
[Gray Death Legion Update]
Title="Gray Death Legion Update" //should generally have the same name as the news page name
StoryStringID=6810 //Scriptstrings IDS_NEWS_STORY_10 //ID of story text from scriptstrings -- Required
AudioClip=sfx_nothing.wav //located in /content/audio/news -- Required (use sfx_nothing.wav if you don't want an audio file)
RevealOnCycle=5

[Battle Lines Being Drawn]
title="Battle Lines Being Drawn" //should generally have the same name as the news page name
StoryStringID=6813 //ID of story text from scriptstrings -- Required
AudioClip=sfx_nothing.wav //located in /content/audio/news -- Required (use sfx_nothing.wav if you don't want an audio file)
RevealOnCycle=7 //cycle number to reveal this news on -- not required -- default to 1000
//you can have up to 5 missions that are checked, none of which are required -- ALL must be completed in order for
//the news to be displayed


[Battle Lines Being Drawn (cont.)]
Title="Battle Lines Being Drawn (cont.)" //should generally have the same name as the news page name
StoryStringID=6814 //ID of story text from scriptstrings -- Required
AudioClip=sfx_nothing.wav //located in /content/audio/news -- Required (use sfx_nothing.wav if you don't want an audio file)
RevealOnCycle=7 //cycle number to reveal this news on -- not required -- default to 1000


[Archon Speaks at New Avalon Parade ]
Title="Archon Speaks at New Avalon Parade" //should generally have the same name as the news page name
StoryStringID=6815 //ID of story text from scriptstrings -- Required
AudioClip=sfx_nothing.wav //located in /content/audio/news -- Required (use sfx_nothing.wav if you don't want an audio file)
RevealOn1Mission=31349 // (IDS_LC_CAMPAIGN_CAMPAIGNHesp06_DefendMechsDISPLAYNAME)
// RevealOnMission= Must be set to MissionLang String number for Campaign_DisplayName


[Steiner Declares War on New Syrtis]
Title="Steiner Declares War on New Syrtis" //should generally have the same name as the news page name
StoryStringID=6816 //ID of story text from scriptstrings -- Required
AudioClip=sfx_nothing.wav //located in /content/audio/news -- Required (use sfx_nothing.wav if you don't want an audio file)
RevealOnCycle=1 //cycle number to reveal this news on -- not required -- default to 1000


[Free Skye Movement Breaks Peace]
Title="Free Skye Movement Breaks Peace" //should generally have the same name as the news page name
StoryStringID=6817 //ID of story text from scriptstrings -- Required
AudioClip=sfx_nothing.wav //located in /content/audio/news -- Required (use sfx_nothing.wav if you don't want an audio file)
RevealOnCycle=2 //cycle number to reveal this news on -- not required -- default to 1000


[Eleventh Avalon Hussars Surrender]
Title="Eleventh Avalon Hussars Surrender" //should generally have the same name as the news page name
StoryStringID=6818 //ID of story text from scriptstrings -- Required
AudioClip=sfx_nothing.wav //located in /content/audio/news -- Required (use sfx_nothing.wav if you don't want an audio file)
RevealOnCycle=3 //cycle number to reveal this news on -- not required -- default to 1000


[Eighth Crucis Lancers Destroyed]
Title="Eighth Crucis Lancers Destroyed" //should generally have the same name as the news page name
StoryStringID=6819 //ID of story text from scriptstrings -- Required
AudioClip=sfx_nothing.wav //located in /content/audio/news -- Required (use sfx_nothing.wav if you don't want an audio file)
RevealOnCycle=4 //cycle number to reveal this news on -- not required -- default to 1000


[Militia Slaughtered on New Syrtis]
Title="Militia Slaughtered on New Syrtis" //should generally have the same name as the news page name
StoryStringID=6820 //ID of story text from scriptstrings -- Required
AudioClip=sfx_nothing.wav //located in /content/audio/news -- Required (use sfx_nothing.wav if you don't want an audio file)
RevealOnCycle=5 //cycle number to reveal this news on -- not required -- default to 1000
//you can have up to 5 missions that are checked, none of which are required -- ALL must be completed in order for
//the news to be displayed


