// NVGameObject.h: interface for the NVGameObject class.
//
//////////////////////////////////////////////////////////////////////

#if !defined(AFX_NVGAMEOBJECT_H__2C71E407_028F_41F9_8B5A_062914014E3F__INCLUDED_)
#define AFX_NVGAMEOBJECT_H__2C71E407_028F_41F9_8B5A_062914014E3F__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#include "EdGameObject.h"

class NVGameObject : public EdGameObject  
{
public:
	NVGameObject();
	void Draw(DrawInfo &dinf);
	virtual ~NVGameObject();
	EdGUIObject *Clone();

};

#endif // !defined(AFX_NVGAMEOBJECT_H__2C71E407_028F_41F9_8B5A_062914014E3F__INCLUDED_)
