#if !defined(AFX_THRESHOLDDIALOG_H__7DAA29F1_DFAA_11D1_A32F_00A0249C7DE2__INCLUDED_)
#define AFX_THRESHOLDDIALOG_H__7DAA29F1_DFAA_11D1_A32F_00A0249C7DE2__INCLUDED_

#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
// ThresholdDialog.h : header file
//

#include "AnimationSuite.h"

/////////////////////////////////////////////////////////////////////////////
// ThresholdDialog dialog

class ThresholdDialog : public CDialog
{
// Construction
public:
	ThresholdDialog(CWnd* pParent = NULL);   // standard constructor

    // Dialog Data
	//{{AFX_DATA(ThresholdDialog)
	enum { IDD = IDD_THRESHOLD_DIALOG };
	BOOL	m_deleteOriginal;
	float	m_offsetX;
	float	m_offsetY;
	float	m_offsetZ;
	BOOL	m_offsetModelFlag;
	//}}AFX_DATA

// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(ThresholdDialog)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:

	// Generated message map functions
	//{{AFX_MSG(ThresholdDialog)
	afx_msg void OnOffsetCheck();
	virtual BOOL OnInitDialog();
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_THRESHOLDDIALOG_H__7DAA29F1_DFAA_11D1_A32F_00A0249C7DE2__INCLUDED_)
