# Plasma display replica — Adafruit Matrix Portal S3 + HUB75 A hardware replacement for the failing Babcock **PD01D221** cockpit plasma display ([../README.md](../README.md), [../FIRMWARE.md](../FIRMWARE.md)). A modern microcontroller reads the same serial command stream the game sends and renders it to a modern LED matrix — a drop-in from the host's point of view, with none of the plasma physics or high voltage. The firmware's command parser and fonts are **ported verbatim from vRIO's vPLASMA emulator** (`src/VPlasma.Core`), which is the reference oracle. Feed the replica and vPLASMA the same byte stream and they produce the same frame. ## Bill of materials | Part | Notes | |------|-------| | **Adafruit Matrix Portal S3** | ESP32-S3 controller; plugs into the HUB75 header; native USB-C = the virtual COM port | | **2 × Adafruit 64×32 RGB LED Matrix** (P-pitch to taste; 1/16 scan) | chained → **128×32**, the panel's native resolution | | **5 V power supply, ≥ 4 A** | the panels are the load; USB cannot power them | | USB-C cable | data (and logic power) from the host PC | An amber-leaning pitch and diffuser best mimic the neon-orange plasma; the firmware already renders in orange (`255,96,0` full / `110,40,0` half). ## Wiring 1. **Chain the panels**: panel A `OUT` → panel B `IN`, left-to-right, so the pair reads as one 128-wide canvas (x 0–63 = panel A, 64–127 = panel B). If the image comes out swapped, reverse the chain order. 2. **Mount the Matrix Portal S3** onto panel A's `IN` HUB75 header. 3. **Power**: 5 V ≥ 4 A into the Matrix Portal's screw terminals; run the panels' power pigtails from the same 5 V. USB-C carries data (and powers the S3 logic) — do **not** rely on USB for panel current. ## Build & flash Arduino IDE (or `arduino-cli`): 1. **Boards Manager** → install **esp32** (Espressif). Select board **"Adafruit Matrix Portal S3"**. Set **USB CDC On Boot: Enabled** (so `Serial` is the USB port the game opens). 2. **Library Manager** → install **Adafruit Protomatter** (pulls in Adafruit GFX / BusIO). 3. Open `MatrixPortalPlasma/MatrixPortalPlasma.ino` (keep `PlasmaDisplay.*`, `plasma_fonts.h`, `demo_screens.h` beside it) and Upload. The HUB75 pin arrays at the top of the `.ino` are Adafruit's published Matrix Portal S3 values; if the panel garbles, verify them against your installed Protomatter version. ## Using it with the game The Matrix Portal enumerates as a **USB CDC COM port**. In Windows Device Manager you can pin it to the COM number the host expects. Point the game's plasma output at it — under the DOSBox-X fork: ``` serial2 = directserial realport:COMx ``` Baud is cosmetic over USB CDC (the `9600` line-coding is accepted as a no-op), so the display keeps up regardless. The link is one-way (the game writes, the display listens), exactly as the cockpit drove the real panel. ## No-host testing (onboard buttons) - **UP** — toggle the built-in **firmware demonstration** (the real 10-screen PLASMADOT demo, `demo_screens.h`, extracted from the ROM). - **DOWN** — toggle the **panel test**: cycles diagnostic patterns (solid, border+grid, horizontal/vertical stripes, checkerboard) to expose dead dots and addressing faults — the multi-pattern sequence the real firmware runs. - **Power-on** briefly lights every dot (confirms both panels), then clears. ## Files | File | | |------|--| | `MatrixPortalPlasma/MatrixPortalPlasma.ino` | sketch: Protomatter init, USB serial, render loop, buttons | | `MatrixPortalPlasma/PlasmaDisplay.h/.cpp` | the PD01D221 parser + 128×32 framebuffer — a C++ port of `VPlasmaDevice` | | `MatrixPortalPlasma/plasma_fonts.h` | the 8 real ROM fonts (PROGMEM), generated from `tms27pc512.BIN` | | `MatrixPortalPlasma/demo_screens.h` | the 10 firmware demo screens (PROGMEM) | ## Keeping it faithful `PlasmaDisplay` is a line-for-line port of `VPlasmaDevice`; keep the two in sync (same commands, fonts, orientation/`plot` mapping). To validate the replica, run the **differential test**: send identical byte streams to the hardware and to vPLASMA and compare the glass. The real panel still works, so it can be the third reference. Still deferred (as in vPLASMA, documented in `../FIRMWARE.md`): the 10 double-buffered pages (`ESC I`/`ESC i` are consumed but single-page) and the vector-graphics primitives (`ESC A`–`F`).