// BriefEdit.cpp : implementation file
//

#include "stdafx.h"
#include "mw4gameed.h"
#include "BriefEdit.h"

/////////////////////////////////////////////////////////////////////////////
// CBriefEdit

CBriefEdit::CBriefEdit()
{
}

CBriefEdit::~CBriefEdit()
{
}


BEGIN_MESSAGE_MAP(CBriefEdit, CEdit)
	//{{AFX_MSG_MAP(CBriefEdit)
	ON_WM_CONTEXTMENU()
	ON_WM_CTLCOLOR()
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CBriefEdit message handlers

void CBriefEdit::OnContextMenu(CWnd* pWnd, CPoint point) 
{
	CMenu menu;
	VERIFY(menu.LoadMenu(IDR_OBJECTPOPUP));
	CMenu* pPopup = menu.GetSubMenu(1);
	ASSERT(pPopup != NULL);

	pPopup->TrackPopupMenu(TPM_LEFTALIGN | TPM_RIGHTBUTTON,point.x,point.y,this);
}

HBRUSH CBriefEdit::OnCtlColor(CDC* pDC, CWnd* pWnd, UINT nCtlColor) 
{
	HBRUSH hbr = CEdit::OnCtlColor(pDC, pWnd, nCtlColor);
	
	// TODO: Change any attributes of the DC here
	
	// TODO: Return a different brush if the default is not desired
	return hbr;
}
