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    Build Log

    --------------------Configuration: GameOS - Win32 Release--------------------

    Command Lines
    Creating temporary file "C:\DOCUME~1\jeff\LOCALS~1\Temp\RSPA.tmp" with contents
    [
    /nologo /G6 /Gz /Zp4 /MD /W4 /GR /Oa /Og /Oi /Oy /Gy /I "..\..\Libraries" /I "..\..\..\CoreTech\Libraries" /I "..\GUN" /D "_WINDOWS" /D "NOMINMAX" /D "NDEBUG" /D "WIN32" /Fp"Release/GameOS.pch" /Yu"pch.hpp" /Fo"Release/" /Fd"Release/GameOS.pdb" /Zl /FD /GF /c
    "C:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\DXRasterizer.cpp"
    ]
    Creating command line "cl.exe @C:\DOCUME~1\jeff\LOCALS~1\Temp\RSPA.tmp"
    Creating temporary file "C:\DOCUME~1\jeff\LOCALS~1\Temp\RSPB.tmp" with contents
    [
    /nologo /out:"../../../rel.bin\GameOS.lib"
    .\Release\DirtyRectangle.obj
    .\Release\DXRasterizer.obj
    .\Release\RenderIME.obj
    .\Release\VertexBuffer.obj
    .\Release\VideoCard.obj
    ".\Release\3D T&L.obj"
    .\Release\3DPrimitives.obj
    .\Release\3DRasterizer.obj
    .\Release\Clipping.obj
    .\Release\RenderStates.obj
    .\Release\RenderToTexture.obj
    .\Release\png.obj
    .\Release\pngerror.obj
    .\Release\pngget.obj
    .\Release\pngmem.obj
    .\Release\pngpread.obj
    .\Release\pngread.obj
    .\Release\pngrio.obj
    .\Release\pngrtran.obj
    .\Release\pngrutil.obj
    .\Release\pngset.obj
    .\Release\pngtrans.obj
    .\Release\pngwio.obj
    .\Release\pngwrite.obj
    .\Release\pngwtran.obj
    .\Release\pngwutil.obj
    .\Release\adler32.obj
    .\Release\compress.obj
    .\Release\crc32.obj
    .\Release\deflate.obj
    .\Release\gzio.obj
    .\Release\infblock.obj
    .\Release\infcodes.obj
    .\Release\inffast.obj
    .\Release\inflate.obj
    .\Release\inftrees.obj
    .\Release\infutil.obj
    .\Release\trees.obj
    .\Release\uncompr.obj
    .\Release\zutil.obj
    .\Release\Loader_BMP.obj
    .\Release\Loader_JPG.obj
    .\Release\Loader_PNG.obj
    .\Release\Loader_TGA.obj
    ".\Release\Texture API.obj"
    ".\Release\Texture Convert.obj"
    ".\Release\Texture Create.obj"
    ".\Release\Texture Format.obj"
    ".\Release\Texture Manager.obj"
    ".\Release\Texture MipMap.obj"
    ".\Release\Texture Original.obj"
    ".\Release\Texture SysMem.obj"
    ".\Release\Texture Update.obj"
    ".\Release\Texture VidMem.obj"
    .\Release\ControlManager.obj
    .\Release\ForceFeedback.obj
    .\Release\Keyboard.obj
    .\Release\Mouse.obj
    .\Release\Cpu.obj
    .\Release\ErrorDialogs.obj
    .\Release\ErrorHandler.obj
    .\Release\Exceptions.obj
    .\Release\ExitGameOS.obj
    .\Release\ImageHlp.obj
    .\Release\Logfile.obj
    .\Release\MachineDetails.obj
    .\Release\Mail.obj
    .\Release\Raid.obj
    .\Release\Spew.obj
    .\Release\ThunkDLLs.obj
    .\Release\FileIO.obj
    .\Release\Font3D.obj
    .\Release\Font3D_Load.obj
    .\Release\Font3D_DBCS.obj
    .\Release\Font3D_DBCS_Storage.obj
    .\Release\Font3D_DBCS_Surface.obj
    .\Release\LocalizationManager.obj
    .\Release\MemoryManager.obj
    .\Release\Games_GUN.obj
    .\Release\Games_LAN.obj
    .\Release\GUNGameList.obj
    .\Release\Net_Globals.obj
    .\Release\Net_Main.obj
    .\Release\Net_Packet.obj
    .\Release\Net_Protocol.obj
    .\Release\Net_Routines.obj
    .\Release\Net_Threads.obj
    .\Release\nglog_mark.obj
    .\Release\UserInterface.obj
    .\Release\zping.obj
    .\Release\Registry.obj
    .\Release\ACM.obj
    .\Release\EZVector.obj
    ".\Release\Sound API.obj"
    ".\Release\Sound DS3DChannel.obj"
    ".\Release\Sound DS3DMixer.obj"
    ".\Release\Sound Renderer.obj"
    ".\Release\Sound Resource.obj"
    .\Release\Time.obj
    .\Release\Globals.obj
    .\Release\Libraries.obj
    .\Release\Threads.obj
    .\Release\Windows.obj
    .\Release\WindowsDebugging.obj
    .\Release\WinMain.obj
    .\Release\WinProc.obj
    .\Release\Direct3D.obj
    .\Release\DirectDraw.obj
    .\Release\DirectInput.obj
    .\Release\DirectPlay.obj
    .\Release\DirectShow.obj
    .\Release\DirectSound.obj
    .\Release\DirectX.obj
    .\Release\DirectXDebugging.obj
    .\Release\DirectXErrors.obj
    .\Release\perf.obj
    .\Release\Profiler.obj
    .\Release\Debugger.obj
    .\Release\DebugGraphs.obj
    .\Release\DebugGUI.obj
    .\Release\DebugMenus.obj
    .\Release\guids.obj
    .\Release\pch.obj
    .\Release\VideoPlayback.obj
    .\Release\Music.obj
    .\Release\eventid.obj
    .\Release\goslog.obj
    .\Release\gvserver.obj
    .\Release\render.obj
    ]
    Creating command line "link.exe -lib @C:\DOCUME~1\jeff\LOCALS~1\Temp\RSPB.tmp"
    Output Window
    Compiling...
    DXRasterizer.cpp
    Creating library...

