#if !defined(AFX_INFINITELIGHTPROPS_H__54019341_832E_11D3_8B36_00902712C9AE__INCLUDED_)
#define AFX_INFINITELIGHTPROPS_H__54019341_832E_11D3_8B36_00902712C9AE__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// InfiniteLightProps.h : header file
//
#include <MLR\MLRHeaders.hpp>

/////////////////////////////////////////////////////////////////////////////
// CInfiniteLightProps dialog

class CInfiniteLightProps : public CDialog
{
// Construction
public:
	MLRInfiniteLight Light;
	MLRInfiniteLight &GetData();
	void SetData(MLRInfiniteLight *light);
	CInfiniteLightProps(CWnd* pParent = NULL);   // standard constructor

// Dialog Data
	//{{AFX_DATA(CInfiniteLightProps)
	enum { IDD = IDD_INFINITELIGHT };
	float	m_Alpha;
	float	m_Blue;
	float	m_Green;
	float	m_Intensity;
	float	m_LocX;
	float	m_LocY;
	float	m_LocZ;
	float	m_Red;
		// NOTE: the ClassWizard will add data members here
	//}}AFX_DATA


// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CInfiniteLightProps)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:

	// Generated message map functions
	//{{AFX_MSG(CInfiniteLightProps)
		// NOTE: the ClassWizard will add member functions here
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_INFINITELIGHTPROPS_H__54019341_832E_11D3_8B36_00902712C9AE__INCLUDED_)
