#include "MW4Headers.hpp"
#include "Adept\AdeptHeaders.hpp"

#include "mw4.hpp"
#include "moverai.hpp"
#include "Adept\Interface.hpp"
#include "Adept\Application.hpp"
#include "Adept\player.hpp"
#include "torso.hpp"

#include "aimovedata.hpp"

using namespace MechWarrior4;
using namespace MW4AI;
#pragma warning (push)
#include <algorithm>
#pragma warning (pop)

CSitData::CSitData (MW4AI::CRailGraph *graph,MoverAI *owner) : CMoveData (graph,owner)
{
	m_MoveType = MOVE_SIT;
}

CSitData::~CSitData (void)
{
}

void CSitData::Save (MemoryStream *stream)
{
	CMoveData::Save (stream);
}

void CSitData::Load (MemoryStream *stream)
{
	CMoveData::Save (stream);
}

