// File:	SprayCommand.hpp												     //
//---------------------------------------------------------------------------//
//   Date    Who  Modification                                               //
#pragma once
#include "Command.h"
namespace Adept
{
class Entity;
};

class SprayCommand : 
	public Command
{

public:
	SprayCommand(Adept::Entity *entity);
	virtual ~SprayCommand();

	void 
		Execute();
	void 
		Undo();
	void
		Move();

		Stuff::Point3D 
			moveOffset;
};

