Invert-Y input toggle; git-stamped version in the window title
- InputRouter.InvertJoystickY flips the composed joystick Y (keys and pad alike) before wire scaling; panel drags write the device directly and stay untouched. New "Invert joystick Y" checkbox in the Input group, default on. - StampGitVersion target bakes "YYYY.MM.DD (shortsha)" of HEAD into InformationalVersion; the title shows it via Application.ProductVersion so a running build can be matched to its vYYYY.MM.DD release tag. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -191,6 +191,26 @@ public class InputRouterTests
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Assert.Equal(0, _device.GetAxis(RioAxis.JoystickY));
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}
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[Fact]
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public void InvertJoystickY_flips_the_composed_value_for_all_sources()
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{
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UseProfile("key Up axis JoystickY deflect 1\npadaxis LeftStickY axis JoystickY");
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_router.InvertJoystickY = true;
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_router.KeyDown("Up");
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_router.Tick(0.016);
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Assert.Equal(-RioAxisRange.JoystickExtent, _device.GetAxis(RioAxis.JoystickY));
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_router.KeyUp("Up");
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_router.SetPadState(new PadState(PadButtons.None, 0, 0.5f, 0, 0, 0, 0));
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_router.Tick(0.016);
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Assert.Equal(-RioAxisRange.JoystickExtent / 2, _device.GetAxis(RioAxis.JoystickY));
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_router.InvertJoystickY = false; // toggling back re-sends the upright value
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_router.Tick(0.016);
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Assert.Equal(RioAxisRange.JoystickExtent / 2, _device.GetAxis(RioAxis.JoystickY));
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}
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[Fact]
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public void Rate_key_walks_the_throttle_and_position_sticks()
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{
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