj`, the single source of truth shared with the Console. The Service-to-Agent IPC uses length-prefixed JSON over a Named Pipe, with flat types that avoid the nested struct layout of the wire format.