INSTALLED - assets are in the repo. NOT yet added to Content/core.build, so
the chassis is still inert at runtime.

have:    .erf / .mw4anim / .obb source
         jenner2c.armature   jenner2c.contents    jenner2c.instance
         jenner2c.subsystems jenner2c.data        jenner2c.damage
         jenner2c.torso      jenner2c.engine

         All eight decompiled from the V4H package and verified by round-tripping
         the same decompiler over our own 64 chassis:
           .data      8291/8306 keys      .damage    6605/6605 keys
           .contents  7480/7480 keys      .instance   896/896 keys
           .torso/.engine 1279/1280 keys  .armature/.subsystems see sections 5, 8
         Every internal reference here resolves to a file that is present.

installed (2026-08-09, commits a67d1c00 + 8e859007): chassis folder, wreck
         folder jenner2c_destroyed, skins @ajec0-5, FootSteps/jenner2c_*, the
         9 matching textures.hint pages (6 skin + 3 footstep, copied verbatim
         from the Annihilator template) and portrait hsh/Mechs/jenner2c.bmp.
         Shared by all six chassis: generic damage dolls hsh/hud/generic.bmp
         and hsh/radar/hud/generic.bmp (supplied by V4H), plus cockpit doll
         Content/textures/HUD/generic.tga, target-MFD tile hsh/MFD/generic.bmp
         and the [hud\generic] page (authored here).
         All 1217 file references across the six chassis resolve.

applied: MoveTypeFlag LEGMOVETYPE -> LEGJUMPMOVETYPE. CanLoadJumpJets=Yes,
         JumpJetTonnage=2, both jump-jet site names are real and .subsystems
         actually equips a JumpJetSubsystem, so the LEGMOVETYPE it was
         decompiled with was the inconsistent value.
         All eight core files renamed jenner_2c.* -> jenner2c.*, along with
         jenner_2c_cage.erf and both skeleton .obb files. Every internal
         reference was updated to match: .instance, .contents, .subsystems,
         .data (SolidOBB / HierarchicalOBB) and armaturevideo/joint_cage.video.
         .instance page renamed [jenner_iic1] -> [jenner2c]. All 89 shipped
         chassis and all five staged siblings name the page after the chassis;
         this was the only outlier. Note V4H's three orphaned variants name a
         chassis 'jenner_iic1', so they may relate to this page name.
         This chassis keeps its own jenner2c.animscript - it is the only one of
         the six that does not borrow another mech's.

still to do:
  1. Add $(M_Jenner2c) to Content/ShellScripts/MechLabHeaders.h and $(IDS_Jenner2c) to
     Content/Defines/MissionLang.defines. The .data references both. V4H's packages
     store mech ids from an OLDER roster (shifted against ours), so the stored
     integer was deliberately discarded - see DECOMPILING.md section 8c.
  2. Register the chassis through the rest of the chain in ADDING-A-MECH.md.
     The code arrays grow 65 -> 71 and LastMechID 64 -> 70; the shell-script
     arrays are currently sized 65-67.
  3. Add the .build entries to Content/core.build, one chassis at a time. Until
     that happens the chassis is inert - the packer never visits these files.
  4. Delete this STATUS file once the chassis is registered.

decision (2026-08-08, executed 2026-08-09): USE THIS ONE. The repo's own
         Content/Mechs/jenner2c/ was DELETED in commit a67d1c00 and replaced by
         this package. It was deleted rather than copied over because only 2 of
         its 84 files shared a path with this set, so overwriting would have
         left 78 stale j2c_* files behind - still resolving, and packable.
         Ours was unfinished scaffolding: .subsystems had NO weapons at
         all, every armour value is the placeholder 0.1, EngineUpgrades=0, it uses
         Mech_Foot_Large effects on a 35-ton light mech, and its .data references
         content\mechs\jenner2c\jenner2c.animscript - a file that does not exist
         anywhere in our tree. Zero art is shared between the two (prefix j2c_ vs jec_,
         0 of 27 comparable parts byte-identical). Ours is higher-poly (1065 KB vs
         250 KB; shipped light mechs run 390-490 KB), which is the only thing it had
         going for it, and plausibly why it was never finished.

notes:   The .obb and .armature filenames are not stored in the package; the values
         in .data / .contents were matched to the files actually present here.
         Rename the file and the key together if you change either.

see:     MW4COMPARE/DECOMPILING.md sections 8c-8g and 11
