STD_OBSERVERMODE - NO ENEMY
STD_OBSERVERMODE
FIXED_TRACKING_SHOT_LONG
FIXED_TRACKING_SHOT_LONG
OVERSHOULDER_SHOT_CLOSE
FIXED_TRACKING_SHOT_LONG
FIXED_TRACKING_SHOT_LONG
FIXED_TRACKING_SHOT_LONG
FIXED_TRACKING_SHOT_LONG
FRONT_SHOT_CLOSE
STD_OBSERVERMODE
STD_OBSERVERMODE
STD_OBSERVERMODE
STD_OBSERVERMODE
FIXED_TRACKING_SHOT_LONG
STD_OBSERVERMODE
FRONT_SHOT_CLOSE
FRONT_SHOT_CLOSE
FRONT_SHOT_CLOSE
OVERSHOULDER_SHOT_CLOSE
FRONT_SHOT_CLOSE
STD_OBSERVERMODE
FRONT_SHOT_CLOSE
OVERSHOULDER_SHOT_CLOSE
FRONT_SHOT_CLOSE
OVERSHOULDER_SHOT_CLOSE
FRONT_SHOT_CLOSE
STD_OBSERVERMODE - NO ENEMY


STD_OBSERVERMODE - NO ENEMY
STD_OBSERVERMODE
FIXED_TRACKING_SHOT_LONG
STD_OBSERVERMODE
FRONT_SHOT_CLOSE
FRONT_SHOT_CLOSE
FRONT_SHOT_CLOSE
OVERSHOULDER_SHOT_CLOSE
FRONT_SHOT_CLOSE
STD_OBSERVERMODE
FRONT_SHOT_CLOSE
OVERSHOULDER_SHOT_CLOSE
FRONT_SHOT_CLOSE
OVERSHOULDER_SHOT_CLOSE
FRONT_SHOT_CLOSE
STD_OBSERVERMODE
FIXED_TRACKING_SHOT_LONG
FRONT_SHOT_CLOSE
STD_OBSERVERMODE
FIXED_TRACKING_SHOT_LONG
OVERSHOULDER_SHOT_CLOSE
FRONT_SHOT_CLOSE
OVERSHOULDER_SHOT_CLOSE
FRONT_SHOT_CLOSE
STD_OBSERVERMODE
FRONT_SHOT_CLOSE
FRONT_SHOT_CLOSE
STD_OBSERVERMODE - NO ENEMY
