#if !defined(AFX_LIGHTPANEL_H__15E6A599_F1C8_403F_8FA6_7F07E11E3CE6__INCLUDED_)
#define AFX_LIGHTPANEL_H__15E6A599_F1C8_403F_8FA6_7F07E11E3CE6__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// LightPanel.h : header file
//

/////////////////////////////////////////////////////////////////////////////
// CLightPanel dialog
#include"PanelDlg.h"
#include "ColorButton.h"

class EdGUIObject;
class GUILight;
class UndoCommand;
class CColorDlgProDlg;

class CLightPanel : public CPanelDlg
{
// Construction
public:
	CLightPanel(GUILight *gobj,UndoCommand **cmd,CWnd* pParent = NULL);   
	void UpdateGame();
	GUILight *MyObj;
	UndoCommand **CmdLst;
	CColorDlgProDlg *ColDlg;
// Dialog Data
	//{{AFX_DATA(CLightPanel)
	enum { IDD = IDD_LIGHTPANEL };
	CColorButton	m_ColBut;
	float			m_Intensity;
	//}}AFX_DATA


// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CLightPanel)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:
	Scalar OldIntensity;
	RGBColor OldColor;
	// Generated message map functions
	//{{AFX_MSG(CLightPanel)
	virtual void OnCancel();
	virtual void OnOK();
	virtual BOOL OnInitDialog();
	afx_msg void OnLightcolor();
	afx_msg void OnChangeIntensity();
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_LIGHTPANEL_H__15E6A599_F1C8_403F_8FA6_7F07E11E3CE6__INCLUDED_)
