
[range]
type=integer
min=0
max=9999
default=1000
default_text=A distance (in meters).

[attack_range]
type=integer
min=0
max=9999
default=750
default_text=The range from an enemy at which I should automatically attack (in meters).

[withdraw_range]
type=integer
min=0
max=9999
default=750
default_text=The range from an enemy at which I should automatically withdraw (in meters).

[piloting_skill]
type=integer
min=0
max=100
default=50
default_text=The pilot's piloting skill.

[gunnery_skill]
type=integer
min=0
max=500
default=30
default_text=The pilot's gunnery skill.

[elite_level]
type=integer
min=0
max=100
default=30
default_text=The pilot's elite level.

[attack_throttle]
type=integer
min=0
max=100
default=80
default_text=The pilot's attack throttle (percentage of maximum throttle).

[min_delay]
type=real
min=0
max=20
default=1
default_text=The pilot's minimum firing delay.

[max_delay]
type=real
min=0
max=20
default=5
default_text=The pilot's maximum firing delay.

[is_shot_radius]
type=integer
min=0
max=200
default=100
default_text=The pilot's "is-shot" radius.

[mood]
type=integer
display=combobox
values=Desperate (1),Desperate (2),Defensive (3),Defensive(4),Neutral(5),Neutral(6),Aggressive(7),Aggressive(8),Brutal(9),Brutal(10)
min=1
max=10
default=5
default_text=The pilot's mood.

[attack_sound]

[death_sound]

[tactic]
type=string
display=combobox
values=TACTIC_PICK_BEST,TACTIC_STOP_AND_FIRE,TACTIC_RAM,TACTIC_JOUST,TACTIC_RUSH,TACTIC_HIT_AND_RUN,TACTIC_FRONT,TACTIC_REAR,TACTIC_CIRCLE_OF_DEATH,TACTIC_BACK_UP_AND_FIRE,TACTIC_RETREAT,TACTIC_CIRCLE_HOVER,TACTIC_STRAFE,TACTIC_STAND_GROUND,TACTIC_JUMP_AND_SHOOT,TACTIC_SNIPE,TACTIC_SHOOT_ONLY,TACTIC_DEFEND,TACTIC_LOCAL_PATROL,TACTIC_SURRENDER,TACTIC_AMBUSH,TACTIC_DEATH_FROM_ABOVE,TACTIC_HELI_POPUP,TACTIC_DIVE_BOMB
