[o3p1a]
InputPath=\\Aas1\mw4\Public\Art Development\Terrain\o3.swamp\o3p1a\height.maps\
//ContentPath=D:\mw4\Content\
DeltaX=5
DeltaY=0.18
DeltaZ=5
HeightField=o3p1a.height.active.tga
SmoothingPasses=1
//SmoothingPasses=0
PolyCount=2500
//PolyCount=32
BucketSize=100
NumberOfLevels=3
BorderPixels=0
DetailTexture=o3p1a.detail.active
DetailRatio=3.0
DetailFadeBegin=96
DetailFadeEnd=256
//Possible alpha modes
//	OneOne
//	AlphaInvAlpha
//	OneInvAlpha
DetailAlphaMode=AlphaInvAlpha

Waterlevel=4.0
UnderwaterdetailTexture=testwater
WaterTexture=testwater

// defines how often a texture wraps on 160m !!!
WaterTextureRatio=4

WaterDetailTexture=testwater
WaterDetailRatio=3.0

[Polar]
InputPath=\\aas1\mw4\Public\Art Development\Terrain\polar\final\
DeltaX=5
DeltaY=0.25
HeightField=polar.height01.tga
SmoothingPasses=1
//SmoothingPasses=0
PolyCount=2500
//PolyCount=32
BucketSize=100
NumberOfLevels=3
BorderPixels=0
DetailTexture=Polar_Detail
DetailRatio=8.0
DetailFadeBegin=96
DetailFadeEnd=128
//Possible alpha modes
//	OneOne
//	AlphaInvAlpha
//	OneInvAlpha
DetailAlphaMode=AlphaInvAlpha

[Tundra]
InputPath=\\aas1\mw4\Public\Art Development\Terrain\tundra\final\
DeltaX=5
DeltaY=0.6
HeightField=tundra_height05.tga
SmoothingPasses=1
//SmoothingPasses=0
PolyCount=2500
//PolyCount=32
BucketSize=100
NumberOfLevels=3
BorderPixels=0
DetailTexture=Tundra_Detail
DetailRatio=8.0
DetailFadeBegin=96
DetailFadeEnd=128
//Possible alpha modes
//	OneOne
//	AlphaInvAlpha
//	OneInvAlpha
DetailAlphaMode=AlphaInvAlpha

[CityTest]
InputPath=\\aas1\mw4\Public\Art Development\Terrain\CityTest\final\
DeltaX=5
DeltaY=0.6
HeightField=CityMap.tga
SmoothingPasses=1
//SmoothingPasses=0
PolyCount=1000
//PolyCount=32
BucketSize=100
NumberOfLevels=3
BorderPixels=0
DetailTexture=Tundra_Detail
DetailRatio=8.0
DetailFadeBegin=96
DetailFadeEnd=128
//Possible alpha modes
//	OneOne
//	AlphaInvAlpha
//	OneInvAlpha
DetailAlphaMode=AlphaInvAlpha

[TomTest]
InputPath=\\aas1\mw4\Public\Art Development\Terrain\snowscape\final\
DeltaX=5
DeltaY=0.5
DeltaZ=5
HeightField=terrain4_height.tga
SmoothingPasses=2
PolyCount=5000
BucketSize=100
NumberOfLevels=3
BorderPixels=2
DetailTexture=TomTest_Detail
DetailRatio=8.0
DetailFadeBegin=96
DetailFadeEnd=128
//Possible alpha modes
//	OneOne
//	AlphaInvAlpha
//	OneInvAlpha
DetailAlphaMode=AlphaInvAlpha

[Desert]
InputPath=\\aas1\mw4\Public\Art Development\Terrain\Desert\final\
DeltaX=5
DeltaY=0.5
DeltaZ=5
HeightField=Desert_Heightfield.tga
SmoothingPasses=2
PolyCount=5000
BucketSize=100
NumberOfLevels=3
BorderPixels=2
DetailTexture=Desert_Detail
DetailRatio=8.0
DetailFadeBegin=96
DetailFadeEnd=128
//Possible alpha modes
//	OneOne
//	AlphaInvAlpha
//	OneInvAlpha
DetailAlphaMode=AlphaInvAlpha

[Wasteland]
InputPath=\\aas1\mw4\Public\Art Development\Terrain\Wasteland\final\
DeltaX=5
DeltaY=0.5
DeltaZ=5
HeightField=Wasteland_Heightfield.tga
SmoothingPasses=2
PolyCount=5000
BucketSize=100
NumberOfLevels=3
BorderPixels=2
DetailTexture=Wasteland_Detail
DetailRatio=8.0
DetailFadeBegin=96
DetailFadeEnd=128
//Possible alpha modes
//	OneOne
//	AlphaInvAlpha
//	OneInvAlpha
DetailAlphaMode=AlphaInvAlpha
