// AnimScriptView.h : interface of the CAnimScriptView class
//
/////////////////////////////////////////////////////////////////////////////

#if !defined(AFX_ANIMSCRIPTVIEW_H__7CADECCC_6795_11D3_9C1B_00609712FBEF__INCLUDED_)
#define AFX_ANIMSCRIPTVIEW_H__7CADECCC_6795_11D3_9C1B_00609712FBEF__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000


class CAnimScriptView : public CView
{
protected: // create from serialization only
	CAnimScriptView();
	DECLARE_DYNCREATE(CAnimScriptView)

// Attributes
public:
	CAnimScriptDoc* GetDocument();

// Operations
public:

// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CAnimScriptView)
	public:
	virtual void OnDraw(CDC* pDC);  // overridden to draw this view
	virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
	virtual void OnInitialUpdate();
	protected:
	virtual BOOL OnPreparePrinting(CPrintInfo* pInfo);
	virtual void OnBeginPrinting(CDC* pDC, CPrintInfo* pInfo);
	virtual void OnEndPrinting(CDC* pDC, CPrintInfo* pInfo);
	//}}AFX_VIRTUAL

// Implementation
public:
	CSplitterWnd m_wndSplitter;
	virtual ~CAnimScriptView();
#ifdef _DEBUG
	virtual void AssertValid() const;
	virtual void Dump(CDumpContext& dc) const;
#endif

protected:

// Generated message map functions
protected:
	//{{AFX_MSG(CAnimScriptView)
	afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

#ifndef _DEBUG  // debug version in AnimScriptView.cpp
inline CAnimScriptDoc* CAnimScriptView::GetDocument()
   { return (CAnimScriptDoc*)m_pDocument; }
#endif

/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_ANIMSCRIPTVIEW_H__7CADECCC_6795_11D3_9C1B_00609712FBEF__INCLUDED_)