    --------------------Configuration: autoconfig - Win32 Release--------------------

    Command Lines
    Creating temporary file "C:\DOCUME~1\jeff\LOCALS~1\Temp\RSPC.tmp" with contents
    [
    /nologo /subsystem:windows /incremental:no /pdb:"../../../rel.bin/autoconfig.pdb" /machine:I386 /out:"../../../rel.bin/autoconfig.exe"
    .\Release\autoconfig.obj
    .\Release\autoconfigDlg.obj
    .\Release\ConfigError.obj
    .\Release\StdAfx.obj
    .\Release\autoconfig.res
    \VWE\GameleapCode5_03\rel.bin\GameOS.lib
    \VWE\GameleapCode5_03\rel.bin\MFCPlatform.lib
    \VWE\GameleapCode5_03\rel.bin\Stuff.lib
    ]
    Creating command line "link.exe @C:\DOCUME~1\jeff\LOCALS~1\Temp\RSPC.tmp"
    Output Window
    Linking...
    LINK : warning LNK4089: all references to "SHELL32.dll" discarded by /OPT:REF

    --------------------Configuration: MW4Application - Win32 Release--------------------

    Command Lines
    Creating temporary file "C:\DOCUME~1\jeff\LOCALS~1\Temp\RSPE.tmp" with contents
    [
    comdlg32.lib /nologo /subsystem:windows /incremental:no /pdb:"Release/MW4_rel.pdb" /map:"Release/MW4.map" /machine:I386 /out:"../../../rel.bin/MW4.exe"
    .\Release\MW4AppHeaders.obj
    .\Release\MW4Testall.obj
    .\Release\UserInterface.obj
    .\Release\Cstr.obj
    .\Release\ctcl.obj
    .\Release\ctime.obj
    .\Release\mugSocs.obj
    .\Release\StdAfx.obj
    .\Release\Eula.obj
    .\Release\MW4Application.obj
    .\Release\MW4Application.res
    \VWE\GameleapCode5_03\rel.bin\GameOS.lib
    \VWE\GameleapCode5_03\rel.bin\Stuff.lib
    \VWE\GameleapCode5_03\rel.bin\MLR.lib
    \VWE\GameleapCode5_03\rel.bin\gosFX.lib
    \VWE\GameleapCode5_03\rel.bin\ElementRenderer.lib
    \VWE\GameleapCode5_03\rel.bin\Adept.lib
    \VWE\GameleapCode5_03\rel.bin\MW4.lib
    \VWE\GameleapCode5_03\rel.bin\GOSScript.lib
    \VWE\GameleapCode5_03\rel.bin\Compost.lib
    \VWE\GameleapCode5_03\Rel.bin\GamePlatformNoMain.lib
    \VWE\GameleapCode5_03\rel.bin\MW4DedicatedUI.lib
    \VWE\GameleapCode5_03\rel.bin\server.lib
    \VWE\GameleapCode5_03\rel.bin\ctcls.lib
    ]
    Creating command line "link.exe @C:\DOCUME~1\jeff\LOCALS~1\Temp\RSPE.tmp"
    Output Window
    Linking...
    LINK : warning LNK4089: all references to "MSVCIRT.dll" discarded by /OPT:REF
    LINK : warning LNK4089: all references to "comdlg32.dll" discarded by /OPT:REF

    Results
    MW4.exe - 0 error(s), 3 warning(s)