// ObjPanelDlg.cpp : implementation file
//

#include "stdafx.h"
#include "MW4GameEd2.h"
#include "ObjPanelDlg.h"
#include<Stuff\Stuff.hpp>

/////////////////////////////////////////////////////////////////////////////
// CObjPanelDlg dialog


CObjPanelDlg::CObjPanelDlg(CWnd* pParent /*=NULL*/)
: CPanelHolderDlg(CObjPanelDlg::IDD, pParent)
{
	//{{AFX_DATA_INIT(CObjPanelDlg)
	//}}AFX_DATA_INIT
	NameOverride="";
	LMode=PDL_FIXVERT;
}


void CObjPanelDlg::DoDataExchange(CDataExchange* pDX)
{
	CPanelHolderDlg::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CObjPanelDlg)
	//}}AFX_DATA_MAP
}


BEGIN_MESSAGE_MAP(CObjPanelDlg, CPanelHolderDlg)
//{{AFX_MSG_MAP(CObjPanelDlg)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CObjPanelDlg message handlers



BOOL CObjPanelDlg::OnInitDialog() 
{
	CDialog::OnInitDialog();
	if(NameOverride!="") SetWindowText(NameOverride);
	// TODO: Add extra initialization here
	
	return TRUE;  // return TRUE unless you set the focus to a control
	// EXCEPTION: OCX Property Pages should return FALSE
}

