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?ReadAndNext@?$LinkedListIterator@PAUgos_Video@@@@QAEPAUgos_Video@@XZ 00431020 f i GameOS:Sound Renderer.obj 0001:00030030 ?Del@?$LinkedList@PAUgos_Video@@@@QAEXPAUgos_Video@@@Z 00431030 f i GameOS:Sound Renderer.obj + 0001:00030030 ?Del@?$LinkedList@PAVSurface@@@@QAEXPAVSurface@@@Z 00431030 f i GameOS:Sound Renderer.obj + 0001:00030030 ?Del@?$LinkedList@PAUSoundResource@@@@QAEXPAUSoundResource@@@Z 00431030 f i GameOS:Sound Renderer.obj 0001:000300b0 ?VideoManagerInstall@@YGXXZ 004310b0 f GameOS:VideoPlayback.obj 0001:000300d0 ?VideoManagerRestore@@YGXXZ 004310d0 f GameOS:VideoPlayback.obj 0001:00030130 ?VideoManagerRelease@@YGXXZ 00431130 f GameOS:VideoPlayback.obj @@ -1663,8 +1663,8 @@ 0001:00059e60 ?getErrorString@CODBCSQL@@QAEPADXZ 0045ae60 f GameOS:Raid.obj 0001:00059e70 ?setErrorString@CODBCSQL@@QAEXPAD@Z 0045ae70 f GameOS:Raid.obj 0001:00059e90 ??0CRaid@@QAE@XZ 0045ae90 f GameOS:Raid.obj - 0001:00059ec0 ??_GCRaid@@UAEPAXI@Z 0045aec0 f i GameOS:Raid.obj 0001:00059ec0 ??_ECRaid@@UAEPAXI@Z 0045aec0 f i GameOS:Raid.obj + 0001:00059ec0 ??_GCRaid@@UAEPAXI@Z 0045aec0 f i GameOS:Raid.obj 0001:00059ee0 ??1CRaid@@UAE@XZ 0045aee0 f GameOS:Raid.obj 0001:00059f20 ?GetRaidRegKey@CRaid@@QAE_NPAD00@Z 0045af20 f GameOS:Raid.obj 0001:00059fb0 ?Open@CRaid@@UAE_NPAD@Z 0045afb0 f GameOS:Raid.obj @@ -1678,8 +1678,8 @@ 0001:0005a5b0 ?ListAdd@CRaid@@AAE_NAAVRAIDFIELD@@@Z 0045b5b0 f GameOS:Raid.obj 0001:0005a6c0 ?Submit@CRaid@@UAE_NPAD@Z 0045b6c0 f GameOS:Raid.obj 0001:0005abf0 ??0RAIDFIELD@@QAE@PAD0@Z 0045bbf0 f GameOS:Raid.obj - 0001:0005aca0 ??_ERAIDFIELD@@UAEPAXI@Z 0045bca0 f i GameOS:Raid.obj 0001:0005aca0 ??_GRAIDFIELD@@UAEPAXI@Z 0045bca0 f i GameOS:Raid.obj + 0001:0005aca0 ??_ERAIDFIELD@@UAEPAXI@Z 0045bca0 f i GameOS:Raid.obj 0001:0005acc0 ??0RAIDFIELD@@QAE@PADH@Z 0045bcc0 f GameOS:Raid.obj 0001:0005ad30 ??1RAIDFIELD@@UAE@XZ 0045bd30 f GameOS:Raid.obj 0001:0005ad70 ??0CGOSRaid@@QAE@XZ 0045bd70 f GameOS:Raid.obj @@ -1836,8 +1836,8 @@ 0001:00067b80 _png_chunk_error@8 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?SetLength@?$DynamicArrayOf@D@Stuff@@QAEXI@Z 0048aa70 f i MLR:MLR_BumpyWater.obj 0001:00089a70 ?SetLength@?$DynamicArrayOf@_N@Stuff@@QAEXI@Z 0048aa70 f i MLR:MLR_BumpyWater.obj 0001:00089af0 ?SetLength@?$DynamicArrayOf@VPoint3D@Stuff@@@Stuff@@QAEXI@Z 0048aaf0 f i MLR:MLR_BumpyWater.obj 0001:00089bb0 ?SetLength@?$DynamicArrayOf@V?$Vector2DOf@M@Stuff@@@Stuff@@QAEXI@Z 0048abb0 f i MLR:MLR_BumpyWater.obj @@ -3227,13 +3227,13 @@ 0001:00089ed0 ??_5MLRClippingState@MidLevelRenderer@@QAEAAV01@ABV01@@Z 0048aed0 f i MLR:MLR_BumpyWater.obj 0001:00089ee0 ??9MLRClippingState@MidLevelRenderer@@QAE_NABH@Z 0048aee0 f i MLR:MLR_BumpyWater.obj 0001:00089f00 ?Clip4dVertex@MLRClippingState@MidLevelRenderer@@QAEXPAVVector4D@Stuff@@@Z 0048af00 f i MLR:MLR_BumpyWater.obj - 0001:00089fa0 ?GetIntensity@MLRLight@MidLevelRenderer@@QAEMXZ 0048afa0 f i MLR:MLR_BumpyWater.obj 0001:00089fa0 ?Top@HUDTexture@MechWarrior4@@QBEMXZ 0048afa0 f i MLR:MLR_BumpyWater.obj + 0001:00089fa0 ?GetIntensity@MLRLight@MidLevelRenderer@@QAEMXZ 0048afa0 f i MLR:MLR_BumpyWater.obj 0001:00089fb0 ?GetColor@MLRLight@MidLevelRenderer@@QAEXAAVRGBColor@Stuff@@@Z 0048afb0 f i MLR:MLR_BumpyWater.obj + 0001:00089fc0 ??4RGBColor@Stuff@@QAEAAV01@ABV01@@Z 0048afc0 f i MLR:MLR_BumpyWater.obj 0001:00089fc0 ??0Vector3D@Stuff@@QAE@ABV01@@Z 0048afc0 f i MLR:MLR_BumpyWater.obj 0001:00089fc0 ??0?$pair@$$CBHN@std@@QAE@ABU01@@Z 0048afc0 f i MLR:MLR_BumpyWater.obj 0001:00089fc0 ??4Vector3D@Stuff@@QAEAAV01@ABV01@@Z 0048afc0 f i MLR:MLR_BumpyWater.obj - 0001:00089fc0 ??4RGBColor@Stuff@@QAEAAV01@ABV01@@Z 0048afc0 f i MLR:MLR_BumpyWater.obj 0001:00089fe0 ?GetInShapePosition@MLRLight@MidLevelRenderer@@QAEXAAVPoint3D@Stuff@@@Z 0048afe0 f i MLR:MLR_BumpyWater.obj 0001:00089ff0 ?GetInShapePosition@MLRLight@MidLevelRenderer@@QAEXAAVLinearMatrix4D@Stuff@@@Z 0048aff0 f i MLR:MLR_BumpyWater.obj 0001:0008a000 ?GetInShapeDirection@MLRLight@MidLevelRenderer@@QAEXAAVUnitVector3D@Stuff@@@Z 0048b000 f i MLR:MLR_BumpyWater.obj @@ -3259,8 +3259,8 @@ 0001:0008a8c0 ?GetNumPasses@MLRPrimitiveBase@MidLevelRenderer@@UAEHXZ 0048b8c0 f i MLR:MLR_BumpyWater.obj 0001:0008a8d0 ?GetLerpFactor@MidLevelRenderer@@YAMHABVVector4D@Stuff@@0@Z 0048b8d0 f i MLR:MLR_BumpyWater.obj 0001:0008a9a0 ?GetGOSIndices@MLRIndexedPrimitiveBase@MidLevelRenderer@@UAEPAGH@Z 0048b9a0 f i MLR:MLR_BumpyWater.obj - 0001:0008a9b0 ?GetStartGunnerySkill@LancematePlug@MechWarrior4@@QBEHXZ 0048b9b0 f i MLR:MLR_BumpyWater.obj 0001:0008a9b0 ?GetNumPrimitives@MLR_I_TMesh@MidLevelRenderer@@UAEHXZ 0048b9b0 f i MLR:MLR_BumpyWater.obj + 0001:0008a9b0 ?GetStartGunnerySkill@LancematePlug@MechWarrior4@@QBEHXZ 0048b9b0 f i MLR:MLR_BumpyWater.obj 0001:0008a9c0 ?SetSubprimitiveLengths@MLR_I_TMesh@MidLevelRenderer@@UAEXPBEH_N@Z 0048b9c0 f i MLR:MLR_BumpyWater.obj 0001:0008a9e0 ?GetSubprimitiveLengths@MLR_I_TMesh@MidLevelRenderer@@UAEXPAPBEPAH@Z 0048b9e0 f i MLR:MLR_BumpyWater.obj 0001:0008aa00 ?GetSubprimitiveLength@MLR_I_TMesh@MidLevelRenderer@@UBEHH@Z 0048ba00 f i MLR:MLR_BumpyWater.obj @@ -3278,16 +3278,16 @@ 0001:0008acb0 ?GetTexture3@MLR_BumpyWater@MidLevelRenderer@@UAEKXZ 0048bcb0 f i MLR:MLR_BumpyWater.obj 0001:0008acc0 ?InitializeClass@MLRFootStep@MidLevelRenderer@@SAXXZ 0048bcc0 f MLR:MLRFootstep.obj 0001:0008ad10 ?TerminateClass@MLRFootStep@MidLevelRenderer@@SAXXZ 0048bd10 f MLR:MLRFootstep.obj - 0001:0008ad30 ??_GMLRFootStep@MidLevelRenderer@@UAEPAXI@Z 0048bd30 f i MLR:MLRFootstep.obj 0001:0008ad30 ??_EMLRFootStep@MidLevelRenderer@@UAEPAXI@Z 0048bd30 f i MLR:MLRFootstep.obj + 0001:0008ad30 ??_GMLRFootStep@MidLevelRenderer@@UAEPAXI@Z 0048bd30 f i MLR:MLRFootstep.obj 0001:0008ad50 ??0MLRFootStep@MidLevelRenderer@@QAE@H@Z 0048bd50 f MLR:MLRFootstep.obj 0001:0008ad90 ?SetFadeOut@MLRFootStep@MidLevelRenderer@@QAEXMM@Z 0048bd90 f i MLR:MLRFootstep.obj 0001:0008adc0 ??1MLRFootStep@MidLevelRenderer@@UAE@XZ 0048bdc0 f MLR:MLRFootstep.obj 0001:0008ae30 ?AddAStep@MLRFootStep@MidLevelRenderer@@QAEPAUFootStepInfo@2@PAVMLRShape@2@AAVPoint3D@Stuff@@@Z 0048be30 f MLR:MLRFootstep.obj 0001:0008aed0 ?Draw@MLRFootStep@MidLevelRenderer@@QAEXPAVMLRClipper@2@ABVLinearMatrix4D@Stuff@@@Z 0048bed0 f MLR:MLRFootstep.obj 0001:0008b120 ?ShowSteps@MLRFootStep@MidLevelRenderer@@QAE_NXZ 0048c120 f i MLR:MLRFootstep.obj - 0001:0008b130 ??1DrawEffectInformation@MidLevelRenderer@@QAE@XZ 0048c130 f i MLR:MLRFootstep.obj 0001:0008b130 ??1DrawShapeInformation@MidLevelRenderer@@QAE@XZ 0048c130 f i MLR:MLRFootstep.obj + 0001:0008b130 ??1DrawEffectInformation@MidLevelRenderer@@QAE@XZ 0048c130 f i MLR:MLRFootstep.obj 0001:0008b140 ??0?$DynamicArrayOf@UFootStepInfo@MidLevelRenderer@@@Stuff@@QAE@I@Z 0048c140 f i MLR:MLRFootstep.obj 0001:0008b160 ?SetStorageLength@?$DynamicArrayOf@UFootStepInfo@MidLevelRenderer@@@Stuff@@AAEXI@Z 0048c160 f i MLR:MLRFootstep.obj 0001:0008b1d0 ??0FootStepInfo@MidLevelRenderer@@QAE@XZ 0048c1d0 f i MLR:MLRFootstep.obj @@ -3325,8 +3325,8 @@ 0001:0008bdf0 ?InitializeClass@MLRSpriteCloud@MidLevelRenderer@@SAXXZ 0048cdf0 f MLR:MLRSpriteCloud.obj 0001:0008be30 ?TerminateClass@MLRSpriteCloud@MidLevelRenderer@@SAXXZ 0048ce30 f MLR:MLRSpriteCloud.obj 0001:0008be50 ??0MLRSpriteCloud@MidLevelRenderer@@QAE@H@Z 0048ce50 f MLR:MLRSpriteCloud.obj - 0001:0008be80 ??_EMLRSpriteCloud@MidLevelRenderer@@UAEPAXI@Z 0048ce80 f i MLR:MLRSpriteCloud.obj 0001:0008be80 ??_GMLRSpriteCloud@MidLevelRenderer@@UAEPAXI@Z 0048ce80 f i MLR:MLRSpriteCloud.obj + 0001:0008be80 ??_EMLRSpriteCloud@MidLevelRenderer@@UAEPAXI@Z 0048ce80 f i MLR:MLRSpriteCloud.obj 0001:0008bea0 ??1MLRSpriteCloud@MidLevelRenderer@@UAE@XZ 0048cea0 f MLR:MLRSpriteCloud.obj 0001:0008beb0 ?SetData@MLRSpriteCloud@MidLevelRenderer@@QAEXPBHPBVPoint3D@Stuff@@PBVRGBAColor@4@PBMPBV?$Vector2DOf@M@4@@Z 0048ceb0 f MLR:MLRSpriteCloud.obj 0001:0008bf10 ?Clip@MLRSpriteCloud@MidLevelRenderer@@UAEHVMLRClippingState@2@PAVGOSVertexPool@2@_N@Z 0048cf10 f MLR:MLRSpriteCloud.obj @@ -3341,8 +3341,8 @@ 0001:0008c720 ?IsOn@MLREffect@MidLevelRenderer@@QAE_NH@Z 0048d720 f i MLR:MLRSpriteCloud.obj 0001:0008c740 ?InitializeClass@MLRProjectLight@MidLevelRenderer@@SAXXZ 0048d740 f MLR:MLRProjectLight.obj 0001:0008c780 ?TerminateClass@MLRProjectLight@MidLevelRenderer@@SAXXZ 0048d780 f MLR:MLRProjectLight.obj - 0001:0008c7a0 ??_EMLRProjectLight@MidLevelRenderer@@UAEPAXI@Z 0048d7a0 f i MLR:MLRProjectLight.obj 0001:0008c7a0 ??_GMLRProjectLight@MidLevelRenderer@@UAEPAXI@Z 0048d7a0 f i MLR:MLRProjectLight.obj + 0001:0008c7a0 ??_EMLRProjectLight@MidLevelRenderer@@UAEPAXI@Z 0048d7a0 f i MLR:MLRProjectLight.obj 0001:0008c7c0 ??0MLRProjectLight@MidLevelRenderer@@QAE@PAVMemoryStream@Stuff@@H@Z 0048d7c0 f MLR:MLRProjectLight.obj 0001:0008c930 ??0MLRProjectLight@MidLevelRenderer@@QAE@PAVPage@Stuff@@@Z 0048d930 f MLR:MLRProjectLight.obj 0001:0008ca80 ??1MLRProjectLight@MidLevelRenderer@@UAE@XZ 0048da80 f MLR:MLRProjectLight.obj @@ -3357,14 +3357,14 @@ 0001:0008cf20 ?LightCenter@MLRProjectLight@MidLevelRenderer@@UAEXAAVRGBAColor@Stuff@@@Z 0048df20 f MLR:MLRProjectLight.obj 0001:0008d060 ?Multiply@Matrix4D@Stuff@@QAEAAV12@ABVAffineMatrix4D@2@ABV12@@Z 0048e060 f i MLR:MLRProjectLight.obj 0001:0008d280 ?GetCosSpreadAngle@MLRProjectLight@MidLevelRenderer@@QAEMXZ 0048e280 f i MLR:MLRProjectLight.obj - 0001:0008d290 ?GetProjectileSlotsAvailable@MWInternalDamageObject@MechWarrior4@@QAEHXZ 0048e290 f i MLR:MLRProjectLight.obj 0001:0008d290 ?GetLightMap@MLRProjectLight@MidLevelRenderer@@UAEPAVMLRLightMap@2@XZ 0048e290 f i MLR:MLRProjectLight.obj + 0001:0008d290 ?GetProjectileSlotsAvailable@MWInternalDamageObject@MechWarrior4@@QAEHXZ 0048e290 f i MLR:MLRProjectLight.obj 0001:0008d2c0 ?InitializeClass@MLR_Water@MidLevelRenderer@@SAXXZ 0048e2c0 f MLR:MLR_Water.obj 0001:0008d380 ?TerminateClass@MLR_Water@MidLevelRenderer@@SAXXZ 0048e380 f MLR:MLR_Water.obj 0001:0008d3b0 ?SetSpecularValues@MLR_Water@MidLevelRenderer@@SAXMHM@Z 0048e3b0 f MLR:MLR_Water.obj 0001:0008d440 ??0MLR_Water@MidLevelRenderer@@IAE@PAVMLRPrimitiveBase__ClassData@1@PAVMemoryStream@Stuff@@H@Z 0048e440 f MLR:MLR_Water.obj - 0001:0008d500 ??_GMLR_Water@MidLevelRenderer@@MAEPAXI@Z 0048e500 f i MLR:MLR_Water.obj 0001:0008d500 ??_EMLR_Water@MidLevelRenderer@@MAEPAXI@Z 0048e500 f i MLR:MLR_Water.obj + 0001:0008d500 ??_GMLR_Water@MidLevelRenderer@@MAEPAXI@Z 0048e500 f i MLR:MLR_Water.obj 0001:0008d520 ??1MLR_Water@MidLevelRenderer@@MAE@XZ 0048e520 f MLR:MLR_Water.obj 0001:0008d540 ?Make@MLR_Water@MidLevelRenderer@@SAPAV12@PAVMemoryStream@Stuff@@H@Z 0048e540 f MLR:MLR_Water.obj 0001:0008d590 ?Save@MLR_Water@MidLevelRenderer@@UAEXPAVMemoryStream@Stuff@@@Z 0048e590 f MLR:MLR_Water.obj @@ -3375,8 +3375,8 @@ 0001:0008fba0 ?LightMapLighting@MLR_Water@MidLevelRenderer@@UAEXPAVMLRLight@2@@Z 00490ba0 f MLR:MLR_Water.obj 0001:00090a10 ?NormalizeApproximate@Vector3D@Stuff@@QAEAAV12@ABV12@@Z 00491a10 f i MLR:MLR_Water.obj 0001:00090a50 ?FindFacePlanes@MLR_Water@MidLevelRenderer@@UAEXXZ 00491a50 f MLR:MLR_Water.obj - 0001:00090a50 ?FindFacePlanes@MLR_I_TMesh@MidLevelRenderer@@UAEXXZ 00491a50 f MLR:MLR_Water.obj 0001:00090a50 ?FindFacePlanes@MLR_BumpyWater@MidLevelRenderer@@UAEXXZ 00491a50 f MLR:MLR_Water.obj + 0001:00090a50 ?FindFacePlanes@MLR_I_TMesh@MidLevelRenderer@@UAEXXZ 00491a50 f MLR:MLR_Water.obj 0001:00090af0 ?GetMultiTextureMode@MLRStateBase@MidLevelRenderer@@QBE?AW4MultiTextureMode@12@XZ 00491af0 f i MLR:MLR_Water.obj 0001:00090b00 ?GetMultitextureLightMap@MLRStateBase@MidLevelRenderer@@SA_NXZ 00491b00 f i MLR:MLR_Water.obj 0001:00090b10 ?SetSpecularOn@MLRState@MidLevelRenderer@@QAEXXZ 00491b10 f i MLR:MLR_Water.obj @@ -3399,9 +3399,9 @@ 0001:000912e0 ?CombineStates@MLR_I_DeT_TMesh@MidLevelRenderer@@UAEXABVMLRState@2@@Z 004922e0 f i MLR:MLR_Water.obj 0001:00091320 ?SetMultiTextureMode@MLRStateBase@MidLevelRenderer@@QAEXW4MultiTextureMode@12@@Z 00492320 f i MLR:MLR_Water.obj 0001:00091340 ?GetGOSVertices@MLR_I_DT_PMesh@MidLevelRenderer@@UAEPAVGOSVertex@2@H@Z 00492340 f i MLR:MLR_Water.obj + 0001:00091340 ?GetGOSVertices@MLR_I_DeT_TMesh@MidLevelRenderer@@UAEPAVGOSVertex@2@H@Z 00492340 f i MLR:MLR_Water.obj 0001:00091340 ?GetGOSVertices@MLR_I_DeT_PMesh@MidLevelRenderer@@UAEPAVGOSVertex@2@H@Z 00492340 f i MLR:MLR_Water.obj 0001:00091340 ?GetGOSVertices@MLR_I_DT_TMesh@MidLevelRenderer@@UAEPAVGOSVertex@2@H@Z 00492340 f i MLR:MLR_Water.obj - 0001:00091340 ?GetGOSVertices@MLR_I_DeT_TMesh@MidLevelRenderer@@UAEPAVGOSVertex@2@H@Z 00492340 f i MLR:MLR_Water.obj 0001:00091360 ?GetGOSVertices2UV@MLR_I_DeT_TMesh@MidLevelRenderer@@UAEPAVGOSVertex2UV@2@H@Z 00492360 f i MLR:MLR_Water.obj 0001:00091370 ?InitializeClass@MLRLookUpLight@MidLevelRenderer@@SAXXZ 00492370 f MLR:MLRLookUpLight.obj 0001:000913b0 ?TerminateClass@MLRLookUpLight@MidLevelRenderer@@SAXXZ 004923b0 f MLR:MLRLookUpLight.obj @@ -3416,14 +3416,14 @@ 0001:00091a70 ?SetLightToShapeMatrix@MLRLookUpLight@MidLevelRenderer@@UAEXABVLinearMatrix4D@Stuff@@@Z 00492a70 f MLR:MLRLookUpLight.obj 0001:00091aa0 ?LightVertex@MLRLookUpLight@MidLevelRenderer@@UAEXABUMLRVertexData@2@@Z 00492aa0 f MLR:MLRLookUpLight.obj 0001:00091d10 ?LightCenter@MLRLookUpLight@MidLevelRenderer@@UAEXAAVRGBAColor@Stuff@@@Z 00492d10 f MLR:MLRLookUpLight.obj - 0001:00091f50 ?Write@MemoryStreamIO@@YAAAVMemoryStream@Stuff@@PAV23@PBVVector3D@3@@Z 00492f50 f i MLR:MLRLookUpLight.obj 0001:00091f50 ?Write@MemoryStreamIO@@YAAAVMemoryStream@Stuff@@PAV23@PBVRGBColor@3@@Z 00492f50 f i MLR:MLRLookUpLight.obj 0001:00091f50 ?Write@MemoryStreamIO@@YAAAVMemoryStream@Stuff@@PAV23@PBVYawPitchRoll@3@@Z 00492f50 f i MLR:MLRLookUpLight.obj + 0001:00091f50 ?Write@MemoryStreamIO@@YAAAVMemoryStream@Stuff@@PAV23@PBVVector3D@3@@Z 00492f50 f i MLR:MLRLookUpLight.obj 0001:00091f70 ?InitializeClass@MLR_I_L_DeT_TMesh@MidLevelRenderer@@SAXXZ 00492f70 f MLR:MLR_I_L_DeT_TMesh.obj 0001:00091ff0 ?TerminateClass@MLR_I_L_DeT_TMesh@MidLevelRenderer@@SAXXZ 00492ff0 f MLR:MLR_I_L_DeT_TMesh.obj 0001:00092040 ??0MLR_I_L_DeT_TMesh@MidLevelRenderer@@IAE@PAVMLRPrimitiveBase__ClassData@1@PAVMemoryStream@Stuff@@H@Z 00493040 f MLR:MLR_I_L_DeT_TMesh.obj - 0001:000920d0 ??_EMLR_I_L_DeT_TMesh@MidLevelRenderer@@MAEPAXI@Z 004930d0 f i MLR:MLR_I_L_DeT_TMesh.obj 0001:000920d0 ??_GMLR_I_L_DeT_TMesh@MidLevelRenderer@@MAEPAXI@Z 004930d0 f i MLR:MLR_I_L_DeT_TMesh.obj + 0001:000920d0 ??_EMLR_I_L_DeT_TMesh@MidLevelRenderer@@MAEPAXI@Z 004930d0 f i MLR:MLR_I_L_DeT_TMesh.obj 0001:000920f0 ??0MLR_I_L_DeT_TMesh@MidLevelRenderer@@QAE@PAVMLRPrimitiveBase__ClassData@1@@Z 004930f0 f MLR:MLR_I_L_DeT_TMesh.obj 0001:00092120 ??1MLR_I_L_DeT_TMesh@MidLevelRenderer@@MAE@XZ 00493120 f MLR:MLR_I_L_DeT_TMesh.obj 0001:00092130 ?Make@MLR_I_L_DeT_TMesh@MidLevelRenderer@@SAPAV12@PAVMemoryStream@Stuff@@H@Z 00493130 f MLR:MLR_I_L_DeT_TMesh.obj @@ -3436,8 +3436,8 @@ 0001:00094540 ?Lighting@MLR_I_L_DeT_TMesh@MidLevelRenderer@@UAEXPBQAVMLRLight@2@HE@Z 00495540 f MLR:MLR_I_L_DeT_TMesh.obj 0001:00094990 ??8Vector3D@Stuff@@QBE_NABV01@@Z 00495990 f i MLR:MLR_I_L_DeT_TMesh.obj 0001:000949b0 ?SetLength@?$DynamicArrayOf@VVector3D@Stuff@@@Stuff@@QAEXI@Z 004959b0 f i MLR:MLR_I_L_DeT_TMesh.obj - 0001:00094a70 ?MemoryStreamIO_Read@Stuff@@YAAAVMemoryStream@1@PAV21@PAV?$ReadOnlyArrayOf@VVector3D@Stuff@@@1@@Z 00495a70 f i MLR:MLR_I_L_DeT_TMesh.obj 0001:00094a70 ?MemoryStreamIO_Read@Stuff@@YAAAVMemoryStream@1@PAV21@PAV?$ReadOnlyArrayOf@VPoint3D@Stuff@@@1@@Z 00495a70 f i MLR:MLR_I_L_DeT_TMesh.obj + 0001:00094a70 ?MemoryStreamIO_Read@Stuff@@YAAAVMemoryStream@1@PAV21@PAV?$ReadOnlyArrayOf@VVector3D@Stuff@@@1@@Z 00495a70 f i MLR:MLR_I_L_DeT_TMesh.obj 0001:00094ac0 ?MemoryStreamIO_Write@Stuff@@YAAAVMemoryStream@1@PAV21@PBV?$ReadOnlyArrayOf@VPoint3D@Stuff@@@1@@Z 00495ac0 f i MLR:MLR_I_L_DeT_TMesh.obj 0001:00094ac0 ?MemoryStreamIO_Write@Stuff@@YAAAVMemoryStream@1@PAV21@PBV?$ReadOnlyArrayOf@VVector3D@Stuff@@@1@@Z 00495ac0 f i MLR:MLR_I_L_DeT_TMesh.obj 0001:00094b00 ?GetBackFaceMode@MLRStateBase@MidLevelRenderer@@QBE?AW4BackFaceMode@12@XZ 00495b00 f i MLR:MLR_I_L_DeT_TMesh.obj @@ -3461,8 +3461,8 @@ 0001:000972d0 ?InitializeClass@MLR_I_L_DT_TMesh@MidLevelRenderer@@SAXXZ 004982d0 f MLR:MLR_I_L_DT_TMesh.obj 0001:00097350 ?TerminateClass@MLR_I_L_DT_TMesh@MidLevelRenderer@@SAXXZ 00498350 f MLR:MLR_I_L_DT_TMesh.obj 0001:000973a0 ??0MLR_I_L_DT_TMesh@MidLevelRenderer@@IAE@PAVMLRPrimitiveBase__ClassData@1@PAVMemoryStream@Stuff@@H@Z 004983a0 f MLR:MLR_I_L_DT_TMesh.obj - 0001:00097430 ??_GMLR_I_L_DT_TMesh@MidLevelRenderer@@MAEPAXI@Z 00498430 f i MLR:MLR_I_L_DT_TMesh.obj 0001:00097430 ??_EMLR_I_L_DT_TMesh@MidLevelRenderer@@MAEPAXI@Z 00498430 f i MLR:MLR_I_L_DT_TMesh.obj + 0001:00097430 ??_GMLR_I_L_DT_TMesh@MidLevelRenderer@@MAEPAXI@Z 00498430 f i MLR:MLR_I_L_DT_TMesh.obj 0001:00097450 ??0MLR_I_L_DT_TMesh@MidLevelRenderer@@QAE@PAVMLRPrimitiveBase__ClassData@1@@Z 00498450 f MLR:MLR_I_L_DT_TMesh.obj 0001:00097480 ??1MLR_I_L_DT_TMesh@MidLevelRenderer@@MAE@XZ 00498480 f MLR:MLR_I_L_DT_TMesh.obj 0001:00097490 ?Make@MLR_I_L_DT_TMesh@MidLevelRenderer@@SAPAV12@PAVMemoryStream@Stuff@@H@Z 00498490 f MLR:MLR_I_L_DT_TMesh.obj @@ -3481,8 +3481,8 @@ 0001:00099f70 ?InitializeClass@MLR_I_C_DT_TMesh@MidLevelRenderer@@SAXXZ 0049af70 f MLR:MLR_I_C_DT_TMesh.obj 0001:00099fc0 ?TerminateClass@MLR_I_C_DT_TMesh@MidLevelRenderer@@SAXXZ 0049afc0 f MLR:MLR_I_C_DT_TMesh.obj 0001:0009a000 ??0MLR_I_C_DT_TMesh@MidLevelRenderer@@IAE@PAVMLRPrimitiveBase__ClassData@1@PAVMemoryStream@Stuff@@H@Z 0049b000 f MLR:MLR_I_C_DT_TMesh.obj - 0001:0009a0d0 ??_EMLR_I_C_DT_TMesh@MidLevelRenderer@@MAEPAXI@Z 0049b0d0 f i MLR:MLR_I_C_DT_TMesh.obj 0001:0009a0d0 ??_GMLR_I_C_DT_TMesh@MidLevelRenderer@@MAEPAXI@Z 0049b0d0 f i MLR:MLR_I_C_DT_TMesh.obj + 0001:0009a0d0 ??_EMLR_I_C_DT_TMesh@MidLevelRenderer@@MAEPAXI@Z 0049b0d0 f i MLR:MLR_I_C_DT_TMesh.obj 0001:0009a0f0 ??0MLR_I_C_DT_TMesh@MidLevelRenderer@@QAE@PAVMLRPrimitiveBase__ClassData@1@@Z 0049b0f0 f MLR:MLR_I_C_DT_TMesh.obj 0001:0009a120 ??1MLR_I_C_DT_TMesh@MidLevelRenderer@@MAE@XZ 0049b120 f MLR:MLR_I_C_DT_TMesh.obj 0001:0009a130 ?Make@MLR_I_C_DT_TMesh@MidLevelRenderer@@SAPAV12@PAVMemoryStream@Stuff@@H@Z 0049b130 f MLR:MLR_I_C_DT_TMesh.obj @@ -3493,8 +3493,8 @@ 0001:0009c660 ?InitializeClass@MLR_I_DT_TMesh@MidLevelRenderer@@SAXXZ 0049d660 f MLR:MLR_I_DT_TMesh.obj 0001:0009c720 ?TerminateClass@MLR_I_DT_TMesh@MidLevelRenderer@@SAXXZ 0049d720 f MLR:MLR_I_DT_TMesh.obj 0001:0009c780 ??0MLR_I_DT_TMesh@MidLevelRenderer@@IAE@PAVMLRPrimitiveBase__ClassData@1@PAVMemoryStream@Stuff@@H@Z 0049d780 f MLR:MLR_I_DT_TMesh.obj - 0001:0009c800 ??_EMLR_I_DT_TMesh@MidLevelRenderer@@MAEPAXI@Z 0049d800 f i MLR:MLR_I_DT_TMesh.obj 0001:0009c800 ??_GMLR_I_DT_TMesh@MidLevelRenderer@@MAEPAXI@Z 0049d800 f i MLR:MLR_I_DT_TMesh.obj + 0001:0009c800 ??_EMLR_I_DT_TMesh@MidLevelRenderer@@MAEPAXI@Z 0049d800 f i MLR:MLR_I_DT_TMesh.obj 0001:0009c820 ??0MLR_I_DT_TMesh@MidLevelRenderer@@QAE@PAVMLRPrimitiveBase__ClassData@1@@Z 0049d820 f MLR:MLR_I_DT_TMesh.obj 0001:0009c850 ??1MLR_I_DT_TMesh@MidLevelRenderer@@MAE@XZ 0049d850 f MLR:MLR_I_DT_TMesh.obj 0001:0009c880 ?Make@MLR_I_DT_TMesh@MidLevelRenderer@@SAPAV12@PAVMemoryStream@Stuff@@H@Z 0049d880 f MLR:MLR_I_DT_TMesh.obj @@ -3510,23 +3510,23 @@ 0001:0009ef00 ?InitializeClass@MLRIndexedTriangleCloud@MidLevelRenderer@@SAXXZ 0049ff00 f MLR:MLRIndexedTriangleCloud.obj 0001:0009efb0 ?TerminateClass@MLRIndexedTriangleCloud@MidLevelRenderer@@SAXXZ 0049ffb0 f MLR:MLRIndexedTriangleCloud.obj 0001:0009f000 ??_G?$DynamicArrayOf@VGOSVertex@MidLevelRenderer@@@Stuff@@QAEPAXI@Z 004a0000 f i MLR:MLRIndexedTriangleCloud.obj - 0001:0009f000 ??_G?$DynamicArrayOf@H@Stuff@@QAEPAXI@Z 004a0000 f i MLR:MLRIndexedTriangleCloud.obj - 0001:0009f000 ??_G?$DynamicArrayOf@VPoint3D@Stuff@@@Stuff@@QAEPAXI@Z 004a0000 f i MLR:MLRIndexedTriangleCloud.obj - 0001:0009f000 ??_G?$DynamicArrayOf@V?$Vector2DOf@M@Stuff@@@Stuff@@QAEPAXI@Z 004a0000 f i MLR:MLRIndexedTriangleCloud.obj - 0001:0009f000 ??_G?$DynamicArrayOf@VRGBAColor@Stuff@@@Stuff@@QAEPAXI@Z 004a0000 f i MLR:MLRIndexedTriangleCloud.obj - 0001:0009f000 ??_G?$DynamicArrayOf@E@Stuff@@QAEPAXI@Z 004a0000 f i MLR:MLRIndexedTriangleCloud.obj + 0001:0009f000 ??_G?$DynamicArrayOf@PAVMLR_I_C_TMesh@MidLevelRenderer@@@Stuff@@QAEPAXI@Z 004a0000 f i MLR:MLRIndexedTriangleCloud.obj 0001:0009f000 ??_G?$DynamicArrayOf@VVector4D@Stuff@@@Stuff@@QAEPAXI@Z 004a0000 f i MLR:MLRIndexedTriangleCloud.obj 0001:0009f000 ??_G?$DynamicArrayOf@VGOSVertex3UV@MidLevelRenderer@@@Stuff@@QAEPAXI@Z 004a0000 f i MLR:MLRIndexedTriangleCloud.obj 0001:0009f000 ??_G?$DynamicArrayOf@M@Stuff@@QAEPAXI@Z 004a0000 f i MLR:MLRIndexedTriangleCloud.obj - 0001:0009f000 ??_G?$DynamicArrayOf@VMLRClippingState@MidLevelRenderer@@@Stuff@@QAEPAXI@Z 004a0000 f i MLR:MLRIndexedTriangleCloud.obj - 0001:0009f000 ??_G?$DynamicArrayOf@PAVMLR_I_C_TMesh@MidLevelRenderer@@@Stuff@@QAEPAXI@Z 004a0000 f i MLR:MLRIndexedTriangleCloud.obj + 0001:0009f000 ??_G?$DynamicArrayOf@VPoint3D@Stuff@@@Stuff@@QAEPAXI@Z 004a0000 f i MLR:MLRIndexedTriangleCloud.obj + 0001:0009f000 ??_G?$DynamicArrayOf@H@Stuff@@QAEPAXI@Z 004a0000 f i MLR:MLRIndexedTriangleCloud.obj + 0001:0009f000 ??_G?$DynamicArrayOf@VRGBAColor@Stuff@@@Stuff@@QAEPAXI@Z 004a0000 f i MLR:MLRIndexedTriangleCloud.obj 0001:0009f000 ??_G?$DynamicArrayOf@VEntity__CollisionData@Adept@@@Stuff@@QAEPAXI@Z 004a0000 f i MLR:MLRIndexedTriangleCloud.obj - 0001:0009f000 ??_G?$DynamicArrayOf@UToBeDrawnPrimitiveIndex@MidLevelRenderer@@@Stuff@@QAEPAXI@Z 004a0000 f i MLR:MLRIndexedTriangleCloud.obj - 0001:0009f000 ??_G?$DynamicArrayOf@G@Stuff@@QAEPAXI@Z 004a0000 f i MLR:MLRIndexedTriangleCloud.obj 0001:0009f000 ??_G?$DynamicArrayOf@K@Stuff@@QAEPAXI@Z 004a0000 f i MLR:MLRIndexedTriangleCloud.obj + 0001:0009f000 ??_G?$DynamicArrayOf@V?$Vector2DOf@M@Stuff@@@Stuff@@QAEPAXI@Z 004a0000 f i MLR:MLRIndexedTriangleCloud.obj + 0001:0009f000 ??_G?$DynamicArrayOf@UToBeDrawnPrimitiveIndex@MidLevelRenderer@@@Stuff@@QAEPAXI@Z 004a0000 f i MLR:MLRIndexedTriangleCloud.obj + 0001:0009f000 ??_G?$DynamicArrayOf@VMLRClippingState@MidLevelRenderer@@@Stuff@@QAEPAXI@Z 004a0000 f i MLR:MLRIndexedTriangleCloud.obj + 0001:0009f000 ??_G?$DynamicArrayOf@E@Stuff@@QAEPAXI@Z 004a0000 f i MLR:MLRIndexedTriangleCloud.obj + 0001:0009f000 ??_G?$DynamicArrayOf@G@Stuff@@QAEPAXI@Z 004a0000 f i MLR:MLRIndexedTriangleCloud.obj 0001:0009f020 ??0MLRIndexedTriangleCloud@MidLevelRenderer@@QAE@H@Z 004a0020 f MLR:MLRIndexedTriangleCloud.obj - 0001:0009f050 ??_EMLRIndexedTriangleCloud@MidLevelRenderer@@UAEPAXI@Z 004a0050 f i MLR:MLRIndexedTriangleCloud.obj 0001:0009f050 ??_GMLRIndexedTriangleCloud@MidLevelRenderer@@UAEPAXI@Z 004a0050 f i MLR:MLRIndexedTriangleCloud.obj + 0001:0009f050 ??_EMLRIndexedTriangleCloud@MidLevelRenderer@@UAEPAXI@Z 004a0050 f i MLR:MLRIndexedTriangleCloud.obj 0001:0009f070 ??1MLRIndexedTriangleCloud@MidLevelRenderer@@UAE@XZ 004a0070 f MLR:MLRIndexedTriangleCloud.obj 0001:0009f080 ?SetData@MLRIndexedTriangleCloud@MidLevelRenderer@@QAEXPBH0PBGPBVPoint3D@Stuff@@PBVRGBAColor@4@PBV?$Vector2DOf@M@4@@Z 004a0080 f MLR:MLRIndexedTriangleCloud.obj 0001:0009f0c0 ?Draw@MLRIndexedTriangleCloud@MidLevelRenderer@@UAEXPAVDrawEffectInformation@2@PAVGOSVertexPool@2@PAVMLRSorter@2@@Z 004a00c0 f MLR:MLRIndexedTriangleCloud.obj @@ -3543,9 +3543,9 @@ 0001:000a0510 ??_EMLRLineCloud@MidLevelRenderer@@UAEPAXI@Z 004a1510 f i MLR:MLRLineCloud.obj 0001:000a0510 ??_GMLRLineCloud@MidLevelRenderer@@UAEPAXI@Z 004a1510 f i MLR:MLRLineCloud.obj 0001:000a0530 ??1MLRLineCloud@MidLevelRenderer@@UAE@XZ 004a1530 f MLR:MLRLineCloud.obj + 0001:000a0540 ?SetData@MLRNGonCloud@MidLevelRenderer@@UAEXPBHPBVPoint3D@Stuff@@PBVRGBAColor@4@@Z 004a1540 f MLR:MLRLineCloud.obj 0001:000a0540 ?SetData@MLRPointCloud@MidLevelRenderer@@UAEXPBHPBVPoint3D@Stuff@@PBVRGBAColor@4@@Z 004a1540 f MLR:MLRLineCloud.obj 0001:000a0540 ?SetData@MLRLineCloud@MidLevelRenderer@@UAEXPBHPBVPoint3D@Stuff@@PBVRGBAColor@4@@Z 004a1540 f MLR:MLRLineCloud.obj - 0001:000a0540 ?SetData@MLRNGonCloud@MidLevelRenderer@@UAEXPBHPBVPoint3D@Stuff@@PBVRGBAColor@4@@Z 004a1540 f MLR:MLRLineCloud.obj 0001:000a0560 ?Clip@MLRLineCloud@MidLevelRenderer@@UAEHVMLRClippingState@2@PAVGOSVertexPool@2@_N@Z 004a1560 f MLR:MLRLineCloud.obj 0001:000a0bd0 ?GOSCopyData@MidLevelRenderer@@YA_NPAVGOSVertex@1@PBVVector4D@Stuff@@PBVRGBAColor@4@H@Z 004a1bd0 f i MLR:MLRLineCloud.obj 0001:000a0c60 ?GetType@MLRLineCloud@MidLevelRenderer@@UAEHH@Z 004a1c60 f i MLR:MLRLineCloud.obj @@ -3590,8 +3590,8 @@ 0001:000a6d60 ?InitializeClass@MLR_I_C_TMesh@MidLevelRenderer@@SAXXZ 004a7d60 f MLR:MLR_I_C_TMesh.obj 0001:000a6db0 ?TerminateClass@MLR_I_C_TMesh@MidLevelRenderer@@SAXXZ 004a7db0 f MLR:MLR_I_C_TMesh.obj 0001:000a6df0 ??0MLR_I_C_TMesh@MidLevelRenderer@@IAE@PAVMLRPrimitiveBase__ClassData@1@PAVMemoryStream@Stuff@@H@Z 004a7df0 f MLR:MLR_I_C_TMesh.obj - 0001:000a6eb0 ??_GMLR_I_C_TMesh@MidLevelRenderer@@MAEPAXI@Z 004a7eb0 f i MLR:MLR_I_C_TMesh.obj 0001:000a6eb0 ??_EMLR_I_C_TMesh@MidLevelRenderer@@MAEPAXI@Z 004a7eb0 f i MLR:MLR_I_C_TMesh.obj + 0001:000a6eb0 ??_GMLR_I_C_TMesh@MidLevelRenderer@@MAEPAXI@Z 004a7eb0 f i MLR:MLR_I_C_TMesh.obj 0001:000a6ed0 ??0MLR_I_C_TMesh@MidLevelRenderer@@QAE@PAVMLRPrimitiveBase__ClassData@1@@Z 004a7ed0 f MLR:MLR_I_C_TMesh.obj 0001:000a6f00 ??1MLR_I_C_TMesh@MidLevelRenderer@@MAE@XZ 004a7f00 f MLR:MLR_I_C_TMesh.obj 0001:000a6f10 ?Make@MLR_I_C_TMesh@MidLevelRenderer@@SAPAV12@PAVMemoryStream@Stuff@@H@Z 004a7f10 f MLR:MLR_I_C_TMesh.obj @@ -3625,8 +3625,8 @@ 0001:000aba10 ?InitializeClass@MLR_I_TMesh@MidLevelRenderer@@SAXXZ 004aca10 f MLR:MLR_I_TMesh.obj 0001:000aba90 ?TerminateClass@MLR_I_TMesh@MidLevelRenderer@@SAXXZ 004aca90 f MLR:MLR_I_TMesh.obj 0001:000abae0 ??0MLR_I_TMesh@MidLevelRenderer@@IAE@PAVMLRPrimitiveBase__ClassData@1@PAVMemoryStream@Stuff@@H@Z 004acae0 f MLR:MLR_I_TMesh.obj - 0001:000abb50 ??_EMLR_I_TMesh@MidLevelRenderer@@MAEPAXI@Z 004acb50 f i MLR:MLR_I_TMesh.obj 0001:000abb50 ??_GMLR_I_TMesh@MidLevelRenderer@@MAEPAXI@Z 004acb50 f i MLR:MLR_I_TMesh.obj + 0001:000abb50 ??_EMLR_I_TMesh@MidLevelRenderer@@MAEPAXI@Z 004acb50 f i MLR:MLR_I_TMesh.obj 0001:000abb70 ??0MLR_I_TMesh@MidLevelRenderer@@QAE@PAVMLRPrimitiveBase__ClassData@1@@Z 004acb70 f MLR:MLR_I_TMesh.obj 0001:000abba0 ??1MLR_I_TMesh@MidLevelRenderer@@MAE@XZ 004acba0 f MLR:MLR_I_TMesh.obj 0001:000abbc0 ?Make@MLR_I_TMesh@MidLevelRenderer@@SAPAV12@PAVMemoryStream@Stuff@@H@Z 004acbc0 f MLR:MLR_I_TMesh.obj @@ -3655,16 +3655,16 @@ 0001:000afbe0 ?InitializeClass@MLR_I_L_DeT_PMesh@MidLevelRenderer@@SAXXZ 004b0be0 f MLR:MLR_I_L_DeT_PMesh.obj 0001:000afc60 ?TerminateClass@MLR_I_L_DeT_PMesh@MidLevelRenderer@@SAXXZ 004b0c60 f MLR:MLR_I_L_DeT_PMesh.obj 0001:000afcb0 ??0MLR_I_L_DeT_PMesh@MidLevelRenderer@@IAE@PAVMLRPrimitiveBase__ClassData@1@PAVMemoryStream@Stuff@@H@Z 004b0cb0 f MLR:MLR_I_L_DeT_PMesh.obj - 0001:000afd20 ??_EMLR_I_L_DeT_PMesh@MidLevelRenderer@@MAEPAXI@Z 004b0d20 f i MLR:MLR_I_L_DeT_PMesh.obj 0001:000afd20 ??_GMLR_I_L_DeT_PMesh@MidLevelRenderer@@MAEPAXI@Z 004b0d20 f i MLR:MLR_I_L_DeT_PMesh.obj + 0001:000afd20 ??_EMLR_I_L_DeT_PMesh@MidLevelRenderer@@MAEPAXI@Z 004b0d20 f i MLR:MLR_I_L_DeT_PMesh.obj 0001:000afd40 ??1MLR_I_L_DeT_PMesh@MidLevelRenderer@@MAE@XZ 004b0d40 f MLR:MLR_I_L_DeT_PMesh.obj 0001:000afd50 ?Make@MLR_I_L_DeT_PMesh@MidLevelRenderer@@SAPAV12@PAVMemoryStream@Stuff@@H@Z 004b0d50 f MLR:MLR_I_L_DeT_PMesh.obj 0001:000afda0 ?Save@MLR_I_L_DeT_PMesh@MidLevelRenderer@@UAEXPAVMemoryStream@Stuff@@@Z 004b0da0 f MLR:MLR_I_L_DeT_PMesh.obj - 0001:000afdd0 ?SetNormalData@MLR_I_L_DeT_PMesh@MidLevelRenderer@@UAEXPBVVector3D@Stuff@@H@Z 004b0dd0 f MLR:MLR_I_L_DeT_PMesh.obj - 0001:000afdd0 ?SetColorData@MLR_I_L_DeT_TMesh@MidLevelRenderer@@UAEXPBKH@Z 004b0dd0 f MLR:MLR_I_L_DeT_PMesh.obj 0001:000afdd0 ?SetColorData@MLR_I_C_DeT_TMesh@MidLevelRenderer@@UAEXPBKH@Z 004b0dd0 f MLR:MLR_I_L_DeT_PMesh.obj - 0001:000afdf0 ?GetColorData@MLR_I_C_DeT_TMesh@MidLevelRenderer@@UAEXPAPBKPAH@Z 004b0df0 f MLR:MLR_I_L_DeT_PMesh.obj + 0001:000afdd0 ?SetColorData@MLR_I_L_DeT_TMesh@MidLevelRenderer@@UAEXPBKH@Z 004b0dd0 f MLR:MLR_I_L_DeT_PMesh.obj + 0001:000afdd0 ?SetNormalData@MLR_I_L_DeT_PMesh@MidLevelRenderer@@UAEXPBVVector3D@Stuff@@H@Z 004b0dd0 f MLR:MLR_I_L_DeT_PMesh.obj 0001:000afdf0 ?GetNormalData@MLR_I_L_DeT_PMesh@MidLevelRenderer@@UAEXPAPBVVector3D@Stuff@@PAH@Z 004b0df0 f MLR:MLR_I_L_DeT_PMesh.obj + 0001:000afdf0 ?GetColorData@MLR_I_C_DeT_TMesh@MidLevelRenderer@@UAEXPAPBKPAH@Z 004b0df0 f MLR:MLR_I_L_DeT_PMesh.obj 0001:000afe20 ?TransformNoClip@MLR_I_L_DeT_PMesh@MidLevelRenderer@@UAEXPAVMatrix4D@Stuff@@PAVGOSVertexPool@2@PAUFogData@@K_N@Z 004b0e20 f MLR:MLR_I_L_DeT_PMesh.obj 0001:000b0250 ?TransformAndClip@MLR_I_L_DeT_PMesh@MidLevelRenderer@@UAEHPAVMatrix4D@Stuff@@VMLRClippingState@2@PAVGOSVertexPool@2@PAUFogData@@K_N@Z 004b1250 f MLR:MLR_I_L_DeT_PMesh.obj 0001:000b1b10 ?Lighting@MLR_I_L_DeT_PMesh@MidLevelRenderer@@UAEXPBQAVMLRLight@2@HE@Z 004b2b10 f MLR:MLR_I_L_DeT_PMesh.obj @@ -3686,8 +3686,8 @@ 0001:000b21b0 ??1MLR_I_C_DeT_PMesh@MidLevelRenderer@@MAE@XZ 004b31b0 f MLR:MLR_I_C_DeT_PMesh.obj 0001:000b21c0 ?Make@MLR_I_C_DeT_PMesh@MidLevelRenderer@@SAPAV12@PAVMemoryStream@Stuff@@H@Z 004b31c0 f MLR:MLR_I_C_DeT_PMesh.obj 0001:000b2210 ?Save@MLR_I_C_DeT_PMesh@MidLevelRenderer@@UAEXPAVMemoryStream@Stuff@@@Z 004b3210 f MLR:MLR_I_C_DeT_PMesh.obj - 0001:000b2240 ?SetColorData@MLR_I_L_DeT_PMesh@MidLevelRenderer@@UAEXPBKH@Z 004b3240 f MLR:MLR_I_C_DeT_PMesh.obj 0001:000b2240 ?SetColorData@MLR_I_C_DeT_PMesh@MidLevelRenderer@@UAEXPBKH@Z 004b3240 f MLR:MLR_I_C_DeT_PMesh.obj + 0001:000b2240 ?SetColorData@MLR_I_L_DeT_PMesh@MidLevelRenderer@@UAEXPBKH@Z 004b3240 f MLR:MLR_I_C_DeT_PMesh.obj 0001:000b2260 ?GetColorData@MLR_I_C_DeT_PMesh@MidLevelRenderer@@UAEXPAPBKPAH@Z 004b3260 f MLR:MLR_I_C_DeT_PMesh.obj 0001:000b2290 ?TransformNoClip@MLR_I_C_DeT_PMesh@MidLevelRenderer@@UAEXPAVMatrix4D@Stuff@@PAVGOSVertexPool@2@PAUFogData@@K_N@Z 004b3290 f MLR:MLR_I_C_DeT_PMesh.obj 0001:000b26b0 ?TransformAndClip@MLR_I_C_DeT_PMesh@MidLevelRenderer@@UAEHPAVMatrix4D@Stuff@@VMLRClippingState@2@PAVGOSVertexPool@2@PAUFogData@@K_N@Z 004b36b0 f MLR:MLR_I_C_DeT_PMesh.obj @@ -3719,8 +3719,8 @@ 0001:000b83c0 ?InitializeClass@MLR_I_C_DT_PMesh@MidLevelRenderer@@SAXXZ 004b93c0 f MLR:MLR_I_C_DT_PMesh.obj 0001:000b8410 ?TerminateClass@MLR_I_C_DT_PMesh@MidLevelRenderer@@SAXXZ 004b9410 f MLR:MLR_I_C_DT_PMesh.obj 0001:000b8450 ??0MLR_I_C_DT_PMesh@MidLevelRenderer@@IAE@PAVMLRPrimitiveBase__ClassData@1@PAVMemoryStream@Stuff@@H@Z 004b9450 f MLR:MLR_I_C_DT_PMesh.obj - 0001:000b84f0 ??_GMLR_I_C_DT_PMesh@MidLevelRenderer@@MAEPAXI@Z 004b94f0 f i MLR:MLR_I_C_DT_PMesh.obj 0001:000b84f0 ??_EMLR_I_C_DT_PMesh@MidLevelRenderer@@MAEPAXI@Z 004b94f0 f i MLR:MLR_I_C_DT_PMesh.obj + 0001:000b84f0 ??_GMLR_I_C_DT_PMesh@MidLevelRenderer@@MAEPAXI@Z 004b94f0 f i MLR:MLR_I_C_DT_PMesh.obj 0001:000b8510 ??1MLR_I_C_DT_PMesh@MidLevelRenderer@@MAE@XZ 004b9510 f MLR:MLR_I_C_DT_PMesh.obj 0001:000b8520 ?Make@MLR_I_C_DT_PMesh@MidLevelRenderer@@SAPAV12@PAVMemoryStream@Stuff@@H@Z 004b9520 f MLR:MLR_I_C_DT_PMesh.obj 0001:000b8570 ?Save@MLR_I_C_DT_PMesh@MidLevelRenderer@@UAEXPAVMemoryStream@Stuff@@@Z 004b9570 f MLR:MLR_I_C_DT_PMesh.obj @@ -3728,15 +3728,15 @@ 0001:000b85a0 ?SetColorData@MLR_I_C_DT_TMesh@MidLevelRenderer@@UAEXPBKH@Z 004b95a0 f MLR:MLR_I_C_DT_PMesh.obj 0001:000b85a0 ?SetColorData@MLR_I_L_DT_TMesh@MidLevelRenderer@@UAEXPBKH@Z 004b95a0 f MLR:MLR_I_C_DT_PMesh.obj 0001:000b85a0 ?SetColorData@MLR_I_L_DT_PMesh@MidLevelRenderer@@UAEXPBKH@Z 004b95a0 f MLR:MLR_I_C_DT_PMesh.obj - 0001:000b85c0 ?GetColorData@MLR_I_C_DT_PMesh@MidLevelRenderer@@UAEXPAPBKPAH@Z 004b95c0 f MLR:MLR_I_C_DT_PMesh.obj 0001:000b85c0 ?GetColorData@MLR_I_C_DT_TMesh@MidLevelRenderer@@UAEXPAPBKPAH@Z 004b95c0 f MLR:MLR_I_C_DT_PMesh.obj + 0001:000b85c0 ?GetColorData@MLR_I_C_DT_PMesh@MidLevelRenderer@@UAEXPAPBKPAH@Z 004b95c0 f MLR:MLR_I_C_DT_PMesh.obj 0001:000b85f0 ?TransformNoClip@MLR_I_C_DT_PMesh@MidLevelRenderer@@UAEXPAVMatrix4D@Stuff@@PAVGOSVertexPool@2@PAUFogData@@K_N@Z 004b95f0 f MLR:MLR_I_C_DT_PMesh.obj 0001:000b8b20 ?TransformAndClip@MLR_I_C_DT_PMesh@MidLevelRenderer@@UAEHPAVMatrix4D@Stuff@@VMLRClippingState@2@PAVGOSVertexPool@2@PAUFogData@@K_N@Z 004b9b20 f MLR:MLR_I_C_DT_PMesh.obj 0001:000ba740 ?InitializeClass@MLR_I_DT_PMesh@MidLevelRenderer@@SAXXZ 004bb740 f MLR:MLR_I_DT_PMesh.obj 0001:000ba800 ?TerminateClass@MLR_I_DT_PMesh@MidLevelRenderer@@SAXXZ 004bb800 f MLR:MLR_I_DT_PMesh.obj 0001:000ba860 ??0MLR_I_DT_PMesh@MidLevelRenderer@@IAE@PAVMLRPrimitiveBase__ClassData@1@PAVMemoryStream@Stuff@@H@Z 004bb860 f MLR:MLR_I_DT_PMesh.obj - 0001:000ba8e0 ??_EMLR_I_DT_PMesh@MidLevelRenderer@@MAEPAXI@Z 004bb8e0 f i MLR:MLR_I_DT_PMesh.obj 0001:000ba8e0 ??_GMLR_I_DT_PMesh@MidLevelRenderer@@MAEPAXI@Z 004bb8e0 f i MLR:MLR_I_DT_PMesh.obj + 0001:000ba8e0 ??_EMLR_I_DT_PMesh@MidLevelRenderer@@MAEPAXI@Z 004bb8e0 f i MLR:MLR_I_DT_PMesh.obj 0001:000ba900 ??1MLR_I_DT_PMesh@MidLevelRenderer@@MAE@XZ 004bb900 f MLR:MLR_I_DT_PMesh.obj 0001:000ba930 ?Make@MLR_I_DT_PMesh@MidLevelRenderer@@SAPAV12@PAVMemoryStream@Stuff@@H@Z 004bb930 f MLR:MLR_I_DT_PMesh.obj 0001:000ba980 ?Save@MLR_I_DT_PMesh@MidLevelRenderer@@UAEXPAVMemoryStream@Stuff@@@Z 004bb980 f MLR:MLR_I_DT_PMesh.obj @@ -3745,8 +3745,8 @@ 0001:000bc800 ?InitializeClass@MLR_I_L_PMesh@MidLevelRenderer@@SAXXZ 004bd800 f MLR:MLR_I_L_PMesh.obj 0001:000bc880 ?TerminateClass@MLR_I_L_PMesh@MidLevelRenderer@@SAXXZ 004bd880 f MLR:MLR_I_L_PMesh.obj 0001:000bc8d0 ??0MLR_I_L_PMesh@MidLevelRenderer@@IAE@PAVMLRPrimitiveBase__ClassData@1@PAVMemoryStream@Stuff@@H@Z 004bd8d0 f MLR:MLR_I_L_PMesh.obj - 0001:000bc950 ??_GMLR_I_L_PMesh@MidLevelRenderer@@MAEPAXI@Z 004bd950 f i MLR:MLR_I_L_PMesh.obj 0001:000bc950 ??_EMLR_I_L_PMesh@MidLevelRenderer@@MAEPAXI@Z 004bd950 f i MLR:MLR_I_L_PMesh.obj + 0001:000bc950 ??_GMLR_I_L_PMesh@MidLevelRenderer@@MAEPAXI@Z 004bd950 f i MLR:MLR_I_L_PMesh.obj 0001:000bc970 ??1MLR_I_L_PMesh@MidLevelRenderer@@MAE@XZ 004bd970 f MLR:MLR_I_L_PMesh.obj 0001:000bc980 ?Make@MLR_I_L_PMesh@MidLevelRenderer@@SAPAV12@PAVMemoryStream@Stuff@@H@Z 004bd980 f MLR:MLR_I_L_PMesh.obj 0001:000bc9d0 ?Save@MLR_I_L_PMesh@MidLevelRenderer@@UAEXPAVMemoryStream@Stuff@@@Z 004bd9d0 f MLR:MLR_I_L_PMesh.obj @@ -3773,8 +3773,8 @@ 0001:000c08a0 ?InitializeClass@MLR_I_PMesh@MidLevelRenderer@@SAXXZ 004c18a0 f MLR:MLR_I_PMesh.obj 0001:000c0960 ?TerminateClass@MLR_I_PMesh@MidLevelRenderer@@SAXXZ 004c1960 f MLR:MLR_I_PMesh.obj 0001:000c09d0 ??0MLR_I_PMesh@MidLevelRenderer@@IAE@PAVMLRPrimitiveBase__ClassData@1@PAVMemoryStream@Stuff@@H@Z 004c19d0 f MLR:MLR_I_PMesh.obj - 0001:000c0ab0 ??_GMLR_I_PMesh@MidLevelRenderer@@MAEPAXI@Z 004c1ab0 f i MLR:MLR_I_PMesh.obj 0001:000c0ab0 ??_EMLR_I_PMesh@MidLevelRenderer@@MAEPAXI@Z 004c1ab0 f i MLR:MLR_I_PMesh.obj + 0001:000c0ab0 ??_GMLR_I_PMesh@MidLevelRenderer@@MAEPAXI@Z 004c1ab0 f i MLR:MLR_I_PMesh.obj 0001:000c0ad0 ??0MLR_I_PMesh@MidLevelRenderer@@QAE@PAVMLRPrimitiveBase__ClassData@1@@Z 004c1ad0 f MLR:MLR_I_PMesh.obj 0001:000c0b00 ??1MLR_I_PMesh@MidLevelRenderer@@MAE@XZ 004c1b00 f MLR:MLR_I_PMesh.obj 0001:000c0b20 ?Make@MLR_I_PMesh@MidLevelRenderer@@SAPAV12@PAVMemoryStream@Stuff@@H@Z 004c1b20 f MLR:MLR_I_PMesh.obj @@ -3808,8 +3808,8 @@ 0001:000c49b0 ?InitializeClass@MLRIndexedPrimitiveBase@MidLevelRenderer@@SAXXZ 004c59b0 f MLR:MLRIndexedPrimitiveBase.obj 0001:000c4a50 ?TerminateClass@MLRIndexedPrimitiveBase@MidLevelRenderer@@SAXXZ 004c5a50 f MLR:MLRIndexedPrimitiveBase.obj 0001:000c4ab0 ??0MLRIndexedPrimitiveBase@MidLevelRenderer@@IAE@PAVMLRPrimitiveBase__ClassData@1@PAVMemoryStream@Stuff@@H@Z 004c5ab0 f MLR:MLRIndexedPrimitiveBase.obj - 0001:000c4cd0 ??_EMLRIndexedPrimitiveBase@MidLevelRenderer@@MAEPAXI@Z 004c5cd0 f i MLR:MLRIndexedPrimitiveBase.obj 0001:000c4cd0 ??_GMLRIndexedPrimitiveBase@MidLevelRenderer@@MAEPAXI@Z 004c5cd0 f i MLR:MLRIndexedPrimitiveBase.obj + 0001:000c4cd0 ??_EMLRIndexedPrimitiveBase@MidLevelRenderer@@MAEPAXI@Z 004c5cd0 f i MLR:MLRIndexedPrimitiveBase.obj 0001:000c4cf0 ?Save@MLRIndexedPrimitiveBase@MidLevelRenderer@@UAEXPAVMemoryStream@Stuff@@@Z 004c5cf0 f MLR:MLRIndexedPrimitiveBase.obj 0001:000c4d10 ??0MLRIndexedPrimitiveBase@MidLevelRenderer@@QAE@PAVMLRPrimitiveBase__ClassData@1@@Z 004c5d10 f MLR:MLRIndexedPrimitiveBase.obj 0001:000c4d40 ??1MLRIndexedPrimitiveBase@MidLevelRenderer@@MAE@XZ 004c5d40 f MLR:MLRIndexedPrimitiveBase.obj @@ -3819,10 +3819,10 @@ 0001:000c4df0 ?GetIndexData@MLRIndexedPrimitiveBase@MidLevelRenderer@@UAEXPAPBEPAH@Z 004c5df0 f MLR:MLRIndexedPrimitiveBase.obj 0001:000c4e20 ?Transform@MLRIndexedPrimitiveBase@MidLevelRenderer@@UAEXPAVMatrix4D@Stuff@@@Z 004c5e20 f MLR:MLRIndexedPrimitiveBase.obj 0001:000c4e70 ?FogMesh@MLRIndexedPrimitiveBase@MidLevelRenderer@@UAE_NPBVLinearMatrix4D@Stuff@@PBVPoint3D@4@PAUFogData@@@Z 004c5e70 f MLR:MLRIndexedPrimitiveBase.obj - 0001:000c4f70 ?AssignData@?$ReadOnlyArrayOf@VVector3D@Stuff@@@Stuff@@QAEXPBVVector3D@2@I@Z 004c5f70 f i MLR:MLRIndexedPrimitiveBase.obj - 0001:000c4f70 ?AssignData@?$ReadOnlyArrayOf@K@Stuff@@QAEXPBKI@Z 004c5f70 f i MLR:MLRIndexedPrimitiveBase.obj 0001:000c4f70 ?AssignData@?$ReadOnlyArrayOf@E@Stuff@@QAEXPBEI@Z 004c5f70 f i MLR:MLRIndexedPrimitiveBase.obj 0001:000c4f70 ?AssignData@?$ReadOnlyArrayOf@VPoint3D@Stuff@@@Stuff@@QAEXPBVPoint3D@2@I@Z 004c5f70 f i MLR:MLRIndexedPrimitiveBase.obj + 0001:000c4f70 ?AssignData@?$ReadOnlyArrayOf@K@Stuff@@QAEXPBKI@Z 004c5f70 f i MLR:MLRIndexedPrimitiveBase.obj + 0001:000c4f70 ?AssignData@?$ReadOnlyArrayOf@VVector3D@Stuff@@@Stuff@@QAEXPBVVector3D@2@I@Z 004c5f70 f i MLR:MLRIndexedPrimitiveBase.obj 0001:000c4f70 ?AssignData@?$ReadOnlyArrayOf@V?$Vector2DOf@M@Stuff@@@Stuff@@QAEXPBV?$Vector2DOf@M@2@I@Z 004c5f70 f i MLR:MLRIndexedPrimitiveBase.obj 0001:000c4f80 ?MemoryStreamIO_Read@Stuff@@YAAAVMemoryStream@1@PAV21@PAV?$DynamicArrayOf@G@1@@Z 004c5f80 f i MLR:MLRIndexedPrimitiveBase.obj 0001:000c4fc0 ?SetLength@?$DynamicArrayOf@G@Stuff@@QAEXI@Z 004c5fc0 f i MLR:MLRIndexedPrimitiveBase.obj @@ -3840,8 +3840,8 @@ 0001:000c5610 ??1DataStorage@MidLevelRenderer@@QAE@XZ 004c6610 f i MLR:MLRPrimitiveBase.obj 0001:000c5650 ?InitializeDrawPrimitive@MLRPrimitiveBase@MidLevelRenderer@@UAEXEH@Z 004c6650 f MLR:MLRPrimitiveBase.obj 0001:000c5670 ?GetCoordData@MLRPrimitiveBase@MidLevelRenderer@@UAEXPAPBVPoint3D@Stuff@@PAH@Z 004c6670 f MLR:MLRPrimitiveBase.obj - 0001:000c56a0 ?SetTexCoordData@MLRPrimitiveBase@MidLevelRenderer@@UAEXPBV?$Vector2DOf@M@Stuff@@H@Z 004c66a0 f MLR:MLRPrimitiveBase.obj 0001:000c56a0 ?SetTexCoordData@MLR_I_DT_TMesh@MidLevelRenderer@@UAEXPBV?$Vector2DOf@M@Stuff@@H@Z 004c66a0 f MLR:MLRPrimitiveBase.obj + 0001:000c56a0 ?SetTexCoordData@MLRPrimitiveBase@MidLevelRenderer@@UAEXPBV?$Vector2DOf@M@Stuff@@H@Z 004c66a0 f MLR:MLRPrimitiveBase.obj 0001:000c56a0 ?SetTexCoordData@MLR_I_DT_PMesh@MidLevelRenderer@@UAEXPBV?$Vector2DOf@M@Stuff@@H@Z 004c66a0 f MLR:MLRPrimitiveBase.obj 0001:000c56c0 ?GetTexCoordData@MLRPrimitiveBase@MidLevelRenderer@@UAEXPAPBV?$Vector2DOf@M@Stuff@@PAH@Z 004c66c0 f MLR:MLRPrimitiveBase.obj 0001:000c56f0 ?SetFogTableEntry@MLRPrimitiveBase@MidLevelRenderer@@SAXHMMM@Z 004c66f0 f MLR:MLRPrimitiveBase.obj @@ -3853,8 +3853,8 @@ 0001:000c5a10 ?MemoryStreamIO_Write@Stuff@@YAAAVMemoryStream@1@PAV21@PBV?$ReadOnlyArrayOf@V?$Vector2DOf@M@Stuff@@@1@@Z 004c6a10 f i MLR:MLRPrimitiveBase.obj 0001:000c5a50 ?InitializeClass@MLRSpotLight@MidLevelRenderer@@SAXXZ 004c6a50 f MLR:MLRSpotLight.obj 0001:000c5a90 ?TerminateClass@MLRSpotLight@MidLevelRenderer@@SAXXZ 004c6a90 f MLR:MLRSpotLight.obj - 0001:000c5ab0 ??_EMLRSpotLight@MidLevelRenderer@@UAEPAXI@Z 004c6ab0 f i MLR:MLRSpotLight.obj 0001:000c5ab0 ??_GMLRSpotLight@MidLevelRenderer@@UAEPAXI@Z 004c6ab0 f i MLR:MLRSpotLight.obj + 0001:000c5ab0 ??_EMLRSpotLight@MidLevelRenderer@@UAEPAXI@Z 004c6ab0 f i MLR:MLRSpotLight.obj 0001:000c5ad0 ??0MLRSpotLight@MidLevelRenderer@@QAE@PAVMemoryStream@Stuff@@H@Z 004c6ad0 f MLR:MLRSpotLight.obj 0001:000c5bd0 ??0MLRSpotLight@MidLevelRenderer@@QAE@PAVPage@Stuff@@@Z 004c6bd0 f MLR:MLRSpotLight.obj 0001:000c5cb0 ??1MLRSpotLight@MidLevelRenderer@@UAE@XZ 004c6cb0 f MLR:MLRSpotLight.obj @@ -3916,8 +3916,8 @@ 0001:000c6e80 ?InitializeClass@MLRCardCloud@MidLevelRenderer@@SAXXZ 004c7e80 f MLR:MLRCardCloud.obj 0001:000c6f80 ?TerminateClass@MLRCardCloud@MidLevelRenderer@@SAXXZ 004c7f80 f MLR:MLRCardCloud.obj 0001:000c7000 ??0MLRCardCloud@MidLevelRenderer@@QAE@H@Z 004c8000 f MLR:MLRCardCloud.obj - 0001:000c7030 ??_EMLRCardCloud@MidLevelRenderer@@UAEPAXI@Z 004c8030 f i MLR:MLRCardCloud.obj 0001:000c7030 ??_GMLRCardCloud@MidLevelRenderer@@UAEPAXI@Z 004c8030 f i MLR:MLRCardCloud.obj + 0001:000c7030 ??_EMLRCardCloud@MidLevelRenderer@@UAEPAXI@Z 004c8030 f i MLR:MLRCardCloud.obj 0001:000c7050 ??1MLRCardCloud@MidLevelRenderer@@UAE@XZ 004c8050 f MLR:MLRCardCloud.obj 0001:000c7060 ?SetData@MLRCardCloud@MidLevelRenderer@@UAEXPBHPBVPoint3D@Stuff@@PBVRGBAColor@4@@Z 004c8060 f MLR:MLRCardCloud.obj 0001:000c7060 ?SetData@MLRTriangleCloud@MidLevelRenderer@@UAEXPBHPBVPoint3D@Stuff@@PBVRGBAColor@4@@Z 004c8060 f MLR:MLRCardCloud.obj @@ -3943,8 +3943,8 @@ 0001:000c86d0 ?InitializeClass@MLRTriangleCloud@MidLevelRenderer@@SAXXZ 004c96d0 f MLR:MLRTriangleCloud.obj 0001:000c87b0 ?TerminateClass@MLRTriangleCloud@MidLevelRenderer@@SAXXZ 004c97b0 f MLR:MLRTriangleCloud.obj 0001:000c8810 ??0MLRTriangleCloud@MidLevelRenderer@@QAE@H@Z 004c9810 f MLR:MLRTriangleCloud.obj - 0001:000c8840 ??_EMLRTriangleCloud@MidLevelRenderer@@UAEPAXI@Z 004c9840 f i MLR:MLRTriangleCloud.obj 0001:000c8840 ??_GMLRTriangleCloud@MidLevelRenderer@@UAEPAXI@Z 004c9840 f i MLR:MLRTriangleCloud.obj + 0001:000c8840 ??_EMLRTriangleCloud@MidLevelRenderer@@UAEPAXI@Z 004c9840 f i MLR:MLRTriangleCloud.obj 0001:000c8860 ??1MLRTriangleCloud@MidLevelRenderer@@UAE@XZ 004c9860 f MLR:MLRTriangleCloud.obj 0001:000c8870 ?Draw@MLRTriangleCloud@MidLevelRenderer@@UAEXPAVDrawEffectInformation@2@PAVGOSVertexPool@2@PAVMLRSorter@2@@Z 004c9870 f MLR:MLRTriangleCloud.obj 0001:000c88d0 ?Draw@MLRTriangleCloud@MidLevelRenderer@@UAEHPAUToBeDrawnPrimitive@2@PAVMLRSorter@2@@Z 004c98d0 f MLR:MLRTriangleCloud.obj @@ -3956,14 +3956,14 @@ 0001:000c8e10 ??_EMLRPointCloud@MidLevelRenderer@@UAEPAXI@Z 004c9e10 f i MLR:MLRPointCloud.obj 0001:000c8e10 ??_GMLRPointCloud@MidLevelRenderer@@UAEPAXI@Z 004c9e10 f i MLR:MLRPointCloud.obj 0001:000c8e30 ??1MLRPointCloud@MidLevelRenderer@@UAE@XZ 004c9e30 f MLR:MLRPointCloud.obj + 0001:000c8e40 ?Draw@MLRSpriteCloud@MidLevelRenderer@@UAEXPAVDrawEffectInformation@2@PAVGOSVertexPool@2@PAVMLRSorter@2@@Z 004c9e40 f MLR:MLRPointCloud.obj 0001:000c8e40 ?Draw@MLRLineCloud@MidLevelRenderer@@UAEXPAVDrawEffectInformation@2@PAVGOSVertexPool@2@PAVMLRSorter@2@@Z 004c9e40 f MLR:MLRPointCloud.obj 0001:000c8e40 ?Draw@MLRPointCloud@MidLevelRenderer@@UAEXPAVDrawEffectInformation@2@PAVGOSVertexPool@2@PAVMLRSorter@2@@Z 004c9e40 f MLR:MLRPointCloud.obj - 0001:000c8e40 ?Draw@MLRSpriteCloud@MidLevelRenderer@@UAEXPAVDrawEffectInformation@2@PAVGOSVertexPool@2@PAVMLRSorter@2@@Z 004c9e40 f MLR:MLRPointCloud.obj 0001:000c8ea0 ?Draw@MLRSpriteCloud@MidLevelRenderer@@UAEHPAUToBeDrawnPrimitive@2@PAVMLRSorter@2@@Z 004c9ea0 f MLR:MLRPointCloud.obj - 0001:000c8ea0 ?Draw@MLRLineCloud@MidLevelRenderer@@UAEHPAUToBeDrawnPrimitive@2@PAVMLRSorter@2@@Z 004c9ea0 f MLR:MLRPointCloud.obj 0001:000c8ea0 ?Draw@MLRPointCloud@MidLevelRenderer@@UAEHPAUToBeDrawnPrimitive@2@PAVMLRSorter@2@@Z 004c9ea0 f MLR:MLRPointCloud.obj - 0001:000c8f10 ?Transform@MLRLineCloud@MidLevelRenderer@@UAEXHH@Z 004c9f10 f MLR:MLRPointCloud.obj + 0001:000c8ea0 ?Draw@MLRLineCloud@MidLevelRenderer@@UAEHPAUToBeDrawnPrimitive@2@PAVMLRSorter@2@@Z 004c9ea0 f MLR:MLRPointCloud.obj 0001:000c8f10 ?Transform@MLRPointCloud@MidLevelRenderer@@UAEXHH@Z 004c9f10 f MLR:MLRPointCloud.obj + 0001:000c8f10 ?Transform@MLRLineCloud@MidLevelRenderer@@UAEXHH@Z 004c9f10 f MLR:MLRPointCloud.obj 0001:000c8f70 ?Clip@MLRPointCloud@MidLevelRenderer@@UAEHVMLRClippingState@2@PAVGOSVertexPool@2@_N@Z 004c9f70 f MLR:MLRPointCloud.obj 0001:000c9230 ?Init@EffectClipPolygon@MidLevelRenderer@@QAEXXZ 004ca230 f MLR:MLREffect.obj 0001:000c9260 ?Destroy@EffectClipPolygon@MidLevelRenderer@@QAEXXZ 004ca260 f MLR:MLREffect.obj @@ -3983,8 +3983,8 @@ 0001:000c9690 ?InitializeClass@MLRShape@MidLevelRenderer@@SAXXZ 004ca690 f MLR:MLRShape.obj 0001:000c96d0 ?TerminateClass@MLRShape@MidLevelRenderer@@SAXXZ 004ca6d0 f MLR:MLRShape.obj 0001:000c96f0 ??0MLRShape@MidLevelRenderer@@IAE@PAVRegisteredClass__ClassData@Stuff@@PAVMemoryStream@3@H@Z 004ca6f0 f MLR:MLRShape.obj - 0001:000c9cd0 ??_EMLRShape@MidLevelRenderer@@MAEPAXI@Z 004cacd0 f i MLR:MLRShape.obj 0001:000c9cd0 ??_GMLRShape@MidLevelRenderer@@MAEPAXI@Z 004cacd0 f i MLR:MLRShape.obj + 0001:000c9cd0 ??_EMLRShape@MidLevelRenderer@@MAEPAXI@Z 004cacd0 f i MLR:MLRShape.obj 0001:000c9cf0 ??0MLRShape@MidLevelRenderer@@QAE@HPAVRegisteredClass__ClassData@Stuff@@@Z 004cacf0 f MLR:MLRShape.obj 0001:000c9d30 ?FindClassData@RegisteredClass@Stuff@@SAPAVRegisteredClass__ClassData@2@H@Z 004cad30 f i MLR:MLRShape.obj 0001:000c9d40 ??1MLRShape@MidLevelRenderer@@MAE@XZ 004cad40 f MLR:MLRShape.obj @@ -4026,9 +4026,9 @@ 0001:000cb610 ??A?$DynamicArrayOf@UToBeDrawnPrimitive@MidLevelRenderer@@@Stuff@@QAEAAUToBeDrawnPrimitive@MidLevelRenderer@@I@Z 004cc610 f i MLR:MLRSortByOrder.obj 0001:000cb630 ??A?$DynamicArrayOf@VGOSVertex@MidLevelRenderer@@@Stuff@@QAEAAVGOSVertex@MidLevelRenderer@@I@Z 004cc630 f i MLR:MLRSortByOrder.obj 0001:000cb630 ??A?$DynamicArrayOf@VSortData@MidLevelRenderer@@@Stuff@@QAEAAVSortData@MidLevelRenderer@@I@Z 004cc630 f i MLR:MLRSortByOrder.obj + 0001:000cb640 ?SetLength@?$DynamicArrayOf@UEntry@MultiLODElement@ElementRenderer@@@Stuff@@QAEXI@Z 004cc640 f i MLR:MLRSortByOrder.obj 0001:000cb640 ?SetLength@?$DynamicArrayOf@USortAlpha@MidLevelRenderer@@@Stuff@@QAEXI@Z 004cc640 f i MLR:MLRSortByOrder.obj 0001:000cb640 ?SetLength@?$DynamicArrayOf@UEntry@TreeElement@ElementRenderer@@@Stuff@@QAEXI@Z 004cc640 f i MLR:MLRSortByOrder.obj - 0001:000cb640 ?SetLength@?$DynamicArrayOf@UEntry@MultiLODElement@ElementRenderer@@@Stuff@@QAEXI@Z 004cc640 f i MLR:MLRSortByOrder.obj 0001:000cb6f0 ?SetDifferences@MLRSorter@MidLevelRenderer@@QAE_NABVMLRStateBase@2@KK@Z 004cc6f0 f i MLR:MLRSortByOrder.obj 0001:000cb720 ?SetDifferences@MLRSorter@MidLevelRenderer@@QAE_NKKK@Z 004cc720 f i MLR:MLRSortByOrder.obj 0001:000cb750 ?GetSortDataMode@MLRPrimitiveBase@MidLevelRenderer@@QAEHXZ 004cc750 f i MLR:MLRSortByOrder.obj @@ -4042,9 +4042,9 @@ 0001:000cb910 ?DrawLineCloud@SortData@MidLevelRenderer@@QAEXXZ 004cc910 f MLR:MLRSorter.obj 0001:000cb970 ?LoadAlphaFromTriList@SortData@MidLevelRenderer@@QAEHPAVMLRSortByOrder@2@HM@Z 004cc970 f MLR:MLRSorter.obj 0001:000cbbf0 ?LoadAlphaFromTriIndexedList@SortData@MidLevelRenderer@@QAEHPAVMLRSortByOrder@2@HM@Z 004ccbf0 f MLR:MLRSorter.obj - 0001:000cbec0 ?LoadAlphaFromLineCloud@SortData@MidLevelRenderer@@QAEHPAVMLRSortByOrder@2@HM@Z 004ccec0 f MLR:MLRSorter.obj 0001:000cbec0 ?LoadAlphaFromQuads@SortData@MidLevelRenderer@@QAEHPAVMLRSortByOrder@2@HM@Z 004ccec0 f MLR:MLRSorter.obj 0001:000cbec0 ?LoadAlphaFromPointCloud@SortData@MidLevelRenderer@@QAEHPAVMLRSortByOrder@2@HM@Z 004ccec0 f MLR:MLRSorter.obj + 0001:000cbec0 ?LoadAlphaFromLineCloud@SortData@MidLevelRenderer@@QAEHPAVMLRSortByOrder@2@HM@Z 004ccec0 f MLR:MLRSorter.obj 0001:000cbee0 ??0ToBeDrawnPrimitive@MidLevelRenderer@@QAE@XZ 004ccee0 f MLR:MLRSorter.obj 0001:000cbf80 ?InitializeClass@MLRSorter@MidLevelRenderer@@SAXXZ 004ccf80 f MLR:MLRSorter.obj 0001:000cc0c0 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??_EMWNetMissionParameters@NetMissionParameters@@UAEPAXI@Z 0054bc30 f i MW4:MWApplication.obj + 0001:0014ac30 ??_GMWNetMissionParameters@NetMissionParameters@@UAEPAXI@Z 0054bc30 f i MW4:MWApplication.obj 0001:0014ac50 ?ResetParameters@MWNetMissionParameters@NetMissionParameters@@UAEXXZ 0054bc50 f MW4:MWApplication.obj 0001:0014adf0 ?SaveParameters@MWNetMissionParameters@NetMissionParameters@@UAEXPAVDynamicMemoryStream@Stuff@@@Z 0054bdf0 f MW4:MWApplication.obj 0001:0014b320 ?LoadParameters@MWNetMissionParameters@NetMissionParameters@@UAEXPAVMemoryStream@Stuff@@@Z 0054c320 f MW4:MWApplication.obj @@ -8610,14 +8610,14 @@ 0001:0014df80 ?SetDirtyFlag@MWEntityManager@MechWarrior4@@QAEXXZ 0054ef80 f i MW4:MWApplication.obj 0001:0014e1a0 ?TerminateClass@MWApplication@MechWarrior4@@SAXXZ 0054f1a0 f MW4:MWApplication.obj 0001:0014e220 ??0TextBox@@QAE@PBDH_N@Z 0054f220 f MW4:MWApplication.obj - 0001:0014e2b0 ??_GTextBox@@UAEPAXI@Z 0054f2b0 f i MW4:MWApplication.obj 0001:0014e2b0 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sha256:1fc25517706191e006eadf9a520479678d5b2dfb59678ba7292bfde6706ed77b +size 3736788 diff --git a/Gameleap/code/mw4/Libraries/server/Release/vc60.idb b/Gameleap/code/mw4/Libraries/server/Release/vc60.idb index 89ab637c..d26c21dd 100644 --- a/Gameleap/code/mw4/Libraries/server/Release/vc60.idb +++ b/Gameleap/code/mw4/Libraries/server/Release/vc60.idb @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:3eb34d033552e75e3657dc0572eda4d199fdd33250440ec9dfbdf4b771fad7ff +oid sha256:39ce9ffc9db5e19f8b7ffa67a1e9b5481fa2b7fda0e083dbf88bb65840c034f6 size 50176 diff --git a/Gameleap/code/mw4/Libraries/stlport/stlport.plg b/Gameleap/code/mw4/Libraries/stlport/stlport.plg index dde9e94f..741cc68b 100644 --- a/Gameleap/code/mw4/Libraries/stlport/stlport.plg +++ b/Gameleap/code/mw4/Libraries/stlport/stlport.plg @@ -3,1867 +3,316 @@
 

