!include = Content\Defines\BuildingArmor.defines
[DamageObject]
BaseArmorValue=200
InternalDamageZone=VehicleHull

[HullInternalDamageObject]
DamageZone=VehicleHull
BaseInternalDamage=$(LARGE_INTERNAL)
DamageEffect=Effects\InternalStructure_Hit\InternalStructure_Hit.data,.5
DamageMode=DestructionDamageMode
CriticalHitSlots=5
