#if !defined(AFX_MISSIONPROPSPANEL_H__A4339E38_6F57_47A8_A513_019A5FE31BF2__INCLUDED_)
#define AFX_MISSIONPROPSPANEL_H__A4339E38_6F57_47A8_A513_019A5FE31BF2__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// MissionPropsPanel.h : header file
//

class UndoCommand;
/////////////////////////////////////////////////////////////////////////////
// CMissionPropsPanel dialog
#include"PanelDlg.h"
class ObjectManager;

class CMissionPropsPanel : public CPanelDlg
{
// Construction
public:
	CMissionPropsPanel(ObjectManager *gobj,UndoCommand **cmd,CWnd* pParent = NULL);   // standard constructor
	ObjectManager *ObjMan;
	UndoCommand **CmdList;

// Dialog Data
	//{{AFX_DATA(CMissionPropsPanel)
	enum { IDD = IDD_MISSIONPROPERTIES };
	CComboBox	m_NightWeather;
	CComboBox	m_DayWeather;
	CComboBox	m_DaySkyList;
	CComboBox	m_NightSkyList;
	BOOL	m_Night;
	BOOL	m_Respawn;
	BOOL	m_RunningLight;
	BOOL	m_SearchLight;
	float	m_HSEff;
	CString	m_WatLevel;
	//}}AFX_DATA


// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CMissionPropsPanel)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:
	void FillEffectList(CComboBox *box);
	// Generated message map functions
	//{{AFX_MSG(CMissionPropsPanel)
	virtual void OnOK();
	virtual void OnCancel();
	virtual BOOL OnInitDialog();
	afx_msg void OnMpgames();
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_MISSIONPROPSPANEL_H__A4339E38_6F57_47A8_A513_019A5FE31BF2__INCLUDED_)
