#if !defined(AFX_AVSDLG_H__C0228407_CCF5_4992_A11C_FA97A33238B2__INCLUDED_)
#define AFX_AVSDLG_H__C0228407_CCF5_4992_A11C_FA97A33238B2__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// AVSDlg.h : header file
//
class MPGame;
/////////////////////////////////////////////////////////////////////////////
// CAVSDlg dialog

class CAVSDlg : public CDialog
{
// Construction
public:
	CAVSDlg(CString mname,MPGame *gme,CWnd* pParent = NULL);   // standard constructor
	MPGame *MyGame;
	CString MisName;

// Dialog Data
	//{{AFX_DATA(CAVSDlg)
	enum { IDD = IDD_AVLSCRIPTSDLG };
	CListBox	m_IncludeList;
	CListBox	m_ExcludeList;
	//}}AFX_DATA


// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CAVSDlg)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:

	// Generated message map functions
	//{{AFX_MSG(CAVSDlg)
	virtual BOOL OnInitDialog();
	virtual void OnOK();
	afx_msg void OnAddselected();
	afx_msg void OnRemoveselected();
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_AVSDLG_H__C0228407_CCF5_4992_A11C_FA97A33238B2__INCLUDED_)
