Named-pipe transport for the DOSBox-X fork's namedpipe backend

Both devices now serve \.\pipe\vrio and \.\pipe\vplasma for the whole
app lifetime alongside the COM rows — the com0com-free path. Framing per
the pinned contract (0x00 len data / 0x01 DTR+RTS lines, one lines frame
on connect, unknown type = log + drop): PipeFraming/PipeFrameDecoder and
VRioPipeService (TX paced at the wire rate, peer DTR edges feed
HostHandshake) in VRio.Core, listener-only VPlasmaPipeService twin in
VPlasma.Core. Busy pipe names retry, so vRIO's built-in glass and the
standalone vPLASMA coexist. README documents the transport and the fork
conf lines.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Cyd
2026-07-12 23:03:02 -05:00
co-authored by Claude Fable 5
parent 0674cf5ba4
commit e507f1740c
8 changed files with 1247 additions and 0 deletions
+27
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@@ -103,6 +103,33 @@ analog polling drives the "analog polls served" counter, and every click on
the vRIO panel arrives at RIOJoy as real cockpit input. Two physical PCs with
a null-modem cable work the same way.
## Named pipes for DOSBox-X (no com0com)
When the game runs in the patched DOSBox-X (the fork's `namedpipe` serial
backend), the virtual ports aren't needed at all: both devices also serve a
named pipe for the whole app lifetime — `\\.\pipe\vrio` and
`\\.\pipe\vplasma` — and DOSBox-X connects as the client, retrying in the
background until the pipe exists:
```ini
[serial]
serial1 = namedpipe pipe:vrio rxpollus:100 rxburst:16
serial2 = namedpipe pipe:vplasma
```
A pipe is a plain byte stream, so serial data and modem lines travel as
typed frames (`0x00 len bytes` data, `0x01 bits` DTR/RTS) — the game's DTR
reset pulse keeps its exact position in the byte stream, and a disconnect
reads as all-lines-low (cable unplugged). The contract lives in
`src/VRio.Core/Device/PipeFraming.cs` on this side and `serialnamedpipe.h`
on the fork's. TX is paced exactly like the COM path — with the 9600-baud
wire gone, the pacer is the only thing between the host and an impossible
burst. The COM rows keep working unchanged (RIOJoy, real pods); if a pipe
client connects while a COM host is active the wire log warns, since the
RIO is a single-host device. vRIO's built-in glass and the standalone
vPLASMA share the `vplasma` pipe name — whoever starts second retries until
the name frees up.
## vPLASMA — the companion plasma display
The cockpit's second serial device is the **plasma display**: a 128×32
+10
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@@ -7,6 +7,9 @@ namespace VPlasma.App;
/// device end is hardwired to <see cref="PortName"/> (the plasma side of the
/// second com0com pair) and opened automatically — a retry timer keeps
/// trying while the port is missing or busy, and reopens it if it dies. The
/// DOSBox-X fork's named-pipe transport (<c>\\.\pipe\vplasma</c>) is served
/// permanently alongside it (if vRIO's built-in glass already holds the
/// pipe name, the server just retries until it frees up). The
/// title bar carries the port status; double-clicking the glass cycles the
/// self-test pages (banner, charset, graphics) through the wire parser, and
/// a right-click resets the display to its power-on state.
@@ -18,6 +21,7 @@ internal sealed class MainForm : Form
private readonly VPlasmaDevice _device = new();
private readonly VPlasmaSerialService _service;
private readonly VPlasmaPipeService _pipeService;
private readonly PlasmaCanvas _canvas = new();
private readonly System.Windows.Forms.Timer _reconnectTimer = new() { Interval = 3000 };
@@ -32,6 +36,7 @@ internal sealed class MainForm : Form
StartPosition = FormStartPosition.CenterScreen;
_service = new VPlasmaSerialService(_device);
_pipeService = new VPlasmaPipeService(_device);
_canvas.Location = new Point(0, 0);
Controls.Add(_canvas);
@@ -39,6 +44,7 @@ internal sealed class MainForm : Form
// Device / service events arrive on the serial reader thread; marshal to the UI.
_device.Updated += () => RunOnUi(() => _canvas.UpdateFrom(_device));
_service.ConnectionChanged += _ => RunOnUi(UpdateTitle);
_pipeService.ClientChanged += _ => RunOnUi(UpdateTitle);
_canvas.DoubleClick += (_, _) => RunSelfTest();
_canvas.MouseClick += (_, e) =>
@@ -55,10 +61,12 @@ internal sealed class MainForm : Form
{
_reconnectTimer.Dispose();
_service.Dispose();
_pipeService.Dispose();
};
_canvas.UpdateFrom(_device);
EnsureOpen();
_pipeService.Start();
}
private void EnsureOpen()
@@ -82,6 +90,8 @@ internal sealed class MainForm : Form
string status = _service.IsOpen
? $"{PortName} @ 9600 8N1"
: $"{PortName} unavailable — retrying";
if (_pipeService.IsClientConnected)
status += " • pipe host connected";
Text = $"vPLASMA v{Application.ProductVersion} — {status}";
}
@@ -0,0 +1,237 @@
using System.IO.Pipes;
namespace VPlasma.Core.Device;
/// <summary>
/// Serves a <see cref="VPlasmaDevice"/> over the named pipe that the
/// DOSBox-X fork's <c>serial2=namedpipe pipe:vplasma</c> backend connects
/// to — the com0com-free transport. We are the pipe <em>server</em> (the
/// display is always present); DOSBox-X is the client and background-retries
/// while the pipe is missing, so this service listens for the whole app
/// lifetime alongside the COM path.
