int g_nMR = 0; // 0: no MR, 1: recording, 2: replay, ...

// save
MRP_ONGAMEOPEN g_pfn_ONGAMEOPEN = NULL;
NET_ADDPLAYERTOGAME g_pfn_ADDPLAYERTOGAME = NULL;
NET_REMOVEPLAYERFROMGAME g_pfn_REMOVEPLAYERFROMGAME = NULL;
NET_ADDREMOVE_CONNECTION  g_pfn_ADDREMOVE_CONNECTION = NULL;
NET_SESSION_LOST g_pfn_SESSION_LOST = NULL;
// replay
GOS_NETINFORMATION g_pfn_NETINFORMATION = NULL;
GOS_NETSERVERCOMMANDS g_pfn_NETSERVERCOMMANDS = NULL;
GOS_NETGETMESSAGE g_pfn_NETGETMESSAGE = NULL;
GOS_NETSENDMESSAGE g_pfn_NETSENDMESSAGE = NULL;
NET_LOCALSENDNETMESSAGE g_pfn_LOCALSENDNETMESSAGE = NULL;
APP_BACKGROUNDTACK g_pfn_BACKGROUNDTACK = NULL;
