
// The following ifdef block is the standard way of creating macros which make exporting 
// from a DLL simpler. All files within this DLL are compiled with the CTCLS_EXPORTS
// symbol defined on the command line. this symbol should not be defined on any project
// that uses this DLL. This way any other project whose source files include this file see 
// CTCLS_API functions as being imported from a DLL, wheras this DLL sees symbols
// defined with this macro as being exported.
#ifdef CTCLS_EXPORTS
#define CTCLS_API __declspec(dllexport)
#else
#define CTCLS_API __declspec(dllimport)
#endif

#include "ctcl_params.h"

CTCLS_API DWORD CTCL_GetVersion();
CTCLS_API int CTCL_GetApplType();
CTCLS_API void CTCL_SetApplType(int nApplType);
CTCLS_API int CTCL_GetApplState();
CTCLS_API void CTCL_SetApplState(int nApplState);
CTCLS_API int CTCL_GetGameState();
CTCLS_API void CTCL_SetGameState(int nGameState);
CTCLS_API int CTCL_GetGameTime();
CTCLS_API void CTCL_SetGameTime(int nGameTime);
CTCLS_API int CTCL_GetGameIsServer();
CTCLS_API void CTCL_SetGameIsServer(int nGameIsServer);
