ApplicationIcon embeds it in the exe (Explorer, taskbar); MainForm pulls
the same embedded icon for the title bar via ExtractAssociatedIcon.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
InputRouter.InvertJoystickY flipped the stored axis, so the X/Y dot and
readout moved opposite the physical stick. The toggle now lives on
VRioDevice and negates joystick Y only while building AnalogReply: local
state keeps the physical direction for every source (pad, keys, panel
drags) and only the host sees the flip. Negating a full -8192 deflection
lands one past the 14-bit Max, so the reply clamps it to 8191.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- InputRouter.InvertJoystickY flips the composed joystick Y (keys and
pad alike) before wire scaling; panel drags write the device directly
and stay untouched. New "Invert joystick Y" checkbox in the Input
group, default on.
- StampGitVersion target bakes "YYYY.MM.DD (shortsha)" of HEAD into
InformationalVersion; the title shows it via Application.ProductVersion
so a running build can be matched to its vYYYY.MM.DD release tag.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Opt-in checkbox in the Input group: keys bound to lamp-capable button
addresses glow with the panel's palette (red family, yellow for the
Secondary/Screen columns) and blink at the panel's own flash rates, so
keyboard and on-screen panel stay in step; unbound keys are blacked out
so the keyboard reads as the button field. Zone-lit keyboards without
per-key addressing (e.g. this laptop's 24-zone ITE board) fall back to
mirroring the strongest current lamp board-wide. A picker under the
checkbox narrows the mirror to one keyboard when several are attached
(hot-plug aware; releases the others back to Windows).
KeyboardLampMirror claims keyboard-kind LampArrays via a DeviceWatcher,
repaints at 100 ms only when colors actually change, survives paint
faults (a leaked Timer exception would kill the process), and logs
attach/detach plus IsAvailable transitions with a pointer to the
Dynamic Lighting background-control setting. Disabling releases every
claim so the LEDs revert to the ambient scene.
Also: the wire log gets a horizontal scrollbar (long lines don't wrap).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The "Emulate the v4.2 reply-wedge bug" checkbox and "Wedge analog now"
button are not needed for the renderer-comparison work, so remove them
from the control strip: Device group shrinks 60px and the Input group,
counters, help text, and wire log move up to match (the log gains the
height). EmulateReplyWedge/WedgeAnalogNow stay in VRio.Core with their
tests; only the UI entry points are gone.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
New input pipeline: sources feed an InputRouter (VRio.Core.Input) that
calls the same VRioDevice press/release/axis entry points the mouse
canvas uses, so routed input is indistinguishable on the wire.
- Bindings live in %APPDATA%\vRIO\bindings.txt (plain text, commented
defaults written on first run; Reload/Edit buttons in the new Input
group). Keys and pad buttons press any RIO address, momentary or
toggle; axes bind in normalized units of each axis realistic travel
window with deflect (spring-back), rate (position holds), deadzone,
and invert options - RioAxisRange supplies the wire signs.
- Router suppresses key auto-repeat, edge-detects pad buttons, and
hold-counts per address so overlapping sources press once and
release last; axes only write when the composed value changes, so
mouse drags keep working while sources idle.
- Xbox pad via a zero-dependency XInput P/Invoke poller (xinput1_4,
fallback xinput9_1_0), throttled rescan while disconnected.
- MainForm intercepts bound keys in ProcessCmdKey so arrows/space
reach the panel instead of moving focus; keys release on focus
loss; center-axes and host ResetRequest reset the rate integrators.
- Canvas highlights router-held addresses like clicks.
- Defaults: arrows=stick, W/S=throttle, Q/E=pedals, numpad=internal
keypad, IJKL/Space=hat+main; pad left stick/triggers/right stick =
stick/pedals/throttle-rate, ABXY/dpad/shoulders = named buttons.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- Axes now span the hardware windows from RIOJoy's calibrator instead of
the full 14-bit wire range: throttle rests at 0 and travels to -800
(forward runs negative, matching the ratchet math), spring-loaded
pedals rest at 0 and press to +500, stick covers +/-80 around center
(new RioAxisRange in VRio.Core documents the provenance).
- Stick X sign flipped: RIOJoy maps negative samples to the high half of
its output axis, so dragging right now lowers raw X.
- Removed the Rz mix bar - the real RIO has no such indicator.
- Wire log: newest entries on top with the bound trimming the oldest
lines, and fixed the anchoring bug that let the box grow past the
window edge (the panel got its height only after children snapshotted
their anchors), which also hid the Clear log button.
- Tighter layout: axis readout sits under the status lines, encoder
strip shrunk to fit the gauges, and the window sizes itself to the
canvas + control strip.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Speaks the device side of the RIO serial protocol (per riojoy's
PROTOCOL.md) on a COM port, behind an interactive replica of the
profile editor's cockpit panel: click cells to press buttons/keys,
drag the encoder gauges to move the five analog axes, and watch
host-commanded lamp states (incl. flash modes) light the cells.
Device behavior grounded in the real v4.2 firmware dump: version 4.2,
4-retry NAK budget ending in RESTART, and an optional emulation of the
analog reply-wedge latch leak for exercising host recovery watchdogs.
Verified: 33 unit tests, plus an interop harness driving RIOJoy's
actual RioSerialLink against VRioDevice over an in-memory transport
(version/check/analog/lamp/button/keypad/reset all round-trip).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>