# Microsoft Developer Studio Project File - Name="AnimationSuite" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102

CFG=AnimationSuite - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE 
!MESSAGE NMAKE /f "AnimationSuite.mak".
!MESSAGE 
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE 
!MESSAGE NMAKE /f "AnimationSuite.mak" CFG="AnimationSuite - Win32 Release"
!MESSAGE 
!MESSAGE Possible choices for configuration are:
!MESSAGE 
!MESSAGE "AnimationSuite - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "AnimationSuite - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "AnimationSuite - Win32 Armor" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "AnimationSuite - Win32 Profile" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE 

# Begin Project
# PROP AllowPerConfigDependencies 0
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe

!IF  "$(CFG)" == "AnimationSuite - Win32 Release"

# PROP BASE Use_MFC 6
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 6
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /Yu"stdafx.h" /FD /c
# ADD CPP /nologo /G6 /Zp4 /MD /W3 /GR /Zi /Ox /Ot /Oa /Og /Oi /Gy /I "..\..\..\Libraries\3dsmax4\Include" /I "..\..\..\Libraries\stlport" /I "..\..\..\Libraries" /I "..\..\..\Code\Mw4" /I "..\..\..\Code" /I "..\..\..\..\CoreTech\Libraries" /D "_USRDLL" /D "_WINDLL" /D "_AFXDLL" /D "NDEBUG" /D "RELEASE" /D "WIN32" /D "_WINDOWS" /D "USE_PROTOTYPES" /D "STRICT" /Yu"stdafx.h" /FD /GF /c
# SUBTRACT CPP /Gf
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD BASE RSC /l 0x40c /d "NDEBUG" /d "_AFXDLL"
# ADD RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /dll /machine:I386
# ADD LINK32 acap.lib bmm.lib client.lib core.lib CustDlg.lib edmodel.lib expr.lib Flilibd.lib Flilibh.lib Flilibr.lib flt.lib gcomm.lib gcomm2.lib geom.lib gfx.lib gup.lib helpsys.lib imageViewers.lib ManipSys.lib maxnet.lib Maxscrpt.lib maxutil.lib MenuMan.lib menus.lib mesh.lib MNMath.lib Paramblk2.lib particle.lib Poly.lib RenderUtil.lib SpringSys.lib tessint.lib viewfile.lib zlibdll.lib comctl32.lib User32.lib Comdlg32.lib winmm.lib Ws2_32.lib /nologo /subsystem:windows /dll /machine:I386 /out:"..\..\..\Binaries\3DSPlug-ins\Release\AnimationSuite.dle" /libpath:"..\..\..\Libraries\3dsMax4\lib"
# SUBTRACT LINK32 /incremental:yes /nodefaultlib

!ELSEIF  "$(CFG)" == "AnimationSuite - Win32 Debug"

# PROP BASE Use_MFC 5
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 6
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /G6 /MT /W3 /GX /O2 /Ob2 /I "..\..\Stuff" /I "..\..\ToolStuff" /I "..\..\..\Libs\3dsMax2\Include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_USRDLL" /D "_WINDLL" /D "MULTI_PLAYER" /D "USE_PROTOTYPES" /D "STRICT" /D TEST_CLASS=50 /Yu"stdafx.h" /FD /c
# ADD CPP /nologo /G6 /Zp4 /MDd /W3 /GR /Zi /Od /I "..\..\..\Libraries\3dsmax4\include" /I "..\..\..\Libraries\stlport" /I "..\..\..\Libraries" /I "..\..\..\Code\Mw4" /I "..\..\..\Code" /I "..\..\..\..\CoreTech\Libraries" /D "_AFX_NO_DB_SUPPORT" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_USRDLL" /D "MULTI_PLAYER" /D "USE_PROTOTYPES" /D "STRICT" /D TEST_CLASS=50 /D "_WINDLL" /D "_AFXDLL" /D "_ARMOR" /D "LAB_ONLY" /Fr /Yu"stdafx.h" /FD /GF /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 Core.lib Geom.lib Gfx.Lib Mesh.lib Util.lib /nologo /subsystem:windows /dll /machine:I386 /out:"..\binaries\Debug\AnimationSuite.dlu" /libpath:"..\..\..\Libs\3dsMax2\Debug"
# ADD LINK32 acap.lib bmm.lib client.lib core.lib CustDlg.lib edmodel.lib expr.lib FLILIBD.LIB FLILIBH.LIB FLILIBR.LIB flt.lib gcomm.lib gcomm2.lib geom.lib gfx.lib gup.lib helpsys.lib imageViewers.lib ManipSys.lib maxnet.lib Maxscrpt.lib maxutil.lib MenuMan.lib menus.lib mesh.lib MNMath.lib Paramblk2.lib particle.lib Poly.lib RenderUtil.lib SpringSys.lib tessint.lib viewfile.lib zlibdll.lib bmm.lib /nologo /subsystem:windows /dll /incremental:yes /debug /machine:I386 /out:"c:\3dsmax4\plugins\AnimationSuite.dle" /libpath:"..\..\..\Libraries\3dsMax4\lib"
# SUBTRACT LINK32 /pdb:none /nodefaultlib