[Word of Blake to Occupy Chaos March]
Title="Word of Blake to Occupy Chaos March" //should generally have the same name as the news page name
StoryStringID=6821 //ID of story text from scriptstrings -- Required
AudioClip=sfx_nothing.wav //located in /content/audio/news -- Required (use sfx_nothing.wav if you don't want an audio file)
RevealOnCycle=7 //cycle number to reveal this news on -- not required -- default to 1000
//you can have up to 5 missions that are checked, none of which are required -- ALL must be completed in order for
//the news to be displayed


[Regimental Infighting Overtakes Talon/Wernke]
Title="Regimental Infighting Overtakes Talon/Wernke" //should generally have the same name as the news page name
StoryStringID=6822 //ID of story text from scriptstrings -- Required
AudioClip=sfx_nothing.wav //located in /content/audio/news -- Required (use sfx_nothing.wav if you don't want an audio file)
RevealOnCycle=11 //cycle number to reveal this news on -- not required -- default to 1000
//you can have up to 5 missions that are checked, none of which are required -- ALL must be completed in order for
//the news to be displayed


[Seventh Called to New Avalon ]
Title="Seventh Called to New Avalon " //should generally have the same name as the news page name
StoryStringID=6823 //ID of story text from scriptstrings -- Required
AudioClip=sfx_nothing.wav //located in /content/audio/news -- Required (use sfx_nothing.wav if you don't want an audio file)
RevealOnCycle=17 //cycle number to reveal this news on -- not required -- default to 1000
//you can have up to 5 missions that are checked, none of which are required -- ALL must be completed in order for
//the news to be displayed


[Hasek Victory on New Syrtis]
Title="Hasek Victory on New Syrtis" //should generally have the same name as the news page name
StoryStringID=6824 //ID of story text from scriptstrings -- Required
AudioClip=sfx_nothing.wav //located in /content/audio/news -- Required (use sfx_nothing.wav if you don't want an audio file)
RevealOnCycle=19 //cycle number to reveal this news on -- not required -- default to 1000
//you can have up to 5 missions that are checked, none of which are required -- ALL must be completed in order for
//the news to be displayed


[Prince Wins Victories on Tikonov]
Title="Prince Wins Victories on Tikonov" //should generally have the same name as the news page name
StoryStringID=6825 //ID of story text from scriptstrings -- Required
AudioClip=sfx_nothing.wav //located in /content/audio/news -- Required (use sfx_nothing.wav if you don't want an audio file)
RevealOnCycle=13 //cycle number to reveal this news on -- not required -- default to 1000
//you can have up to 5 missions that are checked, none of which are required -- ALL must be completed in order for
//the news to be displayed


[Tikonov Falls to Prince’s War Machine]
Title="Tikonov Falls to Prince’s War Machine" //should generally have the same name as the news page name
StoryStringID=6826 //ID of story text from scriptstrings -- Required
AudioClip=sfx_nothing.wav //located in /content/audio/news -- Required (use sfx_nothing.wav if you don't want an audio file)
RevealOnCycle=15 //cycle number to reveal this news on -- not required -- default to 1000
//you can have up to 5 missions that are checked, none of which are required -- ALL must be completed in order for
//the news to be displayed


[War on New Avalon]
Title="War on New Avalon" //should generally have the same name as the news page name
StoryStringID=6827 //ID of story text from scriptstrings -- Required
AudioClip=sfx_nothing.wav //located in /content/audio/news -- Required (use sfx_nothing.wav if you don't want an audio file)
RevealOn1Mission=20612 // (IDS_LC_CAMPAIGN_CAMPAIGNAvalon01_SpaceportDISPLAYNAME)


[Transpax Defies Militia Control]
Title="Transpax Defies Militia Control" //should generally have the same name as the news page name
StoryStringID=6828 //ID of story text from scriptstrings -- Required
AudioClip=sfx_nothing.wav //located in /content/audio/news -- Required (use sfx_nothing.wav if you don't want an audio file)
RevealOn1Mission=31327 // (IDS_LC_CAMPAIGN_CAMPAIGNHallor01_OffshoreDISPLAYNAME)


[Mercenary Unit Thwarts Kidnapping]
Title="Mercenary Unit Thwarts Kidnapping" //should generally have the same name as the news page name
StoryStringID=6829 //ID of story text from scriptstrings -- Required
AudioClip=sfx_nothing.wav //located in /content/audio/news -- Required (use sfx_nothing.wav if you don't want an audio file)
RevealOn1Mission=31324 // (IDS_LC_CAMPAIGN_CAMPAIGNEaton02_GovernorsMansionDISPLAYNAME)


