// MapCopy.h : main header file for the MAPCOPY application
//

#if !defined(AFX_MAPCOPY_H__DDBAE2BE_869F_4E7C_8B9C_C3007A38A826__INCLUDED_)
#define AFX_MAPCOPY_H__DDBAE2BE_869F_4E7C_8B9C_C3007A38A826__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#ifndef __AFXWIN_H__
	#error include 'stdafx.h' before including this file for PCH
#endif

#include "..\..\mw4\code\mw4\mw4headers.hpp"
#include "stuff\NotationFile.hpp"

#include "resource.h"		// main symbols

/////////////////////////////////////////////////////////////////////////////
// CMapCopyApp:
// See MapCopy.cpp for the implementation of this class
//

class CMapCopyApp : public CWinApp
{
public:
	CMapCopyApp();

// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CMapCopyApp)
	public:
	virtual BOOL InitInstance();
	//}}AFX_VIRTUAL

// Implementation

	//{{AFX_MSG(CMapCopyApp)
		// NOTE - the ClassWizard will add and remove member functions here.
		//    DO NOT EDIT what you see in these blocks of generated code !
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};


/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_MAPCOPY_H__DDBAE2BE_869F_4E7C_8B9C_C3007A38A826__INCLUDED_)
