!include = Content\Defines\BuildingArmor.defines


// fake the system for Network destruction
[DamageObject]
BaseArmorValue=25
InternalDamageZone=Generic

[joint_BASE]
BaseArmorValue=25
InternalDamageZone=Generic

[joint_TURRET]
BaseArmorValue=25
InternalDamageZone=Generic

[InternalDamageObject]
DamageZone=Generic
BaseInternalDamage=$(MEDIUM_INTERNAL)
DamageEffect=Effects\MechPart_Destruction\MechPart_Destruction.data,.99
DamageEffect=Effects\InternalStructure_Hit\InternalStructure_Hit_C.data,.5
DamageMode=DestructionDamageMode
ParentEntityName=joint_BASE
OmniSlots=20