[Victory at Barlow Gap!]
Title="Victory at Barlow Gap!" //should generally have the same name as the news page name
StoryStringID=6830 //ID of story text from scriptstrings -- Required
AudioClip=sfx_nothing.wav //located in /content/audio/news -- Required (use sfx_nothing.wav if you don't want an audio file)
RevealOn1Mission=31326 // (IDS_LC_CAMPAIGN_CAMPAIGNEaton04_RevolutionDISPLAYNAME)


[Styk Commonality Under Siege]
Title="Styk Commonality Under Siege" //should generally have the same name as the news page name
StoryStringID=6831 //ID of story text from scriptstrings -- Required
AudioClip=sfx_nothing.wav //located in /content/audio/news -- Required (use sfx_nothing.wav if you don't want an audio file)
RevealOnCycle=12 //cycle number to reveal this news on -- not required -- default to 1000
//you can have up to 5 missions that are checked, none of which are required -- ALL must be completed in order for
//the news to be displayed


[Peter Steiner-Davion Returns]
Title="Peter Steiner-Davion Returns" //should generally have the same name as the news page name
StoryStringID=6832 //ID of story text from scriptstrings -- Required
AudioClip=sfx_nothing.wav //located in /content/audio/news -- Required (use sfx_nothing.wav if you don't want an audio file)
RevealOn1Mission=20618 // (IDS_LC_CAMPAIGN_CAMPAIGNEaton04_RevolutionDISPLAYNAME)


[Tharkad Besieged]
Title="Tharkad Besieged" //should generally have the same name as the news page name
StoryStringID=6833 //ID of story text from scriptstrings -- Required
AudioClip=sfx_nothing.wav //located in /content/audio/news -- Required (use sfx_nothing.wav if you don't want an audio file)
RevealOn1Mission=31351 // (IDS_LC_CAMPAIGN_CAMPAIGNThark02_ResupplyDISPLAYNAME)


[New Avalon Liberated]
Title="New Avalon Liberated" //should generally have the same name as the news page name
StoryStringID=6834 //ID of story text from scriptstrings -- Required
AudioClip=sfx_nothing.wav //located in /content/audio/news -- Required (use sfx_nothing.wav if you don't want an audio file)
RevealOn1Mission=20613 // (IDS_LC_CAMPAIGN_CAMPAIGNAvalon02_HackerRunDISPLAYNAME)

[First Solaris Match]
Title="First Solaris Match" //should generally have the same name as the news page name
StoryStringID=6882 //ID of story text from scriptstrings -- Required
AudioClip=sfx_nothing.wav //located in /content/audio/news -- Required (use sfx_nothing.wav if you don't want an audio file)
RevealOn1Mission=31364 // (IDS_LC_CAMPAIGN_CAMPAIGNJungle01_LightDISPLAYNAME)
// RevealOnMission= Must be set to MissionLang String number for Campaign_DisplayName

[Spectre Fan Club Riot]
Title="Spectre Fan Club Riot" //should generally have the same name as the news page name
StoryStringID=6883 //ID of story text from scriptstrings -- Required
AudioClip=sfx_nothing.wav //located in /content/audio/news -- Required (use sfx_nothing.wav if you don't want an audio file)
RevealOn1Mission=31362 // (IDS_LC_CAMPAIGN_CAMPAIGNColsm04_AssaultDISPLAYNAME)
// RevealOnMission= Must be set to MissionLang String number for Campaign_DisplayName

[Peace in the Chaos March]
Title="Peace in the Chaos March" //should generally have the same name as the news page name
StoryStringID=6884 //ID of story text from scriptstrings -- Required
AudioClip=sfx_nothing.wav //located in /content/audio/news -- Required (use sfx_nothing.wav if you don't want an audio file)
RevealOn1Mission=31331 // (IDS_LC_CAMPAIGN_CAMPAIGNStyk01_ReinforceDISPLAYNAME)
// RevealOnMission= Must be set to MissionLang String number for Campaign_DisplayName

[Treachery in the Styk Commonality]
Title="Treachery in the Styk Commonality" //should generally have the same name as the news page name
StoryStringID=6885 //ID of story text from scriptstrings -- Required
AudioClip=sfx_nothing.wav //located in /content/audio/news -- Required (use sfx_nothing.wav if you don't want an audio file)
RevealOn1Mission=20611 // (IDS_LC_CAMPAIGN_CAMPAIGNStyk04_AssassinationDISPLAYNAME)
// RevealOnMission= Must be set to MissionLang String number for Campaign_DisplayName

