vPOD impersonates a Tesla game client (rpl4opt.exe / btl4.exe) so the Red Planet and BattleTech operator consoles can be exercised without real cockpit hardware. New net48 WinForms project under Console\vPOD: - MungaPodServer: the server half of the Munga control protocol (TCP 1501). The vendored MungaSocket is client-only, so this reimplements the identical framing ([16-byte header][12-byte base + body], dispatched by ClientID+MessageID) for the listening side, reusing the vendored message classes' WriteTo/BinaryReader serialization. - PodSimulator: the ApplicationState machine driven by the console's messages - answers StateQuery, reassembles the streamed egg and acknowledges it, and walks WaitingForEgg -> LoadingMission -> WaitingForLaunch -> RunningMission and back on Run/Stop/Abort/Suspend/Resume. - VPodForm: live display of listening/connection status, the colour-coded ApplicationState, an egg viewer (fields + summary), and a newest-first protocol log. A Red Planet / BattleTech toggle changes which ApplicationID the pod reports, live, so one vPOD stands in for either game. - PodArguments: parses the real client's launch flags (-net/-app/-lc/-mr/ -host/-res). Deployable from Manage Site -> Install Product: a catalog product in RedPlanet\Apps.xml (Game Client / Live Camera / Mission Review entries) plus pack.ps1, which builds dist\vPOD.zip laying out vPOD\vPOD.exe for the launcher to extract to C:\Games\vPOD. CatalogTests updated to 5 products / 11 entries with the four vPOD entry assertions (88/88 pass). TeslaConsole.csproj excludes vPOD\** from its **/*.cs glob; the project is added to the solution. Verified end-to-end over real TCP: a console-role client using the vendored MungaSocket drives connect -> WaitingForEgg -> stream egg -> (ack) -> WaitingForLaunch -> Run -> RunningMission -> Stop -> WaitingForEgg, with vPOD reporting the correct state at each step. MungaGame (what the console's game windows use) is a thin wrapper over MungaSocket, so this exercises the exact wire behaviour. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
80 lines
3.6 KiB
XML
80 lines
3.6 KiB
XML
<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<AssemblyName>TeslaConsole</AssemblyName>
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<GenerateAssemblyInfo>False</GenerateAssemblyInfo>
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<OutputType>WinExe</OutputType>
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<UseWindowsForms>True</UseWindowsForms>
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<TargetFramework>net48</TargetFramework>
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<LangVersion>Preview</LangVersion>
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<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
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<ApplicationIcon>app.ico</ApplicationIcon>
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<RootNamespace />
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<!-- Decompiled from the original net20 TeslaConsole.exe; legacy WinForms 2.0 sources -->
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<Nullable>disable</Nullable>
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<ImplicitUsings>disable</ImplicitUsings>
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<!-- .resx files embed BinaryFormatter-serialized bitmaps (non-string resources) -->
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<GenerateResourceUsePreserializedResources>true</GenerateResourceUsePreserializedResources>
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<!-- CS0649: decompiled WinForms designer 'components' fields are never assigned -->
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<NoWarn>$(NoWarn);CS0649</NoWarn>
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</PropertyGroup>
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<ItemGroup>
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<!-- net48 reference assemblies so the project builds without a full targeting pack installed -->
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<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.3" PrivateAssets="all" />
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<!-- Required to read the pre-serialized binary resources above -->
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<PackageReference Include="System.Resources.Extensions" Version="6.0.0" />
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</ItemGroup>
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<ItemGroup>
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<!-- Runtime content the console loads relative to the exe (RPConfig.cs / RPStrings.cs / AppRegistry.cs) -->
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<Content Include="RedPlanet\RPConfig.xml" CopyToOutputDirectory="PreserveNewest" />
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<Content Include="RedPlanet\RPStrings.xml" CopyToOutputDirectory="PreserveNewest" />
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<Content Include="RedPlanet\Apps.xml" CopyToOutputDirectory="PreserveNewest" />
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<Content Include="BattleTech\BTConfig.xml" CopyToOutputDirectory="PreserveNewest" />
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<Content Include="BattleTech\BTStrings.xml" CopyToOutputDirectory="PreserveNewest" />
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</ItemGroup>
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<ItemGroup>
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<!-- Reference-only material: original binary + source art. Not compiled, not copied. -->
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<None Remove="original\**" />
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<None Remove="images\**" />
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</ItemGroup>
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<ItemGroup>
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<!-- The differential test project lives under tests\; keep its sources out of this build. -->
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<Compile Remove="tests\**" />
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<None Remove="tests\**" />
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<Content Remove="tests\**" />
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<!-- vPOD is its own deployable exe under vPOD\; exclude it from the console build. -->
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<Compile Remove="vPOD\**" />
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<None Remove="vPOD\**" />
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<Content Remove="vPOD\**" />
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</ItemGroup>
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<ItemGroup>
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<Reference Include="System.Configuration.Install" />
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<Reference Include="System.Xml" />
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<Reference Include="System.ServiceProcess" />
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<Reference Include="Microsoft.VisualBasic" />
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<Reference Include="WeifenLuo.WinFormsUI.Docking">
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<HintPath>lib\WeifenLuo.WinFormsUI.Docking.dll</HintPath>
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</Reference>
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<Reference Include="Munga Net">
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<HintPath>lib\Munga Net.dll</HintPath>
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</Reference>
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<Reference Include="BitmapLibrary">
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<HintPath>lib\BitmapLibrary.dll</HintPath>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<!-- The wire contract (Tesla.Net) is now built from source. The project emits an
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assembly still named TeslaConsoleLaunchLib so the BinaryFormatter protocol is
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byte-identical to the old vendored lib\TeslaConsoleLaunchLib.dll. -->
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<ProjectReference Include="..\Contract\Tesla.Contract.csproj" />
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<!-- Secure-config provisioning (Tesla.PodConfigurationServer, OFBCryptoStream...),
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also built from source now, emitting assembly TeslaSecureConfiguration. -->
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<ProjectReference Include="..\SecureConfig\Tesla.SecureConfig.csproj" />
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</ItemGroup>
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</Project>
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