[SoundEffect]
Type=AudioFXComponent
Sample=Content\Audio\sfx_fire.wav
MinRange=0.0
NearClip=0.0
MaxRange=200.0
FarClip=201.0
ChannelType=General
Loop=True
MinRestartDelay=0.5
MaxReplaceDelay=0.8
MinBearingDelta=30
FrameRate=8.0
//No status variable means that video controls the effect lifetime
SimulationShouldExecute=1
StartsRunning=true
Volume=1.0
DoesReceiveCommands=yes
Priority=2