///
/// <para>Framing is the contract shared with the fork (see VRio.Core's
/// <c>PipeFraming</c>, and <c>serialnamedpipe.h</c> on the fork side):
/// <c>0x00 len bytes</c> carries serial data, <c>0x01 bits</c> carries the
/// sender's DTR/RTS. Like the serial twin, the plasma is a pure listener —
/// we send one lines frame on connect (DTR+RTS high, "display present") and
/// then only ever read. The game may toggle its own lines around writes
/// (DOS console redirection flips RTS per byte); the display doesn't care,
/// so inbound lines frames are consumed silently.</para>
/// </summary>
public sealed class VPlasmaPipeService : IDisposable
{
/// <summary>The contract pipe name: DOSBox-X connects to <c>\\.\pipe\vplasma</c>.</summary>
public const string DefaultPipeName = "vplasma";
// Frame types and line bits, per the shared contract.
private const byte DataType = 0x00;
private const byte LinesType = 0x01;
private const byte LinesPresent = 0x03; // DTR + RTS
private readonly VPlasmaDevice _device;
private readonly string _pipeName;
private NamedPipeServerStream? _pipe;
private Thread? _server;
private volatile bool _running;
private volatile bool _clientConnected;
public VPlasmaPipeService(VPlasmaDevice device, string pipeName = DefaultPipeName)
{
_device = device ?? throw new ArgumentNullException(nameof(device));
if (string.IsNullOrWhiteSpace(pipeName))
throw new ArgumentException("Pipe name is required.", nameof(pipeName));
_pipeName = pipeName;
}
/// <summary>The served pipe name (without the <c>\\.\pipe\</c> prefix).</summary>
public string PipeName => _pipeName;
/// <summary>True while a client is connected.</summary>
public bool IsClientConnected => _clientConnected;
/// <summary>A client connected (true) or went away (false).</summary>
public event Action<bool>? ClientChanged;
/// <summary>Pipe-level log lines (listen/connect/errors).</summary>
public event Action<string>? Logged;
/// <summary>Start listening (idempotent). Clients may come and go forever.</summary>
public void Start()
{
if (_running)
return;
_running = true;
_server = new Thread(ServerLoop) { IsBackground = true, Name = $"vPLASMA pipe server ({_pipeName})" };
_server.Start();
Logged?.Invoke($@"Listening on \\.\pipe\{_pipeName} — DOSBox-X connects when it boots");
}
/// <summary>Stop listening and drop any client (idempotent).</summary>
public void Stop()
{
if (!_running)
return;
_running = false;
NamedPipeServerStream? pipe = _pipe;
_pipe = null;
try { pipe?.Dispose(); }
catch (IOException) { }
// A WaitForConnection pending on the disposed stream can survive the
// Dispose on net48; a throwaway client connect releases it either way.
try
{
using var poke = new NamedPipeClientStream(".", _pipeName, PipeDirection.Out);
poke.Connect(100);
}
catch (Exception ex) when (ex is IOException or TimeoutException or UnauthorizedAccessException) { }
_server?.Join(1000);
_server = null;
_clientConnected = false;
Logged?.Invoke("Pipe server stopped");
}
private void ServerLoop()
{
bool busyLogged = false; // log the name collision once, not per retry
while (_running)
{
NamedPipeServerStream pipe;
try
{
pipe = new NamedPipeServerStream(_pipeName, PipeDirection.InOut, 1,
PipeTransmissionMode.Byte, PipeOptions.Asynchronous);
}
catch (Exception ex) when (ex is IOException or UnauthorizedAccessException)
{
// Name already served — e.g. vRIO's built-in glass and the
// standalone vPLASMA both running. Whoever loses just waits.
if (!busyLogged)
{
busyLogged = true;
Logged?.Invoke($@"\\.\pipe\{_pipeName} is busy ({ex.Message.TrimEnd('.')}) — retrying until it frees up");
}
for (int i = 0; i < 20 && _running; i++)
Thread.Sleep(100);
continue;
}
busyLogged = false;
_pipe = pipe;
try
{
pipe.WaitForConnection();
if (_running)
{
// Our lines frame goes first: display present.
pipe.Write(new byte[] { LinesType, LinesPresent }, 0, 2);
pipe.Flush();
_clientConnected = true;
Logged?.Invoke("Pipe client connected — sent lines DTR+RTS (display present)");
ClientChanged?.Invoke(true);
ReadUntilDisconnect(pipe);
}
}
catch (Exception ex) when (ex is IOException or ObjectDisposedException or InvalidOperationException)
{
// Disposed by Stop(), or a client vanished mid-connect.
}
bool wasConnected = _clientConnected;
_clientConnected = false;
_pipe = null;
try { pipe.Dispose(); }
catch (IOException) { }
if (wasConnected && _running)
{
Logged?.Invoke("Pipe client disconnected");
ClientChanged?.Invoke(false);
}
}
}
private void ReadUntilDisconnect(NamedPipeServerStream pipe)
{
// Inline deframer (the listener-only subset of VRio.Core's
// PipeFrameDecoder): data payloads go to the device, lines frames are
// consumed silently, anything else is a protocol bug — log and drop
// the connection rather than resync.