!ELSEIF  "$(CFG)" == "AnimationSuite - Win32 Armor"

# PROP BASE Use_MFC 5
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Armor"
# PROP BASE Intermediate_Dir "Armor"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 6
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Armor"
# PROP Intermediate_Dir "Armor"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /G6 /MT /W3 /GX /O2 /Ob2 /I "..\..\Stuff" /I "..\..\ToolStuff" /I "..\..\..\Libs\3dsMax2\Include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_USRDLL" /D "_WINDLL" /D "MULTI_PLAYER" /D "USE_PROTOTYPES" /D "STRICT" /D TEST_CLASS=50 /Yu"stdafx.h" /FD /c
# ADD CPP /nologo /G6 /Zp4 /MD /W3 /GR /Zi /Od /Gy /I "..\..\..\Libraries\3dsmax2\Include" /I "..\..\..\Libraries\3dsmax4\include" /I "..\..\..\Libraries\stlport" /I "..\..\..\Libraries" /I "..\..\..\Code\Mw4" /I "..\..\..\Code" /I "..\..\..\..\CoreTech\Libraries" /D "_AFX_NO_DB_SUPPORT" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_USRDLL" /D "MULTI_PLAYER" /D "USE_PROTOTYPES" /D "STRICT" /D TEST_CLASS=50 /D "_WINDLL" /D "_AFXDLL" /D "_ARMOR" /D "LAB_ONLY" /YX /FD /GF /c
# SUBTRACT CPP /Gf
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 Core.lib Geom.lib Gfx.Lib Mesh.lib Util.lib /nologo /subsystem:windows /dll /machine:I386 /out:"..\binaries\Rel\AnimationSuite.dlu" /libpath:"..\..\..\Libs\3dsMax2\Rel"
# ADD LINK32 Core.lib Geom.lib Gfx.Lib Mesh.lib Util.lib winmm.lib expr.lib bmm.lib /nologo /subsystem:windows /dll /incremental:yes /debug /machine:I386 /out:"..\..\..\Binaries\3DSPlug-ins\Armor\AnimationSuite.dle" /libpath:"..\..\..\Libraries\3dsMax2\Rellib" /libpath:"..\..\..\Libraries\3dsMax4\lib"
# SUBTRACT LINK32 /nodefaultlib

!ELSEIF  "$(CFG)" == "AnimationSuite - Win32 Profile"