[The MRBC Wishes You Well]
Title="The MRBC Wishes You Well" //should generally have the same name as the news page name
StoryStringID=6886 //ID of story text from scriptstrings -- Required
AudioClip=sfx_nothing.wav //located in /content/audio/news -- Required (use sfx_nothing.wav if you don't want an audio file)
RevealOnCycle=0

[Lyran Alliance Black List]
Title="Lyran Alliance Black List" //should generally have the same name as the news page name
StoryStringID=6887 //ID of story text from scriptstrings -- Required
AudioClip=sfx_nothing.wav //located in /content/audio/news -- Required (use sfx_nothing.wav if you don't want an audio file)
RevealOn1Mission=31338 // (IDS_LC_CAMPAIGN_CAMPAIGNHesp05_MechFactoryDISPLAYNAME)
// RevealOnMission= Must be set to MissionLang String number for Campaign_DisplayName

[Federated Commonwealth Black List]
Title="Federated Commonwealth Black List" //should generally have the same name as the news page name
StoryStringID=6888 //ID of story text from scriptstrings -- Required
AudioClip=sfx_nothing.wav //located in /content/audio/news -- Required (use sfx_nothing.wav if you don't want an audio file)
RevealOn1Mission=31343 // (IDS_LC_CAMPAIGN_CAMPAIGNTalon05_MechFactoryDISPLAYNAME)
// RevealOnMission= Must be set to MissionLang String number for Campaign_DisplayName

[Daring Defiance Industries Raid]
Title="Daring Defiance Industries Raid" //should generally have the same name as the news page name
StoryStringID=6889 //ID of story text from scriptstrings -- Required
AudioClip=sfx_nothing.wav //located in /content/audio/news -- Required (use sfx_nothing.wav if you don't want an audio file)
RevealOn1Mission=31338 // (IDS_LC_CAMPAIGN_CAMPAIGNHesp05_MechFactoryDISPLAYNAME)
// RevealOnMission= Must be set to MissionLang String number for Campaign_DisplayName

[Kallon Industries Sacked]
Title="Kallon Industries Sacked" //should generally have the same name as the news page name
StoryStringID=6890 //ID of story text from scriptstrings -- Required
AudioClip=sfx_nothing.wav //located in /content/audio/news -- Required (use sfx_nothing.wav if you don't want an audio file)
RevealOn1Mission=31343 // (IDS_LC_CAMPAIGN_CAMPAIGNTalon05_MechFactoryDISPLAYNAME)
// RevealOnMission= Must be set to MissionLang String number for Campaign_DisplayName

[A Plan of Action]
Title="A Plan of Action" //should generally have the same name as the news page name
StoryStringID=6891 //ID of story text from scriptstrings -- Required
AudioClip=sfx_nothing.wav //located in /content/audio/news -- Required (use sfx_nothing.wav if you don't want an audio file)
RevealOn1Mission=20613 // (IDS_LC_CAMPAIGN_CAMPAIGNAvalon02_HackerRunDISPLAYNAME)
// RevealOnMission= Must be set to MissionLang String number for Campaign_DisplayName

/*
[Test1]
Title="Test1" //should generally have the same name as the news page name
StoryStringID=6813 //ID of story text from scriptstrings -- Required
AudioClip=sfx_nothing.wav //located in /content/audio/news -- Required (use sfx_nothing.wav if you don't want an audio file)
RevealOnCycle=0 //cycle number to reveal this news on -- not required -- default to 1000
//you can have up to 5 missions that are checked, none of which are required -- ALL must be completed in order for
//the news to be displayed
RevealOnUnitStrength=25 //these are all OR'd together
RevealOnSteinerRating=50
RevealOnDavionRating=50
RevealOnInfamy=30
RevealOnNobility=75
RevealOn1Mission=1 //mission number to reveal this news on --  (currently only 5 allowed, let programming know if you want to increase this, its a very easy change)
                   //if this condition is met before the cycle condition
                   //then the news cycle (date) will be set to the current cycle --
		   //if not set it depends on the cycle # only
		   // These "RevealOn#Mission's" are all anded with eachother and as a group or'd with the rest.
RevealOn2Mission=2
RevealOn3Mission=3
RevealOn4Mission=4
RevealOn5Mission=5
*/




