!include = Content\Defines\BuildingArmor.defines
[DamageObject]
BaseArmorValue=$(LARGE_ARMOR)
InternalDamageZone=VehicleHull

[HullInternalDamageObject]
DamageZone=VehicleHull
BaseInternalDamage=10000.0
DamageEffect=Effects\InternalStructure_Hit\InternalStructure_Hit.data,.5
DamageMode=DestructionDamageMode
CriticalHitSlots=5
Beamslots=20
Omnislots=20
