# Microsoft Developer Studio Project File - Name="stlport" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Static Library" 0x0104

CFG=stlport - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE 
!MESSAGE NMAKE /f "stlport.mak".
!MESSAGE 
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE 
!MESSAGE NMAKE /f "stlport.mak" CFG="stlport - Win32 Debug"
!MESSAGE 
!MESSAGE Possible choices for configuration are:
!MESSAGE 
!MESSAGE "stlport - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "stlport - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "stlport - Win32 Armor" (based on "Win32 (x86) Static Library")
!MESSAGE "stlport - Win32 Profile" (based on "Win32 (x86) Static Library")
!MESSAGE "stlport - Win32 icecap" (based on "Win32 (x86) Static Library")
!MESSAGE 

# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""$/GameLeapCode/mw4/Libraries/stlport", PQIAAAAA"
# PROP Scc_LocalPath "."
CPP=cl.exe
RSC=rc.exe

!IF  "$(CFG)" == "stlport - Win32 Release"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "../../../rel.bin"
# PROP Intermediate_Dir "Release"
# PROP Target_Dir ""
MTL=midl.exe
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
# ADD CPP /nologo /G6 /MD /W3 /GX /Oa /Og /Oi /D "_MBCS" /D "_LIB" /D "NDEBUG" /D "WIN32" /YX /FD /c
# SUBTRACT CPP /WX /Gy /Fr
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo

!ELSEIF  "$(CFG)" == "stlport - Win32 Debug"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "../../../dbg.bin"
# PROP Intermediate_Dir "Debug"
# PROP Target_Dir ""
MTL=midl.exe
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
# ADD CPP /nologo /G6 /MDd /W3 /Gm /GX /Zi /Od /D "_MBCS" /D "_LIB" /D "LAB_ONLY" /D "WIN32" /D "_DEBUG" /FR /YX /FD /GZ /c
# SUBTRACT CPP /WX
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo

!ELSEIF  "$(CFG)" == "stlport - Win32 Armor"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "stlport___Win32_Armor"
# PROP BASE Intermediate_Dir "stlport___Win32_Armor"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "../../../arm.bin"
# PROP Intermediate_Dir "Armor"
# PROP Target_Dir ""
MTL=midl.exe
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
# ADD CPP /nologo /G6 /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
# SUBTRACT CPP /WX /Fr
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo

!ELSEIF  "$(CFG)" == "stlport - Win32 Profile"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "stlport___Win32_Profile"
# PROP BASE Intermediate_Dir "stlport___Win32_Profile"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "../../../pro.bin"
# PROP Intermediate_Dir "Profile"
# PROP Target_Dir ""
MTL=midl.exe
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
# ADD CPP /nologo /G6 /MD /W3 /GX /Zi /O2 /D "_MBCS" /D "_LIB" /D "NDEBUG" /D "WIN32" /YX /FD /c
# SUBTRACT CPP /WX /Fr
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo

!ELSEIF  "$(CFG)" == "stlport - Win32 icecap"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "stlport___Win32_icecap"
# PROP BASE Intermediate_Dir "stlport___Win32_icecap"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "../../../ice.bin"
# PROP Intermediate_Dir "icecap"
# PROP Target_Dir ""
MTL=midl.exe
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
# ADD CPP /nologo /G6 /MD /W3 /GX /Zi /D "_MBCS" /D "_LIB" /D "NDEBUG" /D "WIN32" /D "_ICECAP" /YX /FD /c
# SUBTRACT CPP /WX /Fr
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo

!ENDIF 

# Begin Target

# Name "stlport - Win32 Release"
# Name "stlport - Win32 Debug"
# Name "stlport - Win32 Armor"
# Name "stlport - Win32 Profile"
# Name "stlport - Win32 icecap"
# Begin Group "Source Files"

# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# End Group
# Begin Group "Header Files"

# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File

SOURCE=.\algorithm
# End Source File
# Begin Source File

SOURCE=.\bitset
# End Source File
# Begin Source File

SOURCE=.\cassert
# End Source File
# Begin Source File

SOURCE=.\cctype
# End Source File
# Begin Source File

SOURCE=.\cerrno
# End Source File
# Begin Source File

SOURCE=.\cfloat
# End Source File
# Begin Source File

SOURCE=.\char_traits.h
# End Source File
# Begin Source File

SOURCE=.\climits
# End Source File
# Begin Source File

SOURCE=.\clocale
# End Source File
# Begin Source File

SOURCE=.\cmath
# End Source File
# Begin Source File

SOURCE=.\complex
# End Source File
# Begin Source File

SOURCE=.\csetjmp
# End Source File
# Begin Source File

SOURCE=.\csignal
# End Source File
# Begin Source File

SOURCE=.\cstdarg
# End Source File
# Begin Source File

SOURCE=.\cstddef
# End Source File
# Begin Source File

SOURCE=.\cstdio
# End Source File
# Begin Source File

SOURCE=.\cstdlib
# End Source File
# Begin Source File

SOURCE=.\cstring
# End Source File
# Begin Source File

SOURCE=.\ctime
# End Source File
# Begin Source File

SOURCE=.\cwchar
# End Source File
# Begin Source File

SOURCE=.\cwctype
# End Source File
# Begin Source File

SOURCE=.\deque
# End Source File
# Begin Source File

SOURCE=.\exception
# End Source File
# Begin Source File

SOURCE=.\export
# End Source File
# Begin Source File

SOURCE=.\export_names
# End Source File
# Begin Source File

SOURCE=.\fstream
# End Source File
# Begin Source File

SOURCE=.\functional
# End Source File
# Begin Source File

SOURCE=.\hash_map
# End Source File
# Begin Source File

SOURCE=.\hash_set
# End Source File
# Begin Source File

SOURCE=.\iomanip
# End Source File
# Begin Source File

SOURCE=.\ios
# End Source File
# Begin Source File

SOURCE=.\iosfwd
# End Source File
# Begin Source File

SOURCE=.\iostream
# End Source File
# Begin Source File

SOURCE=.\istream
# End Source File
# Begin Source File

SOURCE=.\iterator
# End Source File
# Begin Source File

SOURCE=.\limits
# End Source File
# Begin Source File

SOURCE=.\list
# End Source File
# Begin Source File

SOURCE=.\locale
# End Source File
# Begin Source File

SOURCE=.\map
# End Source File
# Begin Source File

SOURCE=.\memory
# End Source File
# Begin Source File

SOURCE=.\new
# End Source File
# Begin Source File

SOURCE=.\numeric
# End Source File
# Begin Source File

SOURCE=.\ostream
# End Source File
# Begin Source File

SOURCE=.\pthread_alloc
# End Source File
# Begin Source File

SOURCE=.\queue
# End Source File
# Begin Source File

SOURCE=.\rope
# End Source File
# Begin Source File

SOURCE=.\set
# End Source File
# Begin Source File

SOURCE=.\slist
# End Source File
# Begin Source File

SOURCE=.\sstream
# End Source File
# Begin Source File

SOURCE=.\stack
# End Source File
# Begin Source File

SOURCE=.\std_export
# End Source File
# Begin Source File

SOURCE=.\stdexcept
# End Source File
# Begin Source File

SOURCE=.\stl_algo.h
# End Source File
# Begin Source File

SOURCE=.\stl_algobase.h
# End Source File
# Begin Source File

SOURCE=.\stl_alloc.h
# End Source File
# Begin Source File

SOURCE=.\stl_bitset.h
# End Source File
# Begin Source File

SOURCE=.\stl_bvector.h
# End Source File
# Begin Source File

SOURCE=.\stl_config.h
# End Source File
# Begin Source File

SOURCE=.\config\stl_confix.h