const int StateType = 0, StateLength = 1, StatePayload = 2, StateLines = 3;
int state = StateType, remaining = 0;
var buffer = new byte[512];
var payload = new byte[byte.MaxValue];
int fill = 0;
while (_running)
{
int n;
try
{
n = pipe.Read(buffer, 0, buffer.Length);
}
catch (Exception ex) when (ex is IOException or ObjectDisposedException or InvalidOperationException or OperationCanceledException)
{
if (_running)
Logged?.Invoke($"Pipe error: {ex.Message}");
return;
}
if (n == 0)
return; // client closed its end
for (int i = 0; i < n; i++)
{
byte b = buffer[i];
switch (state)
{
case StateType when b == DataType:
state = StateLength;
break;
case StateType when b == LinesType:
state = StateLines;
break;
case StateType:
Logged?.Invoke($"Pipe protocol violation: unknown frame type 0x{b:X2} — dropping the connection");
return;
case StateLength when b == 0:
Logged?.Invoke("Pipe protocol violation: zero-length data frame — dropping the connection");
return;
case StateLength:
remaining = b;
fill = 0;
state = StatePayload;
break;
case StatePayload:
payload[fill++] = b;
if (fill == remaining)
{
state = StateType;
_device.OnReceived(payload, remaining);
}
break;
case StateLines:
state = StateType; // the display ignores host line state
break;
}
}
}
}
public void Dispose() => Stop();
}
+25
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@@ -18,6 +18,9 @@ namespace VRio.App;
/// RIOJoy at the other end of the null-modem pair, and every click here
/// arrives at RIOJoy exactly as if the physical cockpit sent it; point the
/// game's COM2 passthrough at the plasma pair and the glass lights up.
/// Both devices also serve the DOSBox-X fork's named-pipe transport
/// (<c>\\.\pipe\vrio</c>, <c>\\.\pipe\vplasma</c>) for the whole app
/// lifetime — the com0com-free path.
/// </summary>
internal sealed class MainForm : Form
{
@@ -36,8 +39,10 @@ internal sealed class MainForm : Form
private readonly VRioDevice _device = new();
private readonly VRioSerialService _service;
private readonly VRioPipeService _pipeService;
private readonly VPlasmaDevice _plasmaDevice = new();
private readonly VPlasmaSerialService _plasmaService;
private readonly VPlasmaPipeService _plasmaPipeService;
private readonly PanelCanvas _canvas = new();
private readonly PlasmaCanvas _plasmaCanvas = new(PanelCanvas.PlasmaDotPitch)
{
@@ -190,6 +195,11 @@ internal sealed class MainForm : Form
_service = new VRioSerialService(_device);
_plasmaService = new VPlasmaSerialService(_plasmaDevice);
// The named-pipe endpoints for DOSBox-X's namedpipe serial backend.
// Unlike a COM port, a listening pipe costs nothing and conflicts with
// nothing, so both servers run for the whole app lifetime.
_pipeService = new VRioPipeService(_device);
_plasmaPipeService = new VPlasmaPipeService(_plasmaDevice);
_router = new InputRouter(_device);
_lampMirror = new KeyboardLampMirror(_device);
@@ -224,6 +234,17 @@ internal sealed class MainForm : Form
_service.ConnectionChanged += open => RunOnUi(() => OnConnectionChanged(open));
_service.HostHandshake += high => RunOnUi(() =>
PrependLog(high ? "Host raised DTR (board-reset handshake)" : "Host dropped DTR"));
_pipeService.Logged += line => RunOnUi(() => PrependLog($"pipe: {line}"));
_pipeService.HostHandshake += high => RunOnUi(() =>
PrependLog(high ? "Pipe host raised DTR (board-reset handshake)" : "Pipe host dropped DTR"));
_pipeService.ClientChanged += connected => RunOnUi(() =>
{
// The RIO is a single-host device; two live transports means two
// hosts fighting over one board.
if (connected && _service.IsOpen)
PrependLog($"Warning: a pipe client connected while {_service.PortName} is open — close one transport.");
});
_plasmaPipeService.Logged += line => RunOnUi(() => PrependLog($"vPLASMA pipe: {line}"));
// Built-in plasma glass: a pure listener on its own port, same gestures
// as the standalone vPLASMA — double-click cycles the self-test pages,
@@ -305,6 +326,8 @@ internal sealed class MainForm : Form
_rawKeyboard.Dispose();
_service.Dispose();
_plasmaService.Dispose();
_pipeService.Dispose();
_plasmaPipeService.Dispose();
};
RefreshPorts();
@@ -313,6 +336,8 @@ internal sealed class MainForm : Form
LoadBindings();
_plasmaCanvas.UpdateFrom(_plasmaDevice); // paint the power-on frame
AutoOpenPreferredPorts();
_pipeService.Start();
_plasmaPipeService.Start();
}
private Panel BuildControlStrip()
+134
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@@ -0,0 +1,134 @@
namespace VRio.Core.Device;
/// <summary>
/// The framing shared with the DOSBox-X fork's <c>namedpipe</c> serial
/// backend (its <c>serialnamedpipe.h</c> header comment is the contract's
/// source of truth on that side). A pipe is a plain byte stream, so serial
/// data and modem control lines are multiplexed as typed frames:
///
/// <code>
/// 0x00 &lt;len:u8&gt; &lt;len bytes&gt; serial data, len ≥ 1 (batching allowed)
/// 0x01 &lt;lines:u8&gt; the sender's OWN output lines (bit0 DTR,
/// bit1 RTS); the receiver applies the
/// null-modem cross: peer DTR → local DSR,
/// peer RTS → local CTS
/// </code>
///
/// Each side sends one lines frame immediately on connect; until it arrives
/// the peer's lines are assumed low, and a disconnect drops them low again.
/// Any other frame type is a protocol bug, not line noise — pipes don't drop
/// bytes — so the receiver logs it and drops the connection instead of
/// trying to resync.
