// ImageGrinder.h : main header file for the IMAGEGRINDER application
//

#if !defined(AFX_IMAGEGRINDER_H__1B275CE3_0C5E_11D3_A5F1_00902712C9AE__INCLUDED_)
#define AFX_IMAGEGRINDER_H__1B275CE3_0C5E_11D3_A5F1_00902712C9AE__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#ifndef __AFXWIN_H__
	#error include 'stdafx.h' before including this file for PCH
#endif

#include "resource.h"       // main symbols

#define FF_HIGHLIGHTED	1<<0

#define FIF_SELECTED	1<<0
#define FIF_HIDDEN		1<<1
#define FIF_LOCKED		1<<2
#define FIF_WSTEXTURE	1<<3

class CImageGrinderDoc;
extern CImageGrinderDoc *DocList[];
extern int DocCount;


/////////////////////////////////////////////////////////////////////////////
// CImageGrinderApp:
// See ImageGrinder.cpp for the implementation of this class
//

class CImageGrinderApp : public CWinApp
{
public:
	CImageGrinderApp();
	CString OrgDir;
// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CImageGrinderApp)
	public:
	virtual BOOL InitInstance();
	virtual int ExitInstance();
	virtual BOOL OnIdle(LONG lCount);
	//}}AFX_VIRTUAL

// Implementation
	//{{AFX_MSG(CImageGrinderApp)
	afx_msg void OnAppAbout();
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};


/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_IMAGEGRINDER_H__1B275CE3_0C5E_11D3_A5F1_00902712C9AE__INCLUDED_)
