
Andy's personal To Do list!
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Hardware Gamma
Alt Tab with only one app present


32 bit textures
DXT1 and DXT3 compression
Better out of texture memory debugging
RPC debugger
Lock/Unlock/Convert lines of a texture at one time (Michael Gaertner optimization)
Before running out of texture memory, try deleting textures that are unused in the frame.


Allow vertex buffers with untransformed vertices (D3DTLVERTEX + 2UV)
Show vertex type info in the show triangle infomation display
Show T&L information in the show triangle information display

Spew where all the Static C++ classes are....