/// </summary>
public static class PipeFraming
{
public const byte DataType = 0x00;
public const byte LinesType = 0x01;
/// <summary>Lines-frame bit: the sender's DTR output.</summary>
public const byte LineDtr = 0x01;
/// <summary>Lines-frame bit: the sender's RTS output.</summary>
public const byte LineRts = 0x02;
/// <summary>Both outputs asserted — what a present, powered device reports.</summary>
public const byte LinesPresent = LineDtr | LineRts;
/// <summary>Build a lines frame carrying <paramref name="lines"/>.</summary>
public static byte[] EncodeLines(byte lines) => new[] { LinesType, lines };
}
/// <summary>
/// Incremental decoder for <see cref="PipeFraming"/>: feed it raw pipe reads,
/// get one <see cref="Data"/> event per complete data frame and one
/// <see cref="Lines"/> event per lines frame. Frames may split across reads
/// at any byte boundary. A malformed stream (unknown type, zero-length data
/// frame) poisons the decoder: <see cref="Feed"/> returns false and
/// <see cref="Violation"/> says why — drop the connection and
/// <see cref="Reset"/> before serving the next one.
/// </summary>
public sealed class PipeFrameDecoder
{
private enum State { Type, Length, Payload, Lines }
private readonly byte[] _payload = new byte[byte.MaxValue];
private State _state;
private int _fill, _length;
/// <summary>
/// A complete data frame's payload as (buffer, count). The buffer is
/// reused across frames — consume it synchronously.
/// </summary>
public event Action<byte[], int>? Data;
/// <summary>A lines frame's bits (see <see cref="PipeFraming.LineDtr"/>).</summary>
public event Action<byte>? Lines;
/// <summary>Why the stream was rejected, or null while it is healthy.</summary>
public string? Violation { get; private set; }
/// <summary>Forget any partial frame and clear a violation (new connection).</summary>
public void Reset()
{
_state = State.Type;
_fill = _length = 0;
Violation = null;
}
/// <summary>
/// Consume <paramref name="count"/> received bytes from
/// <paramref name="buffer"/>. Returns false when the stream violates the
/// framing contract (see <see cref="Violation"/>); a poisoned decoder
/// keeps returning false until <see cref="Reset"/>.
/// </summary>
public bool Feed(byte[] buffer, int count)
{
if (Violation is not null)
return false;
for (int i = 0; i < count; i++)
{
byte b = buffer[i];
switch (_state)
{
case State.Type when b == PipeFraming.DataType:
_state = State.Length;
break;
case State.Type when b == PipeFraming.LinesType:
_state = State.Lines;
break;
case State.Type:
Violation = $"unknown frame type 0x{b:X2}";
return false;
case State.Length when b == 0:
Violation = "zero-length data frame";
return false;
case State.Length:
_length = b;
_fill = 0;
_state = State.Payload;
break;
case State.Payload:
_payload[_fill++] = b;
if (_fill == _length)
{
_state = State.Type;
Data?.Invoke(_payload, _length);
}
break;
case State.Lines:
_state = State.Type;
Lines?.Invoke(b);
break;
}
}
return true;
}
}
+389
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@@ -0,0 +1,389 @@
using System.Diagnostics;
using System.IO.Pipes;
using System.Runtime.InteropServices;
namespace VRio.Core.Device;
/// <summary>
/// Serves a <see cref="VRioDevice"/> over the named pipe that the DOSBox-X
/// fork's <c>serial1=namedpipe pipe:vrio</c> backend connects to — the
/// com0com-free transport. vRIO is the pipe <em>server</em> (the device is
/// always present); DOSBox-X is the client and background-retries while the
/// pipe is missing, so this service listens for the whole app lifetime
/// alongside the COM path at no cost. An unconnected pipe is an unplugged
/// cable: the device keeps running, transmit bytes fall on the floor.
///
/// <para>Framing per <see cref="PipeFraming"/>. On connect we immediately
/// send our lines frame (DTR+RTS high — "board present", the same lines the
/// serial path asserts via DtrEnable/RtsEnable); the peer's DTR edges surface
/// through <see cref="HostHandshake"/> exactly like the DSR blips through a
/// null modem, and a disconnect drops all lines low. The game hardware-resets
/// the RIO by pulsing DTR, and the in-band lines frames keep that edge's
/// position in the byte stream — the reason the contract multiplexes control
/// onto the data pipe instead of using a second one.</para>
///
/// <para>Outbound bytes are paced one per 10-bit frame time exactly like
/// <see cref="VRioSerialService"/> (see its remarks for the full rationale).
/// With the 9600-baud wire gone, this pacer is the only thing standing
/// between the host and an impossible burst, so each paced byte travels as
/// its own 3-byte data frame and the inter-byte timing survives the pipe.</para>
/// </summary>
public sealed class VRioPipeService : IDisposable
{
/// <summary>The contract pipe name: DOSBox-X connects to <c>\\.\pipe\vrio</c>.</summary>
public const string DefaultPipeName = "vrio";
// Pacing mirrors VRioSerialService: one byte per 10-bit frame at 9600
// baud; sleep until ~1.8 ms from the slot, then spin the remainder.
private static readonly long BytePeriodTicks = Stopwatch.Frequency * 10 / VRioSerialService.BaudRate;
private static readonly long SpinThresholdTicks = Stopwatch.Frequency * 18 / 10_000;
private readonly VRioDevice _device;
private readonly string _pipeName;
private readonly object _txGate = new();
private readonly Queue<byte> _txQueue = new();
private readonly PipeFrameDecoder _decoder = new();
private NamedPipeServerStream? _pipe;
private Thread? _server;
private Thread? _writer;
private volatile bool _running;
private volatile bool _clientConnected;
private bool _peerDtr, _peerRts;
private bool _timerResolutionRaised;
public VRioPipeService(VRioDevice device, string pipeName = DefaultPipeName)
{
_device = device ?? throw new ArgumentNullException(nameof(device));
if (string.IsNullOrWhiteSpace(pipeName))
throw new ArgumentException("Pipe name is required.", nameof(pipeName));
_pipeName = pipeName;
_device.Transmit += Write;
_decoder.Data += (buffer, count) => _device.OnReceived(buffer, count);
_decoder.Lines += OnPeerLines;
}
/// <summary>The served pipe name (without the <c>\\.\pipe\</c> prefix).</summary>
public string PipeName => _pipeName;
/// <summary>True while a client is connected.</summary>
public bool IsClientConnected => _clientConnected;
/// <summary>A client connected (true) or went away (false).</summary>
public event Action<bool>? ClientChanged;
/// <summary>
/// The host's DTR line changed (the game pulses it to hardware-reset the
/// board). Same semantics as <see cref="VRioSerialService.HostHandshake"/>:
/// the argument is the new line state as seen on our DSR pin.