Build Log

---------------------Configuration: GameOS - Win32 Profile-------------------- -

-

Command Lines

-Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSP8B2A.tmp" with contents -[ -/nologo /G6 /Gz /Zp4 /MD /W4 /Zi /Gy /I "..\..\Libraries" /I "..\..\..\CoreTech\Libraries" /I "..\GUN" /D "LAB_ONLY" /D "_WINDOWS" /D "NOMINMAX" /D "NDEBUG" /D "WIN32" /Fp"Profile/GameOS.pch" /Yu"pch.hpp" /Fo"Profile/" /Fd"Profile/GameOS.pdb" /Zl /FD /GF /c -"c:\VWE\Gameleap\code\CoreTech\Libraries\GameOS\DirtyRectangle.cpp" -"c:\VWE\Gameleap\code\CoreTech\Libraries\GameOS\DXRasterizer.cpp" -"c:\VWE\Gameleap\code\CoreTech\Libraries\GameOS\RenderIME.cpp" -"c:\VWE\Gameleap\code\CoreTech\Libraries\GameOS\VertexBuffer.cpp" -"c:\VWE\Gameleap\code\CoreTech\Libraries\GameOS\VideoCard.cpp" -"c:\VWE\Gameleap\code\CoreTech\Libraries\GameOS\3D T&L.cpp" -"c:\VWE\Gameleap\code\CoreTech\Libraries\GameOS\3DPrimitives.cpp" -"c:\VWE\Gameleap\code\CoreTech\Libraries\GameOS\3DRasterizer.cpp" -"c:\VWE\Gameleap\code\CoreTech\Libraries\GameOS\Clipping.cpp" -"c:\VWE\Gameleap\code\CoreTech\Libraries\GameOS\RenderStates.cpp" -"c:\VWE\Gameleap\code\CoreTech\Libraries\GameOS\RenderToTexture.cpp" -"c:\VWE\Gameleap\code\CoreTech\Libraries\GameOS\Loader_BMP.cpp" -"c:\VWE\Gameleap\code\CoreTech\Libraries\GameOS\Loader_JPG.cpp" -"c:\VWE\Gameleap\code\CoreTech\Libraries\GameOS\Loader_PNG.cpp" -"c:\VWE\Gameleap\code\CoreTech\Libraries\GameOS\Loader_TGA.cpp" -"c:\VWE\Gameleap\code\CoreTech\Libraries\GameOS\Texture API.cpp" -"c:\VWE\Gameleap\code\CoreTech\Libraries\GameOS\Texture Convert.cpp" -"c:\VWE\Gameleap\code\CoreTech\Libraries\GameOS\Texture Create.cpp" -"c:\VWE\Gameleap\code\CoreTech\Libraries\GameOS\Texture Format.cpp" -"c:\VWE\Gameleap\code\CoreTech\Libraries\GameOS\Texture Manager.cpp" -"c:\VWE\Gameleap\code\CoreTech\Libraries\GameOS\Texture MipMap.cpp" -"c:\VWE\Gameleap\code\CoreTech\Libraries\GameOS\Texture Original.cpp" -"c:\VWE\Gameleap\code\CoreTech\Libraries\GameOS\Texture SysMem.cpp" -"c:\VWE\Gameleap\code\CoreTech\Libraries\GameOS\Texture Update.cpp" -"c:\VWE\Gameleap\code\CoreTech\Libraries\GameOS\Texture VidMem.cpp" -"c:\VWE\Gameleap\code\CoreTech\Libraries\GameOS\ControlManager.cpp" -"c:\VWE\Gameleap\code\CoreTech\Libraries\GameOS\ForceFeedback.cpp" -"c:\VWE\Gameleap\code\CoreTech\Libraries\GameOS\Keyboard.cpp" -"c:\VWE\Gameleap\code\CoreTech\Libraries\GameOS\Mouse.cpp" -"c:\VWE\Gameleap\code\CoreTech\Libraries\GameOS\Cpu.cpp" -"c:\VWE\Gameleap\code\CoreTech\Libraries\GameOS\ErrorDialogs.cpp" -"c:\VWE\Gameleap\code\CoreTech\Libraries\GameOS\ErrorHandler.cpp" -"c:\VWE\Gameleap\code\CoreTech\Libraries\GameOS\Exceptions.cpp" -"c:\VWE\Gameleap\code\CoreTech\Libraries\GameOS\ExitGameOS.cpp" -"c:\VWE\Gameleap\code\CoreTech\Libraries\GameOS\ImageHlp.cpp" -"c:\VWE\Gameleap\code\CoreTech\Libraries\GameOS\Logfile.cpp" -"c:\VWE\Gameleap\code\CoreTech\Libraries\GameOS\MachineDetails.cpp" -"c:\VWE\Gameleap\code\CoreTech\Libraries\GameOS\Mail.cpp" -"c:\VWE\Gameleap\code\CoreTech\Libraries\GameOS\Raid.cpp" -"c:\VWE\Gameleap\code\CoreTech\Libraries\GameOS\Spew.cpp" -"c:\VWE\Gameleap\code\CoreTech\Libraries\GameOS\ThunkDLLs.cpp" -"c:\VWE\Gameleap\code\CoreTech\Libraries\GameOS\FileIO.cpp" -"c:\VWE\Gameleap\code\CoreTech\Libraries\GameOS\Font3D.cpp" -"c:\VWE\Gameleap\code\CoreTech\Libraries\GameOS\Font3D_Load.cpp" -"c:\VWE\Gameleap\code\CoreTech\Libraries\GameOS\Font3D_DBCS.cpp" -"c:\VWE\Gameleap\code\CoreTech\Libraries\GameOS\Font3D_DBCS_Storage.cpp" -"c:\VWE\Gameleap\code\CoreTech\Libraries\GameOS\Font3D_DBCS_Surface.cpp" -"c:\VWE\Gameleap\code\CoreTech\Libraries\GameOS\LocalizationManager.cpp" -"c:\VWE\Gameleap\code\CoreTech\Libraries\GameOS\MemoryManager.cpp" -"c:\VWE\Gameleap\code\CoreTech\Libraries\GameOS\Games_GUN.cpp" -"c:\VWE\Gameleap\code\CoreTech\Libraries\GameOS\Games_LAN.cpp" -"c:\VWE\Gameleap\code\CoreTech\Libraries\GameOS\GUNGameList.cpp" -"c:\VWE\Gameleap\code\CoreTech\Libraries\GameOS\Net_Globals.cpp" -"c:\VWE\Gameleap\code\CoreTech\Libraries\GameOS\Net_Main.cpp" -"c:\VWE\Gameleap\code\CoreTech\Libraries\GameOS\Net_Packet.cpp" -"c:\VWE\Gameleap\code\CoreTech\Libraries\GameOS\Net_Protocol.cpp" -"c:\VWE\Gameleap\code\CoreTech\Libraries\GameOS\Net_Routines.cpp" -"c:\VWE\Gameleap\code\CoreTech\Libraries\GameOS\Net_Threads.cpp" -"c:\VWE\Gameleap\code\CoreTech\Libraries\GameOS\nglog_mark.cpp" -"c:\VWE\Gameleap\code\CoreTech\Libraries\GameOS\UserInterface.cpp" -"c:\VWE\Gameleap\code\CoreTech\Libraries\GameOS\zping.cpp" -"c:\VWE\Gameleap\code\CoreTech\Libraries\GameOS\Registry.cpp" -"c:\VWE\Gameleap\code\CoreTech\Libraries\GameOS\ACM.cpp" -"c:\VWE\Gameleap\code\CoreTech\Libraries\GameOS\EZVector.cpp" -"c:\VWE\Gameleap\code\CoreTech\Libraries\GameOS\Sound API.cpp" -"c:\VWE\Gameleap\code\CoreTech\Libraries\GameOS\Sound DS3DChannel.cpp" -"c:\VWE\Gameleap\code\CoreTech\Libraries\GameOS\Sound DS3DMixer.cpp" -"c:\VWE\Gameleap\code\CoreTech\Libraries\GameOS\Sound Renderer.cpp" -"c:\VWE\Gameleap\code\CoreTech\Libraries\GameOS\Sound Resource.cpp" -"c:\VWE\Gameleap\code\CoreTech\Libraries\GameOS\Time.cpp" -"c:\VWE\Gameleap\code\CoreTech\Libraries\GameOS\Globals.cpp" -"c:\VWE\Gameleap\code\CoreTech\Libraries\GameOS\Libraries.cpp" -"c:\VWE\Gameleap\code\CoreTech\Libraries\GameOS\Threads.cpp" -"c:\VWE\Gameleap\code\CoreTech\Libraries\GameOS\Windows.cpp" -"c:\VWE\Gameleap\code\CoreTech\Libraries\GameOS\WindowsDebugging.cpp" -"c:\VWE\Gameleap\code\CoreTech\Libraries\GameOS\WinMain.cpp" -"c:\VWE\Gameleap\code\CoreTech\Libraries\GameOS\WinProc.cpp" -"c:\VWE\Gameleap\code\CoreTech\Libraries\GameOS\Direct3D.cpp" -"c:\VWE\Gameleap\code\CoreTech\Libraries\GameOS\DirectDraw.cpp" -"c:\VWE\Gameleap\code\CoreTech\Libraries\GameOS\DirectInput.cpp" -"c:\VWE\Gameleap\code\CoreTech\Libraries\GameOS\DirectPlay.cpp" -"c:\VWE\Gameleap\code\CoreTech\Libraries\GameOS\DirectShow.cpp" -"c:\VWE\Gameleap\code\CoreTech\Libraries\GameOS\DirectSound.cpp" -"c:\VWE\Gameleap\code\CoreTech\Libraries\GameOS\DirectX.cpp" -"c:\VWE\Gameleap\code\CoreTech\Libraries\GameOS\DirectXDebugging.cpp" -"c:\VWE\Gameleap\code\CoreTech\Libraries\GameOS\DirectXErrors.cpp" -"c:\VWE\Gameleap\code\CoreTech\Libraries\GameOS\perf.cpp" -"c:\VWE\Gameleap\code\CoreTech\Libraries\GameOS\Profiler.cpp" -"c:\VWE\Gameleap\code\CoreTech\Libraries\GameOS\Debugger.cpp" -"c:\VWE\Gameleap\code\CoreTech\Libraries\GameOS\DebugGraphs.cpp" -"c:\VWE\Gameleap\code\CoreTech\Libraries\GameOS\DebugGUI.cpp" -"c:\VWE\Gameleap\code\CoreTech\Libraries\GameOS\DebugMenus.cpp" -"c:\VWE\Gameleap\code\CoreTech\Libraries\GameOS\VideoPlayback.cpp" -"c:\VWE\Gameleap\code\CoreTech\Libraries\GameOS\Music.cpp" -"c:\VWE\Gameleap\code\CoreTech\Libraries\GameOS\eventid.cpp" -"c:\VWE\Gameleap\code\CoreTech\Libraries\GameOS\goslog.cpp" -"c:\VWE\Gameleap\code\CoreTech\Libraries\GameOS\gvserver.cpp" -] -Creating command line "cl.exe @C:\Users\cyd\AppData\Local\Temp\RSP8B2A.tmp" -Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSP8B3A.tmp" with contents -[ -/nologo /G6 /Gz /Zp4 /MD /W3 /GR- /Zi /Gy /I "..\..\Libraries" /I "..\..\..\CoreTech\Libraries" /I "..\GUN" /D "LAB_ONLY" /D "_WINDOWS" /D "NOMINMAX" /D "NDEBUG" /D "WIN32" /Fo"Profile/" /Fd"Profile/GameOS.pdb" /Zl /FD /GF /c -"c:\VWE\Gameleap\code\CoreTech\Libraries\GameOS\PNG\png.c" -"c:\VWE\Gameleap\code\CoreTech\Libraries\GameOS\PNG\pngerror.c" -"c:\VWE\Gameleap\code\CoreTech\Libraries\GameOS\PNG\pngget.c" -"c:\VWE\Gameleap\code\CoreTech\Libraries\GameOS\PNG\pngmem.c" -"c:\VWE\Gameleap\code\CoreTech\Libraries\GameOS\PNG\pngpread.c" -"c:\VWE\Gameleap\code\CoreTech\Libraries\GameOS\PNG\pngread.c" -"c:\VWE\Gameleap\code\CoreTech\Libraries\GameOS\PNG\pngrio.c" -"c:\VWE\Gameleap\code\CoreTech\Libraries\GameOS\PNG\pngrtran.c" -"c:\VWE\Gameleap\code\CoreTech\Libraries\GameOS\PNG\pngrutil.c" -"c:\VWE\Gameleap\code\CoreTech\Libraries\GameOS\PNG\pngset.c" -"c:\VWE\Gameleap\code\CoreTech\Libraries\GameOS\PNG\pngtrans.c" -"c:\VWE\Gameleap\code\CoreTech\Libraries\GameOS\PNG\pngwio.c" -"c:\VWE\Gameleap\code\CoreTech\Libraries\GameOS\PNG\pngwrite.c" -"c:\VWE\Gameleap\code\CoreTech\Libraries\GameOS\PNG\pngwtran.c" -"c:\VWE\Gameleap\code\CoreTech\Libraries\GameOS\PNG\pngwutil.c" -"c:\VWE\Gameleap\code\CoreTech\Libraries\GameOS\ZLIB\adler32.c" -"c:\VWE\Gameleap\code\CoreTech\Libraries\GameOS\ZLIB\compress.c" -"c:\VWE\Gameleap\code\CoreTech\Libraries\GameOS\ZLIB\crc32.c" -"c:\VWE\Gameleap\code\CoreTech\Libraries\GameOS\ZLIB\deflate.c" -"c:\VWE\Gameleap\code\CoreTech\Libraries\GameOS\ZLIB\gzio.c" -"c:\VWE\Gameleap\code\CoreTech\Libraries\GameOS\ZLIB\infblock.c" -"c:\VWE\Gameleap\code\CoreTech\Libraries\GameOS\ZLIB\infcodes.c" -"c:\VWE\Gameleap\code\CoreTech\Libraries\GameOS\ZLIB\inffast.c" -"c:\VWE\Gameleap\code\CoreTech\Libraries\GameOS\ZLIB\inflate.c" -"c:\VWE\Gameleap\code\CoreTech\Libraries\GameOS\ZLIB\inftrees.c" -"c:\VWE\Gameleap\code\CoreTech\Libraries\GameOS\ZLIB\infutil.c" -"c:\VWE\Gameleap\code\CoreTech\Libraries\GameOS\ZLIB\trees.c" -"c:\VWE\Gameleap\code\CoreTech\Libraries\GameOS\ZLIB\uncompr.c" -"c:\VWE\Gameleap\code\CoreTech\Libraries\GameOS\ZLIB\zutil.c" -] -Creating command line "cl.exe @C:\Users\cyd\AppData\Local\Temp\RSP8B3A.tmp" -Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSP8B3B.tmp" with contents -[ -/nologo /G6 /Gz /Zp4 /MD /W4 /Zi /Gy /I "..\..\Libraries" /I "..\..\..\CoreTech\Libraries" /I "..\GUN" /D "LAB_ONLY" /D "_WINDOWS" /D "NOMINMAX" /D "NDEBUG" /D "WIN32" /Fo"Profile/" /Fd"Profile/GameOS.pdb" /Zl /FD /GF /c -"c:\VWE\Gameleap\code\CoreTech\Libraries\GameOS\guids.cpp" -"c:\VWE\Gameleap\code\CoreTech\Libraries\GameOS\render.cpp" -] -Creating command line "cl.exe @C:\Users\cyd\AppData\Local\Temp\RSP8B3B.tmp" -Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSP8B3C.tmp" with contents -[ -/nologo /G6 /Gz /Zp4 /MD /W4 /Zi /Gy /I "..\..\Libraries" /I "..\..\..\CoreTech\Libraries" /I "..\GUN" /D "LAB_ONLY" /D "_WINDOWS" /D "NOMINMAX" /D "NDEBUG" /D "WIN32" /Fp"Profile/GameOS.pch" /Yc"pch.hpp" /Fo"Profile/" /Fd"Profile/GameOS.pdb" /Zl /FD /GF /c -"c:\VWE\Gameleap\code\CoreTech\Libraries\GameOS\pch.cpp" -] -Creating command line "cl.exe @C:\Users\cyd\AppData\Local\Temp\RSP8B3C.tmp" -Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSP8B3D.tmp" with contents -[ -/nologo /out:"../../../pro.bin\GameOS.lib" -.\Profile\DirtyRectangle.obj -.\Profile\DXRasterizer.obj -.\Profile\RenderIME.obj -.\Profile\VertexBuffer.obj -.\Profile\VideoCard.obj -".\Profile\3D T&L.obj" -.\Profile\3DPrimitives.obj -.\Profile\3DRasterizer.obj -.\Profile\Clipping.obj -.\Profile\RenderStates.obj -.\Profile\RenderToTexture.obj -.\Profile\png.obj -.\Profile\pngerror.obj -.\Profile\pngget.obj -.\Profile\pngmem.obj -.\Profile\pngpread.obj -.\Profile\pngread.obj -.\Profile\pngrio.obj -.\Profile\pngrtran.obj -.\Profile\pngrutil.obj -.\Profile\pngset.obj -.\Profile\pngtrans.obj -.\Profile\pngwio.obj -.\Profile\pngwrite.obj -.\Profile\pngwtran.obj -.\Profile\pngwutil.obj -.\Profile\adler32.obj -.\Profile\compress.obj -.\Profile\crc32.obj -.\Profile\deflate.obj -.\Profile\gzio.obj -.\Profile\infblock.obj -.\Profile\infcodes.obj -.\Profile\inffast.obj -.\Profile\inflate.obj -.\Profile\inftrees.obj -.\Profile\infutil.obj -.\Profile\trees.obj -.\Profile\uncompr.obj -.\Profile\zutil.obj -.\Profile\Loader_BMP.obj -.\Profile\Loader_JPG.obj -.\Profile\Loader_PNG.obj -.\Profile\Loader_TGA.obj -".\Profile\Texture API.obj" -".\Profile\Texture Convert.obj" -".\Profile\Texture Create.obj" -".\Profile\Texture Format.obj" -".\Profile\Texture Manager.obj" -".\Profile\Texture MipMap.obj" -".\Profile\Texture Original.obj" -".\Profile\Texture SysMem.obj" -".\Profile\Texture Update.obj" -".\Profile\Texture VidMem.obj" -.\Profile\ControlManager.obj -.\Profile\ForceFeedback.obj -.\Profile\Keyboard.obj -.\Profile\Mouse.obj -.\Profile\Cpu.obj -.\Profile\ErrorDialogs.obj -.\Profile\ErrorHandler.obj -.\Profile\Exceptions.obj -.\Profile\ExitGameOS.obj -.\Profile\ImageHlp.obj -.\Profile\Logfile.obj -.\Profile\MachineDetails.obj -.\Profile\Mail.obj -.\Profile\Raid.obj -.\Profile\Spew.obj -.\Profile\ThunkDLLs.obj -.\Profile\FileIO.obj -.\Profile\Font3D.obj -.\Profile\Font3D_Load.obj -.\Profile\Font3D_DBCS.obj -.\Profile\Font3D_DBCS_Storage.obj -.\Profile\Font3D_DBCS_Surface.obj -.\Profile\LocalizationManager.obj -.\Profile\MemoryManager.obj -.\Profile\Games_GUN.obj -.\Profile\Games_LAN.obj -.\Profile\GUNGameList.obj -.\Profile\Net_Globals.obj -.\Profile\Net_Main.obj -.\Profile\Net_Packet.obj -.\Profile\Net_Protocol.obj -.\Profile\Net_Routines.obj -.\Profile\Net_Threads.obj -.\Profile\nglog_mark.obj -.\Profile\UserInterface.obj -.\Profile\zping.obj -.\Profile\Registry.obj -.\Profile\ACM.obj -.\Profile\EZVector.obj -".\Profile\Sound API.obj" -".\Profile\Sound DS3DChannel.obj" -".\Profile\Sound DS3DMixer.obj" -".\Profile\Sound Renderer.obj" -".\Profile\Sound Resource.obj" -.\Profile\Time.obj -.\Profile\Globals.obj -.\Profile\Libraries.obj -.\Profile\Threads.obj -.\Profile\Windows.obj -.\Profile\WindowsDebugging.obj -.\Profile\WinMain.obj -.\Profile\WinProc.obj -.\Profile\Direct3D.obj -.\Profile\DirectDraw.obj -.\Profile\DirectInput.obj -.\Profile\DirectPlay.obj -.\Profile\DirectShow.obj -.\Profile\DirectSound.obj -.\Profile\DirectX.obj -.\Profile\DirectXDebugging.obj -.\Profile\DirectXErrors.obj -.\Profile\perf.obj -.\Profile\Profiler.obj -.\Profile\Debugger.obj -.\Profile\DebugGraphs.obj -.\Profile\DebugGUI.obj -.\Profile\DebugMenus.obj -.\Profile\guids.obj -.\Profile\pch.obj -.\Profile\VideoPlayback.obj -.\Profile\Music.obj -.\Profile\eventid.obj -.\Profile\goslog.obj -.\Profile\gvserver.obj -.\Profile\render.obj -] -Creating command line "link.exe -lib @C:\Users\cyd\AppData\Local\Temp\RSP8B3D.tmp" -

Output Window

-Compiling... -pch.cpp -Compiling... -DirtyRectangle.cpp -DXRasterizer.cpp -RenderIME.cpp -VertexBuffer.cpp -VideoCard.cpp -c:\VWE\Gameleap\code\CoreTech\Libraries\GameOS\VideoCard.cpp(447) : warning C4101: 'Buffer' : unreferenced local variable -c:\VWE\Gameleap\code\CoreTech\Libraries\GameOS\VideoCard.cpp(448) : warning C4101: 'Buffer1' : unreferenced local variable -3D T&L.cpp -3DPrimitives.cpp -3DRasterizer.cpp -Clipping.cpp -RenderStates.cpp -RenderToTexture.cpp -Loader_BMP.cpp -Loader_JPG.cpp -Loader_PNG.cpp -Loader_TGA.cpp -Texture API.cpp -Texture Convert.cpp -Texture Create.cpp -Texture Format.cpp -Texture Manager.cpp -Generating Code... -Compiling... -Texture MipMap.cpp -Texture Original.cpp -Texture SysMem.cpp -Texture Update.cpp -Texture VidMem.cpp -ControlManager.cpp -ForceFeedback.cpp -Keyboard.cpp -Mouse.cpp -Cpu.cpp -ErrorDialogs.cpp -ErrorHandler.cpp -Exceptions.cpp -ExitGameOS.cpp -ImageHlp.cpp -Logfile.cpp -MachineDetails.cpp -Mail.cpp -Raid.cpp -Spew.cpp -Generating Code... -Compiling... -ThunkDLLs.cpp -FileIO.cpp -Font3D.cpp -Font3D_Load.cpp -Font3D_DBCS.cpp -Font3D_DBCS_Storage.cpp -Font3D_DBCS_Surface.cpp -LocalizationManager.cpp -MemoryManager.cpp -Games_GUN.cpp -Games_LAN.cpp -GUNGameList.cpp -Net_Globals.cpp -Net_Main.cpp -Net_Packet.cpp -Net_Protocol.cpp -Net_Routines.cpp -Net_Threads.cpp -nglog_mark.cpp -UserInterface.cpp -Generating Code... -Compiling... -zping.cpp -Registry.cpp -ACM.cpp -EZVector.cpp -Sound API.cpp -Sound DS3DChannel.cpp -Sound DS3DMixer.cpp -Sound Renderer.cpp -Sound Resource.cpp -Time.cpp -Globals.cpp -Libraries.cpp -Threads.cpp -Windows.cpp -WindowsDebugging.cpp -WinMain.cpp -WinProc.cpp -c:\VWE\Gameleap\code\CoreTech\Libraries\GameOS\WinProc.cpp(392) : warning C4189: 'x' : local variable is initialized but not referenced -c:\VWE\Gameleap\code\CoreTech\Libraries\GameOS\WinProc.cpp(393) : warning C4189: 'y' : local variable is initialized but not referenced -Direct3D.cpp -DirectDraw.cpp -DirectInput.cpp -Generating Code... -Compiling... -DirectPlay.cpp -DirectShow.cpp -DirectSound.cpp -DirectX.cpp -DirectXDebugging.cpp -DirectXErrors.cpp -perf.cpp -Profiler.cpp -Debugger.cpp -DebugGraphs.cpp -DebugGUI.cpp -DebugMenus.cpp -VideoPlayback.cpp -Music.cpp -eventid.cpp -goslog.cpp -gvserver.cpp -Generating Code... -Compiling... -png.c -pngerror.c -pngget.c -pngmem.c -pngpread.c -pngread.c -pngrio.c -pngrtran.c -pngrutil.c -pngset.c -pngtrans.c -pngwio.c -pngwrite.c -pngwtran.c -pngwutil.c -adler32.c -compress.c -crc32.c -deflate.c -gzio.c -Generating Code... -Compiling... -infblock.c -infcodes.c -inffast.c -inflate.c -inftrees.c -infutil.c -trees.c -uncompr.c -zutil.c -Generating Code... -Compiling... -guids.cpp -render.cpp -c:\VWE\Gameleap\code\CoreTech\Libraries\GameOS\render.cpp(1428) : warning C4018: '!=' : signed/unsigned mismatch -Generating Code... -Creating library... -

---------------------Configuration: stlport - Win32 Profile-------------------- -

-

Command Lines

-

---------------------Configuration: Stuff - Win32 Profile-------------------- -

-

Command Lines

-Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSPA36A.tmp" with contents -[ -/nologo /G6 /Zp4 /MD /W4 /Zi /O2 /I "..\..\Libraries" /I "..\..\..\CoreTech\Libraries" /I "..\..\Libraries\stlport" /D "LAB_ONLY" /D "USE_PROTOTYPES" /D "STRICT" /D "_WINDOWS" /D "NDEBUG" /D "WIN32" /Fp"Profile/Stuff.pch" /Yu"StuffHeaders.hpp" /Fo"Profile/" /Fd"Profile/" /Zl /FD /GF /c -"c:\VWE\Gameleap\code\mw4\Libraries\stuff\Style.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\stuff\AffineMatrix.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\stuff\AffineMatrix_Test.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\stuff\Angle.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\stuff\Angle_Test.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\stuff\Color.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\stuff\ExtentBox.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\stuff\Line.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\stuff\LinearMatrix.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\stuff\LinearMatrix_Test.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\stuff\Matrix.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\stuff\Matrix_Test.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\stuff\Motion.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\stuff\Normal.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\stuff\Normal_Test.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\stuff\OBB.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\stuff\Origin.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\stuff\Origin_Test.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\stuff\Plane.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\stuff\Point3D.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\stuff\Point3D_Test.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\stuff\Polar.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\stuff\Random.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\stuff\Random_Test.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\stuff\Rotation.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\stuff\Rotation_Test.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\stuff\Scalar.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\stuff\Sphere.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\stuff\Sphere_Test.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\stuff\Spline.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\stuff\UnitVector.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\stuff\UnitVector_Test.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\stuff\Vector3D.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\stuff\Vector3D_Test.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\stuff\Vector4D.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\stuff\Vector4D_Test.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\stuff\MatrixStack.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\stuff\MemoryBlock.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\stuff\MemoryBlock_Test.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\stuff\MString.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\stuff\MString_Test.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\stuff\Chain.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\stuff\Chain_Test.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\stuff\Hash.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\stuff\Hash_Test.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\stuff\Link.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\stuff\Plug.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\stuff\RegisteredClass.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\stuff\SafeChain.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\stuff\SafeChain_Test.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\stuff\SafeSocket.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\stuff\Slot.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\stuff\Socket.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\stuff\SortedChain.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\stuff\SortedChain_Test.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\stuff\SortedSocket.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\stuff\Table.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\stuff\Table_Test.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\stuff\Tree.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\stuff\Tree_Test.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\stuff\Database.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\stuff\FileStream.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\stuff\FileStream_Test.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\stuff\FileStreamManager.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\stuff\MemoryStream.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\stuff\MemoryStream_Test.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\stuff\NameList.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\stuff\NameList_Test.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\stuff\NotationFile.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\stuff\NotationFile_Test.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\stuff\Note.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\stuff\Page.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\stuff\Stuff.cpp" -] -Creating command line "cl.exe @C:\Users\cyd\AppData\Local\Temp\RSPA36A.tmp" -Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSPA36B.tmp" with contents -[ -/nologo /G6 /Zp4 /MD /W4 /Zi /O2 /I "..\..\Libraries" /I "..\..\..\CoreTech\Libraries" /I "..\..\Libraries\stlport" /D "LAB_ONLY" /D "USE_PROTOTYPES" /D "STRICT" /D "_WINDOWS" /D "NDEBUG" /D "WIN32" /Fp"Profile/Stuff.pch" /Yc"StuffHeaders.hpp" /Fo"Profile/" /Fd"Profile/" /Zl /FD /GF /c -"c:\VWE\Gameleap\code\mw4\Libraries\stuff\StuffHeaders.cpp" -] -Creating command line "cl.exe @C:\Users\cyd\AppData\Local\Temp\RSPA36B.tmp" -Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSPA36C.tmp" with contents -[ -/nologo /out:"../../../pro.bin\Stuff.lib" -.\Profile\Style.obj -.\Profile\AffineMatrix.obj -.\Profile\AffineMatrix_Test.obj -.\Profile\Angle.obj -.\Profile\Angle_Test.obj -.\Profile\Color.obj -.\Profile\ExtentBox.obj -.\Profile\Line.obj -.\Profile\LinearMatrix.obj -.\Profile\LinearMatrix_Test.obj -.\Profile\Matrix.obj -.\Profile\Matrix_Test.obj -.\Profile\Motion.obj -.\Profile\Normal.obj -.\Profile\Normal_Test.obj -.\Profile\OBB.obj -.\Profile\Origin.obj -.\Profile\Origin_Test.obj -.\Profile\Plane.obj -.\Profile\Point3D.obj -.\Profile\Point3D_Test.obj -.\Profile\Polar.obj -.\Profile\Random.obj -.\Profile\Random_Test.obj -.\Profile\Rotation.obj -.\Profile\Rotation_Test.obj -.\Profile\Scalar.obj -.\Profile\Sphere.obj -.\Profile\Sphere_Test.obj -.\Profile\Spline.obj -.\Profile\UnitVector.obj -.\Profile\UnitVector_Test.obj -.\Profile\Vector3D.obj -.\Profile\Vector3D_Test.obj -.\Profile\Vector4D.obj -.\Profile\Vector4D_Test.obj -.\Profile\MatrixStack.obj -.\Profile\MemoryBlock.obj -.\Profile\MemoryBlock_Test.obj -.\Profile\MString.obj -.\Profile\MString_Test.obj -.\Profile\Chain.obj -.\Profile\Chain_Test.obj -.\Profile\Hash.obj -.\Profile\Hash_Test.obj -.\Profile\Link.obj -.\Profile\Plug.obj -.\Profile\RegisteredClass.obj -.\Profile\SafeChain.obj -.\Profile\SafeChain_Test.obj -.\Profile\SafeSocket.obj -.\Profile\Slot.obj -.\Profile\Socket.obj -.\Profile\SortedChain.obj -.\Profile\SortedChain_Test.obj -.\Profile\SortedSocket.obj -.\Profile\Table.obj -.\Profile\Table_Test.obj -.\Profile\Tree.obj -.\Profile\Tree_Test.obj -.\Profile\Database.obj -.\Profile\FileStream.obj -.\Profile\FileStream_Test.obj -.\Profile\FileStreamManager.obj -.\Profile\MemoryStream.obj -.\Profile\MemoryStream_Test.obj -.\Profile\NameList.obj -.\Profile\NameList_Test.obj -.\Profile\NotationFile.obj -.\Profile\NotationFile_Test.obj -.\Profile\Note.obj -.\Profile\Page.obj -.\Profile\Stuff.obj -.\Profile\StuffHeaders.obj -] -Creating command line "link.exe -lib @C:\Users\cyd\AppData\Local\Temp\RSPA36C.tmp" -

