#if !defined(AFX_ANIMDETAIL_H__A0B8790F_8849_11D2_854E_00A0C9B4E907__INCLUDED_)
#define AFX_ANIMDETAIL_H__A0B8790F_8849_11D2_854E_00A0C9B4E907__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// AnimDetail.h : header file
//

/////////////////////////////////////////////////////////////////////////////
// AnimDetail dialog

#if !defined(MW4ANIMATIONSYSTEM_HPP)
	#include <MW4\MW4AnimationSystem.hpp>
#endif

using namespace MW4Animation;


class AnimDetail : public CDialog
{
// Construction
public:
	AnimDetail(const char *animation_name, CWnd* pParent = NULL);   // standard constructor
	~AnimDetail();

	AnimData animData;
	CString animationName;

	CImageList *iconList;

	void DumpData(CString &channel_data, int channel_number);

// Dialog Data
	//{{AFX_DATA(AnimDetail)
	enum { IDD = IDD_ANIMDETAIL_DIALOG };
		// NOTE: the ClassWizard will add data members here
	//}}AFX_DATA


// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(AnimDetail)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	virtual void PostNcDestroy();
	//}}AFX_VIRTUAL

// Implementation
protected:

	// Generated message map functions
	//{{AFX_MSG(AnimDetail)
	virtual BOOL OnInitDialog();
	afx_msg void OnButtonStream();
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_ANIMDETAIL_H__A0B8790F_8849_11D2_854E_00A0C9B4E907__INCLUDED_)
