HashCode.Combine is called nowhere; the package (and its DLL in the dist
zip) was dead weight since the Core projects were created.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The old Invert joystick Y box (checked by default) is now the wire's
native convention: full up = -80 in AnalogReply with the flag off.
Checking the renamed Invert Y sends the physical direction (up = +80).
Control strip cleanup: test-mode buttons and the firmware selector are
gone (the device still reports 4.2), Keyboard/Gamepad/Invert Y share
one line, the help text drops the bindings sentence, and the wire log
gets the reclaimed height.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
With Invert Y checked the readout claimed "Y 80" while the AnalogReply
carried -80. The flip is factored into VRioDevice.WireY, shared by the
reply builder and the new GetWireAxis accessor; the canvas readout uses
a WireAxisProvider fed from it, and toggling the checkbox repaints so
the sign flips in place. Dot and gauges keep tracking the stick.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
InputRouter.InvertJoystickY flipped the stored axis, so the X/Y dot and
readout moved opposite the physical stick. The toggle now lives on
VRioDevice and negates joystick Y only while building AnalogReply: local
state keeps the physical direction for every source (pad, keys, panel
drags) and only the host sees the flip. Negating a full -8192 deflection
lands one past the 14-bit Max, so the reply clamps it to 8191.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- InputRouter.InvertJoystickY flips the composed joystick Y (keys and
pad alike) before wire scaling; panel drags write the device directly
and stay untouched. New "Invert joystick Y" checkbox in the Input
group, default on.
- StampGitVersion target bakes "YYYY.MM.DD (shortsha)" of HEAD into
InformationalVersion; the title shows it via Application.ProductVersion
so a running build can be matched to its vYYYY.MM.DD release tag.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
A single failed port write killed the paced writer thread permanently
while the port still reported open, so every later byte (ACKs, the
CheckRequest handshake) queued forever: wire tap showed 2 of 3 bytes of
a stray ButtonPressed at t=54ms, then 1167 unanswered CheckRequests.
The trigger was com0com flow control with the game side not yet open --
the third byte blocked past WriteTimeout, threw, and the catch returned.
A real UART cannot wedge; it shifts bits into the line whether or not
anyone listens. On a write fault, drop the stalled byte plus the stale
backlog, log the stall/recovery transition once, and keep the writer
alive -- TX resumes as soon as the host drains its end.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The host waits up to 5s after CheckRequest for TestModeChange ENTER
(8C 01 0D) before anything else, and sends no requests until the
matching EXIT (8C 00 0C) arrives; vRIO jumped straight to the
CheckReply dump, so hosts logged "RIO never came back from check
request" and skipped the version exchange. Bracket the per-board
BoardOk replies with enter/exit, byte-for-byte what the real v4.2
board sends on the wire tap.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Rework the shipped default profile around a required Xbox controller,
refined from live-game testing:
- All five axes are pad-only now (left stick / triggers / right stick);
the key-axis bindings (arrows/WASD-style deflect and rate) are gone
from the defaults, though the grammar remains supported.
- Keyboard becomes the button field, geometry mirroring the panel:
number row + QWERTY row = upper MFD bank, home + bottom rows =
lower MFD bank as two 4-key blocks with an unbound gap key (G / B)
standing in for the panel keypad gap, F1-F6 / F7-F12 = the
Secondary / Screen columns top-to-bottom (0x16/0x17, 0x1E/0x1F
deliberately unmapped), numpad = the full internal keypad with the
hex keys on the operators (/ * - + . Enter = A-F).
- Hat rides the arrow keys, Main stays on Space; Pinky / Middle /
Upper / Panic are pad-only so no panic key sits inside the MFD field.
- Pad B and LeftShoulder swap to Middle / Panic.