Output Window

-Compiling... -StuffHeaders.cpp -Compiling... -Style.cpp -AffineMatrix.cpp -AffineMatrix_Test.cpp -Angle.cpp -Angle_Test.cpp -Color.cpp -ExtentBox.cpp -Line.cpp -LinearMatrix.cpp -LinearMatrix_Test.cpp -Matrix.cpp -Matrix_Test.cpp -Motion.cpp -Normal.cpp -Normal_Test.cpp -OBB.cpp -Origin.cpp -Origin_Test.cpp -Plane.cpp -Point3D.cpp -Generating Code... -Compiling... -Point3D_Test.cpp -Polar.cpp -Random.cpp -Random_Test.cpp -Rotation.cpp -Rotation_Test.cpp -Scalar.cpp -Sphere.cpp -Sphere_Test.cpp -Spline.cpp -UnitVector.cpp -UnitVector_Test.cpp -Vector3D.cpp -Vector3D_Test.cpp -Vector4D.cpp -Vector4D_Test.cpp -MatrixStack.cpp -MemoryBlock.cpp -MemoryBlock_Test.cpp -MString.cpp -Generating Code... -Compiling... -MString_Test.cpp -Chain.cpp -Chain_Test.cpp -Hash.cpp -Hash_Test.cpp -Link.cpp -Plug.cpp -RegisteredClass.cpp -SafeChain.cpp -SafeChain_Test.cpp -SafeSocket.cpp -Slot.cpp -Socket.cpp -SortedChain.cpp -SortedChain_Test.cpp -SortedSocket.cpp -Table.cpp -Table_Test.cpp -Tree.cpp -Tree_Test.cpp -Generating Code... -Compiling... -Database.cpp -FileStream.cpp -FileStream_Test.cpp -FileStreamManager.cpp -MemoryStream.cpp -MemoryStream_Test.cpp -NameList.cpp -NameList_Test.cpp -NotationFile.cpp -NotationFile_Test.cpp -Note.cpp -Page.cpp -Stuff.cpp -Generating Code... -Creating library... -

---------------------Configuration: MLR - Win32 Profile-------------------- -

-

Command Lines

-Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSPAF54.tmp" with contents -[ -/nologo /G6 /Zp4 /MD /W4 /Zi /O2 /I "..\..\Libraries" /I "..\..\..\CoreTech\Libraries" /D "LAB_ONLY" /D "USE_PROTOTYPES" /D "STRICT" /D "_WINDOWS" /D "NDEBUG" /D "WIN32" /Fp"Profile/MLR.pch" /Yu"MLRHeaders.hpp" /Fo"Profile/" /Fd"Profile/" /FD /GF /c -"c:\VWE\Gameleap\code\mw4\Libraries\mlr\MLR_I_C_DeT_PMesh.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\mlr\MLR_I_C_DT_PMesh.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\mlr\MLR_I_C_PMesh.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\mlr\MLR_I_DeT_PMesh.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\mlr\MLR_I_DT_PMesh.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\mlr\MLR_I_L_DeT_PMesh.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\mlr\MLR_I_L_DT_PMesh.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\mlr\MLR_I_L_PMesh.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\mlr\MLR_I_PMesh.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\mlr\MLR_I_C_DeT_TMesh.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\mlr\MLR_I_C_DT_TMesh.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\mlr\MLR_I_C_TMesh.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\mlr\MLR_I_DeT_TMesh.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\mlr\MLR_I_DT_TMesh.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\mlr\MLR_I_L_DeT_TMesh.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\mlr\MLR_I_L_DT_TMesh.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\mlr\MLR_I_L_TMesh.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\mlr\MLR_I_TMesh.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\mlr\MLR_BumpyWater.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\mlr\MLR_Terrain2.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\mlr\MLR_Water.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\mlr\MLRCulturShape.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\mlr\MLRFootstep.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\mlr\MLRIndexedPrimitiveBase.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\mlr\MLRPrimitiveBase.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\mlr\MLRShape.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\mlr\MLRAmbientLight.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\mlr\MLRCenterPointLight.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\mlr\MLRInfiniteLight.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\mlr\MLRInfiniteLightWithFalloff.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\mlr\MLRLight.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\mlr\MLRLightMap.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\mlr\MLRLookUpLight.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\mlr\MLRPointLight.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\mlr\MLRProjectLight.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\mlr\MLRShadowLight.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\mlr\MLRSpotLight.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\mlr\MLRSortByOrder.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\mlr\MLRSorter.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\mlr\MLRState.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\mlr\MLRMovieTexture.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\mlr\MLRTexture.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\mlr\MLRTexturePool.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\mlr\GOSImage.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\mlr\GOSImagePool.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\mlr\GOSVertex.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\mlr\GOSVertex2UV.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\mlr\GOSVertex3UV.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\mlr\MLRClipper.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\mlr\MLRClippingState.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\mlr\MLRCardCloud.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\mlr\MLREffect.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\mlr\MLRIndexedTriangleCloud.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\mlr\MLRLineCloud.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\mlr\MLRNGonCloud.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\mlr\MLRPointCloud.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\mlr\MLRSpriteCloud.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\mlr\MLRTriangleCloud.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\mlr\MLR.cpp" -] -Creating command line "cl.exe @C:\Users\cyd\AppData\Local\Temp\RSPAF54.tmp" -Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSPAF55.tmp" with contents -[ -/nologo /G6 /Zp4 /MD /W4 /Zi /O2 /I "..\..\Libraries" /I "..\..\..\CoreTech\Libraries" /D "LAB_ONLY" /D "USE_PROTOTYPES" /D "STRICT" /D "_WINDOWS" /D "NDEBUG" /D "WIN32" /Fp"Profile/MLR.pch" /Yc"MLRHeaders.hpp" /Fo"Profile/" /Fd"Profile/" /FD /GF /c -"c:\VWE\Gameleap\code\mw4\Libraries\mlr\MLRHeaders.cpp" -] -Creating command line "cl.exe @C:\Users\cyd\AppData\Local\Temp\RSPAF55.tmp" -Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSPAF56.tmp" with contents -[ -/nologo /out:"../../../pro.bin\MLR.lib" -.\Profile\MLR_I_C_DeT_PMesh.obj -.\Profile\MLR_I_C_DT_PMesh.obj -.\Profile\MLR_I_C_PMesh.obj -.\Profile\MLR_I_DeT_PMesh.obj -.\Profile\MLR_I_DT_PMesh.obj -.\Profile\MLR_I_L_DeT_PMesh.obj -.\Profile\MLR_I_L_DT_PMesh.obj -.\Profile\MLR_I_L_PMesh.obj -.\Profile\MLR_I_PMesh.obj -.\Profile\MLR_I_C_DeT_TMesh.obj -.\Profile\MLR_I_C_DT_TMesh.obj -.\Profile\MLR_I_C_TMesh.obj -.\Profile\MLR_I_DeT_TMesh.obj -.\Profile\MLR_I_DT_TMesh.obj -.\Profile\MLR_I_L_DeT_TMesh.obj -.\Profile\MLR_I_L_DT_TMesh.obj -.\Profile\MLR_I_L_TMesh.obj -.\Profile\MLR_I_TMesh.obj -.\Profile\MLR_BumpyWater.obj -.\Profile\MLR_Terrain2.obj -.\Profile\MLR_Water.obj -.\Profile\MLRCulturShape.obj -.\Profile\MLRFootstep.obj -.\Profile\MLRIndexedPrimitiveBase.obj -.\Profile\MLRPrimitiveBase.obj -.\Profile\MLRShape.obj -.\Profile\MLRAmbientLight.obj -.\Profile\MLRCenterPointLight.obj -.\Profile\MLRInfiniteLight.obj -.\Profile\MLRInfiniteLightWithFalloff.obj -.\Profile\MLRLight.obj -.\Profile\MLRLightMap.obj -.\Profile\MLRLookUpLight.obj -.\Profile\MLRPointLight.obj -.\Profile\MLRProjectLight.obj -.\Profile\MLRShadowLight.obj -.\Profile\MLRSpotLight.obj -.\Profile\MLRSortByOrder.obj -.\Profile\MLRSorter.obj -.\Profile\MLRState.obj -.\Profile\MLRMovieTexture.obj -.\Profile\MLRTexture.obj -.\Profile\MLRTexturePool.obj -.\Profile\GOSImage.obj -.\Profile\GOSImagePool.obj -.\Profile\GOSVertex.obj -.\Profile\GOSVertex2UV.obj -.\Profile\GOSVertex3UV.obj -.\Profile\MLRClipper.obj -.\Profile\MLRClippingState.obj -.\Profile\MLRCardCloud.obj -.\Profile\MLREffect.obj -.\Profile\MLRIndexedTriangleCloud.obj -.\Profile\MLRLineCloud.obj -.\Profile\MLRNGonCloud.obj -.\Profile\MLRPointCloud.obj -.\Profile\MLRSpriteCloud.obj -.\Profile\MLRTriangleCloud.obj -.\Profile\MLR.obj -.\Profile\MLRHeaders.obj -] -Creating command line "link.exe -lib @C:\Users\cyd\AppData\Local\Temp\RSPAF56.tmp" -

Output Window

-Compiling... -MLRHeaders.cpp -Compiling... -MLR_I_C_DeT_PMesh.cpp -MLR_I_C_DT_PMesh.cpp -MLR_I_C_PMesh.cpp -MLR_I_DeT_PMesh.cpp -MLR_I_DT_PMesh.cpp -MLR_I_L_DeT_PMesh.cpp -MLR_I_L_DT_PMesh.cpp -MLR_I_L_PMesh.cpp -MLR_I_PMesh.cpp -MLR_I_C_DeT_TMesh.cpp -MLR_I_C_DT_TMesh.cpp -MLR_I_C_TMesh.cpp -MLR_I_DeT_TMesh.cpp -MLR_I_DT_TMesh.cpp -MLR_I_L_DeT_TMesh.cpp -MLR_I_L_DT_TMesh.cpp -MLR_I_L_TMesh.cpp -MLR_I_TMesh.cpp -MLR_BumpyWater.cpp -MLR_Terrain2.cpp -Generating Code... -Compiling... -MLR_Water.cpp -MLRCulturShape.cpp -MLRFootstep.cpp -MLRIndexedPrimitiveBase.cpp -MLRPrimitiveBase.cpp -MLRShape.cpp -MLRAmbientLight.cpp -MLRCenterPointLight.cpp -MLRInfiniteLight.cpp -MLRInfiniteLightWithFalloff.cpp -MLRLight.cpp -MLRLightMap.cpp -MLRLookUpLight.cpp -MLRPointLight.cpp -MLRProjectLight.cpp -MLRShadowLight.cpp -MLRSpotLight.cpp -MLRSortByOrder.cpp -MLRSorter.cpp -MLRState.cpp -Generating Code... -Compiling... -MLRMovieTexture.cpp -MLRTexture.cpp -MLRTexturePool.cpp -GOSImage.cpp -GOSImagePool.cpp -GOSVertex.cpp -GOSVertex2UV.cpp -GOSVertex3UV.cpp -MLRClipper.cpp -MLRClippingState.cpp -MLRCardCloud.cpp -MLREffect.cpp -MLRIndexedTriangleCloud.cpp -MLRLineCloud.cpp -MLRNGonCloud.cpp -MLRPointCloud.cpp -MLRSpriteCloud.cpp -MLRTriangleCloud.cpp -MLR.cpp -Generating Code... -Creating library... -

---------------------Configuration: gosFX - Win32 Profile-------------------- -

-

Command Lines

-Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSPCED5.tmp" with contents -[ -/nologo /G6 /Zp4 /MD /W4 /Zi /O2 /I "..\..\Libraries" /I "..\..\..\CoreTech\Libraries" /I "..\..\Libraries\stlport" /D "LAB_ONLY" /D "USE_PROTOTYPES" /D "STRICT" /D "_WINDOWS" /D "NDEBUG" /D "WIN32" /Fp"Profile/gosFX.pch" /Yu"gosFXHeaders.hpp" /Fo"Profile/" /Fd"Profile/" /FD /c -"c:\VWE\Gameleap\code\mw4\Libraries\gosfx\Effect.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\gosfx\EffectLibrary.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\gosfx\Fcurve.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\gosfx\CardCloud.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\gosfx\DebrisCloud.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\gosfx\EffectCloud.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\gosfx\ParticleCloud.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\gosfx\PertCloud.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\gosfx\PointCloud.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\gosfx\ShapeCloud.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\gosfx\ShardCloud.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\gosfx\SpinningCloud.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\gosfx\SpriteCloud.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\gosfx\Card.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\gosfx\Flare.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\gosfx\Shape.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\gosfx\Singleton.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\gosfx\Beam.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\gosfx\Tube.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\gosfx\PointLight.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\gosfx\gosFX.cpp" -] -Creating command line "cl.exe @C:\Users\cyd\AppData\Local\Temp\RSPCED5.tmp" -Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSPCED6.tmp" with contents -[ -/nologo /G6 /Zp4 /MD /W4 /Zi /O2 /I "..\..\Libraries" /I "..\..\..\CoreTech\Libraries" /I "..\..\Libraries\stlport" /D "LAB_ONLY" /D "USE_PROTOTYPES" /D "STRICT" /D "_WINDOWS" /D "NDEBUG" /D "WIN32" /Fp"Profile/gosFX.pch" /Yc"gosFXHeaders.hpp" /Fo"Profile/" /Fd"Profile/" /FD /c -"c:\VWE\Gameleap\code\mw4\Libraries\gosfx\gosFXHeaders.cpp" -] -Creating command line "cl.exe @C:\Users\cyd\AppData\Local\Temp\RSPCED6.tmp" -Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSPCED7.tmp" with contents -[ -/nologo /out:"../../../pro.bin\gosFX.lib" -.\Profile\Effect.obj -.\Profile\EffectLibrary.obj -.\Profile\Fcurve.obj -.\Profile\CardCloud.obj -.\Profile\DebrisCloud.obj -.\Profile\EffectCloud.obj -.\Profile\ParticleCloud.obj -.\Profile\PertCloud.obj -.\Profile\PointCloud.obj -.\Profile\ShapeCloud.obj -.\Profile\ShardCloud.obj -.\Profile\SpinningCloud.obj -.\Profile\SpriteCloud.obj -.\Profile\Card.obj -.\Profile\Flare.obj -.\Profile\Shape.obj -.\Profile\Singleton.obj -.\Profile\Beam.obj -.\Profile\Tube.obj -.\Profile\PointLight.obj -.\Profile\gosFX.obj -.\Profile\gosFXHeaders.obj -] -Creating command line "link.exe -lib @C:\Users\cyd\AppData\Local\Temp\RSPCED7.tmp" -

Output Window

-Compiling... -gosFXHeaders.cpp -Compiling... -Effect.cpp -EffectLibrary.cpp -Fcurve.cpp -CardCloud.cpp -DebrisCloud.cpp -EffectCloud.cpp -ParticleCloud.cpp -PertCloud.cpp -PointCloud.cpp -ShapeCloud.cpp -ShardCloud.cpp -SpinningCloud.cpp -SpriteCloud.cpp -Card.cpp -Flare.cpp -Shape.cpp -Singleton.cpp -Beam.cpp -Tube.cpp -PointLight.cpp -Generating Code... -Compiling... -gosFX.cpp -Generating Code... -Creating library... -

---------------------Configuration: ElementRenderer - Win32 Profile-------------------- -

-

Command Lines

-Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSPD6D7.tmp" with contents -[ -/nologo /G6 /Zp4 /MD /W4 /Zi /O2 /I "..\..\Libraries" /I "..\..\..\CoreTech\Libraries" /I "..\..\Libraries\stlport" /D "LAB_ONLY" /D "USE_PROTOTYPES" /D "STRICT" /D "_WINDOWS" /D "NDEBUG" /D "WIN32" /Fp"Profile/ElementRenderer.pch" /Yu"ElementRendererHeaders.hpp" /Fo"Profile/" /Fd"Profile/" /Zl /FD /GF /c -"c:\VWE\Gameleap\code\mw4\Libraries\elementrenderer\CameraElement.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\elementrenderer\Element.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\elementrenderer\gosFXElement.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\elementrenderer\GridElement.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\elementrenderer\GroupElement.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\elementrenderer\LightElement.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\elementrenderer\LineCloudElement.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\elementrenderer\ListElement.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\elementrenderer\LODElement.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\elementrenderer\MultiLODElement.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\elementrenderer\PointCloudElement.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\elementrenderer\ScalableShapeElement.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\elementrenderer\ScreenQuadsElement.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\elementrenderer\ShapeElement.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\elementrenderer\ShapeLODElement.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\elementrenderer\SwitchElement.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\elementrenderer\TreeElement.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\elementrenderer\TriangleCloudElement.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\elementrenderer\StateChange.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\elementrenderer\ElementRenderer.cpp" -] -Creating command line "cl.exe @C:\Users\cyd\AppData\Local\Temp\RSPD6D7.tmp" -Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSPD6D8.tmp" with contents -[ -/nologo /G6 /Zp4 /MD /W4 /Zi /O2 /I "..\..\Libraries" /I "..\..\..\CoreTech\Libraries" /I "..\..\Libraries\stlport" /D "LAB_ONLY" /D "USE_PROTOTYPES" /D "STRICT" /D "_WINDOWS" /D "NDEBUG" /D "WIN32" /Fp"Profile/ElementRenderer.pch" /Yc"ElementRendererHeaders.hpp" /Fo"Profile/" /Fd"Profile/" /Zl /FD /GF /c -"c:\VWE\Gameleap\code\mw4\Libraries\elementrenderer\ElementRendererHeaders.cpp" -] -Creating command line "cl.exe @C:\Users\cyd\AppData\Local\Temp\RSPD6D8.tmp" -Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSPD6D9.tmp" with contents -[ -/nologo /out:"../../../pro.bin\ElementRenderer.lib" -.\Profile\CameraElement.obj -.\Profile\Element.obj -.\Profile\gosFXElement.obj -.\Profile\GridElement.obj -.\Profile\GroupElement.obj -.\Profile\LightElement.obj -.\Profile\LineCloudElement.obj -.\Profile\ListElement.obj -.\Profile\LODElement.obj -.\Profile\MultiLODElement.obj -.\Profile\PointCloudElement.obj -.\Profile\ScalableShapeElement.obj -.\Profile\ScreenQuadsElement.obj -.\Profile\ShapeElement.obj -.\Profile\ShapeLODElement.obj -.\Profile\SwitchElement.obj -.\Profile\TreeElement.obj -.\Profile\TriangleCloudElement.obj -.\Profile\StateChange.obj -.\Profile\ElementRenderer.obj -.\Profile\ElementRendererHeaders.obj -] -Creating command line "link.exe -lib @C:\Users\cyd\AppData\Local\Temp\RSPD6D9.tmp" -

Output Window

-Compiling... -ElementRendererHeaders.cpp -Compiling... -CameraElement.cpp -Element.cpp -gosFXElement.cpp -GridElement.cpp -GroupElement.cpp -LightElement.cpp -LineCloudElement.cpp -ListElement.cpp -LODElement.cpp -MultiLODElement.cpp -PointCloudElement.cpp -ScalableShapeElement.cpp -ScreenQuadsElement.cpp -ShapeElement.cpp -ShapeLODElement.cpp -SwitchElement.cpp -TreeElement.cpp -TriangleCloudElement.cpp -StateChange.cpp -ElementRenderer.cpp -Generating Code... -Creating library... -

---------------------Configuration: ImageLib - Win32 Profile-------------------- -

-

Command Lines

-Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSPDEE9.tmp" with contents -[ -/nologo /G6 /Gz /Zp4 /MD /W3 /Zi /O2 /I "..\..\Libraries" /I "..\..\..\CoreTech\Libraries" /D "_MBCS" /D "_LIB" /D "LAB_ONLY" /D "NDEBUG" /D "WIN32" /Fp"Profile/ImageLib.pch" /YX /Fo"Profile/" /Fd"Profile/" /FD /c -"c:\VWE\Gameleap\code\mw4\Libraries\ImageLib\Gif.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\ImageLib\HClass.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\ImageLib\Image.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\ImageLib\IUtils.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\ImageLib\OctTree.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\ImageLib\Png.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\ImageLib\Raw.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\ImageLib\Tga.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\ImageLib\Tif.cpp" -] -Creating command line "cl.exe @C:\Users\cyd\AppData\Local\Temp\RSPDEE9.tmp" -Creating command line "link.exe -lib /nologo /out:"../../../pro.bin\ImageLib.lib" .\Profile\Gif.obj .\Profile\HClass.obj .\Profile\Image.obj .\Profile\IUtils.obj .\Profile\OctTree.obj .\Profile\Png.obj .\Profile\Raw.obj .\Profile\Tga.obj .\Profile\Tif.obj " -

Output Window

-Compiling... -Gif.cpp -HClass.cpp -Image.cpp -IUtils.cpp -OctTree.cpp -Png.cpp -Raw.cpp -Tga.cpp -Tif.cpp -Creating library... -

---------------------Configuration: Adept - Win32 Profile-------------------- -

-

Command Lines

-Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSPE6F8.tmp" with contents -[ -/nologo /G6 /Zp4 /MD /W4 /Zi /O2 /I "..\..\Code" /I "..\..\Libraries" /I "..\..\..\CoreTech\Libraries" /I "..\..\Libraries\stlport" /D "LAB_ONLY" /D "USE_PROTOTYPES" /D "STRICT" /D "_WINDOWS" /D "COMSERVER" /D "NDEBUG" /D "WIN32" /Fp"Profile/Adept.pch" /Yu"AdeptHeaders.hpp" /Fo"Profile/" /Fd"Profile/" /Zl /FD /GF /c -"c:\VWE\Gameleap\code\mw4\Libraries\Adept\AudioChannel.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\Adept\AudioCommand.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\Adept\AudioComponentWeb.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\Adept\AudioFXComponent.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\Adept\AudioFXComponent_Tool.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\Adept\AudioRenderer.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\Adept\AudioRenderer_Tool.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\Adept\AudioSample.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\Adept\AudioSample_Tool.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\Adept\EarComponent.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\Adept\EarComponent_Tool.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\Adept\SpatializedChannel.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\Adept\SpatializedCommand.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\Adept\VOChannel.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\Adept\AttributeWatcher.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\Adept\Channel.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\Adept\Channel_Tool.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\Adept\Component.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\Adept\Component_Tool.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\Adept\ComponentWeb.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\Adept\ComponentWeb_Tool.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\Adept\Matcher.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\Adept\Matcher_Tool.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\Adept\control_mapping.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\Adept\Controls.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\Adept\Controls_Test.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\Adept\Controls_Tool.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\Adept\Joystick.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\Adept\Attribute.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\Adept\CollisionVolume.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\Adept\DamageObject.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\Adept\Entity.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\Adept\Entity_Tool.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\Adept\EntityAttribute.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\Adept\EntityClassData.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\Adept\EntityManager.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\Adept\ExecutionState.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\Adept\GameModelAttribute.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\Adept\State.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\Adept\State_Tool.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\Adept\Application.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\Adept\ApplicationTask.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\Adept\CollisionGrid.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\Adept\Map.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\Adept\Map_Tool.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\Adept\Mission.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\Adept\Mission_Tool.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\Adept\NameTable.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\Adept\Tile.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\Adept\Zone.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\Adept\Event.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\Adept\Event_Test.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\Adept\EventStatistics.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\Adept\Receiver.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\Adept\Receiver_Test.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\Adept\GameSpy\GSpy_Host.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\Adept\GameSpy\darray.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\Adept\GameSpy\gserver.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\Adept\GameSpy\gserverlist.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\Adept\GameSpy\GSpy_client.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\Adept\GameSpy\gutil.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\Adept\GameSpy\hashtable.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\Adept\GameSpy\cengtest.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\Adept\GameSpy\goasample.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\Adept\GameSpy\goautil.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\Adept\GameSpy\Games_GSpy.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\Adept\GameSpy\nonport.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\Adept\Connection.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\Adept\NetExtra.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\Adept\NetStatCollector.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\Adept\Network.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\Adept\Replicator.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\Adept\Replicator_Tool.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\Adept\rasfuncs.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\Adept\Renderer.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\Adept\Renderer_Test.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\Adept\Renderer_Tool.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\Adept\RendererManager.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\Adept\Resource.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\Adept\Resource_Test.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\Adept\ResourceEffectLibrary.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\Adept\ResourceImagePool.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\Adept\Tool.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\Adept\BeamComponent.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\Adept\BeamComponent_Tool.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\Adept\CameraComponent.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\Adept\CameraComponent_Tool.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\Adept\ConeComponent.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\Adept\ConeComponent_Tool.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\Adept\gosFXComponent.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\Adept\gosFXComponent_Tool.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\Adept\LightComponent.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\Adept\LightComponent_Tool.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\Adept\LightManager.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\Adept\LODComponent.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\Adept\LODComponent_Tool.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\Adept\MultiLODComponent.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\Adept\MultiLODComponent_Tool.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\Adept\ScalableShapeComponent.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\Adept\ScalableShapeComponent_Tool.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\Adept\ShapeComponent.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\Adept\ShapeComponent_tool.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\Adept\SlidingShapeComponent.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\Adept\SlidingShapeComponent_tool.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\Adept\SwitchComponent.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\Adept\SwitchComponent_Tool.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\Adept\VideoComponent.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\Adept\VideoComponent_Tool.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\Adept\VideoComponentWeb.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\Adept\VideoRenderer.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\Adept\VideoRenderer_Tool.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\Adept\GUIManager.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\Adept\GUIObject.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\Adept\GUIStatBar.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\Adept\GUITextManager.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\Adept\GUITextObject.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\Adept\Driver.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\Adept\Driver_Tool.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\Adept\DropZone.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\Adept\DropZone_Tool.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\Adept\Effect.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\Adept\Effect_Tool.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\Adept\Interface.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\Adept\Interface_Tool.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\Adept\Mover.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\Adept\Mover_Tool.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\Adept\Player.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\Adept\Player_Tool.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\Adept\Site.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\Adept\Adept.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\Adept\GlobalPointerManager.cpp" -] -Creating command line "cl.exe @C:\Users\cyd\AppData\Local\Temp\RSPE6F8.tmp" -Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSPE6F9.tmp" with contents -[ -/nologo /G6 /Zp4 /MD /W4 /Zi /O2 /I "..\..\Code" /I "..\..\Libraries" /I "..\..\..\CoreTech\Libraries" /I "..\..\Libraries\stlport" /D "LAB_ONLY" /D "USE_PROTOTYPES" /D "STRICT" /D "_WINDOWS" /D "COMSERVER" /D "NDEBUG" /D "WIN32" /Fp"Profile/Adept.pch" /Yc"AdeptHeaders.hpp" /Fo"Profile/" /Fd"Profile/" /Zl /FD /GF /c -"c:\VWE\Gameleap\code\mw4\Libraries\Adept\AdeptHeaders.cpp" -] -Creating command line "cl.exe @C:\Users\cyd\AppData\Local\Temp\RSPE6F9.tmp" -Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSPE70A.tmp" with contents -[ -/nologo /out:"../../../pro.bin\Adept.lib" -.\Profile\AudioChannel.obj -.\Profile\AudioCommand.obj -.\Profile\AudioComponentWeb.obj -.\Profile\AudioFXComponent.obj -.\Profile\AudioFXComponent_Tool.obj -.\Profile\AudioRenderer.obj -.\Profile\AudioRenderer_Tool.obj -.\Profile\AudioSample.obj -.\Profile\AudioSample_Tool.obj -.\Profile\EarComponent.obj -.\Profile\EarComponent_Tool.obj -.\Profile\SpatializedChannel.obj -.\Profile\SpatializedCommand.obj -.\Profile\VOChannel.obj -.\Profile\AttributeWatcher.obj -.\Profile\Channel.obj -.\Profile\Channel_Tool.obj -.\Profile\Component.obj -.\Profile\Component_Tool.obj -.\Profile\ComponentWeb.obj -.\Profile\ComponentWeb_Tool.obj -.\Profile\Matcher.obj -.\Profile\Matcher_Tool.obj -.\Profile\control_mapping.obj -.\Profile\Controls.obj -.\Profile\Controls_Test.obj -.\Profile\Controls_Tool.obj -.\Profile\Joystick.obj -.\Profile\Attribute.obj -.\Profile\CollisionVolume.obj -.\Profile\DamageObject.obj -.\Profile\Entity.obj -.\Profile\Entity_Tool.obj -.\Profile\EntityAttribute.obj -.\Profile\EntityClassData.obj -.\Profile\EntityManager.obj -.\Profile\ExecutionState.obj -.\Profile\GameModelAttribute.obj -.\Profile\State.obj -.\Profile\State_Tool.obj -.\Profile\Application.obj -.\Profile\ApplicationTask.obj -.\Profile\CollisionGrid.obj -.\Profile\Map.obj -.\Profile\Map_Tool.obj -.\Profile\Mission.obj -.\Profile\Mission_Tool.obj -.\Profile\NameTable.obj -.\Profile\Tile.obj -.\Profile\Zone.obj -.\Profile\Event.obj -.\Profile\Event_Test.obj -.\Profile\EventStatistics.obj -.\Profile\Receiver.obj -.\Profile\Receiver_Test.obj -.\Profile\GSpy_Host.obj -.\Profile\darray.obj -.\Profile\gserver.obj -.\Profile\gserverlist.obj -.\Profile\GSpy_client.obj -.\Profile\gutil.obj -.\Profile\hashtable.obj -.\Profile\cengtest.obj -.\Profile\goasample.obj -.\Profile\goautil.obj -.\Profile\Games_GSpy.obj -.\Profile\nonport.obj -.\Profile\Connection.obj -.\Profile\NetExtra.obj -.\Profile\NetStatCollector.obj -.\Profile\Network.obj -.\Profile\Replicator.obj -.\Profile\Replicator_Tool.obj -.\Profile\rasfuncs.obj -.\Profile\Renderer.obj -.\Profile\Renderer_Test.obj -.\Profile\Renderer_Tool.obj -.\Profile\RendererManager.obj -.\Profile\Resource.obj -.\Profile\Resource_Test.obj -.\Profile\ResourceEffectLibrary.obj -.\Profile\ResourceImagePool.obj -.\Profile\Tool.obj -.\Profile\BeamComponent.obj -.\Profile\BeamComponent_Tool.obj -.\Profile\CameraComponent.obj -.\Profile\CameraComponent_Tool.obj -.\Profile\ConeComponent.obj -.\Profile\ConeComponent_Tool.obj -.\Profile\gosFXComponent.obj -.\Profile\gosFXComponent_Tool.obj -.\Profile\LightComponent.obj -.\Profile\LightComponent_Tool.obj -.\Profile\LightManager.obj -.\Profile\LODComponent.obj -.\Profile\LODComponent_Tool.obj -.\Profile\MultiLODComponent.obj -.\Profile\MultiLODComponent_Tool.obj -.\Profile\ScalableShapeComponent.obj -.\Profile\ScalableShapeComponent_Tool.obj -.\Profile\ShapeComponent.obj -.\Profile\ShapeComponent_tool.obj -.\Profile\SlidingShapeComponent.obj -.\Profile\SlidingShapeComponent_tool.obj -.\Profile\SwitchComponent.obj -.\Profile\SwitchComponent_Tool.obj -.\Profile\VideoComponent.obj -.\Profile\VideoComponent_Tool.obj -.\Profile\VideoComponentWeb.obj -.\Profile\VideoRenderer.obj -.\Profile\VideoRenderer_Tool.obj -.\Profile\GUIManager.obj -.\Profile\GUIObject.obj -.\Profile\GUIStatBar.obj -.\Profile\GUITextManager.obj -.\Profile\GUITextObject.obj -.\Profile\Driver.obj -.\Profile\Driver_Tool.obj -.\Profile\DropZone.obj -.\Profile\DropZone_Tool.obj -.\Profile\Effect.obj -.\Profile\Effect_Tool.obj -.\Profile\Interface.obj -.\Profile\Interface_Tool.obj -.\Profile\Mover.obj -.\Profile\Mover_Tool.obj -.\Profile\Player.obj -.\Profile\Player_Tool.obj -.\Profile\Site.obj -.\Profile\Adept.obj -.\Profile\AdeptHeaders.obj -.\Profile\GlobalPointerManager.obj -\VWE\Gameleap\code\pro.bin\ImageLib.lib -] -Creating command line "link.exe -lib @C:\Users\cyd\AppData\Local\Temp\RSPE70A.tmp" -

Output Window

-Compiling... -AdeptHeaders.cpp -Compiling... -AudioChannel.cpp -AudioCommand.cpp -AudioComponentWeb.cpp -AudioFXComponent.cpp -AudioFXComponent_Tool.cpp -AudioRenderer.cpp -AudioRenderer_Tool.cpp -AudioSample.cpp -AudioSample_Tool.cpp -EarComponent.cpp -EarComponent_Tool.cpp -SpatializedChannel.cpp -SpatializedCommand.cpp -VOChannel.cpp -AttributeWatcher.cpp -Channel.cpp -Channel_Tool.cpp -Component.cpp -Component_Tool.cpp -ComponentWeb.cpp -Generating Code... -Compiling... -ComponentWeb_Tool.cpp -Matcher.cpp -Matcher_Tool.cpp -control_mapping.cpp -Controls.cpp -Controls_Test.cpp -Controls_Tool.cpp -Joystick.cpp -Attribute.cpp -CollisionVolume.cpp -DamageObject.cpp -Entity.cpp -Entity_Tool.cpp -EntityAttribute.cpp -EntityClassData.cpp -EntityManager.cpp -ExecutionState.cpp -GameModelAttribute.cpp -State.cpp -State_Tool.cpp -Generating Code... -Compiling... -Application.cpp -ApplicationTask.cpp -CollisionGrid.cpp -Map.cpp -Map_Tool.cpp -Mission.cpp -Mission_Tool.cpp -NameTable.cpp -Tile.cpp -Zone.cpp -Event.cpp -Event_Test.cpp -EventStatistics.cpp -Receiver.cpp -Receiver_Test.cpp -GSpy_Host.cpp -darray.cpp -gserver.cpp -gserverlist.cpp -GSpy_client.cpp -Generating Code... -Compiling... -gutil.cpp -hashtable.cpp -cengtest.cpp -goasample.cpp -goautil.cpp -Games_GSpy.cpp -nonport.cpp -Connection.cpp -NetExtra.cpp -NetStatCollector.cpp -Network.cpp -Replicator.cpp -Replicator_Tool.cpp -rasfuncs.cpp -Renderer.cpp -Renderer_Test.cpp -Renderer_Tool.cpp -RendererManager.cpp -Resource.cpp -Resource_Test.cpp -Generating Code... -Compiling... -ResourceEffectLibrary.cpp -ResourceImagePool.cpp -Tool.cpp -BeamComponent.cpp -BeamComponent_Tool.cpp -CameraComponent.cpp -CameraComponent_Tool.cpp -ConeComponent.cpp -ConeComponent_Tool.cpp -gosFXComponent.cpp -gosFXComponent_Tool.cpp -LightComponent.cpp -LightComponent_Tool.cpp -LightManager.cpp -LODComponent.cpp -LODComponent_Tool.cpp -MultiLODComponent.cpp -MultiLODComponent_Tool.cpp -ScalableShapeComponent.cpp -ScalableShapeComponent_Tool.cpp -Generating Code... -Compiling... -ShapeComponent.cpp -ShapeComponent_tool.cpp -SlidingShapeComponent.cpp -SlidingShapeComponent_tool.cpp -SwitchComponent.cpp -SwitchComponent_Tool.cpp -VideoComponent.cpp -VideoComponent_Tool.cpp -VideoComponentWeb.cpp -VideoRenderer.cpp -c:\VWE\Gameleap\code\mw4\Libraries\Adept\VideoRenderer.cpp(366) : warning C4800: 'int' : forcing value to bool 'true' or 'false' (performance warning) -VideoRenderer_Tool.cpp -GUIManager.cpp -GUIObject.cpp -GUIStatBar.cpp -GUITextManager.cpp -GUITextObject.cpp -Driver.cpp -Driver_Tool.cpp -DropZone.cpp -DropZone_Tool.cpp -Generating Code... -Compiling... -Effect.cpp -Effect_Tool.cpp -Interface.cpp -c:\VWE\Gameleap\code\mw4\Libraries\Adept\Interface.cpp(28) : warning C4273: 'IsDBCSLeadByte' : inconsistent dll linkage. dllexport assumed. -c:\VWE\Gameleap\code\mw4\Libraries\Adept\Interface.cpp(29) : warning C4273: 'CharPrevA' : inconsistent dll linkage. dllexport assumed. -c:\VWE\Gameleap\code\mw4\Libraries\Adept\Interface.cpp(30) : warning C4273: 'CharNextA' : inconsistent dll linkage. dllexport assumed. -Interface_Tool.cpp -Mover.cpp -Mover_Tool.cpp -Player.cpp -Player_Tool.cpp -Site.cpp -Adept.cpp -GlobalPointerManager.cpp -Generating Code... -Creating library... -

--------------------Configuration: MW4 - Win32 Profile--------------------

Command Lines

-Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSPB3C.tmp" with contents +Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSP9674.tmp" with contents [ /nologo /G6 /Zp4 /MD /W4 /GX /Zi /O2 /I "." /I "..\..\Code" /I "..\..\Libraries" /I "..\..\..\CoreTech\Libraries" /I "..\..\Libraries\stlport" /D "LAB_ONLY" /D "NDEBUG" /D "USE_PROTOTYPES" /D "STRICT" /D "COMSERVER" /D "WIN32" /D "NO_LOG" /D "NO_MR" /D "_WINDOWS" /Fp"Profile/MW4.pch" /Yu"MW4Headers.hpp" /Fo"Profile/" /Fd"Profile/" /Zl /FD /GF /c -"c:\VWE\Gameleap\code\mw4\Code\MW4\AdvancedGyro.cpp" -"c:\VWE\Gameleap\code\mw4\Code\MW4\AMS.cpp" -"c:\VWE\Gameleap\code\mw4\Code\MW4\AMS_Tool.cpp" -"c:\VWE\Gameleap\code\mw4\Code\MW4\Armor.cpp" -"c:\VWE\Gameleap\code\mw4\Code\MW4\Armor_Tool.cpp" -"c:\VWE\Gameleap\code\mw4\Code\MW4\ArtilleryWeapon.cpp" -"c:\VWE\Gameleap\code\mw4\Code\MW4\Beagle.cpp" -"c:\VWE\Gameleap\code\mw4\Code\MW4\Beagle_Tool.cpp" -"c:\VWE\Gameleap\code\mw4\Code\MW4\BeamWeapon.cpp" -"c:\VWE\Gameleap\code\mw4\Code\MW4\BeanWeapon_Tool.cpp" -"c:\VWE\Gameleap\code\mw4\Code\MW4\BombastWeapon.cpp" -"c:\VWE\Gameleap\code\mw4\Code\MW4\BombastWeapon_Tool.cpp" -"c:\VWE\Gameleap\code\mw4\Code\MW4\BombWeaponSubsystem.cpp" -"c:\VWE\Gameleap\code\mw4\Code\MW4\ECM.cpp" -"c:\VWE\Gameleap\code\mw4\Code\MW4\ECM_Tool.cpp" -"c:\VWE\Gameleap\code\mw4\Code\MW4\Engine.cpp" -"c:\VWE\Gameleap\code\mw4\Code\MW4\Engine_Tool.cpp" -"c:\VWE\Gameleap\code\mw4\Code\MW4\eyepointmanager.cpp" -"c:\VWE\Gameleap\code\mw4\Code\MW4\FlamerWeapon.cpp" -"c:\VWE\Gameleap\code\mw4\Code\MW4\FlareWeapon.cpp" -"c:\VWE\Gameleap\code\mw4\Code\MW4\Gyro.cpp" -"c:\VWE\Gameleap\code\mw4\Code\MW4\HeatManager.cpp" -"c:\VWE\Gameleap\code\mw4\Code\MW4\HeatSink.cpp" -"c:\VWE\Gameleap\code\mw4\Code\MW4\HeatSink_Tool.cpp" -"c:\VWE\Gameleap\code\mw4\Code\MW4\HighExplosiveWeapon.cpp" -"c:\VWE\Gameleap\code\mw4\Code\MW4\IFF_Jammer.cpp" -"c:\VWE\Gameleap\code\mw4\Code\MW4\IFF_Jammer_Tool.cpp" -"c:\VWE\Gameleap\code\mw4\Code\MW4\JumpJet.cpp" -"c:\VWE\Gameleap\code\mw4\Code\MW4\JumpJet_Tool.cpp" -"c:\VWE\Gameleap\code\mw4\Code\MW4\LBXWeaponSub.cpp" -"c:\VWE\Gameleap\code\mw4\Code\MW4\LBXWeaponSub_Tool.cpp" -"c:\VWE\Gameleap\code\mw4\Code\MW4\LongTomWeapon.cpp" -"c:\VWE\Gameleap\code\mw4\Code\MW4\LRMWeaponSubsystem.cpp" -"c:\VWE\Gameleap\code\mw4\Code\MW4\MissileWeapon.cpp" -"c:\VWE\Gameleap\code\mw4\Code\MW4\MissileWeapon_Tool.cpp" -"c:\VWE\Gameleap\code\mw4\Code\MW4\MRMWeaponSubsystem.cpp" -"c:\VWE\Gameleap\code\mw4\Code\MW4\NarcWeaponSubsystem.cpp" -"c:\VWE\Gameleap\code\mw4\Code\MW4\ProjectileWeapon.cpp" -"c:\VWE\Gameleap\code\mw4\Code\MW4\ProjectileWeapon_Tool.cpp" -"c:\VWE\Gameleap\code\mw4\Code\MW4\SearchLight.cpp" -"c:\VWE\Gameleap\code\mw4\Code\MW4\SearchLight_Tool.cpp" -"c:\VWE\Gameleap\code\mw4\Code\MW4\Sensor.cpp" -"c:\VWE\Gameleap\code\mw4\Code\MW4\Sensor_Tool.cpp" -"c:\VWE\Gameleap\code\mw4\Code\MW4\SRMWeaponSubsystem.cpp" -"c:\VWE\Gameleap\code\mw4\Code\MW4\SSRMWeaponSubsystem.cpp" -"c:\VWE\Gameleap\code\mw4\Code\MW4\Subsystem.cpp" -"c:\VWE\Gameleap\code\mw4\Code\MW4\Subsystem_Tool.cpp" -"c:\VWE\Gameleap\code\mw4\Code\MW4\Torso.cpp" -"c:\VWE\Gameleap\code\mw4\Code\MW4\Torso_Tool.cpp" -"c:\VWE\Gameleap\code\mw4\Code\MW4\Weapon.cpp" -"c:\VWE\Gameleap\code\mw4\Code\MW4\Weapon_Tool.cpp" -"c:\VWE\Gameleap\code\mw4\Code\MW4\hudchat.cpp" -"c:\VWE\Gameleap\code\mw4\Code\MW4\hudcomm.cpp" -"c:\VWE\Gameleap\code\mw4\Code\MW4\hudcomp.cpp" -"c:\VWE\Gameleap\code\mw4\Code\MW4\hudcomp2.cpp" -"c:\VWE\Gameleap\code\mw4\Code\MW4\huddamage.cpp" -"c:\VWE\Gameleap\code\mw4\Code\MW4\hudhelp.cpp" -"c:\VWE\Gameleap\code\mw4\Code\MW4\hudhelparrow.cpp" -"c:\VWE\Gameleap\code\mw4\Code\MW4\hudmap.cpp" -"c:\VWE\Gameleap\code\mw4\Code\MW4\hudobj.cpp" -"c:\VWE\Gameleap\code\mw4\Code\MW4\hudscore.cpp" -"c:\VWE\Gameleap\code\mw4\Code\MW4\hudtarg.cpp" -"c:\VWE\Gameleap\code\mw4\Code\MW4\hudtimer.cpp" -"c:\VWE\Gameleap\code\mw4\Code\MW4\hudweapon.cpp" -"c:\VWE\Gameleap\code\mw4\Code\MW4\GUILightAmp.cpp" -"c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp" -"c:\VWE\Gameleap\code\mw4\Code\MW4\GUIStaticView.cpp" -"c:\VWE\Gameleap\code\mw4\Code\MW4\GUIWeaponManager.cpp" -"c:\VWE\Gameleap\code\mw4\Code\MW4\MWGUIManager.cpp" -"c:\VWE\Gameleap\code\mw4\Code\MW4\bridge.cpp" -"c:\VWE\Gameleap\code\mw4\Code\MW4\bridge_tool.cpp" -"c:\VWE\Gameleap\code\mw4\Code\MW4\Building.cpp" -"c:\VWE\Gameleap\code\mw4\Code\MW4\Building_Tool.cpp" -"c:\VWE\Gameleap\code\mw4\Code\MW4\cultural.cpp" -"c:\VWE\Gameleap\code\mw4\Code\MW4\cultural_tool.cpp" -"c:\VWE\Gameleap\code\mw4\Code\MW4\Turret.cpp" -"c:\VWE\Gameleap\code\mw4\Code\MW4\Turret_Tool.cpp" -"c:\VWE\Gameleap\code\mw4\Code\MW4\WaterCultural.cpp" -"c:\VWE\Gameleap\code\mw4\Code\MW4\AI_FindObject.cpp" -"c:\VWE\Gameleap\code\mw4\Code\MW4\AI_Action.cpp" -"c:\VWE\Gameleap\code\mw4\Code\MW4\AI_Behavior.cpp" -"c:\VWE\Gameleap\code\mw4\Code\MW4\AI_CombatTacticInterface.cpp" -"c:\VWE\Gameleap\code\mw4\Code\MW4\AI_Condition.cpp" -"c:\VWE\Gameleap\code\mw4\Code\MW4\AI_SituationalAnalysis.cpp" -"c:\VWE\Gameleap\code\mw4\Code\MW4\AI_Tactics.cpp" -"c:\VWE\Gameleap\code\mw4\Code\MW4\AI_FocusFireSquad.cpp" -"c:\VWE\Gameleap\code\mw4\Code\MW4\AI_Groups.cpp" -"c:\VWE\Gameleap\code\mw4\Code\MW4\AI_Lancemate.cpp" -"c:\VWE\Gameleap\code\mw4\Code\MW4\AI_LancemateAudio.cpp" -"c:\VWE\Gameleap\code\mw4\Code\MW4\AI_LancemateCommands.cpp" -"c:\VWE\Gameleap\code\mw4\Code\MW4\AI_MoodSquad.cpp" -"c:\VWE\Gameleap\code\mw4\Code\MW4\AI_RadioSquad.cpp" -"c:\VWE\Gameleap\code\mw4\Code\MW4\AI_Squad.cpp" -"c:\VWE\Gameleap\code\mw4\Code\MW4\AI_SquadOrders.cpp" -"c:\VWE\Gameleap\code\mw4\Code\MW4\AI_Damage.cpp" -"c:\VWE\Gameleap\code\mw4\Code\MW4\AI_FireData.cpp" -"c:\VWE\Gameleap\code\mw4\Code\MW4\AI_FireParamPackage.cpp" -"c:\VWE\Gameleap\code\mw4\Code\MW4\AI_FireStyle.cpp" -"c:\VWE\Gameleap\code\mw4\Code\MW4\AI_HitTesting.cpp" -"c:\VWE\Gameleap\code\mw4\Code\MW4\AI_Weapons.cpp" -"c:\VWE\Gameleap\code\mw4\Code\MW4\AI_Moods.cpp" -"c:\VWE\Gameleap\code\mw4\Code\MW4\AI_Log.cpp" -"c:\VWE\Gameleap\code\mw4\Code\MW4\AI_Statistics.cpp" -"c:\VWE\Gameleap\code\mw4\Code\MW4\AI_SearchLight.cpp" -"c:\VWE\Gameleap\code\mw4\Code\MW4\AI_Specials.cpp" -"c:\VWE\Gameleap\code\mw4\Code\MW4\CombatAI.cpp" -"c:\VWE\Gameleap\code\mw4\Code\MW4\AI_DebugRenderer.cpp" -"c:\VWE\Gameleap\code\mw4\Code\MW4\data_client.cpp" -"c:\VWE\Gameleap\code\mw4\Code\MW4\ABLAudio.cpp" -"c:\VWE\Gameleap\code\mw4\Code\MW4\Abldbug.cpp" -"c:\VWE\Gameleap\code\mw4\Code\MW4\Abldecl.cpp" -"c:\VWE\Gameleap\code\mw4\Code\MW4\Ablenv.cpp" -"c:\VWE\Gameleap\code\mw4\Code\MW4\Ablerr.cpp" -"c:\VWE\Gameleap\code\mw4\Code\MW4\Ablexec.cpp" -"c:\VWE\Gameleap\code\mw4\Code\MW4\Ablexpr.cpp" -"c:\VWE\Gameleap\code\mw4\Code\MW4\ablfile.cpp" -"c:\VWE\Gameleap\code\mw4\Code\MW4\ablheap.cpp" -"c:\VWE\Gameleap\code\mw4\Code\MW4\AblProfiler.cpp" -"c:\VWE\Gameleap\code\mw4\Code\MW4\Ablrtn.cpp" -"c:\VWE\Gameleap\code\mw4\Code\MW4\Ablscan.cpp" -"c:\VWE\Gameleap\code\mw4\Code\MW4\Ablstd.cpp" -"c:\VWE\Gameleap\code\mw4\Code\MW4\Ablstmt.cpp" -"c:\VWE\Gameleap\code\mw4\Code\MW4\Ablsymt.cpp" -"c:\VWE\Gameleap\code\mw4\Code\MW4\Ablxexpr.cpp" -"c:\VWE\Gameleap\code\mw4\Code\MW4\ablxstd.cpp" -"c:\VWE\Gameleap\code\mw4\Code\MW4\Ablxstmt.cpp" -"c:\VWE\Gameleap\code\mw4\Code\MW4\AI_Types.cpp" -"c:\VWE\Gameleap\code\mw4\Code\MW4\gridmove.cpp" -"c:\VWE\Gameleap\code\mw4\Code\MW4\move_rect.cpp" -"c:\VWE\Gameleap\code\mw4\Code\MW4\node2path.cpp" -"c:\VWE\Gameleap\code\mw4\Code\MW4\Path.cpp" -"c:\VWE\Gameleap\code\mw4\Code\MW4\Path_Tool.cpp" -"c:\VWE\Gameleap\code\mw4\Code\MW4\rail_move.cpp" -"c:\VWE\Gameleap\code\mw4\Code\MW4\raillink.cpp" -"c:\VWE\Gameleap\code\mw4\Code\MW4\railpath.cpp" -"c:\VWE\Gameleap\code\mw4\Code\MW4\railutils.cpp" -"c:\VWE\Gameleap\code\mw4\Code\MW4\aiMoveData.cpp" 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+"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\AI_HitTesting.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\AI_Weapons.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\AI_Moods.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\AI_Log.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\AI_Statistics.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\AI_SearchLight.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\AI_Specials.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\CombatAI.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\AI_DebugRenderer.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\data_client.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\ABLAudio.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Abldbug.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Abldecl.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Ablenv.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Ablerr.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Ablexec.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Ablexpr.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\ablfile.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\ablheap.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\AblProfiler.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Ablrtn.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Ablscan.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Ablstd.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Ablstmt.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Ablsymt.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Ablxexpr.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\ablxstd.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Ablxstmt.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\AI_Types.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\gridmove.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\move_rect.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\node2path.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Path.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Path_Tool.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\rail_move.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\raillink.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\railpath.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\railutils.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\aiMoveData.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\move_flee.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\move_follow.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\move_locpoint.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\move_lookout.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\move_object.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\move_patrol.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\move_rigidpatrol.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\move_semi.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\move_sit.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\cheap_move.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\move_dropship.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\move_formation.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\obstacle.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\AI_UserConstants.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\ai.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\ai_tool.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\mech_ai.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MoverAI.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\noncomai.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\planeai.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\playerai.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\playerai_tool.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\ShooterAI.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\AI_Graveyard.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\comfuncs.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\objective.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\objective_tool.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Group.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GroupContainer.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\bucket.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\InputTrainer.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\lancemate.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MemoryDiffKiller.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWApplication.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWCampaign.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWDebugHelper.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWGame.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\mwmap.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWMission.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWMission_Tool.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWOptions.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWPlayer.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWTable.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWTool.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWVideoRenderer.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Salvage.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\DeathEntity.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\DeathEntity_Tool.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Decal.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\EffectGenerator.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\EffectGenerator_Tool.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\flag.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\flag_tool.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\LightEntity.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\NavPoint.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Team.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VOEntity.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\ArtilleryMark.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\ArtilleryMark_Tool.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\BeamEntity.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\BeamEntity_Tool.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Explosive.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Explosive_Tool.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\FlameMover.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\LBXMover.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\LBXMover_Tool.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Missile.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Missile_Tool.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Narc.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Narc_Tool.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\StickyMover.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\StickyMover__Tool.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\WeaponMover.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\WeaponMover_Tool.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\AirplaneAnimationStateEngine.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\AnimationState.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\AnimationState_Tool.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\AnimationTrigger.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\AnimHolder.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MechAnimationState.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\SimpleChannelAnimator.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Dictionary.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MissionReview.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWEntityManager.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\NetAutoPacketSpliter.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\NetBitDepths.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\NetClientServerController.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\NetDamage.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\NetGenericMessages.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\NetMovement.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\NetSubsystems.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\NetUpdateManager.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\NetVehicleMovement.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\NetWeapon.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\review_playback.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\CampaignMechLab.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\filedialog.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MechLab.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\PopUp.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\log_test.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\DamageDispatch.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\DamageDispatch_Multiplayer.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\DamageDispatch_SinglePlayer.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWDamageObject.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Airplane.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Airplane_Tool.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\boat.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\boat_tool.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\CameraShip.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\CameraShip_Tool.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\dropship.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\field_base.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Helicopter.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\HoverCraft.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\HoverCraft_Tool.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Mech.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Mech_Tool.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MFB.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MFB_Tool.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWMover.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWMover_Tool.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWObject.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWObject_Tool.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\noncom.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\ObservationVehicle.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\ObservationVehicle_Tool.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Tank.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Tank_Tool.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Truck.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Truck_Tool.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Vehicle.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Vehicle_Tool.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface_Tool.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\gameinfo.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudcamera.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\huddebug.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MW4.cpp" ] -Creating command line "cl.exe @C:\Users\cyd\AppData\Local\Temp\RSPB3C.tmp" -Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSPB4D.tmp" with contents +Creating command line "cl.exe @C:\Users\cyd\AppData\Local\Temp\RSP9674.tmp" +Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSP9675.tmp" with contents [ /nologo /G6 /Zp4 /MD /W1 /GX /Zi /O2 /I "." /I "..\..\Code" /I "..\..\Libraries" /I "..\..\..\CoreTech\Libraries" /I "..\..\Libraries\stlport" /D "LAB_ONLY" /D "NDEBUG" /D "USE_PROTOTYPES" /D "STRICT" /D "COMSERVER" /D "WIN32" /D "NO_LOG" /D "NO_MR" /D "_WINDOWS" /Fo"Profile/" /Fd"Profile/" /Zl /FD /GF /c -"c:\VWE\Gameleap\code\mw4\Code\MW4\data server_c.c" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\data server_c.c" ] -Creating command line "cl.exe @C:\Users\cyd\AppData\Local\Temp\RSPB4D.tmp" -Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSPB4E.tmp" with contents +Creating command line "cl.exe @C:\Users\cyd\AppData\Local\Temp\RSP9675.tmp" +Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSP9676.tmp" with contents [ /nologo /G6 /Zp4 /MD /W4 /GX /Zi /O2 /I "." /I "..\..\Code" /I "..\..\Libraries" /I "..\..\..\CoreTech\Libraries" /I "..\..\Libraries\stlport" /D "LAB_ONLY" /D "NDEBUG" /D "USE_PROTOTYPES" /D "STRICT" /D "COMSERVER" /D "WIN32" /D "NO_LOG" /D "NO_MR" /D "_WINDOWS" /Fo"Profile/" /Fd"Profile/" /Zl /FD /GF /c -"c:\VWE\Gameleap\code\mw4\Code\MW4\mech_ai_tool.cpp" -"c:\VWE\Gameleap\code\mw4\Code\MW4\MoverAI_Tool.cpp" -"c:\VWE\Gameleap\code\mw4\Code\MW4\aiutils.cpp" -"c:\VWE\Gameleap\code\mw4\Code\MW4\AnimFormat.cpp" -"c:\VWE\Gameleap\code\mw4\Code\MW4\AnimInstance.cpp" -"c:\VWE\Gameleap\code\mw4\Code\MW4\AnimInterp.cpp" -"c:\VWE\Gameleap\code\mw4\Code\MW4\AnimIterator.cpp" -"c:\VWE\Gameleap\code\mw4\Code\MW4\AnimIteratorManager.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\mech_ai_tool.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MoverAI_Tool.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\aiutils.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\AnimFormat.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\AnimInstance.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\AnimInterp.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\AnimIterator.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\AnimIteratorManager.cpp" ] -Creating command line "cl.exe @C:\Users\cyd\AppData\Local\Temp\RSPB4E.tmp" -Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSPB4F.tmp" with contents +Creating command line "cl.exe @C:\Users\cyd\AppData\Local\Temp\RSP9676.tmp" +Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSP9677.tmp" with contents [ /nologo /G6 /Zp4 /MD /W4 /GX /Zi /O2 /I "." /I "..\..\Code" /I "..\..\Libraries" /I "..\..\..\CoreTech\Libraries" /I "..\..\Libraries\stlport" /D "LAB_ONLY" /D "NDEBUG" /D "USE_PROTOTYPES" /D "STRICT" /D "COMSERVER" /D "WIN32" /D "NO_LOG" /D "NO_MR" /D "_WINDOWS" /Fp"Profile/MW4.pch" /Yc"MW4Headers.hpp" /Fo"Profile/" /Fd"Profile/" /Zl /FD /GF /c -"c:\VWE\Gameleap\code\mw4\Code\MW4\MW4Headers.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MW4Headers.cpp" ] -Creating command line "cl.exe @C:\Users\cyd\AppData\Local\Temp\RSPB4F.tmp" -Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSPB50.tmp" with contents +Creating command line "cl.exe @C:\Users\cyd\AppData\Local\Temp\RSP9677.tmp" +Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSP9678.tmp" with contents [ /nologo /out:"../../../pro.bin\MW4.lib" .\Profile\AdvancedGyro.obj @@ -2153,7 +602,7 @@ Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSPB50.tmp" with conten .\Profile\MW4.obj .\Profile\MW4Headers.obj ] -Creating command line "link.exe -lib @C:\Users\cyd\AppData\Local\Temp\RSPB50.tmp" +Creating command line "link.exe -lib @C:\Users\cyd\AppData\Local\Temp\RSP9678.tmp"

