#if !defined(AFX_SPOTLIGHTPROPS_H__54019342_832E_11D3_8B36_00902712C9AE__INCLUDED_)
#define AFX_SPOTLIGHTPROPS_H__54019342_832E_11D3_8B36_00902712C9AE__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// SpotLightProps.h : header file
//
#include <MLR\MLRHeaders.hpp>

/////////////////////////////////////////////////////////////////////////////
// CSpotLightProps dialog

class CSpotLightProps : public CDialog
{
// Construction
public:
	void GetData(MLRSpotLight*);
	void GetData(MLRProjectLight*);

	void SetData(MLRSpotLight *light);
	void SetData(MLRProjectLight *light);
	CSpotLightProps(CWnd* pParent = NULL);   // standard constructor

// Dialog Data
	//{{AFX_DATA(CSpotLightProps)
	enum { IDD = IDD_SPOTLIGHT };
	float	m_Alpha;
	float	m_Blue;
	float	m_Green;
	float	m_Intensity;
	float	m_PosX;
	float	m_PosY;
	float	m_PosZ;
	float	m_DirX;
	float	m_DirY;
	float	m_DirZ;
	float	m_Spread;
	float	m_Red;		// NOTE: the ClassWizard will add data members here
	float	m_InnerRange;
	float	m_OuterRange;
	//}}AFX_DATA


// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CSpotLightProps)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:

	// Generated message map functions
	//{{AFX_MSG(CSpotLightProps)
		// NOTE: the ClassWizard will add member functions here
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_SPOTLIGHTPROPS_H__54019342_832E_11D3_8B36_00902712C9AE__INCLUDED_)
