#pragma once

#include "gosFX.hpp"

#if 0
#define GFX_LOGIC(string) LOGIC("gosFX::" string)
#else
#define GFX_LOGIC(string)
#endif

#if 0
#define PARTICLE_LOGIC(string) GFX_LOGIC("AnimateParticle::" string)
#else
#define PARTICLE_LOGIC(string)
#endif

#if 0
#define GFX_RENDER(string) RENDER("gosFX::" string)
#else
#define GFX_RENDER(string)
#endif

#include <MLR\MLRClipper.hpp>

#include "Effect.hpp"
#include "ParticleCloud.hpp"
#include "PointCloud.hpp"
#include "ShardCloud.hpp"
#include "PertCloud.hpp"
#include "ShapeCloud.hpp"
#include "CardCloud.hpp"
#include "EffectCloud.hpp"
#include "EffectLibrary.hpp"
#include "Card.hpp"
#include "Shape.hpp"
#include "Tube.hpp"
#include "DebrisCloud.hpp"
#include "PointLight.hpp"
#include "Beam.hpp"
#include "Flare.hpp"
#include "SpriteCloud.hpp"
