//
// MW4APPLICATION.RC2 - resources Microsoft Visual C++ does not edit directly
//

#ifdef APSTUDIO_INVOKED
	#error this file is not editable by Microsoft Visual C++
#endif //APSTUDIO_INVOKED



/////////////////////////////////////////////////////////////////////////////
// Add manually edited resources here...

/////////////////////////////////////////////////////////////////////////////
// Version info is now here since it does not just have magic numbers any more
// and we don't want VC to change this info while we're not paying attention.
/////////////////////////////////////////////////////////////////////////////
//
// Version
//

#include "..\buildnum\buildnum.h" // get the current build number

1 VERSIONINFO
 FILEVERSION VER_PRODUCTVERSION
 PRODUCTVERSION VER_PRODUCTVERSION
 FILEFLAGSMASK 0x3fL   //VS_FFI_FILEFLAGSMASK
#ifdef _DEBUG
 FILEFLAGS 0x1L //VS_FF_DEBUG
#else
 FILEFLAGS 0x0L
#endif
 FILEOS 0x4L   //VOS__WINDOWS32
 FILETYPE 0x1L //VFT_APP
 FILESUBTYPE 0x0L //VFT2_UNKNOWN
BEGIN
    BLOCK "StringFileInfo"
    BEGIN
        BLOCK "040904b0"
        BEGIN
            VALUE "Comments", "\0"
            VALUE "CompanyName", "Microsoft Corp.\0"
            VALUE "FileDescription", "MechWarrior IV\0"
            VALUE "FileVersion", VER_PRODUCTVERSION_STR
            VALUE "InternalName", "MechWarrior4\0"
            VALUE "LegalCopyright", VER_COPYRIGHT_STR
            VALUE "LegalTrademarks", VER_LEGALTRADEMARKS_STR 
            VALUE "OriginalFilename", "MechWarrior4.EXE\0"
            VALUE "PrivateBuild", "\0"
            VALUE "ProductName", "MechWarrior IV\0"
            VALUE "ProductVersion", VER_PRODUCTVERSION_STR
            VALUE "SpecialBuild", "\0"
        END
    END
    BLOCK "VarFileInfo"
    BEGIN
        VALUE "Translation", 0x409, 1200
    END
END



