!include = Content\Defines\BuildingArmor.defines 
[DamageObject] 
BaseArmorValue=$(LARGE_ARMOR) 
InternalDamageZone=Generic 
 
[InternalDamageObject] 
DamageZone=Generic 
BaseInternalDamage=$(LARGE_INTERNAL) 
DamageEffect=Effects\SmokeCloudEffect\SmokeCloudEffect.data,.9 
DamageEffect=Effects\InternalStructure_Hit\InternalStructure_Hit_A.data,.99 
DamageMode=DestructionDamageMode 
ParentEntityName=DamageObject 
