!include = Content\Defines\BuildingArmor.defines

// fake the system for Network destruction
[DamageObject]
BaseArmorValue=0.1
InternalDamageZone=Generic

[joint_door]
BaseArmorValue=$(SMALL_ARMOR)
InternalDamageZone=Generic

[joint_base]
BaseArmorValue=$(TINY_ARMOR)
InternalDamageZone=VehicleHull

[InternalDamageObject]
DamageZone=Generic
BaseInternalDamage=$(LARGE_INTERNAL)
DamageEffect=Effects\MechPart_Destruction\MechPart_Destruction.data,.99
DamageEffect=Effects\InternalStructure_Hit\InternalStructure_Hit_C.data,.5
//DamageMode=DestructionDamageMode
DamageMode=DetachableDamageMode
ParentEntityName=joint_door

[InternalDamageObject2]
DamageZone=VehicleHull
BaseInternalDamage=500
//DamageEffect=Effects\MechPart_Destruction\MechPart_Destruction.data,.99
//DamageEffect=Effects\InternalStructure_Hit\InternalStructure_Hit_C.data,.5
//DamageMode=DestructionDamageMode
DamageMode=GeneralDamageMode
ParentEntityName=joint_base


