# Microsoft Developer Studio Project File - Name="Launcher" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Application" 0x0101

CFG=Launcher - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE 
!MESSAGE NMAKE /f "Launcher.mak".
!MESSAGE 
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE 
!MESSAGE NMAKE /f "Launcher.mak" CFG="Launcher - Win32 Debug"
!MESSAGE 
!MESSAGE Possible choices for configuration are:
!MESSAGE 
!MESSAGE "Launcher - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "Launcher - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE "Launcher - Win32 Profile" (based on "Win32 (x86) Application")
!MESSAGE 

# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""$/GameLeapCode/Launcher", TYBAAAAA"
# PROP Scc_LocalPath "."
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe

!IF  "$(CFG)" == "Launcher - Win32 Release"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "../rel.bin"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /Yu"stdafx.h" /FD /c
# ADD CPP /nologo /G6 /Zp4 /MD /W3 /GR /Oa /Og /Oi /Gy /D "_WINDOWS" /D "_MBCS" /D "CTCL_LAUNCHER" /D "NDEBUG" /D "WIN32" /Yu"stdafx.h" /FD /c
# SUBTRACT CPP /Fr
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x412 /d "NDEBUG"
# ADD RSC /l 0x412 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386

!ELSEIF  "$(CFG)" == "Launcher - Win32 Debug"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "../dbg.bin"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /Yu"stdafx.h" /FD /GZ /c
# ADD CPP /nologo /G6 /Zp4 /MDd /W3 /Gm /GX /Zi /Od /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "WIN32" /D "CTCL_LAUNCHER" /FR /Yu"stdafx.h" /FD /GZ /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x412 /d "_DEBUG"
# ADD RSC /l 0x412 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept

!ELSEIF  "$(CFG)" == "Launcher - Win32 Profile"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Launcher___Win32_Profile"
# PROP BASE Intermediate_Dir "Launcher___Win32_Profile"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "../pro.bin"
# PROP Intermediate_Dir "Profile"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /G6 /Gz /Zp4 /MD /W3 /GX /Zi /O2 /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /Yu"stdafx.h" /FD /c
# ADD CPP /nologo /G6 /Zp4 /MD /W3 /GX /O2 /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "WIN32" /D "CTCL_LAUNCHER" /Yu"stdafx.h" /FD /c
# SUBTRACT CPP /Fr
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x412 /d "NDEBUG"
# ADD RSC /l 0x412 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386

!ENDIF 

# Begin Target

# Name "Launcher - Win32 Release"
# Name "Launcher - Win32 Debug"
# Name "Launcher - Win32 Profile"
# Begin Group "Source Files"

# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File

SOURCE=.\Launcher.cpp
# End Source File
# Begin Source File

SOURCE=.\Launcher.rc
# End Source File
# Begin Source File

SOURCE=.\StdAfx.cpp
# ADD CPP /Yc"stdafx.h"
# End Source File
# End Group
# Begin Group "Header Files"

# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File

SOURCE=.\Launcher.h
# End Source File
# Begin Source File

SOURCE=.\resource.h
# End Source File
# Begin Source File

SOURCE=.\StdAfx.h
# End Source File
# End Group
# Begin Group "Resource Files"

# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# Begin Source File

SOURCE=.\Launcher.ico
# End Source File
# Begin Source File

SOURCE=.\small.ico
# End Source File
# End Group
# Begin Group "ctcl"

# PROP Default_Filter ""
# Begin Group "cpp"

# PROP Default_Filter ""
# Begin Source File

SOURCE=.\Cstr.cpp
# End Source File
# Begin Source File

SOURCE=.\ctcl.cpp
# End Source File
# Begin Source File

SOURCE=.\ctime.cpp
# End Source File
# Begin Source File

SOURCE=.\mugSocs.cpp
# End Source File
# End Group
# Begin Group "h"

# PROP Default_Filter ""
# Begin Source File

SOURCE=.\Cstr.h
# End Source File
# Begin Source File

SOURCE=.\ctcl.h
# End Source File
# Begin Source File

SOURCE=.\ctime.h
# End Source File
# Begin Source File

SOURCE=.\mugpdefs.h
# End Source File
# Begin Source File

SOURCE=.\mugsocs.h
# End Source File
# Begin Source File

SOURCE=.\nonmfc.h
# End Source File
# Begin Source File

SOURCE=.\Stddefs.h
# End Source File
# End Group
# Begin Group "inl"

# PROP Default_Filter ""
# Begin Source File

SOURCE=.\ARRAY.INL
# End Source File
# Begin Source File

SOURCE=.\bsearch.inl
# End Source File
# Begin Source File

SOURCE=.\dblinks.inl
# End Source File
# Begin Source File

SOURCE=.\dqfixed.inl
# End Source File
# Begin Source File

SOURCE=.\Qsort.inl
# End Source File
# Begin Source File

SOURCE=.\treenode.inl
# End Source File
# End Group
# End Group
# Begin Source File

SOURCE=.\ReadMe.txt
# End Source File
# End Target
# End Project
