# Microsoft Developer Studio Project File - Name="GamePlatform" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Static Library" 0x0104

CFG=GamePlatform - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE 
!MESSAGE NMAKE /f "GamePlatform.mak".
!MESSAGE 
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE 
!MESSAGE NMAKE /f "GamePlatform.mak" CFG="GamePlatform - Win32 Debug"
!MESSAGE 
!MESSAGE Possible choices for configuration are:
!MESSAGE 
!MESSAGE "GamePlatform - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "GamePlatform - Win32 Profile" (based on "Win32 (x86) Static Library")
!MESSAGE "GamePlatform - Win32 Armor" (based on "Win32 (x86) Static Library")
!MESSAGE "GamePlatform - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "GamePlatform - Win32 icecap" (based on "Win32 (x86) Static Library")
!MESSAGE 

# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""$/GameLeapCode/CoreTech/Libraries/GamePlatform", BIBAAAAA"
# PROP Scc_LocalPath "."
CPP=cl.exe
RSC=rc.exe

!IF  "$(CFG)" == "GamePlatform - Win32 Release"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "../../../rel.bin"
# PROP Intermediate_Dir "Release"
# PROP Target_Dir ""
MTL=midl.exe
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /G6 /Gz /Zp4 /MD /W4 /Zi /Ox /Ot /Oa /Og /Oi /Gy /I "..\..\Libraries" /I "..\..\..\CoreTech\Libraries" /D "NDEBUG" /D "_WINDOWS" /D "WIN32" /D "NOMINMAX" /Fd"Release/GamePlatform.pdb" /Zl /FD /GF /c
# ADD BASE RSC /l 0x409
# ADD RSC /l 0x409
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo

!ELSEIF  "$(CFG)" == "GamePlatform - Win32 Profile"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Profile"
# PROP BASE Intermediate_Dir "Profile"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "../../../pro.bin"
# PROP Intermediate_Dir "Profile"
# PROP Target_Dir ""
MTL=midl.exe
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /G6 /Gz /Zp4 /MD /W4 /Zi /Ox /Ot /Oa /Og /Oi /Gy /I "..\..\..\CoreTech\Libraries" /I "..\..\Libraries" /D "NDEBUG" /D "LAB_ONLY" /D "_WINDOWS" /D "WIN32" /D "NOMINMAX" /Fd"Profile/GamePlatform.pdb" /Zl /FD /GF /c
# ADD BASE RSC /l 0x409
# ADD RSC /l 0x409
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo

!ELSEIF  "$(CFG)" == "GamePlatform - Win32 Armor"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Armor"
# PROP BASE Intermediate_Dir "Armor"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "../../../arm.bin"
# PROP Intermediate_Dir "Armor"
# PROP Target_Dir ""
MTL=midl.exe
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /G6 /Gz /Zp4 /MD /W4 /GR /Zi /Ox /Ot /Oa /Og /Oi /Gy /I "..\..\Libraries" /I "..\..\..\CoreTech\Libraries" /D "NDEBUG" /D "LAB_ONLY" /D "_WINDOWS" /D "WIN32" /D "NOMINMAX" /D "_ARMOR" /Fd"Armor/GamePlatform.pdb" /Zl /FD /GF /c
# ADD BASE RSC /l 0x409
# ADD RSC /l 0x409
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo

!ELSEIF  "$(CFG)" == "GamePlatform - Win32 Debug"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "../../../dbg.bin"
# PROP Intermediate_Dir "Debug"
# PROP Target_Dir ""
MTL=midl.exe
# ADD BASE CPP /nologo /MDd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /G6 /Gz /Zp4 /MDd /W4 /GR /Zi /Od /I "..\..\Libraries" /I "..\..\..\CoreTech\Libraries" /D "LAB_ONLY" /D "NOMINMAX" /D "_ARMOR" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /Fd"Debug/GamePlatform.pdb" /Zl /FD /c
# ADD BASE RSC /l 0x409
# ADD RSC /l 0x409
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo

!ELSEIF  "$(CFG)" == "GamePlatform - Win32 icecap"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "icecap"
# PROP BASE Intermediate_Dir "icecap"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "../../../ice.bin"
# PROP Intermediate_Dir "icecap"
# PROP Target_Dir ""
MTL=midl.exe
# ADD BASE CPP /nologo /G6 /Gz /Zp4 /MD /W4 /Zi /Ox /Ot /Oa /Oi /Gy /I "..\..\..\CoreTech\Libraries" /I "..\..\Libraries" /D "NDEBUG" /D "LAB_ONLY" /D "_WINDOWS" /D "WIN32" /D "NOMINMAX" /Fd"icecap/GamePlatform.pdb" /Zl /FD /GF /c
# ADD CPP /nologo /G6 /Gz /Zp4 /MD /W4 /Zi /Ot /Oa /Oi /Gy /I "..\..\..\CoreTech\Libraries" /I "..\..\Libraries" /D "LAB_ONLY" /D "_WINDOWS" /D "NOMINMAX" /D "NDEBUG" /D "WIN32" /D "_ICECAP" /Fd"icecap/GamePlatform.pdb" /Zl /FD /GF /c
# SUBTRACT CPP /Og
# ADD BASE RSC /l 0x409
# ADD RSC /l 0x409
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo

!ENDIF 

# Begin Target

# Name "GamePlatform - Win32 Release"
# Name "GamePlatform - Win32 Profile"
# Name "GamePlatform - Win32 Armor"
# Name "GamePlatform - Win32 Debug"
# Name "GamePlatform - Win32 icecap"
# Begin Source File

SOURCE=..\..\..\mw4\Libraries\Adept\GameOS.HPP
# End Source File
# Begin Source File

SOURCE=.\GamePlatform.cpp

!IF  "$(CFG)" == "GamePlatform - Win32 Release"

!ELSEIF  "$(CFG)" == "GamePlatform - Win32 Profile"

!ELSEIF  "$(CFG)" == "GamePlatform - Win32 Armor"

!ELSEIF  "$(CFG)" == "GamePlatform - Win32 Debug"

# SUBTRACT CPP /YX /Yc /Yu

!ELSEIF  "$(CFG)" == "GamePlatform - Win32 icecap"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\GameOS\Platform.hpp
# End Source File
# End Target
# End Project
