vPOD now also impersonates the pod's TeslaLauncher service, so the console's Manage Site works against it unmodified: - LauncherRpcServer: ILauncherService over OFB + framed JSON on TCP 53290, mirroring TeslaLauncherService (concurrent sessions, out-of-band install zip on a second connection, the 99%-not-100 completion convention). Packages extract to %LocalAppData%\vPOD\Games; postinstall.bat is logged but never executed. - PodProvisioning: pod side of SecureConfig (RQST beacon, RPLY decrypt, RSA session-key exchange), display-only — never touches the NIC/registry. The console's Configure flow mints the key exactly as for a real pod; console Reconfigure (ClearStore) drops the key and re-enters beacon mode. - VirtualLauncher: installed-app registry (persisted), simulated launch PIDs, volume, install progress; console Shutdown/Restart power-cycles the pod. - Form gets a Launcher/Site Management column (passcode display, RPC status, install progress, app list, Reprovision); Power Off darkens the launcher side too; new -nomanage flag disables it. vPOD references the shared Tesla.Contract/Tesla.SecureConfig projects (server side of the existing contract only, no new RPCs). Loopback tests drive the real PodManagerConnection and PodConfigurationServer against the new code (VPodLauncherServerTests, VPodProvisioningTests) — suite now 99 green. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
107 lines
2.8 KiB
C#
107 lines
2.8 KiB
C#
using System;
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using Munga.Net;
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namespace VPod;
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/// <summary>
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/// The launch options a real game client understands, parsed from the command
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/// line the console/launcher starts it with. vPOD accepts the same shape so it
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/// is a drop-in stand-in:
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/// <c>-net <port></c> Munga control port (default 1501)
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/// <c>-lc</c> live-camera role (cosmetic here; state model is identical)
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/// <c>-mr</c> mission-review role
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/// <c>-res W H</c> resolution (ignored)
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/// <c>-app rp|bt</c> which ApplicationID to report (RP by default; also
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/// switchable live in the UI)
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/// <c>-host <id></c> the responding host id reported in state responses
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///
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/// vPOD-only (not a real game-client option):
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/// <c>-nomanage</c> disable the virtual launcher / site-management side
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/// (no provisioning beacons, no TCP 53290 listener)
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/// </summary>
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internal sealed class PodArguments
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{
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public int Port { get; private set; } = MungaSocket.ConsolePort; // 1501
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public ApplicationID Application { get; private set; } = ApplicationID.RPL4;
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public HostType HostType { get; private set; } = HostType.GameMachineHostType;
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public int HostId { get; private set; } = 1;
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public bool NoManage { get; private set; }
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public static PodArguments Parse(string[] args)
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{
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PodArguments result = new PodArguments();
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for (int i = 0; i < args.Length; i++)
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{
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string token = args[i].ToLowerInvariant();
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switch (token)
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{
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case "-net":
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if (i + 1 < args.Length && int.TryParse(args[i + 1], out int port))
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{
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result.Port = port;
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i++;
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}
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break;
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case "-lc":
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result.HostType = HostType.MissionReviewHostType;
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break;
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case "-mr":
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result.HostType = HostType.MissionReviewHostType;
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break;
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case "-res":
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i += 2; // width height, ignored
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break;
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case "-app":
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if (i + 1 < args.Length)
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{
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result.Application = ParseApp(args[i + 1]);
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i++;
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}
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break;
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case "-host":
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if (i + 1 < args.Length && int.TryParse(args[i + 1], out int host))
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{
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result.HostId = host;
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i++;
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}
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break;
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case "-nomanage":
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result.NoManage = true;
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break;
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}
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}
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return result;
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}
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private static ApplicationID ParseApp(string value)
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{
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switch (value.ToLowerInvariant())
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{
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case "bt":
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case "btl4":
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case "battletech":
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return ApplicationID.BTL4;
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case "nd":
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case "ndl4":
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return ApplicationID.NDL4;
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default:
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return ApplicationID.RPL4;
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}
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}
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}
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/// <summary>
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/// Mirror of the console's HostType (GameMachine=0, MissionReview=2, Console=3).
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/// Duplicated here so vPOD does not depend on the console assembly.
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/// </summary>
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internal enum HostType
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{
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GameMachineHostType = 0,
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MissionReviewHostType = 2,
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ConsoleHostType = 3
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}
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