vPOD impersonates a Tesla game client (rpl4opt.exe / btl4.exe) so the Red Planet and BattleTech operator consoles can be exercised without real cockpit hardware. New net48 WinForms project under Console\vPOD: - MungaPodServer: the server half of the Munga control protocol (TCP 1501). The vendored MungaSocket is client-only, so this reimplements the identical framing ([16-byte header][12-byte base + body], dispatched by ClientID+MessageID) for the listening side, reusing the vendored message classes' WriteTo/BinaryReader serialization. - PodSimulator: the ApplicationState machine driven by the console's messages - answers StateQuery, reassembles the streamed egg and acknowledges it, and walks WaitingForEgg -> LoadingMission -> WaitingForLaunch -> RunningMission and back on Run/Stop/Abort/Suspend/Resume. - VPodForm: live display of listening/connection status, the colour-coded ApplicationState, an egg viewer (fields + summary), and a newest-first protocol log. A Red Planet / BattleTech toggle changes which ApplicationID the pod reports, live, so one vPOD stands in for either game. - PodArguments: parses the real client's launch flags (-net/-app/-lc/-mr/ -host/-res). Deployable from Manage Site -> Install Product: a catalog product in RedPlanet\Apps.xml (Game Client / Live Camera / Mission Review entries) plus pack.ps1, which builds dist\vPOD.zip laying out vPOD\vPOD.exe for the launcher to extract to C:\Games\vPOD. CatalogTests updated to 5 products / 11 entries with the four vPOD entry assertions (88/88 pass). TeslaConsole.csproj excludes vPOD\** from its **/*.cs glob; the project is added to the solution. Verified end-to-end over real TCP: a console-role client using the vendored MungaSocket drives connect -> WaitingForEgg -> stream egg -> (ack) -> WaitingForLaunch -> Run -> RunningMission -> Stop -> WaitingForEgg, with vPOD reporting the correct state at each step. MungaGame (what the console's game windows use) is a thin wrapper over MungaSocket, so this exercises the exact wire behaviour. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
45 lines
1.7 KiB
XML
45 lines
1.7 KiB
XML
<Project Sdk="Microsoft.NET.Sdk">
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<!--
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vPOD - a virtual pod / game-client stand-in for testing the Tesla game
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consoles (Red Planet and BattleTech) without real cockpit hardware.
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It speaks the Munga command/control protocol as a SERVER on TCP 1501 (the
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console connects to it exactly as it would a real rpl4opt.exe / btl4.exe),
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emulates the pod ApplicationState machine, reassembles the streamed egg,
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and shows both on a live display. Deployable to a pod machine via the
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console's Manage Site -> Install Product (see dist\ + RedPlanet\Apps.xml).
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net48 to match the rest of the suite and the vendored Munga Net.dll.
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-->
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<PropertyGroup>
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<OutputType>WinExe</OutputType>
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<UseWindowsForms>true</UseWindowsForms>
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<TargetFramework>net48</TargetFramework>
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<LangVersion>latest</LangVersion>
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<Nullable>disable</Nullable>
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<ImplicitUsings>disable</ImplicitUsings>
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<AssemblyName>vPOD</AssemblyName>
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<RootNamespace>VPod</RootNamespace>
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<GenerateAssemblyInfo>true</GenerateAssemblyInfo>
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<AssemblyVersion>1.0.0.0</AssemblyVersion>
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<Version>1.0.0</Version>
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<Product>vPOD</Product>
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</PropertyGroup>
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<ItemGroup>
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<!-- net48 reference assemblies so this builds without a full targeting pack installed -->
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<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.3" PrivateAssets="all" />
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</ItemGroup>
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<ItemGroup>
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<!-- The Munga wire types (messages, header, enums). Copied next to vPOD.exe so
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the deployable package is self-contained. -->
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<Reference Include="Munga Net">
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<HintPath>..\lib\Munga Net.dll</HintPath>
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<Private>true</Private>
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</Reference>
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</ItemGroup>
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</Project>
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