/// </summary>
public event Action<bool>? HostHandshake;
/// <summary>Pipe-level log lines (listen/connect/errors).</summary>
public event Action<string>? Logged;
/// <summary>Start listening (idempotent). Clients may come and go forever.</summary>
public void Start()
{
if (_running)
return;
_running = true;
lock (_txGate) _txQueue.Clear();
_server = new Thread(ServerLoop) { IsBackground = true, Name = $"vRIO pipe server ({_pipeName})" };
_server.Start();
_writer = new Thread(WriteLoop) { IsBackground = true, Name = $"vRIO pipe writer ({_pipeName})" };
_writer.Start();
Logged?.Invoke($@"Listening on \\.\pipe\{_pipeName} (TX paced at the wire rate) — DOSBox-X connects when it boots");
}
/// <summary>Stop listening and drop any client (idempotent).</summary>
public void Stop()
{
if (!_running)
return;
_running = false;
lock (_txGate)
{
_txQueue.Clear();
Monitor.PulseAll(_txGate); // wake the writer so it can exit
}
NamedPipeServerStream? pipe = _pipe;
_pipe = null;
try { pipe?.Dispose(); }
catch (IOException) { }
// A WaitForConnection pending on the disposed stream can survive the
// Dispose on net48; a throwaway client connect releases it either way.
try
{
using var poke = new NamedPipeClientStream(".", _pipeName, PipeDirection.Out);
poke.Connect(100);
}
catch (Exception ex) when (ex is IOException or TimeoutException or UnauthorizedAccessException) { }
_server?.Join(1000);
_server = null;
_writer?.Join(1000);
_writer = null;
if (_timerResolutionRaised)
{
timeEndPeriod(1);
_timerResolutionRaised = false;
}
_clientConnected = false;
Logged?.Invoke("Pipe server stopped");
}
private void ServerLoop()
{
bool busyLogged = false; // log the name collision once, not per retry
while (_running)
{
NamedPipeServerStream pipe;
try
{
pipe = new NamedPipeServerStream(_pipeName, PipeDirection.InOut, 1,
PipeTransmissionMode.Byte, PipeOptions.Asynchronous);
}
catch (Exception ex) when (ex is IOException or UnauthorizedAccessException)
{
// Name already served — most likely a second vRIO instance.
if (!busyLogged)
{
busyLogged = true;
Logged?.Invoke($@"\\.\pipe\{_pipeName} is busy ({ex.Message.TrimEnd('.')}) — retrying until it frees up");
}
for (int i = 0; i < 20 && _running; i++)
Thread.Sleep(100);
continue;
}
busyLogged = false;
_pipe = pipe;
try
{
pipe.WaitForConnection();
}
catch (Exception ex) when (ex is IOException or ObjectDisposedException or InvalidOperationException)
{
// Disposed by Stop(), or a client vanished mid-connect.
_pipe = null;
try { pipe.Dispose(); }
catch (IOException) { }
continue;
}
if (!_running || !OnClientConnected(pipe))
{
_pipe = null;
try { pipe.Dispose(); }
catch (IOException) { }
continue;
}
ReadUntilDisconnect(pipe);
OnClientDisconnected();
_pipe = null;
try { pipe.Dispose(); }
catch (IOException) { }
}
}
/// <summary>Per-connection setup; false if the client died before it finished.</summary>
private bool OnClientConnected(NamedPipeServerStream pipe)
{
_decoder.Reset();
_peerDtr = _peerRts = false;
lock (_txGate) _txQueue.Clear();
// Our lines frame goes first, before the writer can interleave data
// (it only writes once _clientConnected flips below): DTR+RTS high,
// board present — the peer maps them to its DSR/CTS.
try
{
byte[] lines = PipeFraming.EncodeLines(PipeFraming.LinesPresent);
pipe.Write(lines, 0, lines.Length);
pipe.Flush();
}
catch (Exception ex) when (ex is IOException or ObjectDisposedException or InvalidOperationException)
{
return false;
}
// 1 ms system timer resolution while a client is connected, so the
// pacer's Thread.Sleep(1) actually sleeps ~1 ms.
_timerResolutionRaised = timeBeginPeriod(1) == 0;
_clientConnected = true;
Logged?.Invoke("Pipe client connected — sent lines DTR+RTS (board present)");
ClientChanged?.Invoke(true);
return true;
}
private void OnClientDisconnected()
{
_clientConnected = false;
lock (_txGate) _txQueue.Clear();
if (_timerResolutionRaised)
{
timeEndPeriod(1);
_timerResolutionRaised = false;
}
// Contract: a disconnect drops all lines low on the surviving side.
