!include = Content\Buildings\BuildingArmor.defines 
[DamageObject]
BaseArmorValue=$(LARGE_ARMOR)
InternalDamageZone=VehicleHull

[HullInternalDamageObject]
DamageZone=VehicleHull
BaseInternalDamage=15.0
DamageEffect=Effects\InternalStructure_Hit\InternalStructure_Hit.data,.5
DamageMode=DestructionDamageMode
CriticalHitSlots=5
