#pragma once
#include<Stuff\\Stuff.hpp>
using namespace Stuff;


#include<MLR\MLR.hpp>
#include<MLR\\GosImage.hpp>
#include<MLR\\GosImagePool.hpp>
using namespace MidLevelRenderer;

class PP2KTexturePool: public MidLevelRenderer::TGAFilePool  
{
protected:
NotationFile *HintFile;
public:
	PP2KTexturePool(const char* path,const char* hint_file=NULL);
	bool LoadImageGOS(GOSImage *image, int i);
	~PP2KTexturePool();

};