# End Source File
# Begin Source File

SOURCE=.\stl_construct.h
# End Source File
# Begin Source File

SOURCE=.\stl_ctraits_fns.h
# End Source File
# Begin Source File

SOURCE=.\stl_deque.h
# End Source File
# Begin Source File

SOURCE=.\stl_exception.h
# End Source File
# Begin Source File

SOURCE=.\stl_function.h
# End Source File
# Begin Source File

SOURCE=.\stl_hash_fun.h
# End Source File
# Begin Source File

SOURCE=.\stl_hash_map.h
# End Source File
# Begin Source File

SOURCE=.\stl_hash_set.h
# End Source File
# Begin Source File

SOURCE=.\stl_hashtable.h
# End Source File
# Begin Source File

SOURCE=.\stl_heap.h
# End Source File
# Begin Source File

SOURCE=.\stl_inc_find.hpp
# End Source File
# Begin Source File

SOURCE=.\stl_iterator.h
# End Source File
# Begin Source File

SOURCE=.\stl_iterator_base.h
# End Source File
# Begin Source File

SOURCE=.\stl_limits.h
# End Source File
# Begin Source File

SOURCE=.\stl_list.h
# End Source File
# Begin Source File

SOURCE=.\stl_map.h
# End Source File
# Begin Source File

SOURCE=.\stl_multimap.h
# End Source File
# Begin Source File

SOURCE=.\stl_multiset.h
# End Source File
# Begin Source File

SOURCE=.\stl_numeric.h
# End Source File
# Begin Source File

SOURCE=.\stl_pair.h
# End Source File
# Begin Source File

SOURCE=.\stl_queue.h
# End Source File
# Begin Source File

SOURCE=.\stl_range_errors.h
# End Source File
# Begin Source File

SOURCE=.\stl_raw_storage_iter.h
# End Source File
# Begin Source File

SOURCE=.\stl_relops.h
# End Source File
# Begin Source File

SOURCE=.\stl_rope.h
# End Source File
# Begin Source File

SOURCE=.\stl_self_config.h
# End Source File
# Begin Source File

SOURCE=.\stl_set.h
# End Source File
# Begin Source File

SOURCE=.\stl_slist.h
# End Source File
# Begin Source File

SOURCE=.\stl_slist_base.h
# End Source File
# Begin Source File

SOURCE=.\stl_stack.h
# End Source File
# Begin Source File

SOURCE=.\stl_stream_iterator.h
# End Source File
# Begin Source File

SOURCE=.\stl_string.h
# End Source File
# Begin Source File

SOURCE=.\stl_string_fwd.h
# End Source File
# Begin Source File

SOURCE=.\stl_tempbuf.h
# End Source File
# Begin Source File

SOURCE=.\stl_threads.h
# End Source File
# Begin Source File

SOURCE=.\stl_tree.h
# End Source File
# Begin Source File

SOURCE=.\stl_uninitialized.h
# End Source File
# Begin Source File

SOURCE=.\stl_user_config.h
# End Source File
# Begin Source File

SOURCE=.\stl_valarray.h
# End Source File
# Begin Source File

SOURCE=.\stl_vec_iterator.h
# End Source File
# Begin Source File

SOURCE=.\stl_vector.h
# End Source File
# Begin Source File

SOURCE=.\streambuf
# End Source File
# Begin Source File

SOURCE=.\string
# End Source File
# Begin Source File

SOURCE=.\strstream
# End Source File
# Begin Source File

SOURCE=.\type_traits.h
# End Source File
# Begin Source File

SOURCE=.\typeinfo
# End Source File
# Begin Source File

SOURCE=.\utility
# End Source File
# Begin Source File

SOURCE=.\valarray
# End Source File
# Begin Source File

SOURCE=.\vector
# End Source File
# Begin Source File

SOURCE=.\xmemory
# End Source File
# Begin Source File

SOURCE=.\xutility
# End Source File
# End Group
# Begin Group "Tools"

# PROP Default_Filter ""
# Begin Source File

SOURCE=.\findvc.exe
# End Source File
# End Group
# End Target
# End Project
