Files
TeslaSuite/Console/RedPlanet/Apps.xml
T
CydandClaude Fable 5 8d6c1e7881 Register Descent 3 in the product catalog
Single GameClient entry (no {res}: D3 takes -width/-height, resolution
pinned to the pod main screen; no supervisor: single process). Args boot
straight into the campaign first level for phase-0 free flight; they
change to -venue once the D3_VENUE Munga build ships. LC/MR keys
...971/...972 reserved. Catalog diff tests updated (21 passing).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-30 08:11:46 -05:00

195 lines
8.8 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<!--
Tesla Console product catalog.
This file is the single source of truth for installable products and the
launch entries each one registers on a pod. It replaces the products that
were previously hardcoded in SiteManagement.cs.
Element/attribute reference:
<Product id = install/product key (Guid) used while transferring the package
name = friendly product name (used in menu + status text)
menuText = exact text shown in the Install Product submenu
hostTypeDialog = "true" to prompt for resolution + roles
(Game Client / Live Camera / Mission Review),
"false" to register all launch entries as-is>
<Launch key = launch entry Guid registered on the pod (LaunchData.LaunchKey)
displayName = name shown in the pod's app list
exe = absolute path to the executable on the pod
args = command-line arguments; "{res}" expands to " -res W H"
when a custom resolution was chosen, otherwise to ""
workingDirectory = optional; defaults to the directory of exe
autoRestart = "true"/"false"
hostType = GameClient | LiveCamera | MissionReview | None
(only meaningful when hostTypeDialog="true"; an entry
is registered only if its role was selected) />
</Product>
To add a product, append a <Product> with one <Launch>. exe must live under
the install directory the package extracts to (currently C:\Games\...).
Key convention: generate one fresh Guid for the product id; the first
<Launch> reuses it as its key, and each additional <Launch> increments the
LAST HEX DIGIT of that Guid (+1, +2, ..., wrapping F->0). Do NOT append
"-1"/"-2" to the string: keys are parsed as System.Guid and a suffixed
string silently collapses to Guid.Empty. Exception: Red Planet 4.11's LC/MR
keys predate the convention and are pinned to the original console's
hardcoded Guids (SiteManagement.RPLCAppGuid/RPMRAppGuid + the diff tests);
do not change them.
-->
<AppCatalog>
<Product id="7D241B1F-AB6D-4e08-9C20-12294E743D94"
name="Red Planet 4.11"
menuText="Red Planet 4.11..."
hostTypeDialog="true">
<Launch key="7D241B1F-AB6D-4e08-9C20-12294E743D94"
displayName="Red Planet 4.11"
exe="C:\Games\RP411\rpl4opt.exe"
args="-net 1501{res}"
autoRestart="true"
hostType="GameClient" />
<Launch key="57A0B3C2-D5CF-46d6-ABED-A8F4A26AB086"
displayName="Red Planet 4.11 LC"
exe="C:\Games\RP411\rpl4opt.exe"
args="-net 1501{res} -lc"
autoRestart="true"
hostType="LiveCamera" />
<Launch key="8F71D5C2-38E4-413c-8E22-88CAD08774D2"
displayName="Red Planet 4.11 MR"
exe="C:\Games\RP411\rpl4opt.exe"
args="-net 1501{res} -mr"
autoRestart="true"
hostType="MissionReview" />
</Product>
<!-- The bt411 Windows port (C:\VWE\BT411 repo; btl4.exe on the shared RP411
engine, same -net/-res/-lc/-mr command line). Deploys to C:\Games\BT411
like RP411 does to C:\Games\RP411. -->
<Product id="F4C957FD-72F7-4C5F-8971-28095007E8DF"
name="BattleTech 4.11"
menuText="BattleTech 4.11..."
hostTypeDialog="true">
<Launch key="F4C957FD-72F7-4C5F-8971-28095007E8DF"
displayName="BattleTech 4.11"
exe="C:\Games\BT411\btl4.exe"
args="-net 1501{res}"
autoRestart="true"
hostType="GameClient" />
<Launch key="F4C957FD-72F7-4C5F-8971-28095007E8D0"
displayName="BattleTech 4.11 LC"
exe="C:\Games\BT411\btl4.exe"
args="-net 1501{res} -lc"
autoRestart="true"
hostType="LiveCamera" />
<Launch key="F4C957FD-72F7-4C5F-8971-28095007E8D1"
displayName="BattleTech 4.11 MR"
exe="C:\Games\BT411\btl4.exe"
args="-net 1501{res} -mr"
autoRestart="true"
hostType="MissionReview" />
</Product>
<Product id="CC8500ED-A653-45a7-BEF8-C332D30371A6"
name="BattleTech Firestorm"
menuText="BattleTech Firestorm..."
hostTypeDialog="false">
<Launch key="CC8500ED-A653-45a7-BEF8-C332D30371A6"
displayName="BattleTech Firestorm"
exe="C:\Games\MW4\launcher.exe"
args=""
autoRestart="true"
hostType="None" />
</Product>
<!-- RIOJoy — virtual-gamepad feeder for the cockpit RIO board (separate repo,
net48 framework-dependent). Its dist\RIOJoy-<ver>.zip is purpose-built for
Install Product: extracts to C:\Games (giving postinstall.bat + RIOJoy\),
and the launcher runs postinstall.bat as SYSTEM to install the ViGEmBus
driver. The console + launcher then own RIOJoy's lifecycle: the launch entry
below starts it and autoRestart keeps it alive (no logon auto-start entry).
