// AnimScriptView.cpp : implementation of the CAnimScriptView class
//

#include "stdafx.h"
#include "AnimScript.h"

#include "AnimScriptDoc.h"
#include "AnimScriptView.h"
#include "StateTreeView.h"
#include "StateListView.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CAnimScriptView

IMPLEMENT_DYNCREATE(CAnimScriptView, CView)

BEGIN_MESSAGE_MAP(CAnimScriptView, CView)
	//{{AFX_MSG_MAP(CAnimScriptView)
	ON_WM_CREATE()
	//}}AFX_MSG_MAP
	// Standard printing commands
	ON_COMMAND(ID_FILE_PRINT, CView::OnFilePrint)
	ON_COMMAND(ID_FILE_PRINT_DIRECT, CView::OnFilePrint)
	ON_COMMAND(ID_FILE_PRINT_PREVIEW, CView::OnFilePrintPreview)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CAnimScriptView construction/destruction

CAnimScriptView::CAnimScriptView()
{
	// TODO: add construction code here

}

CAnimScriptView::~CAnimScriptView()
{
}

BOOL CAnimScriptView::PreCreateWindow(CREATESTRUCT& cs)
{
	// TODO: Modify the Window class or styles here by modifying
	//  the CREATESTRUCT cs

	return CView::PreCreateWindow(cs);
}

/////////////////////////////////////////////////////////////////////////////
// CAnimScriptView drawing

void CAnimScriptView::OnDraw(CDC* pDC)
{
	CAnimScriptDoc* pDoc = GetDocument();
	ASSERT_VALID(pDoc);
	//m_wndSplitter.RedrawWindow();
	// TODO: add draw code for native data here
}

/////////////////////////////////////////////////////////////////////////////
// CAnimScriptView printing

BOOL CAnimScriptView::OnPreparePrinting(CPrintInfo* pInfo)
{
	// default preparation
	return DoPreparePrinting(pInfo);
}

void CAnimScriptView::OnBeginPrinting(CDC* /*pDC*/, CPrintInfo* /*pInfo*/)
{
	// TODO: add extra initialization before printing
}

void CAnimScriptView::OnEndPrinting(CDC* /*pDC*/, CPrintInfo* /*pInfo*/)
{
	// TODO: add cleanup after printing
}

/////////////////////////////////////////////////////////////////////////////
// CAnimScriptView diagnostics

#ifdef _DEBUG
void CAnimScriptView::AssertValid() const
{
	CView::AssertValid();
}

void CAnimScriptView::Dump(CDumpContext& dc) const
{
	CView::Dump(dc);
}

CAnimScriptDoc* CAnimScriptView::GetDocument() // non-debug version is inline
{
	ASSERT(m_pDocument->IsKindOf(RUNTIME_CLASS(CAnimScriptDoc)));
	return (CAnimScriptDoc*)m_pDocument;
}
#endif //_DEBUG

/////////////////////////////////////////////////////////////////////////////
// CAnimScriptView message handlers

void CAnimScriptView::OnInitialUpdate() 
{
	CView::OnInitialUpdate();
}

int CAnimScriptView::OnCreate(LPCREATESTRUCT lpCreateStruct) 
{
	// TODO: Add your specialized creation code here
	
	return 0;
}
