# Microsoft Developer Studio Project File - Name="Fontedit" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Application" 0x0101

CFG=Fontedit - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE 
!MESSAGE NMAKE /f "fontedit.mak".
!MESSAGE 
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE 
!MESSAGE NMAKE /f "fontedit.mak" CFG="Fontedit - Win32 Debug"
!MESSAGE 
!MESSAGE Possible choices for configuration are:
!MESSAGE 
!MESSAGE "Fontedit - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE "Fontedit - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE 

# Begin Project
# PROP AllowPerConfigDependencies 0
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe

!IF  "$(CFG)" == "Fontedit - Win32 Debug"

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# SUBTRACT LINK32 /pdb:none

!ELSEIF  "$(CFG)" == "Fontedit - Win32 Release"

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# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /FR /Yu"stdafx.h" /c
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# ADD LINK32 /nologo /subsystem:windows /machine:I386
# SUBTRACT LINK32 /pdb:none

!ENDIF 

# Begin Target

# Name "Fontedit - Win32 Debug"
# Name "Fontedit - Win32 Release"
# Begin Group "Source Files"

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# Begin Source File

SOURCE=.\acwidths.cpp
# End Source File
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SOURCE=.\ChooseDir.cpp
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SOURCE=.\DeltaSpace.cpp
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SOURCE=.\ExportTextures.cpp
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SOURCE=.\FONTEDIT.CPP
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SOURCE=.\FONTEDIT.RC
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SOURCE=.\FONTEDOC.CPP
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SOURCE=.\fontevw.cpp
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SOURCE=.\RES\TOOLBAR.BMP
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