# PROP BASE Use_MFC 5
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Profile"
# PROP BASE Intermediate_Dir "Profile"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 6
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Profile"
# PROP Intermediate_Dir "Profile"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /G6 /MT /W3 /GX /O2 /Ob2 /I "..\..\Stuff" /I "..\..\ToolStuff" /I "..\..\..\Libs\3dsMax2\Include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_USRDLL" /D "_WINDLL" /D "MULTI_PLAYER" /D "USE_PROTOTYPES" /D "STRICT" /D TEST_CLASS=50 /Yu"stdafx.h" /FD /c
# ADD CPP /nologo /G6 /Zp4 /MD /W3 /GR /Zi /Ox /Ot /Oa /Og /Oi /Gy /I "..\..\..\Libraries\3dsmax4\Include" /I "..\..\..\Libraries\3dsmax4\include" /I "..\..\..\Libraries\stlport" /I "..\..\..\Libraries" /I "..\..\..\Code\Mw4" /I "..\..\..\Code" /I "..\..\..\..\CoreTech\Libraries" /D "_AFX_NO_DB_SUPPORT" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_USRDLL" /D "MULTI_PLAYER" /D "USE_PROTOTYPES" /D "STRICT" /D TEST_CLASS=50 /D "_WINDLL" /D "_AFXDLL" /D "LAB_ONLY" /Yu"stdafx.h" /FD /GF /c
# SUBTRACT CPP /Gf
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 Core.lib Geom.lib Gfx.Lib Mesh.lib Util.lib /nologo /subsystem:windows /dll /machine:I386 /out:"..\binaries\Rel\AnimationSuite.dlu" /libpath:"..\..\..\Libs\3dsMax2\Rel"
# ADD LINK32 acap.lib bmm.lib client.lib core.lib CustDlg.lib edmodel.lib expr.lib FLILIBD.LIB FLILIBH.LIB FLILIBR.LIB flt.lib gcomm.lib gcomm2.lib geom.lib gfx.lib gup.lib helpsys.lib imageViewers.lib ManipSys.lib maxnet.lib Maxscrpt.lib maxutil.lib MenuMan.lib menus.lib mesh.lib MNMath.lib Paramblk2.lib particle.lib Poly.lib RenderUtil.lib SpringSys.lib tessint.lib viewfile.lib zlibdll.lib bmm.lib /nologo /subsystem:windows /dll /incremental:yes /machine:I386 /out:"..\..\..\Binaries\3DSPlug-ins\Profile\AnimationSuite.dle" /libpath:"..\..\..\Libraries\3dsMax4\lib"
# SUBTRACT LINK32 /debug /nodefaultlib

!ENDIF 

# Begin Target

# Name "AnimationSuite - Win32 Release"
# Name "AnimationSuite - Win32 Debug"
# Name "AnimationSuite - Win32 Armor"
# Name "AnimationSuite - Win32 Profile"
# Begin Group "Source Files"

# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File

SOURCE=.\About.cpp
# End Source File
# Begin Source File

SOURCE=.\AnimationExport.cpp
# End Source File
# Begin Source File

SOURCE=.\AnimationSuite.cpp
# End Source File
# Begin Source File

SOURCE=.\AnimationSuite.def
# End Source File
# Begin Source File

SOURCE=.\AnimationSuite.rc
# End Source File
# Begin Source File

SOURCE=.\ArmatureExport.cpp
# End Source File
# Begin Source File

SOURCE=.\BaseGeoExport.cpp
# End Source File
# Begin Source File

SOURCE=.\BatchExport.cpp
# End Source File
# Begin Source File

SOURCE=.\CvExport.cpp
# End Source File
# Begin Source File

SOURCE=.\cvobject.cpp
# End Source File
# Begin Source File

SOURCE=.\cvtool.cpp
# End Source File
# Begin Source File

SOURCE=.\DlgSelectMegatextures.cpp
# End Source File
# Begin Source File

SOURCE=.\EBFExport.cpp
# End Source File
# Begin Source File

SOURCE=.\EditBatch.cpp
# End Source File
# Begin Source File

SOURCE=.\ErfExport.cpp
# End Source File
# Begin Source File

SOURCE=.\ErfImport.cpp
# End Source File
# Begin Source File

SOURCE=.\ErrorDlg.cpp
# End Source File
# Begin Source File

SOURCE=.\ExportUtil.cpp
# End Source File
# Begin Source File

SOURCE=.\FallTool.cpp
# End Source File
# Begin Source File

SOURCE=.\GeoExport.cpp
# End Source File
# Begin Source File

SOURCE=.\HillAdjust.cpp
# End Source File
# Begin Source File

SOURCE=.\JointEditDialog.cpp
# End Source File
# Begin Source File

SOURCE=.\JointPrefrence.cpp
# End Source File
# Begin Source File

SOURCE=.\LegMirrorPanel.cpp
# End Source File
# Begin Source File

SOURCE=.\LightExport.cpp
# End Source File
# Begin Source File

SOURCE=.\MapSizeDlg.cpp
# End Source File
# Begin Source File

SOURCE=.\Mirror.cpp
# End Source File
# Begin Source File

SOURCE=.\MissionImp.cpp
# End Source File
# Begin Source File

SOURCE=.\MLRExport.cpp
# End Source File
# Begin Source File

SOURCE=.\OptimizeKeyframe.cpp
# End Source File
# Begin Source File

SOURCE=.\Replicate.cpp
# End Source File
# Begin Source File

SOURCE=.\Reverse.cpp
# End Source File
# Begin Source File

SOURCE=.\SiteObject.cpp
# End Source File
# Begin Source File

SOURCE=.\SkeletonVerify.cpp
# End Source File
# Begin Source File

SOURCE=.\StdAfx.cpp
# ADD CPP /Yc"stdafx.h"
# End Source File
# Begin Source File