Output Window

Compiling... MW4Headers.cpp @@ -2194,20 +643,20 @@ LBXWeaponSub_Tool.cpp LongTomWeapon.cpp LRMWeaponSubsystem.cpp MissileWeapon.cpp -c:\VWE\Gameleap\code\mw4\Code\MW4\MissileWeapon.cpp(610) : warning C4244: 'initializing' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MissileWeapon.cpp(610) : warning C4244: 'initializing' : conversion from 'int' to 'float', possible loss of data MissileWeapon_Tool.cpp MRMWeaponSubsystem.cpp NarcWeaponSubsystem.cpp ProjectileWeapon.cpp -c:\VWE\Gameleap\code\mw4\Code\MW4\ProjectileWeapon.cpp(603) : warning C4189: 'damage_count' : local variable is initialized but not referenced -c:\VWE\Gameleap\code\mw4\Code\MW4\ProjectileWeapon.cpp(901) : warning C4244: 'initializing' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\ProjectileWeapon.cpp(603) : warning C4189: 'damage_count' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\ProjectileWeapon.cpp(901) : warning C4244: 'initializing' : conversion from 'int' to 'float', possible loss of data ProjectileWeapon_Tool.cpp SearchLight.cpp Generating Code... Compiling... SearchLight_Tool.cpp Sensor.cpp -c:\VWE\Gameleap\code\mw4\Code\MW4\Sensor.cpp(1015) : warning C4189: 'mission' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Sensor.cpp(1015) : warning C4189: 'mission' : local variable is initialized but not referenced Sensor_Tool.cpp SRMWeaponSubsystem.cpp SSRMWeaponSubsystem.cpp @@ -2218,179 +667,179 @@ Torso_Tool.cpp Weapon.cpp Weapon_Tool.cpp hudchat.cpp -c:\VWE\Gameleap\code\mw4\Code\MW4\hudchat.cpp(48) : warning C4273: 'CharPrevA' : inconsistent dll linkage. dllexport assumed. -c:\VWE\Gameleap\code\mw4\Code\MW4\hudchat.cpp(194) : warning C4273: 'GetACP' : inconsistent dll linkage. dllexport assumed. -c:\VWE\Gameleap\code\mw4\Code\MW4\hudchat.cpp(759) : warning C4244: 'initializing' : conversion from 'const float' to 'unsigned long', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\hudchat.cpp(759) : warning C4244: 'initializing' : conversion from 'const float' to 'unsigned long', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\hudchat.cpp(759) : warning C4244: 'initializing' : conversion from 'const float' to 'unsigned long', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\hudchat.cpp(759) : warning C4244: 'initializing' : conversion from 'const float' to 'unsigned long', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\hudchat.cpp(823) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\hudchat.cpp(823) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\hudchat.cpp(827) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\hudchat.cpp(827) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\hudchat.cpp(911) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\hudchat.cpp(954) : warning C4244: '-=' : conversion from 'double' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudchat.cpp(48) : warning C4273: 'CharPrevA' : inconsistent dll linkage. dllexport assumed. +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudchat.cpp(194) : warning C4273: 'GetACP' : inconsistent dll linkage. dllexport assumed. +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudchat.cpp(759) : warning C4244: 'initializing' : conversion from 'const float' to 'unsigned long', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudchat.cpp(759) : warning C4244: 'initializing' : conversion from 'const float' to 'unsigned long', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudchat.cpp(759) : warning C4244: 'initializing' : conversion from 'const float' to 'unsigned long', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudchat.cpp(759) : warning C4244: 'initializing' : conversion from 'const float' to 'unsigned long', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudchat.cpp(823) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudchat.cpp(823) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudchat.cpp(827) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudchat.cpp(827) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudchat.cpp(911) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudchat.cpp(954) : warning C4244: '-=' : conversion from 'double' to 'float', possible loss of data hudcomm.cpp hudcomp.cpp hudcomp2.cpp huddamage.cpp -c:\VWE\Gameleap\code\mw4\Code\MW4\huddamage.cpp(885) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\huddamage.cpp(885) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\huddamage.cpp(885) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\huddamage.cpp(933) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\huddamage.cpp(933) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\huddamage.cpp(1069) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\huddamage.cpp(1069) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\huddamage.cpp(1934) : warning C4244: '=' : conversion from 'int' to 'float', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\huddamage.cpp(1935) : warning C4244: '=' : conversion from 'int' to 'float', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\huddamage.cpp(2026) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\huddamage.cpp(2026) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\huddamage.cpp(2026) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\huddamage.cpp(2026) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\huddamage.cpp(2086) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\huddamage.cpp(2086) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\huddamage.cpp(2124) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\huddamage.cpp(2124) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\huddamage.cpp(2197) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\huddamage.cpp(2197) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\huddamage.cpp(2197) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\huddamage.cpp(2197) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\huddamage.cpp(2197) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\huddamage.cpp(2246) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\huddamage.cpp(2246) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\huddamage.cpp(885) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\huddamage.cpp(885) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\huddamage.cpp(885) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\huddamage.cpp(933) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\huddamage.cpp(933) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\huddamage.cpp(1069) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\huddamage.cpp(1069) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\huddamage.cpp(1934) : warning C4244: '=' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\huddamage.cpp(1935) : warning C4244: '=' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\huddamage.cpp(2026) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\huddamage.cpp(2026) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\huddamage.cpp(2026) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\huddamage.cpp(2026) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\huddamage.cpp(2086) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\huddamage.cpp(2086) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\huddamage.cpp(2124) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\huddamage.cpp(2124) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\huddamage.cpp(2197) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\huddamage.cpp(2197) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\huddamage.cpp(2197) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\huddamage.cpp(2197) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\huddamage.cpp(2197) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\huddamage.cpp(2246) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\huddamage.cpp(2246) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data hudhelp.cpp hudhelparrow.cpp hudmap.cpp hudobj.cpp -c:\VWE\Gameleap\code\mw4\Code\MW4\hudobj.cpp(95) : warning C4189: 'dcolor' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudobj.cpp(95) : warning C4189: 'dcolor' : local variable is initialized but not referenced Generating Code... Compiling... hudscore.cpp -c:\VWE\Gameleap\code\mw4\Code\MW4\hudscore.cpp(450) : warning C4244: '=' : conversion from 'int' to 'float', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\hudscore.cpp(461) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\hudscore.cpp(463) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudscore.cpp(450) : warning C4244: '=' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudscore.cpp(461) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudscore.cpp(463) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data hudtarg.cpp hudtimer.cpp hudweapon.cpp -c:\VWE\Gameleap\code\mw4\Code\MW4\hudweapon.cpp(572) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\hudweapon.cpp(573) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\hudweapon.cpp(574) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\hudweapon.cpp(575) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\hudweapon.cpp(651) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\hudweapon.cpp(666) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\hudweapon.cpp(672) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\hudweapon.cpp(679) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\hudweapon.cpp(704) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\hudweapon.cpp(704) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\hudweapon.cpp(722) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\hudweapon.cpp(732) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\hudweapon.cpp(742) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\hudweapon.cpp(758) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\hudweapon.cpp(763) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\hudweapon.cpp(774) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\hudweapon.cpp(779) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\hudweapon.cpp(785) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\hudweapon.cpp(796) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\hudweapon.cpp(799) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\hudweapon.cpp(619) : warning C4189: 'nameheight' : local variable is initialized but not referenced -c:\VWE\Gameleap\code\mw4\Code\MW4\hudweapon.cpp(825) : warning C4189: 'weapon_model' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudweapon.cpp(572) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudweapon.cpp(573) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudweapon.cpp(574) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudweapon.cpp(575) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudweapon.cpp(651) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudweapon.cpp(666) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudweapon.cpp(672) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudweapon.cpp(679) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudweapon.cpp(704) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudweapon.cpp(704) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudweapon.cpp(722) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudweapon.cpp(732) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudweapon.cpp(742) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudweapon.cpp(758) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudweapon.cpp(763) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudweapon.cpp(774) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudweapon.cpp(779) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudweapon.cpp(785) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudweapon.cpp(796) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudweapon.cpp(799) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudweapon.cpp(619) : warning C4189: 'nameheight' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudweapon.cpp(825) : warning C4189: 'weapon_model' : local variable is initialized but not referenced GUILightAmp.cpp GUIRadarManager.cpp -c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(759) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(759) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(759) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(759) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(791) : warning C4244: 'initializing' : conversion from 'float' to 'int', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(792) : warning C4244: 'initializing' : conversion from 'float' to 'int', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(796) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(796) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(803) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(803) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(807) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(807) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(815) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(815) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(819) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(819) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(826) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(826) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(829) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(829) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(969) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(969) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(973) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(973) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(977) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(977) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(984) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(984) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(984) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(984) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(987) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(987) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(987) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(987) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1035) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1035) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1042) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1042) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1046) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1046) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1054) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1054) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1058) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1058) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1066) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1066) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1066) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1066) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1069) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1069) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1069) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1069) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1076) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1076) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1125) : warning C4244: 'initializing' : conversion from 'float' to 'int', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1126) : warning C4244: 'initializing' : conversion from 'float' to 'int', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1132) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1132) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1132) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1132) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1136) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1136) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1136) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1136) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1629) : warning C4189: 'sizey' : local variable is initialized but not referenced -c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1734) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1814) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1867) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2480) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2481) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2482) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2487) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2488) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2489) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2505) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2505) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2518) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2542) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2556) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2557) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2600) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2601) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2602) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2603) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2604) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2605) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2606) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2607) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2611) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2612) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2613) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(759) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(759) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(759) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(759) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(791) : warning C4244: 'initializing' : conversion from 'float' to 'int', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(792) : warning C4244: 'initializing' : conversion from 'float' to 'int', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(796) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(796) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(803) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(803) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(807) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(807) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(815) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(815) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(819) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(819) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(826) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(826) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(829) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(829) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(969) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(969) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(973) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(973) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(977) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(977) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(984) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(984) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(984) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(984) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(987) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(987) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(987) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(987) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1035) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1035) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1042) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1042) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1046) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1046) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1054) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1054) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1058) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1058) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1066) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1066) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1066) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1066) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1069) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1069) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1069) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1069) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1076) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1076) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1125) : warning C4244: 'initializing' : conversion from 'float' to 'int', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1126) : warning C4244: 'initializing' : conversion from 'float' to 'int', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1132) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1132) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1132) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1132) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1136) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1136) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1136) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1136) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1629) : warning C4189: 'sizey' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1734) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1814) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1867) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2480) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2481) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2482) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2487) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2488) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2489) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2505) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2505) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2518) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2542) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2556) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2557) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2600) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2601) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2602) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2603) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2604) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2605) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2606) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2607) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2611) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2612) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2613) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data GUIStaticView.cpp GUIWeaponManager.cpp MWGUIManager.cpp -c:\VWE\Gameleap\code\mw4\Code\MW4\MWGUIManager.cpp(1427) : warning C4189: 'dist' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWGUIManager.cpp(1427) : warning C4189: 'dist' : local variable is initialized but not referenced bridge.cpp bridge_tool.cpp Building.cpp @@ -2403,8 +852,8 @@ WaterCultural.cpp AI_FindObject.cpp AI_Action.cpp Generating Code... -c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2585) : warning C4701: local variable 'nTeam' may be used without having been initialized -c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2479) : warning C4701: local variable 'pcRC1s' may be used without having been initialized +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2585) : warning C4701: local variable 'nTeam' may be used without having been initialized +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2479) : warning C4701: local variable 'pcRC1s' may be used without having been initialized Compiling... AI_Behavior.cpp AI_CombatTacticInterface.cpp @@ -2427,13 +876,13 @@ AI_FireStyle.cpp AI_HitTesting.cpp AI_Weapons.cpp Generating Code... -c:\VWE\Gameleap\code\mw4\Code\MW4\AI_Lancemate.cpp(557) : warning C4702: unreachable code -c:\VWE\Gameleap\code\mw4\Code\MW4\AI_Lancemate.cpp(559) : warning C4702: unreachable code -c:\VWE\Gameleap\code\mw4\Code\MW4\AI_Lancemate.cpp(570) : warning C4702: unreachable code -c:\VWE\Gameleap\code\mw4\Code\MW4\AI_Lancemate.cpp(576) : warning C4702: unreachable code -c:\VWE\Gameleap\code\mw4\Code\MW4\AI_Lancemate.cpp(582) : warning C4702: unreachable code -c:\VWE\Gameleap\code\mw4\Code\MW4\AI_Lancemate.cpp(607) : warning C4702: unreachable code -c:\VWE\Gameleap\code\mw4\Code\MW4\AI_Lancemate.cpp(613) : warning C4702: unreachable code +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\AI_Lancemate.cpp(557) : warning C4702: unreachable code +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\AI_Lancemate.cpp(559) : warning C4702: unreachable code +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\AI_Lancemate.cpp(570) : warning C4702: unreachable code +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\AI_Lancemate.cpp(576) : warning C4702: unreachable code +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\AI_Lancemate.cpp(582) : warning C4702: unreachable code +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\AI_Lancemate.cpp(607) : warning C4702: unreachable code +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\AI_Lancemate.cpp(613) : warning C4702: unreachable code Compiling... AI_Moods.cpp AI_Log.cpp @@ -2462,9 +911,9 @@ Ablstmt.cpp Ablsymt.cpp Ablxexpr.cpp ablxstd.cpp -c:\VWE\Gameleap\code\mw4\Code\MW4\ablxstd.cpp(9445) : warning C4101: 'path' : unreferenced local variable -c:\VWE\Gameleap\code\mw4\Code\MW4\ablxstd.cpp(9586) : warning C4244: 'argument' : conversion from 'double' to 'float', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\ablxstd.cpp(9593) : warning C4244: 'argument' : conversion from 'double' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\ablxstd.cpp(9445) : warning C4101: 'path' : unreferenced local variable +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\ablxstd.cpp(9586) : warning C4244: 'argument' : conversion from 'double' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\ablxstd.cpp(9593) : warning C4244: 'argument' : conversion from 'double' to 'float', possible loss of data Ablxstmt.cpp AI_Types.cpp gridmove.cpp @@ -2517,65 +966,65 @@ MemoryDiffKiller.cpp MWApplication.cpp ..\..\..\CoreTech\Libraries\gosscript\script.hpp(325) : warning C4200: nonstandard extension used : zero-sized array in struct/union ..\..\..\CoreTech\Libraries\gosscript\script.hpp(583) : warning C4200: nonstandard extension used : zero-sized array in struct/union -c:\VWE\Gameleap\code\mw4\Code\MW4\recscore.cpp(1769) : warning C4189: 'mission' : local variable is initialized but not referenced -c:\VWE\Gameleap\code\mw4\Code\MW4\recscore.cpp(1767) : warning C4189: 'app' : local variable is initialized but not referenced -c:\VWE\Gameleap\code\mw4\Code\MW4\recscore.cpp(2395) : warning C4065: switch statement contains 'default' but no 'case' labels -c:\VWE\Gameleap\code\mw4\Code\MW4\recscore.cpp(2413) : warning C4065: switch statement contains 'default' but no 'case' labels -c:\VWE\Gameleap\code\mw4\Code\MW4\recscore.cpp(2434) : warning C4065: switch statement contains 'default' but no 'case' labels -c:\VWE\Gameleap\code\mw4\Code\MW4\recscore.cpp(2290) : warning C4189: 'pcszDamage' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\recscore.cpp(1769) : warning C4189: 'mission' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\recscore.cpp(1767) : warning C4189: 'app' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\recscore.cpp(2395) : warning C4065: switch statement contains 'default' but no 'case' labels +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\recscore.cpp(2413) : warning C4065: switch statement contains 'default' but no 'case' labels +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\recscore.cpp(2434) : warning C4065: switch statement contains 'default' but no 'case' labels +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\recscore.cpp(2290) : warning C4189: 'pcszDamage' : local variable is initialized but not referenced ..\..\..\CoreTech\Libraries\gameos\Net_header.hpp(40) : warning C4200: nonstandard extension used : zero-sized array in struct/union -c:\VWE\Gameleap\code\mw4\Code\MW4\mreplay2.h(49) : warning C4200: nonstandard extension used : zero-sized array in struct/union -c:\VWE\Gameleap\code\mw4\Code\MW4\mreplay2.h(50) : warning C4200: nonstandard extension used : zero-sized array in struct/union -c:\VWE\Gameleap\code\mw4\Code\MW4\mreplay2.h(51) : warning C4200: nonstandard extension used : zero-sized array in struct/union -c:\VWE\Gameleap\code\mw4\Code\MW4\mreplay2.h(69) : warning C4200: nonstandard extension used : zero-sized array in struct/union -c:\VWE\Gameleap\code\mw4\Code\MW4\mreplay2.cpp(804) : warning C4189: 'PlayerID' : local variable is initialized but not referenced -c:\VWE\Gameleap\code\mw4\Code\MW4\mreplay2.cpp(803) : warning C4189: 'pThis' : local variable is initialized but not referenced -c:\VWE\Gameleap\code\mw4\Code\MW4\mreplay2.cpp(822) : warning C4189: 'PlayerID' : local variable is initialized but not referenced -c:\VWE\Gameleap\code\mw4\Code\MW4\mreplay2.cpp(821) : warning C4189: 'pThis' : local variable is initialized but not referenced -c:\VWE\Gameleap\code\mw4\Code\MW4\mreplay2.cpp(840) : warning C4189: 'PlayerID' : local variable is initialized but not referenced -c:\VWE\Gameleap\code\mw4\Code\MW4\mreplay2.cpp(839) : warning C4189: 'pThis' : local variable is initialized but not referenced -c:\VWE\Gameleap\code\mw4\Code\MW4\mreplay2.cpp(858) : warning C4189: 'PlayerID' : local variable is initialized but not referenced -c:\VWE\Gameleap\code\mw4\Code\MW4\mreplay2.cpp(857) : warning C4189: 'pThis' : local variable is initialized but not referenced -c:\VWE\Gameleap\code\mw4\Code\MW4\mreplay2.cpp(876) : warning C4189: 'PlayerID' : local variable is initialized but not referenced -c:\VWE\Gameleap\code\mw4\Code\MW4\mreplay2.cpp(875) : warning C4189: 'pThis' : local variable is initialized but not referenced -c:\VWE\Gameleap\code\mw4\Code\MW4\mreplay2.cpp(894) : warning C4189: 'PlayerID' : local variable is initialized but not referenced -c:\VWE\Gameleap\code\mw4\Code\MW4\mreplay2.cpp(893) : warning C4189: 'pThis' : local variable is initialized but not referenced -c:\VWE\Gameleap\code\mw4\Code\MW4\mreplay2.cpp(1500) : warning C4244: '=' : conversion from 'int' to 'unsigned char', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\mreplay2.cpp(1503) : warning C4244: '=' : conversion from 'int' to 'unsigned char', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\mreplay2.cpp(1642) : warning C4244: '=' : conversion from 'int' to 'float', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\mreplay2.cpp(1686) : warning C4244: '=' : conversion from 'int' to 'float', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\mreplay2.cpp(1966) : warning C4244: 'return' : conversion from 'double' to 'float', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\MWApplication.cpp(2015) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\MWApplication.cpp(2074) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\MWApplication.cpp(2148) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\MWApplication.cpp(2588) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\MWApplication.cpp(2588) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\MWApplication.cpp(2589) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\MWApplication.cpp(2589) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\MWApplication.cpp(2609) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\MWApplication.cpp(2609) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\MWApplication.cpp(2441) : warning C4189: 'nW' : local variable is initialized but not referenced -c:\VWE\Gameleap\code\mw4\Code\MW4\MWApplication.cpp(3846) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\MWApplication.cpp(4115) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\MWApplication.cpp(10173) : warning C4244: '=' : conversion from 'float' to 'int', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\MWApplication.cpp(10849) : warning C4244: '=' : conversion from 'float' to 'int', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\MWApplication.cpp(17870) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\MWApplication.cpp(17875) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\MWApplication.cpp(17936) : warning C4189: 'mission' : local variable is initialized but not referenced -c:\VWE\Gameleap\code\mw4\Code\MW4\MWApplication.cpp(18173) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\mreplay2.h(49) : warning C4200: nonstandard extension used : zero-sized array in struct/union +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\mreplay2.h(50) : warning C4200: nonstandard extension used : zero-sized array in struct/union +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\mreplay2.h(51) : warning C4200: nonstandard extension used : zero-sized array in struct/union +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\mreplay2.h(69) : warning C4200: nonstandard extension used : zero-sized array in struct/union +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\mreplay2.cpp(804) : warning C4189: 'PlayerID' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\mreplay2.cpp(803) : warning C4189: 'pThis' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\mreplay2.cpp(822) : warning C4189: 'PlayerID' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\mreplay2.cpp(821) : warning C4189: 'pThis' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\mreplay2.cpp(840) : warning C4189: 'PlayerID' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\mreplay2.cpp(839) : warning C4189: 'pThis' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\mreplay2.cpp(858) : warning C4189: 'PlayerID' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\mreplay2.cpp(857) : warning C4189: 'pThis' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\mreplay2.cpp(876) : warning C4189: 'PlayerID' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\mreplay2.cpp(875) : warning C4189: 'pThis' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\mreplay2.cpp(894) : warning C4189: 'PlayerID' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\mreplay2.cpp(893) : warning C4189: 'pThis' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\mreplay2.cpp(1500) : warning C4244: '=' : conversion from 'int' to 'unsigned char', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\mreplay2.cpp(1503) : warning C4244: '=' : conversion from 'int' to 'unsigned char', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\mreplay2.cpp(1642) : warning C4244: '=' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\mreplay2.cpp(1686) : warning C4244: '=' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\mreplay2.cpp(1966) : warning C4244: 'return' : conversion from 'double' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWApplication.cpp(2015) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWApplication.cpp(2074) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWApplication.cpp(2148) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWApplication.cpp(2588) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWApplication.cpp(2588) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWApplication.cpp(2589) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWApplication.cpp(2589) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWApplication.cpp(2609) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWApplication.cpp(2609) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWApplication.cpp(2441) : warning C4189: 'nW' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWApplication.cpp(3846) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWApplication.cpp(4115) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWApplication.cpp(10173) : warning C4244: '=' : conversion from 'float' to 'int', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWApplication.cpp(10849) : warning C4244: '=' : conversion from 'float' to 'int', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWApplication.cpp(17870) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWApplication.cpp(17875) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWApplication.cpp(17936) : warning C4189: 'mission' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWApplication.cpp(18173) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data MWCampaign.cpp MWDebugHelper.cpp MWGame.cpp mwmap.cpp MWMission.cpp -c:\VWE\Gameleap\code\mw4\Code\MW4\MWMission.cpp(1264) : warning C4244: 'initializing' : conversion from 'double' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWMission.cpp(1264) : warning C4244: 'initializing' : conversion from 'double' to 'float', possible loss of data MWMission_Tool.cpp MWOptions.cpp MWPlayer.cpp MWTable.cpp Generating Code... -c:\VWE\Gameleap\code\mw4\Code\MW4\MWApplication.cpp(2365) : warning C4701: local variable 'nDispValue' may be used without having been initialized -c:\VWE\Gameleap\code\mw4\Code\MW4\MWApplication.cpp(3626) : warning C4701: local variable 'command' may be used without having been initialized +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWApplication.cpp(2365) : warning C4701: local variable 'nDispValue' may be used without having been initialized +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWApplication.cpp(3626) : warning C4701: local variable 'command' may be used without having been initialized Compiling... MWTool.cpp MWVideoRenderer.cpp @@ -2630,18 +1079,18 @@ warning C4786: 'std::map > >,std::pair > >,bool>' : identifier was truncated to '255' characters in the debug information warning C4786: 'std::map >,std::less,std::allocator > > > >' : identifier was truncated to '255' characters in the debug information warning C4786: 'std::map >,std::less,std::allocator > > > >::value_compare' : identifier was truncated to '255' characters in the debug information -c:\VWE\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14269) : warning C4701: local variable 'pszName' may be used without having been initialized -c:\VWE\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14273) : warning C4701: local variable 'pszName2' may be used without having been initialized +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14269) : warning C4701: local variable 'pszName' may be used without having been initialized +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14273) : warning C4701: local variable 'pszName2' may be used without having been initialized Compiling... DamageDispatch_SinglePlayer.cpp MWDamageObject.cpp @@ -2721,11 +1170,11 @@ Helicopter.cpp HoverCraft.cpp HoverCraft_Tool.cpp Mech.cpp -c:\VWE\Gameleap\code\mw4\Code\MW4\Mech.cpp(7968) : warning C4244: '=' : conversion from 'int' to 'float', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\Mech.cpp(8008) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\Mech.cpp(8009) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\Mech.cpp(8043) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\Mech.cpp(8044) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Mech.cpp(7968) : warning C4244: '=' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Mech.cpp(8008) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Mech.cpp(8009) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Mech.cpp(8043) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Mech.cpp(8044) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data Mech_Tool.cpp MFB.cpp MFB_Tool.cpp @@ -2745,74 +1194,74 @@ Truck_Tool.cpp Vehicle.cpp Vehicle_Tool.cpp VehicleInterface.cpp -c:\VWE\Gameleap\code\mw4\Code\MW4\Criomain.cpp(398) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\Criomain.cpp(401) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\Criomain.cpp(404) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\Criomain.cpp(753) : warning C4244: '=' : conversion from 'int' to 'unsigned char', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\Criomain.cpp(761) : warning C4244: '+=' : conversion from 'int' to 'unsigned char', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\Criomain.cpp(878) : warning C4244: '=' : conversion from 'int' to 'unsigned char', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\Criomain.cpp(1122) : warning C4244: '+=' : conversion from 'int' to 'unsigned char', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\Criomain.cpp(1126) : warning C4244: '=' : conversion from 'int' to 'unsigned char', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\Criomain.cpp(1362) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\Criomain.cpp(1363) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\Criomain.cpp(1656) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\Criomain.cpp(1796) : warning C4189: 'm_WeaponJamMode' : local variable is initialized but not referenced -c:\VWE\Gameleap\code\mw4\Code\MW4\Criomain.cpp(1795) : warning C4189: 'm_AmmoMode' : local variable is initialized but not referenced -c:\VWE\Gameleap\code\mw4\Code\MW4\Criomain.cpp(2400) : warning C4244: '=' : conversion from 'long double' to 'long', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\Criomain.cpp(2625) : warning C4244: 'initializing' : conversion from 'int' to 'unsigned char', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\Criomain.cpp(2892) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\Criomain.cpp(2898) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\Criomain.cpp(2921) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\Criomain.cpp(2927) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\Criomain.cpp(2954) : warning C4244: 'initializing' : conversion from 'double' to 'float', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\Criomain.cpp(3123) : warning C4244: '=' : conversion from 'int' to 'char', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\Criomain.cpp(3124) : warning C4244: '=' : conversion from 'int' to 'char', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\Criomain.cpp(3135) : warning C4244: 'argument' : conversion from 'int' to 'char', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(206) : warning C4305: 'initializing' : truncation from 'const double' to 'float' -c:\VWE\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(207) : warning C4305: 'initializing' : truncation from 'const double' to 'float' -c:\VWE\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(744) : warning C4189: 'id' : local variable is initialized but not referenced -c:\VWE\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(3066) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(3067) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(3070) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(3071) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(3076) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(3107) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(4968) : warning C4244: 'initializing' : conversion from 'double' to 'float', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(5023) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(5404) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(5447) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(5488) : warning C4244: 'argument' : conversion from 'double' to 'float', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(6034) : warning C4189: 'weapon_lock' : local variable is initialized but not referenced -c:\VWE\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(6693) : warning C4189: 'modifier' : local variable is initialized but not referenced -c:\VWE\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(7497) : warning C4244: 'argument' : conversion from 'double' to 'float', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(7271) : warning C4189: 'app' : local variable is initialized but not referenced -c:\VWE\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(7955) : warning C4189: 'model' : local variable is initialized but not referenced -c:\VWE\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(7990) : warning C4189: 'model' : local variable is initialized but not referenced -c:\VWE\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(8020) : warning C4189: 'model' : local variable is initialized but not referenced -c:\VWE\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(8160) : warning C4189: 'model' : local variable is initialized but not referenced -c:\VWE\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(8195) : warning C4189: 'model' : local variable is initialized but not referenced -c:\VWE\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(8227) : warning C4189: 'model' : local variable is initialized but not referenced -c:\VWE\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(8403) : warning C4189: 'model' : local variable is initialized but not referenced -c:\VWE\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(8438) : warning C4189: 'model' : local variable is initialized but not referenced -c:\VWE\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(8469) : warning C4189: 'model' : local variable is initialized but not referenced -c:\VWE\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16054) : warning C4189: 'offsetX' : local variable is initialized but not referenced -c:\VWE\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16056) : warning C4189: 'offsetZ' : local variable is initialized but not referenced -c:\VWE\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16055) : warning C4189: 'offsetY' : local variable is initialized but not referenced -c:\VWE\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16064) : warning C4189: 'fTransitionDone' : local variable is initialized but not referenced -c:\VWE\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16168) : warning C4244: '+=' : conversion from 'double' to 'float', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16170) : warning C4244: '+=' : conversion from 'double' to 'float', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16320) : warning C4244: 'initializing' : conversion from 'double' to 'float', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16387) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16431) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16789) : warning C4101: 'bValue' : unreferenced local variable +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(398) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(401) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(404) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(753) : warning C4244: '=' : conversion from 'int' to 'unsigned char', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(761) : warning C4244: '+=' : conversion from 'int' to 'unsigned char', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(878) : warning C4244: '=' : conversion from 'int' to 'unsigned char', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(1122) : warning C4244: '+=' : conversion from 'int' to 'unsigned char', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(1126) : warning C4244: '=' : conversion from 'int' to 'unsigned char', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(1362) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(1363) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(1656) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(1796) : warning C4189: 'm_WeaponJamMode' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(1795) : warning C4189: 'm_AmmoMode' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(2400) : warning C4244: '=' : conversion from 'long double' to 'long', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(2625) : warning C4244: 'initializing' : conversion from 'int' to 'unsigned char', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(2892) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(2898) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(2921) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(2927) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(2954) : warning C4244: 'initializing' : conversion from 'double' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(3123) : warning C4244: '=' : conversion from 'int' to 'char', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(3124) : warning C4244: '=' : conversion from 'int' to 'char', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(3135) : warning C4244: 'argument' : conversion from 'int' to 'char', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(206) : warning C4305: 'initializing' : truncation from 'const double' to 'float' +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(207) : warning C4305: 'initializing' : truncation from 'const double' to 'float' +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(744) : warning C4189: 'id' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(3066) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(3067) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(3070) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(3071) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(3076) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(3107) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(4968) : warning C4244: 'initializing' : conversion from 'double' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(5023) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(5404) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(5447) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(5488) : warning C4244: 'argument' : conversion from 'double' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(6034) : warning C4189: 'weapon_lock' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(6693) : warning C4189: 'modifier' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(7497) : warning C4244: 'argument' : conversion from 'double' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(7271) : warning C4189: 'app' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(7955) : warning C4189: 'model' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(7990) : warning C4189: 'model' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(8020) : warning C4189: 'model' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(8160) : warning C4189: 'model' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(8195) : warning C4189: 'model' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(8227) : warning C4189: 'model' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(8403) : warning C4189: 'model' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(8438) : warning C4189: 'model' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(8469) : warning C4189: 'model' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16054) : warning C4189: 'offsetX' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16056) : warning C4189: 'offsetZ' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16055) : warning C4189: 'offsetY' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16064) : warning C4189: 'fTransitionDone' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16168) : warning C4244: '+=' : conversion from 'double' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16170) : warning C4244: '+=' : conversion from 'double' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16320) : warning C4244: 'initializing' : conversion from 'double' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16387) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16431) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16789) : warning C4101: 'bValue' : unreferenced local variable VehicleInterface_Tool.cpp gameinfo.cpp hudcamera.cpp huddebug.cpp MW4.cpp Generating Code... -c:\VWE\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(5781) : warning C4701: local variable 'interestObj_local_to_world' may be used without having been initialized -c:\VWE\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(5780) : warning C4701: local variable 'tempDist' may be used without having been initialized +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(5781) : warning C4701: local variable 'interestObj_local_to_world' may be used without having been initialized +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(5780) : warning C4701: local variable 'tempDist' may be used without having been initialized Compiling... data server_c.c Compiling... @@ -2826,7 +1275,7 @@ AnimIterator.cpp AnimIteratorManager.cpp Generating Code... Creating library... -Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSP9438.bat" with contents +Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSP1C5.bat" with contents [ @echo off md ..\..\..\pro.bin\Content @@ -2838,7 +1287,7 @@ copy HUDScriptHeaders.hpp ..\..\..\pro.bin\Content\ShellScripts\HUDScriptHeaders copy GameTypes.h ..\..\..\pro.bin\Content\GameTypes.h copy ScriptErrorHeader.hpp ..\..\..\pro.bin\Content\ShellScripts\ScriptErrorHeader.hpp ] -Creating command line "C:\Users\cyd\AppData\Local\Temp\RSP9438.bat" +Creating command line "C:\Users\cyd\AppData\Local\Temp\RSP1C5.bat" Coping Shell Script Files A subdirectory or file ..\..\..\pro.bin\Content already exists. A subdirectory or file ..\..\..\pro.bin\Content\ShellScripts already exists. @@ -2849,43 +1298,1190 @@ A subdirectory or file ..\..\..\pro.bin\Content\ShellScripts already exists. 1 file(s) copied. 1 file(s) copied.

+--------------------Configuration: stlport - Win32 Profile-------------------- +

+

Command Lines

+

+--------------------Configuration: ImageLib - Win32 Profile-------------------- +

+

Command Lines

+Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSP5ED.tmp" with contents +[ +/nologo /G6 /Gz /Zp4 /MD /W3 /Zi /O2 /I "..\..\Libraries" /I "..\..\..\CoreTech\Libraries" /D "_MBCS" /D "_LIB" /D "LAB_ONLY" /D "NDEBUG" /D "WIN32" /Fp"Profile/ImageLib.pch" /YX /Fo"Profile/" /Fd"Profile/" /FD /c +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\ImageLib\Gif.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\ImageLib\HClass.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\ImageLib\Image.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\ImageLib\IUtils.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\ImageLib\OctTree.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\ImageLib\Png.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\ImageLib\Raw.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\ImageLib\Tga.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\ImageLib\Tif.cpp" +] +Creating command line "cl.exe @C:\Users\cyd\AppData\Local\Temp\RSP5ED.tmp" +Creating command line "link.exe -lib /nologo /out:"../../../pro.bin\ImageLib.lib" .\Profile\Gif.obj .\Profile\HClass.obj .\Profile\Image.obj .\Profile\IUtils.obj .\Profile\OctTree.obj .\Profile\Png.obj .\Profile\Raw.obj .\Profile\Tga.obj .\Profile\Tif.obj " +

Output Window

+Compiling... +Gif.cpp +HClass.cpp +Image.cpp +IUtils.cpp +OctTree.cpp +Png.cpp +Raw.cpp +Tga.cpp +Tif.cpp +Creating library... +

+--------------------Configuration: Adept - Win32 Profile-------------------- +

+

Command Lines

+Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSPE0C.tmp" with contents +[ +/nologo /G6 /Zp4 /MD /W4 /Zi /O2 /I "..\..\Code" /I "..\..\Libraries" /I "..\..\..\CoreTech\Libraries" /I "..\..\Libraries\stlport" /D "LAB_ONLY" /D "USE_PROTOTYPES" /D "STRICT" /D "_WINDOWS" /D "COMSERVER" /D "NDEBUG" /D "WIN32" /Fp"Profile/Adept.pch" /Yu"AdeptHeaders.hpp" /Fo"Profile/" /Fd"Profile/" /Zl /FD /GF /c +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\AudioChannel.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\AudioCommand.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\AudioComponentWeb.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\AudioFXComponent.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\AudioFXComponent_Tool.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\AudioRenderer.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\AudioRenderer_Tool.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\AudioSample.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\AudioSample_Tool.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\EarComponent.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\EarComponent_Tool.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\SpatializedChannel.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\SpatializedCommand.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\VOChannel.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\AttributeWatcher.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\Channel.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\Channel_Tool.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\Component.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\Component_Tool.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\ComponentWeb.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\ComponentWeb_Tool.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\Matcher.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\Matcher_Tool.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\control_mapping.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\Controls.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\Controls_Test.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\Controls_Tool.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\Joystick.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\Attribute.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\CollisionVolume.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\DamageObject.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\Entity.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\Entity_Tool.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\EntityAttribute.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\EntityClassData.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\EntityManager.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\ExecutionState.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\GameModelAttribute.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\State.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\State_Tool.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\Application.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\ApplicationTask.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\CollisionGrid.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\Map.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\Map_Tool.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\Mission.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\Mission_Tool.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\NameTable.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\Tile.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\Zone.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\Event.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\Event_Test.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\EventStatistics.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\Receiver.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\Receiver_Test.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\GameSpy\GSpy_Host.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\GameSpy\darray.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\GameSpy\gserver.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\GameSpy\gserverlist.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\GameSpy\GSpy_client.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\GameSpy\gutil.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\GameSpy\hashtable.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\GameSpy\cengtest.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\GameSpy\goasample.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\GameSpy\goautil.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\GameSpy\Games_GSpy.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\GameSpy\nonport.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\Connection.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\NetExtra.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\NetStatCollector.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\Network.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\Replicator.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\Replicator_Tool.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\rasfuncs.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\Renderer.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\Renderer_Test.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\Renderer_Tool.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\RendererManager.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\Resource.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\Resource_Test.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\ResourceEffectLibrary.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\ResourceImagePool.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\Tool.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\BeamComponent.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\BeamComponent_Tool.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\CameraComponent.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\CameraComponent_Tool.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\ConeComponent.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\ConeComponent_Tool.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\gosFXComponent.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\gosFXComponent_Tool.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\LightComponent.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\LightComponent_Tool.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\LightManager.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\LODComponent.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\LODComponent_Tool.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\MultiLODComponent.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\MultiLODComponent_Tool.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\ScalableShapeComponent.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\ScalableShapeComponent_Tool.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\ShapeComponent.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\ShapeComponent_tool.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\SlidingShapeComponent.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\SlidingShapeComponent_tool.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\SwitchComponent.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\SwitchComponent_Tool.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\VideoComponent.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\VideoComponent_Tool.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\VideoComponentWeb.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\VideoRenderer.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\VideoRenderer_Tool.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\GUIManager.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\GUIObject.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\GUIStatBar.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\GUITextManager.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\GUITextObject.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\Driver.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\Driver_Tool.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\DropZone.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\DropZone_Tool.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\Effect.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\Effect_Tool.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\Interface.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\Interface_Tool.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\Mover.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\Mover_Tool.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\Player.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\Player_Tool.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\Site.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\Adept.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\GlobalPointerManager.cpp" +] +Creating command line "cl.exe @C:\Users\cyd\AppData\Local\Temp\RSPE0C.tmp" +Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSPE0D.tmp" with contents +[ +/nologo /G6 /Zp4 /MD /W4 /Zi /O2 /I "..\..\Code" /I "..\..\Libraries" /I "..\..\..\CoreTech\Libraries" /I "..\..\Libraries\stlport" /D "LAB_ONLY" /D "USE_PROTOTYPES" /D "STRICT" /D "_WINDOWS" /D "COMSERVER" /D "NDEBUG" /D "WIN32" /Fp"Profile/Adept.pch" /Yc"AdeptHeaders.hpp" /Fo"Profile/" /Fd"Profile/" /Zl /FD /GF /c +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\AdeptHeaders.cpp" +] +Creating command line "cl.exe @C:\Users\cyd\AppData\Local\Temp\RSPE0D.tmp" +Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSPE0E.tmp" with contents +[ +/nologo /out:"../../../pro.bin\Adept.lib" +.\Profile\AudioChannel.obj +.\Profile\AudioCommand.obj +.\Profile\AudioComponentWeb.obj +.\Profile\AudioFXComponent.obj +.\Profile\AudioFXComponent_Tool.obj +.\Profile\AudioRenderer.obj +.\Profile\AudioRenderer_Tool.obj +.\Profile\AudioSample.obj +.\Profile\AudioSample_Tool.obj +.\Profile\EarComponent.obj +.\Profile\EarComponent_Tool.obj +.\Profile\SpatializedChannel.obj +.\Profile\SpatializedCommand.obj +.\Profile\VOChannel.obj +.\Profile\AttributeWatcher.obj +.\Profile\Channel.obj +.\Profile\Channel_Tool.obj +.\Profile\Component.obj +.\Profile\Component_Tool.obj +.\Profile\ComponentWeb.obj +.\Profile\ComponentWeb_Tool.obj +.\Profile\Matcher.obj +.\Profile\Matcher_Tool.obj +.\Profile\control_mapping.obj +.\Profile\Controls.obj +.\Profile\Controls_Test.obj +.\Profile\Controls_Tool.obj +.\Profile\Joystick.obj +.\Profile\Attribute.obj +.\Profile\CollisionVolume.obj +.\Profile\DamageObject.obj +.\Profile\Entity.obj +.\Profile\Entity_Tool.obj +.\Profile\EntityAttribute.obj +.\Profile\EntityClassData.obj +.\Profile\EntityManager.obj +.\Profile\ExecutionState.obj +.\Profile\GameModelAttribute.obj +.\Profile\State.obj +.\Profile\State_Tool.obj +.\Profile\Application.obj +.\Profile\ApplicationTask.obj +.\Profile\CollisionGrid.obj +.\Profile\Map.obj +.\Profile\Map_Tool.obj +.\Profile\Mission.obj +.\Profile\Mission_Tool.obj +.\Profile\NameTable.obj +.\Profile\Tile.obj +.\Profile\Zone.obj +.\Profile\Event.obj +.\Profile\Event_Test.obj +.\Profile\EventStatistics.obj +.\Profile\Receiver.obj +.\Profile\Receiver_Test.obj +.\Profile\GSpy_Host.obj +.\Profile\darray.obj +.\Profile\gserver.obj +.\Profile\gserverlist.obj +.\Profile\GSpy_client.obj +.\Profile\gutil.obj +.\Profile\hashtable.obj +.\Profile\cengtest.obj +.\Profile\goasample.obj +.\Profile\goautil.obj +.\Profile\Games_GSpy.obj +.\Profile\nonport.obj +.\Profile\Connection.obj +.\Profile\NetExtra.obj +.\Profile\NetStatCollector.obj +.\Profile\Network.obj +.\Profile\Replicator.obj +.\Profile\Replicator_Tool.obj +.\Profile\rasfuncs.obj +.\Profile\Renderer.obj +.\Profile\Renderer_Test.obj +.\Profile\Renderer_Tool.obj +.\Profile\RendererManager.obj +.\Profile\Resource.obj +.\Profile\Resource_Test.obj +.\Profile\ResourceEffectLibrary.obj +.\Profile\ResourceImagePool.obj +.\Profile\Tool.obj +.\Profile\BeamComponent.obj +.\Profile\BeamComponent_Tool.obj +.\Profile\CameraComponent.obj +.\Profile\CameraComponent_Tool.obj +.\Profile\ConeComponent.obj +.\Profile\ConeComponent_Tool.obj +.\Profile\gosFXComponent.obj +.\Profile\gosFXComponent_Tool.obj +.\Profile\LightComponent.obj +.\Profile\LightComponent_Tool.obj +.\Profile\LightManager.obj +.\Profile\LODComponent.obj +.\Profile\LODComponent_Tool.obj +.\Profile\MultiLODComponent.obj +.\Profile\MultiLODComponent_Tool.obj +.\Profile\ScalableShapeComponent.obj +.\Profile\ScalableShapeComponent_Tool.obj +.\Profile\ShapeComponent.obj +.\Profile\ShapeComponent_tool.obj +.\Profile\SlidingShapeComponent.obj +.\Profile\SlidingShapeComponent_tool.obj +.\Profile\SwitchComponent.obj +.\Profile\SwitchComponent_Tool.obj +.\Profile\VideoComponent.obj +.\Profile\VideoComponent_Tool.obj +.\Profile\VideoComponentWeb.obj +.\Profile\VideoRenderer.obj +.\Profile\VideoRenderer_Tool.obj +.\Profile\GUIManager.obj +.\Profile\GUIObject.obj +.\Profile\GUIStatBar.obj +.\Profile\GUITextManager.obj +.\Profile\GUITextObject.obj +.\Profile\Driver.obj +.\Profile\Driver_Tool.obj +.\Profile\DropZone.obj +.\Profile\DropZone_Tool.obj +.\Profile\Effect.obj +.\Profile\Effect_Tool.obj +.\Profile\Interface.obj +.\Profile\Interface_Tool.obj +.\Profile\Mover.obj +.\Profile\Mover_Tool.obj +.\Profile\Player.obj +.\Profile\Player_Tool.obj +.\Profile\Site.obj +.\Profile\Adept.obj +.\Profile\AdeptHeaders.obj +.\Profile\GlobalPointerManager.obj +\VWE\firestorm\Gameleap\code\pro.bin\ImageLib.lib +] +Creating command line "link.exe -lib @C:\Users\cyd\AppData\Local\Temp\RSPE0E.tmp" +

Output Window

+Compiling... +AdeptHeaders.cpp +Compiling... +AudioChannel.cpp +AudioCommand.cpp +AudioComponentWeb.cpp +AudioFXComponent.cpp +AudioFXComponent_Tool.cpp +AudioRenderer.cpp +AudioRenderer_Tool.cpp +AudioSample.cpp +AudioSample_Tool.cpp +EarComponent.cpp +EarComponent_Tool.cpp +SpatializedChannel.cpp +SpatializedCommand.cpp +VOChannel.cpp +AttributeWatcher.cpp +Channel.cpp +Channel_Tool.cpp +Component.cpp +Component_Tool.cpp +ComponentWeb.cpp +Generating Code... +Compiling... +ComponentWeb_Tool.cpp +Matcher.cpp +Matcher_Tool.cpp +control_mapping.cpp +Controls.cpp +Controls_Test.cpp +Controls_Tool.cpp +Joystick.cpp +Attribute.cpp +CollisionVolume.cpp +DamageObject.cpp +Entity.cpp +Entity_Tool.cpp +EntityAttribute.cpp +EntityClassData.cpp +EntityManager.cpp +ExecutionState.cpp +GameModelAttribute.cpp +State.cpp +State_Tool.cpp +Generating Code... +Compiling... +Application.cpp +ApplicationTask.cpp +CollisionGrid.cpp +Map.cpp +Map_Tool.cpp +Mission.cpp +Mission_Tool.cpp +NameTable.cpp +Tile.cpp +Zone.cpp +Event.cpp +Event_Test.cpp +EventStatistics.cpp +Receiver.cpp +Receiver_Test.cpp +GSpy_Host.cpp +darray.cpp +gserver.cpp +gserverlist.cpp +GSpy_client.cpp +Generating Code... +Compiling... +gutil.cpp +hashtable.cpp +cengtest.cpp +goasample.cpp +goautil.cpp +Games_GSpy.cpp +nonport.cpp +Connection.cpp +NetExtra.cpp +NetStatCollector.cpp +Network.cpp +Replicator.cpp +Replicator_Tool.cpp +rasfuncs.cpp +Renderer.cpp +Renderer_Test.cpp +Renderer_Tool.cpp +RendererManager.cpp +Resource.cpp +Resource_Test.cpp +Generating Code... +Compiling... +ResourceEffectLibrary.cpp +ResourceImagePool.cpp +Tool.cpp +BeamComponent.cpp +BeamComponent_Tool.cpp +CameraComponent.cpp +CameraComponent_Tool.cpp +ConeComponent.cpp +ConeComponent_Tool.cpp +gosFXComponent.cpp +gosFXComponent_Tool.cpp +LightComponent.cpp +LightComponent_Tool.cpp +LightManager.cpp +LODComponent.cpp +LODComponent_Tool.cpp +MultiLODComponent.cpp +MultiLODComponent_Tool.cpp +ScalableShapeComponent.cpp +ScalableShapeComponent_Tool.cpp +Generating Code... +Compiling... +ShapeComponent.cpp +ShapeComponent_tool.cpp +SlidingShapeComponent.cpp +SlidingShapeComponent_tool.cpp +SwitchComponent.cpp +SwitchComponent_Tool.cpp +VideoComponent.cpp +VideoComponent_Tool.cpp +VideoComponentWeb.cpp +VideoRenderer.cpp +C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\VideoRenderer.cpp(366) : warning C4800: 'int' : forcing value to bool 'true' or 'false' (performance warning) +VideoRenderer_Tool.cpp +GUIManager.cpp +GUIObject.cpp +GUIStatBar.cpp +GUITextManager.cpp +GUITextObject.cpp +Driver.cpp +Driver_Tool.cpp +DropZone.cpp +DropZone_Tool.cpp +Generating Code... +Compiling... +Effect.cpp +Effect_Tool.cpp +Interface.cpp +C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\Interface.cpp(28) : warning C4273: 'IsDBCSLeadByte' : inconsistent dll linkage. dllexport assumed. +C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\Interface.cpp(29) : warning C4273: 'CharPrevA' : inconsistent dll linkage. dllexport assumed. +C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\Interface.cpp(30) : warning C4273: 'CharNextA' : inconsistent dll linkage. dllexport assumed. +Interface_Tool.cpp +Mover.cpp +Mover_Tool.cpp +Player.cpp +Player_Tool.cpp +Site.cpp +Adept.cpp +GlobalPointerManager.cpp +Generating Code... +Creating library... +

+--------------------Configuration: Compost - Win32 Profile-------------------- +

+

Command Lines

+Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSP263B.tmp" with contents +[ +/nologo /G6 /Zp4 /MD /W4 /Zi /O2 /I "..\..\Libraries" /I "..\..\..\CoreTech\Libraries" /I "..\..\Libraries\stlport" /D "LAB_ONLY" /D "USE_PROTOTYPES" /D "STRICT" /D "_WINDOWS" /D "NDEBUG" /D "WIN32" /Fo"Profile/" /Fd"Profile/" /FD /GF /c +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Compost\TexturePool.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Compost\FeatureGrid.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Compost\FeaturePool.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Compost\TerrainTextureLogistic.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Compost\Compost.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Compost\CompostHeaders.cpp" +] +Creating command line "cl.exe @C:\Users\cyd\AppData\Local\Temp\RSP263B.tmp" +Creating command line "link.exe -lib /nologo /out:"../../../pro.bin\Compost.lib" .\Profile\TexturePool.obj .\Profile\FeatureGrid.obj .\Profile\FeaturePool.obj .\Profile\TerrainTextureLogistic.obj .\Profile\Compost.obj .\Profile\CompostHeaders.obj " +

Output Window

+Compiling... +TexturePool.cpp +FeatureGrid.cpp +FeaturePool.cpp +TerrainTextureLogistic.cpp +Compost.cpp +CompostHeaders.cpp +Generating Code... +Creating library... +

+--------------------Configuration: ctcls - Win32 Profile-------------------- +

+

Command Lines

+Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSP2A52.tmp" with contents +[ +/nologo /G6 /Zp4 /MD /W3 /GX /Zi /O2 /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "CTCLS_EXPORTS" /D "NDEBUG" /D "WIN32" /Fp"Profile/ctcls.pch" /Yu"stdafx.h" /Fo"Profile/" /Fd"Profile/" /FD /c +"C:\VWE\firestorm\Gameleap\code\ctcls\ctcls.cpp" +] +Creating command line "cl.exe @C:\Users\cyd\AppData\Local\Temp\RSP2A52.tmp" +Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSP2A53.tmp" with contents +[ +/nologo /G6 /Zp4 /MD /W3 /GX /Zi /O2 /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "CTCLS_EXPORTS" /D "NDEBUG" /D "WIN32" /Fp"Profile/ctcls.pch" /Yc"stdafx.h" /Fo"Profile/" /Fd"Profile/" /FD /c +"C:\VWE\firestorm\Gameleap\code\ctcls\StdAfx.cpp" +] +Creating command line "cl.exe @C:\Users\cyd\AppData\Local\Temp\RSP2A53.tmp" +Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSP2A54.tmp" with contents +[ +kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /incremental:no /pdb:"../pro.bin/ctcls.pdb" /machine:I386 /out:"../pro.bin/ctcls.dll" /implib:"../pro.bin/ctcls.lib" +.\Profile\ctcls.obj +.\Profile\StdAfx.obj +] +Creating command line "link.exe @C:\Users\cyd\AppData\Local\Temp\RSP2A54.tmp" +

Output Window

+Compiling... +StdAfx.cpp +Compiling... +ctcls.cpp +Linking... + Creating library ../pro.bin/ctcls.lib and object ../pro.bin/ctcls.exp +

+--------------------Configuration: ElementRenderer - Win32 Profile-------------------- +

+

Command Lines

+Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSP2E5D.tmp" with contents +[ +/nologo /G6 /Zp4 /MD /W4 /Zi /O2 /I "..\..\Libraries" /I "..\..\..\CoreTech\Libraries" /I "..\..\Libraries\stlport" /D "LAB_ONLY" /D "USE_PROTOTYPES" /D "STRICT" /D "_WINDOWS" /D "NDEBUG" /D "WIN32" /Fp"Profile/ElementRenderer.pch" /Yu"ElementRendererHeaders.hpp" /Fo"Profile/" /Fd"Profile/" /Zl /FD /GF /c +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\elementrenderer\CameraElement.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\elementrenderer\Element.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\elementrenderer\gosFXElement.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\elementrenderer\GridElement.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\elementrenderer\GroupElement.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\elementrenderer\LightElement.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\elementrenderer\LineCloudElement.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\elementrenderer\ListElement.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\elementrenderer\LODElement.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\elementrenderer\MultiLODElement.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\elementrenderer\PointCloudElement.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\elementrenderer\ScalableShapeElement.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\elementrenderer\ScreenQuadsElement.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\elementrenderer\ShapeElement.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\elementrenderer\ShapeLODElement.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\elementrenderer\SwitchElement.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\elementrenderer\TreeElement.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\elementrenderer\TriangleCloudElement.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\elementrenderer\StateChange.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\elementrenderer\ElementRenderer.cpp" +] +Creating command line "cl.exe @C:\Users\cyd\AppData\Local\Temp\RSP2E5D.tmp" +Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSP2E5E.tmp" with contents +[ +/nologo /G6 /Zp4 /MD /W4 /Zi /O2 /I "..\..\Libraries" /I "..\..\..\CoreTech\Libraries" /I "..\..\Libraries\stlport" /D "LAB_ONLY" /D "USE_PROTOTYPES" /D "STRICT" /D "_WINDOWS" /D "NDEBUG" /D "WIN32" /Fp"Profile/ElementRenderer.pch" /Yc"ElementRendererHeaders.hpp" /Fo"Profile/" /Fd"Profile/" /Zl /FD /GF /c +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\elementrenderer\ElementRendererHeaders.cpp" +] +Creating command line "cl.exe @C:\Users\cyd\AppData\Local\Temp\RSP2E5E.tmp" +Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSP2E5F.tmp" with contents +[ +/nologo /out:"../../../pro.bin\ElementRenderer.lib" +.\Profile\CameraElement.obj +.\Profile\Element.obj +.\Profile\gosFXElement.obj +.\Profile\GridElement.obj +.\Profile\GroupElement.obj +.\Profile\LightElement.obj +.\Profile\LineCloudElement.obj +.\Profile\ListElement.obj +.\Profile\LODElement.obj +.\Profile\MultiLODElement.obj +.\Profile\PointCloudElement.obj +.\Profile\ScalableShapeElement.obj +.\Profile\ScreenQuadsElement.obj +.\Profile\ShapeElement.obj +.\Profile\ShapeLODElement.obj +.\Profile\SwitchElement.obj +.\Profile\TreeElement.obj +.\Profile\TriangleCloudElement.obj +.\Profile\StateChange.obj +.\Profile\ElementRenderer.obj +.\Profile\ElementRendererHeaders.obj +] +Creating command line "link.exe -lib @C:\Users\cyd\AppData\Local\Temp\RSP2E5F.tmp" +

Output Window

+Compiling... +ElementRendererHeaders.cpp +Compiling... +CameraElement.cpp +Element.cpp +gosFXElement.cpp +GridElement.cpp +GroupElement.cpp +LightElement.cpp +LineCloudElement.cpp +ListElement.cpp +LODElement.cpp +MultiLODElement.cpp +PointCloudElement.cpp +ScalableShapeElement.cpp +ScreenQuadsElement.cpp +ShapeElement.cpp +ShapeLODElement.cpp +SwitchElement.cpp +TreeElement.cpp +TriangleCloudElement.cpp +StateChange.cpp +ElementRenderer.cpp +Generating Code... +Creating library... +

