The BattleTech port spec, the Console 4.10 decompilation notes, the golden reference eggs, and the PEF/rsrc analysis tools come into the repo. The .sit archive and its extraction (Mac binaries, __MACOSX/.finf metadata) stay untracked for now. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
71 lines
1.8 KiB
C++
71 lines
1.8 KiB
C++
//===========================================================================//
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// File: L4plasma.hpp //
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// Project: MUNGA Brick: Applications-specific controls module //
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// Contents: Interface specification for plasma display //
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//---------------------------------------------------------------------------//
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// Date Who Modification //
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// -------- --- -----------------------------------------------------------//
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// 04/20/95 CPB Initial coding. //
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//---------------------------------------------------------------------------//
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// Copyright (C) 1995, Virtual World Entertainment, Inc. All rights reserved //
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// PROPRIETARY and CONFIDENTIAL //
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//===========================================================================//
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#if !defined(L4PLASMA_HPP)
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# define L4PLASMA_HPP
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# if !defined(L4VB8_HPP)
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# include <l4vb8.hpp>
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# endif
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# if !defined(L4SERIAL_HPP)
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# include <l4serial.hpp>
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# endif
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//########################################################################
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//################################ Plasma ################################
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//########################################################################
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class PlasmaDisplay :
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public Video8BitBuffered
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{
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public:
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enum
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{
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plasmaWidth=128,
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plasmaHeight=32
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};
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PlasmaDisplay(Word port, Word int_num);
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~PlasmaDisplay();
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Logical
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TestInstance() const;
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void
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ShowInstance(char *indent);
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Logical
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Update(Logical forceall);
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void
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WaitForUpdate();
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protected:
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void
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Scan(Logical forceall);
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Logical
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forceAll,
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updateInProgress;
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PCSerial
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*pc_serial;
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int
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currentTransferLine;
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char
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updateFlag[32];
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};
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#endif
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