#if !defined(AFX_NFORULEDLG_H__8DA5E5C1_1916_448C_9763_A75BB5B6B33A__INCLUDED_)
#define AFX_NFORULEDLG_H__8DA5E5C1_1916_448C_9763_A75BB5B6B33A__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// NFORuleDlg.h : header file
//

/////////////////////////////////////////////////////////////////////////////
// CNFORuleDlg dialog

class CNFORuleDlg : public CDialog
{
// Construction
public:
	CNFORuleDlg(CWnd* pParent = NULL);   // standard constructor

// Dialog Data
	//{{AFX_DATA(CNFORuleDlg)
	enum { IDD = IDD_NFORULE };
	CComboBox	m_Script;
	CComboBox	m_MinTon;
	CComboBox	m_MaxTon;
	CComboBox	m_GameLength;
	CEdit	m_MapName;
	CComboBox	m_Weather;
	CComboBox	m_TeamCount;
	CComboBox	m_StockMech;
	CEdit	m_ScenarioText;
	CComboBox	m_RuleSet;
	CEdit	m_RuleName;
	CEdit	m_RespawnLimit;
	CComboBox	m_RadarMode;
	CComboBox	m_Night;
	CEdit	m_KillLimit;
	//}}AFX_DATA


// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CNFORuleDlg)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:

	// Generated message map functions
	//{{AFX_MSG(CNFORuleDlg)
	virtual BOOL OnInitDialog();
	virtual void OnOK();
	afx_msg void OnSelChangeRuleSet();
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_NFORULEDLG_H__8DA5E5C1_1916_448C_9763_A75BB5B6B33A__INCLUDED_)
