Files
TeslaSuite/vPOD/PodArguments.cs
T
CydandClaude Fable 5 cb7c655530 Promote vPOD to a top-level project (Console/vPOD -> vPOD/)
vPOD has outgrown its home inside the console's folder: it now emulates both
halves of a pod (Munga game client + TeslaLauncher service / provisioning),
so it lives at the repo root beside Console/, Launcher/, Contract/ and
SecureConfig/, like the peer it has become.

Accompanying changes: project references rebased (Contract, SecureConfig,
the console's vendored Munga Net.dll), solution + DiffTests reference paths,
the console csproj's now-obsolete vPOD source exclusion removed, and the
root README / Apps.xml / vPOD README path mentions updated. pack.ps1 is
self-relative and now emits vPOD/dist/vPOD.zip.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-10 09:52:59 -05:00

107 lines
2.8 KiB
C#

using System;
using Munga.Net;
namespace VPod;
/// <summary>
/// The launch options a real game client understands, parsed from the command
/// line the console/launcher starts it with. vPOD accepts the same shape so it
/// is a drop-in stand-in:
/// <c>-net &lt;port&gt;</c> Munga control port (default 1501)
/// <c>-lc</c> live-camera role (cosmetic here; state model is identical)
/// <c>-mr</c> mission-review role
/// <c>-res W H</c> resolution (ignored)
/// <c>-app rp|bt</c> which ApplicationID to report (RP by default; also
/// switchable live in the UI)
/// <c>-host &lt;id&gt;</c> the responding host id reported in state responses
///
/// vPOD-only (not a real game-client option):
/// <c>-nomanage</c> disable the virtual launcher / site-management side
/// (no provisioning beacons, no TCP 53290 listener)
/// </summary>
internal sealed class PodArguments
{
public int Port { get; private set; } = MungaSocket.ConsolePort; // 1501
public ApplicationID Application { get; private set; } = ApplicationID.RPL4;
public HostType HostType { get; private set; } = HostType.GameMachineHostType;
public int HostId { get; private set; } = 1;
public bool NoManage { get; private set; }
public static PodArguments Parse(string[] args)
{
PodArguments result = new PodArguments();
for (int i = 0; i < args.Length; i++)
{
string token = args[i].ToLowerInvariant();
switch (token)
{
case "-net":
if (i + 1 < args.Length && int.TryParse(args[i + 1], out int port))
{
result.Port = port;
i++;
}
break;
case "-lc":
result.HostType = HostType.MissionReviewHostType;
break;
case "-mr":
result.HostType = HostType.MissionReviewHostType;
break;
case "-res":
i += 2; // width height, ignored
break;
case "-app":
if (i + 1 < args.Length)
{
result.Application = ParseApp(args[i + 1]);
i++;
}
break;
case "-host":
if (i + 1 < args.Length && int.TryParse(args[i + 1], out int host))
{
result.HostId = host;
i++;
}
break;
case "-nomanage":
result.NoManage = true;
break;
}
}
return result;
}
private static ApplicationID ParseApp(string value)
{
switch (value.ToLowerInvariant())
{
case "bt":
case "btl4":
case "battletech":
return ApplicationID.BTL4;
case "nd":
case "ndl4":
return ApplicationID.NDL4;
default:
return ApplicationID.RPL4;
}
}
}
/// <summary>
/// Mirror of the console's HostType (GameMachine=0, MissionReview=2, Console=3).
/// Duplicated here so vPOD does not depend on the console assembly.
/// </summary>
internal enum HostType
{
GameMachineHostType = 0,
MissionReviewHostType = 2,
ConsoleHostType = 3
}