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VRIO/src/VPlasma.App/VPlasma.App.csproj
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CydandClaude Fable 5 a1b7dae3da vPLASMA: companion app emulating the cockpit plasma display
The cockpit's second serial device joins vRIO: the 128x32 dot-matrix
plasma on COM2 (9600 8N1) that the game draws mission text and status
graphics on. VPlasma.App opens the device end of a COM port, decodes
the display's command stream, and renders the matrix in plasma orange.

The command set is recovered from two Tesla 4.10 artifacts: the game's
driver (L4PLASMA.CPP — ESC P packed-bitmap row writes, ESC G 0 cursor
hide at boot) and the factory test tool PLASMA.EXE, whose data segment
pairs each command literal with its printf description (BS/HT/LF/VT/CR
motion, ESC @ clear, ESC L home, ESC G cursor, ESC K fonts, ESC H
attributes: intensity/underline/reverse/flash). Text renders through
the classic public-domain 5x7 set standing in for the lost ROM glyphs;
fonts 0-3 give 21x4 cells, fonts 4-7 the doubled 10x2. A Self test
cycles banner/charset/graphics pages through the same parser the wire
feeds, and the wire log shows every decoded command.

Verified end-to-end over the second com0com pair (host writing COM2,
vPLASMA listening on COM12). The verify skill gains the cross-process
combo-box lesson: string-carrying CB_* messages hang across processes,
so select ports by locally computed index via CB_SETCURSEL.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-07 14:22:00 -05:00

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>net48</TargetFramework>
<Nullable>enable</Nullable>
<UseWindowsForms>true</UseWindowsForms>
<ImplicitUsings>enable</ImplicitUsings>
<LangVersion>latest</LangVersion>
<ApplicationManifest>app.manifest</ApplicationManifest>
<ApplicationIcon>vwe.ico</ApplicationIcon>
<AssemblyTitle>vPLASMA — Virtual plasma display</AssemblyTitle>
<!-- StampGitVersion already puts the sha in InformationalVersion; stop the
SDK appending "+fullsha" on top of it. -->
<IncludeSourceRevisionInInformationalVersion>false</IncludeSourceRevisionInInformationalVersion>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\VPlasma.Core\VPlasma.Core.csproj" />
</ItemGroup>
<!-- Stamp commit date + short sha into InformationalVersion; the window
title shows it (Application.ProductVersion) so a running build can be
matched to its vYYYY.MM.DD release tag at a glance. Falls back to the
default 1.0.0 when git isn't available. -->
<Target Name="StampGitVersion" BeforeTargets="GetAssemblyVersion" Condition="'$(DesignTimeBuild)' != 'true'">
<!-- %%cs survives cmd's percent expansion as %cs: committer date, YYYY-MM-DD. -->
<Exec Command="git -C &quot;$(MSBuildProjectDirectory)&quot; log -1 --format=%%cs"
ConsoleToMSBuild="true" StandardOutputImportance="low" IgnoreExitCode="true" ContinueOnError="true">
<Output TaskParameter="ConsoleOutput" PropertyName="GitCommitDate" />
<Output TaskParameter="ExitCode" PropertyName="GitDateExitCode" />
</Exec>
<!-- The exclude flag keeps describe off the release tags: always the short
sha, with a "dirty" suffix when the working tree has local edits. -->
<Exec Command="git -C &quot;$(MSBuildProjectDirectory)&quot; describe --always --dirty --exclude=*"
ConsoleToMSBuild="true" StandardOutputImportance="low" IgnoreExitCode="true" ContinueOnError="true">
<Output TaskParameter="ConsoleOutput" PropertyName="GitShortSha" />
</Exec>
<PropertyGroup Condition="'$(GitDateExitCode)' == '0' And '$(GitShortSha)' != ''">
<InformationalVersion>$(GitCommitDate.Trim().Replace('-', '.')) ($(GitShortSha))</InformationalVersion>
</PropertyGroup>
</Target>
<ItemGroup>
<PackageReference Include="PolySharp" Version="1.14.1">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
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</Project>