The cockpit PCs are now Win x64, so the replica needs no real RS-232 — a native-USB MCU presenting as a USB CDC virtual COM port is transparent to the host (opens COMx, can't tell it isn't a UART). Records the consequences (baud cosmetic, timing instant, pin the COM number, LEDs need their own power) and marks the hardware/protocol thread parked until the U3 EPROM firmware dump (or Babcock programming manual) is in hand. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
PlasmaNew — reverse-engineering the real cockpit plasma display
Working notes and reference material for the cockpit plasma display.
End goal: a hardware replica. The original Babcock plasma panels are starting to fail and are effectively irreplaceable. The plan is to drive a modern 128 × 32 LED array with a modern microcontroller that reads the same RS-232 serial bus and speaks the same command protocol as the original PD01D221 — a drop-in replacement, functionally identical from the host's side, with none of the plasma physics or high voltage.
vPLASMA (the C# app in this repo) is the software
counterpart and serves the replica directly: it is an executable
specification of the display's behavior and a test oracle. Every
command semantic pinned down in VPlasmaDevice ports straight to the
replica's firmware, and the same differential-test rig (real panel vs.
vPLASMA) validates the replica. vPLASMA today is built from observed
traffic (the game's driver + a factory test tool); grounding it in the
actual hardware — protocol, fonts, and timing — feeds both the emulator
and the replacement firmware.
What the display is
A commercial off-the-shelf Babcock Display Products Division PD01D221 —
"128 × 32 dot-matrix, gas-plasma display with controller and DC-DC
converter," with an RS-232C serial interface and a dedicated microprocessor
for refresh and the user interface. Built by Cherry (PCB assembly
4317-C, Made in Taiwan, © 1994). See PD01D221.pdf
(Babcock doc 9200-0109 Rev A).
Product family (the suffix letter = how much is on the board):
| Model | Contents |
|---|---|
| PD01B22B | 128×32 panel + driver electronics only (host refreshes it) |
| PD01F221 | + on-board DC-DC converter |
| PD01D221 | + controller: RS-232C, dedicated microprocessor ← this unit |
VWE used it stock — no custom fonts or bitmaps were installed. So the
display's behavior is entirely the standard Babcock PD-series firmware, and
the ESC P "graphics" the game drew were rendered at runtime by the game,
not preloaded. Nothing on the display is VWE-specific.
Board inventory
Chip IDs read from the photos below.
| Ref | Part | Role |
|---|---|---|
| U1 | Motorola MC68HC11D0 (44-pin QFP, mask 1C17F, wk 28/94) | ROMless HC11 MCU — the controller. Runs from external bus in expanded mode. |
| U3 | TI TMS27PC512 (PLCC-32, −150 ns, Singapore) | 64 KB OTP EPROM = the firmware (stock Babcock code + fonts). Standard 27C512. |
| U2 | QFP ~100-pin, label "35GWP004 REV A 3994" | Custom Cherry display/scan ASIC (wk 39/94). Drives the HV stage. Not the firmware. |
| U4 | Mosel MS62256L-10 | 32 KB SRAM — frame buffer / scratch. |
| U7 | Supertex HV7708 | 32-channel high-voltage plasma driver (more HV off-frame). |
| U5 | Maxim MAX202CWE | RS-232 transceiver — the serial interface. |
| — | MAX707 | Reset / watchdog supervisor. |
| Y1 | 7.3728 MHz crystal | E-clock = 1.8432 MHz; gives exact standard baud rates. |
Memory picture: ROMless HC11 + external 64 KB EPROM (code + fonts) + 32 KB SRAM + custom scan ASIC + HV drivers. A 64 KB program EPROM for a 128×32 panel implies far more feature set than the game ever used.
Reference photos
| File | Shows |
|---|---|
mpul-2026-07-07-152834.jpeg |
Controller overview: MC68HC11D0 (U1), the "35GWP004" ASIC (U2), HV7708 (U7), MAX202, MAX707. |
silkscreenl-2026-07-07-152841.jpeg |
Cherry silkscreen: PCB 4317-C, © 1994, "Made in Taiwan". |
unknown-2026-07-07-153818.jpeg |
The TMS27PC512 EPROM (U3, initially unidentified), Mosel SRAM (U4), HC11. |
jumpers-2026-07-07-163733.jpeg |
The JP1 config header next to the HC11. |
Datasheet-confirmed facts (PD01D221.pdf, doc 9200-0109 Rev A)
- Serial format 8N1, baud jumper-selectable 4800 / 9600 / 19.2K / 38.4K (the game uses 9600).
- "Choice of standard fonts and styles" (=
ESC K/ESC H); "program custom characters" (a custom-char download command — exists but VWE didn't use it); "graphic input commands / overlays" (=ESC P). - Serial is bidirectional. Connector J1: pin 2 TxD (display→host), pin 3 RxD (host→display), pin 4 CTS, pin 8 DTR ("display ready"), pin 5 GND. The game drove it write-only (flow control disabled, TxD ignored), so vPLASMA's listen-only model is faithful.
- Also carries an 8-bit parallel port (J2), unused by the game.
- The datasheet does not contain the
ESCcommand table. That's a separate Babcock programming/user manual, which is not available online (checked general web, datasheetarchive, bitsavers, archive.org, resellers; only this datasheet was ever digitized). Sources for it: ask Babcock directly (La Mirada CA, (714) 994-6500, babcockinc.com), or reconstruct it from the dump + the sources we already have.
