
#pragma once


#if defined(_DEBUG)
	#define MW4_ANIMATION_DEBUG
#endif

#if defined(_ARMOR)
	#define MW4_ANIMATION_DEBUG
#endif


#include <Stuff/Stuff.hpp>

#include "AngleAxis.hpp"
#include "AnimFormat.hpp"
#include "AnimIterator.hpp"
#include "AnimInterp.hpp"
#include "AnimInstance.hpp"
#include "AnimIteratorManager.hpp"

extern HGOSHEAP g_AnimParentHeap;
extern HGOSHEAP g_AnimDataHeap;
extern HGOSHEAP g_AnimIteratorHeap;
extern HGOSHEAP g_AnimGeneral;
