Completes the BattleTech console feature to parity with Red Planet: - BTPrintDocument: the per-pilot landscape score sheet (mech portrait, placing, kill/death/damage stats, randomized mission-highlights narrative, pilot-vs-pilot damage matrix, place-over-time chart), mirroring RPPrintDocument minus the football/lap/boost/score-zone concepts. Wired into BTGame (Auto Print checkbox + Print Last Mission button) and the shell's File menu (BT Mission Print Preview / Print BT Mission, loading .btm files). - BTStrings(.xml): the BT mission-highlight narrative pools (damage tiers, kill, death-without-honor, recap), loaded from BattleTech\BTStrings.xml like RPStrings. - BTDefaultsDialog: two-column (Free For All / No Return) editor for the BT operator defaults, reachable from Settings (Change/Import/Export BattleTech Defaults). Verified via UI Automation: opens with all 18 option combos populated. - Apps.xml: the BattleTech 4.11 product (btl4.exe on the shared RP411 engine, same -net/-res/-lc/-mr command line; deploys to C:\Games\BT411) with Game Client / Live Camera / Mission Review launch entries. CatalogTests updated to 4 products / 8 entries plus the three new BT entry assertions. Role model spelling corrected to "noreturn": the Mac Console.ini tag and the game's BTL4.RES role resource are dfltrole/NoReturn; the 4.10 console's eggs emitted a broken "noretun" that cannot resolve against the RES. BTGoldenEggTests and BTConfig.xml updated accordingly. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
35 lines
2.4 KiB
XML
35 lines
2.4 KiB
XML
<?xml version="1.0" encoding="utf-8" ?>
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<!--
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BattleTech mission-highlight narrative strings (mirror of RedPlanet\RPStrings.xml).
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Placeholders: {time} = mm:ss game time, {player} = pilot name, {vehicle} = mech
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display name, {damager} = the other pilot involved.
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-->
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<BTStrings>
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<LightDamage>{time} - Armor plating flakes off as {damager} lightly damages {player}'s mech.</LightDamage>
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<LightDamage>{time} - {damager} lands a glancing hit on {player}.</LightDamage>
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<LightDamage>{player}'s armor shrugs off a light volley from {damager}.</LightDamage>
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<LightDamage>{player} laughs over the comm as {damager} can only scratch {player}'s paint.</LightDamage>
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<ModerateDamage>{time} - Armor buckles as {damager} moderately damages {player}'s mech.</ModerateDamage>
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<ModerateDamage>{player} is still in the fight as {damager} delivers a solid blow to {player}'s mech.</ModerateDamage>
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<ModerateDamage>{damager} carves a respectable chunk out of {player}'s armor.</ModerateDamage>
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<ModerateDamage>{time} - {damager} rocks {player}'s cockpit with a moderate impact.</ModerateDamage>
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<HeavyDamage>{time} - Molten armor sprays as {damager} heavily damages {player}'s mech.</HeavyDamage>
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<HeavyDamage>{player} fights the controls as {damager} nearly cores {player}'s mech.</HeavyDamage>
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<HeavyDamage>{damager} unloads a devastating alpha strike into {player}'s mech.</HeavyDamage>
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<HeavyDamage>{time} - Warning klaxons scream in {player}'s cockpit after a heavy impact from {damager}.</HeavyDamage>
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<Kill>{time} - {damager} delivers a righteous kill to {player}.</Kill>
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<Kill>{damager} stands victorious over the smoking wreckage of {player}'s {vehicle}.</Kill>
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<Kill>{time} - {damager} cores {player}'s reactor. Glory to the victor.</Kill>
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<Kill>The shattered remains of {player}'s {vehicle} litter the arena floor as {damager} salutes.</Kill>
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<DeathWithoutHonor>{time} - {player} dies without honor as the {vehicle} destroys itself.</DeathWithoutHonor>
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<DeathWithoutHonor>Shame falls upon {player}, whose {vehicle} is lost to no enemy's hand.</DeathWithoutHonor>
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<DeathWithoutHonor>{time} - {player}'s {vehicle} overheats catastrophically. A death without honor.</DeathWithoutHonor>
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<DeathWithoutHonor>{player} learns a hard lesson in mech management as the {vehicle} goes down on its own.</DeathWithoutHonor>
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<Recap>...and at the end of the mission it's: {winners} followed by {looser}.</Recap>
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</BTStrings>
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