Command protocol recovered so far
From the game driver (TeslaRel410\CODE\RP\MUNGA_L4\L4PLASMA.CPP) and the
factory test tool (…\VWETEST\VGLTEST\PLASMA.EXE). Full grammar lives in
../src/VPlasma.Core/Protocol/PlasmaProtocol.cs.
| Bytes | Meaning |
|---|---|
ESC @ |
Clear screen, reset text state |
ESC L |
Home cursor |
ESC G n |
Cursor mode (00/FF hidden, 01 steady, 03 flashing) |
ESC K n |
Font select (0–7; FF = default) |
ESC H n |
Text attributes (intensity / underline / reverse / flash) |
ESC P s y x w h data… |
Graphics write: MSB = leftmost pixel |
| BS / HT / LF / VT / CR | Cursor motion |
The Babcock manual (or a firmware dump) would fill in exact operand
encodings, tab stops, the ESC P "screen" byte, and any commands the game
never used.
JP1 configuration header
Traced pin-by-pin (see the jumper photo). JP1 is firmware-read configuration, not CPU mode select — each shunt ties a GP port pin the firmware polls at boot. Shunt to GND = logic 0.
| JP1 pos | HC11 pin | Function |
|---|---|---|
| 1 | pin 24 / PA0 | Baud select bit 0 |
| 2 | pin 22 / PA2 | Baud select bit 1 |
| 3 | pin 21 / PA3 | Option (unknown) |
| 4 | pin 15 / PD5 | Option (unknown) |
| 5 | pin 14 / PD4 | Option (unknown) |
| 6 | pin 13 / PD3 | Option (unknown) |
| 7 | J2 SEL → +5 V | Parallel interface select |
Positions 1–2 = the datasheet's baud "JUMPER 1 / JUMPER 2." Positions 3–6 are four unknown firmware option bits — candidates for a hidden factory self-test / diagnostic mode.
HC11 pin map cross-checked while tracing: PD0–PD5 = pins 10–15, PA0–PA7 = pins 24–17 (descending).
MODA/MODB are hardwired high (expanded mode) through a diode to +5 V — not jumper-selectable. So bootstrap mode cannot be entered by moving a jumper; it needs a mode-pin override. (Exact diode circuit still to be characterized.)
Firmware-dump plan
Goal: get the 64 KB EPROM image, disassemble the HC11 code to recover the full command table + font bitmaps + timing, then differential-test vPLASMA against the real panel on identical byte streams. The recovered spec feeds both vPLASMA and the replacement firmware.
- Free, no-solder — hunt for a diagnostic mode. Capture J1 TxD while power-cycling normally (may emit a banner/version), then step the four unknown config jumpers (PA3, PD5, PD4, PD3) through combinations watching TxD for a factory self-test or ROM dump.
- Serial bootstrap (conditional). Bootstrap needs MODA = MODB = 0 at the reset edge; they're pulled to +5 V via a diode. If that circuit has a series resistor (or a diode-OR node), pull both low during a reset pulse and run the standard Motorola AN1060 dump loader out J1 — no cutting. If hard-tied, a single trace cut/lift is needed. Blocked on the diode details.
- Reliable fallback — read the EPROM directly. PLCC-32 test clip on U3 with the HC11 held in reset, or hot-air U3 off and read it in a 27C512 adapter. Guaranteed image.
Safety: the panel runs on a few hundred volts from the on-board DC-DC. Keep all work in the logic corner (HC11 / EPROM / MAX202); never probe the HV section or the panel connector while powered.
Open items
- Characterize the MODA/MODB diode circuit → decide if serial bootstrap is a tack-a-wire job or needs a trace cut.
- Capture J1 TxD across config-jumper combinations (path 1).
- Obtain the Babcock PD01D programming manual, or dump the U3 EPROM.
- Once we have the command table + fonts: fold into
VPlasmaDevice, replace the public-domain 5×7 stand-in with the real Babcock glyphs, and differential-test against the hardware. - Prototype the replica. A modern MCU (RP2040 / ESP32 / Teensy) reads the
command stream into the same command parser and drives a 128×32 LED matrix
from the same frame buffer — the per-pixel lit / half-intensity / flash
flags in
VPlasmaDevicemap directly onto PWM brightness + blink. An amber matrix best mimics the neon-orange plasma; for a true cockpit swap, match the original active area (~12.75" × 3.15", ~0.1" pitch = 128×32).
Replica interface — USB, not RS-232
The cockpit PCs are now Win x64, so the replica likely needs no real
serial port: a native-USB MCU presenting as a USB CDC virtual COM port
is transparent — the host opens COMx and can't tell it isn't a UART. This
deletes the RS-232 transceiver and connector from the BOM. Consequences:
- Baud is cosmetic over USB CDC (the 9600/… setting is accepted as a no-op; the two baud-select jumpers need no hardware equivalent).
- Timing becomes instant rather than ~1 ms/byte — harmless for a display, and vPLASMA can still throttle to mimic the original for differential tests.
- Pin the COM number the host expects (original was COM2) in Device Manager so it drops in with no host-side config change.
- DTR/RTS still cross the CDC link if any host logic ever needs them (the game didn't use flow control).
- Power gotcha: USB alone can't drive the LED array at full brightness — use USB for data + a separate DC feed for the LEDs (or USB-C PD).
Transparency assumes the host reaches the display as a Windows COMx
endpoint — e.g. DOSBox-X serial2=directserial realport:COMx, which a USB
CDC port satisfies perfectly. Confirm the current drive path.
Status
Parked pending a firmware dump. The software emulator (vPLASMA) is built and released; this hardware/protocol thread is blocked on getting the U3 EPROM image (or the Babcock programming manual). Resume at the dump plan above once a dump is in hand.