vPOD impersonates a Tesla game client (rpl4opt.exe / btl4.exe) so the Red Planet and BattleTech operator consoles can be exercised without real cockpit hardware. New net48 WinForms project under Console\vPOD: - MungaPodServer: the server half of the Munga control protocol (TCP 1501). The vendored MungaSocket is client-only, so this reimplements the identical framing ([16-byte header][12-byte base + body], dispatched by ClientID+MessageID) for the listening side, reusing the vendored message classes' WriteTo/BinaryReader serialization. - PodSimulator: the ApplicationState machine driven by the console's messages - answers StateQuery, reassembles the streamed egg and acknowledges it, and walks WaitingForEgg -> LoadingMission -> WaitingForLaunch -> RunningMission and back on Run/Stop/Abort/Suspend/Resume. - VPodForm: live display of listening/connection status, the colour-coded ApplicationState, an egg viewer (fields + summary), and a newest-first protocol log. A Red Planet / BattleTech toggle changes which ApplicationID the pod reports, live, so one vPOD stands in for either game. - PodArguments: parses the real client's launch flags (-net/-app/-lc/-mr/ -host/-res). Deployable from Manage Site -> Install Product: a catalog product in RedPlanet\Apps.xml (Game Client / Live Camera / Mission Review entries) plus pack.ps1, which builds dist\vPOD.zip laying out vPOD\vPOD.exe for the launcher to extract to C:\Games\vPOD. CatalogTests updated to 5 products / 11 entries with the four vPOD entry assertions (88/88 pass). TeslaConsole.csproj excludes vPOD\** from its **/*.cs glob; the project is added to the solution. Verified end-to-end over real TCP: a console-role client using the vendored MungaSocket drives connect -> WaitingForEgg -> stream egg -> (ack) -> WaitingForLaunch -> Run -> RunningMission -> Stop -> WaitingForEgg, with vPOD reporting the correct state at each step. MungaGame (what the console's game windows use) is a thin wrapper over MungaSocket, so this exercises the exact wire behaviour. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
40 lines
1.6 KiB
PowerShell
40 lines
1.6 KiB
PowerShell
# Builds the vPOD install package for the console's Manage Site -> Install Product.
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#
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# The launcher extracts the zip's entries directly into C:\Games\, so the archive
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# root must contain a `vPOD\` folder holding vPOD.exe + its dependencies. The
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# console's Apps.xml vPOD product then launches C:\Games\vPOD\vPOD.exe.
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#
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# Usage: pwsh -File pack.ps1 (Release, default)
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# pwsh -File pack.ps1 -Config Debug
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param([string]$Config = 'Release')
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$ErrorActionPreference = 'Stop'
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$root = Split-Path -Parent $MyInvocation.MyCommand.Path
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$bin = Join-Path $root "bin\$Config\net48"
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$distDir = Join-Path $root 'dist'
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$stage = Join-Path $distDir 'vPOD' # -> C:\Games\vPOD on the pod
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$zipPath = Join-Path $distDir 'vPOD.zip'
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Write-Host "Building vPOD ($Config)..."
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dotnet build (Join-Path $root 'vPOD.csproj') -c $Config --nologo -v minimal | Out-Null
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if (-not (Test-Path (Join-Path $bin 'vPOD.exe'))) {
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throw "Build output not found: $bin\vPOD.exe"
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}
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# Fresh stage dir.
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if (Test-Path $stage) { Remove-Item $stage -Recurse -Force }
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New-Item -ItemType Directory -Force $stage | Out-Null
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# The runtime payload: the exe + the vendored Munga Net.dll (copied local by the
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# csproj) + config. No pdb/xml.
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Get-ChildItem $bin -File |
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Where-Object { $_.Extension -in '.exe', '.dll', '.config' } |
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ForEach-Object { Copy-Item $_.FullName $stage }
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if (Test-Path $zipPath) { Remove-Item $zipPath -Force }
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Compress-Archive -Path $stage -DestinationPath $zipPath -Force
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Write-Host "Packaged: $zipPath"
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Get-ChildItem $stage | Select-Object Name, Length | Format-Table -AutoSize
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