#if !defined(AFX_CONFIGERROR_H__ADAE88CD_FB87_4BCF_A469_6E7584BB58FF__INCLUDED_)
#define AFX_CONFIGERROR_H__ADAE88CD_FB87_4BCF_A469_6E7584BB58FF__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// ConfigError.h : header file
//

/////////////////////////////////////////////////////////////////////////////
// CConfigError dialog

class CConfigError : public CDialog
{
// Construction
public:
	CConfigError(bool rcon,CWnd* pParent = NULL);   // standard constructor
	bool canreconfig;
	int retval;
// Dialog Data
	//{{AFX_DATA(CConfigError)
	enum { IDD = IDD_CONFIGERROR };
	CButton	m_reconbut;
	//}}AFX_DATA


// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CConfigError)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:

	// Generated message map functions
	//{{AFX_MSG(CConfigError)
	virtual void OnCancel();
	virtual void OnOK();
	afx_msg void OnExitgame();
	afx_msg void OnReconfig();
	afx_msg void OnRungame();
	virtual BOOL OnInitDialog();
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_CONFIGERROR_H__ADAE88CD_FB87_4BCF_A469_6E7584BB58FF__INCLUDED_)
