# Microsoft Developer Studio Project File - Name="Test Input" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Application" 0x0101

CFG=Test Input - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE 
!MESSAGE NMAKE /f "Test Input.mak".
!MESSAGE 
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE 
!MESSAGE NMAKE /f "Test Input.mak" CFG="Test Input - Win32 Debug"
!MESSAGE 
!MESSAGE Possible choices for configuration are:
!MESSAGE 
!MESSAGE "Test Input - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "Test Input - Win32 Profile" (based on "Win32 (x86) Application")
!MESSAGE "Test Input - Win32 Armor" (based on "Win32 (x86) Application")
!MESSAGE "Test Input - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE 

# Begin Project
# PROP AllowPerConfigDependencies 0
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe

!IF  "$(CFG)" == "Test Input - Win32 Release"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "../../../rel.bin"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /G6 /Gz /Zp4 /MD /W4 /GR /Zi /Ox /Ot /Oa /Og /Oi /Gy /I "..\..\Libraries" /I "..\..\..\CoreTech\Libraries" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /GF /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 /nologo /subsystem:windows /debug /machine:I386 /fixed:no
# SUBTRACT LINK32 /pdb:none

!ELSEIF  "$(CFG)" == "Test Input - Win32 Profile"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Profile"
# PROP BASE Intermediate_Dir "Profile"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "../../../pro.bin"
# PROP Intermediate_Dir "Profile"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /G6 /Gz /Zp4 /MD /W4 /GR /Zi /Ox /Ot /Oa /Og /Oi /Gy /I "..\..\Libraries" /I "..\..\..\CoreTech\Libraries" /D "LAB_ONLY" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /GF /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 /nologo /subsystem:windows /debug /machine:I386 /fixed:no
# SUBTRACT LINK32 /pdb:none

!ELSEIF  "$(CFG)" == "Test Input - Win32 Armor"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Armor"
# PROP BASE Intermediate_Dir "Armor"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "../../../arm.bin"
# PROP Intermediate_Dir "Armor"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /G6 /Zp4 /MD /W4 /GR /Zi /Ox /Ot /Oa /Og /Oi /Gy /I "..\..\Libraries" /I "..\..\..\CoreTech\Libraries" /D "PROFILE" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "LAB_ONLY" /YX /FD /GF /c
# ADD CPP /nologo /G6 /Gz /Zp4 /MD /W4 /GR /Zi /Ox /Ot /Oa /Og /Oi /Gy /I "..\..\Libraries" /I "..\..\..\CoreTech\Libraries" /D "NDEBUG" /D "LAB_ONLY" /D "_WINDOWS" /D "WIN32" /D "NOMINMAX" /D "_ARMOR" /YX /FD /GF /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /debug /machine:I386 /fixed:no
# SUBTRACT BASE LINK32 /pdb:none
# ADD LINK32 /nologo /subsystem:windows /debug /machine:I386 /fixed:no
# SUBTRACT LINK32 /pdb:none

!ELSEIF  "$(CFG)" == "Test Input - Win32 Debug"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "../../../dbg.bin"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MDd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /G6 /Gz /Zp4 /MDd /W4 /GR /Zi /Od /I "..\..\Libraries" /I "..\..\..\CoreTech\Libraries" /D "WIN32" /D "_DEBUG" /D "NOMINMAX" /D "_ARMOR" /D "LAB_ONLY" /D "_WINDOWS" /YX /FD /c
# SUBTRACT CPP /Gf /Gy
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
# ADD LINK32 /nologo /subsystem:windows /debug /machine:I386 /fixed:no
# SUBTRACT LINK32 /pdb:none

!ENDIF 

# Begin Target

# Name "Test Input - Win32 Release"
# Name "Test Input - Win32 Profile"
# Name "Test Input - Win32 Armor"
# Name "Test Input - Win32 Debug"
# Begin Group "Assets"

# PROP Default_Filter ""
# Begin Group "Graphics"

# PROP Default_Filter ""
# Begin Source File

SOURCE=.\Assets\Graphics\font.tga
# End Source File
# Begin Source File

SOURCE=.\Assets\Graphics\FontTexture.tga
# End Source File
# End Group
# Begin Group "Sounds"

# PROP Default_Filter ""
# End Group
# Begin Group "Binaries"

# PROP Default_Filter ""
# Begin Source File

SOURCE=.\Assets\Binaries\dsetup.dll
# End Source File
# Begin Source File

SOURCE=.\Assets\Binaries\imagehlp.dll
# End Source File
# End Group
# End Group
# Begin Source File

SOURCE=".\Test Input.cpp"
# End Source File
# End Target
# End Project
