// AttributeChanger.cpp : Defines the class behaviors for the application.
//

#include "stdafx.h"
#include "AttributeChanger.h"
#include "AttributeChangerDlg.h"
#include <Stuff\Stuff.hpp>
#include <DLLPlatform\DLLPlatform.hpp>

void __stdcall InitializeGameEngine()
{
	Stuff::InitializeClasses();
}
 
/////////////////////////////////////////////////////////////////////////////
// CAttributeChangerApp

BEGIN_MESSAGE_MAP(CAttributeChangerApp, CWinApp)
	//{{AFX_MSG_MAP(CAttributeChangerApp)
	//}}AFX_MSG
	ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CAttributeChangerApp construction

CAttributeChangerApp::CAttributeChangerApp()
{
}

/////////////////////////////////////////////////////////////////////////////
// The one and only CAttributeChangerApp object

CAttributeChangerApp theApp;

/////////////////////////////////////////////////////////////////////////////
// CAttributeChangerApp initialization

BOOL CAttributeChangerApp::InitInstance()
{
	InitGameOS(NULL, NULL, "blabla");
	InitializeGameEngine();
	AfxEnableControlContainer();

	// Standard initialization

#ifdef _AFXDLL
	Enable3dControls();			// Call this when using MFC in a shared DLL
#else
	Enable3dControlsStatic();	// Call this when linking to MFC statically
#endif

	CAttributeChangerDlg dlg;
	m_pMainWnd = &dlg;
	int nResponse = dlg.DoModal();
	if (nResponse == IDOK)
	{
	}
	else if (nResponse == IDCANCEL)
	{
	}

	// Since the dialog has been closed, return FALSE so that we exit the
	//  application, rather than start the application's message pump.
	return FALSE;
}

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
void __stdcall TerminateGameEngine()
{
	Stuff::TerminateClasses();
}


void __stdcall GetGameOSEnvironment(char* CommandLine)
{

//	Environment.UpdateRenderers			= UpdateDisplay;
//	Environment.DoGameLogic				= DoGameLogic;
	Environment.InitializeGameEngine	= InitializeGameEngine;
	Environment.TerminateGameEngine		= TerminateGameEngine;


}

int CAttributeChangerApp::ExitInstance() 
{
	
	ExitGameOS();
	return CWinApp::ExitInstance();
}
