[LOD]
Type=SlidingShapeComponent
Geometry=People_Desert.erf
AlignZUsingY=true
Transform=UVMatrix
SimulationShouldExecute=1
Unique=true

[Watcher]
Type=AttributeWatcherOfInt
Attribute=VisualRepresentation
SimulationShouldExecute=1

[DamageAppearance]
Type=SwitchComponent
Input=Watcher
Child=LOD

[Locator]
Child=DamageAppearance
