take 1024 image
reduce to 400
expand canvas to 410 (centered)
expand canvas to 512 (upper left corner)
split components (no overlaps from upper left to lower right of component)
Outline components in white 2x2 pixel
record coords from upper left to lower right, use even numbers.
(x,y,x1,y1)
Now using the Unexploded view (image in upper left corner) overlay the exploded pieces and record the upper left corner coord.
(x2,y2)
Save the exploded view in Index Mode.

Modify file(s):
coord.cpp (under GameOS/External dependancies)
