# Microsoft Developer Studio Project File - Name="GafCompressor" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Application" 0x0101

CFG=GafCompressor - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE 
!MESSAGE NMAKE /f "GafCompressor.mak".
!MESSAGE 
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE 
!MESSAGE NMAKE /f "GafCompressor.mak" CFG="GafCompressor - Win32 Debug"
!MESSAGE 
!MESSAGE Possible choices for configuration are:
!MESSAGE 
!MESSAGE "GafCompressor - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "GafCompressor - Win32 Profile" (based on "Win32 (x86) Application")
!MESSAGE "GafCompressor - Win32 Armor" (based on "Win32 (x86) Application")
!MESSAGE "GafCompressor - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE 

# Begin Project
# PROP AllowPerConfigDependencies 0
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe

!IF  "$(CFG)" == "GafCompressor - Win32 Release"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "../../../rel.bin"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /G6 /Zp4 /MD /W4 /GR /Zi /Ox /Ot /Oa /Og /Oi /Gf /Gy /I "..\..\Libraries" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 /nologo /subsystem:windows /debug /machine:I386 /fixed:no
# SUBTRACT LINK32 /pdb:none

!ELSEIF  "$(CFG)" == "GafCompressor - Win32 Profile"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Profile"
# PROP BASE Intermediate_Dir "Profile"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "../../../pro.bin"
# PROP Intermediate_Dir "Profile"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /G6 /Zp4 /MD /W4 /GR /Zi /Ox /Ot /Oa /Og /Oi /Gf /Gy /I "..\..\Libraries" /D "PROFILE" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "LAB_ONLY" /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 /nologo /subsystem:windows /debug /machine:I386 /fixed:no
# SUBTRACT LINK32 /pdb:none

!ELSEIF  "$(CFG)" == "GafCompressor - Win32 Armor"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Armor"
# PROP BASE Intermediate_Dir "Armor"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "../../../arm.bin"
# PROP Intermediate_Dir "Armor"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /G6 /Zp4 /MD /W4 /GR /Zi /Ox /Ot /Oa /Og /Oi /Gf /Gy /I "..\..\Libraries" /D "_ARMOR" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "LAB_ONLY" /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 /nologo /subsystem:windows /debug /machine:I386 /fixed:no
# SUBTRACT LINK32 /pdb:none

!ELSEIF  "$(CFG)" == "GafCompressor - Win32 Debug"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "../../../dbg.bin"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /G6 /Zp4 /MDd /W4 /GR /Zi /Od /I "..\..\Libraries" /D "_DEBUG" /D "_ARMOR" /D "LAB_ONLY" /D "NDEBUG" /D "MULTI_PLAYER" /D "STRICT" /D TEST_CLASS=50 /D "_WINDOWS" /D "WIN32" /D "USE_PROTOTYPES" /YX /FD /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
# ADD LINK32 /nologo /subsystem:windows /debug /machine:I386 /fixed:no
# SUBTRACT LINK32 /pdb:none /map

!ENDIF 

# Begin Target

# Name "GafCompressor - Win32 Release"
# Name "GafCompressor - Win32 Profile"
# Name "GafCompressor - Win32 Armor"
# Name "GafCompressor - Win32 Debug"
# Begin Group "Assets"

# PROP Default_Filter ""
# Begin Group "Graphics"

# PROP Default_Filter ""
# Begin Source File

SOURCE=.\Assets\Graphics\arial8.tga
# End Source File
# Begin Source File

SOURCE=.\Assets\Graphics\cancel.tga
# End Source File
# Begin Source File

SOURCE=.\Assets\Graphics\checkbox_false_free.tga
# End Source File
# Begin Source File

SOURCE=.\Assets\Graphics\down_arrow_free.tga
# End Source File
# Begin Source File

SOURCE=.\Assets\Graphics\down_arrow_pressed.tga
# End Source File
# Begin Source File

