#pragma once

#include "ElementRenderer.hpp"

#if 1
#define ELEMENT_RENDER(string) RENDER("Element::" string)
#else
#define ELEMENT_RENDER(string)
#endif

#if 0
#define SYNC_LOGIC(string) LOGIC("Sync::" string)
#else
#define SYNC_LOGIC(string)
#endif

#include <MLR\MLRTexture.hpp>
#include <MLR\MLRClipper.hpp>

#include "CameraElement.hpp"
#include "ShapeElement.hpp"
#include "LODElement.hpp"
#include "GridElement.hpp"
#include "PointCloudElement.hpp"
#include "TriangleCloudElement.hpp"
#include "ScalableShapeElement.hpp"
#include "ScreenQuadsElement.hpp"
#include "gosFXElement.hpp"
#include "LineCloudElement.hpp"
#include "LightElement.hpp"
#include "MultiLODElement.hpp"
#include "ShapeLODElement.hpp"
#include "TreeElement.hpp"

#include "StateChange.hpp"
