// StateListView.cpp : implementation file
//

#include "stdafx.h"
#include "AnimScript.h"
#include "StateListView.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CStateListView

IMPLEMENT_DYNCREATE(CStateListView, CListView)

CStateListView::CStateListView()
{
}

CStateListView::~CStateListView()
{
}


BEGIN_MESSAGE_MAP(CStateListView, CListView)
	//{{AFX_MSG_MAP(CStateListView)
		// NOTE - the ClassWizard will add and remove mapping macros here.
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CStateListView drawing

void CStateListView::OnDraw(CDC* pDC)
{
	CDocument* pDoc = GetDocument();
	// TODO: add draw code here
}

/////////////////////////////////////////////////////////////////////////////
// CStateListView diagnostics

#ifdef _DEBUG
void CStateListView::AssertValid() const
{
	CListView::AssertValid();
}

void CStateListView::Dump(CDumpContext& dc) const
{
	CListView::Dump(dc);
}
#endif //_DEBUG

/////////////////////////////////////////////////////////////////////////////
// CStateListView message handlers
