#pragma once
#include "Command.h"

class RevolveCommand : 
	public Command
{

public:
	RevolveCommand();
	virtual ~RevolveCommand();

	//Member Variables
	Point3D
		origin;
	Stuff::Scalar
		deltaRevolution;

	void
		Revolve(
			Stuff::Scalar revolution
		);
	void	
		Undo();

};

