// SpotLightPanel.cpp : implementation file
//

#include "stdafx.h"
#include "mw4gameed2.h"
#include "SpotLightPanel.h"
#include "GUILight.h"


/////////////////////////////////////////////////////////////////////////////
// CSpotLightPanel dialog


CSpotLightPanel::CSpotLightPanel(GUISpotLight *gobj,UndoCommand **cmd,CWnd* pParent)
	: CPanelDlg(CSpotLightPanel::IDD, pParent)
{
	MyObj=gobj;
	CmdLst=cmd;
	//{{AFX_DATA_INIT(CSpotLightPanel)
	m_Spread = 0.0f;
	//}}AFX_DATA_INIT
}


void CSpotLightPanel::DoDataExchange(CDataExchange* pDX)
{
	CPanelDlg::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CSpotLightPanel)
	DDX_Text(pDX, IDC_SPREAD, m_Spread);
	//}}AFX_DATA_MAP
}


BEGIN_MESSAGE_MAP(CSpotLightPanel, CPanelDlg)
	//{{AFX_MSG_MAP(CSpotLightPanel)
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CSpotLightPanel message handlers
void CSpotLightPanel::OnOK() 
{
UpdateData(TRUE);
MyObj->SetSpreadAngle(m_Spread*Radians_Per_Degree);
	//CPanelDlg::OnOK();
}

void CSpotLightPanel::OnCancel() 
{

	//CPanelDlg::OnOK();
}

BOOL CSpotLightPanel::OnInitDialog() 
{
	CPanelDlg::OnInitDialog();
m_Spread=Degrees_Per_Radian*MyObj->GetSpreadAngle();
UpdateData(FALSE);
	
	return TRUE;  // return TRUE unless you set the focus to a control
	              // EXCEPTION: OCX Property Pages should return FALSE
}
