#include "Gos.pch"
#include "Video.h"

GosVideo * (*GosVideo::OpenFullScreen)( TCHAR * ) = Video::OpenFullScreen;
GosVideo * (*GosVideo::OpenToTexture)( GosTexture **, TCHAR * ) = Video::OpenToTexture;
void	   (*GosVideo::Shutdown)() = Video::Shutdown;


GosVideo * Video::OpenFullScreen( TCHAR *pFileName )
{
	pFileName;
	return (GosVideo *)NULL;
}
GosVideo * Video::OpenToTexture( GosTexture **ppTexture, TCHAR *pFileName )
{
	*ppTexture = (GosTexture *)NULL;
	return (GosVideo *)NULL;
}
void Video::Shutdown()
{
	;
}
Video::~Video()
{
	;
}
void Video::Set( GosVideo::VideoProperty Property,... )
{
	Property;
}
void Video::Get( GosVideo::VideoProperty Property,... )
{
	Property;
}
void Video::Play( bool Looping, bool HideWhenDone )
{
	Looping;
	HideWhenDone;
}
void Video::Seek( float HundredthsOfSeconds )
{
	HundredthsOfSeconds;
}
void Video::Stop()
{
}
void Video::Pause()
{
}

