New TeslaConsole.BattleTech namespace mirroring TeslaConsole.RedPlanet's mission layer: BTMission/BTFreeForAllMission (egg serializer; RP wire framing and ordinal bitmaps reused verbatim), BTParticipant/BTPlayer/BTCamera (BT participant fields: advancedDamage, experience, vehicleValue, patch, role), and the BTConfig/BTScenario/BTMap/BTVehicle/BTWeather/BTRole catalog loaded from BattleTech\BTConfig.xml (reconstructed from the Mac Console 4.10 ini BT tree). Free For All and No Return share one mission class - both send scenario=freeforall; the mode is the role assigned to each pilot. BTGoldenEggTests (7 tests, recovered-only) diff the generated egg field-by-field against two eggs captured from the original consoles (cavern.egg, TESTARN.EGG): order-independent per-section compare with font-rendered bitmap pixel rows excluded, ordinal art byte-exact vs TESTARN.EGG, EggFileMessage framing reassembly, role de-dup, No Return role semantics, and shipped-catalog contents. Invoker gains BTEggString/ BTEggFraming reflection cases. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
118 lines
2.9 KiB
C#
118 lines
2.9 KiB
C#
using System.Collections.Generic;
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using System.IO;
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using System.Windows.Forms;
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using System.Xml;
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namespace TeslaConsole.BattleTech;
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/// <summary>
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/// Loads and exposes the BattleTech data catalog (BattleTech\BTConfig.xml),
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/// mirroring <c>TeslaConsole.RedPlanet.RPConfig</c>. The single BT scenario is
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/// "Free For All"; No Return reuses the same catalog and differs only by role.
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/// </summary>
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public static class BTConfig
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{
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private static readonly BTScenario mFreeForAll;
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private static readonly Dictionary<string, BTMap> mMaps;
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private static readonly Dictionary<string, BTVehicle> mVehicles;
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private static readonly Dictionary<string, string> mTimesOfDay;
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private static readonly Dictionary<string, BTWeather> mWeather;
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public static BTScenario FreeForAll => mFreeForAll;
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public static Dictionary<string, BTMap> Maps => mMaps;
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public static Dictionary<string, BTVehicle> Vehicles => mVehicles;
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public static Dictionary<string, string> TimesOfDay => mTimesOfDay;
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public static Dictionary<string, BTWeather> Weather => mWeather;
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static BTConfig()
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{
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mMaps = new Dictionary<string, BTMap>();
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mVehicles = new Dictionary<string, BTVehicle>();
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mTimesOfDay = new Dictionary<string, string>();
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mWeather = new Dictionary<string, BTWeather>();
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XmlNode freeForAllNode = null;
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XmlDocument xmlDocument = new XmlDocument();
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xmlDocument.Load(Path.Combine(Path.GetDirectoryName(Application.ExecutablePath), "BattleTech\\BTConfig.xml"));
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foreach (XmlNode childNode in xmlDocument.DocumentElement.ChildNodes)
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{
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switch (childNode.Name)
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{
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case "freeforall":
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freeForAllNode = childNode;
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break;
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case "map":
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{
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BTMap bTMap = new BTMap(childNode);
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mMaps.Add(bTMap.Key, bTMap);
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break;
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}
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case "vehicle":
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{
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BTVehicle bTVehicle = new BTVehicle(childNode);
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mVehicles.Add(bTVehicle.Key, bTVehicle);
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break;
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}
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case "time":
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AddKeyNameNode(childNode, mTimesOfDay);
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break;
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case "weather":
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{
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BTWeather bTWeather = new BTWeather(childNode);
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mWeather.Add(bTWeather.Key, bTWeather);
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break;
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}
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}
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}
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mFreeForAll = new BTScenario(freeForAllNode);
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}
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internal static void AddKeyNameNode(XmlNode node, Dictionary<string, string> list)
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{
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list.Add(node.Attributes["key"].InnerText, node.Attributes["name"].InnerText);
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}
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public static string MapNameOrKey(string mapKey)
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{
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if (!mMaps.ContainsKey(mapKey))
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{
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return mapKey;
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}
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return mMaps[mapKey].Name;
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}
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public static string VehicleNameOrKey(string vehicleKey)
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{
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if (!mVehicles.ContainsKey(vehicleKey))
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{
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return vehicleKey;
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}
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return mVehicles[vehicleKey].Name;
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}
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public static string TimeOfDayNameOrKey(string timeOfDayKey)
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{
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if (!mTimesOfDay.ContainsKey(timeOfDayKey))
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{
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return timeOfDayKey;
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}
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return mTimesOfDay[timeOfDayKey];
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}
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public static string WeatherNameOrKey(string weatherKey)
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{
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if (!mWeather.ContainsKey(weatherKey))
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{
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return weatherKey;
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}
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return mWeather[weatherKey].Name;
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}
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}
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