[SoundEffect]
Type=AudioFXComponent
Sample=Content\Audio\sfx_cluster_bombfire.wav
MinRange=100.0
NearClip=0.0
MaxRange=400.0
FarClip=401.0
ChannelType=General
Loop=False
MinRestartDelay=0.5
MaxReplaceDelay=0.8
MinBearingDelta=30
FrameRate=0.0
Status=AudioStatus
SimulationShouldExecute=1
StartsRunning=true
Volume=1.0
Priority=2