+--------------------Configuration: GameOS - Win32 Profile-------------------- +

+

Command Lines

+Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSP3277.tmp" with contents +[ +/nologo /G6 /Gz /Zp4 /MD /W4 /Zi /Gy /I "..\..\Libraries" /I "..\..\..\CoreTech\Libraries" /I "..\GUN" /D "LAB_ONLY" /D "_WINDOWS" /D "NOMINMAX" /D "NDEBUG" /D "WIN32" /Fp"Profile/GameOS.pch" /Yu"pch.hpp" /Fo"Profile/" /Fd"Profile/GameOS.pdb" /Zl /FD /GF /c +"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\DirtyRectangle.cpp" +"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\DXRasterizer.cpp" +"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\RenderIME.cpp" +"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\VertexBuffer.cpp" +"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\VideoCard.cpp" +"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\3D T&L.cpp" +"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\3DPrimitives.cpp" +"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\3DRasterizer.cpp" +"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Clipping.cpp" +"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\RenderStates.cpp" +"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\RenderToTexture.cpp" +"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Loader_BMP.cpp" +"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Loader_JPG.cpp" +"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Loader_PNG.cpp" +"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Loader_TGA.cpp" +"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Texture API.cpp" +"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Texture Convert.cpp" +"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Texture Create.cpp" +"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Texture Format.cpp" +"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Texture Manager.cpp" +"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Texture MipMap.cpp" +"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Texture Original.cpp" +"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Texture SysMem.cpp" +"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Texture Update.cpp" +"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Texture VidMem.cpp" +"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\ControlManager.cpp" +"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\ForceFeedback.cpp" +"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Keyboard.cpp" +"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Mouse.cpp" +"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Cpu.cpp" +"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\ErrorDialogs.cpp" +"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\ErrorHandler.cpp" +"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Exceptions.cpp" +"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\ExitGameOS.cpp" +"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\ImageHlp.cpp" +"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Logfile.cpp" +"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\MachineDetails.cpp" +"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Mail.cpp" +"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Raid.cpp" +"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Spew.cpp" +"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\ThunkDLLs.cpp" +"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\FileIO.cpp" +"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Font3D.cpp" +"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Font3D_Load.cpp" +"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Font3D_DBCS.cpp" +"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Font3D_DBCS_Storage.cpp" +"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Font3D_DBCS_Surface.cpp" +"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\LocalizationManager.cpp" +"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\MemoryManager.cpp" +"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Games_GUN.cpp" +"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Games_LAN.cpp" +"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\GUNGameList.cpp" +"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Net_Globals.cpp" +"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Net_Main.cpp" +"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Net_Packet.cpp" +"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Net_Protocol.cpp" +"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Net_Routines.cpp" +"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Net_Threads.cpp" +"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\nglog_mark.cpp" +"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\UserInterface.cpp" +"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\zping.cpp" +"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Registry.cpp" +"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\ACM.cpp" +"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\EZVector.cpp" +"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Sound API.cpp" +"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Sound DS3DChannel.cpp" +"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Sound DS3DMixer.cpp" +"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Sound Renderer.cpp" +"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Sound Resource.cpp" +"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Time.cpp" +"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Globals.cpp" +"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Libraries.cpp" +"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Threads.cpp" +"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Windows.cpp" +"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\WindowsDebugging.cpp" +"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\WinMain.cpp" +"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\WinProc.cpp" +"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Direct3D.cpp" +"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\DirectDraw.cpp" +"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\DirectInput.cpp" +"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\DirectPlay.cpp" +"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\DirectShow.cpp" +"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\DirectSound.cpp" +"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\DirectX.cpp" +"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\DirectXDebugging.cpp" +"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\DirectXErrors.cpp" +"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\perf.cpp" +"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Profiler.cpp" +"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Debugger.cpp" +"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\DebugGraphs.cpp" +"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\DebugGUI.cpp" +"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\DebugMenus.cpp" +"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\VideoPlayback.cpp" +"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Music.cpp" +"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\eventid.cpp" +"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\goslog.cpp" +"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\gvserver.cpp" +] +Creating command line "cl.exe @C:\Users\cyd\AppData\Local\Temp\RSP3277.tmp" +Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSP3278.tmp" with contents +[ +/nologo /G6 /Gz /Zp4 /MD /W3 /GR- /Zi /Gy /I "..\..\Libraries" /I "..\..\..\CoreTech\Libraries" /I "..\GUN" /D "LAB_ONLY" /D "_WINDOWS" /D "NOMINMAX" /D "NDEBUG" /D "WIN32" /Fo"Profile/" /Fd"Profile/GameOS.pdb" /Zl /FD /GF /c +"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\PNG\png.c" +"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\PNG\pngerror.c" +"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\PNG\pngget.c" +"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\PNG\pngmem.c" +"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\PNG\pngpread.c" +"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\PNG\pngread.c" +"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\PNG\pngrio.c" +"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\PNG\pngrtran.c" +"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\PNG\pngrutil.c" +"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\PNG\pngset.c" +"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\PNG\pngtrans.c" +"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\PNG\pngwio.c" +"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\PNG\pngwrite.c" +"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\PNG\pngwtran.c" +"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\PNG\pngwutil.c" +"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\ZLIB\adler32.c" +"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\ZLIB\compress.c" +"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\ZLIB\crc32.c" +"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\ZLIB\deflate.c" +"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\ZLIB\gzio.c" +"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\ZLIB\infblock.c" +"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\ZLIB\infcodes.c" +"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\ZLIB\inffast.c" +"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\ZLIB\inflate.c" +"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\ZLIB\inftrees.c" +"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\ZLIB\infutil.c" +"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\ZLIB\trees.c" +"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\ZLIB\uncompr.c" +"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\ZLIB\zutil.c" +] +Creating command line "cl.exe @C:\Users\cyd\AppData\Local\Temp\RSP3278.tmp" +Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSP3279.tmp" with contents +[ +/nologo /G6 /Gz /Zp4 /MD /W4 /Zi /Gy /I "..\..\Libraries" /I "..\..\..\CoreTech\Libraries" /I "..\GUN" /D "LAB_ONLY" /D "_WINDOWS" /D "NOMINMAX" /D "NDEBUG" /D "WIN32" /Fo"Profile/" /Fd"Profile/GameOS.pdb" /Zl /FD /GF /c +"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\guids.cpp" +"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\render.cpp" +] +Creating command line "cl.exe @C:\Users\cyd\AppData\Local\Temp\RSP3279.tmp" +Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSP327A.tmp" with contents +[ +/nologo /G6 /Gz /Zp4 /MD /W4 /Zi /Gy /I "..\..\Libraries" /I "..\..\..\CoreTech\Libraries" /I "..\GUN" /D "LAB_ONLY" /D "_WINDOWS" /D "NOMINMAX" /D "NDEBUG" /D "WIN32" /Fp"Profile/GameOS.pch" /Yc"pch.hpp" /Fo"Profile/" /Fd"Profile/GameOS.pdb" /Zl /FD /GF /c +"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\pch.cpp" +] +Creating command line "cl.exe @C:\Users\cyd\AppData\Local\Temp\RSP327A.tmp" +Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSP327B.tmp" with contents +[ +/nologo /out:"../../../pro.bin\GameOS.lib" +.\Profile\DirtyRectangle.obj +.\Profile\DXRasterizer.obj +.\Profile\RenderIME.obj +.\Profile\VertexBuffer.obj +.\Profile\VideoCard.obj +".\Profile\3D T&L.obj" +.\Profile\3DPrimitives.obj +.\Profile\3DRasterizer.obj +.\Profile\Clipping.obj +.\Profile\RenderStates.obj +.\Profile\RenderToTexture.obj +.\Profile\png.obj +.\Profile\pngerror.obj +.\Profile\pngget.obj +.\Profile\pngmem.obj +.\Profile\pngpread.obj +.\Profile\pngread.obj +.\Profile\pngrio.obj +.\Profile\pngrtran.obj +.\Profile\pngrutil.obj +.\Profile\pngset.obj +.\Profile\pngtrans.obj +.\Profile\pngwio.obj +.\Profile\pngwrite.obj +.\Profile\pngwtran.obj +.\Profile\pngwutil.obj +.\Profile\adler32.obj +.\Profile\compress.obj +.\Profile\crc32.obj +.\Profile\deflate.obj +.\Profile\gzio.obj +.\Profile\infblock.obj +.\Profile\infcodes.obj +.\Profile\inffast.obj +.\Profile\inflate.obj +.\Profile\inftrees.obj +.\Profile\infutil.obj +.\Profile\trees.obj +.\Profile\uncompr.obj +.\Profile\zutil.obj +.\Profile\Loader_BMP.obj +.\Profile\Loader_JPG.obj +.\Profile\Loader_PNG.obj +.\Profile\Loader_TGA.obj +".\Profile\Texture API.obj" +".\Profile\Texture Convert.obj" +".\Profile\Texture Create.obj" +".\Profile\Texture Format.obj" +".\Profile\Texture Manager.obj" +".\Profile\Texture MipMap.obj" +".\Profile\Texture Original.obj" +".\Profile\Texture SysMem.obj" +".\Profile\Texture Update.obj" +".\Profile\Texture VidMem.obj" +.\Profile\ControlManager.obj +.\Profile\ForceFeedback.obj +.\Profile\Keyboard.obj +.\Profile\Mouse.obj +.\Profile\Cpu.obj +.\Profile\ErrorDialogs.obj +.\Profile\ErrorHandler.obj +.\Profile\Exceptions.obj +.\Profile\ExitGameOS.obj +.\Profile\ImageHlp.obj +.\Profile\Logfile.obj +.\Profile\MachineDetails.obj +.\Profile\Mail.obj +.\Profile\Raid.obj +.\Profile\Spew.obj +.\Profile\ThunkDLLs.obj +.\Profile\FileIO.obj +.\Profile\Font3D.obj +.\Profile\Font3D_Load.obj +.\Profile\Font3D_DBCS.obj +.\Profile\Font3D_DBCS_Storage.obj +.\Profile\Font3D_DBCS_Surface.obj +.\Profile\LocalizationManager.obj +.\Profile\MemoryManager.obj +.\Profile\Games_GUN.obj +.\Profile\Games_LAN.obj +.\Profile\GUNGameList.obj +.\Profile\Net_Globals.obj +.\Profile\Net_Main.obj +.\Profile\Net_Packet.obj +.\Profile\Net_Protocol.obj +.\Profile\Net_Routines.obj +.\Profile\Net_Threads.obj +.\Profile\nglog_mark.obj +.\Profile\UserInterface.obj +.\Profile\zping.obj +.\Profile\Registry.obj +.\Profile\ACM.obj +.\Profile\EZVector.obj +".\Profile\Sound API.obj" +".\Profile\Sound DS3DChannel.obj" +".\Profile\Sound DS3DMixer.obj" +".\Profile\Sound Renderer.obj" +".\Profile\Sound Resource.obj" +.\Profile\Time.obj +.\Profile\Globals.obj +.\Profile\Libraries.obj +.\Profile\Threads.obj +.\Profile\Windows.obj +.\Profile\WindowsDebugging.obj +.\Profile\WinMain.obj +.\Profile\WinProc.obj +.\Profile\Direct3D.obj +.\Profile\DirectDraw.obj +.\Profile\DirectInput.obj +.\Profile\DirectPlay.obj +.\Profile\DirectShow.obj +.\Profile\DirectSound.obj +.\Profile\DirectX.obj +.\Profile\DirectXDebugging.obj +.\Profile\DirectXErrors.obj +.\Profile\perf.obj +.\Profile\Profiler.obj +.\Profile\Debugger.obj +.\Profile\DebugGraphs.obj +.\Profile\DebugGUI.obj +.\Profile\DebugMenus.obj +.\Profile\guids.obj +.\Profile\pch.obj +.\Profile\VideoPlayback.obj +.\Profile\Music.obj +.\Profile\eventid.obj +.\Profile\goslog.obj +.\Profile\gvserver.obj +.\Profile\render.obj +] +Creating command line "link.exe -lib @C:\Users\cyd\AppData\Local\Temp\RSP327B.tmp" +

Output Window

+Compiling... +pch.cpp +Compiling... +DirtyRectangle.cpp +DXRasterizer.cpp +RenderIME.cpp +VertexBuffer.cpp +VideoCard.cpp +C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\VideoCard.cpp(447) : warning C4101: 'Buffer' : unreferenced local variable +C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\VideoCard.cpp(448) : warning C4101: 'Buffer1' : unreferenced local variable +3D T&L.cpp +3DPrimitives.cpp +3DRasterizer.cpp +Clipping.cpp +RenderStates.cpp +RenderToTexture.cpp +Loader_BMP.cpp +Loader_JPG.cpp +Loader_PNG.cpp +Loader_TGA.cpp +Texture API.cpp +Texture Convert.cpp +Texture Create.cpp +Texture Format.cpp +Texture Manager.cpp +Generating Code... +Compiling... +Texture MipMap.cpp +Texture Original.cpp +Texture SysMem.cpp +Texture Update.cpp +Texture VidMem.cpp +ControlManager.cpp +ForceFeedback.cpp +Keyboard.cpp +Mouse.cpp +Cpu.cpp +ErrorDialogs.cpp +ErrorHandler.cpp +Exceptions.cpp +ExitGameOS.cpp +ImageHlp.cpp +Logfile.cpp +MachineDetails.cpp +Mail.cpp +Raid.cpp +Spew.cpp +Generating Code... +Compiling... +ThunkDLLs.cpp +FileIO.cpp +Font3D.cpp +Font3D_Load.cpp +Font3D_DBCS.cpp +Font3D_DBCS_Storage.cpp +Font3D_DBCS_Surface.cpp +LocalizationManager.cpp +MemoryManager.cpp +Games_GUN.cpp +Games_LAN.cpp +GUNGameList.cpp +Net_Globals.cpp +Net_Main.cpp +Net_Packet.cpp +Net_Protocol.cpp +Net_Routines.cpp +Net_Threads.cpp +nglog_mark.cpp +UserInterface.cpp +Generating Code... +Compiling... +zping.cpp +Registry.cpp +ACM.cpp +EZVector.cpp +Sound API.cpp +Sound DS3DChannel.cpp +Sound DS3DMixer.cpp +Sound Renderer.cpp +Sound Resource.cpp +Time.cpp +Globals.cpp +Libraries.cpp +Threads.cpp +Windows.cpp +WindowsDebugging.cpp +WinMain.cpp +WinProc.cpp +C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\WinProc.cpp(392) : warning C4189: 'x' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\WinProc.cpp(393) : warning C4189: 'y' : local variable is initialized but not referenced +Direct3D.cpp +DirectDraw.cpp +DirectInput.cpp +Generating Code... +Compiling... +DirectPlay.cpp +DirectShow.cpp +DirectSound.cpp +DirectX.cpp +DirectXDebugging.cpp +DirectXErrors.cpp +perf.cpp +Profiler.cpp +Debugger.cpp +DebugGraphs.cpp +DebugGUI.cpp +DebugMenus.cpp +VideoPlayback.cpp +Music.cpp +eventid.cpp +goslog.cpp +gvserver.cpp +Generating Code... +Compiling... +png.c +pngerror.c +pngget.c +pngmem.c +pngpread.c +pngread.c +pngrio.c +pngrtran.c +pngrutil.c +pngset.c +pngtrans.c +pngwio.c +pngwrite.c +pngwtran.c +pngwutil.c +adler32.c +compress.c +crc32.c +deflate.c +gzio.c +Generating Code... +Compiling... +infblock.c +infcodes.c +inffast.c +inflate.c +inftrees.c +infutil.c +trees.c +uncompr.c +zutil.c +Generating Code... +Compiling... +guids.cpp +render.cpp +C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\render.cpp(1428) : warning C4018: '!=' : signed/unsigned mismatch +Generating Code... +Creating library... +

+--------------------Configuration: gosFX - Win32 Profile-------------------- +

+

Command Lines

+Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSP46CF.tmp" with contents +[ +/nologo /G6 /Zp4 /MD /W4 /Zi /O2 /I "..\..\Libraries" /I "..\..\..\CoreTech\Libraries" /I "..\..\Libraries\stlport" /D "LAB_ONLY" /D "USE_PROTOTYPES" /D "STRICT" /D "_WINDOWS" /D "NDEBUG" /D "WIN32" /Fp"Profile/gosFX.pch" /Yu"gosFXHeaders.hpp" /Fo"Profile/" /Fd"Profile/" /FD /c +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\gosfx\Effect.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\gosfx\EffectLibrary.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\gosfx\Fcurve.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\gosfx\CardCloud.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\gosfx\DebrisCloud.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\gosfx\EffectCloud.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\gosfx\ParticleCloud.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\gosfx\PertCloud.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\gosfx\PointCloud.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\gosfx\ShapeCloud.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\gosfx\ShardCloud.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\gosfx\SpinningCloud.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\gosfx\SpriteCloud.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\gosfx\Card.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\gosfx\Flare.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\gosfx\Shape.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\gosfx\Singleton.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\gosfx\Beam.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\gosfx\Tube.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\gosfx\PointLight.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\gosfx\gosFX.cpp" +] +Creating command line "cl.exe @C:\Users\cyd\AppData\Local\Temp\RSP46CF.tmp" +Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSP46D0.tmp" with contents +[ +/nologo /G6 /Zp4 /MD /W4 /Zi /O2 /I "..\..\Libraries" /I "..\..\..\CoreTech\Libraries" /I "..\..\Libraries\stlport" /D "LAB_ONLY" /D "USE_PROTOTYPES" /D "STRICT" /D "_WINDOWS" /D "NDEBUG" /D "WIN32" /Fp"Profile/gosFX.pch" /Yc"gosFXHeaders.hpp" /Fo"Profile/" /Fd"Profile/" /FD /c +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\gosfx\gosFXHeaders.cpp" +] +Creating command line "cl.exe @C:\Users\cyd\AppData\Local\Temp\RSP46D0.tmp" +Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSP46D1.tmp" with contents +[ +/nologo /out:"../../../pro.bin\gosFX.lib" +.\Profile\Effect.obj +.\Profile\EffectLibrary.obj +.\Profile\Fcurve.obj +.\Profile\CardCloud.obj +.\Profile\DebrisCloud.obj +.\Profile\EffectCloud.obj +.\Profile\ParticleCloud.obj +.\Profile\PertCloud.obj +.\Profile\PointCloud.obj +.\Profile\ShapeCloud.obj +.\Profile\ShardCloud.obj +.\Profile\SpinningCloud.obj +.\Profile\SpriteCloud.obj +.\Profile\Card.obj +.\Profile\Flare.obj +.\Profile\Shape.obj +.\Profile\Singleton.obj +.\Profile\Beam.obj +.\Profile\Tube.obj +.\Profile\PointLight.obj +.\Profile\gosFX.obj +.\Profile\gosFXHeaders.obj +] +Creating command line "link.exe -lib @C:\Users\cyd\AppData\Local\Temp\RSP46D1.tmp" +

Output Window

+Compiling... +gosFXHeaders.cpp +Compiling... +Effect.cpp +EffectLibrary.cpp +Fcurve.cpp +CardCloud.cpp +DebrisCloud.cpp +EffectCloud.cpp +ParticleCloud.cpp +PertCloud.cpp +PointCloud.cpp +ShapeCloud.cpp +ShardCloud.cpp +SpinningCloud.cpp +SpriteCloud.cpp +Card.cpp +Flare.cpp +Shape.cpp +Singleton.cpp +Beam.cpp +Tube.cpp +PointLight.cpp +Generating Code... +Compiling... +gosFX.cpp +Generating Code... +Creating library... +

--------------------Configuration: GOSScript - Win32 Profile--------------------

Command Lines

-Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSP986F.tmp" with contents +Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSP4ED1.tmp" with contents [ /nologo /G6 /Gz /Zp4 /MD /W4 /Zi /O2 /I "..\..\..\CoreTech\Libraries" /I "..\..\Libraries" /D "LAB_ONLY" /D "USE_PROTOTYPES" /D "STRICT" /D "_WINDOWS" /D "NDEBUG" /D "WIN32" /Fp"Profile/GOSScript.pch" /Yu"Script.hpp" /Fo"Profile/" /Fd"Profile/GOSScript.pdb" /FD /GF /c -"c:\VWE\Gameleap\code\coretech\Libraries\GOSScript\ezmatrix.cpp" -"c:\VWE\Gameleap\code\coretech\Libraries\GOSScript\FloatRelated.cpp" -"c:\VWE\Gameleap\code\coretech\Libraries\GOSScript\Font.cpp" -"c:\VWE\Gameleap\code\coretech\Libraries\GOSScript\GAF.cpp" -"c:\VWE\Gameleap\code\coretech\Libraries\GOSScript\List.cpp" -"c:\VWE\Gameleap\code\coretech\Libraries\GOSScript\MakePCH.cpp" -"c:\VWE\Gameleap\code\coretech\Libraries\GOSScript\Pane.cpp" -"c:\VWE\Gameleap\code\coretech\Libraries\GOSScript\ScriptError.cpp" -"c:\VWE\Gameleap\code\coretech\Libraries\GOSScript\ScriptExecute.cpp" -"c:\VWE\Gameleap\code\coretech\Libraries\GOSScript\ScriptExpressions.cpp" -"c:\VWE\Gameleap\code\coretech\Libraries\GOSScript\ScriptGlobals.cpp" -"c:\VWE\Gameleap\code\coretech\Libraries\GOSScript\ScriptKeywords.cpp" -"c:\VWE\Gameleap\code\coretech\Libraries\GOSScript\ScriptPreProcess.cpp" -"c:\VWE\Gameleap\code\coretech\Libraries\GOSScript\Surface.cpp" -"c:\VWE\Gameleap\code\coretech\Libraries\GOSScript\SurfaceManager.cpp" -"c:\VWE\Gameleap\code\coretech\Libraries\GOSScript\TextDraw.cpp" +"C:\VWE\firestorm\Gameleap\code\coretech\Libraries\GOSScript\ezmatrix.cpp" +"C:\VWE\firestorm\Gameleap\code\coretech\Libraries\GOSScript\FloatRelated.cpp" +"C:\VWE\firestorm\Gameleap\code\coretech\Libraries\GOSScript\Font.cpp" +"C:\VWE\firestorm\Gameleap\code\coretech\Libraries\GOSScript\GAF.cpp" +"C:\VWE\firestorm\Gameleap\code\coretech\Libraries\GOSScript\List.cpp" +"C:\VWE\firestorm\Gameleap\code\coretech\Libraries\GOSScript\MakePCH.cpp" +"C:\VWE\firestorm\Gameleap\code\coretech\Libraries\GOSScript\Pane.cpp" +"C:\VWE\firestorm\Gameleap\code\coretech\Libraries\GOSScript\ScriptError.cpp" +"C:\VWE\firestorm\Gameleap\code\coretech\Libraries\GOSScript\ScriptExecute.cpp" +"C:\VWE\firestorm\Gameleap\code\coretech\Libraries\GOSScript\ScriptExpressions.cpp" +"C:\VWE\firestorm\Gameleap\code\coretech\Libraries\GOSScript\ScriptGlobals.cpp" +"C:\VWE\firestorm\Gameleap\code\coretech\Libraries\GOSScript\ScriptKeywords.cpp" +"C:\VWE\firestorm\Gameleap\code\coretech\Libraries\GOSScript\ScriptPreProcess.cpp" +"C:\VWE\firestorm\Gameleap\code\coretech\Libraries\GOSScript\Surface.cpp" +"C:\VWE\firestorm\Gameleap\code\coretech\Libraries\GOSScript\SurfaceManager.cpp" +"C:\VWE\firestorm\Gameleap\code\coretech\Libraries\GOSScript\TextDraw.cpp" ] -Creating command line "cl.exe @C:\Users\cyd\AppData\Local\Temp\RSP986F.tmp" -Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSP9870.tmp" with contents +Creating command line "cl.exe @C:\Users\cyd\AppData\Local\Temp\RSP4ED1.tmp" +Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSP4ED2.tmp" with contents [ /nologo /G6 /Gz /Zp4 /MD /W4 /Zi /O2 /I "..\..\..\CoreTech\Libraries" /I "..\..\Libraries" /D "LAB_ONLY" /D "USE_PROTOTYPES" /D "STRICT" /D "_WINDOWS" /D "NDEBUG" /D "WIN32" /Fo"Profile/" /Fd"Profile/GOSScript.pdb" /FD /GF /c -"c:\VWE\Gameleap\code\coretech\Libraries\GOSScript\GameOS.cpp" +"C:\VWE\firestorm\Gameleap\code\coretech\Libraries\GOSScript\GameOS.cpp" ] -Creating command line "cl.exe @C:\Users\cyd\AppData\Local\Temp\RSP9870.tmp" -Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSP9871.tmp" with contents +Creating command line "cl.exe @C:\Users\cyd\AppData\Local\Temp\RSP4ED2.tmp" +Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSP4ED3.tmp" with contents [ /nologo /G6 /Gz /Zp4 /MD /W4 /Zi /O2 /I "..\..\..\CoreTech\Libraries" /I "..\..\Libraries" /D "LAB_ONLY" /D "USE_PROTOTYPES" /D "STRICT" /D "_WINDOWS" /D "NDEBUG" /D "WIN32" /Fp"Profile/GOSScript.pch" /Yc"Script.hpp" /Fo"Profile/" /Fd"Profile/GOSScript.pdb" /FD /GF /c -"c:\VWE\Gameleap\code\coretech\Libraries\GOSScript\Script.cpp" +"C:\VWE\firestorm\Gameleap\code\coretech\Libraries\GOSScript\Script.cpp" ] -Creating command line "cl.exe @C:\Users\cyd\AppData\Local\Temp\RSP9871.tmp" -Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSP9872.tmp" with contents +Creating command line "cl.exe @C:\Users\cyd\AppData\Local\Temp\RSP4ED3.tmp" +Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSP4ED4.tmp" with contents [ /nologo /out:"../../../pro.bin\GOSScript.lib" .\Profile\ezmatrix.obj @@ -2907,7 +2503,7 @@ Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSP9872.tmp" with conte .\Profile\SurfaceManager.obj .\Profile\TextDraw.obj ] -Creating command line "link.exe -lib @C:\Users\cyd\AppData\Local\Temp\RSP9872.tmp" +Creating command line "link.exe -lib @C:\Users\cyd\AppData\Local\Temp\RSP4ED4.tmp"

Output Window

Compiling... Script.cpp @@ -2933,87 +2529,241 @@ Compiling... GameOS.cpp Creating library...

---------------------Configuration: Compost - Win32 Profile-------------------- +--------------------Configuration: MFCPlatform - Win32 Profile--------------------

Command Lines

-Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSPA072.tmp" with contents +Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSP56D3.tmp" with contents [ -/nologo /G6 /Zp4 /MD /W4 /Zi /O2 /I "..\..\Libraries" /I "..\..\..\CoreTech\Libraries" /I "..\..\Libraries\stlport" /D "LAB_ONLY" /D "USE_PROTOTYPES" /D "STRICT" /D "_WINDOWS" /D "NDEBUG" /D "WIN32" /Fo"Profile/" /Fd"Profile/" /FD /GF /c -"c:\VWE\Gameleap\code\mw4\Libraries\Compost\TexturePool.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\Compost\FeatureGrid.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\Compost\FeaturePool.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\Compost\TerrainTextureLogistic.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\Compost\Compost.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\Compost\CompostHeaders.cpp" +/nologo /G6 /Gz /Zp4 /MD /W4 /GR /Zi /O2 /I "..\..\Libraries" /I "..\..\..\CoreTech\Libraries" /D "LAB_ONLY" /D "_WINDOWS" /D "NOMINMAX" /D "NDEBUG" /D "WIN32" /Fp"Profile/MFCPlatform.pch" /YX /Fo"Profile/" /Fd"Profile/MFCPlatform" /Zl /FD /GF /c +"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\MFCPlatform\MFCPlatform.cpp" ] -Creating command line "cl.exe @C:\Users\cyd\AppData\Local\Temp\RSPA072.tmp" -Creating command line "link.exe -lib /nologo /out:"../../../pro.bin\Compost.lib" .\Profile\TexturePool.obj .\Profile\FeatureGrid.obj .\Profile\FeaturePool.obj .\Profile\TerrainTextureLogistic.obj .\Profile\Compost.obj .\Profile\CompostHeaders.obj " +Creating command line "cl.exe @C:\Users\cyd\AppData\Local\Temp\RSP56D3.tmp" +Creating command line "link.exe -lib /nologo /out:"../../../pro.bin\MFCPlatform.lib" .\Profile\MFCPlatform.obj "

Output Window

Compiling... -TexturePool.cpp -FeatureGrid.cpp -FeaturePool.cpp -TerrainTextureLogistic.cpp -Compost.cpp -CompostHeaders.cpp +MFCPlatform.cpp +Creating library... +

+--------------------Configuration: MLR - Win32 Profile-------------------- +

+

Command Lines

+Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSP5ADC.tmp" with contents +[ +/nologo /G6 /Zp4 /MD /W4 /Zi /O2 /I "..\..\Libraries" /I "..\..\..\CoreTech\Libraries" /D "LAB_ONLY" /D "USE_PROTOTYPES" /D "STRICT" /D "_WINDOWS" /D "NDEBUG" /D "WIN32" /Fp"Profile/MLR.pch" /Yu"MLRHeaders.hpp" /Fo"Profile/" /Fd"Profile/" /FD /GF /c +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\MLR_I_C_DeT_PMesh.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\MLR_I_C_DT_PMesh.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\MLR_I_C_PMesh.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\MLR_I_DeT_PMesh.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\MLR_I_DT_PMesh.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\MLR_I_L_DeT_PMesh.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\MLR_I_L_DT_PMesh.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\MLR_I_L_PMesh.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\MLR_I_PMesh.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\MLR_I_C_DeT_TMesh.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\MLR_I_C_DT_TMesh.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\MLR_I_C_TMesh.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\MLR_I_DeT_TMesh.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\MLR_I_DT_TMesh.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\MLR_I_L_DeT_TMesh.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\MLR_I_L_DT_TMesh.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\MLR_I_L_TMesh.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\MLR_I_TMesh.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\MLR_BumpyWater.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\MLR_Terrain2.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\MLR_Water.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\MLRCulturShape.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\MLRFootstep.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\MLRIndexedPrimitiveBase.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\MLRPrimitiveBase.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\MLRShape.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\MLRAmbientLight.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\MLRCenterPointLight.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\MLRInfiniteLight.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\MLRInfiniteLightWithFalloff.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\MLRLight.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\MLRLightMap.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\MLRLookUpLight.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\MLRPointLight.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\MLRProjectLight.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\MLRShadowLight.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\MLRSpotLight.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\MLRSortByOrder.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\MLRSorter.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\MLRState.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\MLRMovieTexture.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\MLRTexture.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\MLRTexturePool.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\GOSImage.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\GOSImagePool.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\GOSVertex.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\GOSVertex2UV.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\GOSVertex3UV.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\MLRClipper.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\MLRClippingState.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\MLRCardCloud.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\MLREffect.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\MLRIndexedTriangleCloud.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\MLRLineCloud.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\MLRNGonCloud.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\MLRPointCloud.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\MLRSpriteCloud.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\MLRTriangleCloud.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\MLR.cpp" +] +Creating command line "cl.exe @C:\Users\cyd\AppData\Local\Temp\RSP5ADC.tmp" +Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSP5ADD.tmp" with contents +[ +/nologo /G6 /Zp4 /MD /W4 /Zi /O2 /I "..\..\Libraries" /I "..\..\..\CoreTech\Libraries" /D "LAB_ONLY" /D "USE_PROTOTYPES" /D "STRICT" /D "_WINDOWS" /D "NDEBUG" /D "WIN32" /Fp"Profile/MLR.pch" /Yc"MLRHeaders.hpp" /Fo"Profile/" /Fd"Profile/" /FD /GF /c +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\MLRHeaders.cpp" +] +Creating command line "cl.exe @C:\Users\cyd\AppData\Local\Temp\RSP5ADD.tmp" +Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSP5ADE.tmp" with contents +[ +/nologo /out:"../../../pro.bin\MLR.lib" +.\Profile\MLR_I_C_DeT_PMesh.obj +.\Profile\MLR_I_C_DT_PMesh.obj +.\Profile\MLR_I_C_PMesh.obj +.\Profile\MLR_I_DeT_PMesh.obj +.\Profile\MLR_I_DT_PMesh.obj +.\Profile\MLR_I_L_DeT_PMesh.obj +.\Profile\MLR_I_L_DT_PMesh.obj +.\Profile\MLR_I_L_PMesh.obj +.\Profile\MLR_I_PMesh.obj +.\Profile\MLR_I_C_DeT_TMesh.obj +.\Profile\MLR_I_C_DT_TMesh.obj +.\Profile\MLR_I_C_TMesh.obj +.\Profile\MLR_I_DeT_TMesh.obj +.\Profile\MLR_I_DT_TMesh.obj +.\Profile\MLR_I_L_DeT_TMesh.obj +.\Profile\MLR_I_L_DT_TMesh.obj +.\Profile\MLR_I_L_TMesh.obj +.\Profile\MLR_I_TMesh.obj +.\Profile\MLR_BumpyWater.obj +.\Profile\MLR_Terrain2.obj +.\Profile\MLR_Water.obj +.\Profile\MLRCulturShape.obj +.\Profile\MLRFootstep.obj +.\Profile\MLRIndexedPrimitiveBase.obj +.\Profile\MLRPrimitiveBase.obj +.\Profile\MLRShape.obj +.\Profile\MLRAmbientLight.obj +.\Profile\MLRCenterPointLight.obj +.\Profile\MLRInfiniteLight.obj +.\Profile\MLRInfiniteLightWithFalloff.obj +.\Profile\MLRLight.obj +.\Profile\MLRLightMap.obj +.\Profile\MLRLookUpLight.obj +.\Profile\MLRPointLight.obj +.\Profile\MLRProjectLight.obj +.\Profile\MLRShadowLight.obj +.\Profile\MLRSpotLight.obj +.\Profile\MLRSortByOrder.obj +.\Profile\MLRSorter.obj +.\Profile\MLRState.obj +.\Profile\MLRMovieTexture.obj +.\Profile\MLRTexture.obj +.\Profile\MLRTexturePool.obj +.\Profile\GOSImage.obj +.\Profile\GOSImagePool.obj +.\Profile\GOSVertex.obj +.\Profile\GOSVertex2UV.obj +.\Profile\GOSVertex3UV.obj +.\Profile\MLRClipper.obj +.\Profile\MLRClippingState.obj +.\Profile\MLRCardCloud.obj +.\Profile\MLREffect.obj +.\Profile\MLRIndexedTriangleCloud.obj +.\Profile\MLRLineCloud.obj +.\Profile\MLRNGonCloud.obj +.\Profile\MLRPointCloud.obj +.\Profile\MLRSpriteCloud.obj +.\Profile\MLRTriangleCloud.obj +.\Profile\MLR.obj +.\Profile\MLRHeaders.obj +] +Creating command line "link.exe -lib @C:\Users\cyd\AppData\Local\Temp\RSP5ADE.tmp" +

Output Window

+Compiling... +MLRHeaders.cpp +Compiling... +MLR_I_C_DeT_PMesh.cpp +MLR_I_C_DT_PMesh.cpp +MLR_I_C_PMesh.cpp +MLR_I_DeT_PMesh.cpp +MLR_I_DT_PMesh.cpp +MLR_I_L_DeT_PMesh.cpp +MLR_I_L_DT_PMesh.cpp +MLR_I_L_PMesh.cpp +MLR_I_PMesh.cpp +MLR_I_C_DeT_TMesh.cpp +MLR_I_C_DT_TMesh.cpp +MLR_I_C_TMesh.cpp +MLR_I_DeT_TMesh.cpp +MLR_I_DT_TMesh.cpp +MLR_I_L_DeT_TMesh.cpp +MLR_I_L_DT_TMesh.cpp +MLR_I_L_TMesh.cpp +MLR_I_TMesh.cpp +MLR_BumpyWater.cpp +MLR_Terrain2.cpp Generating Code... -Creating library... -

---------------------Configuration: GamePlatformNoMain - Win32 Profile-------------------- -

-

Command Lines

-Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSPA47A.tmp" with contents -[ -/nologo /G6 /Gz /Zp4 /MD /W4 /O2 /I "..\..\..\CoreTech\Libraries" /I "..\..\Libraries" /D "LAB_ONLY" /D "_WINDOWS" /D "NOMINMAX" /D "NDEBUG" /D "WIN32" /Fo"Profile/" /Fd"Profile/GamePlatformNoMain.pdb" /Zl /FD /GF /c -"c:\VWE\Gameleap\code\CoreTech\Libraries\GamePlatformNoMain\GamePlatformNoMain.cpp" -] -Creating command line "cl.exe @C:\Users\cyd\AppData\Local\Temp\RSPA47A.tmp" -Creating command line "link.exe -lib /nologo /out:"../../../Pro.bin\GamePlatformNoMain.lib" .\Profile\GamePlatformNoMain.obj " -

Output Window

Compiling... -GamePlatformNoMain.cpp -Creating library... -

---------------------Configuration: MW4DedicatedUI - Win32 Profile-------------------- -

-

Command Lines

-Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSPA882.tmp" with contents -[ -/nologo /G6 /Zp4 /MD /W4 /GX /O2 /I "." /I "..\..\Code" /I "..\..\Content" /I "..\..\Libraries" /I "..\..\..\CoreTech\Libraries" /I "..\..\Libraries\stlport" /D "LAB_ONLY" /D "USE_PROTOTYPES" /D "STRICT" /D "_WINDOWS" /D "COMSERVER" /D "NDEBUG" /D "WIN32" /Fp"Profile/MW4DedicatedUI.pch" /Yu"MW4DUIHeaders.hpp" /Fo"Profile/" /Fd"Profile/" /Zl /FD /GF /c -"c:\VWE\Gameleap\code\mw4\Code\MW4DedicatedUI\DedicatedUI.cpp" -"c:\VWE\Gameleap\code\mw4\Code\MW4DedicatedUI\GameLobby.cpp" -"c:\VWE\Gameleap\code\mw4\Code\MW4DedicatedUI\HostSetup.cpp" -] -Creating command line "cl.exe @C:\Users\cyd\AppData\Local\Temp\RSPA882.tmp" -Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSPA883.tmp" with contents -[ -/nologo /G6 /Zp4 /MD /W4 /GX /O2 /I "." /I "..\..\Code" /I "..\..\Content" /I "..\..\Libraries" /I "..\..\..\CoreTech\Libraries" /I "..\..\Libraries\stlport" /D "LAB_ONLY" /D "USE_PROTOTYPES" /D "STRICT" /D "_WINDOWS" /D "COMSERVER" /D "NDEBUG" /D "WIN32" /Fp"Profile/MW4DedicatedUI.pch" /Yc"MW4DUIHeaders.hpp" /Fo"Profile/" /Fd"Profile/" /Zl /FD /GF /c -"c:\VWE\Gameleap\code\mw4\Code\MW4DedicatedUI\MW4DUIHeaders.cpp" -] -Creating command line "cl.exe @C:\Users\cyd\AppData\Local\Temp\RSPA883.tmp" -Creating command line "link.exe -lib /nologo /out:"../../../pro.bin\MW4DedicatedUI.lib" .\Profile\DedicatedUI.obj .\Profile\GameLobby.obj .\Profile\HostSetup.obj .\Profile\MW4DUIHeaders.obj " -

Output Window

+MLR_Water.cpp +MLRCulturShape.cpp +MLRFootstep.cpp +MLRIndexedPrimitiveBase.cpp +MLRPrimitiveBase.cpp +MLRShape.cpp +MLRAmbientLight.cpp +MLRCenterPointLight.cpp +MLRInfiniteLight.cpp +MLRInfiniteLightWithFalloff.cpp +MLRLight.cpp +MLRLightMap.cpp +MLRLookUpLight.cpp +MLRPointLight.cpp +MLRProjectLight.cpp +MLRShadowLight.cpp +MLRSpotLight.cpp +MLRSortByOrder.cpp +MLRSorter.cpp +MLRState.cpp +Generating Code... Compiling... -MW4DUIHeaders.cpp -Compiling... -DedicatedUI.cpp -GameLobby.cpp -HostSetup.cpp +MLRMovieTexture.cpp +MLRTexture.cpp +MLRTexturePool.cpp +GOSImage.cpp +GOSImagePool.cpp +GOSVertex.cpp +GOSVertex2UV.cpp +GOSVertex3UV.cpp +MLRClipper.cpp +MLRClippingState.cpp +MLRCardCloud.cpp +MLREffect.cpp +MLRIndexedTriangleCloud.cpp +MLRLineCloud.cpp +MLRNGonCloud.cpp +MLRPointCloud.cpp +MLRSpriteCloud.cpp +MLRTriangleCloud.cpp +MLR.cpp Generating Code... Creating library...

--------------------Configuration: server - Win32 Profile--------------------

Command Lines

-Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSPAC8C.tmp" with contents +Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSP7675.tmp" with contents [ /nologo /G6 /Zp4 /MD /W3 /Zi /O2 /I "..\..\Libraries" /I "..\..\..\CoreTech\Libraries" /D "LAB_ONLY" /D "USE_PROTOTYPES" /D "STRICT" /D "_WINDOWS" /D "COMSERVER" /D "NDEBUG" /D "WIN32" /Fp"Profile/server.pch" /YX /Fo"Profile/" /Fd"Profile/" /FD /c -"c:\VWE\Gameleap\code\mw4\Libraries\server\comline.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\server\comline_s.c" -"c:\VWE\Gameleap\code\mw4\Libraries\server\comutil.cpp" -"c:\VWE\Gameleap\code\mw4\Libraries\server\server.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\server\comline.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\server\comline_s.c" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\server\comutil.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\server\server.cpp" ] -Creating command line "cl.exe @C:\Users\cyd\AppData\Local\Temp\RSPAC8C.tmp" +Creating command line "cl.exe @C:\Users\cyd\AppData\Local\Temp\RSP7675.tmp" Creating command line "link.exe -lib /nologo /out:"../../../pro.bin\server.lib" .\Profile\comline.obj .\Profile\comline_s.obj .\Profile\comutil.obj .\Profile\server.obj "

Output Window

Compiling... @@ -3023,358 +2773,594 @@ comutil.cpp server.cpp Creating library...

---------------------Configuration: ctcls - Win32 Profile-------------------- +--------------------Configuration: Stuff - Win32 Profile--------------------

Command Lines

-Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSPB094.tmp" with contents +Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSP7A6E.tmp" with contents [ -/nologo /G6 /Zp4 /MD /W3 /GX /Zi /O2 /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "CTCLS_EXPORTS" /D "NDEBUG" /D "WIN32" /Fp"Profile/ctcls.pch" /Yu"stdafx.h" /Fo"Profile/" /Fd"Profile/" /FD /c -"c:\VWE\Gameleap\code\ctcls\ctcls.cpp" +/nologo /G6 /Zp4 /MD /W4 /Zi /O2 /I "..\..\Libraries" /I "..\..\..\CoreTech\Libraries" /I "..\..\Libraries\stlport" /D "LAB_ONLY" /D "USE_PROTOTYPES" /D "STRICT" /D "_WINDOWS" /D "NDEBUG" /D "WIN32" /Fp"Profile/Stuff.pch" /Yu"StuffHeaders.hpp" /Fo"Profile/" /Fd"Profile/" /Zl /FD /GF /c +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\Style.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\AffineMatrix.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\AffineMatrix_Test.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\Angle.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\Angle_Test.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\Color.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\ExtentBox.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\Line.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\LinearMatrix.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\LinearMatrix_Test.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\Matrix.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\Matrix_Test.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\Motion.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\Normal.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\Normal_Test.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\OBB.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\Origin.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\Origin_Test.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\Plane.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\Point3D.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\Point3D_Test.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\Polar.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\Random.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\Random_Test.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\Rotation.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\Rotation_Test.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\Scalar.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\Sphere.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\Sphere_Test.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\Spline.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\UnitVector.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\UnitVector_Test.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\Vector3D.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\Vector3D_Test.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\Vector4D.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\Vector4D_Test.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\MatrixStack.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\MemoryBlock.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\MemoryBlock_Test.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\MString.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\MString_Test.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\Chain.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\Chain_Test.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\Hash.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\Hash_Test.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\Link.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\Plug.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\RegisteredClass.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\SafeChain.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\SafeChain_Test.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\SafeSocket.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\Slot.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\Socket.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\SortedChain.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\SortedChain_Test.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\SortedSocket.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\Table.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\Table_Test.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\Tree.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\Tree_Test.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\Database.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\FileStream.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\FileStream_Test.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\FileStreamManager.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\MemoryStream.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\MemoryStream_Test.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\NameList.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\NameList_Test.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\NotationFile.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\NotationFile_Test.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\Note.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\Page.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\Stuff.cpp" ] -Creating command line "cl.exe @C:\Users\cyd\AppData\Local\Temp\RSPB094.tmp" -Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSPB095.tmp" with contents +Creating command line "cl.exe @C:\Users\cyd\AppData\Local\Temp\RSP7A6E.tmp" +Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSP7A6F.tmp" with contents [ -/nologo /G6 /Zp4 /MD /W3 /GX /Zi /O2 /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "CTCLS_EXPORTS" /D "NDEBUG" /D "WIN32" /Fp"Profile/ctcls.pch" /Yc"stdafx.h" /Fo"Profile/" /Fd"Profile/" /FD /c -"c:\VWE\Gameleap\code\ctcls\StdAfx.cpp" +/nologo /G6 /Zp4 /MD /W4 /Zi /O2 /I "..\..\Libraries" /I "..\..\..\CoreTech\Libraries" /I "..\..\Libraries\stlport" /D "LAB_ONLY" /D "USE_PROTOTYPES" /D "STRICT" /D "_WINDOWS" /D "NDEBUG" /D "WIN32" /Fp"Profile/Stuff.pch" /Yc"StuffHeaders.hpp" /Fo"Profile/" /Fd"Profile/" /Zl /FD /GF /c +"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\StuffHeaders.cpp" ] -Creating command line "cl.exe @C:\Users\cyd\AppData\Local\Temp\RSPB095.tmp" -Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSPB096.tmp" with contents +Creating command line "cl.exe @C:\Users\cyd\AppData\Local\Temp\RSP7A6F.tmp" +Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSP7A70.tmp" with contents [ -kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /incremental:no /pdb:"../pro.bin/ctcls.pdb" /machine:I386 /out:"../pro.bin/ctcls.dll" /implib:"../pro.bin/ctcls.lib" -.\Profile\ctcls.obj -.\Profile\StdAfx.obj +/nologo /out:"../../../pro.bin\Stuff.lib" +.\Profile\Style.obj +.\Profile\AffineMatrix.obj +.\Profile\AffineMatrix_Test.obj +.\Profile\Angle.obj +.\Profile\Angle_Test.obj +.\Profile\Color.obj +.\Profile\ExtentBox.obj +.\Profile\Line.obj +.\Profile\LinearMatrix.obj +.\Profile\LinearMatrix_Test.obj +.\Profile\Matrix.obj +.\Profile\Matrix_Test.obj +.\Profile\Motion.obj +.\Profile\Normal.obj +.\Profile\Normal_Test.obj +.\Profile\OBB.obj +.\Profile\Origin.obj +.\Profile\Origin_Test.obj +.\Profile\Plane.obj +.\Profile\Point3D.obj +.\Profile\Point3D_Test.obj +.\Profile\Polar.obj +.\Profile\Random.obj +.\Profile\Random_Test.obj +.\Profile\Rotation.obj +.\Profile\Rotation_Test.obj +.\Profile\Scalar.obj +.\Profile\Sphere.obj +.\Profile\Sphere_Test.obj +.\Profile\Spline.obj +.\Profile\UnitVector.obj +.\Profile\UnitVector_Test.obj +.\Profile\Vector3D.obj +.\Profile\Vector3D_Test.obj +.\Profile\Vector4D.obj +.\Profile\Vector4D_Test.obj +.\Profile\MatrixStack.obj +.\Profile\MemoryBlock.obj +.\Profile\MemoryBlock_Test.obj +.\Profile\MString.obj +.\Profile\MString_Test.obj +.\Profile\Chain.obj +.\Profile\Chain_Test.obj +.\Profile\Hash.obj +.\Profile\Hash_Test.obj +.\Profile\Link.obj +.\Profile\Plug.obj +.\Profile\RegisteredClass.obj +.\Profile\SafeChain.obj +.\Profile\SafeChain_Test.obj +.\Profile\SafeSocket.obj +.\Profile\Slot.obj +.\Profile\Socket.obj +.\Profile\SortedChain.obj +.\Profile\SortedChain_Test.obj +.\Profile\SortedSocket.obj +.\Profile\Table.obj +.\Profile\Table_Test.obj +.\Profile\Tree.obj +.\Profile\Tree_Test.obj +.\Profile\Database.obj +.\Profile\FileStream.obj +.\Profile\FileStream_Test.obj +.\Profile\FileStreamManager.obj +.\Profile\MemoryStream.obj +.\Profile\MemoryStream_Test.obj +.\Profile\NameList.obj +.\Profile\NameList_Test.obj +.\Profile\NotationFile.obj +.\Profile\NotationFile_Test.obj +.\Profile\Note.obj +.\Profile\Page.obj +.\Profile\Stuff.obj +.\Profile\StuffHeaders.obj ] -Creating command line "link.exe @C:\Users\cyd\AppData\Local\Temp\RSPB096.tmp" +Creating command line "link.exe -lib @C:\Users\cyd\AppData\Local\Temp\RSP7A70.tmp"

Output Window

Compiling... -StdAfx.cpp +StuffHeaders.cpp Compiling... -ctcls.cpp -Linking... - Creating library ../pro.bin/ctcls.lib and object ../pro.bin/ctcls.exp -

---------------------Configuration: Launcher - Win32 Profile-------------------- -

-

Command Lines

-Creating command line "rc.exe /l 0x412 /fo"Profile/Launcher.res" /d "NDEBUG" "c:\VWE\Gameleap\code\Launcher\Launcher.rc"" -Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSPB49E.tmp" with contents -[ -/nologo /G6 /Zp4 /MD /W3 /GX /O2 /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "WIN32" /D "CTCL_LAUNCHER" /Fp"Profile/Launcher.pch" /Yu"stdafx.h" /Fo"Profile/" /Fd"Profile/" /FD /c -"c:\VWE\Gameleap\code\Launcher\Launcher.cpp" -"c:\VWE\Gameleap\code\Launcher\Cstr.cpp" -"c:\VWE\Gameleap\code\Launcher\ctcl.cpp" -"c:\VWE\Gameleap\code\Launcher\ctime.cpp" -"c:\VWE\Gameleap\code\Launcher\mugSocs.cpp" -] -Creating command line "cl.exe @C:\Users\cyd\AppData\Local\Temp\RSPB49E.tmp" -Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSPB49F.tmp" with contents -[ -/nologo /G6 /Zp4 /MD /W3 /GX /O2 /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "WIN32" /D "CTCL_LAUNCHER" /Fp"Profile/Launcher.pch" /Yc"stdafx.h" /Fo"Profile/" /Fd"Profile/" /FD /c -"c:\VWE\Gameleap\code\Launcher\StdAfx.cpp" -] -Creating command line "cl.exe @C:\Users\cyd\AppData\Local\Temp\RSPB49F.tmp" -Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSPB4A0.tmp" with contents -[ -kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /incremental:no /pdb:"../pro.bin/Launcher.pdb" /debug /machine:I386 /out:"../pro.bin/Launcher.exe" -.\Profile\Launcher.obj -.\Profile\StdAfx.obj -.\Profile\Cstr.obj -.\Profile\ctcl.obj -.\Profile\ctime.obj -.\Profile\mugSocs.obj -.\Profile\Launcher.res -\VWE\Gameleap\code\pro.bin\ctcls.lib -] -Creating command line "link.exe @C:\Users\cyd\AppData\Local\Temp\RSPB4A0.tmp" -

Output Window

-Compiling resources... -Compiling... -StdAfx.cpp -Compiling... -Launcher.cpp -Cstr.cpp -ctcl.cpp -c:\VWE\Gameleap\code\Launcher\ctcl.cpp(1017) : warning C4355: 'this' : used in base member initializer list -ctime.cpp -mugSocs.cpp -c:\VWE\Gameleap\code\Launcher\mugSocs.cpp(322) : warning C4018: '<=' : signed/unsigned mismatch -c:\VWE\Gameleap\code\Launcher\mugSocs.cpp(322) : warning C4018: '<=' : signed/unsigned mismatch -c:\VWE\Gameleap\code\Launcher\mugSocs.cpp(449) : warning C4244: '=' : conversion from '__int64' to 'int', possible loss of data -c:\VWE\Gameleap\code\Launcher\mugSocs.cpp(1266) : warning C4101: 'pszEnd' : unreferenced local variable +Style.cpp +AffineMatrix.cpp +AffineMatrix_Test.cpp +Angle.cpp +Angle_Test.cpp +Color.cpp +ExtentBox.cpp +Line.cpp +LinearMatrix.cpp +LinearMatrix_Test.cpp +Matrix.cpp +Matrix_Test.cpp +Motion.cpp +Normal.cpp +Normal_Test.cpp +OBB.cpp +Origin.cpp +Origin_Test.cpp +Plane.cpp +Point3D.cpp Generating Code... -Linking... -

---------------------Configuration: MFCPlatform - Win32 Profile-------------------- -

-

Command Lines

-Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSPB8A8.tmp" with contents -[ -/nologo /G6 /Gz /Zp4 /MD /W4 /GR /Zi /O2 /I "..\..\Libraries" /I "..\..\..\CoreTech\Libraries" /D "LAB_ONLY" /D "_WINDOWS" /D "NOMINMAX" /D "NDEBUG" /D "WIN32" /Fp"Profile/MFCPlatform.pch" /YX /Fo"Profile/" /Fd"Profile/MFCPlatform" /Zl /FD /GF /c -"c:\VWE\Gameleap\code\CoreTech\Libraries\MFCPlatform\MFCPlatform.cpp" -] -Creating command line "cl.exe @C:\Users\cyd\AppData\Local\Temp\RSPB8A8.tmp" -Creating command line "link.exe -lib /nologo /out:"../../../pro.bin\MFCPlatform.lib" .\Profile\MFCPlatform.obj " -

Output Window

Compiling... -MFCPlatform.cpp +Point3D_Test.cpp +Polar.cpp +Random.cpp +Random_Test.cpp +Rotation.cpp +Rotation_Test.cpp +Scalar.cpp +Sphere.cpp +Sphere_Test.cpp +Spline.cpp +UnitVector.cpp +UnitVector_Test.cpp +Vector3D.cpp +Vector3D_Test.cpp +Vector4D.cpp +Vector4D_Test.cpp +MatrixStack.cpp +MemoryBlock.cpp +MemoryBlock_Test.cpp +MString.cpp +Generating Code... +Compiling... +MString_Test.cpp +Chain.cpp +Chain_Test.cpp +Hash.cpp +Hash_Test.cpp +Link.cpp +Plug.cpp +RegisteredClass.cpp +SafeChain.cpp +SafeChain_Test.cpp +SafeSocket.cpp +Slot.cpp +Socket.cpp +SortedChain.cpp +SortedChain_Test.cpp +SortedSocket.cpp +Table.cpp +Table_Test.cpp +Tree.cpp +Tree_Test.cpp +Generating Code... +Compiling... +Database.cpp +FileStream.cpp +FileStream_Test.cpp +FileStreamManager.cpp +MemoryStream.cpp +MemoryStream_Test.cpp +NameList.cpp +NameList_Test.cpp +NotationFile.cpp +NotationFile_Test.cpp +Note.cpp +Page.cpp +Stuff.cpp +Generating Code... Creating library...

