#if !defined(AFX_DISPERSEDLG_H__EFEEE535_C01D_4CD7_929D_74F1F2EA4839__INCLUDED_)
#define AFX_DISPERSEDLG_H__EFEEE535_C01D_4CD7_929D_74F1F2EA4839__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// DisperseDlg.h : header file
//

/////////////////////////////////////////////////////////////////////////////
// CDisperseDlg dialog
class ObjectManager;

class CDisperseDlg : public CDialog
{
// Construction
public:
	CDisperseDlg(ObjectManager *oman,CWnd* pParent = NULL);   // standard constructor
	 ObjectManager *ObjMan;
	 	void GetGameData();

// Dialog Data
	//{{AFX_DATA(CDisperseDlg)
	enum { IDD = IDD_DISPERSEDLG };
	CListBox	m_RList;
	CTabCtrl	m_TTab;
	CListBox	m_ObjList;
	CString	m_BmpPath;
	//}}AFX_DATA


// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CDisperseDlg)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:
	int BuildList,VehList,MiscList,MechList,LightList,CultList;

	// Generated message map functions
	//{{AFX_MSG(CDisperseDlg)
	afx_msg void OnAddobj();
	afx_msg void OnBrowse();
	virtual void OnOK();
	afx_msg void OnDelobj();
	afx_msg void OnClose();
	virtual BOOL OnInitDialog();
	afx_msg void OnSelchangeTypetab(NMHDR* pNMHDR, LRESULT* pResult);
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_DISPERSEDLG_H__EFEEE535_C01D_4CD7_929D_74F1F2EA4839__INCLUDED_)