if (_peerDtr)
{
_peerDtr = false;
HostHandshake?.Invoke(false);
}
_peerRts = false;
if (_running)
{
Logged?.Invoke("Pipe client disconnected");
ClientChanged?.Invoke(false);
}
}
private void ReadUntilDisconnect(NamedPipeServerStream pipe)
{
var buffer = new byte[512];
while (_running)
{
int n;
try
{
n = pipe.Read(buffer, 0, buffer.Length);
}
catch (Exception ex) when (ex is IOException or ObjectDisposedException or InvalidOperationException or OperationCanceledException)
{
if (_running)
Logged?.Invoke($"Pipe error: {ex.Message}");
return;
}
if (n == 0)
return; // client closed its end
if (!_decoder.Feed(buffer, n))
{
Logged?.Invoke($"Pipe protocol violation: {_decoder.Violation} — dropping the connection");
return;
}
}
}
private void OnPeerLines(byte lines)
{
_peerRts = (lines & PipeFraming.LineRts) != 0; // tracked; nothing consumes CTS today
bool dtr = (lines & PipeFraming.LineDtr) != 0;
if (dtr == _peerDtr)
return;
_peerDtr = dtr;
HostHandshake?.Invoke(dtr);
}
// The device's Transmit handler: queue the frame for the paced writer so
// the caller (UI click, reader thread mid-reply) never blocks on the pipe.
private void Write(byte[] data)
{
if (!_running || !_clientConnected)
return; // no host on the pipe — a real UART shifts into an unterminated line
lock (_txGate)
{
foreach (byte b in data)
_txQueue.Enqueue(b);
Monitor.Pulse(_txGate);
}
}
private void WriteLoop()
{
// One data frame per paced byte, so the pipe carries the same
// inter-byte spacing a 9600-baud wire would.
var frame = new byte[] { PipeFraming.DataType, 1, 0 };
long slot = Stopwatch.GetTimestamp();
while (_running)
{
lock (_txGate)
{
while (_txQueue.Count == 0)
{
if (!_running)
return;
Monitor.Wait(_txGate, 200); // timed, so a missed pulse can't wedge shutdown
}
frame[2] = _txQueue.Dequeue();
}
// This byte's wire slot: one frame after the previous byte, or now
// if the line has been idle (no burst "catch-up" debt).
slot = Math.Max(slot + BytePeriodTicks, Stopwatch.GetTimestamp());
PaceUntil(slot);
NamedPipeServerStream? pipe = _pipe;
if (pipe is null || !_clientConnected)
continue; // client left while this byte waited its slot — it's stale, drop it
try
{
pipe.Write(frame, 0, frame.Length);
pipe.Flush();
}
catch (Exception ex) when (ex is IOException or ObjectDisposedException or InvalidOperationException)
{
// The client died mid-write; the backlog is already stale.
// Drop it and keep serving — the server loop notices the EOF
// and cycles back to WaitForConnection.
lock (_txGate) _txQueue.Clear();
continue;
}
// If the wait overshot its slot, pace the next byte from the
// actual emission instead — a stall must not cause a catch-up burst.
long now = Stopwatch.GetTimestamp();
if (now > slot)
slot = now;
}
}
private static void PaceUntil(long slotTicks)
{
while (true)
{
long remaining = slotTicks - Stopwatch.GetTimestamp();
if (remaining <= 0)
return;
if (remaining > SpinThresholdTicks)
Thread.Sleep(1);
else
Thread.SpinWait(64);
}
}
[DllImport("winmm.dll")]
private static extern uint timeBeginPeriod(uint uMilliseconds);
[DllImport("winmm.dll")]
private static extern uint timeEndPeriod(uint uMilliseconds);
public void Dispose()
{
_device.Transmit -= Write;
Stop();
}
}
@@ -0,0 +1,98 @@
using System.Diagnostics;
using System.IO.Pipes;
using VPlasma.Core.Device;
using Xunit;
namespace VPlasma.Core.Tests;
public class VPlasmaPipeServiceTests
{
private static string UniqueName() => $"vplasma-test-{Guid.NewGuid():N}";
private static void WaitFor(Func<bool> condition, int timeoutMs = 2000)
{
var clock = Stopwatch.StartNew();
while (!condition())
{
Assert.True(clock.ElapsedMilliseconds < timeoutMs, "timed out waiting for a condition");
Thread.Sleep(10);
}
}
private static NamedPipeClientStream Connect(string name)
{
var pipe = new NamedPipeClientStream(".", name, PipeDirection.InOut, PipeOptions.Asynchronous);
var clock = Stopwatch.StartNew();
while (true)
{
try
{
pipe.Connect(200);
return pipe;
}
catch (Exception ex) when (ex is IOException or TimeoutException)
{
if (clock.ElapsedMilliseconds >= 3000)
throw;
Thread.Sleep(25);
}
}
}
[Fact]
public void Framed_text_reaches_the_display_and_lines_are_ignored()
{
string name = UniqueName();
var device = new VPlasmaDevice();
using var service = new VPlasmaPipeService(device, name);
service.Start();
using var client = Connect(name);
var hello = new byte[2];
Assert.Equal(1, client.Read(hello, 0, 1)); // on-connect lines frame,
Assert.Equal(1, client.Read(hello, 1, 1)); // possibly split
Assert.Equal(new byte[] { 0x01, 0x03 }, hello); // DTR+RTS: display present
// RTS chatter (DOS console redirection toggles it per byte) then "HI",
// the data frame torn in half mid-payload.
client.Write(new byte[] { 0x01, 0x02, 0x00, 0x02, (byte)'H' }, 0, 5);
client.Flush();
Thread.Sleep(20);
client.Write(new byte[] { (byte)'I' }, 0, 1);
client.Flush();
WaitFor(() => device.BytesReceived == 2);
Assert.Equal(2, device.TextCharsDrawn);
}
[Fact]
public void Unknown_frame_type_drops_the_client_and_server_recovers()
{
string name = UniqueName();
var device = new VPlasmaDevice();
using var service = new VPlasmaPipeService(device, name);
service.Start();
using (var bad = Connect(name))
{
var hello = new byte[2];
bad.Read(hello, 0, 2);
bad.Write(new byte[] { 0x7F }, 0, 1); // not a frame type
bad.Flush();
// Contract: log + drop, no resync — our next read sees the close.
