Completes the BattleTech console feature to parity with Red Planet: - BTPrintDocument: the per-pilot landscape score sheet (mech portrait, placing, kill/death/damage stats, randomized mission-highlights narrative, pilot-vs-pilot damage matrix, place-over-time chart), mirroring RPPrintDocument minus the football/lap/boost/score-zone concepts. Wired into BTGame (Auto Print checkbox + Print Last Mission button) and the shell's File menu (BT Mission Print Preview / Print BT Mission, loading .btm files). - BTStrings(.xml): the BT mission-highlight narrative pools (damage tiers, kill, death-without-honor, recap), loaded from BattleTech\BTStrings.xml like RPStrings. - BTDefaultsDialog: two-column (Free For All / No Return) editor for the BT operator defaults, reachable from Settings (Change/Import/Export BattleTech Defaults). Verified via UI Automation: opens with all 18 option combos populated. - Apps.xml: the BattleTech 4.11 product (btl4.exe on the shared RP411 engine, same -net/-res/-lc/-mr command line; deploys to C:\Games\BT411) with Game Client / Live Camera / Mission Review launch entries. CatalogTests updated to 4 products / 8 entries plus the three new BT entry assertions. Role model spelling corrected to "noreturn": the Mac Console.ini tag and the game's BTL4.RES role resource are dfltrole/NoReturn; the 4.10 console's eggs emitted a broken "noretun" that cannot resolve against the RES. BTGoldenEggTests and BTConfig.xml updated accordingly. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
76 lines
3.4 KiB
XML
76 lines
3.4 KiB
XML
<Project Sdk="Microsoft.NET.Sdk">
|
|
<PropertyGroup>
|
|
<AssemblyName>TeslaConsole</AssemblyName>
|
|
<GenerateAssemblyInfo>False</GenerateAssemblyInfo>
|
|
<OutputType>WinExe</OutputType>
|
|
<UseWindowsForms>True</UseWindowsForms>
|
|
<TargetFramework>net48</TargetFramework>
|
|
<LangVersion>Preview</LangVersion>
|
|
<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
|
|
<ApplicationIcon>app.ico</ApplicationIcon>
|
|
<RootNamespace />
|
|
<!-- Decompiled from the original net20 TeslaConsole.exe; legacy WinForms 2.0 sources -->
|
|
<Nullable>disable</Nullable>
|
|
<ImplicitUsings>disable</ImplicitUsings>
|
|
<!-- .resx files embed BinaryFormatter-serialized bitmaps (non-string resources) -->
|
|
<GenerateResourceUsePreserializedResources>true</GenerateResourceUsePreserializedResources>
|
|
<!-- CS0649: decompiled WinForms designer 'components' fields are never assigned -->
|
|
<NoWarn>$(NoWarn);CS0649</NoWarn>
|
|
</PropertyGroup>
|
|
|
|
<ItemGroup>
|
|
<!-- net48 reference assemblies so the project builds without a full targeting pack installed -->
|
|
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.3" PrivateAssets="all" />
|
|
<!-- Required to read the pre-serialized binary resources above -->
|
|
<PackageReference Include="System.Resources.Extensions" Version="6.0.0" />
|
|
</ItemGroup>
|
|
|
|
<ItemGroup>
|
|
<!-- Runtime content the console loads relative to the exe (RPConfig.cs / RPStrings.cs / AppRegistry.cs) -->
|
|
<Content Include="RedPlanet\RPConfig.xml" CopyToOutputDirectory="PreserveNewest" />
|
|
<Content Include="RedPlanet\RPStrings.xml" CopyToOutputDirectory="PreserveNewest" />
|
|
<Content Include="RedPlanet\Apps.xml" CopyToOutputDirectory="PreserveNewest" />
|
|
<Content Include="BattleTech\BTConfig.xml" CopyToOutputDirectory="PreserveNewest" />
|
|
<Content Include="BattleTech\BTStrings.xml" CopyToOutputDirectory="PreserveNewest" />
|
|
</ItemGroup>
|
|
|
|
<ItemGroup>
|
|
<!-- Reference-only material: original binary + source art. Not compiled, not copied. -->
|
|
<None Remove="original\**" />
|
|
<None Remove="images\**" />
|
|
</ItemGroup>
|
|
|
|
<ItemGroup>
|
|
<!-- The differential test project lives under tests\; keep its sources out of this build. -->
|
|
<Compile Remove="tests\**" />
|
|
<None Remove="tests\**" />
|
|
<Content Remove="tests\**" />
|
|
</ItemGroup>
|
|
|
|
<ItemGroup>
|
|
<Reference Include="System.Configuration.Install" />
|
|
<Reference Include="System.Xml" />
|
|
<Reference Include="System.ServiceProcess" />
|
|
<Reference Include="Microsoft.VisualBasic" />
|
|
<Reference Include="WeifenLuo.WinFormsUI.Docking">
|
|
<HintPath>lib\WeifenLuo.WinFormsUI.Docking.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="Munga Net">
|
|
<HintPath>lib\Munga Net.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="BitmapLibrary">
|
|
<HintPath>lib\BitmapLibrary.dll</HintPath>
|
|
</Reference>
|
|
</ItemGroup>
|
|
|
|
<ItemGroup>
|
|
<!-- The wire contract (Tesla.Net) is now built from source. The project emits an
|
|
assembly still named TeslaConsoleLaunchLib so the BinaryFormatter protocol is
|
|
byte-identical to the old vendored lib\TeslaConsoleLaunchLib.dll. -->
|
|
<ProjectReference Include="..\Contract\Tesla.Contract.csproj" />
|
|
<!-- Secure-config provisioning (Tesla.PodConfigurationServer, OFBCryptoStream...),
|
|
also built from source now, emitting assembly TeslaSecureConfiguration. -->
|
|
<ProjectReference Include="..\SecureConfig\Tesla.SecureConfig.csproj" />
|
|
</ItemGroup>
|
|
</Project>
|