- Rest of the throttle column and the external keypad stay unmapped.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
vRIO wrote whole reply packets in one SerialPort.Write; through a
com0com null-modem (no UART) the host saw the bytes ~30-40 us apart,
a burst no real board can produce and the prime suspect in a rocky
game init. Replies now leave one byte per 10-bit frame (~1.04 ms), so
the 45-byte CheckRequest response takes ~47 ms like real hardware
(measured 0.94-1.10 ms gaps over a com0com pair).
- Transmit frames queue to a writer thread; each byte is scheduled
against a monotonic slot deadline slot = max(prev + period, now),
so the stream averages true 9600 baud without bursting after idle.
- After a write the schedule is floored at the actual emission time:
a late wake-up can never be followed by a catch-up burst - two
frames closer than the frame time is structurally impossible.
- 1 ms system timer resolution while the port is open (timeBeginPeriod)
so the pacer sleeps most of each gap and only spins the last ~1.8 ms.
- Side benefit: UI clicks no longer block on SerialPort.Write (a
stalled port could previously hang the UI for the 2 s write timeout).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
New input pipeline: sources feed an InputRouter (VRio.Core.Input) that
calls the same VRioDevice press/release/axis entry points the mouse
canvas uses, so routed input is indistinguishable on the wire.
- Bindings live in %APPDATA%\vRIO\bindings.txt (plain text, commented
defaults written on first run; Reload/Edit buttons in the new Input
group). Keys and pad buttons press any RIO address, momentary or
toggle; axes bind in normalized units of each axis realistic travel
window with deflect (spring-back), rate (position holds), deadzone,
and invert options - RioAxisRange supplies the wire signs.
- Router suppresses key auto-repeat, edge-detects pad buttons, and
hold-counts per address so overlapping sources press once and
release last; axes only write when the composed value changes, so
mouse drags keep working while sources idle.
- Xbox pad via a zero-dependency XInput P/Invoke poller (xinput1_4,
fallback xinput9_1_0), throttled rescan while disconnected.
- MainForm intercepts bound keys in ProcessCmdKey so arrows/space
reach the panel instead of moving focus; keys release on focus
loss; center-axes and host ResetRequest reset the rate integrators.
- Canvas highlights router-held addresses like clicks.
- Defaults: arrows=stick, W/S=throttle, Q/E=pedals, numpad=internal
keypad, IJKL/Space=hat+main; pad left stick/triggers/right stick =
stick/pedals/throttle-rate, ABXY/dpad/shoulders = named buttons.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- Axes now span the hardware windows from RIOJoy's calibrator instead of
the full 14-bit wire range: throttle rests at 0 and travels to -800
(forward runs negative, matching the ratchet math), spring-loaded
pedals rest at 0 and press to +500, stick covers +/-80 around center
(new RioAxisRange in VRio.Core documents the provenance).
- Stick X sign flipped: RIOJoy maps negative samples to the high half of
its output axis, so dragging right now lowers raw X.
- Removed the Rz mix bar - the real RIO has no such indicator.
- Wire log: newest entries on top with the bound trimming the oldest
lines, and fixed the anchoring bug that let the box grow past the
window edge (the panel got its height only after children snapshotted
their anchors), which also hid the Clear log button.
- Tighter layout: axis readout sits under the status lines, encoder
strip shrunk to fit the gauges, and the window sizes itself to the
canvas + control strip.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Speaks the device side of the RIO serial protocol (per riojoy's
PROTOCOL.md) on a COM port, behind an interactive replica of the
profile editor's cockpit panel: click cells to press buttons/keys,
drag the encoder gauges to move the five analog axes, and watch
host-commanded lamp states (incl. flash modes) light the cells.
Device behavior grounded in the real v4.2 firmware dump: version 4.2,
4-retry NAK budget ending in RESTART, and an optional emulation of the
analog reply-wedge latch leak for exercising host recovery watchdogs.
Verified: 33 unit tests, plus an interop harness driving RIOJoy's
actual RioSerialLink against VRioDevice over an in-memory transport
(version/check/analog/lamp/button/keypad/reset all round-trip).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>