SOURCE=.\Assets\Graphics\fileattr.tga
# End Source File
# Begin Source File

SOURCE=.\Assets\Graphics\filedialog.png
# End Source File
# Begin Source File

SOURCE=.\Assets\Graphics\filenames.tga
# End Source File
# Begin Source File

SOURCE=.\Assets\Graphics\folder.tga
# End Source File
# Begin Source File

SOURCE=.\Assets\Graphics\font.tga
# End Source File
# Begin Source File

SOURCE=.\Assets\Graphics\Gos_0000.jpg
# End Source File
# Begin Source File

SOURCE=.\Assets\Graphics\l_arrow.tga
# End Source File
# Begin Source File

SOURCE=.\Assets\Graphics\l_arrow_free.tga
# End Source File
# Begin Source File

SOURCE=.\Assets\Graphics\l_arrow_pressed.tga
# End Source File
# Begin Source File

SOURCE=.\Assets\Graphics\mouse_pointer.gaf
# End Source File
# Begin Source File

SOURCE=.\Assets\Graphics\mouse_pointer00.tga
# End Source File
# Begin Source File

SOURCE=.\Assets\Graphics\mouse_pointer01.tga
# End Source File
# Begin Source File

SOURCE=.\Assets\Graphics\mouse_pointer02.tga
# End Source File
# Begin Source File

SOURCE=.\Assets\Graphics\mouse_pointer03.tga
# End Source File
# Begin Source File

SOURCE=.\Assets\Graphics\mouse_pointer04.tga
# End Source File
# Begin Source File

SOURCE=.\Assets\Graphics\mouse_pointer05.tga
# End Source File
# Begin Source File

SOURCE=.\Assets\Graphics\mouse_pointer06.tga
# End Source File
# Begin Source File

SOURCE=.\Assets\Graphics\mouse_pointer07.tga
# End Source File
# Begin Source File

SOURCE=.\Assets\Graphics\mouse_pointer08.tga
# End Source File
# Begin Source File

SOURCE=.\Assets\Graphics\mouse_pointer09.tga
# End Source File
# Begin Source File

SOURCE=.\Assets\Graphics\mouse_pointer10.tga
# End Source File
# Begin Source File

SOURCE=.\Assets\Graphics\mouse_pointer11.tga
# End Source File
# Begin Source File

SOURCE=.\Assets\Graphics\mouse_pointer12.tga
# End Source File
# Begin Source File

SOURCE=.\Assets\Graphics\newfolder.tga
# End Source File
# Begin Source File

SOURCE=.\Assets\Graphics\okay.tga
# End Source File
# Begin Source File

SOURCE=.\Assets\Graphics\r_arrow.tga
# End Source File
# Begin Source File

SOURCE=.\Assets\Graphics\r_arrow_free.tga
# End Source File
# Begin Source File

SOURCE=.\Assets\Graphics\r_arrow_pressed.tga
# End Source File
# Begin Source File

SOURCE=.\Assets\Graphics\scrollbar_horiz.tga
# End Source File
# Begin Source File

SOURCE=.\Assets\Graphics\updir.tga
# End Source File
# End Group
# Begin Group "Sounds"

# PROP Default_Filter ""
# End Group
# Begin Group "Scripts"

# PROP Default_Filter ""
# Begin Source File

SOURCE=.\Assets\Scripts\filedialog.script
# End Source File
# Begin Source File

SOURCE=.\Assets\Scripts\PopUp.script
# End Source File
# Begin Source File

SOURCE=.\Assets\Scripts\std_button.script
# End Source File
# Begin Source File

SOURCE=.\Assets\Scripts\std_checkbox.script
# End Source File
# Begin Source File

SOURCE=.\Assets\Scripts\std_cursor.script
# End Source File
# Begin Source File

SOURCE=.\Assets\Scripts\std_dropdown.script
# End Source File
# End Group
# End Group
# Begin Source File

SOURCE=.\filedialog.cpp
# End Source File
# Begin Source File

SOURCE=.\filedialog.hpp
# End Source File
# Begin Source File

SOURCE=".\GafCompressor.cpp"
# End Source File
# Begin Source File

SOURCE=.\PopUp.cpp
# End Source File
# Begin Source File

SOURCE=.\PopUp.hpp
# End Source File
# End Target
# End Project
