# Microsoft Developer Studio Project File - Name="ElementProxies" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Static Library" 0x0104

CFG=ElementProxies - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE 
!MESSAGE NMAKE /f "ElementProxies.mak".
!MESSAGE 
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE 
!MESSAGE NMAKE /f "ElementProxies.mak" CFG="ElementProxies - Win32 Release"
!MESSAGE 
!MESSAGE Possible choices for configuration are:
!MESSAGE 
!MESSAGE "ElementProxies - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "ElementProxies - Win32 Profile" (based on "Win32 (x86) Static Library")
!MESSAGE "ElementProxies - Win32 Armor" (based on "Win32 (x86) Static Library")
!MESSAGE "ElementProxies - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE 

# Begin Project
# PROP AllowPerConfigDependencies 0
CPP=cl.exe
RSC=rc.exe

!IF  "$(CFG)" == "ElementProxies - Win32 Release"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Target_Dir ""
MTL=midl.exe
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /G6 /Zp4 /MD /W4 /GR /Zi /Ox /Ot /Oa /Og /Oi /Gy /I "..\..\Libraries" /I "..\..\..\CoreTech\Libraries" /D "NDEBUG" /D "RELEASE" /D "WIN32" /D "_WINDOWS" /D "USE_PROTOTYPES" /D "STRICT" /Yu"ElementProxyHeaders.hpp" /Zl /FD /GF /c
# SUBTRACT CPP /WX /Gf
# ADD BASE RSC /l 0x409
# ADD RSC /l 0x409
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo

!ELSEIF  "$(CFG)" == "ElementProxies - Win32 Profile"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Profile"
# PROP BASE Intermediate_Dir "Profile"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Profile"
# PROP Intermediate_Dir "Profile"
# PROP Target_Dir ""
MTL=midl.exe
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /G6 /Zp4 /MD /W4 /GR /Zi /Ox /Ot /Oa /Og /Oi /Gy /I "..\..\Libraries" /I "..\..\..\CoreTech\Libraries" /D "LAB_ONLY" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "USE_PROTOTYPES" /D "STRICT" /Yu"ElementProxyHeaders.hpp" /Zl /FD /GF /c
# SUBTRACT CPP /WX /Gf
# ADD BASE RSC /l 0x409
# ADD RSC /l 0x409
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo

!ELSEIF  "$(CFG)" == "ElementProxies - Win32 Armor"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Armor"
# PROP BASE Intermediate_Dir "Armor"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Armor"
# PROP Intermediate_Dir "Armor"
# PROP Target_Dir ""
MTL=midl.exe
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /G6 /Zp4 /MD /W4 /GR /Zi /Ox /Ot /Oa /Og /Oi /Gy /I "..\..\Libraries" /I "..\..\..\CoreTech\Libraries" /D "LAB_ONLY" /D "NDEBUG" /D "_ARMOR" /D "WIN32" /D "_WINDOWS" /D "USE_PROTOTYPES" /D "STRICT" /Yu"ElementProxyHeaders.hpp" /Zl /FD /GF /c
# SUBTRACT CPP /WX /Gf
# ADD BASE RSC /l 0x409
# ADD RSC /l 0x409
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo

!ELSEIF  "$(CFG)" == "ElementProxies - Win32 Debug"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Target_Dir ""
MTL=midl.exe
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /G6 /Zp4 /MDd /W4 /GR /Zi /Od /I "..\..\Libraries" /I "..\..\..\CoreTech\Libraries" /D "LAB_ONLY" /D "_DEBUG" /D "_ARMOR" /D "WIN32" /D "_WINDOWS" /D "USE_PROTOTYPES" /D "STRICT" /Yu"ElementProxyHeaders.hpp" /Zl /FD /c
# SUBTRACT CPP /WX
# ADD BASE RSC /l 0x409
# ADD RSC /l 0x409
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo

!ENDIF 

# Begin Target

# Name "ElementProxies - Win32 Release"
# Name "ElementProxies - Win32 Profile"
# Name "ElementProxies - Win32 Armor"
# Name "ElementProxies - Win32 Debug"
# Begin Group "Proxies"

# PROP Default_Filter ""
# Begin Source File

SOURCE=.\ElementGroupProxy.cpp
# End Source File
# Begin Source File

SOURCE=.\ElementGroupProxy.hpp
# End Source File
# Begin Source File

SOURCE=.\ElementListProxy.cpp
# End Source File
# Begin Source File

SOURCE=.\ElementListProxy.hpp
# End Source File
# Begin Source File

SOURCE=.\ElementPolygonMeshProxy.cpp
# End Source File
# Begin Source File

SOURCE=.\ElementPolygonMeshProxy.hpp
# End Source File
# Begin Source File

SOURCE=.\ElementSceneProxy.cpp
# End Source File
# Begin Source File

SOURCE=.\ElementSceneProxy.hpp
# End Source File
# Begin Source File

SOURCE=.\MLRIndexProxy.cpp
# End Source File
# Begin Source File

SOURCE=.\MLRIndexProxy.hpp
# End Source File
# Begin Source File

SOURCE=.\MLRPolygonProxy.cpp
# End Source File
# Begin Source File

SOURCE=.\MLRPolygonProxy.hpp
# End Source File
# Begin Source File

SOURCE=.\MLRStateProxy.cpp
# End Source File
# Begin Source File

SOURCE=.\MLRStateProxy.hpp
# End Source File
# Begin Source File

SOURCE=.\MLRTextureProxy.cpp
# End Source File
# Begin Source File

SOURCE=.\MLRTextureProxy.hpp
# End Source File
# Begin Source File

SOURCE=.\MLRVertexProxy.cpp
# End Source File
# Begin Source File

SOURCE=.\MLRVertexProxy.hpp
# End Source File
# End Group
# Begin Group "Processes"

# PROP Default_Filter ""
# Begin Source File

SOURCE=.\ApplyDetailTextures.cpp
# End Source File
# Begin Source File

SOURCE=.\ApplyDetailTextures.hpp
# End Source File
# Begin Source File

SOURCE=.\ElementInfo.cpp
# End Source File
# Begin Source File

SOURCE=.\ElementMakeSingleSided.cpp
# End Source File
# Begin Source File

SOURCE=.\ElementOptimizeFlatShading.cpp
# End Source File
# Begin Source File

SOURCE=.\ElementStateSort.cpp
# End Source File
# Begin Source File

SOURCE=.\OptimizeSync.cpp
# End Source File
# Begin Source File

SOURCE=.\OptimizeSync.hpp
# End Source File
# Begin Source File

SOURCE=.\SetExplicitAlphaMode.cpp
# End Source File
# Begin Source File

SOURCE=.\SetExplicitAlphaMode.hpp
# End Source File
# Begin Source File

SOURCE=.\SetExplicitFogMode.cpp
# End Source File
# Begin Source File

SOURCE=.\SetExplicitFogMode.hpp
# End Source File
# Begin Source File

SOURCE=.\SetExplicitLightingMode.cpp
# End Source File
# Begin Source File

SOURCE=.\SetExplicitLightingMode.hpp
# End Source File
# End Group
# Begin Source File

SOURCE=.\ElementProxies.cpp
# End Source File
# Begin Source File

SOURCE=.\ElementProxies.hpp
# End Source File
# Begin Source File

SOURCE=.\ElementProxyHeaders.cpp
# ADD CPP /Yc"ElementProxyHeaders.hpp"
# End Source File
# Begin Source File

SOURCE=.\ElementProxyHeaders.hpp
# End Source File
# End Target
# End Project
