Files
TeslaSuite/Console/TeslaConsole.BattleTech/BTWeather.cs
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CydandClaude Fable 5 9148ce2cca BattleTech egg builder, catalog, and golden-egg DiffTests (BT port phases 1-2)
New TeslaConsole.BattleTech namespace mirroring TeslaConsole.RedPlanet's
mission layer: BTMission/BTFreeForAllMission (egg serializer; RP wire framing
and ordinal bitmaps reused verbatim), BTParticipant/BTPlayer/BTCamera (BT
participant fields: advancedDamage, experience, vehicleValue, patch, role),
and the BTConfig/BTScenario/BTMap/BTVehicle/BTWeather/BTRole catalog loaded
from BattleTech\BTConfig.xml (reconstructed from the Mac Console 4.10 ini BT
tree). Free For All and No Return share one mission class - both send
scenario=freeforall; the mode is the role assigned to each pilot.

BTGoldenEggTests (7 tests, recovered-only) diff the generated egg
field-by-field against two eggs captured from the original consoles
(cavern.egg, TESTARN.EGG): order-independent per-section compare with
font-rendered bitmap pixel rows excluded, ordinal art byte-exact vs
TESTARN.EGG, EggFileMessage framing reassembly, role de-dup, No Return role
semantics, and shipped-catalog contents. Invoker gains BTEggString/
BTEggFraming reflection cases.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-07 22:28:07 -05:00

37 lines
891 B
C#

using System.Xml;
namespace TeslaConsole.BattleTech;
/// <summary>
/// A BattleTech weather option. Unlike Red Planet (where weather is a plain
/// key/name pair), a BT weather entry also carries the ambient temperature that
/// becomes the egg's <c>[mission] temperature=</c> field.
/// </summary>
public class BTWeather
{
private readonly string mKey;
private readonly string mName;
private readonly int mTemperature;
public string Key => mKey;
public string Name => mName;
public int Temperature => mTemperature;
internal BTWeather(XmlNode weatherNode)
{
mKey = weatherNode.Attributes["key"].InnerText;
mName = weatherNode.Attributes["name"].InnerText;
XmlAttribute xmlAttribute = weatherNode.Attributes["temperature"];
mTemperature = ((xmlAttribute != null) ? int.Parse(xmlAttribute.InnerText) : 0);
}
public override string ToString()
{
return mName;
}
}