On uninstall the launcher runs RIOJoy\pre-uninstall.bat (removes ViGEmBus +
config) and deletes C:\Games\RIOJoy. -->
<Product id="87FBC2E6-6359-4EF4-96A5-DF157823CFF6"
name="RIOJoy"
menuText="RIOJoy..."
hostTypeDialog="false">
<Launch key="87FBC2E6-6359-4EF4-96A5-DF157823CFF6"
displayName="RIOJoy"
exe="C:\Games\RIOJoy\app\RioJoy.Tray.exe"
args=""
autoRestart="true"
hostType="None" />
</Product>
<!-- Descent 3 (open-source engine + site-owned GOG assets; C:\VWE\Descent3
repo, venue\pack-dist.ps1 builds the package). Pod input arrives through
the RIOJoy "Descent 3" profile (RioGamepad HID), merged by the package's
postinstall. No {res} token: D3 takes -width/-height, not " -res W H" -
resolution is pinned to the pod main screen. Single process, no
supervisor; kill = terminate Descent3.exe. The args boot straight into
the campaign's first level (phase-0 free flight); when the D3_VENUE
Munga build lands, args change to "-venue -nointro{res} -framecap 60"
and LC/MR role entries get added (keys ...971/...972 reserved). -->
<Product id="B7E6D3A0-52C4-4F19-9A8E-6D40C1F2A970"
name="Descent 3"
menuText="Descent 3..."
hostTypeDialog="false">
<Launch key="B7E6D3A0-52C4-4F19-9A8E-6D40C1F2A970"
displayName="Descent 3"
exe="C:\Games\Descent3\Descent3.exe"
args="-pilot pod -nointro -nooutragelogo -fullscreen -width 800 -height 600 -framecap 60 -mission d3 -loadlevel 1"
autoRestart="true"
hostType="None" />
</Product>
<!-- TeslaRel410 - the DOSBox-X preservation pods (C:\VWE\TeslaRel410 repo).
The package (emulator\dist\TeslaPod410.zip, built by deploy\package.ps1)
extracts to C:\Games (postinstall.bat + TeslaPod410\); pod-launch.exe is
the single supervising entry point and the mode arg ("bt"/"rp") selects
the game. Camera ship and live mission review are NOT separate modes in
4.10 (the console assigns the role per IP via the egg hostType), so the
LC/MR entries boot identically and differ only by catalog role. No {res}
token: DOSBox output size is fixed per rig at install time. -->
<Product id="135019C7-2C2F-4C38-96BE-C7DB39994AB0"
name="TeslaRel410"
menuText="TeslaRel410..."
hostTypeDialog="true">
<Launch key="135019C7-2C2F-4C38-96BE-C7DB39994AB0"
displayName="BT4.10"
exe="C:\Games\TeslaPod410\pod-launch.exe"
args="bt"
autoRestart="true"
hostType="GameClient" />
<Launch key="135019C7-2C2F-4C38-96BE-C7DB39994AB1"
displayName="BT4.10 LC"
exe="C:\Games\TeslaPod410\pod-launch.exe"
args="bt"
autoRestart="true"
hostType="LiveCamera" />
<Launch key="135019C7-2C2F-4C38-96BE-C7DB39994AB2"
displayName="BT4.10 MR"
exe="C:\Games\TeslaPod410\pod-launch.exe"
args="bt"
autoRestart="true"
hostType="MissionReview" />
<Launch key="135019C7-2C2F-4C38-96BE-C7DB39994AB3"
displayName="RP4.10"
exe="C:\Games\TeslaPod410\pod-launch.exe"
args="rp"
autoRestart="true"
hostType="GameClient" />
<Launch key="135019C7-2C2F-4C38-96BE-C7DB39994AB4"
displayName="RP4.10 LC"
exe="C:\Games\TeslaPod410\pod-launch.exe"
args="rp"
autoRestart="true"
hostType="LiveCamera" />
<Launch key="135019C7-2C2F-4C38-96BE-C7DB39994AB5"
displayName="RP4.10 MR"
exe="C:\Games\TeslaPod410\pod-launch.exe"
args="rp"
autoRestart="true"
hostType="MissionReview" />
</Product>
</AppCatalog>