#if !defined(AFX_TEXTURELIBFRAME_H__1B275D20_0C5E_11D3_A5F1_00902712C9AE__INCLUDED_)
#define AFX_TEXTURELIBFRAME_H__1B275D20_0C5E_11D3_A5F1_00902712C9AE__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// TextureLibFrame.h : header file
//

#include "TextureLibDiag.h"
/////////////////////////////////////////////////////////////////////////////
// CTextureLibFrame frame

class CTextureLibFrame : public CMDIChildWnd
{
	DECLARE_DYNCREATE(CTextureLibFrame)
protected:
	CTextureLibDiag *DiagPanel;
// Attributes
public:
	CTextureLibFrame();           // protected constructor used by dynamic creation

// Operations
public:
	BOOL OnIdle();
	void Create(CMDIFrameWnd *Parent=NULL);

// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CTextureLibFrame)
	//}}AFX_VIRTUAL

// Implementation
protected:
	virtual ~CTextureLibFrame();

	// Generated message map functions
	//{{AFX_MSG(CTextureLibFrame)
	afx_msg void OnClose();
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_TEXTURELIBFRAME_H__1B275D20_0C5E_11D3_A5F1_00902712C9AE__INCLUDED_)
