// stdafx.h : include file for standard system include files,
//  or project specific include files that are used frequently, but
//      are changed infrequently
//

#if !defined(AFX_STDAFX_H__59C63849_0FB2_4393_A39A_DFBD718EEF1D__INCLUDED_)
#define AFX_STDAFX_H__59C63849_0FB2_4393_A39A_DFBD718EEF1D__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#define VC_EXTRALEAN		// Exclude rarely-used stuff from Windows headers

#include <afxwin.h>         // MFC core and standard components
#include <afxext.h>         // MFC extensions
#include <afxdisp.h>        // MFC Automation classes
#include <afxdtctl.h>		// MFC support for Internet Explorer 4 Common Controls
#ifndef _AFX_NO_AFXCMN_SUPPORT
#include <afxcmn.h>			// MFC support for Windows Common Controls
#endif // _AFX_NO_AFXCMN_SUPPORT

#include <GameOS\ToolOS.hpp>

#include <Stuff\Stuff.hpp>
using namespace Stuff;

#include <MLR\MLR.hpp>
#include <MLR\MLRState.hpp>
#include <MLR\MLRTexturePool.hpp>
#include <MLR\MLRTexture.hpp>
#include <MLR\MLRPointLight.hpp>
#include <MLR\MLRLightMap.hpp>
#include <MLR\MLRAmbientLight.hpp>
#include <MLR\MLRInfiniteLight.hpp>
#include <MLR\MLRSpotLight.hpp>
#include <MLR\MLRLookUpLight.hpp>
using namespace MidLevelRenderer;

#include <GosFx\GosFx.hpp>
#include <GosFx\Effect.hpp>
#include <GosFx\EffectCloud.hpp>
#include <GosFx\CardCloud.hpp>
#include <GosFx\PertCloud.hpp>
#include <GosFx\PointCloud.hpp>
#include <GosFx\PointLight.hpp>
#include <GosFx\Tube.hpp>
#include <GosFx\Card.hpp>
#include <GosFx\Shape.hpp>
#include <GosFx\Beam.hpp>
#include <GosFx\Flare.hpp>
#include <GosFx\ShapeCloud.hpp>
#include <GosFx\ShardCloud.hpp>
#include <GosFx\SpriteCloud.hpp>
#include <GosFx\ShardCloud.hpp>
#include <GosFx\DebrisCloud.hpp>
#include <GosFx\EffectLibrary.hpp>
using namespace gosFX;


#include <ElementRenderer\ElementRenderer.hpp>
#include <ElementRenderer\GosFxElement.hpp>
#include <ElementRenderer\CameraElement.hpp>
#include <ElementRenderer\StateChange.hpp>
#include <ElementRenderer\GroupElement.hpp>
using namespace ElementRenderer;


//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_STDAFX_H__59C63849_0FB2_4393_A39A_DFBD718EEF1D__INCLUDED_)
