#if !defined(AFX_OBJECTIVEDLG_H__F94DE119_FB55_4BDD_9CCA_6F4E9853FF09__INCLUDED_)
#define AFX_OBJECTIVEDLG_H__F94DE119_FB55_4BDD_9CCA_6F4E9853FF09__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// ObjectiveDLG.h : header file
//
namespace MechWarrior4
{
class Objective;
}

/////////////////////////////////////////////////////////////////////////////
// ObjectiveDLG dialog

class ObjectiveDLG : public CDialog
{
// Construction
public:
	ObjectiveDLG(MechWarrior4::Objective* entity,CWnd* pParent = NULL);   // standard constructor

// Dialog Data
	//{{AFX_DATA(ObjectiveDLG)
	enum { IDD = IDD_OBJECTIVEDLG };
	BOOL	m_Visible;
	int		m_State;
	CString	m_Description;
	CString	m_Failed;
	CString	m_Incomplete;
	CString	m_Success;
	BOOL	m_Primary;
	BOOL	m_HelpMessage;
	//}}AFX_DATA


	MechWarrior4::Objective *m_Objective;

// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(ObjectiveDLG)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:

	// Generated message map functions
	//{{AFX_MSG(ObjectiveDLG)
	afx_msg void OnStateObjective();
	virtual BOOL OnInitDialog();
	virtual void OnOK();
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_OBJECTIVEDLG_H__F94DE119_FB55_4BDD_9CCA_6F4E9853FF09__INCLUDED_)
