// autoconfigDlg.h : header file
//

#if !defined(AFX_AUTOCONFIGDLG_H__3FCF4961_163C_4234_90A2_673C4C804F74__INCLUDED_)
#define AFX_AUTOCONFIGDLG_H__3FCF4961_163C_4234_90A2_673C4C804F74__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000


#if !defined(STUFF_STUFF_HPP)
	#include "Stuff\Stuff.hpp"
#endif

/////////////////////////////////////////////////////////////////////////////
// CAutoconfigDlg dialog

class CAutoconfigDlg : public CDialog
{
// Construction
public:
	CAutoconfigDlg(CWnd* pParent = NULL);	// standard constructor
	~CAutoconfigDlg();
// Dialog Data
	//{{AFX_DATA(CAutoconfigDlg)
	enum { IDD = IDD_AUTOCONFIG_DIALOG };
	CComboBox	m_FontSize;
	CComboBox	m_AntiAliasList;
	CComboBox	m_MachineList;
	CButton	m_SimBut;
	CButton	m_AdvBut;
	CComboBox	m_ShadowList;
	CComboBox	m_WaterList;
	CComboBox	m_VideCardList;
	CComboBox	m_VertexLightList;
	CComboBox	m_TextureLevelList;
	CComboBox	m_TerrainLevelList;
	CComboBox	m_SDetailList;
	CComboBox	m_ScreenResList;
	CComboBox	m_NoBlendList;
	CComboBox	m_MusicList;
	CComboBox	m_MultiTextureList;
	CComboBox	m_MaxLightsList;
	CComboBox	m_LODLevelList;
	CComboBox	m_LightMapList;
	CComboBox	m_FootStepList;
	CComboBox	m_EffectList;
	CComboBox	m_DetailList;
	CComboBox	m_CultList;
	//}}AFX_DATA

	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CAutoconfigDlg)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);	// DDX/DDV support
	virtual LRESULT WindowProc(UINT message, WPARAM wParam, LPARAM lParam);
	//}}AFX_VIRTUAL


public:



	void AutoDetectLevel(int device);
	void Save(bool killgame=false);
	void InitComboBoxes(void);
	void InitGos(void);
	void GetResList();
	void DefaultToLevel(int lev);
	DWORD GetDeviceMemory(int dev);
	int BestDevice();
	int GetModeInList(int xval,int yval,int dep);

	HWND Window;
	bool gosCreated;
	CRect OrgRect;
	bool BadCard[16];

// Implementation
protected:
	HICON m_hIcon;
	void SetDlgMode(bool simple);

	// Generated message map functions
	//{{AFX_MSG(CAutoconfigDlg)
	virtual BOOL OnInitDialog();
	afx_msg void OnSysCommand(UINT nID, LPARAM lParam);
	afx_msg void OnPaint();
	afx_msg HCURSOR OnQueryDragIcon();
	afx_msg void OnTest();
	afx_msg void OnClose();
	afx_msg void OnExit();
	afx_msg void OnSelchangeVideocard();
	afx_msg void OnAdvanced();
	afx_msg void OnSimple();
	afx_msg void OnSelchangeMachine();
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_AUTOCONFIGDLG_H__3FCF4961_163C_4234_90A2_673C4C804F74__INCLUDED_)
