#if !defined(AFX_MODIFYFLOAT_H__A80735F3_6C98_11D3_9C1B_00609712FBEF__INCLUDED_)
#define AFX_MODIFYFLOAT_H__A80735F3_6C98_11D3_9C1B_00609712FBEF__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// ModifyFloat.h : header file
//
#include "animNode.h"
/////////////////////////////////////////////////////////////////////////////
// CModifyFloat dialog

class CModifyFloat : public CDialog
{
// Construction
public:
	CModifyFloat(CWnd* pParent = NULL);   // standard constructor
	CFloatNode *m_pFloatNode;

// Dialog Data
	//{{AFX_DATA(CModifyFloat)
	enum { IDD = IDD_MODIFY_FLOAT };
	CEdit	m_editValue;
	//}}AFX_DATA


// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CModifyFloat)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:

	// Generated message map functions
	//{{AFX_MSG(CModifyFloat)
	virtual void OnOK();
	virtual BOOL OnInitDialog();
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_MODIFYFLOAT_H__A80735F3_6C98_11D3_9C1B_00609712FBEF__INCLUDED_)
