[SoundEffect]
Type=AudioFXComponent
Sample=Content\Audio\sfx_footfallash.WAV
//LowEndSample=Content\Audio\sfx_footfalllrg_soft.WAV
MinRange=0.0
NearClip=0.0
MaxRange=100.0
FarClip=101.0
ChannelType=General
Loop=False
MinRestartDelay=0.25
MaxReplaceDelay=0.6
MinBearingDelta=30
FrameRate=8.0
Status=AudioStatus
SimulationShouldExecute=1
StartsRunning=true
Volume=1.0
Priority=2

