Default bindings: pad-mandatory axes, full keyboard button field
Rework the shipped default profile around a required Xbox controller, refined from live-game testing: - All five axes are pad-only now (left stick / triggers / right stick); the key-axis bindings (arrows/WASD-style deflect and rate) are gone from the defaults, though the grammar remains supported. - Keyboard becomes the button field, geometry mirroring the panel: number row + QWERTY row = upper MFD bank, home + bottom rows = lower MFD bank as two 4-key blocks with an unbound gap key (G / B) standing in for the panel keypad gap, F1-F6 / F7-F12 = the Secondary / Screen columns top-to-bottom (0x16/0x17, 0x1E/0x1F deliberately unmapped), numpad = the full internal keypad with the hex keys on the operators (/ * - + . Enter = A-F). - Hat rides the arrow keys, Main stays on Space; Pinky / Middle / Upper / Panic are pad-only so no panic key sits inside the MFD field. - Pad B and LeftShoulder swap to Middle / Panic. - Rest of the throttle column and the external keypad stay unmapped. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -13,8 +13,8 @@ public class BindingProfileFormatTests
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BindingProfile profile = BindingProfileFormat.Parse(BindingProfileFormat.DefaultText, out var errors);
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Assert.Empty(errors);
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Assert.True(profile.KeyButtons.Count >= 19); // named buttons + numpad digits
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Assert.Equal(8, profile.KeyAxes.Count); // arrows + W/S + Q/E
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Assert.Equal(73, profile.KeyButtons.Count); // 40 MFD + 12 columns + 16 keypad + Space + 4 hat
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Assert.Empty(profile.KeyAxes); // axes are pad-only in the default profile
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Assert.Equal(10, profile.PadButtons.Count);
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Assert.Equal(5, profile.PadAxes.Count);
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}
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