SOURCE=.\ThresholdDialog.cpp
# End Source File
# End Group
# Begin Group "Header Files"

# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File

SOURCE=.\About.h
# End Source File
# Begin Source File

SOURCE=.\AnimationExport.h
# End Source File
# Begin Source File

SOURCE=.\AnimationSuite.h
# End Source File
# Begin Source File

SOURCE=.\ArmatureExport.h
# End Source File
# Begin Source File

SOURCE=.\BaseGeoExport.h
# End Source File
# Begin Source File

SOURCE=.\BatchExport.h
# End Source File
# Begin Source File

SOURCE=.\CvExport.h
# End Source File
# Begin Source File

SOURCE=.\cvobject.h
# End Source File
# Begin Source File

SOURCE=.\cvtool.hpp
# End Source File
# Begin Source File

SOURCE=.\DlgSelectMegatextures.h
# End Source File
# Begin Source File

SOURCE=.\EBFExport.h
# End Source File
# Begin Source File

SOURCE=.\EditBatch.h
# End Source File
# Begin Source File

SOURCE=.\ErfExport.h
# End Source File
# Begin Source File

SOURCE=.\ErfImport.h
# End Source File
# Begin Source File

SOURCE=.\ErrorDlg.h
# End Source File
# Begin Source File

SOURCE=.\ExportUtil.h
# End Source File
# Begin Source File

SOURCE=.\FallTool.hpp
# End Source File
# Begin Source File

SOURCE=.\GeoExport.h
# End Source File
# Begin Source File

SOURCE=.\HillAdjust.hpp
# End Source File
# Begin Source File

SOURCE=.\JointEditDialog.h
# End Source File
# Begin Source File

SOURCE=.\JointPrefrence.h
# End Source File
# Begin Source File

SOURCE=.\LegMirrorPanel.h
# End Source File
# Begin Source File

SOURCE=.\LightExport.h
# End Source File
# Begin Source File

SOURCE=.\MapSizeDlg.h
# End Source File
# Begin Source File

SOURCE=.\MissionImp.h
# End Source File
# Begin Source File

SOURCE=.\MLRExport.h
# End Source File
# Begin Source File

SOURCE=.\OptimizeKeyframe.h
# End Source File
# Begin Source File

SOURCE=.\Replicate.h
# End Source File
# Begin Source File

SOURCE=.\Resource.h
# End Source File
# Begin Source File

SOURCE=.\SiteObject.h
# End Source File
# Begin Source File

SOURCE=.\SkeletonVerify.hpp
# End Source File
# Begin Source File

SOURCE=.\StdAfx.h
# End Source File
# Begin Source File

SOURCE=.\ThresholdDialog.h
# End Source File
# End Group
# Begin Group "Resource Files"

# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe"
# Begin Source File

SOURCE=.\Res\building.damage
# End Source File
# Begin Source File

SOURCE=.\Res\building.data
# End Source File
# Begin Source File

SOURCE=.\Res\building.instance
# End Source File
# Begin Source File

SOURCE=.\Res\building.subsystems
# End Source File
# Begin Source File

SOURCE=.\Res\building.torso
# End Source File
# Begin Source File

SOURCE=.\Res\mech.damage
# End Source File
# Begin Source File

SOURCE=.\Res\mech.data
# End Source File
# Begin Source File

SOURCE=.\Res\mech.instance
# End Source File
# Begin Source File

SOURCE=.\Res\mech.subsystems
# End Source File
# Begin Source File

SOURCE=.\Res\turret.damage
# End Source File
# Begin Source File

SOURCE=.\Res\vehicle.damage
# End Source File
# Begin Source File

SOURCE=.\Res\vehicle.data
# End Source File
# Begin Source File

SOURCE=.\Res\vehicle.instance
# End Source File
# Begin Source File

SOURCE=.\Res\vehicle.subsystems
# End Source File
# Begin Source File

SOURCE=.\Res\vehicle.torso
# End Source File
# End Group
# End Target
# End Project
