#pragma once

#include "MW4.hpp"

#include "StickyMover.hpp"

namespace MechWarrior4
{	

	//##########################################################################
	//###########################   ArtilleryMark::GameModel    ################
	//##########################################################################

	class ArtilleryMark__GameModel:
		public StickyMover__GameModel
	{
	public:
		
		Adept::ResourceID
			artilleryModelResource;

		Stuff::Vector3D
			initialLinearVelocity;

		Stuff::Vector3D
			initialLinearAcceleration;

		Stuff::Scalar
			damageAmount;

		enum {
			ArtilleryModelResourceAttributeID = StickyMover__GameModel::NextAttributeID,
			InitialLinearVelocityAttributeID,
			InitialLinearAccelerationAttributeID,
			DamageAmountAttributeID, 
			NextAttributeID
		};

		static bool
			ReadAndVerify(
				ArtilleryMark__GameModel *model,
				ModelAttributeEntry *attribute_entry, 
				const char *data,
				char **error,
				int error_buffer = 128
			);

		static void
			ConstructGameModel(Script *script);
	};
	//-------------------------------------------------------------------------
	// The following helper classes must always be typedef'd or overriden by an
	// inheritor
	//
	typedef StickyMover__ExecutionStateEngine			ArtilleryMark__ExecutionStateEngine;
	typedef StickyMover__ClassData						ArtilleryMark__ClassData;
	typedef StickyMover__Message						ArtilleryMark__Message;
	typedef StickyMover__CreateMessage					ArtilleryMark__CreateMessage;
	

	//##########################################################################
	//############################    ArtilleryMark    #########################
	//##########################################################################
	//-----------------------  End of inheritance stuff ------------------------

	class ArtilleryMark:
		public StickyMover
	{
	public:
		static void
			InitializeClass();
		static void
			TerminateClass();

		typedef StickyMover BaseClass;

	//##########################################################################
	// Inheritance support
	//
	public:
		typedef ArtilleryMark__ClassData						ClassData;
		typedef ArtilleryMark__GameModel						GameModel;
		typedef ArtilleryMark__Message							Message;
		typedef ArtilleryMark__ExecutionStateEngine				ExecutionStateEngine;
		typedef ArtilleryMark__CreateMessage					CreateMessage;

	//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
	// Run-time Construction and Destruction Support
	//
	public:
		static ArtilleryMark* 
			Make(
				CreateMessage *message,
				ReplicatorID *base_id
			);

		ArtilleryMark(
			ClassData *class_data,
			CreateMessage *message,
			ReplicatorID *base_id,
			ElementRenderer::Element *element
		);

		~ArtilleryMark();

	//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
	// Class Data support
	//
	public:
		static ClassData
			*DefaultData;

	//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
	// Game Model support
	//
	public:
		const GameModel*
			GetGameModel()
				{return Cast_Pointer(const GameModel*, gameModelResource.GetPointer());}

	//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
	// Execution Support
	//
	public:
		void
			PostCollisionExecute(Stuff::Time till);
		void
			OnActiveTimeStart();
		void
			OnActiveTimeEnd();
		void
			CallDownTheFury();

		bool
			callDownTheFury;

	//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
	// Test Support
	//
	public:
		void
      		TestInstance() const;
	};
}
