
#include "MW4Headers.hpp"

#include "DamageDispatch_Multiplayer.hpp"
#include "MWDamageObject.hpp"



using namespace MechWarrior4;

void DamageDispatch_Multiplayer::InflictCriticalHit(MWInternalDamageObject& internal_damage_object)
{
	internal_damage_object._InflictCriticalHit();
}

Scalar DamageDispatch_Multiplayer::TakeDamage(MWInternalDamageObject& internal_damage_object, Scalar damage_taken, Entity__TakeDamageMessage *message)
{
	return (internal_damage_object._TakeDamage(damage_taken,message));
}

void DamageDispatch_Multiplayer::KillAllContainedSubsystems(MWInternalDamageObject& internal_damage_object)
{
	internal_damage_object._KillAllContainedSubsystems();
}
