Testing Checklist -- eaa5fd3 through 2026-07-19
Branch: 5.1.0b-in-progress
Last known-good pod test: before eaa5fd3
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1. DUAL MFD (mode 4) -- right device stagger fix
   [ ] In a pod with two MFD screens (mode 4), verify right MFD shows correct
       channel data (channels 3-4) and does not flash blank/grid-only frames
   [ ] Left MFD still shows channels 0-2 correctly at all times
   [ ] Radar display unaffected
   [ ] Mode 1 (single MFD) still works normally (code path unchanged)

2. SERIAL RIO / -tbaud BAUD RATE SCALING
   [ ] Default 9600 baud RIO board: poll timeout is 50 ms (same as before)
   [ ] High-speed board at 115200 baud: poll timeout is ~5 ms (faster response)
   [ ] Custom -tbaud 31250: timeout is ceil(480000/31250) = 16 ms
   [ ] Verify no regression in button/lamp/analog response at all three rates
   [ ] Verify game launches normally without -tbaud flag

3. MULTIPLAYER -- 16 PILOTS + 1 CAMERASHIP
   [ ] Host a 16-player game; a 17th connection as cameraship can join without
       "Too many player/bots" error
   [ ] The cameraship slot does not count against the pilot cap in the lobby
   [ ] Standard 16-pilot session (no cameraship) still works normally
   [ ] Player limit slider in lobby still functions correctly at runtime
   [ ] COOP mode unaffected (still caps at 9 pilots + bots)

4. MECH LOADOUTS
   [ ] Battlemaster IS: spawns with PPC, 6x ML (3 RT/3 LT), 2x MG (200 rds), SRM6 (15 rds)
   [ ] Battlemaster IS: all weapons in group 1 except SRM6 (group 2)
   [ ] Battlemaster Clan 2C: spawns with ER PPC, 6x ER ML, 2x Clan Gauss (16 rds each), Clan SSRM6 (15 rds)
   [ ] Behemoth / Behemoth II: Gauss rifles fire with group 1 (not group 3)

5. CONLOBBY -- V5.1.0b1 / SUPER6 MECH ROTATION
   [ ] Console title displays "BattleTech Console V5.1.0b1"
   [ ] Rookie mech cycle shows 6 mechs: Archer, Loki, Madcat, Thor, Vulture, Warhammer
   [ ] Right-click random mech picks from all 6 (not 5)
   [ ] MP time-limit dropdown shows 18 entries (1-15, 20, 25, 30 min) and scrolls correctly
   [ ] Lobby launches correctly with 1-16 players

6. MW4PRINT v2.0
   [ ] Print job completes normally; version banner shows "2.0 / 2026"
   [ ] File -> Database Settings (Ctrl+D) dialog opens; MySQL host/user/pass/db fields editable
   [ ] With a MySQL server configured, a print job exports match data to the database
   [ ] Without MySQL configured (or libmysql.dll absent), print job completes silently with no crash
   [ ] File -> Banner Setting... opens; changing the text updates the printed bottom-of-sheet URL
   [ ] Banner setting persists after closing and reopening mw4print

7. LANGUAGE DLL -- ENGLISH BUTTON LABELS
   [ ] After a game crash/exception, the GameOS error dialog shows English button
       labels (More Details / Continue / Exit) instead of Korean ??? characters

8. SOURCE ENCODING / BUILD HEALTH
   [ ] Full Release build completes 0 errors (the min/max fix was the last issue)
   [ ] No new warnings introduced beyond the pre-existing 384