var eof = Task.Run(() =>
{
try { return bad.Read(new byte[1], 0, 1) == 0; }
catch (IOException) { return true; }
});
Assert.True(eof.Wait(2000), "server did not drop the connection");
Assert.True(eof.Result);
}
using var good = Connect(name);
var again = new byte[2];
Assert.Equal(1, good.Read(again, 0, 1));
Assert.Equal(1, good.Read(again, 1, 1));
Assert.Equal(new byte[] { 0x01, 0x03 }, again);
}
}
+327
View File
@@ -0,0 +1,327 @@
using System.Diagnostics;
using System.IO.Pipes;
using VRio.Core.Device;
using VRio.Core.Protocol;
using Xunit;
namespace VRio.Core.Tests;
public class PipeFrameDecoderTests
{
[Fact]
public void Data_frame_delivers_payload()
{
var decoder = new PipeFrameDecoder();
byte[]? got = null;
decoder.Data += (buf, count) => got = buf.Take(count).ToArray();
Assert.True(decoder.Feed(new byte[] { 0x00, 0x03, 0xAA, 0xBB, 0xCC }, 5));
Assert.Equal(new byte[] { 0xAA, 0xBB, 0xCC }, got);
}
[Fact]
public void Frames_survive_any_split_across_reads()
{
var decoder = new PipeFrameDecoder();
var data = new List<byte>();
var lines = new List<byte>();
decoder.Data += (buf, count) => data.AddRange(buf.Take(count));
decoder.Lines += lines.Add;
// A lines frame, a 2-byte data frame, a 1-byte data frame — one byte at a time.
byte[] stream = { 0x01, 0x03, 0x00, 0x02, 0x81, 0x01, 0x00, 0x01, 0xFC };
foreach (byte b in stream)
Assert.True(decoder.Feed(new[] { b }, 1));
Assert.Equal(new byte[] { 0x03 }, lines);
Assert.Equal(new byte[] { 0x81, 0x01, 0xFC }, data);
}
[Fact]
public void Multiple_frames_in_one_read_all_deliver()
{
var decoder = new PipeFrameDecoder();
var data = new List<byte>();
var lines = new List<byte>();
decoder.Data += (buf, count) => data.AddRange(buf.Take(count));
decoder.Lines += lines.Add;
byte[] chunk = { 0x00, 0x01, 0x42, 0x01, 0x00, 0x00, 0x01, 0x43 };
Assert.True(decoder.Feed(chunk, chunk.Length));
Assert.Equal(new byte[] { 0x42, 0x43 }, data);
Assert.Equal(new byte[] { 0x00 }, lines);
}
[Fact]
public void Unknown_frame_type_poisons_the_decoder()
{
var decoder = new PipeFrameDecoder();
Assert.False(decoder.Feed(new byte[] { 0x7F }, 1));
Assert.Contains("0x7F", decoder.Violation);
// Poisoned: even a healthy frame is rejected until Reset.
Assert.False(decoder.Feed(new byte[] { 0x00, 0x01, 0x42 }, 3));
decoder.Reset();
Assert.Null(decoder.Violation);
Assert.True(decoder.Feed(new byte[] { 0x00, 0x01, 0x42 }, 3));
}
[Fact]
public void Zero_length_data_frame_is_a_violation()
{
var decoder = new PipeFrameDecoder();
Assert.False(decoder.Feed(new byte[] { 0x00, 0x00 }, 2));
Assert.Contains("zero-length", decoder.Violation);
}
}
public class VRioPipeServiceTests
{
/// <summary>
/// A contract-speaking client: connects to the service's pipe, deframes
/// everything it receives (timestamping data bytes for the pacing test),
/// and sends raw frame bytes.
/// </summary>
private sealed class TestClient : IDisposable
{
private readonly NamedPipeClientStream _pipe;
private readonly Thread _reader;
private readonly object _sync = new();
private readonly List<byte> _data = new();
private readonly List<long> _dataTicks = new();
private readonly List<byte> _lines = new();
private volatile bool _closed;
public TestClient(string pipeName)
{
_pipe = new NamedPipeClientStream(".", pipeName, PipeDirection.InOut,
PipeOptions.Asynchronous);
// The server's listener may still be spinning up; retry briefly.
