[GameData]
Class=Adept::Entity
SolidOBB=Guard_Commissary_Destroyed_STATIONARY.obb
Collider=false
CanBeShot=false
CanBeWalkedOn=false
OBBCollides=false
VertexLighting=yes
FaceLighting=yes
LookupLighting=no
LightMapLighting=no

[Renderers]
VideoRenderer=Guard_Commissary_Destroyed.video
