																																																																
#pragma once

#include "MW4.hpp"
#include "hudcomp.hpp"

namespace MechWarrior4
{
	class Objective;

	class HUDHelp : public HUDComponent
	{
	protected:

		typedef HUDComponent inherited;

		HUDText *m_Message;
		void DrawImplementation(void);
		Stuff::Time m_FlashTime;
		bool m_Flash;
		int m_FlashCount;

	public:
		HUDHelp();
		~HUDHelp();
		virtual void Reset (void);
		void NewMessage (Objective *mesg);
		virtual void Update (Stuff::Time till);
	};
}
