!Include=Content\ProjectSpecific.include
!concatenate=no
!preservecase=yes

[campaigninterfaceinfo]
Type=CampaignInterfaceInfoType
RollOverIndex=$(IDS_LC_CAMPAIGN_CAMPAIGNColsm04_AssaultROLLOVER)
RightClickIndex=$(IDS_LC_CAMPAIGN_CAMPAIGNEaton03_BanditHideawayRIGHTCLICK)
MapTextureName=CM_Coliseum_MM_02.tga
DebriefIndex=$(IDS_LC_CAMPAIGN_CAMPAIGNEaton04_RevolutionROLLOVER)
DebriefAudioPath=Content\Audio\Briefings\sfx_nothing.wav
ClientNameStringIndex=$(IDS_CL_EMPLOYER_NONE)
MissionTypeStringIndex=$(IDS_CL_MISSION_TYPE_SOLARIS_MATCH)
LocationStringIndex=602
ThreatLevelStringIndex=$(IDS_CL_THREAT_LEVEL_VERY_HEAVY)
AlignmentStringIndex=$(IDS_CL_ALIGNMENT_NUETRAL)
ArenaIndex=0 //0=col 1=fact 2=jungle  -- MUST BE HERE for this to be an arena mission!
WeightClass=Assault
SalvagePercentage=606
DropFeePerTenTons=25
TonnageLimit=608
AdditionalDeploymentAvailable=609
EntryFee=300000
FirstPrize=3000000
SolarisEndorsementWeight=4
HeatSinkPercentage=100
ExemptFromCycleExpenses=1    /* 1=true, 0=false (default: false) */

[incommingtrans]
Type=BriefingType
AudioPath=Content\Audio\Briefings\sfx_nothing.wav

[droppoint1]
Type=DropPoint
XLocation=220
YLocation=46
Width=48
Height=16
PointNameText=
RolloverText=Drop Point:  Striker Lance will approach from this area.
RightClickText=Drop Point
PointNameIndex=$(IDS_LC_CAMPAIGN_RUIN01DESCDROPPOINT1POINTNAME)
RolloverIndex=$(IDS_LC_CAMPAIGN_RUIN01DESCDROPPOINT1ROLLOVER)
RightClickIndex=$(IDS_LC_CAMPAIGN_RUIN01DESCDROPPOINT1RIGHTCLICK)

[infopoint1]
Type=infopoint
IconName=infopoint
XLocation=209
YLocation=122
Width=24
Height=24
PointNameText=
RolloverText=The situation in the city seems very volatile. Nav points will be assigned as the op progresses. Be prepared to roll with the punches, Black Knight.
RightClickText=General
PointNameIndex=$(IDS_LC_CAMPAIGN_RUIN01DESCINFOPOINT1POINTNAME)
RolloverIndex=$(IDS_LC_CAMPAIGN_RUIN01DESCINFOPOINT1ROLLOVER)
RightClickIndex=$(IDS_LC_CAMPAIGN_RUIN01DESCINFOPOINT1RIGHTCLICK)