---------------------Configuration: autoconfig - Win32 Profile-------------------- +--------------------Configuration: MW4GameEd2 - Win32 Profile--------------------

Command Lines

-Creating command line "rc.exe /l 0x409 /fo"Profile/autoconfig.res" /d "_DEBUG" /d "_AFXDLL" "c:\VWE\Gameleap\code\mw4\Tools\autoconfig\autoconfig.rc"" -Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSPBCB1.tmp" with contents +Creating command line "rc.exe /l 0x409 /fo"Profile/MW4GameEd2.res" /d "NDEBUG" /d "_AFXDLL" "C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\MW4GameEd2.rc"" +Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSP8658.tmp" with contents [ -/nologo /G6 /Zp4 /MD /W4 /GX /O2 /I "..\..\Code" /I "..\..\Libraries" /I "..\..\..\CoreTech\Libraries" /I "..\..\Libraries\stlport" /D "LAB_ONLY" /D "NDEBUG" /D "USE_PROTOTYPES" /D "STRICT" /D "_WINDOWS" /D "WIN32" /D "_AFXDLL" /D "_MBCS" /Fp"Profile/autoconfig.pch" /Yu"stdafx.h" /Fo"Profile/" /Fd"Profile/" /FD /c -"c:\VWE\Gameleap\code\mw4\Tools\autoconfig\autoconfig.cpp" -"c:\VWE\Gameleap\code\mw4\Tools\autoconfig\autoconfigDlg.cpp" -"c:\VWE\Gameleap\code\mw4\Tools\autoconfig\ConfigError.cpp" +/nologo /G6 /Zp4 /MD /W3 /GX /Zi /Ox /Ot /Oa /Og /Oi /Gy /I "..\..\Code" /I "..\..\Libraries" /I "..\..\..\CoreTech\Libraries" /I "..\..\Libraries\stlport" /D "LAB_ONLY" /D "NOMINMAXWIN32" /D "NDEBUG" /D "_AFXDLL" /D "_MBCS" /D "_WINDOWS" /D "NO_MR" /D "NO_LOG" /D "MW4EDITOR" /Fp"Profile/MW4GameEd2.pch" /Yu"stdafx.h" /Fo"Profile/" /Fd"Profile/" /FD /c +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\EdGameObject.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\EdGUIObject.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\EdObjective.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\EdScript.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\GUICamera.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\GUIDropZone.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\GUIFXGenerator.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\GUILattice.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\GUILight.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\GUINode.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\GUIObjectList.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\GUIPath.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\NVGameObject.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\FogColorProps.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\FogPropertiesPanel.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\FXPanel.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\GameObjPropPanal.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\GroupProps.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\GUIObjPanel.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\LightPanel.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\MissionPropsPanel.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\ObjPanelDlg.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\PanelHolderDlg.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\PointLightPanel.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\SpotLightPanel.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\TNPanel.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\FieldPanel.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\FloatPanel.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\IntPanel.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\StaticTextPanel.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\TextEditPanel.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\AddScriptDlg.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\AlignDlg.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\AudioFileDlg.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\BatchReportDlg.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\CameraSettings.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\ChangeResDlg.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\ColorButton.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\ColorDlgProDlg.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\ColorRangeCtrl.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\CustomTagDlg.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\DefaultDialog.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\DisperProg.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\DisperseDlg.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\EdSlider.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\GridProps.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\HelperDlg.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\MapManagerDlg.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\MissionReportDlg.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\NewMissionDlg.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\ObjectiveListDlg.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\ObjectiveProps.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\OpenMissionDlg.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\OverviewProperties.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\PanelDlg.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\PenProps.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\ProgDlg.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\ProgTimeDlg.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\ResourceDlg.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\SaveAsDlg.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\ScriptParamDlg.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\EditorApplication.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\GameInterface.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\GameFrame.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\GameView.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\MainFrm.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\ObjListView.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\ObjManFrame.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\ObjManListCtrl.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\ObjManListTarget.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\ObjManTreeTarget.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\ObjTreeView.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\OverFrame.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\OverviewWindow.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\CameraController.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\NameManager.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\ObjectManager.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\Refresher.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\UndoManager.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\DrawInfo.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\MissionData.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\MissionReport.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\MW4GameEd2.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\ObjCreateInfo.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\ObjProps.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\ViewWindowInfo.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\Cstr.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\ctcl.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\ctime.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\mugSocs.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\AVSDlg.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\BldResDlg.cpp" +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\GameTypesPanel.cpp" ] -Creating command line "cl.exe @C:\Users\cyd\AppData\Local\Temp\RSPBCB1.tmp" -Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSPBCB2.tmp" with contents +Creating command line "cl.exe @C:\Users\cyd\AppData\Local\Temp\RSP8658.tmp" +Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSP8659.tmp" with contents [ -/nologo /G6 /Zp4 /MD /W4 /GX /O2 /I "..\..\Code" /I "..\..\Libraries" /I "..\..\..\CoreTech\Libraries" /I "..\..\Libraries\stlport" /D "LAB_ONLY" /D "NDEBUG" /D "USE_PROTOTYPES" /D "STRICT" /D "_WINDOWS" /D "WIN32" /D "_AFXDLL" /D "_MBCS" /Fp"Profile/autoconfig.pch" /Yc"stdafx.h" /Fo"Profile/" /Fd"Profile/" /FD /c -"c:\VWE\Gameleap\code\mw4\Tools\autoconfig\StdAfx.cpp" +/nologo /G6 /Zp4 /MD /W3 /GX /Zi /Ox /Ot /Oa /Og /Oi /Gy /I "..\..\Code" /I "..\..\Libraries" /I "..\..\..\CoreTech\Libraries" /I "..\..\Libraries\stlport" /D "LAB_ONLY" /D "NOMINMAXWIN32" /D "NDEBUG" /D "_AFXDLL" /D "_MBCS" /D "_WINDOWS" /D "NO_MR" /D "NO_LOG" /D "MW4EDITOR" /Fp"Profile/MW4GameEd2.pch" /Yc"stdafx.h" /Fo"Profile/" /Fd"Profile/" /FD /c +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\StdAfx.cpp" ] -Creating command line "cl.exe @C:\Users\cyd\AppData\Local\Temp\RSPBCB2.tmp" -Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSPBCB3.tmp" with contents +Creating command line "cl.exe @C:\Users\cyd\AppData\Local\Temp\RSP8659.tmp" +Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSP865A.tmp" with contents [ -/nologo /subsystem:windows /incremental:yes /pdb:"../../../pro.bin/autoconfig.pdb" /machine:I386 /out:"../../../pro.bin/autoconfig.exe" /pdbtype:sept -.\Profile\autoconfig.obj -.\Profile\autoconfigDlg.obj -.\Profile\ConfigError.obj +kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib rpcrt4.lib wsock32.lib /nologo /subsystem:windows /incremental:no /pdb:"../../../pro.bin/MW4Ed2.pdb" /map:"../../../pro.bin/MW4Ed2.map" /debug /machine:I386 /out:"../../../pro.bin/MW4Ed2.exe" /mapinfo:lines +.\Profile\EdGameObject.obj +.\Profile\EdGUIObject.obj +.\Profile\EdObjective.obj +.\Profile\EdScript.obj +.\Profile\GUICamera.obj +.\Profile\GUIDropZone.obj +.\Profile\GUIFXGenerator.obj +.\Profile\GUILattice.obj +.\Profile\GUILight.obj +.\Profile\GUINode.obj +.\Profile\GUIObjectList.obj +.\Profile\GUIPath.obj +.\Profile\NVGameObject.obj +.\Profile\FogColorProps.obj +.\Profile\FogPropertiesPanel.obj +.\Profile\FXPanel.obj +.\Profile\GameObjPropPanal.obj +.\Profile\GroupProps.obj +.\Profile\GUIObjPanel.obj +.\Profile\LightPanel.obj +.\Profile\MissionPropsPanel.obj +.\Profile\ObjPanelDlg.obj +.\Profile\PanelHolderDlg.obj +.\Profile\PointLightPanel.obj +.\Profile\SpotLightPanel.obj +.\Profile\TNPanel.obj +.\Profile\FieldPanel.obj +.\Profile\FloatPanel.obj +.\Profile\IntPanel.obj +.\Profile\StaticTextPanel.obj +.\Profile\TextEditPanel.obj +.\Profile\AddScriptDlg.obj +.\Profile\AlignDlg.obj +.\Profile\AudioFileDlg.obj +.\Profile\BatchReportDlg.obj +.\Profile\CameraSettings.obj +.\Profile\ChangeResDlg.obj +.\Profile\ColorButton.obj +.\Profile\ColorDlgProDlg.obj +.\Profile\ColorRangeCtrl.obj +.\Profile\CustomTagDlg.obj +.\Profile\DefaultDialog.obj +.\Profile\DisperProg.obj +.\Profile\DisperseDlg.obj +.\Profile\EdSlider.obj +.\Profile\GridProps.obj +.\Profile\HelperDlg.obj +.\Profile\MapManagerDlg.obj +.\Profile\MissionReportDlg.obj +.\Profile\NewMissionDlg.obj +.\Profile\ObjectiveListDlg.obj +.\Profile\ObjectiveProps.obj +.\Profile\OpenMissionDlg.obj +.\Profile\OverviewProperties.obj +.\Profile\PanelDlg.obj +.\Profile\PenProps.obj +.\Profile\ProgDlg.obj +.\Profile\ProgTimeDlg.obj +.\Profile\ResourceDlg.obj +.\Profile\SaveAsDlg.obj +.\Profile\ScriptParamDlg.obj +.\Profile\EditorApplication.obj +.\Profile\GameInterface.obj +.\Profile\GameFrame.obj +.\Profile\GameView.obj +.\Profile\MainFrm.obj +.\Profile\ObjListView.obj +.\Profile\ObjManFrame.obj +.\Profile\ObjManListCtrl.obj +.\Profile\ObjManListTarget.obj +.\Profile\ObjManTreeTarget.obj +.\Profile\ObjTreeView.obj +.\Profile\OverFrame.obj +.\Profile\OverviewWindow.obj +.\Profile\CameraController.obj +.\Profile\NameManager.obj +.\Profile\ObjectManager.obj +.\Profile\Refresher.obj +.\Profile\UndoManager.obj +.\Profile\DrawInfo.obj +.\Profile\MissionData.obj +.\Profile\MissionReport.obj +.\Profile\MW4GameEd2.obj +.\Profile\ObjCreateInfo.obj +.\Profile\ObjProps.obj .\Profile\StdAfx.obj -.\Profile\autoconfig.res -\VWE\Gameleap\code\pro.bin\GameOS.lib -\VWE\Gameleap\code\pro.bin\MFCPlatform.lib -\VWE\Gameleap\code\pro.bin\Stuff.lib -] -Creating command line "link.exe @C:\Users\cyd\AppData\Local\Temp\RSPBCB3.tmp" -

Output Window

-Compiling resources... -Compiling... -StdAfx.cpp -Compiling... -autoconfig.cpp -autoconfigDlg.cpp -ConfigError.cpp -Generating Code... -Linking... -

---------------------Configuration: mw4print - Win32 Release-------------------- -

-

Command Lines

-Creating command line "rc.exe /l 0x412 /fo"Release/mw4print.res" /d "NDEBUG" /d "_AFXDLL" "c:\VWE\Gameleap\code\mw4\Code\mw4print\mw4print.rc"" -Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSPC0CB.tmp" with contents -[ -/nologo /Zp4 /MD /W3 /GR /Oa /Og /Oi /Gy /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /D "NDEBUG" /D "WIN32" /Fp"Release/mw4print.pch" /Yu"stdafx.h" /Fo"Release/" /Fd"Release/" /FD /c -"c:\VWE\Gameleap\code\mw4\Code\mw4print\ChildView.cpp" -"c:\VWE\Gameleap\code\mw4\Code\mw4print\cspcfd.cpp" -"c:\VWE\Gameleap\code\mw4\Code\mw4print\Cstr.cpp" -"c:\VWE\Gameleap\code\mw4\Code\mw4print\MainFrm.cpp" -"c:\VWE\Gameleap\code\mw4\Code\mw4print\mw4print.cpp" -] -Creating command line "cl.exe @C:\Users\cyd\AppData\Local\Temp\RSPC0CB.tmp" -Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSPC0CC.tmp" with contents -[ -/nologo /Zp4 /MD /W3 /GR /Oa /Og /Oi /Gy /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /D "NDEBUG" /D "WIN32" /Fp"Release/mw4print.pch" /Yc"stdafx.h" /Fo"Release/" /Fd"Release/" /FD /c -"c:\VWE\Gameleap\code\mw4\Code\mw4print\StdAfx.cpp" -] -Creating command line "cl.exe @C:\Users\cyd\AppData\Local\Temp\RSPC0CC.tmp" -Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSPC0CD.tmp" with contents -[ -/nologo /subsystem:windows /incremental:no /pdb:"../../../rel.bin/mw4print.pdb" /machine:I386 /out:"../../../rel.bin/mw4print.exe" -.\Release\ChildView.obj -.\Release\cspcfd.obj -.\Release\Cstr.obj -.\Release\MainFrm.obj -.\Release\mw4print.obj -.\Release\StdAfx.obj -.\Release\mw4print.res -] -Creating command line "link.exe @C:\Users\cyd\AppData\Local\Temp\RSPC0CD.tmp" -

Output Window

-Compiling resources... -Compiling... -StdAfx.cpp -Compiling... -ChildView.cpp -c:\VWE\Gameleap\code\mw4\Code\mw4print\recscore.cpp(2421) : warning C4065: switch statement contains 'default' but no 'case' labels -c:\VWE\Gameleap\code\mw4\Code\mw4print\recscore.cpp(2442) : warning C4065: switch statement contains 'default' but no 'case' labels -c:\VWE\Gameleap\code\mw4\Code\mw4print\recscore.cpp(2463) : warning C4065: switch statement contains 'default' but no 'case' labels -cspcfd.cpp -Cstr.cpp -MainFrm.cpp -mw4print.cpp -Generating Code... -Linking... -

---------------------Configuration: MissionLang - Win32 Debug-------------------- -

-

Command Lines

-Creating command line "rc.exe /l 0x409 /fo"DEBUG/MissionLangScript.res" /d "_DEBUG" "c:\VWE\Gameleap\code\mw4\Code\MissionLang\MissionLangScript.rc"" -Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSPC4C5.tmp" with contents -[ -/nologo /G6 /MDd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "MISSIONLANG_EXPORTS" /FR"DEBUG/" /Fo"DEBUG/" /Fd"DEBUG/" /FD /GZ /c -"c:\VWE\Gameleap\code\mw4\Code\MissionLang\MissionLang.cpp" -] -Creating command line "cl.exe @C:\Users\cyd\AppData\Local\Temp\RSPC4C5.tmp" -Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSPC4C6.tmp" with contents -[ -kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /incremental:yes /pdb:"../../../dbg.bin/MissionLang.pdb" /debug /machine:I386 /out:"../../../dbg.bin/MissionLang.dll" /implib:"../../../dbg.bin/MissionLang.lib" /pdbtype:sept -.\DEBUG\MissionLang.obj -.\DEBUG\MissionLangScript.res -] -Creating command line "link.exe @C:\Users\cyd\AppData\Local\Temp\RSPC4C6.tmp" -

Output Window

-Compiling resources... -Compiling... -MissionLang.cpp -Linking... -Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSPC8CE.bat" with contents -[ -@echo off -md ..\..\..\dbg.bin\Content -md ..\..\..\dbg.bin\Content\Defines -copy resource.h ..\..\..\dbg.bin\Content\Defines\MissionLang.defines -] -Creating command line "C:\Users\cyd\AppData\Local\Temp\RSPC8CE.bat" -Coping MissionLang.defines -A subdirectory or file ..\..\..\dbg.bin\Content already exists. -A subdirectory or file ..\..\..\dbg.bin\Content\Defines already exists. - 1 file(s) copied. -

---------------------Configuration: ScriptStrings - Win32 Debug-------------------- -

-

Command Lines

-Creating command line "rc.exe /l 0x409 /fo"DEBUG/StringResource.res" /d "_DEBUG" "c:\VWE\Gameleap\code\mw4\Code\ScriptStrings\StringResource.rc"" -Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSPCCD7.tmp" with contents -[ -kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /incremental:no /pdb:"../../../dbg.bin/ScriptStrings.pdb" /machine:I386 /out:"../../../dbg.bin/ScriptStrings.dll" /implib:"../../../dbg.bin/ScriptStrings.lib" /noentry -.\DEBUG\StringResource.res -] -Creating command line "link.exe @C:\Users\cyd\AppData\Local\Temp\RSPCCD7.tmp" -

Output Window

-Compiling resources... -Linking... -Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSPD0C0.bat" with contents -[ -@echo off -md ..\..\..\dbg.bin\Content -md ..\..\..\dbg.bin\Content\ShellScripts -copy Resource.h ..\..\..\dbg.bin\Content\ShellScripts\ScriptStrings.h -] -Creating command line "C:\Users\cyd\AppData\Local\Temp\RSPD0C0.bat" - -A subdirectory or file ..\..\..\dbg.bin\Content already exists. -A subdirectory or file ..\..\..\dbg.bin\Content\ShellScripts already exists. - 1 file(s) copied. -

---------------------Configuration: MW4Application - Win32 Profile-------------------- -

-

Command Lines

-Creating command line "rc.exe /l 0x409 /fo"mw4application.res" /d "NDEBUG" "c:\VWE\Gameleap\code\mw4\Code\MW4Application\MW4Application.rc"" -Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSPD4B8.tmp" with contents -[ -/nologo /G6 /Zp4 /MD /W4 /O2 /I "..\..\Code" /I "..\..\Libraries" /I "..\..\..\CoreTech\Libraries" /I "..\..\Libraries\stlport" /I "..\..\code\mw4application" /D "LAB_ONLY" /D "NDEBUG" /D "USE_PROTOTYPES" /D "STRICT" /D "_WINDOWS" /D "COMSERVER" /D "WIN32" /D "NO_LOG" /D "NO_MR" /Fp"Profile/MW4Application.pch" /YX /Fo"Profile/" /Fd"Profile/" /FD /GF /c -"c:\VWE\Gameleap\code\mw4\Code\MW4Application\MW4AppHeaders.cpp" -"c:\VWE\Gameleap\code\mw4\Code\MW4Application\MW4Testall.cpp" -"c:\VWE\Gameleap\code\mw4\libraries\adept\UserInterface.cpp" -"c:\VWE\Gameleap\code\mw4\Code\MW4Application\Eula.cpp" -"c:\VWE\Gameleap\code\mw4\Code\MW4Application\MW4Application.cpp" -] -Creating command line "cl.exe @C:\Users\cyd\AppData\Local\Temp\RSPD4B8.tmp" -Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSPD4B9.tmp" with contents -[ -/nologo /G6 /Zp4 /MD /W4 /O2 /I "..\..\Code" /I "..\..\Libraries" /I "..\..\..\CoreTech\Libraries" /I "..\..\Libraries\stlport" /I "..\..\code\mw4application" /D "LAB_ONLY" /D "NDEBUG" /D "USE_PROTOTYPES" /D "STRICT" /D "_WINDOWS" /D "COMSERVER" /D "WIN32" /D "NO_LOG" /D "NO_MR" /Fo"Profile/" /Fd"Profile/" /FD /GF /c -"c:\VWE\Gameleap\code\mw4\Code\MW4Application\Cstr.cpp" -"c:\VWE\Gameleap\code\mw4\Code\MW4Application\ctcl.cpp" -"c:\VWE\Gameleap\code\mw4\Code\MW4Application\ctime.cpp" -"c:\VWE\Gameleap\code\mw4\Code\MW4Application\mugSocs.cpp" -"c:\VWE\Gameleap\code\mw4\Code\MW4Application\StdAfx.cpp" -] -Creating command line "cl.exe @C:\Users\cyd\AppData\Local\Temp\RSPD4B9.tmp" -Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSPD4BA.tmp" with contents -[ -rpcrt4.lib comdlg32.lib /nologo /subsystem:windows /incremental:no /pdb:"Profile/MW4_prf.pdb" /map:"Profile/MW4pro.map" /machine:I386 /out:"../../../rel.bin/MW4pro.exe" -.\Profile\MW4AppHeaders.obj -.\Profile\MW4Testall.obj -.\Profile\UserInterface.obj +.\Profile\ViewWindowInfo.obj .\Profile\Cstr.obj .\Profile\ctcl.obj .\Profile\ctime.obj .\Profile\mugSocs.obj -.\Profile\StdAfx.obj -.\Profile\Eula.obj -.\Profile\MW4Application.obj -.\mw4application.res -\VWE\Gameleap\code\pro.bin\GameOS.lib -\VWE\Gameleap\code\pro.bin\Stuff.lib -\VWE\Gameleap\code\pro.bin\MLR.lib -\VWE\Gameleap\code\pro.bin\gosFX.lib -\VWE\Gameleap\code\pro.bin\ElementRenderer.lib -\VWE\Gameleap\code\pro.bin\Adept.lib -\VWE\Gameleap\code\pro.bin\MW4.lib -\VWE\Gameleap\code\pro.bin\GOSScript.lib -\VWE\Gameleap\code\pro.bin\Compost.lib -\VWE\Gameleap\code\Pro.bin\GamePlatformNoMain.lib -\VWE\Gameleap\code\pro.bin\MW4DedicatedUI.lib -\VWE\Gameleap\code\pro.bin\server.lib -\VWE\Gameleap\code\pro.bin\ctcls.lib +.\Profile\AVSDlg.obj +.\Profile\BldResDlg.obj +.\Profile\GameTypesPanel.obj +.\Profile\MW4GameEd2.res +\VWE\firestorm\Gameleap\code\pro.bin\MW4.lib +\VWE\firestorm\Gameleap\code\pro.bin\Adept.lib +\VWE\firestorm\Gameleap\code\pro.bin\Compost.lib +\VWE\firestorm\Gameleap\code\pro.bin\ctcls.lib +\VWE\firestorm\Gameleap\code\pro.bin\ElementRenderer.lib +\VWE\firestorm\Gameleap\code\pro.bin\GameOS.lib +\VWE\firestorm\Gameleap\code\pro.bin\gosFX.lib +\VWE\firestorm\Gameleap\code\pro.bin\GOSScript.lib +\VWE\firestorm\Gameleap\code\pro.bin\ImageLib.lib +\VWE\firestorm\Gameleap\code\pro.bin\MFCPlatform.lib +\VWE\firestorm\Gameleap\code\pro.bin\MLR.lib +\VWE\firestorm\Gameleap\code\pro.bin\server.lib +\VWE\firestorm\Gameleap\code\pro.bin\Stuff.lib ] -Creating command line "link.exe @C:\Users\cyd\AppData\Local\Temp\RSPD4BA.tmp" +Creating command line "link.exe @C:\Users\cyd\AppData\Local\Temp\RSP865A.tmp"

Output Window

Compiling resources... Compiling... -MW4AppHeaders.cpp -MW4Testall.cpp -UserInterface.cpp -Eula.cpp -MW4Application.cpp -c:\VWE\Gameleap\code\mw4\Code\MW4Application\MW4Application.cpp(1262) : warning C4244: 'initializing' : conversion from 'double' to 'float', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4Application\MW4Application.cpp(1340) : warning C4244: '=' : conversion from 'float' to 'int', possible loss of data -Compiling... -Cstr.cpp -c:\VWE\Gameleap\code\mw4\Code\MW4Application\mugsocs.h(512) : warning C4244: '+=' : conversion from 'int' to 'unsigned short', possible loss of data -ctcl.cpp -c:\VWE\Gameleap\code\mw4\Code\MW4Application\mugsocs.h(512) : warning C4244: '+=' : conversion from 'int' to 'unsigned short', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4Application\recscore.h(37) : warning C4201: nonstandard extension used : nameless struct/union -c:\VWE\Gameleap\code\mw4\Code\MW4Application\ctcl.cpp(879) : warning C4244: '=' : conversion from 'int' to 'unsigned char', possible loss of data -ctime.cpp -c:\VWE\Gameleap\code\mw4\Code\MW4Application\mugsocs.h(512) : warning C4244: '+=' : conversion from 'int' to 'unsigned short', possible loss of data -mugSocs.cpp -c:\VWE\Gameleap\code\mw4\Code\MW4Application\mugsocs.h(512) : warning C4244: '+=' : conversion from 'int' to 'unsigned short', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4Application\mugSocs.cpp(254) : warning C4189: 'pcszOrg' : local variable is initialized but not referenced -c:\VWE\Gameleap\code\mw4\Code\MW4Application\mugSocs.cpp(449) : warning C4244: '=' : conversion from '__int64' to 'int', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4Application\mugSocs.cpp(733) : warning C4244: '-=' : conversion from 'int' to 'unsigned short', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4Application\mugSocs.cpp(805) : warning C4244: 'initializing' : conversion from 'unsigned int' to 'unsigned short', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4Application\mugSocs.cpp(845) : warning C4244: 'initializing' : conversion from 'int' to 'unsigned short', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4Application\mugSocs.cpp(876) : warning C4244: '=' : conversion from 'int' to 'unsigned short', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4Application\mugSocs.cpp(1098) : warning C4244: '=' : conversion from 'int' to 'unsigned char', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4Application\mugSocs.cpp(1103) : warning C4244: 'argument' : conversion from 'int' to 'unsigned short', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4Application\mugSocs.cpp(1132) : warning C4244: 'initializing' : conversion from 'unsigned int' to 'unsigned short', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4Application\mugSocs.cpp(1143) : warning C4244: '=' : conversion from 'unsigned int' to 'unsigned short', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4Application\mugSocs.cpp(1158) : warning C4244: 'initializing' : conversion from 'int' to 'const unsigned short', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4Application\mugSocs.cpp(1170) : warning C4244: 'initializing' : conversion from 'int' to 'const unsigned short', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4Application\mugSocs.cpp(1264) : warning C4244: 'initializing' : conversion from 'unsigned int' to 'unsigned short', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4Application\mugSocs.cpp(1266) : warning C4101: 'pszEnd' : unreferenced local variable -c:\VWE\Gameleap\code\mw4\Code\MW4Application\mugSocs.cpp(1862) : warning C4244: 'initializing' : conversion from 'int' to 'unsigned short', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4Application\mugSocs.cpp(1960) : warning C4244: 'initializing' : conversion from 'unsigned int' to 'unsigned short', possible loss of data -c:\VWE\Gameleap\code\mw4\Code\MW4Application\mugSocs.cpp(1964) : warning C4244: '=' : conversion from 'int' to 'unsigned short', possible loss of data StdAfx.cpp -c:\VWE\Gameleap\code\mw4\Code\MW4Application\mugsocs.h(512) : warning C4244: '+=' : conversion from 'int' to 'unsigned short', possible loss of data +Compiling... +EdGameObject.cpp +EdGUIObject.cpp +EdObjective.cpp +EdScript.cpp +GUICamera.cpp +GUIDropZone.cpp +GUIFXGenerator.cpp +GUILattice.cpp +GUILight.cpp +GUINode.cpp +GUIObjectList.cpp +GUIPath.cpp +NVGameObject.cpp +FogColorProps.cpp +FogPropertiesPanel.cpp +FXPanel.cpp +GameObjPropPanal.cpp +GroupProps.cpp +GUIObjPanel.cpp +LightPanel.cpp +Generating Code... +Compiling... +MissionPropsPanel.cpp +ObjPanelDlg.cpp +PanelHolderDlg.cpp +PointLightPanel.cpp +SpotLightPanel.cpp +TNPanel.cpp +FieldPanel.cpp +FloatPanel.cpp +IntPanel.cpp +StaticTextPanel.cpp +TextEditPanel.cpp +AddScriptDlg.cpp +AlignDlg.cpp +AudioFileDlg.cpp +BatchReportDlg.cpp +CameraSettings.cpp +ChangeResDlg.cpp +ColorButton.cpp +ColorDlgProDlg.cpp +ColorRangeCtrl.cpp +Generating Code... +Compiling... +CustomTagDlg.cpp +DefaultDialog.cpp +DisperProg.cpp +DisperseDlg.cpp +EdSlider.cpp +GridProps.cpp +HelperDlg.cpp +MapManagerDlg.cpp +MissionReportDlg.cpp +NewMissionDlg.cpp +ObjectiveListDlg.cpp +ObjectiveProps.cpp +OpenMissionDlg.cpp +OverviewProperties.cpp +PanelDlg.cpp +PenProps.cpp +ProgDlg.cpp +ProgTimeDlg.cpp +ResourceDlg.cpp +SaveAsDlg.cpp +Generating Code... +Compiling... +ScriptParamDlg.cpp +EditorApplication.cpp +GameInterface.cpp +GameFrame.cpp +GameView.cpp +MainFrm.cpp +ObjListView.cpp +ObjManFrame.cpp +ObjManListCtrl.cpp +ObjManListTarget.cpp +ObjManTreeTarget.cpp +ObjTreeView.cpp +OverFrame.cpp +OverviewWindow.cpp +CameraController.cpp +NameManager.cpp +ObjectManager.cpp +Refresher.cpp +UndoManager.cpp +DrawInfo.cpp +Generating Code... +Compiling... +MissionData.cpp +MissionReport.cpp +MW4GameEd2.cpp +ObjCreateInfo.cpp +ObjProps.cpp +ViewWindowInfo.cpp +Cstr.cpp +ctcl.cpp +ctime.cpp +mugSocs.cpp +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\mugSocs.cpp(449) : warning C4244: '=' : conversion from '__int64' to 'int', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\mugSocs.cpp(1266) : warning C4101: 'pszEnd' : unreferenced local variable +AVSDlg.cpp +BldResDlg.cpp +GameTypesPanel.cpp Generating Code... -c:\VWE\Gameleap\code\mw4\Code\MW4Application\mugSocs.cpp(2821) : warning C4702: unreachable code -c:\VWE\Gameleap\code\mw4\Code\MW4Application\mugSocs.cpp(2836) : warning C4702: unreachable code -c:\VWE\Gameleap\code\mw4\Code\MW4Application\mugSocs.cpp(3324) : warning C4701: local variable 'nRet' may be used without having been initialized Linking... -LINK : warning LNK4089: all references to "MSVCIRT.dll" discarded by /OPT:REF -LINK : warning LNK4089: all references to "comdlg32.dll" discarded by /OPT:REF

