#if !defined(AFX_RESOURCEDLG_H__B84BED7E_74FD_400E_8FD9_A6B002FFF03A__INCLUDED_)
#define AFX_RESOURCEDLG_H__B84BED7E_74FD_400E_8FD9_A6B002FFF03A__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// ResourceDlg.h : header file
//

/////////////////////////////////////////////////////////////////////////////
// CResourceDlg dialog
class ObjectManager;

class CResourceDlg : public CDialog
{
// Construction
public:
	void GetGameData();
	CResourceDlg(ObjectManager *objman,CWnd* pParent = NULL);   // standard constructor
	ObjectManager *ObjMan;
	int BuildList,VehList,MiscList,MechList,LightList,CultList;
	void LoadFromReg();
	void SaveToReg();
// Dialog Data
	//{{AFX_DATA(CResourceDlg)
	enum { IDD = IDD_RESOURES };
	CTabCtrl	m_TTab;
	CListBox	m_RList;
	//}}AFX_DATA

bool Initalized;

// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CResourceDlg)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:

	// Generated message map functions
	//{{AFX_MSG(CResourceDlg)
	virtual void OnCancel();
	virtual void OnOK();
	afx_msg void OnClose();
	virtual BOOL OnInitDialog();
	afx_msg void OnSelchangeResourcelist();
	afx_msg void OnSelchangeTypetab(NMHDR* pNMHDR, LRESULT* pResult);
	afx_msg void OnSize(UINT nType, int cx, int cy);
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_RESOURCEDLG_H__B84BED7E_74FD_400E_8FD9_A6B002FFF03A__INCLUDED_)
