#define BettyCRITICAL_HIT_WEAPON             	5000
#define BettyCRITICAL_HIT_GIMP               	5001
#define BettyDAMAGE_CRITICAL                 	5002
#define BettyHIGH_HEAT                   			5003
#define BettyMELTDOWN                        	5004
#define BettyAUTO_SHUTDOWN                   	5005
#define BettySHUTDOWN                        	5006
#define BettyPOWER_UP                        	5007
#define BettyMISSILE_LOCKED                  	5008
#define BettyMISSILE_LOCKED_ON_ME            	5009
#define BettyRADAR_RANGE_CHANGE              	5010
#define BettyRADAR_ON_OFF                    	5011
#define BettyZOOM_RETICAL_ENGAGED            	5012
#define BettyAMS_ENGAGED  		               	5013
#define BettyNARC_SIGNAL                     	5014
#define BettyNARC_HIT                        	5015
#define BettyNEW_VEHICLE_RADAR_POWER_UP      	5016
#define BettyTORSO_TWIST                     	5019
#define BettyTORSO_TWIST_MAX_REACHED         	5020
#define BettyRADAR_JAMMED                    	5021
#define BettyCOOLANT_FLUSH_START             	5022
#define BettyOUT_OF_AMMO                     	5023
#define BettyOBJECT_SCANNED                  	5024
#define BettyINTERNAL_PPC_WASH_SOUND         	5025
#define BettyHILL_TOO_STEEP                  	5026
#define BettyTARGET_DESTROYED                	5027
#define BettyTERRAIN_BAD										 	5028
#define BettyLAMS_ENGAGED 	                 	5031
#define BettyCOOLANT_FLUSH_STOP              	5032
#define BettySTEP_WATER                      	5033
#define BettyLOW_HEAT													5034
#define BettyMED_HEAT													5035
#define BettyRECHARGE_BEAM										5036
#define BettyRECHARGE_MISSILE									5037
#define BettyRECHARGE_PROJECTILE							5038
#define BettyRECHARGE_PPC											5039
#define BettyWARNING_BOUNDS										5040
#define BettyMISSION_BOUNDS										5041
#define BettyENGINE_WALK											5042
#define BettyENGINE_RUN												5043
#define BettyENGINE_STOP											5044
#define BettyENGINE_REVERSE										5045


//#define BettyCriticalWeapon 0		//Enabled
//#define BettyCriticalLeg 1			//Enabled
//#define BettyCriticalDamage 2
//#define BettyCriticalHeat 3			//Enabled
//#define BettyHeatMeltdown 4			//Enabled
//#define BettyShutDown 5				//Enabled
//#define BettyPowerUp 6
//#define BettyMissileLock 7
//#define BettyMissileIncomming 8		//Enabled
//#define BettyRadarRangeChange 9
//#define BettyRadarEnabled 10
//#define BettyRadarDisabled 11
//#define BettyZoomOn 12
//#define BettyAMSActivated 13		//Attach to AMS Effect
//#define BettyNarcSignal 14			//Attach to Narc Loop Effect
//#define BettyNarcHit 15				//Make on the Narc Hit effect
//#define BettyNewVehiclePowerup 16
//#define BettyRadarJam 17
//#define BettyInWater 18
//#define BettyCoolantFlush 19		//Make on the flush effect
//#define BettyHillToSteep 20
//#define BettyTargetDestroyed 21		//Enabled
//#define BettyOutOfAmmo 22