// ImageSpliter.cpp : Defines the class behaviors for the application.
//

#include "stdafx.h"
#include "ImageSpliter.h"
#include "ImageSpliterDlg.h"
#include "..\..\..\Libraries\ImageLib\Image.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CImageSpliterApp

BEGIN_MESSAGE_MAP(CImageSpliterApp, CWinApp)
	//{{AFX_MSG_MAP(CImageSpliterApp)
		// NOTE - the ClassWizard will add and remove mapping macros here.
		//    DO NOT EDIT what you see in these blocks of generated code!
	//}}AFX_MSG
	ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CImageSpliterApp construction

CImageSpliterApp::CImageSpliterApp()
{
	// TODO: add construction code here,
	// Place all significant initialization in InitInstance
}

/////////////////////////////////////////////////////////////////////////////
// The one and only CImageSpliterApp object

CImageSpliterApp theApp;

/////////////////////////////////////////////////////////////////////////////
// CImageSpliterApp initialization

BOOL CImageSpliterApp::InitInstance()
{
	AfxEnableControlContainer();

	// Standard initialization
	// If you are not using these features and wish to reduce the size
	//  of your final executable, you should remove from the following
	//  the specific initialization routines you do not need.

#ifdef _AFXDLL
	Enable3dControls();			// Call this when using MFC in a shared DLL
#else
	Enable3dControlsStatic();	// Call this when linking to MFC statically
#endif

	CImageSpliterDlg dlg;
	m_pMainWnd = &dlg;

CString clne,mname;
clne=m_lpCmdLine;
int loc;

loc=clne.Find("-map");
if(loc!=-1)
{
int crs;
for(crs=0;clne[crs]!=' ' && clne[crs]!=0;crs++);
mname=clne.Mid(loc,crs);


//SplitOffline(mname);
}
else
{
	int nResponse = dlg.DoModal();
	if (nResponse == IDOK)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with OK
	}
	else if (nResponse == IDCANCEL)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with Cancel
	}
}
	// Since the dialog has been closed, return FALSE so that we exit the
	//  application, rather than start the application's message pump.
	return FALSE;
}


void CImageSpliterApp::SplitOffline(CString &mname,CString &zone)
{
int  m_ppseg=4,m_BorderPixels=2;
CString m_ImgName,m_OBase,m_tardir;
m_ImgName="\\AAS1\\MW4\\Art\\Maps\\"+mname+"\\"+mname+"_"+zone+".tif";
m_tardir="Content\\Textures\\Maps\\"+mname+"\\"+zone;
m_OBase=mname;

}
