#pragma once
//

/////////////////////////////////////////////////////////////////////////////
// EditSkillDlg dialog

class EditSkillsDlg : public CDialog
{
// Construction
public:
	EditSkillsDlg(Entity* entity, CWnd* pParent = NULL);   // standard constructor

// Dialog Data
	//{{AFX_DATA(AblMemDlg)
	enum { IDD = IDD_EDITSKILLDLG };
		int pilotSkill;
		int gunnerySkill;
		int eliteSkill;
		int minHeatSkill;
		int maxHeatSkill;
		int sensor;
		int blind;
		int longrange;
		int shortrange;
	//}}AFX_DATA

	Entity* m_entity;


// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(AblMemDlg)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:

	// Generated message map functions
	//{{AFX_MSG(AblMemDlg)
	virtual BOOL OnInitDialog();
	virtual void OnOK();
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

