Completes the BattleTech console feature to parity with Red Planet: - BTPrintDocument: the per-pilot landscape score sheet (mech portrait, placing, kill/death/damage stats, randomized mission-highlights narrative, pilot-vs-pilot damage matrix, place-over-time chart), mirroring RPPrintDocument minus the football/lap/boost/score-zone concepts. Wired into BTGame (Auto Print checkbox + Print Last Mission button) and the shell's File menu (BT Mission Print Preview / Print BT Mission, loading .btm files). - BTStrings(.xml): the BT mission-highlight narrative pools (damage tiers, kill, death-without-honor, recap), loaded from BattleTech\BTStrings.xml like RPStrings. - BTDefaultsDialog: two-column (Free For All / No Return) editor for the BT operator defaults, reachable from Settings (Change/Import/Export BattleTech Defaults). Verified via UI Automation: opens with all 18 option combos populated. - Apps.xml: the BattleTech 4.11 product (btl4.exe on the shared RP411 engine, same -net/-res/-lc/-mr command line; deploys to C:\Games\BT411) with Game Client / Live Camera / Mission Review launch entries. CatalogTests updated to 4 products / 8 entries plus the three new BT entry assertions. Role model spelling corrected to "noreturn": the Mac Console.ini tag and the game's BTL4.RES role resource are dfltrole/NoReturn; the 4.10 console's eggs emitted a broken "noretun" that cannot resolve against the RES. BTGoldenEggTests and BTConfig.xml updated accordingly. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
145 lines
4.2 KiB
C#
145 lines
4.2 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Text;
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using System.Windows.Forms;
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using System.Xml;
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namespace TeslaConsole.BattleTech;
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/// <summary>
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/// The BattleTech mission-highlight narrative strings, loaded from
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/// BattleTech\BTStrings.xml. Mirrors <c>TeslaConsole.RPStrings</c>: each
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/// category is a pool of templates and one is picked at random with the
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/// {time}/{player}/{vehicle}/{damager} placeholders substituted. The RP-only
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/// categories (score/boost/lap) have no BT counterpart; DeathWithoutHonor
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/// replaces SelfKill.
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/// </summary>
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internal class BTStrings
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{
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private static bool sInitalized = false;
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private static List<string> sLightDamage = new List<string>();
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private static List<string> sModerateDamage = new List<string>();
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private static List<string> sHeavyDamage = new List<string>();
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private static List<string> sKill = new List<string>();
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private static List<string> sDeathWithoutHonor = new List<string>();
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private static List<string> sRecap = new List<string>();
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private static Random sRandom = new Random();
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private static void Initalize()
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{
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XmlDocument xmlDocument = new XmlDocument();
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xmlDocument.Load(Path.Combine(Path.GetDirectoryName(Application.ExecutablePath), "BattleTech\\BTStrings.xml"));
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if (xmlDocument.DocumentElement.Name != "BTStrings")
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{
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throw new XmlException("Document element was not a BTStrings node.");
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}
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foreach (XmlNode childNode in xmlDocument.DocumentElement.ChildNodes)
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{
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switch (childNode.Name)
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{
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case "LightDamage":
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if (!sLightDamage.Contains(childNode.InnerText))
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{
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sLightDamage.Add(childNode.InnerText);
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}
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break;
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case "ModerateDamage":
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if (!sModerateDamage.Contains(childNode.InnerText))
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{
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sModerateDamage.Add(childNode.InnerText);
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}
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break;
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case "HeavyDamage":
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if (!sHeavyDamage.Contains(childNode.InnerText))
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{
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sHeavyDamage.Add(childNode.InnerText);
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}
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break;
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case "Kill":
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if (!sKill.Contains(childNode.InnerText))
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{
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sKill.Add(childNode.InnerText);
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}
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break;
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case "DeathWithoutHonor":
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if (!sDeathWithoutHonor.Contains(childNode.InnerText))
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{
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sDeathWithoutHonor.Add(childNode.InnerText);
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}
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break;
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case "Recap":
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if (!sRecap.Contains(childNode.InnerText))
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{
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sRecap.Add(childNode.InnerText);
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}
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break;
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}
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}
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sInitalized = true;
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}
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private static string GetRandomStringAndReplace(List<string> list, TimeSpan time, string player, string vehicle, string damager)
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{
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if (!sInitalized)
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{
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Initalize();
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}
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if (list.Count == 0)
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{
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return null;
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}
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return list[sRandom.Next(list.Count)].Replace("{time}", GetTimeString(time)).Replace("{player}", player).Replace("{vehicle}", vehicle)
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.Replace("{damager}", damager);
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}
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public static string GetTimeString(TimeSpan time)
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{
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int num = (int)(time.TotalSeconds + 0.5);
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int num2 = num / 60;
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return $"{num2:D2}:{num % 60:D2}";
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}
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public static string LightDamage(TimeSpan time, string player, string vehicle, string damager)
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{
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return GetRandomStringAndReplace(sLightDamage, time, player, vehicle, damager);
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}
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public static string ModerateDamage(TimeSpan time, string player, string vehicle, string damager)
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{
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return GetRandomStringAndReplace(sModerateDamage, time, player, vehicle, damager);
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}
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public static string HeavyDamage(TimeSpan time, string player, string vehicle, string damager)
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{
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return GetRandomStringAndReplace(sHeavyDamage, time, player, vehicle, damager);
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}
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public static string Kill(TimeSpan time, string player, string vehicle, string damager)
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{
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return GetRandomStringAndReplace(sKill, time, player, vehicle, damager);
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}
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public static string DeathWithoutHonor(TimeSpan time, string player, string vehicle)
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{
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return GetRandomStringAndReplace(sDeathWithoutHonor, time, player, vehicle, "");
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}
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public static string Recap(string[] playerRanking)
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{
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StringBuilder stringBuilder = new StringBuilder(playerRanking[0]);
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for (int i = 1; i < playerRanking.Length - 1; i++)
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{
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stringBuilder.AppendFormat(", {0}", playerRanking[i]);
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}
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return GetRandomStringAndReplace(sRecap, TimeSpan.Zero, "", "", "").Replace("{winners}", stringBuilder.ToString()).Replace("{looser}", (playerRanking.Length > 1) ? playerRanking[playerRanking.Length - 1] : "nobody");
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}
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}
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