// StaticTextPanel.cpp : implementation file
//

#include "stdafx.h"
#include "mw4gameed2.h"
#include "StaticTextPanel.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CStaticTextPanel dialog


CStaticTextPanel::CStaticTextPanel(CString fname,CWnd* pParent /*=NULL*/)
	: CFieldPanel(CStaticTextPanel::IDD,fname, pParent)
{
	//{{AFX_DATA_INIT(CStaticTextPanel)
	//}}AFX_DATA_INIT
}


void CStaticTextPanel::DoDataExchange(CDataExchange* pDX)
{
	CFieldPanel::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CStaticTextPanel)
	//}}AFX_DATA_MAP
}


BEGIN_MESSAGE_MAP(CStaticTextPanel, CFieldPanel)
	//{{AFX_MSG_MAP(CStaticTextPanel)
		// NOTE: the ClassWizard will add message map macros here
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CStaticTextPanel message handlers