Results

-MW4pro.exe - 0 error(s), 400 warning(s) +MW4Ed2.exe - 0 error(s), 363 warning(s)
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??_GCMapManagerDlg@@UAEPAXI@Z 0041cba0 f i MapManagerDlg.obj 0001:0001bba0 ??_ECMapManagerDlg@@UAEPAXI@Z 0041cba0 f i MapManagerDlg.obj + 0001:0001bba0 ??_GCMapManagerDlg@@UAEPAXI@Z 0041cba0 f i MapManagerDlg.obj 0001:0001bbc0 ??1CMapManagerDlg@@UAE@XZ 0041cbc0 f i MapManagerDlg.obj 0001:0001bc20 ?DoDataExchange@CMapManagerDlg@@MAEXPAVCDataExchange@@@Z 0041cc20 f MapManagerDlg.obj 0001:0001bc50 ?_GetBaseMessageMap@CMapManagerDlg@@KGPBUAFX_MSGMAP@@XZ 0041cc50 f MapManagerDlg.obj @@ -1186,8 +1186,8 @@ 0001:0001d0f0 ?OnInitDialog@CNewMissionDlg@@MAEHXZ 0041e0f0 f NewMissionDlg.obj 0001:0001d220 ?OnOK@CNewMissionDlg@@MAEXXZ 0041e220 f NewMissionDlg.obj 0001:0001d2c0 ??0CObjectiveListDlg@@QAE@PAVObjectManager@@PAPAVUndoCommand@@PAVCWnd@@@Z 0041e2c0 f ObjectiveListDlg.obj - 0001:0001d330 ??_ECObjectiveListDlg@@UAEPAXI@Z 0041e330 f i ObjectiveListDlg.obj 0001:0001d330 ??_GCObjectiveListDlg@@UAEPAXI@Z 0041e330 f i ObjectiveListDlg.obj + 0001:0001d330 ??_ECObjectiveListDlg@@UAEPAXI@Z 0041e330 f 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??_ECGameView@@UAEPAXI@Z 0042b350 f i GameView.obj 0001:0002a350 ??_GCGameView@@UAEPAXI@Z 0042b350 f i GameView.obj + 0001:0002a350 ??_ECGameView@@UAEPAXI@Z 0042b350 f i GameView.obj 0001:0002a370 ??1CGameView@@UAE@XZ 0042b370 f GameView.obj 0001:0002a380 ?_GetBaseMessageMap@CGameView@@KGPBUAFX_MSGMAP@@XZ 0042b380 f GameView.obj 0001:0002a390 ?GetMessageMap@CGameView@@MBEPBUAFX_MSGMAP@@XZ 0042b390 f GameView.obj @@ -1503,15 +1503,15 @@ 0001:0002aaa0 ?_GetBaseMessageMap@CMainFrame@@KGPBUAFX_MSGMAP@@XZ 0042baa0 f MainFrm.obj 0001:0002aab0 ?GetMessageMap@CMainFrame@@MBEPBUAFX_MSGMAP@@XZ 0042bab0 f MainFrm.obj 0001:0002aac0 ??0CMainFrame@@QAE@XZ 0042bac0 f MainFrm.obj - 0001:0002ab80 ??_GCMainFrame@@UAEPAXI@Z 0042bb80 f i MainFrm.obj 0001:0002ab80 ??_ECMainFrame@@UAEPAXI@Z 0042bb80 f i MainFrm.obj + 0001:0002ab80 ??_GCMainFrame@@UAEPAXI@Z 0042bb80 f i MainFrm.obj 0001:0002aba0 ??1CMDIFrameWnd@@UAE@XZ 0042bba0 f i MainFrm.obj 0001:0002abb0 ??1CMainFrame@@UAE@XZ 0042bbb0 f MainFrm.obj 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MW4:MWObject.obj 0001:00070f70 ??_G?$SortedChainIteratorOf@PAVMWInternalDamageObject@MechWarrior4@@H@Stuff@@UAEPAXI@Z 00471f70 f i MW4:MWObject.obj @@ -3521,8 +3521,8 @@ 0001:000713b0 ??_G?$DirectModelAttributeEntryOf@M$01@Adept@@UAEPAXI@Z 004723b0 f i MW4:MWObject.obj 0001:000713b0 ??_E?$DirectModelAttributeEntryOf@M$01@Adept@@UAEPAXI@Z 004723b0 f i MW4:MWObject.obj 0001:000713d0 ??1?$DirectModelAttributeEntryOf@M$01@Adept@@UAE@XZ 004723d0 f i MW4:MWObject.obj - 0001:000713e0 ??_G?$DirectModelAttributeEntryOf@PBD$0P@@Adept@@UAEPAXI@Z 004723e0 f i MW4:MWObject.obj 0001:000713e0 ??_E?$DirectModelAttributeEntryOf@PBD$0P@@Adept@@UAEPAXI@Z 004723e0 f i MW4:MWObject.obj + 0001:000713e0 ??_G?$DirectModelAttributeEntryOf@PBD$0P@@Adept@@UAEPAXI@Z 004723e0 f i MW4:MWObject.obj 0001:00071400 ??1?$DirectModelAttributeEntryOf@PBD$0P@@Adept@@UAE@XZ 00472400 f i MW4:MWObject.obj 0001:00071410 ??_G?$DirectModelAttributeEntryOf@H$00@Adept@@UAEPAXI@Z 00472410 f i MW4:MWObject.obj 0001:00071410 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?HideFlag@Flag@MechWarrior4@@QAEXXZ 0048ff70 f MW4:flag.obj @@ -4063,8 +4063,8 @@ 0001:00092110 ?Make@NavPoint@MechWarrior4@@SAPAV12@PAVMWObject__CreateMessage@2@PAVReplicatorID@Adept@@@Z 00493110 f MW4:NavPoint.obj 0001:00092180 ??0NavPoint@MechWarrior4@@IAE@PAVMWObject__ClassData@1@PAVMWObject__CreateMessage@1@PAVReplicatorID@Adept@@PAVElement@ElementRenderer@@@Z 00493180 f MW4:NavPoint.obj 0001:000921c0 ?GetTableArray@NavPoint@MechWarrior4@@UAEHXZ 004931c0 f i MW4:NavPoint.obj - 0001:000921d0 ??_ENavPoint@MechWarrior4@@MAEPAXI@Z 004931d0 f i MW4:NavPoint.obj 0001:000921d0 ??_GNavPoint@MechWarrior4@@MAEPAXI@Z 004931d0 f i MW4:NavPoint.obj + 0001:000921d0 ??_ENavPoint@MechWarrior4@@MAEPAXI@Z 004931d0 f i MW4:NavPoint.obj 0001:000921f0 ??1NavPoint@MechWarrior4@@MAE@XZ 004931f0 f MW4:NavPoint.obj 0001:00092200 ?GetExecutionSlot@NavPoint@MechWarrior4@@UAEHXZ 00493200 f MW4:NavPoint.obj 0001:00092210 ?Reveal@NavPoint@MechWarrior4@@QAEXXZ 00493210 f MW4:NavPoint.obj @@ -4078,8 +4078,8 @@ 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?GetMapData@MW4AI@@YAXMMPAVCRailSquare@1@@Z 0049b2e0 f MW4:railutils.obj @@ -4549,8 +4549,8 @@ 0001:000abe50 ?InitializeClass@MWApplication@MechWarrior4@@SAXXZ 004ace50 f MW4:MWApplication.obj 0001:000ad320 ?TerminateClass@MWApplication@MechWarrior4@@SAXXZ 004ae320 f MW4:MWApplication.obj 0001:000ad3b0 ??0TextBox@@QAE@PBDH_N@Z 004ae3b0 f MW4:MWApplication.obj - 0001:000ad440 ??_GTextBox@@UAEPAXI@Z 004ae440 f i MW4:MWApplication.obj 0001:000ad440 ??_ETextBox@@UAEPAXI@Z 004ae440 f i MW4:MWApplication.obj + 0001:000ad440 ??_GTextBox@@UAEPAXI@Z 004ae440 f i MW4:MWApplication.obj 0001:000ad460 ??1TextBox@@UAE@XZ 004ae460 f MW4:MWApplication.obj 0001:000ad4a0 ?TopLeft@TextBox@@QAEXMM@Z 004ae4a0 f MW4:MWApplication.obj 0001:000ad4c0 ?BottomRight@TextBox@@QAEXMM@Z 004ae4c0 f MW4:MWApplication.obj @@ -4585,8 +4585,8 @@ 0001:000b0d30 ?LoadAnimations@MWApplication@MechWarrior4@@QAEXXZ 004b1d30 f MW4:MWApplication.obj 0001:000b0d70 ?GetDecalName@MWApplication@MechWarrior4@@QAEPBDH@Z 004b1d70 f 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??0IFF_Jammer@MechWarrior4@@IAE@PAVSubsystem__ClassData@1@PAVSubsystem__CreateMessage@1@PAVReplicatorID@Adept@@PAVElement@ElementRenderer@@@Z 0057e800 f MW4:IFF_Jammer.obj - 0001:0017d830 ??_EIFF_Jammer@MechWarrior4@@MAEPAXI@Z 0057e830 f i MW4:IFF_Jammer.obj 0001:0017d830 ??_GIFF_Jammer@MechWarrior4@@MAEPAXI@Z 0057e830 f i MW4:IFF_Jammer.obj + 0001:0017d830 ??_EIFF_Jammer@MechWarrior4@@MAEPAXI@Z 0057e830 f i MW4:IFF_Jammer.obj 0001:0017d850 ??1IFF_Jammer@MechWarrior4@@MAE@XZ 0057e850 f MW4:IFF_Jammer.obj 0001:0017d860 ?DestroySubsystem@IFF_Jammer@MechWarrior4@@UAEXXZ 0057e860 f MW4:IFF_Jammer.obj 0001:0017d870 ?TestInstance@IFF_Jammer@MechWarrior4@@QBEXXZ 0057e870 f MW4:IFF_Jammer.obj @@ -8364,8 +8364,8 @@ 0001:0017f360 ?CreateStream@Engine@MechWarrior4@@SAXVResourceID@Adept@@PAVMemoryStream@Stuff@@@Z 00580360 f MW4:Engine.obj 0001:0017f3a0 ?TestInstance@Engine@MechWarrior4@@QBEXXZ 005803a0 f MW4:Engine.obj 0001:0017f3b0 ??0MWGUIManager@MechWarrior4@@QAE@XZ 005803b0 f MW4:MWGUIManager.obj - 0001:0017f770 ??_GMWGUIManager@MechWarrior4@@UAEPAXI@Z 00580770 f i MW4:MWGUIManager.obj 0001:0017f770 ??_EMWGUIManager@MechWarrior4@@UAEPAXI@Z 00580770 f i MW4:MWGUIManager.obj + 0001:0017f770 ??_GMWGUIManager@MechWarrior4@@UAEPAXI@Z 00580770 f i MW4:MWGUIManager.obj 0001:0017f790 ??1?$SlotOf@PAVElement@ElementRenderer@@@Stuff@@UAE@XZ 00580790 f i MW4:MWGUIManager.obj 0001:0017f7a0 ??1MWGUIManager@MechWarrior4@@UAE@XZ 005807a0 f MW4:MWGUIManager.obj 0001:0017f890 ?Execute@MWGUIManager@MechWarrior4@@UAEXXZ 00580890 f MW4:MWGUIManager.obj @@ -8440,8 +8440,8 @@ 0001:00182bc0 ?InitializeClass@EyePointManager@MechWarrior4@@SAXXZ 00583bc0 f MW4:eyepointmanager.obj 0001:00182c40 ?TerminateClass@EyePointManager@MechWarrior4@@SAXXZ 00583c40 f MW4:eyepointmanager.obj 0001:00182c70 ??0EyePointManager@MechWarrior4@@QAE@PAVMech@1@@Z 00583c70 f MW4:eyepointmanager.obj - 0001:00182d20 ??_EEyePointManager@MechWarrior4@@UAEPAXI@Z 00583d20 f i MW4:eyepointmanager.obj 0001:00182d20 ??_GEyePointManager@MechWarrior4@@UAEPAXI@Z 00583d20 f i MW4:eyepointmanager.obj + 0001:00182d20 ??_EEyePointManager@MechWarrior4@@UAEPAXI@Z 00583d20 f i MW4:eyepointmanager.obj 0001:00182d40 ??1EyePointManager@MechWarrior4@@UAE@XZ 00583d40 f MW4:eyepointmanager.obj 0001:00182d50 ?Stabalize@EyePointManager@MechWarrior4@@QAEXM@Z 00583d50 f MW4:eyepointmanager.obj 0001:00182d80 ?Follow@EyePointManager@MechWarrior4@@QAEXM@Z 00583d80 f MW4:eyepointmanager.obj @@ -8457,8 +8457,8 @@ 0001:00184dd0 ?Save@MechAnimationStateEngine@MechWarrior4@@QAEXPAVStateEngine__FactoryRequest@Adept@@@Z 00585dd0 f MW4:MechAnimationState.obj 0001:00184de0 ?Reuse@MechAnimationStateEngine@MechWarrior4@@QAEXPBVStateEngine__FactoryRequest@Adept@@@Z 00585de0 f MW4:MechAnimationState.obj 0001:00184df0 ??0MechAnimationStateEngine@MechWarrior4@@IAE@PAVVehicle@1@PAVStateEngine__ClassData@Adept@@PBVStateEngine__FactoryRequest@4@@Z 00585df0 f MW4:MechAnimationState.obj - 0001:00184e20 ??_GMechAnimationStateEngine@MechWarrior4@@UAEPAXI@Z 00585e20 f i MW4:MechAnimationState.obj 0001:00184e20 ??_EMechAnimationStateEngine@MechWarrior4@@UAEPAXI@Z 00585e20 f i MW4:MechAnimationState.obj + 0001:00184e20 ??_GMechAnimationStateEngine@MechWarrior4@@UAEPAXI@Z 00585e20 f i MW4:MechAnimationState.obj 0001:00184e40 ??1MechAnimationStateEngine@MechWarrior4@@UAE@XZ 00585e40 f MW4:MechAnimationState.obj 0001:00184e50 ?RequestState@MechAnimationStateEngine@MechWarrior4@@UAEHH_NPAX@Z 00585e50 f MW4:MechAnimationState.obj 0001:00185000 ?RunStates@MechAnimationStateEngine@MechWarrior4@@UAEXM_N@Z 00586000 f MW4:MechAnimationState.obj @@ -8625,8 +8625,8 @@ 0001:0018eea0 ?TerminateClass@HeatSink@MechWarrior4@@SAXXZ 0058fea0 f MW4:HeatSink.obj 0001:0018eed0 ?Make@HeatSink@MechWarrior4@@SAPAV12@PAVSubsystem__CreateMessage@2@PAVReplicatorID@Adept@@@Z 0058fed0 f MW4:HeatSink.obj 0001:0018ef50 ??0HeatSink@MechWarrior4@@IAE@PAVSubsystem__ClassData@1@PAVSubsystem__CreateMessage@1@PAVReplicatorID@Adept@@PAVElement@ElementRenderer@@@Z 0058ff50 f MW4:HeatSink.obj - 0001:0018ef90 ??_GHeatSink@MechWarrior4@@MAEPAXI@Z 0058ff90 f i MW4:HeatSink.obj 0001:0018ef90 ??_EHeatSink@MechWarrior4@@MAEPAXI@Z 0058ff90 f i MW4:HeatSink.obj + 0001:0018ef90 ??_GHeatSink@MechWarrior4@@MAEPAXI@Z 0058ff90 f i MW4:HeatSink.obj 0001:0018efb0 ??1HeatSink@MechWarrior4@@MAE@XZ 0058ffb0 f MW4:HeatSink.obj 0001:0018efc0 ?TakeCriticalHit@HeatSink@MechWarrior4@@UAE_NXZ 0058ffc0 f MW4:HeatSink.obj 0001:0018efd0 ?DestroySubsystem@HeatSink@MechWarrior4@@UAEXXZ 0058ffd0 f MW4:HeatSink.obj @@ -8869,8 +8869,8 @@ 0001:001a1650 ??A?$StaticArrayOf@PAVSensorData@MechWarrior4@@$0CA@@Stuff@@QBEABQAVSensorData@MechWarrior4@@I@Z 005a2650 f i MW4:GUIRadarManager.obj 0001:001a1660 ?SavePilotToStream@PilotPlug@MechWarrior4@@QAEXPAVMemoryStream@Stuff@@@Z 005a2660 f MW4:MWGame.obj 0001:001a1770 ??0MWGame@MechWarrior4@@QAE@PBD@Z 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??_E?$SortedChainOf@PAVMechTablePlug@MechWarrior4@@VMString@Stuff@@@Stuff@@UAEPAXI@Z 005a5d30 f i MW4:MWGame.obj 0001:001a4d30 ??_G?$SortedChainOf@PAVMechTablePlug@MechWarrior4@@VMString@Stuff@@@Stuff@@UAEPAXI@Z 005a5d30 f i MW4:MWGame.obj - 0001:001a4d90 ??_G?$SlotOf@PAVResourceFile@Adept@@@Stuff@@UAEPAXI@Z 005a5d90 f i MW4:MWGame.obj + 0001:001a4d30 ??_E?$SortedChainOf@PAVMechTablePlug@MechWarrior4@@VMString@Stuff@@@Stuff@@UAEPAXI@Z 005a5d30 f i MW4:MWGame.obj 0001:001a4d90 ??_E?$SlotOf@PAVResourceFile@Adept@@@Stuff@@UAEPAXI@Z 005a5d90 f i MW4:MWGame.obj + 0001:001a4d90 ??_G?$SlotOf@PAVResourceFile@Adept@@@Stuff@@UAEPAXI@Z 005a5d90 f i MW4:MWGame.obj 0001:001a4db0 ?CompareSortedChainLinks@?$SortedChainOf@PAVPilotPlug@MechWarrior4@@H@Stuff@@EAEHPAVSortedChainLink@2@0@Z 005a5db0 f i MW4:MWGame.obj 0001:001a4de0 ?CompareValueToSortedChainLink@?$SortedChainOf@PAVPilotPlug@MechWarrior4@@H@Stuff@@EAEHPBXPAVSortedChainLink@2@@Z 005a5de0 f i MW4:MWGame.obj 0001:001a4e10 ?CompareSortedChainLinks@?$SortedChainOf@PAVMechTablePlug@MechWarrior4@@VMString@Stuff@@@Stuff@@EAEHPAVSortedChainLink@2@0@Z 005a5e10 f i MW4:MWGame.obj @@ -9117,8 +9117,8 @@ 0001:001afc10 ?RequireUpdate@DictionaryPage@MechWarrior4@@QAE_NNH@Z 005b0c10 f MW4:Dictionary.obj 0001:001afc40 ?MakeDictionaryParagraph@DictionaryPage@MechWarrior4@@QAEPAVDictionaryParagraph@2@PAVEntity@Adept@@HUUpdateRate@2@@Z 005b0c40 f MW4:Dictionary.obj 0001:001afcf0 ??0Dictionary@MechWarrior4@@QAE@HHHH@Z 005b0cf0 f MW4:Dictionary.obj - 0001:001afd80 ??_GDictionary@MechWarrior4@@UAEPAXI@Z 005b0d80 f i MW4:Dictionary.obj 0001:001afd80 ??_EDictionary@MechWarrior4@@UAEPAXI@Z 005b0d80 f i MW4:Dictionary.obj + 0001:001afd80 ??_GDictionary@MechWarrior4@@UAEPAXI@Z 005b0d80 f i MW4:Dictionary.obj 0001:001afda0 ??0Dictionary@MechWarrior4@@IAE@HH@Z 005b0da0 f MW4:Dictionary.obj 0001:001afe20 ??1Dictionary@MechWarrior4@@UAE@XZ 005b0e20 f MW4:Dictionary.obj 0001:001afee0 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??_G?$SortedChainOf@PAVScoreObject@Adept@@VReplicatorID@2@@Stuff@@UAEPAXI@Z 0064c640 f i Adept:Mission.obj + 0001:0024b640 ??_E?$SortedChainOf@PAVScoreObject@Adept@@VReplicatorID@2@@Stuff@@UAEPAXI@Z 0064c640 f i Adept:Mission.obj 0001:0024b6a0 ?CompareSortedChainLinks@?$SortedChainOf@PAVScoreObject@Adept@@VReplicatorID@2@@Stuff@@EAEHPAVSortedChainLink@2@0@Z 0064c6a0 f i Adept:Mission.obj 0001:0024b6f0 ?CompareValueToSortedChainLink@?$SortedChainOf@PAVScoreObject@Adept@@VReplicatorID@2@@Stuff@@EAEHPBXPAVSortedChainLink@2@@Z 0064c6f0 f i Adept:Mission.obj 0001:0024b730 ?GetChangedValue@?$DirectModelAttributeEntryOf@VRGBAColor@Stuff@@$0BA@@Adept@@UAE_NPAVEntity__GameModel@2@PAX1M@Z 0064c730 f i Adept:Mission.obj @@ -12355,8 +12355,8 @@ 0001:0024e130 ?ProcessMatchingEvents@EventQueue@Adept@@QAEXPAVReceiver@2@H@Z 0064f130 f Adept:Event.obj 0001:0024e1e0 ?TestInstance@EventQueue@Adept@@QAEXXZ 0064f1e0 f Adept:Event.obj 0001:0024e1f0 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?DrawOBBPolygonsTestedCallback@CollisionVolume@Adept@@SAXPAVCameraElement@ElementRenderer@@PBVStateChange@4@HPAVElement@4@@Z 0065c2c0 f Adept:CollisionVolume.obj 0001:0025b340 ??0EntityStockpile@Adept@@IAE@XZ 0065c340 f Adept:EntityManager.obj - 0001:0025b370 ??_EEntityStockpile@Adept@@MAEPAXI@Z 0065c370 f i Adept:EntityManager.obj 0001:0025b370 ??_GEntityStockpile@Adept@@MAEPAXI@Z 0065c370 f i Adept:EntityManager.obj + 0001:0025b370 ??_EEntityStockpile@Adept@@MAEPAXI@Z 0065c370 f i Adept:EntityManager.obj 0001:0025b390 ??1EntityStockpile@Adept@@MAE@XZ 0065c390 f Adept:EntityManager.obj 0001:0025b3c0 ?TestInstance@EntityStockpile@Adept@@QAEXXZ 0065c3c0 f Adept:EntityManager.obj 0001:0025b3d0 ?InitializeClass@EntityManager@Adept@@SAXXZ 0065c3d0 f Adept:EntityManager.obj @@ -12676,10 +12676,10 @@ 0001:0025c0d0 ??_E?$HashOf@PAVEntity@Adept@@VResourceID@2@@Stuff@@UAEPAXI@Z 0065d0d0 f i Adept:EntityManager.obj 0001:0025c100 ?MakeSortedChainLink@?$SortedChainOf@PAVEntityStockpile@Adept@@VResourceID@2@@Stuff@@EAEPAVSortedChainLink@2@PAVPlug@2@PBX@Z 0065d100 f i Adept:EntityManager.obj 0001:0025c1b0 ?MakeSortedChainLink@?$SortedChainOf@PAVEntity@Adept@@VResourceID@2@@Stuff@@EAEPAVSortedChainLink@2@PAVPlug@2@PBX@Z 0065d1b0 f i Adept:EntityManager.obj - 0001:0025c260 ??_E?$TreeNodeOf@VMString@Stuff@@@Stuff@@UAEPAXI@Z 0065d260 f i Adept:EntityManager.obj 0001:0025c260 ??_G?$TreeNodeOf@VMString@Stuff@@@Stuff@@UAEPAXI@Z 0065d260 f i Adept:EntityManager.obj - 0001:0025c2e0 ??_G?$SortedChainOf@PAVEntityStockpile@Adept@@VResourceID@2@@Stuff@@UAEPAXI@Z 0065d2e0 f i Adept:EntityManager.obj + 0001:0025c260 ??_E?$TreeNodeOf@VMString@Stuff@@@Stuff@@UAEPAXI@Z 0065d260 f i Adept:EntityManager.obj 0001:0025c2e0 ??_E?$SortedChainOf@PAVEntityStockpile@Adept@@VResourceID@2@@Stuff@@UAEPAXI@Z 0065d2e0 f i Adept:EntityManager.obj + 0001:0025c2e0 ??_G?$SortedChainOf@PAVEntityStockpile@Adept@@VResourceID@2@@Stuff@@UAEPAXI@Z 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Adept:Attribute.obj 0001:0025cb50 ?CompareTableEntries@?$TableOf@PAVAttributeEntry@Adept@@H@Stuff@@EAEHPAVTableEntry@2@0@Z 0065db50 f i Adept:Attribute.obj 0001:0025cb80 ?CompareValueToTableEntry@?$TableOf@PAVAttributeEntry@Adept@@H@Stuff@@EAEHPBXPAVTableEntry@2@@Z 0065db80 f i Adept:Attribute.obj 0001:0025cbb0 ?CompareTableEntries@?$TableOf@PAVAttributeEntry@Adept@@VMString@Stuff@@@Stuff@@EAEHPAVTableEntry@2@0@Z 0065dbb0 f i Adept:Attribute.obj @@ -12726,8 +12726,8 @@ 0001:0025cd60 ?AllocateCamera@CameraComponent@Adept@@IAEPAVCameraElement@ElementRenderer@@XZ 0065dd60 f Adept:CameraComponent.obj 0001:0025cdc0 ??0CameraComponent@Adept@@IAE@PAVReceiver__ClassData@1@PAVMemoryStream@Stuff@@PAVVideoComponentWeb@1@PAVInterface@1@@Z 0065ddc0 f Adept:CameraComponent.obj 0001:0025d070 ?SetViewport@CameraElement@ElementRenderer@@QAEXMMMM@Z 0065e070 f i Adept:CameraComponent.obj - 0001:0025d0a0 ??_GCameraComponent@Adept@@UAEPAXI@Z 0065e0a0 f i Adept:CameraComponent.obj 0001:0025d0a0 ??_ECameraComponent@Adept@@UAEPAXI@Z 0065e0a0 f i Adept:CameraComponent.obj + 0001:0025d0a0 ??_GCameraComponent@Adept@@UAEPAXI@Z 0065e0a0 f i Adept:CameraComponent.obj 0001:0025d0c0 ?Make@CameraComponent@Adept@@SAPAV12@PAVMemoryStream@Stuff@@PAVVideoComponentWeb@2@PAVReplicator@2@@Z 0065e0c0 f Adept:CameraComponent.obj 0001:0025d0f0 ??1CameraComponent@Adept@@UAE@XZ 0065e0f0 f Adept:CameraComponent.obj 0001:0025d130 ?Execute@CameraComponent@Adept@@UAEXXZ 0065e130 f Adept:CameraComponent.obj @@ -12757,8 +12757,8 @@ 0001:0025d7e0 ?Create@AudioCommand@Adept@@SAPAV12@HABVResourceID@2@MMMM@Z 0065e7e0 f Adept:AudioCommand.obj 0001:0025d820 ?Create@AudioCommand@Adept@@SAPAV12@HPBDMMMM@Z 0065e820 f Adept:AudioCommand.obj 0001:0025d910 ??0AudioCommand@Adept@@IAE@PAVRegisteredClass__ClassData@Stuff@@HABVResourceID@1@MMMM@Z 0065e910 f Adept:AudioCommand.obj - 0001:0025d980 ??_EAudioCommand@Adept@@MAEPAXI@Z 0065e980 f i Adept:AudioCommand.obj 0001:0025d980 ??_GAudioCommand@Adept@@MAEPAXI@Z 0065e980 f i Adept:AudioCommand.obj + 0001:0025d980 ??_EAudioCommand@Adept@@MAEPAXI@Z 0065e980 f i Adept:AudioCommand.obj 0001:0025d9b0 ??1AudioCommand@Adept@@MAE@XZ 0065e9b0 f Adept:AudioCommand.obj 0001:0025d9c0 ?Play@AudioCommand@Adept@@QAEXW4gosAudio_PlayMode@@@Z 0065e9c0 f Adept:AudioCommand.obj 0001:0025da10 ?Stop@AudioCommand@Adept@@QAEXXZ 0065ea10 f Adept:AudioCommand.obj @@ -12774,8 +12774,8 @@ 0001:0025dd60 ?Execute@ApplicationTask@Adept@@UAE_NXZ 0065ed60 f Adept:ApplicationTask.obj 0001:0025dd70 ?TestInstance@ApplicationTask@Adept@@QAEXXZ 0065ed70 f Adept:ApplicationTask.obj 0001:0025dd80 ??0BackgroundTasks@Adept@@QAE@XZ 0065ed80 f Adept:ApplicationTask.obj - 0001:0025ddf0 ??_GBackgroundTasks@Adept@@UAEPAXI@Z 0065edf0 f i Adept:ApplicationTask.obj 0001:0025ddf0 ??_EBackgroundTasks@Adept@@UAEPAXI@Z 0065edf0 f i Adept:ApplicationTask.obj + 0001:0025ddf0 ??_GBackgroundTasks@Adept@@UAEPAXI@Z 0065edf0 f i Adept:ApplicationTask.obj 0001:0025de10 ??1BackgroundTasks@Adept@@UAE@XZ 0065ee10 f 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?SetRendererStatus@AudioRenderer@Adept@@UAEXW4RendererStatus@Renderer@2@@Z 0065f810 f Adept:AudioRenderer.obj 0001:0025eaf0 ?PauseAll@AudioRenderer@Adept@@QAEXXZ 0065faf0 f Adept:AudioRenderer.obj @@ -12814,11 +12814,11 @@ 0001:0025f250 ?MakeSortedChain@?$HashOf@PAVAudioSample@Adept@@VResourceID@2@@Stuff@@MAEPAVSortedChain@2@XZ 00660250 f i Adept:AudioRenderer.obj 0001:0025f2e0 ?GetHashIndex@?$HashOf@PAVAudioSample@Adept@@VResourceID@2@@Stuff@@MAEIPBX@Z 006602e0 f i Adept:AudioRenderer.obj 0001:0025f300 ??_EChannelType@Adept@@QAEPAXI@Z 00660300 f i Adept:AudioRenderer.obj - 0001:0025f3a0 ??_G?$HashOf@PAVAudioSample@Adept@@VResourceID@2@@Stuff@@UAEPAXI@Z 006603a0 f i Adept:AudioRenderer.obj 0001:0025f3a0 ??_E?$HashOf@PAVAudioSample@Adept@@VResourceID@2@@Stuff@@UAEPAXI@Z 006603a0 f i Adept:AudioRenderer.obj + 0001:0025f3a0 ??_G?$HashOf@PAVAudioSample@Adept@@VResourceID@2@@Stuff@@UAEPAXI@Z 006603a0 f i Adept:AudioRenderer.obj 0001:0025f3d0 ?MakeSortedChainLink@?$SortedChainOf@PAVAudioSample@Adept@@VResourceID@2@@Stuff@@EAEPAVSortedChainLink@2@PAVPlug@2@PBX@Z 006603d0 f i Adept:AudioRenderer.obj - 0001:0025f480 ??_G?$SortedChainOf@PAVAudioSample@Adept@@VResourceID@2@@Stuff@@UAEPAXI@Z 00660480 f i Adept:AudioRenderer.obj 0001:0025f480 ??_E?$SortedChainOf@PAVAudioSample@Adept@@VResourceID@2@@Stuff@@UAEPAXI@Z 00660480 f i Adept:AudioRenderer.obj + 0001:0025f480 ??_G?$SortedChainOf@PAVAudioSample@Adept@@VResourceID@2@@Stuff@@UAEPAXI@Z 00660480 f i Adept:AudioRenderer.obj 0001:0025f4e0 ?CompareSortedChainLinks@?$SortedChainOf@PAVAudioSample@Adept@@VResourceID@2@@Stuff@@EAEHPAVSortedChainLink@2@0@Z 006604e0 f i Adept:AudioRenderer.obj 0001:0025f540 ?CompareValueToSortedChainLink@?$SortedChainOf@PAVAudioSample@Adept@@VResourceID@2@@Stuff@@EAEHPBXPAVSortedChainLink@2@@Z 00660540 f i Adept:AudioRenderer.obj 0001:0025f5a0 ?SetStorageLength@?$DynamicArrayOf@VChannelType@Adept@@@Stuff@@AAEXI@Z 006605a0 f i Adept:AudioRenderer.obj @@ 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0001:002711f0 ?Stop@AudioChannel@Adept@@QAEXXZ 006721f0 f Adept:AudioChannel.obj @@ -13283,8 +13283,8 @@ 0001:00271470 ?InitializeClass@AudioSample@Adept@@SAXXZ 00672470 f Adept:AudioSample.obj 0001:002714f0 ?TerminateClass@AudioSample@Adept@@SAXXZ 006724f0 f Adept:AudioSample.obj 0001:00271520 ??0AudioSample@Adept@@QAE@PAVMemoryStream@Stuff@@@Z 00672520 f Adept:AudioSample.obj - 0001:002716e0 ??_GAudioSample@Adept@@UAEPAXI@Z 006726e0 f i Adept:AudioSample.obj 0001:002716e0 ??_EAudioSample@Adept@@UAEPAXI@Z 006726e0 f i Adept:AudioSample.obj + 0001:002716e0 ??_GAudioSample@Adept@@UAEPAXI@Z 006726e0 f i Adept:AudioSample.obj 0001:00271700 ??1AudioSample@Adept@@UAE@XZ 00672700 f Adept:AudioSample.obj 0001:002717c0 ?Load@AudioSample@Adept@@QAEXXZ 006727c0 f Adept:AudioSample.obj 0001:002718b0 ?SetChannelActive@AudioSample@Adept@@QAEXPAVAudioChannel@2@@Z 006728b0 f Adept:AudioSample.obj @@ -13314,8 +13314,8 @@ 0001:002720d0 ??1GUITextObject@Adept@@UAE@XZ 006730d0 f Adept:GUITextObject.obj 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??_GConeComponent@Adept@@MAEPAXI@Z 00673eb0 f i Adept:ConeComponent.obj + 0001:00272eb0 ??_EConeComponent@Adept@@MAEPAXI@Z 00673eb0 f i Adept:ConeComponent.obj 0001:00272ed0 ??1ConeComponent@Adept@@MAE@XZ 00673ed0 f Adept:ConeComponent.obj 0001:00272ee0 ?ReadShape@ConeComponent@Adept@@KAPAVElement@ElementRenderer@@PAVMemoryStream@Stuff@@@Z 00673ee0 f Adept:ConeComponent.obj 0001:00272f30 ?Create@ConeComponent@Adept@@SAPAV12@PAVMemoryStream@Stuff@@PAVVideoComponentWeb@2@@Z 00673f30 f Adept:ConeComponent.obj @@ -13347,8 +13347,8 @@ 0001:00272f70 ?InitializeClass@BeamComponent@Adept@@SAXXZ 00673f70 f Adept:BeamComponent.obj 0001:00272fd0 ?TerminateClass@BeamComponent@Adept@@SAXXZ 00673fd0 f Adept:BeamComponent.obj 0001:00273000 ??0BeamComponent@Adept@@IAE@PAVReceiver__ClassData@1@PAVMemoryStream@Stuff@@PAVVideoComponentWeb@1@@Z 00674000 f Adept:BeamComponent.obj - 0001:00273100 ??_GBeamComponent@Adept@@UAEPAXI@Z 00674100 f i Adept:BeamComponent.obj 0001:00273100 ??_EBeamComponent@Adept@@UAEPAXI@Z 00674100 f i Adept:BeamComponent.obj + 0001:00273100 ??_GBeamComponent@Adept@@UAEPAXI@Z 00674100 f i Adept:BeamComponent.obj 0001:00273120 ?ReadFX@BeamComponent@Adept@@KAPAVgosFXElement@ElementRenderer@@PAVMemoryStream@Stuff@@PAVVideoComponentWeb@2@@Z 00674120 f Adept:BeamComponent.obj 0001:00273370 ?SkipStreamData@BeamComponent@Adept@@IAEXPAVMemoryStream@Stuff@@@Z 00674370 f Adept:BeamComponent.obj 0001:00273410 ?Create@BeamComponent@Adept@@SAPAV12@PAVMemoryStream@Stuff@@PAVVideoComponentWeb@2@@Z 00674410 f Adept:BeamComponent.obj @@ -13358,8 +13358,8 @@ 0001:00273690 ?InitializeClass@gosFXComponent@Adept@@SAXXZ 00674690 f Adept:gosFXComponent.obj 0001:002736d0 ?TerminateClass@gosFXComponent@Adept@@SAXXZ 006746d0 f Adept:gosFXComponent.obj 0001:00273700 ??0gosFXComponent@Adept@@IAE@PAVReceiver__ClassData@1@PAVMemoryStream@Stuff@@PAVVideoComponentWeb@1@@Z 00674700 f Adept:gosFXComponent.obj - 0001:002737e0 ??_GgosFXComponent@Adept@@UAEPAXI@Z 006747e0 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??_GGridElement@ElementRenderer@@UAEPAXI@Z 00693880 f i ElementRenderer:GridElement.obj + 0001:00292880 ??_EGridElement@ElementRenderer@@UAEPAXI@Z 00693880 f i ElementRenderer:GridElement.obj 0001:002928a0 ??0GridElement@ElementRenderer@@QAE@EEMMMMPAVElement__ClassData@1@@Z 006938a0 f ElementRenderer:GridElement.obj 0001:00292990 ??1GridElement@ElementRenderer@@UAE@XZ 00693990 f ElementRenderer:GridElement.obj 0001:002929a0 ?Make@GridElement@ElementRenderer@@SAPAV12@PAVMemoryStream@Stuff@@HP6APAVMLRShape@MidLevelRenderer@@0HH@Z@Z 006939a0 f ElementRenderer:GridElement.obj @@ -14021,8 +14021,8 @@ 0001:00297f50 ?InitializeClass@ListElement@ElementRenderer@@SAXXZ 00698f50 f ElementRenderer:ListElement.obj 0001:00297fb0 ?TerminateClass@ListElement@ElementRenderer@@SAXXZ 00698fb0 f ElementRenderer:ListElement.obj 0001:00297ff0 ??0ListElement@ElementRenderer@@IAE@PAVElement__ClassData@1@PAVMemoryStream@Stuff@@HP6APAVMLRShape@MidLevelRenderer@@1HH@Z_N@Z 00698ff0 f 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?Draw@EffectCloud@gosFX@@UAEXPAUDrawInfo@Effect@2@@Z 00780980 f gosFX:EffectCloud.obj 0001:0037f9f0 ?TestInstance@EffectCloud@gosFX@@QBEXXZ 007809f0 f gosFX:EffectCloud.obj 0001:0037fa00 ??0CardCloud__Specification@gosFX@@IAE@PAVMemoryStream@Stuff@@H@Z 00780a00 f gosFX:CardCloud.obj - 0001:0037fcc0 ??_ECardCloud__Specification@gosFX@@UAEPAXI@Z 00780cc0 f i gosFX:CardCloud.obj 0001:0037fcc0 ??_GCardCloud__Specification@gosFX@@UAEPAXI@Z 00780cc0 f i gosFX:CardCloud.obj + 0001:0037fcc0 ??_ECardCloud__Specification@gosFX@@UAEPAXI@Z 00780cc0 f i gosFX:CardCloud.obj 0001:0037fce0 ??1CardCloud__Specification@gosFX@@UAE@XZ 00780ce0 f gosFX:CardCloud.obj 0001:0037fd60 ??0CardCloud__Specification@gosFX@@QAE@XZ 00780d60 f gosFX:CardCloud.obj 0001:0037fe20 ?Make@CardCloud__Specification@gosFX@@SAPAV12@PAVMemoryStream@Stuff@@H@Z 00780e20 f gosFX:CardCloud.obj @@ -17033,8 +17033,8 @@ 0001:003802a0 ?InitializeClass@CardCloud@gosFX@@SAXXZ 007812a0 f gosFX:CardCloud.obj 0001:003802f0 ?TerminateClass@CardCloud@gosFX@@SAXXZ 007812f0 f gosFX:CardCloud.obj 0001:00380320 ??0CardCloud@gosFX@@IAE@PAVCardCloud__Specification@1@I@Z 00781320 f gosFX:CardCloud.obj - 0001:003803f0 ??_GCardCloud@gosFX@@UAEPAXI@Z 007813f0 f i gosFX:CardCloud.obj 0001:003803f0 ??_ECardCloud@gosFX@@UAEPAXI@Z 007813f0 f i gosFX:CardCloud.obj + 0001:003803f0 ??_GCardCloud@gosFX@@UAEPAXI@Z 007813f0 f i gosFX:CardCloud.obj 0001:00380410 ??1CardCloud@gosFX@@UAE@XZ 00781410 f gosFX:CardCloud.obj 0001:00380450 ?Make@CardCloud@gosFX@@SAPAV12@PAVCardCloud__Specification@2@I@Z 00781450 f gosFX:CardCloud.obj 0001:003804a0 ?CreateNewParticle@CardCloud@gosFX@@MAEXIPAVPoint3D@Stuff@@@Z 007814a0 f gosFX:CardCloud.obj @@ -17065,8 +17065,8 @@ 0001:00381e00 ?Draw@PertCloud@gosFX@@UAEXPAUDrawInfo@Effect@2@@Z 00782e00 f gosFX:PertCloud.obj 0001:003822f0 ?TestInstance@PertCloud@gosFX@@QBEXXZ 007832f0 f gosFX:PertCloud.obj 0001:00382300 ??0ShapeCloud__Specification@gosFX@@IAE@PAVMemoryStream@Stuff@@H@Z 00783300 f gosFX:ShapeCloud.obj - 0001:003823d0 ??_EShapeCloud__Specification@gosFX@@UAEPAXI@Z 007833d0 f i gosFX:ShapeCloud.obj 0001:003823d0 ??_GShapeCloud__Specification@gosFX@@UAEPAXI@Z 007833d0 f i gosFX:ShapeCloud.obj + 0001:003823d0 ??_EShapeCloud__Specification@gosFX@@UAEPAXI@Z 007833d0 f i gosFX:ShapeCloud.obj 0001:003823f0 ??0ShapeCloud__Specification@gosFX@@QAE@XZ 007833f0 f gosFX:ShapeCloud.obj 0001:00382430 ??1ShapeCloud__Specification@gosFX@@UAE@XZ 00783430 f gosFX:ShapeCloud.obj 0001:00382480 ?Make@ShapeCloud__Specification@gosFX@@SAPAV12@PAVMemoryStream@Stuff@@H@Z 00783480 f gosFX:ShapeCloud.obj @@ -17084,8 +17084,8 @@ 0001:00382810 ?Draw@ShapeCloud@gosFX@@UAEXPAUDrawInfo@Effect@2@@Z 00783810 f gosFX:ShapeCloud.obj 0001:003839a0 ?TestInstance@ShapeCloud@gosFX@@QBEXXZ 007849a0 f gosFX:ShapeCloud.obj 0001:003839b0 ??0ShardCloud__Specification@gosFX@@IAE@PAVMemoryStream@Stuff@@H@Z 007849b0 f gosFX:ShardCloud.obj - 0001:00383a80 ??_EShardCloud__Specification@gosFX@@UAEPAXI@Z 00784a80 f i gosFX:ShardCloud.obj 0001:00383a80 ??_GShardCloud__Specification@gosFX@@UAEPAXI@Z 00784a80 f i gosFX:ShardCloud.obj + 0001:00383a80 ??_EShardCloud__Specification@gosFX@@UAEPAXI@Z 00784a80 f i gosFX:ShardCloud.obj 0001:00383aa0 ??0ShardCloud__Specification@gosFX@@QAE@XZ 00784aa0 f gosFX:ShardCloud.obj 0001:00383b10 ??1ShardCloud__Specification@gosFX@@UAE@XZ 00784b10 f gosFX:ShardCloud.obj 0001:00383b40 ?Make@ShardCloud__Specification@gosFX@@SAPAV12@PAVMemoryStream@Stuff@@H@Z 00784b40 f gosFX:ShardCloud.obj @@ -17106,8 +17106,8 @@ 0001:00384300 ?Draw@ShardCloud@gosFX@@UAEXPAUDrawInfo@Effect@2@@Z 00785300 f gosFX:ShardCloud.obj 0001:003847f0 ?TestInstance@ShardCloud@gosFX@@QBEXXZ 007857f0 f gosFX:ShardCloud.obj 0001:00384800 ??0SpinningCloud__Specification@gosFX@@IAE@HPAVMemoryStream@Stuff@@H@Z 00785800 f gosFX:SpinningCloud.obj - 0001:00384910 ??_GSpinningCloud__Specification@gosFX@@UAEPAXI@Z 00785910 f i gosFX:SpinningCloud.obj 0001:00384910 ??_ESpinningCloud__Specification@gosFX@@UAEPAXI@Z 00785910 f i gosFX:SpinningCloud.obj + 0001:00384910 ??_GSpinningCloud__Specification@gosFX@@UAEPAXI@Z 00785910 f i gosFX:SpinningCloud.obj 0001:00384930 ??0SpinningCloud__Specification@gosFX@@QAE@H@Z 00785930 f gosFX:SpinningCloud.obj 0001:003849a0 ??1SpinningCloud__Specification@gosFX@@UAE@XZ 007859a0 f gosFX:SpinningCloud.obj 0001:003849e0 ?Save@SpinningCloud__Specification@gosFX@@UAEXPAVMemoryStream@Stuff@@@Z 007859e0 f gosFX:SpinningCloud.obj @@ -17319,8 +17319,8 @@ 0001:003994c0 ?gos_MakeChromaKeySurface@@YGXPAVSurface@@_N@Z 0079a4c0 f GOSScript:Surface.obj 0001:003994d0 ?gos_Line@@YGXPAVSurface@@KKKKK@Z 0079a4d0 f GOSScript:Surface.obj 0001:00399580 ??0Surface@@QAE@KK@Z 0079a580 f GOSScript:Surface.obj - 0001:00399670 ??_GSurface@@UAEPAXI@Z 0079a670 f i GOSScript:Surface.obj 0001:00399670 ??_ESurface@@UAEPAXI@Z 0079a670 f i GOSScript:Surface.obj + 0001:00399670 ??_GSurface@@UAEPAXI@Z 0079a670 f i GOSScript:Surface.obj 0001:00399690 ??0Surface@@QAE@PAEKKK@Z 0079a690 f GOSScript:Surface.obj 0001:00399730 ??0Surface@@QAE@PBD_N@Z 0079a730 f GOSScript:Surface.obj 0001:00399800 ??1Surface@@UAE@XZ 0079a800 f GOSScript:Surface.obj @@ -17556,8 +17556,8 @@ 0001:003af0a0 ?InitializeClass@MLRTexturePool@MidLevelRenderer@@SAXXZ 007b00a0 f MLR:MLRTexturePool.obj 0001:003af100 ?TerminateClass@MLRTexturePool@MidLevelRenderer@@SAXXZ 007b0100 f MLR:MLRTexturePool.obj 0001:003af150 ??0MLRTexturePool@MidLevelRenderer@@IAE@PAVMemoryStream@Stuff@@@Z 007b0150 f MLR:MLRTexturePool.obj - 0001:003af190 ??_EMLRTexturePool@MidLevelRenderer@@UAEPAXI@Z 007b0190 f i MLR:MLRTexturePool.obj 0001:003af190 ??_GMLRTexturePool@MidLevelRenderer@@UAEPAXI@Z 007b0190 f i MLR:MLRTexturePool.obj + 0001:003af190 ??_EMLRTexturePool@MidLevelRenderer@@UAEPAXI@Z 007b0190 f i MLR:MLRTexturePool.obj 0001:003af1b0 ??0MLRTexturePool@MidLevelRenderer@@QAE@PAVGOSImagePool@1@H@Z 007b01b0 f MLR:MLRTexturePool.obj 0001:003af250 ??1MLRTexturePool@MidLevelRenderer@@UAE@XZ 007b0250 f MLR:MLRTexturePool.obj 0001:003af2c0 ?Make@MLRTexturePool@MidLevelRenderer@@SAPAV12@PAVMemoryStream@Stuff@@@Z 007b02c0 f MLR:MLRTexturePool.obj @@ -17573,8 +17573,8 @@ 0001:003afbb0 ?InitializeClass@MLRMovieTexture@MidLevelRenderer@@SAXXZ 007b0bb0 f MLR:MLRMovieTexture.obj 0001:003afbf0 ?TerminateClass@MLRMovieTexture@MidLevelRenderer@@SAXXZ 007b0bf0 f MLR:MLRMovieTexture.obj 0001:003afc20 ??0MLRMovieTexture@MidLevelRenderer@@IAE@PAVMemoryStream@Stuff@@PAVRegisteredClass__ClassData@3@@Z 007b0c20 f MLR:MLRMovieTexture.obj - 0001:003afc60 ??_EMLRMovieTexture@MidLevelRenderer@@UAEPAXI@Z 007b0c60 f i MLR:MLRMovieTexture.obj 0001:003afc60 ??_GMLRMovieTexture@MidLevelRenderer@@UAEPAXI@Z 007b0c60 f i MLR:MLRMovieTexture.obj + 0001:003afc60 ??_EMLRMovieTexture@MidLevelRenderer@@UAEPAXI@Z 007b0c60 f i MLR:MLRMovieTexture.obj 0001:003afc80 ??0MLRMovieTexture@MidLevelRenderer@@QAE@PAVMLRTexturePool@1@PBDHMHHPAVRegisteredClass__ClassData@Stuff@@@Z 007b0c80 f MLR:MLRMovieTexture.obj 0001:003afd70 ?TestInstance@MLRMovieTexture@MidLevelRenderer@@QBEXXZ 007b0d70 f MLR:MLRMovieTexture.obj 0001:003afd80 ??1MLRMovieTexture@MidLevelRenderer@@UAE@XZ 007b0d80 f MLR:MLRMovieTexture.obj @@ -17615,8 +17615,8 @@ 0001:003b10a0 ?LoadImageGOS@TGAFilePool@MidLevelRenderer@@UAE_NPAVGOSImage@2@H@Z 007b20a0 f MLR:GOSImagePool.obj 0001:003b1230 ?MakeSortedChain@?$HashOf@PAVGOSImage@MidLevelRenderer@@VMString@Stuff@@@Stuff@@MAEPAVSortedChain@2@XZ 007b2230 f i MLR:GOSImagePool.obj 0001:003b12c0 ?GetHashIndex@?$HashOf@PAVGOSImage@MidLevelRenderer@@VMString@Stuff@@@Stuff@@MAEIPBX@Z 007b22c0 f i MLR:GOSImagePool.obj - 0001:003b12e0 ??_G?$HashOf@PAVGOSImage@MidLevelRenderer@@VMString@Stuff@@@Stuff@@UAEPAXI@Z 007b22e0 f i MLR:GOSImagePool.obj 0001:003b12e0 ??_E?$HashOf@PAVGOSImage@MidLevelRenderer@@VMString@Stuff@@@Stuff@@UAEPAXI@Z 007b22e0 f i MLR:GOSImagePool.obj + 0001:003b12e0 ??_G?$HashOf@PAVGOSImage@MidLevelRenderer@@VMString@Stuff@@@Stuff@@UAEPAXI@Z 007b22e0 f i MLR:GOSImagePool.obj 0001:003b1310 ?MakeSortedChainLink@?$SortedChainOf@PAVGOSImage@MidLevelRenderer@@VMString@Stuff@@@Stuff@@EAEPAVSortedChainLink@2@PAVPlug@2@PBX@Z 007b2310 f i MLR:GOSImagePool.obj 0001:003b13b0 ??_E?$SortedChainOf@PAVGOSImage@MidLevelRenderer@@VMString@Stuff@@@Stuff@@UAEPAXI@Z 007b23b0 f i MLR:GOSImagePool.obj 0001:003b13b0 ??_G?$SortedChainOf@PAVGOSImage@MidLevelRenderer@@VMString@Stuff@@@Stuff@@UAEPAXI@Z 007b23b0 f i MLR:GOSImagePool.obj @@ -17683,8 +17683,8 @@ 0001:003b31f0 ?InitializeClass@MLRAmbientLight@MidLevelRenderer@@SAXXZ 007b41f0 f MLR:MLRAmbientLight.obj 0001:003b3230 ?TerminateClass@MLRAmbientLight@MidLevelRenderer@@SAXXZ 007b4230 f MLR:MLRAmbientLight.obj 0001:003b3260 ??0MLRAmbientLight@MidLevelRenderer@@QAE@XZ 007b4260 f MLR:MLRAmbientLight.obj - 0001:003b3280 ??_GMLRAmbientLight@MidLevelRenderer@@UAEPAXI@Z 007b4280 f i MLR:MLRAmbientLight.obj 0001:003b3280 ??_EMLRAmbientLight@MidLevelRenderer@@UAEPAXI@Z 007b4280 f i MLR:MLRAmbientLight.obj + 0001:003b3280 ??_GMLRAmbientLight@MidLevelRenderer@@UAEPAXI@Z 007b4280 f i MLR:MLRAmbientLight.obj 0001:003b32a0 ??0MLRAmbientLight@MidLevelRenderer@@QAE@PAVMemoryStream@Stuff@@H@Z 007b42a0 f MLR:MLRAmbientLight.obj 0001:003b32d0 ??0MLRAmbientLight@MidLevelRenderer@@QAE@PAVPage@Stuff@@@Z 007b42d0 f MLR:MLRAmbientLight.obj 0001:003b3300 ??1MLRAmbientLight@MidLevelRenderer@@UAE@XZ 007b4300 f MLR:MLRAmbientLight.obj @@ -17724,8 +17724,8 @@ 0001:003b4500 ?InitializeClass@MLRPointLight@MidLevelRenderer@@SAXXZ 007b5500 f MLR:MLRPointLight.obj 0001:003b4540 ?TerminateClass@MLRPointLight@MidLevelRenderer@@SAXXZ 007b5540 f MLR:MLRPointLight.obj 0001:003b4570 ??0MLRPointLight@MidLevelRenderer@@QAE@XZ 007b5570 f MLR:MLRPointLight.obj - 0001:003b45a0 ??_GMLRPointLight@MidLevelRenderer@@UAEPAXI@Z 007b55a0 f i MLR:MLRPointLight.obj 0001:003b45a0 ??_EMLRPointLight@MidLevelRenderer@@UAEPAXI@Z 007b55a0 f i MLR:MLRPointLight.obj + 0001:003b45a0 ??_GMLRPointLight@MidLevelRenderer@@UAEPAXI@Z 007b55a0 f i MLR:MLRPointLight.obj 0001:003b45c0 ??0MLRPointLight@MidLevelRenderer@@QAE@PAVMemoryStream@Stuff@@H@Z 007b55c0 f MLR:MLRPointLight.obj 0001:003b46a0 ??0MLRPointLight@MidLevelRenderer@@QAE@PAVPage@Stuff@@@Z 007b56a0 f MLR:MLRPointLight.obj 0001:003b4740 ??1MLRPointLight@MidLevelRenderer@@UAE@XZ 007b5740 f MLR:MLRPointLight.obj @@ -17740,8 +17740,8 @@ 0001:003b4b20 ?InitializeClass@MLRLightMap@MidLevelRenderer@@SAXXZ 007b5b20 f MLR:MLRLightMap.obj 0001:003b4e70 ?TerminateClass@MLRLightMap@MidLevelRenderer@@SAXXZ 007b5e70 f MLR:MLRLightMap.obj 0001:003b5070 ??0MLRLightMap@MidLevelRenderer@@QAE@PAVMLRTexture@1@@Z 007b6070 f MLR:MLRLightMap.obj - 0001:003b5170 ??_GMLRLightMap@MidLevelRenderer@@UAEPAXI@Z 007b6170 f i MLR:MLRLightMap.obj 0001:003b5170 ??_EMLRLightMap@MidLevelRenderer@@UAEPAXI@Z 007b6170 f i MLR:MLRLightMap.obj + 0001:003b5170 ??_GMLRLightMap@MidLevelRenderer@@UAEPAXI@Z 007b6170 f i MLR:MLRLightMap.obj 0001:003b5190 ??1MLRLightMap@MidLevelRenderer@@UAE@XZ 007b6190 f MLR:MLRLightMap.obj 0001:003b51a0 ?SetDrawData@MLRLightMap@MidLevelRenderer@@SAXPAVGOSVertexPool@2@PAVMatrix4D@Stuff@@AAVMLRClippingState@2@AAVMLRStateBase@2@@Z 007b61a0 f MLR:MLRLightMap.obj 0001:003b5290 ?TestInstance@MLRLightMap@MidLevelRenderer@@QAEXXZ 007b6290 f MLR:MLRLightMap.obj @@ -17761,8 +17761,8 @@ 0001:003b5ee0 ?InitializeClass@MLRFootStep@MidLevelRenderer@@SAXXZ 007b6ee0 f MLR:MLRFootstep.obj 0001:003b5f30 ?TerminateClass@MLRFootStep@MidLevelRenderer@@SAXXZ 007b6f30 f MLR:MLRFootstep.obj 0001:003b5f60 ??0MLRFootStep@MidLevelRenderer@@IAE@PAVMemoryStream@Stuff@@@Z 007b6f60 f MLR:MLRFootstep.obj - 0001:003b5fa0 ??_GMLRFootStep@MidLevelRenderer@@UAEPAXI@Z 007b6fa0 f i MLR:MLRFootstep.obj 0001:003b5fa0 ??_EMLRFootStep@MidLevelRenderer@@UAEPAXI@Z 007b6fa0 f i MLR:MLRFootstep.obj + 0001:003b5fa0 ??_GMLRFootStep@MidLevelRenderer@@UAEPAXI@Z 007b6fa0 f i MLR:MLRFootstep.obj 0001:003b5fc0 ??0MLRFootStep@MidLevelRenderer@@QAE@H@Z 007b6fc0 f MLR:MLRFootstep.obj 0001:003b6070 ??1MLRFootStep@MidLevelRenderer@@UAE@XZ 007b7070 f MLR:MLRFootstep.obj 0001:003b60e0 ?AddAStep@MLRFootStep@MidLevelRenderer@@QAEPAUFootStepInfo@2@PAVMLRShape@2@AAVPoint3D@Stuff@@@Z 007b70e0 f MLR:MLRFootstep.obj @@ -17773,8 +17773,8 @@ 0001:003b6820 ??_G?$DynamicArrayOf@K@Stuff@@QAEPAXI@Z 007b7820 f i MLR:MLRCulturShape.obj 0001:003b6850 ??_GRegisteredClass__ClassData@Stuff@@QAEPAXI@Z 007b7850 f i MLR:MLRCulturShape.obj 0001:003b6870 ??0MLRCulturShape@MidLevelRenderer@@IAE@PAVMemoryStream@Stuff@@H@Z 007b7870 f MLR:MLRCulturShape.obj - 0001:003b6930 ??_GMLRCulturShape@MidLevelRenderer@@MAEPAXI@Z 007b7930 f i MLR:MLRCulturShape.obj 0001:003b6930 ??_EMLRCulturShape@MidLevelRenderer@@MAEPAXI@Z 007b7930 f i MLR:MLRCulturShape.obj + 0001:003b6930 ??_GMLRCulturShape@MidLevelRenderer@@MAEPAXI@Z 007b7930 f i MLR:MLRCulturShape.obj 0001:003b6950 ??0MLRCulturShape@MidLevelRenderer@@QAE@XZ 007b7950 f MLR:MLRCulturShape.obj 0001:003b6990 ??1MLRCulturShape@MidLevelRenderer@@MAE@XZ 007b7990 f MLR:MLRCulturShape.obj 0001:003b69a0 ?Make@MLRCulturShape@MidLevelRenderer@@SAPAV12@PAVMemoryStream@Stuff@@H@Z 007b79a0 f MLR:MLRCulturShape.obj @@ -17873,8 +17873,8 @@ 0001:003c1880 ?GetGOSVertices2UV@MLRPrimitiveBase@MidLevelRenderer@@UAEPAVGOSVertex2UV@2@H@Z 007c2880 f i MLR:MLR_I_C_TMesh.obj 0001:003c1890 ?GetNumPasses@MLRPrimitiveBase@MidLevelRenderer@@UAEHXZ 007c2890 f i MLR:MLR_I_C_TMesh.obj 0001:003c18a0 ??0GOSImage@MidLevelRenderer@@QAE@PBD@Z 007c28a0 f MLR:GOSImage.obj - 0001:003c18e0 ??_GGOSImage@MidLevelRenderer@@UAEPAXI@Z 007c28e0 f i MLR:GOSImage.obj 0001:003c18e0 ??_EGOSImage@MidLevelRenderer@@UAEPAXI@Z 007c28e0 f i MLR:GOSImage.obj + 0001:003c18e0 ??_GGOSImage@MidLevelRenderer@@UAEPAXI@Z 007c28e0 f i MLR:GOSImage.obj 0001:003c1900 ??0GOSImage@MidLevelRenderer@@QAE@K@Z 007c2900 f MLR:GOSImage.obj 0001:003c1970 ??0GOSImage@MidLevelRenderer@@QAE@W4gos_TextureFormat@@PBDHW4gos_TextureHints@@@Z 007c2970 f MLR:GOSImage.obj 0001:003c19d0 ??1GOSImage@MidLevelRenderer@@UAE@XZ 007c29d0 f MLR:GOSImage.obj @@ -17906,8 +17906,8 @@ 0001:003c6600 ?InitializeClass@MLRSortByOrder@MidLevelRenderer@@SAXXZ 007c7600 f MLR:MLRSortByOrder.obj 0001:003c6690 ?TerminateClass@MLRSortByOrder@MidLevelRenderer@@SAXXZ 007c7690 f MLR:MLRSortByOrder.obj 0001:003c66c0 ??0MLRSortByOrder@MidLevelRenderer@@QAE@PAVMLRTexturePool@1@@Z 007c76c0 f MLR:MLRSortByOrder.obj - 0001:003c68f0 ??_GMLRSortByOrder@MidLevelRenderer@@UAEPAXI@Z 007c78f0 f i MLR:MLRSortByOrder.obj 0001:003c68f0 ??_EMLRSortByOrder@MidLevelRenderer@@UAEPAXI@Z 007c78f0 f i MLR:MLRSortByOrder.obj + 0001:003c68f0 ??_GMLRSortByOrder@MidLevelRenderer@@UAEPAXI@Z 007c78f0 f i MLR:MLRSortByOrder.obj 0001:003c6910 ??1MLRSortByOrder@MidLevelRenderer@@UAE@XZ 007c7910 f MLR:MLRSortByOrder.obj 0001:003c69c0 ?Reset@MLRSortByOrder@MidLevelRenderer@@UAEXXZ 007c79c0 f MLR:MLRSortByOrder.obj 0001:003c69e0 ?AddPrimitive@MLRSortByOrder@MidLevelRenderer@@UAEXPAVMLRPrimitiveBase@2@H@Z 007c79e0 f MLR:MLRSortByOrder.obj @@ -17925,8 +17925,8 @@ 0001:003c7e90 ?InitializeClass@MLR_I_PMesh@MidLevelRenderer@@SAXXZ 007c8e90 f MLR:MLR_I_PMesh.obj 0001:003c7f90 ?TerminateClass@MLR_I_PMesh@MidLevelRenderer@@SAXXZ 007c8f90 f MLR:MLR_I_PMesh.obj 0001:003c8040 ??0MLR_I_PMesh@MidLevelRenderer@@IAE@PAVMLRPrimitiveBase__ClassData@1@PAVMemoryStream@Stuff@@H@Z 007c9040 f MLR:MLR_I_PMesh.obj - 0001:003c8220 ??_EMLR_I_PMesh@MidLevelRenderer@@MAEPAXI@Z 007c9220 f i MLR:MLR_I_PMesh.obj 0001:003c8220 ??_GMLR_I_PMesh@MidLevelRenderer@@MAEPAXI@Z 007c9220 f i MLR:MLR_I_PMesh.obj + 0001:003c8220 ??_EMLR_I_PMesh@MidLevelRenderer@@MAEPAXI@Z 007c9220 f i MLR:MLR_I_PMesh.obj 0001:003c8240 ??0MLR_I_PMesh@MidLevelRenderer@@QAE@PAVMLRPrimitiveBase__ClassData@1@@Z 007c9240 f MLR:MLR_I_PMesh.obj 0001:003c8270 ?Copy@MLR_I_PMesh@MidLevelRenderer@@QAE_NPAVMLR_I_TMesh@2@@Z 007c9270 f MLR:MLR_I_PMesh.obj 0001:003c8730 ??1MLR_I_PMesh@MidLevelRenderer@@MAE@XZ 007c9730 f MLR:MLR_I_PMesh.obj @@ -17964,8 +17964,8 @@ 0001:003cdbe0 ?InitializeClass@MLR_I_TMesh@MidLevelRenderer@@SAXXZ 007cebe0 f MLR:MLR_I_TMesh.obj 0001:003cdc80 ?TerminateClass@MLR_I_TMesh@MidLevelRenderer@@SAXXZ 007cec80 f MLR:MLR_I_TMesh.obj 0001:003cdcf0 ??0MLR_I_TMesh@MidLevelRenderer@@IAE@PAVMLRPrimitiveBase__ClassData@1@PAVMemoryStream@Stuff@@H@Z 007cecf0 f MLR:MLR_I_TMesh.obj - 0001:003cdee0 ??_EMLR_I_TMesh@MidLevelRenderer@@MAEPAXI@Z 007ceee0 f i MLR:MLR_I_TMesh.obj 0001:003cdee0 ??_GMLR_I_TMesh@MidLevelRenderer@@MAEPAXI@Z 007ceee0 f i MLR:MLR_I_TMesh.obj + 0001:003cdee0 ??_EMLR_I_TMesh@MidLevelRenderer@@MAEPAXI@Z 007ceee0 f i MLR:MLR_I_TMesh.obj 0001:003cdf00 ??0MLR_I_TMesh@MidLevelRenderer@@QAE@PAVMLRPrimitiveBase__ClassData@1@@Z 007cef00 f MLR:MLR_I_TMesh.obj 0001:003cdf30 ??1MLR_I_TMesh@MidLevelRenderer@@MAE@XZ 007cef30 f MLR:MLR_I_TMesh.obj 0001:003cdf60 ?Make@MLR_I_TMesh@MidLevelRenderer@@SAPAV12@PAVMemoryStream@Stuff@@H@Z 007cef60 f MLR:MLR_I_TMesh.obj @@ -17994,8 +17994,8 @@ 0001:003d3a30 ??_EEffectClipPolygon@MidLevelRenderer@@QAEPAXI@Z 007d4a30 f i MLR:MLREffect.obj 0001:003d3b10 ?TerminateClass@MLREffect@MidLevelRenderer@@SAXXZ 007d4b10 f MLR:MLREffect.obj 0001:003d3bd0 ??0MLREffect@MidLevelRenderer@@QAE@HPAVRegisteredClass__ClassData@Stuff@@@Z 007d4bd0 f MLR:MLREffect.obj - 0001:003d3ca0 ??_EMLREffect@MidLevelRenderer@@UAEPAXI@Z 007d4ca0 f i MLR:MLREffect.obj 0001:003d3ca0 ??_GMLREffect@MidLevelRenderer@@UAEPAXI@Z 007d4ca0 f i MLR:MLREffect.obj + 0001:003d3ca0 ??_EMLREffect@MidLevelRenderer@@UAEPAXI@Z 007d4ca0 f i MLR:MLREffect.obj 0001:003d3cc0 ??1MLREffect@MidLevelRenderer@@UAE@XZ 007d4cc0 f MLR:MLREffect.obj 0001:003d3cf0 ?Transform@MLREffect@MidLevelRenderer@@UAEXHH@Z 007d4cf0 f MLR:MLREffect.obj 0001:003d3e70 ?TurnAllOn@MLREffect@MidLevelRenderer@@QAEXXZ 007d4e70 f MLR:MLREffect.obj @@ -18008,8 +18008,8 @@ 0001:003d3f60 ?InitializeClass@MLRLineCloud@MidLevelRenderer@@SAXXZ 007d4f60 f MLR:MLRLineCloud.obj 0001:003d3fa0 ?TerminateClass@MLRLineCloud@MidLevelRenderer@@SAXXZ 007d4fa0 f MLR:MLRLineCloud.obj 0001:003d3fd0 ??0MLRLineCloud@MidLevelRenderer@@QAE@HH@Z 007d4fd0 f MLR:MLRLineCloud.obj - 0001:003d4030 ??_EMLRLineCloud@MidLevelRenderer@@UAEPAXI@Z 007d5030 f i MLR:MLRLineCloud.obj 0001:003d4030 ??_GMLRLineCloud@MidLevelRenderer@@UAEPAXI@Z 007d5030 f i MLR:MLRLineCloud.obj + 0001:003d4030 ??_EMLRLineCloud@MidLevelRenderer@@UAEPAXI@Z 007d5030 f i MLR:MLRLineCloud.obj 0001:003d4050 ??1MLRLineCloud@MidLevelRenderer@@UAE@XZ 007d5050 f MLR:MLRLineCloud.obj 0001:003d4060 ?SetData@MLRLineCloud@MidLevelRenderer@@UAEXPBHPBVPoint3D@Stuff@@PBVRGBAColor@4@@Z 007d5060 f MLR:MLRLineCloud.obj 0001:003d40c0 ?Draw@MLRLineCloud@MidLevelRenderer@@UAEXPAVDrawEffectInformation@2@PAVGOSVertexPool@2@PAVMLRSorter@2@@Z 007d50c0 f MLR:MLRLineCloud.obj @@ -18023,8 +18023,8 @@ 0001:003d5a20 ?InitializeClass@MLRTriangleCloud@MidLevelRenderer@@SAXXZ 007d6a20 f MLR:MLRTriangleCloud.obj 0001:003d5bc0 ?TerminateClass@MLRTriangleCloud@MidLevelRenderer@@SAXXZ 007d6bc0 f MLR:MLRTriangleCloud.obj 0001:003d5c70 ??0MLRTriangleCloud@MidLevelRenderer@@QAE@H@Z 007d6c70 f MLR:MLRTriangleCloud.obj - 0001:003d5ca0 ??_EMLRTriangleCloud@MidLevelRenderer@@UAEPAXI@Z 007d6ca0 f i MLR:MLRTriangleCloud.obj 0001:003d5ca0 ??_GMLRTriangleCloud@MidLevelRenderer@@UAEPAXI@Z 007d6ca0 f i MLR:MLRTriangleCloud.obj + 0001:003d5ca0 ??_EMLRTriangleCloud@MidLevelRenderer@@UAEPAXI@Z 007d6ca0 f i MLR:MLRTriangleCloud.obj 0001:003d5cc0 ??1MLRTriangleCloud@MidLevelRenderer@@UAE@XZ 007d6cc0 f MLR:MLRTriangleCloud.obj 0001:003d5cd0 ?SetData@MLRTriangleCloud@MidLevelRenderer@@UAEXPBHPBVPoint3D@Stuff@@PBVRGBAColor@4@@Z 007d6cd0 f MLR:MLRTriangleCloud.obj 0001:003d5cf0 ?Draw@MLRTriangleCloud@MidLevelRenderer@@UAEXPAVDrawEffectInformation@2@PAVGOSVertexPool@2@PAVMLRSorter@2@@Z 007d6cf0 f MLR:MLRTriangleCloud.obj @@ -18049,8 +18049,8 @@ 0001:003d7330 ?InitializeClass@MLRIndexedTriangleCloud@MidLevelRenderer@@SAXXZ 007d8330 f MLR:MLRIndexedTriangleCloud.obj 0001:003d7410 ?TerminateClass@MLRIndexedTriangleCloud@MidLevelRenderer@@SAXXZ 007d8410 f MLR:MLRIndexedTriangleCloud.obj 0001:003d74a0 ??0MLRIndexedTriangleCloud@MidLevelRenderer@@QAE@H@Z 007d84a0 f MLR:MLRIndexedTriangleCloud.obj - 0001:003d74d0 ??_EMLRIndexedTriangleCloud@MidLevelRenderer@@UAEPAXI@Z 007d84d0 f i MLR:MLRIndexedTriangleCloud.obj 0001:003d74d0 ??_GMLRIndexedTriangleCloud@MidLevelRenderer@@UAEPAXI@Z 007d84d0 f i MLR:MLRIndexedTriangleCloud.obj + 0001:003d74d0 ??_EMLRIndexedTriangleCloud@MidLevelRenderer@@UAEPAXI@Z 007d84d0 f i MLR:MLRIndexedTriangleCloud.obj 0001:003d74f0 ??1MLRIndexedTriangleCloud@MidLevelRenderer@@UAE@XZ 007d84f0 f MLR:MLRIndexedTriangleCloud.obj 0001:003d7500 ?SetData@MLRIndexedTriangleCloud@MidLevelRenderer@@QAEXPBH0PBGPBVPoint3D@Stuff@@PBVRGBAColor@4@PBV?$Vector2DOf@M@4@@Z 007d8500 f MLR:MLRIndexedTriangleCloud.obj 0001:003d7540 ?Draw@MLRIndexedTriangleCloud@MidLevelRenderer@@UAEXPAVDrawEffectInformation@2@PAVGOSVertexPool@2@PAVMLRSorter@2@@Z 007d8540 f MLR:MLRIndexedTriangleCloud.obj @@ -18061,8 +18061,8 @@ 0001:003d9450 ?InitializeClass@MLRSpriteCloud@MidLevelRenderer@@SAXXZ 007da450 f MLR:MLRSpriteCloud.obj 0001:003d9490 ?TerminateClass@MLRSpriteCloud@MidLevelRenderer@@SAXXZ 007da490 f MLR:MLRSpriteCloud.obj 0001:003d94c0 ??0MLRSpriteCloud@MidLevelRenderer@@QAE@H@Z 007da4c0 f MLR:MLRSpriteCloud.obj - 0001:003d94f0 ??_GMLRSpriteCloud@MidLevelRenderer@@UAEPAXI@Z 007da4f0 f i MLR:MLRSpriteCloud.obj 0001:003d94f0 ??_EMLRSpriteCloud@MidLevelRenderer@@UAEPAXI@Z 007da4f0 f i MLR:MLRSpriteCloud.obj + 0001:003d94f0 ??_GMLRSpriteCloud@MidLevelRenderer@@UAEPAXI@Z 007da4f0 f i MLR:MLRSpriteCloud.obj 0001:003d9510 ??1MLRSpriteCloud@MidLevelRenderer@@UAE@XZ 007da510 f MLR:MLRSpriteCloud.obj 0001:003d9520 ?SetData@MLRSpriteCloud@MidLevelRenderer@@QAEXPBHPBVPoint3D@Stuff@@PBVRGBAColor@4@PBMPBV?$Vector2DOf@M@4@@Z 007da520 f MLR:MLRSpriteCloud.obj 0001:003d9550 ?Draw@MLRSpriteCloud@MidLevelRenderer@@UAEXPAVDrawEffectInformation@2@PAVGOSVertexPool@2@PAVMLRSorter@2@@Z 007da550 f MLR:MLRSpriteCloud.obj @@ -18072,8 +18072,8 @@ 0001:003d9d50 ?InitializeClass@MLRCardCloud@MidLevelRenderer@@SAXXZ 007dad50 f MLR:MLRCardCloud.obj 0001:003d9f20 ?TerminateClass@MLRCardCloud@MidLevelRenderer@@SAXXZ 007daf20 f MLR:MLRCardCloud.obj 0001:003da000 ??0MLRCardCloud@MidLevelRenderer@@QAE@H@Z 007db000 f MLR:MLRCardCloud.obj - 0001:003da030 ??_EMLRCardCloud@MidLevelRenderer@@UAEPAXI@Z 007db030 f i MLR:MLRCardCloud.obj 0001:003da030 ??_GMLRCardCloud@MidLevelRenderer@@UAEPAXI@Z 007db030 f i MLR:MLRCardCloud.obj + 0001:003da030 ??_EMLRCardCloud@MidLevelRenderer@@UAEPAXI@Z 007db030 f i MLR:MLRCardCloud.obj 0001:003da050 ??1MLRCardCloud@MidLevelRenderer@@UAE@XZ 007db050 f MLR:MLRCardCloud.obj 0001:003da060 ?SetData@MLRCardCloud@MidLevelRenderer@@UAEXPBHPBVPoint3D@Stuff@@PBVRGBAColor@4@@Z 007db060 f MLR:MLRCardCloud.obj 0001:003da080 ?SetData@MLRCardCloud@MidLevelRenderer@@QAEXPBHPBVPoint3D@Stuff@@PBVRGBAColor@4@PBV?$Vector2DOf@M@4@@Z 007db080 f MLR:MLRCardCloud.obj @@ -18096,8 +18096,8 @@ 0001:003dcaa0 ?InitializeClass@MLR_I_C_PMesh@MidLevelRenderer@@SAXXZ 007ddaa0 f MLR:MLR_I_C_PMesh.obj 0001:003dcb00 ?TerminateClass@MLR_I_C_PMesh@MidLevelRenderer@@SAXXZ 007ddb00 f MLR:MLR_I_C_PMesh.obj 0001:003dcb40 ??0MLR_I_C_PMesh@MidLevelRenderer@@IAE@PAVMLRPrimitiveBase__ClassData@1@PAVMemoryStream@Stuff@@H@Z 007ddb40 f MLR:MLR_I_C_PMesh.obj - 0001:003dcc00 ??_EMLR_I_C_PMesh@MidLevelRenderer@@MAEPAXI@Z 007ddc00 f i MLR:MLR_I_C_PMesh.obj 0001:003dcc00 ??_GMLR_I_C_PMesh@MidLevelRenderer@@MAEPAXI@Z 007ddc00 f i MLR:MLR_I_C_PMesh.obj + 0001:003dcc00 ??_EMLR_I_C_PMesh@MidLevelRenderer@@MAEPAXI@Z 007ddc00 f i MLR:MLR_I_C_PMesh.obj 0001:003dcc20 ??0MLR_I_C_PMesh@MidLevelRenderer@@QAE@PAVMLRPrimitiveBase__ClassData@1@@Z 007ddc20 f MLR:MLR_I_C_PMesh.obj 0001:003dcc50 ?Copy@MLR_I_C_PMesh@MidLevelRenderer@@QAE_NPAVMLR_I_C_TMesh@2@@Z 007ddc50 f MLR:MLR_I_C_PMesh.obj 0001:003dcd60 ??1MLR_I_C_PMesh@MidLevelRenderer@@MAE@XZ 007ddd60 f MLR:MLR_I_C_PMesh.obj @@ -18147,8 +18147,8 @@ 0001:003e3220 ?InitializeClass@MLRIndexedPrimitiveBase@MidLevelRenderer@@SAXXZ 007e4220 f MLR:MLRIndexedPrimitiveBase.obj 0001:003e32e0 ?TerminateClass@MLRIndexedPrimitiveBase@MidLevelRenderer@@SAXXZ 007e42e0 f MLR:MLRIndexedPrimitiveBase.obj 0001:003e3370 ??0MLRIndexedPrimitiveBase@MidLevelRenderer@@IAE@PAVMLRPrimitiveBase__ClassData@1@PAVMemoryStream@Stuff@@H@Z 007e4370 f MLR:MLRIndexedPrimitiveBase.obj - 0001:003e3650 ??_EMLRIndexedPrimitiveBase@MidLevelRenderer@@MAEPAXI@Z 007e4650 f i MLR:MLRIndexedPrimitiveBase.obj 0001:003e3650 ??_GMLRIndexedPrimitiveBase@MidLevelRenderer@@MAEPAXI@Z 007e4650 f i MLR:MLRIndexedPrimitiveBase.obj + 0001:003e3650 ??_EMLRIndexedPrimitiveBase@MidLevelRenderer@@MAEPAXI@Z 007e4650 f i MLR:MLRIndexedPrimitiveBase.obj 0001:003e3670 ?Save@MLRIndexedPrimitiveBase@MidLevelRenderer@@UAEXPAVMemoryStream@Stuff@@@Z 007e4670 f MLR:MLRIndexedPrimitiveBase.obj 0001:003e36b0 ??0MLRIndexedPrimitiveBase@MidLevelRenderer@@QAE@PAVMLRPrimitiveBase__ClassData@1@@Z 007e46b0 f MLR:MLRIndexedPrimitiveBase.obj 0001:003e36e0 ??1MLRIndexedPrimitiveBase@MidLevelRenderer@@MAE@XZ 007e46e0 f MLR:MLRIndexedPrimitiveBase.obj @@ -18180,8 +18180,8 @@ 0001:003e3e60 ?InitializeClass@MLR_BumpyWater@MidLevelRenderer@@SAXXZ 007e4e60 f MLR:MLR_BumpyWater.obj 0001:003e3ff0 ?TerminateClass@MLR_BumpyWater@MidLevelRenderer@@SAXXZ 007e4ff0 f MLR:MLR_BumpyWater.obj 0001:003e40a0 ??0MLR_BumpyWater@MidLevelRenderer@@IAE@PAVMLRPrimitiveBase__ClassData@1@PAVMemoryStream@Stuff@@H@Z 007e50a0 f MLR:MLR_BumpyWater.obj - 0001:003e4190 ??_GMLR_BumpyWater@MidLevelRenderer@@MAEPAXI@Z 007e5190 f i MLR:MLR_BumpyWater.obj 0001:003e4190 ??_EMLR_BumpyWater@MidLevelRenderer@@MAEPAXI@Z 007e5190 f i MLR:MLR_BumpyWater.obj + 0001:003e4190 ??_GMLR_BumpyWater@MidLevelRenderer@@MAEPAXI@Z 007e5190 f i MLR:MLR_BumpyWater.obj 0001:003e41b0 ??0MLR_BumpyWater@MidLevelRenderer@@QAE@PAVMLRPrimitiveBase__ClassData@1@@Z 007e51b0 f MLR:MLR_BumpyWater.obj 0001:003e4270 ??1MLR_BumpyWater@MidLevelRenderer@@MAE@XZ 007e5270 f MLR:MLR_BumpyWater.obj 0001:003e4280 ?Make@MLR_BumpyWater@MidLevelRenderer@@SAPAV12@PAVMemoryStream@Stuff@@H@Z 007e5280 f MLR:MLR_BumpyWater.obj @@ -18234,8 +18234,8 @@ 0001:003ed690 ?InitializeClass@MLR_I_C_DeT_TMesh@MidLevelRenderer@@SAXXZ 007ee690 f MLR:MLR_I_C_DeT_TMesh.obj 0001:003ed6f0 ?TerminateClass@MLR_I_C_DeT_TMesh@MidLevelRenderer@@SAXXZ 007ee6f0 f MLR:MLR_I_C_DeT_TMesh.obj 0001:003ed730 ??0MLR_I_C_DeT_TMesh@MidLevelRenderer@@IAE@PAVMLRPrimitiveBase__ClassData@1@PAVMemoryStream@Stuff@@H@Z 007ee730 f MLR:MLR_I_C_DeT_TMesh.obj - 0001:003ed820 ??_EMLR_I_C_DeT_TMesh@MidLevelRenderer@@MAEPAXI@Z 007ee820 f i MLR:MLR_I_C_DeT_TMesh.obj 0001:003ed820 ??