// AnimGenerate.h : main header file for the ANIMGENERATE application
//

#if !defined(AFX_ANIMGENERATE_H__80638C69_33CA_11D3_B48B_00609712FBEF__INCLUDED_)
#define AFX_ANIMGENERATE_H__80638C69_33CA_11D3_B48B_00609712FBEF__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#ifndef __AFXWIN_H__
	#error include 'stdafx.h' before including this file for PCH
#endif

#include "resource.h"		// main symbols

/////////////////////////////////////////////////////////////////////////////
// CAnimGenerateApp:
// See AnimGenerate.cpp for the implementation of this class
//

class CAnimGenerateApp : public CWinApp
{
public:
	CString BrowseDirectory(char *,CWnd *);
	CStringList m_listSuffix;
	CAnimGenerateApp();

// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CAnimGenerateApp)
	public:
	virtual BOOL InitInstance();
	//}}AFX_VIRTUAL

// Implementation

	//{{AFX_MSG(CAnimGenerateApp)
		// NOTE - the ClassWizard will add and remove member functions here.
		//    DO NOT EDIT what you see in these blocks of generated code !
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

extern CAnimGenerateApp theApp;

/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_ANIMGENERATE_H__80638C69_33CA_11D3_B48B_00609712FBEF__INCLUDED_)