var connectClock = Stopwatch.StartNew();
while (true)
{
try
{
_pipe.Connect(200);
break;
}
catch (Exception ex) when (ex is IOException or TimeoutException)
{
if (connectClock.ElapsedMilliseconds >= 3000)
throw;
Thread.Sleep(25);
}
}
var decoder = new PipeFrameDecoder();
decoder.Data += (buf, count) =>
{
long now = Stopwatch.GetTimestamp();
lock (_sync)
for (int i = 0; i < count; i++)
{
_data.Add(buf[i]);
_dataTicks.Add(now);
}
};
decoder.Lines += b => { lock (_sync) _lines.Add(b); };
_reader = new Thread(() =>
{
var buffer = new byte[512];
while (true)
{
int n;
try { n = _pipe.Read(buffer, 0, buffer.Length); }
catch (Exception ex) when (ex is IOException or ObjectDisposedException) { break; }
if (n == 0 || !decoder.Feed(buffer, n))
break;
}
_closed = true;
})
{ IsBackground = true };
_reader.Start();
}
public bool Closed => _closed;
public byte[] Data { get { lock (_sync) return _data.ToArray(); } }
public long[] DataTicks { get { lock (_sync) return _dataTicks.ToArray(); } }
public byte[] Lines { get { lock (_sync) return _lines.ToArray(); } }
public void SendRaw(params byte[] bytes)
{
_pipe.Write(bytes, 0, bytes.Length);
_pipe.Flush();
}
public void SendData(byte[] payload)
{
var frame = new byte[2 + payload.Length];
frame[0] = PipeFraming.DataType;
frame[1] = (byte)payload.Length;
payload.CopyTo(frame, 2);
SendRaw(frame);
}
public void Dispose()
{
_pipe.Dispose();
_reader.Join(1000);
}
}
private static string UniqueName() => $"vrio-test-{Guid.NewGuid():N}";
private static void WaitFor(Func<bool> condition, int timeoutMs = 2000)
{
var clock = Stopwatch.StartNew();
while (!condition())
{
Assert.True(clock.ElapsedMilliseconds < timeoutMs, "timed out waiting for a condition");
Thread.Sleep(10);
}
}
[Fact]
public void Client_gets_board_present_lines_on_connect()
{
string name = UniqueName();
var device = new VRioDevice();
using var service = new VRioPipeService(device, name);
service.Start();
using var client = new TestClient(name);
WaitFor(() => client.Lines.Length > 0);
Assert.Equal(PipeFraming.LinesPresent, client.Lines[0]); // DTR+RTS: board present
}
[Fact]
public void Peer_dtr_edges_surface_as_host_handshake()
{
string name = UniqueName();
var device = new VRioDevice();
using var service = new VRioPipeService(device, name);
var edges = new List<bool>();
service.HostHandshake += high => { lock (edges) edges.Add(high); };
service.Start();
using var client = new TestClient(name);
client.SendRaw(PipeFraming.LinesType, PipeFraming.LineDtr); // DTR up
client.SendRaw(PipeFraming.LinesType, 0x00); // DTR down (the reset pulse)
WaitFor(() => { lock (edges) return edges.Count == 2; });
lock (edges)
Assert.Equal(new[] { true, false }, edges);
}
[Fact]
public void Version_request_round_trips_ack_then_reply()
{
string name = UniqueName();
var device = new VRioDevice();
using var service = new VRioPipeService(device, name);
service.Start();
using var client = new TestClient(name);
WaitFor(() => client.Lines.Length > 0); // fully connected
client.SendData(PacketBuilder.Build(RioCommand.VersionRequest));
byte[] expected = new[] { (byte)RioControl.Ack }
.Concat(PacketBuilder.VersionReply(4, 2)).ToArray();
WaitFor(() => client.Data.Length >= expected.Length);
Assert.Equal(expected, client.Data);
}
[Fact]
public void Reply_bytes_are_paced_at_the_wire_rate()
{
string name = UniqueName();
var device = new VRioDevice();
using var service = new VRioPipeService(device, name);
service.Start();
using var client = new TestClient(name);
WaitFor(() => client.Lines.Length > 0);
client.SendData(PacketBuilder.Build(RioCommand.VersionRequest));
// ACK + 4-byte VersionReply = 5 bytes = 4 inter-byte gaps ≈ 4.2 ms at
// 9600 baud. An unpaced writer would land them in well under 1 ms.
WaitFor(() => client.Data.Length >= 5);
long[] ticks = client.DataTicks;
double spanMs = (ticks[4] - ticks[0]) * 1000.0 / Stopwatch.Frequency;
Assert.True(spanMs >= 2.5, $"5 reply bytes arrived in {spanMs:F2} ms — pipe TX is not paced");
}
[Fact]
public void Unknown_frame_type_drops_the_client_and_server_recovers()
{
string name = UniqueName();
var device = new VRioDevice();
using var service = new VRioPipeService(device, name);
service.Start();
using (var bad = new TestClient(name))
{
WaitFor(() => bad.Lines.Length > 0);
bad.SendRaw(0x7F); // not a frame type
WaitFor(() => bad.Closed); // contract: log + drop, no resync
}
// The listener must come back for the next client.
using var good = new TestClient(name);
WaitFor(() => good.Lines.Length > 0);
Assert.Equal(PipeFraming.LinesPresent, good.Lines[0]);
}
[Fact]
public void Client_disconnect_drops_dtr_low()
{
string name = UniqueName();
var device = new VRioDevice();
using var service = new VRioPipeService(device, name);
var edges = new List<bool>();
service.HostHandshake += high => { lock (edges) edges.Add(high); };
service.Start();
using (var client = new TestClient(name))
{
client.SendRaw(PipeFraming.LinesType, PipeFraming.LineDtr);
WaitFor(() => { lock (edges) return edges.Count == 1; });
} // client leaves with DTR still high
WaitFor(() => { lock (edges) return edges.Count == 2; });
lock (edges)
Assert.Equal(new[] { true, false }, edges);
}
[Fact]
public void Data_split_mid_frame_still_reaches_the_device()
{
string name = UniqueName();
var device = new VRioDevice();
using var service = new VRioPipeService(device, name);
var lamps = new List<(int Address, byte State)>();
device.LampChanged += (address, state) => { lock (lamps) lamps.Add((address, state)); };
service.Start();
using var client = new TestClient(name);
WaitFor(() => client.Lines.Length > 0);
// LampRequest 0x00 ← 0x01, framed, then torn in half mid-payload.
byte[] packet = PacketBuilder.Build(RioCommand.LampRequest, new byte[] { 0x00, 0x01 });
var frame = new byte[] { PipeFraming.DataType, (byte)packet.Length }.Concat(packet).ToArray();
client.SendRaw(frame.Take(3).ToArray());
Thread.Sleep(20);
client.SendRaw(frame.Skip(3).ToArray());
WaitFor(() => { lock (lamps) return lamps.Count == 1; });
lock (lamps)
Assert.Equal((0x00, (byte)0x01), lamps[0]);
}
}