_GMLR_I_C_DeT_TMesh@MidLevelRenderer@@MAEPAXI@Z 007ee820 f i MLR:MLR_I_C_DeT_TMesh.obj + 0001:003ed820 ??_EMLR_I_C_DeT_TMesh@MidLevelRenderer@@MAEPAXI@Z 007ee820 f i MLR:MLR_I_C_DeT_TMesh.obj 0001:003ed840 ??0MLR_I_C_DeT_TMesh@MidLevelRenderer@@QAE@PAVMLRPrimitiveBase__ClassData@1@@Z 007ee840 f MLR:MLR_I_C_DeT_TMesh.obj 0001:003ed880 ??1MLR_I_C_DeT_TMesh@MidLevelRenderer@@MAE@XZ 007ee880 f MLR:MLR_I_C_DeT_TMesh.obj 0001:003ed890 ?Make@MLR_I_C_DeT_TMesh@MidLevelRenderer@@SAPAV12@PAVMemoryStream@Stuff@@H@Z 007ee890 f MLR:MLR_I_C_DeT_TMesh.obj @@ -18255,8 +18255,8 @@ 0001:003f1980 ?InitializeClass@MLR_I_L_DT_TMesh@MidLevelRenderer@@SAXXZ 007f2980 f MLR:MLR_I_L_DT_TMesh.obj 0001:003f1a20 ?TerminateClass@MLR_I_L_DT_TMesh@MidLevelRenderer@@SAXXZ 007f2a20 f MLR:MLR_I_L_DT_TMesh.obj 0001:003f1a90 ??0MLR_I_L_DT_TMesh@MidLevelRenderer@@IAE@PAVMLRPrimitiveBase__ClassData@1@PAVMemoryStream@Stuff@@H@Z 007f2a90 f MLR:MLR_I_L_DT_TMesh.obj - 0001:003f1b50 ??_EMLR_I_L_DT_TMesh@MidLevelRenderer@@MAEPAXI@Z 007f2b50 f i MLR:MLR_I_L_DT_TMesh.obj 0001:003f1b50 ??_GMLR_I_L_DT_TMesh@MidLevelRenderer@@MAEPAXI@Z 007f2b50 f i MLR:MLR_I_L_DT_TMesh.obj + 0001:003f1b50 ??_EMLR_I_L_DT_TMesh@MidLevelRenderer@@MAEPAXI@Z 007f2b50 f i MLR:MLR_I_L_DT_TMesh.obj 0001:003f1b70 ??0MLR_I_L_DT_TMesh@MidLevelRenderer@@QAE@PAVMLRPrimitiveBase__ClassData@1@@Z 007f2b70 f MLR:MLR_I_L_DT_TMesh.obj 0001:003f1ba0 ??1MLR_I_L_DT_TMesh@MidLevelRenderer@@MAE@XZ 007f2ba0 f MLR:MLR_I_L_DT_TMesh.obj 0001:003f1bb0 ?Make@MLR_I_L_DT_TMesh@MidLevelRenderer@@SAPAV12@PAVMemoryStream@Stuff@@H@Z 007f2bb0 f MLR:MLR_I_L_DT_TMesh.obj @@ -18280,8 +18280,8 @@ 0001:003f6380 ?InitializeClass@MLR_I_C_DT_TMesh@MidLevelRenderer@@SAXXZ 007f7380 f MLR:MLR_I_C_DT_TMesh.obj 0001:003f63e0 ?TerminateClass@MLR_I_C_DT_TMesh@MidLevelRenderer@@SAXXZ 007f73e0 f MLR:MLR_I_C_DT_TMesh.obj 0001:003f6420 ??0MLR_I_C_DT_TMesh@MidLevelRenderer@@IAE@PAVMLRPrimitiveBase__ClassData@1@PAVMemoryStream@Stuff@@H@Z 007f7420 f MLR:MLR_I_C_DT_TMesh.obj - 0001:003f6510 ??_EMLR_I_C_DT_TMesh@MidLevelRenderer@@MAEPAXI@Z 007f7510 f i MLR:MLR_I_C_DT_TMesh.obj 0001:003f6510 ??_GMLR_I_C_DT_TMesh@MidLevelRenderer@@MAEPAXI@Z 007f7510 f i MLR:MLR_I_C_DT_TMesh.obj + 0001:003f6510 ??_EMLR_I_C_DT_TMesh@MidLevelRenderer@@MAEPAXI@Z 007f7510 f i MLR:MLR_I_C_DT_TMesh.obj 0001:003f6530 ??0MLR_I_C_DT_TMesh@MidLevelRenderer@@QAE@PAVMLRPrimitiveBase__ClassData@1@@Z 007f7530 f MLR:MLR_I_C_DT_TMesh.obj 0001:003f6570 ??1MLR_I_C_DT_TMesh@MidLevelRenderer@@MAE@XZ 007f7570 f MLR:MLR_I_C_DT_TMesh.obj 0001:003f6580 ?Make@MLR_I_C_DT_TMesh@MidLevelRenderer@@SAPAV12@PAVMemoryStream@Stuff@@H@Z 007f7580 f MLR:MLR_I_C_DT_TMesh.obj @@ -18314,8 +18314,8 @@ 0001:003fd590 ?InitializeClass@MLR_I_L_TMesh@MidLevelRenderer@@SAXXZ 007fe590 f MLR:MLR_I_L_TMesh.obj 0001:003fd630 ?TerminateClass@MLR_I_L_TMesh@MidLevelRenderer@@SAXXZ 007fe630 f MLR:MLR_I_L_TMesh.obj 0001:003fd6a0 ??0MLR_I_L_TMesh@MidLevelRenderer@@IAE@PAVMLRPrimitiveBase__ClassData@1@PAVMemoryStream@Stuff@@H@Z 007fe6a0 f MLR:MLR_I_L_TMesh.obj - 0001:003fd740 ??_GMLR_I_L_TMesh@MidLevelRenderer@@MAEPAXI@Z 007fe740 f i MLR:MLR_I_L_TMesh.obj 0001:003fd740 ??_EMLR_I_L_TMesh@MidLevelRenderer@@MAEPAXI@Z 007fe740 f i MLR:MLR_I_L_TMesh.obj + 0001:003fd740 ??_GMLR_I_L_TMesh@MidLevelRenderer@@MAEPAXI@Z 007fe740 f i MLR:MLR_I_L_TMesh.obj 0001:003fd760 ??0MLR_I_L_TMesh@MidLevelRenderer@@QAE@PAVMLRPrimitiveBase__ClassData@1@@Z 007fe760 f MLR:MLR_I_L_TMesh.obj 0001:003fd790 ??1MLR_I_L_TMesh@MidLevelRenderer@@MAE@XZ 007fe790 f MLR:MLR_I_L_TMesh.obj 0001:003fd7a0 ?Make@MLR_I_L_TMesh@MidLevelRenderer@@SAPAV12@PAVMemoryStream@Stuff@@H@Z 007fe7a0 f MLR:MLR_I_L_TMesh.obj @@ -18332,8 +18332,8 @@ 0001:00401310 ?InitializeClass@MLR_I_DeT_TMesh@MidLevelRenderer@@SAXXZ 00802310 f MLR:MLR_I_DeT_TMesh.obj 0001:00401370 ?TerminateClass@MLR_I_DeT_TMesh@MidLevelRenderer@@SAXXZ 00802370 f MLR:MLR_I_DeT_TMesh.obj 0001:004013b0 ??0MLR_I_DeT_TMesh@MidLevelRenderer@@IAE@PAVMLRPrimitiveBase__ClassData@1@PAVMemoryStream@Stuff@@H@Z 008023b0 f MLR:MLR_I_DeT_TMesh.obj - 0001:00401490 ??_EMLR_I_DeT_TMesh@MidLevelRenderer@@MAEPAXI@Z 00802490 f i MLR:MLR_I_DeT_TMesh.obj 0001:00401490 ??_GMLR_I_DeT_TMesh@MidLevelRenderer@@MAEPAXI@Z 00802490 f i MLR:MLR_I_DeT_TMesh.obj + 0001:00401490 ??_EMLR_I_DeT_TMesh@MidLevelRenderer@@MAEPAXI@Z 00802490 f i MLR:MLR_I_DeT_TMesh.obj 0001:004014b0 ??0MLR_I_DeT_TMesh@MidLevelRenderer@@QAE@PAVMLRPrimitiveBase__ClassData@1@@Z 008024b0 f MLR:MLR_I_DeT_TMesh.obj 0001:00401500 ?Copy@MLR_I_DeT_TMesh@MidLevelRenderer@@QAEXPAVMLR_I_TMesh@2@VMLRState@2@MMMM@Z 00802500 f MLR:MLR_I_DeT_TMesh.obj 0001:004018d0 ?Copy@MLR_I_DeT_TMesh@MidLevelRenderer@@QAE_NPAVMLR_I_DeT_PMesh@2@@Z 008028d0 f MLR:MLR_I_DeT_TMesh.obj @@ -18350,8 +18350,8 @@ 0001:00404940 ?InitializeClass@MLR_I_L_DeT_PMesh@MidLevelRenderer@@SAXXZ 00805940 f MLR:MLR_I_L_DeT_PMesh.obj 0001:004049e0 ?TerminateClass@MLR_I_L_DeT_PMesh@MidLevelRenderer@@SAXXZ 008059e0 f MLR:MLR_I_L_DeT_PMesh.obj 0001:00404a50 ??0MLR_I_L_DeT_PMesh@MidLevelRenderer@@IAE@PAVMLRPrimitiveBase__ClassData@1@PAVMemoryStream@Stuff@@H@Z 00805a50 f MLR:MLR_I_L_DeT_PMesh.obj - 0001:00404af0 ??_EMLR_I_L_DeT_PMesh@MidLevelRenderer@@MAEPAXI@Z 00805af0 f i MLR:MLR_I_L_DeT_PMesh.obj 0001:00404af0 ??_GMLR_I_L_DeT_PMesh@MidLevelRenderer@@MAEPAXI@Z 00805af0 f i MLR:MLR_I_L_DeT_PMesh.obj + 0001:00404af0 ??_EMLR_I_L_DeT_PMesh@MidLevelRenderer@@MAEPAXI@Z 00805af0 f i MLR:MLR_I_L_DeT_PMesh.obj 0001:00404b10 ??0MLR_I_L_DeT_PMesh@MidLevelRenderer@@QAE@PAVMLRPrimitiveBase__ClassData@1@@Z 00805b10 f MLR:MLR_I_L_DeT_PMesh.obj 0001:00404b50 ??1MLR_I_L_DeT_PMesh@MidLevelRenderer@@MAE@XZ 00805b50 f MLR:MLR_I_L_DeT_PMesh.obj 0001:00404b60 ?Make@MLR_I_L_DeT_PMesh@MidLevelRenderer@@SAPAV12@PAVMemoryStream@Stuff@@H@Z 00805b60 f MLR:MLR_I_L_DeT_PMesh.obj @@ -18408,8 +18408,8 @@ 0001:0040f510 ?InitializeClass@MLR_I_L_DT_PMesh@MidLevelRenderer@@SAXXZ 00810510 f MLR:MLR_I_L_DT_PMesh.obj 0001:0040f5b0 ?TerminateClass@MLR_I_L_DT_PMesh@MidLevelRenderer@@SAXXZ 008105b0 f MLR:MLR_I_L_DT_PMesh.obj 0001:0040f620 ??0MLR_I_L_DT_PMesh@MidLevelRenderer@@IAE@PAVMLRPrimitiveBase__ClassData@1@PAVMemoryStream@Stuff@@H@Z 00810620 f MLR:MLR_I_L_DT_PMesh.obj - 0001:0040f6c0 ??_GMLR_I_L_DT_PMesh@MidLevelRenderer@@MAEPAXI@Z 008106c0 f i MLR:MLR_I_L_DT_PMesh.obj 0001:0040f6c0 ??_EMLR_I_L_DT_PMesh@MidLevelRenderer@@MAEPAXI@Z 008106c0 f i MLR:MLR_I_L_DT_PMesh.obj + 0001:0040f6c0 ??_GMLR_I_L_DT_PMesh@MidLevelRenderer@@MAEPAXI@Z 008106c0 f i MLR:MLR_I_L_DT_PMesh.obj 0001:0040f6e0 ??0MLR_I_L_DT_PMesh@MidLevelRenderer@@QAE@PAVMLRPrimitiveBase__ClassData@1@@Z 008106e0 f MLR:MLR_I_L_DT_PMesh.obj 0001:0040f720 ??1MLR_I_L_DT_PMesh@MidLevelRenderer@@MAE@XZ 00810720 f MLR:MLR_I_L_DT_PMesh.obj 0001:0040f730 ?Make@MLR_I_L_DT_PMesh@MidLevelRenderer@@SAPAV12@PAVMemoryStream@Stuff@@H@Z 00810730 f MLR:MLR_I_L_DT_PMesh.obj @@ -18464,8 +18464,8 @@ 0001:0041afc0 ?InitializeClass@MLR_I_L_PMesh@MidLevelRenderer@@SAXXZ 0081bfc0 f MLR:MLR_I_L_PMesh.obj 0001:0041b060 ?TerminateClass@MLR_I_L_PMesh@MidLevelRenderer@@SAXXZ 0081c060 f MLR:MLR_I_L_PMesh.obj 0001:0041b0d0 ??0MLR_I_L_PMesh@MidLevelRenderer@@IAE@PAVMLRPrimitiveBase__ClassData@1@PAVMemoryStream@Stuff@@H@Z 0081c0d0 f MLR:MLR_I_L_PMesh.obj - 0001:0041b180 ??_GMLR_I_L_PMesh@MidLevelRenderer@@MAEPAXI@Z 0081c180 f i MLR:MLR_I_L_PMesh.obj 0001:0041b180 ??_EMLR_I_L_PMesh@MidLevelRenderer@@MAEPAXI@Z 0081c180 f i MLR:MLR_I_L_PMesh.obj + 0001:0041b180 ??_GMLR_I_L_PMesh@MidLevelRenderer@@MAEPAXI@Z 0081c180 f i MLR:MLR_I_L_PMesh.obj 0001:0041b1a0 ??0MLR_I_L_PMesh@MidLevelRenderer@@QAE@PAVMLRPrimitiveBase__ClassData@1@@Z 0081c1a0 f MLR:MLR_I_L_PMesh.obj 0001:0041b1d0 ?Copy@MLR_I_L_PMesh@MidLevelRenderer@@QAE_NPAVMLR_I_L_TMesh@2@@Z 0081c1d0 f MLR:MLR_I_L_PMesh.obj 0001:0041b340 ??1MLR_I_L_PMesh@MidLevelRenderer@@MAE@XZ 0081c340 f MLR:MLR_I_L_PMesh.obj @@ -18707,8 +18707,8 @@ 0001:00424af0 ?WriteScaledFloatToBits@MemoryStream@Stuff@@QAEAAV12@ABMMMK@Z 00825af0 f Stuff:MemoryStream.obj 0001:00424b30 ?TestInstance@MemoryStream@Stuff@@QBEXXZ 00825b30 f Stuff:MemoryStream.obj 0001:00424b40 ??0DynamicMemoryStream@Stuff@@QAE@K@Z 00825b40 f Stuff:MemoryStream.obj - 0001:00424b90 ??_GDynamicMemoryStream@Stuff@@UAEPAXI@Z 00825b90 f i Stuff:MemoryStream.obj 0001:00424b90 ??_EDynamicMemoryStream@Stuff@@UAEPAXI@Z 00825b90 f i Stuff:MemoryStream.obj + 0001:00424b90 ??_GDynamicMemoryStream@Stuff@@UAEPAXI@Z 00825b90 f i Stuff:MemoryStream.obj 0001:00424bb0 ??0DynamicMemoryStream@Stuff@@QAE@ABV01@@Z 00825bb0 f Stuff:MemoryStream.obj 0001:00424c20 ??0DynamicMemoryStream@Stuff@@QAE@PAXKK@Z 00825c20 f Stuff:MemoryStream.obj 0001:00424c50 ??1DynamicMemoryStream@Stuff@@UAE@XZ 00825c50 f Stuff:MemoryStream.obj @@ -18768,8 +18768,8 @@ 0001:00426290 ?SetEntry@Page@Stuff@@QAEXPBDPAVNotationFile@2@@Z 00827290 f Stuff:Page.obj 0001:004262c0 ?AppendEntry@Page@Stuff@@QAEXPBDPAVNotationFile@2@@Z 008272c0 f Stuff:Page.obj 0001:004262e0 ?TestInstance@Page@Stuff@@QBEXXZ 008272e0 f Stuff:Page.obj - 0001:004262f0 ??_ENote@Stuff@@UAEPAXI@Z 008272f0 f i Stuff:Page.obj 0001:004262f0 ??_GNote@Stuff@@UAEPAXI@Z 008272f0 f i Stuff:Page.obj + 0001:004262f0 ??_ENote@Stuff@@UAEPAXI@Z 008272f0 f i Stuff:Page.obj 0001:00426350 ??0Macro@Stuff@@QAE@PAVMString@1@@Z 00827350 f Stuff:NotationFile.obj 0001:00426370 ?AddValue@Macro@Stuff@@SAXPAXPBD1@Z 00827370 f Stuff:NotationFile.obj 0001:00426510 ?ReplaceMacros@Macro@Stuff@@SAXPAXPBDPADH@Z 00827510 f Stuff:NotationFile.obj @@ -18993,10 +18993,10 @@ 0001:0042e890 ?CompareModificationDate@FileStreamManager@Stuff@@QAE_NABVMString@2@_J@Z 0082f890 f Stuff:FileStreamManager.obj 0001:0042e950 ?PurgeFileCompareCache@FileStreamManager@Stuff@@QAEXXZ 0082f950 f Stuff:FileStreamManager.obj 0001:0042e960 ?MakeTreeNode@?$TreeOf@PAV?$PlugOf@_J@Stuff@@VMString@2@@Stuff@@EAEPAVTreeNode@2@PAVPlug@2@PBX@Z 0082f960 f i Stuff:FileStreamManager.obj - 0001:0042ea00 ??_G?$TreeOf@PAV?$PlugOf@_J@Stuff@@VMString@2@@Stuff@@UAEPAXI@Z 0082fa00 f i Stuff:FileStreamManager.obj 0001:0042ea00 ??_E?$TreeOf@PAV?$PlugOf@_J@Stuff@@VMString@2@@Stuff@@UAEPAXI@Z 0082fa00 f i Stuff:FileStreamManager.obj - 0001:0042ea20 ??_G?$PlugOf@_J@Stuff@@UAEPAXI@Z 0082fa20 f i Stuff:FileStreamManager.obj + 0001:0042ea00 ??_G?$TreeOf@PAV?$PlugOf@_J@Stuff@@VMString@2@@Stuff@@UAEPAXI@Z 0082fa00 f i Stuff:FileStreamManager.obj 0001:0042ea20 ??_E?$PlugOf@_J@Stuff@@UAEPAXI@Z 0082fa20 f i Stuff:FileStreamManager.obj + 0001:0042ea20 ??_G?$PlugOf@_J@Stuff@@UAEPAXI@Z 0082fa20 f i Stuff:FileStreamManager.obj 0001:0042ea50 ?CompareTreeNodes@?$TreeOf@PAV?$PlugOf@_J@Stuff@@VMString@2@@Stuff@@EAEHPAVTreeNode@2@0@Z 0082fa50 f i Stuff:FileStreamManager.obj 0001:0042eaf0 ?CompareValueToTreeNode@?$TreeOf@PAV?$PlugOf@_J@Stuff@@VMString@2@@Stuff@@EAEHPBXPAVTreeNode@2@@Z 0082faf0 f i Stuff:FileStreamManager.obj 0001:0042eb90 ??1TableEntry@Stuff@@UAE@XZ 0082fb90 f Stuff:Table.obj @@ -19049,8 +19049,8 @@ 0001:0042f6f0 ?SeverFromTreeNode@Tree@Stuff@@IAEXPAVTreeNode@2@@Z 008306f0 f Stuff:Tree.obj 0001:0042f830 ?SearchForValue@Tree@Stuff@@IAEPAVTreeNode@2@PBX@Z 00830830 f Stuff:Tree.obj 0001:0042f870 ??0TreeIterator@Stuff@@QAE@PAVTree@1@@Z 00830870 f Stuff:Tree.obj - 0001:0042f890 ??_ETreeIterator@Stuff@@UAEPAXI@Z 00830890 f i Stuff:Tree.obj 0001:0042f890 ??_GTreeIterator@Stuff@@UAEPAXI@Z 00830890 f i Stuff:Tree.obj + 0001:0042f890 ??_ETreeIterator@Stuff@@UAEPAXI@Z 00830890 f i Stuff:Tree.obj 0001:0042f8b0 ?MakeClone@TreeIterator@Stuff@@UAEPAVIterator@2@XZ 008308b0 f Stuff:Tree.obj 0001:0042f8f0 ??1TreeIterator@Stuff@@UAE@XZ 008308f0 f Stuff:Tree.obj 0001:0042f900 ?TestInstance@TreeIterator@Stuff@@QAEXXZ 00830900 f Stuff:Tree.obj @@ -19084,8 +19084,8 @@ 0001:0042fd90 ?FindPlug@SortedChain@Stuff@@UAEPAVPlug@2@PBX@Z 00830d90 f Stuff:SortedChain.obj 0001:0042fdb0 ?SearchForValue@SortedChain@Stuff@@IAEPAVSortedChainLink@2@PBX@Z 00830db0 f Stuff:SortedChain.obj 0001:0042fdf0 ??0SortedChainIterator@Stuff@@QAE@PAVSortedChain@1@@Z 00830df0 f Stuff:SortedChain.obj - 0001:0042fe20 ??_ESortedChainIterator@Stuff@@UAEPAXI@Z 00830e20 f i Stuff:SortedChain.obj 0001:0042fe20 ??_GSortedChainIterator@Stuff@@UAEPAXI@Z 00830e20 f i Stuff:SortedChain.obj + 0001:0042fe20 ??_ESortedChainIterator@Stuff@@UAEPAXI@Z 00830e20 f i Stuff:SortedChain.obj 0001:0042fe40 ??0SortedChainIterator@Stuff@@QAE@PBV01@@Z 00830e40 f Stuff:SortedChain.obj 0001:0042fe70 ?MakeClone@SortedChainIterator@Stuff@@UAEPAVIterator@2@XZ 00830e70 f Stuff:SortedChain.obj 0001:0042feb0 ??1SortedChainIterator@Stuff@@UAE@XZ 00830eb0 f Stuff:SortedChain.obj @@ -19107,8 +19107,8 @@ 0001:00430050 ?InitializeClass@SlotLink@Stuff@@SAXI@Z 00831050 f Stuff:Slot.obj 0001:004300a0 ?TerminateClass@SlotLink@Stuff@@SAXXZ 008310a0 f Stuff:Slot.obj 0001:004300d0 ??0SlotLink@Stuff@@IAE@PAVSlot@1@PAVPlug@1@@Z 008310d0 f Stuff:Slot.obj - 0001:00430100 ??_ESlotLink@Stuff@@MAEPAXI@Z 00831100 f i Stuff:Slot.obj 0001:00430100 ??_GSlotLink@Stuff@@MAEPAXI@Z 00831100 f i Stuff:Slot.obj + 0001:00430100 ??_ESlotLink@Stuff@@MAEPAXI@Z 00831100 f i Stuff:Slot.obj 0001:00430130 ??1SlotLink@Stuff@@MAE@XZ 00831130 f Stuff:Slot.obj 0001:00430160 ??0Slot@Stuff@@QAE@PAX@Z 00831160 f Stuff:Slot.obj 0001:00430170 ??1Slot@Stuff@@UAE@XZ 00831170 f Stuff:Slot.obj @@ -19210,8 +19210,8 @@ 0001:00433e50 ?Write@MemoryStreamIO@@YAAAVMemoryStream@Stuff@@PAV23@PBVNameList@3@@Z 00834e50 f Stuff:NameList.obj 0001:00433ec0 ?Read@MemoryStreamIO@@YAAAVMemoryStream@Stuff@@PAV23@PAVNameList@3@@Z 00834ec0 f Stuff:NameList.obj 0001:00433f30 ??0AlphaNameList@Stuff@@QAE@XZ 00834f30 f Stuff:NameList.obj - 0001:00433f50 ??_EAlphaNameList@Stuff@@UAEPAXI@Z 00834f50 f i Stuff:NameList.obj 0001:00433f50 ??_GAlphaNameList@Stuff@@UAEPAXI@Z 00834f50 f i Stuff:NameList.obj + 0001:00433f50 ??_EAlphaNameList@Stuff@@UAEPAXI@Z 00834f50 f i Stuff:NameList.obj 0001:00433f70 ??1AlphaNameList@Stuff@@UAE@XZ 00834f70 f Stuff:NameList.obj 0001:00433f80 ?AddEntry@AlphaNameList@Stuff@@UAEPBDPBDPAX@Z 00834f80 f Stuff:NameList.obj 0001:00434030 ?Round@Stuff@@YAHM@Z 00835030 f Stuff:Scalar.obj @@ -19286,8 +19286,8 @@ 0001:00435b20 ?FindPlug@Hash@Stuff@@UAEPAVPlug@2@PBX@Z 00836b20 f Stuff:Hash.obj 0001:00435b50 ?CheckForPrimeSize@Hash@Stuff@@IAE_NI@Z 00836b50 f Stuff:Hash.obj 0001:00435ba0 ??0HashIterator@Stuff@@QAE@PAVHash@1@@Z 00836ba0 f Stuff:Hash.obj - 0001:00435bd0 ??_EHashIterator@Stuff@@UAEPAXI@Z 00836bd0 f i Stuff:Hash.obj 0001:00435bd0 ??_GHashIterator@Stuff@@UAEPAXI@Z 00836bd0 f i Stuff:Hash.obj + 0001:00435bd0 ??_EHashIterator@Stuff@@UAEPAXI@Z 00836bd0 f i Stuff:Hash.obj 0001:00435bf0 ?MakeClone@HashIterator@Stuff@@UAEPAVIterator@2@XZ 00836bf0 f Stuff:Hash.obj 0001:00435c40 ??1HashIterator@Stuff@@UAE@XZ 00836c40 f Stuff:Hash.obj 0001:00435c60 ?TestInstance@HashIterator@Stuff@@QAEXXZ 00836c60 f Stuff:Hash.obj @@ -19474,10 +19474,10 @@ 0001:004376e2 ?GetMessageMap@CTabCtrl@@MBEPBUAFX_MSGMAP@@XZ 008386e2 f mfc42:MFC42.DLL 0001:004376e8 ?GetRuntimeClass@CTabCtrl@@UBEPAUCRuntimeClass@@XZ 008386e8 f mfc42:MFC42.DLL 0001:004376ee ?InsertItem@CTabCtrl@@QAEHIHPBDHJ@Z 008386ee f mfc42:MFC42.DLL - 0001:004376f4 ?GetRuntimeClass@CPen@@UBEPAUCRuntimeClass@@XZ 008386f4 f mfc42:MFC42.DLL - 0001:004376fa ?GetRuntimeClass@CGdiObject@@UBEPAUCRuntimeClass@@XZ 008386fa f mfc42:MFC42.DLL - 0001:00437700 ?GetRuntimeClass@CObject@@UBEPAUCRuntimeClass@@XZ 00838700 f mfc42:MFC42.DLL - 0001:00437706 ?GetRuntimeClass@CBrush@@UBEPAUCRuntimeClass@@XZ 00838706 f mfc42:MFC42.DLL + 0001:004376f4 ?GetRuntimeClass@CBrush@@UBEPAUCRuntimeClass@@XZ 008386f4 f mfc42:MFC42.DLL + 0001:004376fa ?GetRuntimeClass@CPen@@UBEPAUCRuntimeClass@@XZ 008386fa f mfc42:MFC42.DLL + 0001:00437700 ?GetRuntimeClass@CGdiObject@@UBEPAUCRuntimeClass@@XZ 00838700 f mfc42:MFC42.DLL + 0001:00437706 ?GetRuntimeClass@CObject@@UBEPAUCRuntimeClass@@XZ 00838706 f mfc42:MFC42.DLL 0001:0043770c ?DeleteObject@CGdiObject@@QAEHXZ 0083870c f mfc42:MFC42.DLL 0001:00437712 ?Attach@CGdiObject@@QAEHPAX@Z 00838712 f mfc42:MFC42.DLL 0001:00437718 ?FromHandle@CDC@@SGPAV1@PAUHDC__@@@Z 00838718 f mfc42:MFC42.DLL @@ -19490,8 +19490,8 @@ 0001:00437742 ?FromHandle@CWnd@@SGPAV1@PAUHWND__@@@Z 00838742 f mfc42:MFC42.DLL 0001:00437748 ?ScreenToClient@CWnd@@QBEXPAUtagRECT@@@Z 00838748 f mfc42:MFC42.DLL 0001:0043774e ?Create@CDialog@@QAEHPBDPAVCWnd@@@Z 0083874e f mfc42:MFC42.DLL - 0001:00437754 ?GetRuntimeClass@CSliderCtrl@@UBEPAUCRuntimeClass@@XZ 00838754 f mfc42:MFC42.DLL - 0001:0043775a ?GetRuntimeClass@CBitmap@@UBEPAUCRuntimeClass@@XZ 0083875a f mfc42:MFC42.DLL + 0001:00437754 ?GetRuntimeClass@CBitmap@@UBEPAUCRuntimeClass@@XZ 00838754 f mfc42:MFC42.DLL + 0001:0043775a ?GetRuntimeClass@CSliderCtrl@@UBEPAUCRuntimeClass@@XZ 0083875a f mfc42:MFC42.DLL 0001:00437760 ??1CSliderCtrl@@UAE@XZ 00838760 f mfc42:MFC42.DLL 0001:00437766 ?OnCtlColor@CWnd@@IAEPAUHBRUSH__@@PAVCDC@@PAV1@I@Z 00838766 f mfc42:MFC42.DLL 0001:0043776c ??1CDC@@UAE@XZ 0083876c f mfc42:MFC42.DLL @@ -20350,10 +20350,10 @@ 0002:0000040c __imp_?GetRuntimeClass@CTabCtrl@@UBEPAUCRuntimeClass@@XZ 0085a40c mfc42:MFC42.DLL 0002:00000410 __imp_?InsertItem@CTabCtrl@@QAEHIHPBDHJ@Z 0085a410 mfc42:MFC42.DLL 0002:00000414 __imp_?messageMap@CWnd@@1UAFX_MSGMAP@@B 0085a414 mfc42:MFC42.DLL - 0002:00000418 __imp_?GetRuntimeClass@CPen@@UBEPAUCRuntimeClass@@XZ 0085a418 mfc42:MFC42.DLL - 0002:0000041c __imp_?GetRuntimeClass@CGdiObject@@UBEPAUCRuntimeClass@@XZ 0085a41c mfc42:MFC42.DLL - 0002:00000420 __imp_?GetRuntimeClass@CObject@@UBEPAUCRuntimeClass@@XZ 0085a420 mfc42:MFC42.DLL - 0002:00000424 __imp_?GetRuntimeClass@CBrush@@UBEPAUCRuntimeClass@@XZ 0085a424 mfc42:MFC42.DLL + 0002:00000418 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__IMPORT_DESCRIPTOR_SHELL32 008db72c shell32:SHELL32.dll + 0002:00081740 __IMPORT_DESCRIPTOR_WSOCK32 008db740 wsock32:WSOCK32.dll + 0002:00081754 __IMPORT_DESCRIPTOR_ctcls 008db754 ctcls:ctcls.dll + 0002:00081768 __IMPORT_DESCRIPTOR_MFC42 008db768 mfc42:MFC42.DLL + 0002:0008177c __IMPORT_DESCRIPTOR_MSVCRT 008db77c msvcrt:MSVCRT.dll + 0002:00081790 __IMPORT_DESCRIPTOR_COMCTL32 008db790 comctl32:COMCTL32.dll + 0002:000817a4 __IMPORT_DESCRIPTOR_MSVCIRT 008db7a4 msvcirt:MSVCIRT.dll + 0002:000817b8 __IMPORT_DESCRIPTOR_WS2_32 008db7b8 ws2_32:WS2_32.dll + 0002:000817cc __IMPORT_DESCRIPTOR_MSACM32 008db7cc msacm32:MSACM32.dll + 0002:000817e0 __IMPORT_DESCRIPTOR_VERSION 008db7e0 version:VERSION.dll + 0002:000817f4 __IMPORT_DESCRIPTOR_WINMM 008db7f4 winmm:WINMM.dll + 0002:00081808 __IMPORT_DESCRIPTOR_comdlg32 008db808 comdlg32:comdlg32.dll + 0002:0008181c __IMPORT_DESCRIPTOR_ADVAPI32 008db81c advapi32:ADVAPI32.dll + 0002:00081830 __IMPORT_DESCRIPTOR_ole32 008db830 ole32:ole32.dll + 0002:00081844 __IMPORT_DESCRIPTOR_RPCRT4 008db844 rpcrt4:RPCRT4.dll + 0002:00081858 __NULL_IMPORT_DESCRIPTOR 008db858 kernel32:KERNEL32.dll 0003:00000000 ___xc_a 008df000 msvcrt:cinitexe.obj 0003:00000254 ___xc_z 008df254 msvcrt:cinitexe.obj 0003:00000258 ___xi_a 008df258 msvcrt:cinitexe.obj @@ -38303,7 +38302,7 @@ 0001:0043a7e8 _$E372 0083b7e8 f mfcs42:appmodul.obj 0001:00437cd8 ?ArrayUnwindFilter@@YAHPAU_EXCEPTION_POINTERS@@@Z 00838cd8 f msvcrt:ehvecdtr.obj -Line numbers for .\Profile\GameTypesPanel.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4GameEd2\GameTypesPanel.cpp) segment .text +Line numbers for .\Profile\GameTypesPanel.obj(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\GameTypesPanel.cpp) segment .text 20 0001:000489d0 21 0001:00048a6f 22 0001:00048a73 26 0001:00048a80 30 0001:00048ad0 34 0001:00048ae7 35 0001:00048af9 36 0001:00048b0b @@ -38339,12 +38338,12 @@ Line numbers for .\Profile\GameTypesPanel.obj(c:\VWE\GameleapCode5_03\mw4\Code\M 349 0001:0004937c 351 0001:0004938c 354 0001:000493b0 355 0001:000493cc 356 0001:000493e8 357 0001:000493f3 358 0001:00049424 360 0001:00049438 -Line numbers for .\Profile\BldResDlg.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4GameEd2\BldResDlg.cpp) segment .text +Line numbers for .\Profile\BldResDlg.obj(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\BldResDlg.cpp) segment .text 20 0001:00048910 21 0001:0004893d 22 0001:00048958 26 0001:00048961 30 0001:000489a0 38 0001:000489b0 38 0001:000489c0 -Line numbers for .\Profile\AVSDlg.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4GameEd2\AVSDlg.cpp) segment .text +Line numbers for .\Profile\AVSDlg.obj(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\AVSDlg.cpp) segment .text 17 0001:000482e0 18 0001:00048352 19 0001:00048356 22 0001:00048370 26 0001:00048430 30 0001:00048447 32 0001:0004845b 35 0001:00048460 @@ -38362,21 +38361,21 @@ Line numbers for .\Profile\AVSDlg.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4GameEd 144 0001:0004885c 147 0001:00048877 149 0001:0004888d 150 0001:0004889e 151 0001:000488b3 152 0001:000488b8 156 0001:000488da 158 0001:000488e7 -Line numbers for .\Profile\mugSocs.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4GameEd2\cstr.h) segment .text +Line numbers for .\Profile\mugSocs.obj(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\cstr.h) segment .text 30 0001:00048260 -Line numbers for .\Profile\mugSocs.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4GameEd2\mugsocs.h) segment .text +Line numbers for .\Profile\mugSocs.obj(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\mugsocs.h) segment .text 1127 0001:000480f0 1129 0001:000480f6 132 0001:00048270 278 0001:00048280 642 0001:00048290 879 0001:000482a0 880 0001:000482b0 884 0001:000482c0 885 0001:000482d0 -Line numbers for .\Profile\mugSocs.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4GameEd2\dqfixed.inl) segment .text +Line numbers for .\Profile\mugSocs.obj(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\dqfixed.inl) segment .text 21 0001:000480e0 -Line numbers for .\Profile\mugSocs.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4GameEd2\array.inl) segment .text +Line numbers for .\Profile\mugSocs.obj(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\array.inl) segment .text 713 0001:00047f30 714 0001:00047f4f 715 0001:00047f91 309 0001:00047fc0 311 0001:00047fc3 312 0001:00047fe8 713 0001:00047ff0 714 0001:0004800f @@ -38384,7 +38383,7 @@ Line numbers for .\Profile\mugSocs.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4GameE 309 0001:000480b0 311 0001:000480b3 312 0001:000480d8 72 0001:00048180 75 0001:00048196 76 0001:000481b1 -Line numbers for .\Profile\mugSocs.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4GameEd2\mugSocs.cpp) segment .text +Line numbers for .\Profile\mugSocs.obj(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\mugSocs.cpp) segment .text 78 0001:00042150 78 0001:00042170 80 0001:00042190 82 0001:000421c0 82 0001:000421e0 87 0001:00042200 89 0001:00042260 89 0001:00042280 @@ -38850,7 +38849,7 @@ Line numbers for .\Profile\mugSocs.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4GameE 4126 0001:00047ee5 4110 0001:00047ef0 4143 0001:00047efa 4146 0001:00047f00 4148 0001:00047f24 -Line numbers for .\Profile\ctime.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4GameEd2\ctime.cpp) segment .text +Line numbers for .\Profile\ctime.obj(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\ctime.cpp) segment .text 72 0001:00041f30 75 0001:00041f44 76 0001:00041f54 78 0001:00041f60 81 0001:00041f62 85 0001:00041f67 84 0001:00041f68 85 0001:00041f6a @@ -38866,25 +38865,25 @@ Line numbers for .\Profile\ctime.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4GameEd2 181 0001:00042102 183 0001:0004210f 184 0001:00042119 187 0001:00042120 190 0001:0004213b -Line numbers for .\Profile\ctcl.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4GameEd2\mugsocs.h) segment .text +Line numbers for .\Profile\ctcl.obj(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\mugsocs.h) segment .text 799 0001:00041e80 800 0001:00041e90 801 0001:00041ea0 802 0001:00041eb0 803 0001:00041ec0 804 0001:00041ed0 805 0001:00041ee0 953 0001:00041ef0 954 0001:00041f00 976 0001:00041f10 977 0001:00041f20 -Line numbers for .\Profile\ctcl.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4GameEd2\dblinks.inl) segment .text +Line numbers for .\Profile\ctcl.obj(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\dblinks.inl) segment .text 430 0001:00041d60 77 0001:00041e50 84 0001:00041e56 86 0001:00041e5a 87 0001:00041e5d 89 0001:00041e61 90 0001:00041e67 92 0001:00041e6e 96 0001:00041e70 -Line numbers for .\Profile\ctcl.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4GameEd2\array.inl) segment .text +Line numbers for .\Profile\ctcl.obj(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\array.inl) segment .text 309 0001:00041d30 311 0001:00041d33 312 0001:00041d58 309 0001:00041d70 311 0001:00041d73 312 0001:00041d98 72 0001:00041da0 75 0001:00041db6 76 0001:00041dcf -Line numbers for .\Profile\ctcl.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4GameEd2\ctcl.cpp) segment .text +Line numbers for .\Profile\ctcl.obj(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\ctcl.cpp) segment .text 262 0001:0003e340 297 0001:0003e360 297 0001:0003e380 303 0001:0003e3a0 305 0001:0003e3f0 305 0001:0003e410 307 0001:0003e430 309 0001:0003e460 @@ -39085,11 +39084,11 @@ Line numbers for .\Profile\ctcl.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4GameEd2\ 1983 0001:00041d09 1986 0001:00041d10 1987 0001:00041d18 1980 0001:00041d19 1987 0001:00041d24 133 0001:00041de0 -Line numbers for .\Profile\Cstr.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4GameEd2\array.inl) segment .text +Line numbers for .\Profile\Cstr.obj(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\array.inl) segment .text 72 0001:0003e320 76 0001:0003e32d -Line numbers for .\Profile\Cstr.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4GameEd2\Cstr.cpp) segment .text +Line numbers for .\Profile\Cstr.obj(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\Cstr.cpp) segment .text 125 0001:0003ccf0 127 0001:0003ccf4 129 0001:0003ccfb 130 0001:0003cd0d 131 0001:0003cd17 132 0001:0003cd1b 134 0001:0003cd1d 135 0001:0003cd2d @@ -39227,7 +39226,7 @@ Line numbers for .\Profile\Cstr.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4GameEd2\ 1183 0001:0003e28e 1184 0001:0003e295 1187 0001:0003e2f4 1189 0001:0003e301 1186 0001:0003e304 1187 0001:0003e30c 1189 0001:0003e318 -Line numbers for .\Profile\ViewWindowInfo.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4GameEd2\ViewWindowInfo.cpp) segment .text +Line numbers for .\Profile\ViewWindowInfo.obj(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\ViewWindowInfo.cpp) segment .text 15 0001:0003c590 16 0001:0003c593 17 0001:0003c5a0 19 0001:0003c5ad 21 0001:0003c5b5 23 0001:0003c5b8 25 0001:0003c5c0 27 0001:0003c5c3 @@ -39264,11 +39263,11 @@ Line numbers for .\Profile\ViewWindowInfo.obj(c:\VWE\GameleapCode5_03\mw4\Code\M 270 0001:0003ccaa 272 0001:0003ccba 276 0001:0003ccbd 277 0001:0003ccce 276 0001:0003ccd2 277 0001:0003cce0 -Line numbers for .\Profile\ObjProps.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4GameEd2\EdGameObject.h) segment .text +Line numbers for .\Profile\ObjProps.obj(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\EdGameObject.h) segment .text 43 0001:0003bd80 -Line numbers for .\Profile\ObjProps.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4GameEd2\ObjProps.cpp) segment .text +Line numbers for .\Profile\ObjProps.obj(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\ObjProps.cpp) segment .text 49 0001:0003b890 53 0001:0003b8f1 54 0001:0003b90b 55 0001:0003b90e 58 0001:0003b914 59 0001:0003b92f 60 0001:0003b93c 61 0001:0003b93f @@ -39312,20 +39311,20 @@ Line numbers for .\Profile\ObjProps.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4Game 292 0001:0003c53c 297 0001:0003c543 293 0001:0003c546 297 0001:0003c54d 294 0001:0003c550 297 0001:0003c557 295 0001:0003c55a 297 0001:0003c561 -Line numbers for .\Profile\ObjCreateInfo.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4GameEd2\ObjCreateInfo.cpp) segment .text +Line numbers for .\Profile\ObjCreateInfo.obj(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\ObjCreateInfo.cpp) segment .text 15 0001:0003b840 16 0001:0003b851 17 0001:0003b858 20 0001:0003b880 22 0001:0003b886 -Line numbers for .\Profile\MW4GameEd2.obj(c:\VWE\build-env\VisualStudio6\VC98\MFC\INCLUDE\afxmt.h) segment .text +Line numbers for .\Profile\MW4GameEd2.obj(c:\VWE\firestorm\build-env\VisualStudio6\VC98\MFC\INCLUDE\afxmt.h) segment .text 67 0001:0003b7c0 -Line numbers for .\Profile\MW4GameEd2.obj(c:\VWE\build-env\VisualStudio6\VC98\MFC\INCLUDE\afxmt.inl) segment .text +Line numbers for .\Profile\MW4GameEd2.obj(c:\VWE\firestorm\build-env\VisualStudio6\VC98\MFC\INCLUDE\afxmt.inl) segment .text 38 0001:0003b7a0 42 0001:0003b7f0 46 0001:0003b810 48 0001:0003b830 -Line numbers for .\Profile\MW4GameEd2.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4GameEd2\MW4GameEd2.cpp) segment .text +Line numbers for .\Profile\MW4GameEd2.obj(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\MW4GameEd2.cpp) segment .text 16 0001:0003af80 49 0001:0003afb0 49 0001:0003afc0 62 0001:0003afd0 65 0001:0003afe0 70 0001:0003b030 76 0001:0003b060 78 0001:0003b07e @@ -39357,11 +39356,11 @@ Line numbers for .\Profile\MW4GameEd2.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4Ga 359 0001:0003b740 362 0001:0003b75b 364 0001:0003b767 366 0001:0003b792 367 0001:0003b795 -Line numbers for .\Profile\MissionReport.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4GameEd2\MissionReport.h) segment .text +Line numbers for .\Profile\MissionReport.obj(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\MissionReport.h) segment .text 95 0001:0003a8f0 -Line numbers for .\Profile\MissionReport.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4GameEd2\MissionReport.cpp) segment .text +Line numbers for .\Profile\MissionReport.obj(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\MissionReport.cpp) segment .text 33 0001:0003a870 35 0001:0003a8a8 36 0001:0003a8bd 39 0001:0003a920 41 0001:0003a93c 42 0001:0003a952 44 0001:0003a95b 45 0001:0003a979 @@ -39389,7 +39388,7 @@ Line numbers for .\Profile\MissionData.obj(..\..\Libraries\Adept\GameModelAttrib 255 0001:0003a800 259 0001:0003a80e 260 0001:0003a858 -Line numbers for .\Profile\MissionData.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4GameEd2\MissionData.cpp) segment .text +Line numbers for .\Profile\MissionData.obj(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\MissionData.cpp) segment .text 20 0001:00039dd0 21 0001:00039dd8 22 0001:00039ddf 25 0001:00039e00 27 0001:00039e06 28 0001:00039e0d 29 0001:00039e16 30 0001:00039e1f @@ -39428,11 +39427,11 @@ Line numbers for .\Profile\MissionData.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4G 316 0001:0003a7b1 319 0001:0003a7c0 321 0001:0003a7ec 324 0001:0003a7f0 326 0001:0003a7f6 -Line numbers for .\Profile\DrawInfo.obj(c:\VWE\build-env\VisualStudio6\VC98\MFC\INCLUDE\afxwin1.inl) segment .text +Line numbers for .\Profile\DrawInfo.obj(c:\VWE\firestorm\build-env\VisualStudio6\VC98\MFC\INCLUDE\afxwin1.inl) segment .text 301 0001:00039dc0 -Line numbers for .\Profile\DrawInfo.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4GameEd2\DrawInfo.cpp) segment .text +Line numbers for .\Profile\DrawInfo.obj(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\DrawInfo.cpp) segment .text 26 0001:00039850 30 0001:0003988c 32 0001:000398da 33 0001:000398fa 34 0001:0003990e 35 0001:00039922 36 0001:00039936 37 0001:0003994a @@ -39448,7 +39447,7 @@ Line numbers for .\Profile\DrawInfo.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4Game 123 0001:00039c9e 124 0001:00039cf1 125 0001:00039d07 129 0001:00039d26 132 0001:00039d50 134 0001:00039d73 -Line numbers for .\Profile\UndoManager.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4GameEd2\UndoManager.cpp) segment .text +Line numbers for .\Profile\UndoManager.obj(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\UndoManager.cpp) segment .text 17 0001:00039160 19 0001:00039167 21 0001:00039170 22 0001:00039177 21 0001:0003917a 22 0001:00039181 25 0001:00039190 27 0001:000391a0 @@ -39477,7 +39476,7 @@ Line numbers for .\Profile\UndoManager.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4G 162 0001:00039813 163 0001:00039828 166 0001:00039830 167 0001:00039833 168 0001:0003983e 169 0001:0003984c -Line numbers for .\Profile\Refresher.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4GameEd2\Refresher.cpp) segment .text +Line numbers for .\Profile\Refresher.obj(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\Refresher.cpp) segment .text 21 0001:00039070 23 0001:00039076 26 0001:00039080 27 0001:00039083 28 0001:00039099 29 0001:000390a3 30 0001:000390a8 31 0001:000390b2 @@ -39486,12 +39485,12 @@ Line numbers for .\Profile\Refresher.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4Gam 47 0001:00039120 49 0001:00039132 50 0001:0003913d 53 0001:00039140 58 0001:00039150 -Line numbers for .\Profile\ObjectManager.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4GameEd2\ObjectManager.h) segment .text +Line numbers for .\Profile\ObjectManager.obj(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\ObjectManager.h) segment .text 46 0001:00034ce0 48 0001:00034cfd 49 0001:00034d15 175 0001:00034d20 240 0001:00034d30 241 0001:00034d40 -Line numbers for .\Profile\ObjectManager.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4GameEd2\ObjectManager.cpp) segment .text +Line numbers for .\Profile\ObjectManager.obj(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\ObjectManager.cpp) segment .text 76 0001:00034a70 80 0001:00034b71 82 0001:00034b94 89 0001:00034bbd 91 0001:00034be8 92 0001:00034bed 95 0001:00034c2c 96 0001:00034c68 @@ -39686,7 +39685,7 @@ Line numbers for .\Profile\ObjectManager.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW 1356 0001:00038f93 1358 0001:00038fe7 1362 0001:00038ff8 1365 0001:00039040 1375 0001:00039064 1373 0001:00039065 1375 0001:0003906a -Line numbers for .\Profile\NameManager.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4GameEd2\NameManager.cpp) segment .text +Line numbers for .\Profile\NameManager.obj(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\NameManager.cpp) segment .text 17 0001:00034410 19 0001:0003441e 20 0001:00034421 21 0001:00034424 22 0001:00034429 25 0001:00034450 26 0001:00034453 28 0001:00034462 @@ -39767,7 +39766,7 @@ Line numbers for .\Profile\CameraController.obj(..\..\Libraries\Stuff\AffineMatr 475 0001:00034114 477 0001:00034117 479 0001:0003411a 631 0001:000343f0 633 0001:000343f2 634 0001:000343fb 635 0001:000343fe 638 0001:00034407 -Line numbers for .\Profile\CameraController.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4GameEd2\CameraController.cpp) segment .text +Line numbers for .\Profile\CameraController.obj(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\CameraController.cpp) segment .text 14 0001:00033110 31 0001:00033130 42 0001:00033142 43 0001:00033172 46 0001:00033180 49 0001:0003318a 52 0001:00033190 54 0001:00033195 @@ -39836,7 +39835,7 @@ Line numbers for .\Profile\CameraController.obj(c:\VWE\GameleapCode5_03\mw4\Code 654 0001:000342ac 657 0001:000342d0 658 0001:000342ec 663 0001:000342fa 665 0001:00034340 667 0001:00034380 669 0001:000343c0 -Line numbers for .\Profile\OverviewWindow.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4GameEd2\OverviewWindow.cpp) segment .text +Line numbers for .\Profile\OverviewWindow.obj(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\OverviewWindow.cpp) segment .text 40 0001:0002edf0 49 0001:0002ef41 50 0001:0002ef8b 51 0001:0002efa1 52 0001:0002efb7 54 0001:0002efcd 55 0001:0002efe3 56 0001:0002eff6 @@ -40042,7 +40041,7 @@ Line numbers for .\Profile\OverviewWindow.obj(c:\VWE\GameleapCode5_03\mw4\Code\M 1793 0001:0003309a 1799 0001:000330ae 1796 0001:000330af 1799 0001:000330b9 1802 0001:000330c0 1803 0001:000330c3 1804 0001:000330dd -Line numbers for .\Profile\OverFrame.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4GameEd2\OverFrame.cpp) segment .text +Line numbers for .\Profile\OverFrame.obj(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\OverFrame.cpp) segment .text 22 0001:0002e7d0 23 0001:0002e82b 25 0001:0002e84e 28 0001:0002e890 29 0001:0002e8b3 32 0001:0002e910 32 0001:0002e920 48 0001:0002e930 @@ -40063,7 +40062,7 @@ Line numbers for .\Profile\OverFrame.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4Gam 175 0001:0002edb5 179 0001:0002edc2 182 0001:0002edd0 183 0001:0002edd3 188 0001:0002eddd -Line numbers for .\Profile\ObjTreeView.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4GameEd2\ObjTreeView.cpp) segment .text +Line numbers for .\Profile\ObjTreeView.obj(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\ObjTreeView.cpp) segment .text 16 0001:0002e110 16 0001:0002e170 16 0001:0002e180 19 0001:0002e190 21 0001:0002e1d6 24 0001:0002e220 25 0001:0002e243 28 0001:0002e290 @@ -40092,7 +40091,7 @@ Line numbers for .\Profile\ObjTreeView.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4G 242 0001:0002e780 244 0001:0002e78a 246 0001:0002e79e 245 0001:0002e7a1 246 0001:0002e7a3 -Line numbers for .\Profile\ObjManTreeTarget.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4GameEd2\ObjManTreeTarget.cpp) segment .text +Line numbers for .\Profile\ObjManTreeTarget.obj(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\ObjManTreeTarget.cpp) segment .text 17 0001:0002e030 18 0001:0002e038 19 0001:0002e045 22 0001:0002e070 24 0001:0002e076 28 0001:0002e080 30 0001:0002e091 37 0001:0002e093 @@ -40100,7 +40099,7 @@ Line numbers for .\Profile\ObjManTreeTarget.obj(c:\VWE\GameleapCode5_03\mw4\Code 47 0001:0002e0c0 49 0001:0002e0d1 56 0001:0002e0d3 51 0001:0002e0d6 56 0001:0002e0e3 60 0001:0002e0f0 95 0001:0002e0fd 96 0001:0002e102 -Line numbers for .\Profile\ObjManListTarget.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4GameEd2\ObjManListTarget.cpp) segment .text +Line numbers for .\Profile\ObjManListTarget.obj(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\ObjManListTarget.cpp) segment .text 15 0001:0002df50 16 0001:0002df58 17 0001:0002df65 20 0001:0002df90 22 0001:0002df96 26 0001:0002dfa0 29 0001:0002dfb1 37 0001:0002dfb3 @@ -40108,11 +40107,11 @@ Line numbers for .\Profile\ObjManListTarget.obj(c:\VWE\GameleapCode5_03\mw4\Code 47 0001:0002dfe0 49 0001:0002dff1 56 0001:0002dff3 51 0001:0002dff6 56 0001:0002e003 60 0001:0002e010 95 0001:0002e01d 96 0001:0002e022 -Line numbers for .\Profile\ObjManListCtrl.obj(c:\VWE\build-env\VisualStudio6\VC98\MFC\INCLUDE\afxwin2.inl) segment .text +Line numbers for .\Profile\ObjManListCtrl.obj(c:\VWE\firestorm\build-env\VisualStudio6\VC98\MFC\INCLUDE\afxwin2.inl) segment .text 436 0001:0002df20 440 0001:0002df30 442 0001:0002df40 -Line numbers for .\Profile\ObjManListCtrl.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4GameEd2\ObjManListCtrl.cpp) segment .text +Line numbers for .\Profile\ObjManListCtrl.obj(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\ObjManListCtrl.cpp) segment .text 14 0001:0002dba0 15 0001:0002dbae 16 0001:0002dbb5 19 0001:0002dbe0 20 0001:0002dbe6 23 0001:0002dbf0 23 0001:0002dc00 35 0001:0002dc10 @@ -40126,7 +40125,7 @@ Line numbers for .\Profile\ObjManListCtrl.obj(c:\VWE\GameleapCode5_03\mw4\Code\M 100 0001:0002dec0 101 0001:0002dec4 102 0001:0002dede 103 0001:0002defa 106 0001:0002df00 108 0001:0002df09 110 0001:0002df18 111 0001:0002df1b -Line numbers for .\Profile\ObjManFrame.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4GameEd2\ObjManFrame.cpp) segment .text +Line numbers for .\Profile\ObjManFrame.obj(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\ObjManFrame.cpp) segment .text 19 0001:0002d1e0 20 0001:0002d228 23 0001:0002d22c 26 0001:0002d25a 27 0001:0002d28b 28 0001:0002d2aa 29 0001:0002d2c9 30 0001:0002d2e8 @@ -40157,7 +40156,7 @@ Line numbers for .\Profile\ObjManFrame.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4G 211 0001:0002db2b 212 0001:0002db3a 215 0001:0002db40 217 0001:0002db5f 220 0001:0002db70 222 0001:0002db8f -Line numbers for .\Profile\ObjListView.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4GameEd2\ObjListView.cpp) segment .text +Line numbers for .\Profile\ObjListView.obj(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\ObjListView.cpp) segment .text 17 0001:0002c6c0 17 0001:0002c720 17 0001:0002c730 20 0001:0002c740 24 0001:0002c793 27 0001:0002c7f0 28 0001:0002c813 31 0001:0002c870 @@ -40194,7 +40193,7 @@ Line numbers for .\Profile\ObjListView.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4G 350 0001:0002d1b2 355 0001:0002d1c1 356 0001:0002d1c9 359 0001:0002d1d0 363 0001:0002d1d5 -Line numbers for .\Profile\MainFrm.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4GameEd2\MainFrm.cpp) segment .text +Line numbers for .\Profile\MainFrm.obj(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\MainFrm.cpp) segment .text 42 0001:0002aaa0 42 0001:0002aab0 92 0001:0002aac0 93 0001:0002ab1e 96 0001:0002ab4e 99 0001:0002abb0 100 0001:0002abd3 101 0001:0002abeb @@ -40277,11 +40276,11 @@ Line numbers for .\Profile\MainFrm.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4GameE 686 0001:0002c645 687 0001:0002c64e 689 0001:0002c661 690 0001:0002c674 693 0001:0002c6b0 696 0001:0002c6bc -Line numbers for .\Profile\GameView.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4GameEd2\ObjectManager.h) segment .text +Line numbers for .\Profile\GameView.obj(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\ObjectManager.h) segment .text 172 0001:0002a8d0 -Line numbers for .\Profile\GameView.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4GameEd2\GameView.cpp) segment .text +Line numbers for .\Profile\GameView.obj(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\GameView.cpp) segment .text 23 0001:0002a2e0 24 0001:0002a31f 31 0001:0002a323 34 0001:0002a370 35 0001:0002a376 38 0001:0002a380 38 0001:0002a390 55 0001:0002a3a0 @@ -40313,7 +40312,7 @@ Line numbers for .\Profile\GameView.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4Game 315 0001:0002aa10 318 0001:0002aa41 321 0001:0002aa50 324 0001:0002aa62 326 0001:0002aa8f -Line numbers for .\Profile\GameFrame.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4GameEd2\GameFrame.cpp) segment .text +Line numbers for .\Profile\GameFrame.obj(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\GameFrame.cpp) segment .text 16 0001:00029db0 17 0001:00029df0 19 0001:00029e0f 22 0001:00029e50 23 0001:00029e73 26 0001:00029eb0 26 0001:00029ec0 40 0001:00029ed0 @@ -40353,7 +40352,7 @@ Line numbers for .\Profile\GameInterface.obj(..\..\Code\MW4\MWTable.hpp) segment 30 0001:00029850 33 0001:00029930 -Line numbers for .\Profile\GameInterface.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4GameEd2\MissionReport.h) segment .text +Line numbers for .\Profile\GameInterface.obj(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\MissionReport.h) segment .text 74 0001:00029680 @@ -40418,11 +40417,11 @@ Line numbers for .\Profile\GameInterface.obj(..\..\Libraries\Adept\Mission.hpp) 333 0001:000282ce 476 0001:000282dc 477 0001:000282df 333 0001:000283e7 476 0001:000283f5 477 0001:000283f8 -Line numbers for .\Profile\GameInterface.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4GameEd2\UndoManager.h) segment .text +Line numbers for .\Profile\GameInterface.obj(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\UndoManager.h) segment .text 119 0001:00023280 -Line numbers for .\Profile\GameInterface.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4GameEd2\GameInterface.cpp) segment .text +Line numbers for .\Profile\GameInterface.obj(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\GameInterface.cpp) segment .text 104 0001:00020ee0 106 0001:00020ef4 109 0001:00020f00 110 0001:00020f17 111 0001:00020f27 112 0001:00020f44 113 0001:00020f4b 114 0001:00020f52 @@ -40793,7 +40792,7 @@ Line numbers for .\Profile\EditorApplication.obj(..\..\Libraries\Adept\Receiver. 95 0001:00020e10 -Line numbers for .\Profile\EditorApplication.obj(C:\VWE\GameleapCode5_03\mw4\Code\MW4GameEd2\EditorApplication.cpp) segment .text +Line numbers for .\Profile\EditorApplication.obj(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\EditorApplication.cpp) segment .text 40 0001:00020410 49 0001:00020426 51 0001:00020464 57 0001:00020490 60 0001:000204ab 61 0001:000204b6 66 0001:000204c0 67 0001:000204d6 @@ -40822,11 +40821,11 @@ Line numbers for .\Profile\EditorApplication.obj(C:\VWE\GameleapCode5_03\mw4\Cod 318 0001:00020cf4 319 0001:00020d06 341 0001:00020d1a 344 0001:00020da1 346 0001:00020df5 -Line numbers for .\Profile\ScriptParamDlg.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4GameEd2\ScriptParamDlg.h) segment .text +Line numbers for .\Profile\ScriptParamDlg.obj(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\ScriptParamDlg.h) segment .text 25 0001:000201a0 26 0001:00020230 27 0001:000202c0 28 0001:00020350 -Line numbers for .\Profile\ScriptParamDlg.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4GameEd2\ScriptParamDlg.cpp) segment .text +Line numbers for .\Profile\ScriptParamDlg.obj(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\ScriptParamDlg.cpp) segment .text 17 0001:0001feb0 21 0001:0001ff10 22 0001:0001ff31 26 0001:0001ff70 29 0001:0001ff7e 30 0001:0001ff8d 32 0001:0001ff9e 35 0001:0001ffb0 @@ -40839,12 +40838,12 @@ Line numbers for .\Profile\ScriptParamDlg.obj(c:\VWE\GameleapCode5_03\mw4\Code\M 96 0001:0002016b 100 0001:00020183 103 0001:000203e0 107 0001:000203f3 109 0001:00020404 -Line numbers for .\Profile\SaveAsDlg.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4GameEd2\SaveAsDlg.cpp) segment .text +Line numbers for .\Profile\SaveAsDlg.obj(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\SaveAsDlg.cpp) segment .text 20 0001:0001fd90 22 0001:0001fdcf 24 0001:0001fde6 28 0001:0001fe70 33 0001:0001fe83 36 0001:0001fe90 36 0001:0001fea0 -Line numbers for .\Profile\ResourceDlg.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4GameEd2\ResourceDlg.cpp) segment .text +Line numbers for .\Profile\ResourceDlg.obj(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\ResourceDlg.cpp) segment .text 18 0001:0001f130 24 0001:0001f18e 25 0001:0001f192 28 0001:0001f1b4 32 0001:0001f250 36 0001:0001f267 38 0001:0001f27b 41 0001:0001f280 @@ -40881,7 +40880,7 @@ Line numbers for .\Profile\ResourceDlg.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4G 303 0001:0001fd0b 306 0001:0001fd15 307 0001:0001fd24 308 0001:0001fd50 310 0001:0001fd80 -Line numbers for .\Profile\ProgTimeDlg.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4GameEd2\ProgTimeDlg.cpp) segment .text +Line numbers for .\Profile\ProgTimeDlg.obj(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\ProgTimeDlg.cpp) segment .text 15 0001:0001ed70 18 0001:0001edda 19 0001:0001edf1 23 0001:0001edfd 26 0001:0001eeb0 27 0001:0001eebe 28 0001:0001eed7 29 0001:0001eee0 @@ -40896,11 +40895,11 @@ Line numbers for .\Profile\ProgTimeDlg.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4G 91 0001:0001f0a0 93 0001:0001f0ad 97 0001:0001f0ce 99 0001:0001f103 100 0001:0001f10c 101 0001:0001f11f 102 0001:0001f129 -Line numbers for .\Profile\ProgDlg.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4GameEd2\ProgDlg.h) segment .text +Line numbers for .\Profile\ProgDlg.obj(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\ProgDlg.h) segment .text 56 0001:0001e850 -Line numbers for .\Profile\ProgDlg.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4GameEd2\ProgDlg.cpp) segment .text +Line numbers for .\Profile\ProgDlg.obj(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\ProgDlg.cpp) segment .text 13 0001:0001e7b0 15 0001:0001e7e4 16 0001:0001e802 26 0001:0001e808 29 0001:0001e880 30 0001:0001e8a3 31 0001:0001e8b2 32 0001:0001e8b7 @@ -40926,11 +40925,11 @@ Line numbers for .\Profile\ProgDlg.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4GameE 197 0001:0001ecc0 198 0001:0001ecf5 199 0001:0001ed06 201 0001:0001ed17 202 0001:0001ed20 203 0001:0001ed38 205 0001:0001ed44 206 0001:0001ed55 -Line numbers for .\Profile\PenProps.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4GameEd2\DrawInfo.h) segment .text +Line numbers for .\Profile\PenProps.obj(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\DrawInfo.h) segment .text 44 0001:0001e650 -Line numbers for .\Profile\PenProps.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4GameEd2\PenProps.cpp) segment .text +Line numbers for .\Profile\PenProps.obj(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\PenProps.cpp) segment .text 16 0001:0001e480 17 0001:0001e4c2 22 0001:0001e4cf 26 0001:0001e560 31 0001:0001e576 34 0001:0001e580 34 0001:0001e590 44 0001:0001e5a0 @@ -40940,12 +40939,12 @@ Line numbers for .\Profile\PenProps.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4Game 71 0001:0001e70d 74 0001:0001e760 77 0001:0001e765 79 0001:0001e782 80 0001:0001e78d -Line numbers for .\Profile\PanelDlg.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4GameEd2\PanelDlg.cpp) segment .text +Line numbers for .\Profile\PanelDlg.obj(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\PanelDlg.cpp) segment .text 16 0001:0001e3e0 17 0001:0001e3f3 22 0001:0001e3fd 26 0001:0001e430 34 0001:0001e440 34 0001:0001e450 43 0001:0001e460 45 0001:0001e474 -Line numbers for .\Profile\OverviewProperties.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4GameEd2\OverviewProperties.cpp) segment .text +Line numbers for .\Profile\OverviewProperties.obj(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\OverviewProperties.cpp) segment .text 19 0001:0001dde0 23 0001:0001de26 24 0001:0001de2e 25 0001:0001de52 29 0001:0001dee0 34 0001:0001def3 37 0001:0001df00 37 0001:0001df10 @@ -40972,7 +40971,7 @@ Line numbers for .\Profile\OverviewProperties.obj(c:\VWE\GameleapCode5_03\mw4\Co 169 0001:0001e38c 172 0001:0001e390 173 0001:0001e393 174 0001:0001e39f 175 0001:0001e3a6 176 0001:0001e3bd 177 0001:0001e3cc 180 0001:0001e3d0 -Line numbers for .\Profile\OpenMissionDlg.obj(C:\VWE\GameleapCode5_03\mw4\Code\MW4GameEd2\OpenMissionDlg.cpp) segment .text +Line numbers for .\Profile\OpenMissionDlg.obj(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\OpenMissionDlg.cpp) segment .text 15 0001:0001daa0 17 0001:0001daf7 19 0001:0001db0e 23 0001:0001dbb0 27 0001:0001dbc7 29 0001:0001dbdb 32 0001:0001dbe0 32 0001:0001dbf0 @@ -40985,7 +40984,7 @@ Line numbers for .\Profile\OpenMissionDlg.obj(C:\VWE\GameleapCode5_03\mw4\Code\M 95 0001:0001dd90 100 0001:0001dda0 101 0001:0001dda3 102 0001:0001ddaa 103 0001:0001ddb5 106 0001:0001ddc0 112 0001:0001ddd0 -Line numbers for .\Profile\ObjectiveProps.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4GameEd2\ObjectiveProps.cpp) segment .text +Line numbers for .\Profile\ObjectiveProps.obj(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\ObjectiveProps.cpp) segment .text 16 0001:0001d6e0 17 0001:0001d75c 19 0001:0001d763 20 0001:0001d77a 21 0001:0001d786 22 0001:0001d788 24 0001:0001d797 26 0001:0001d7a7 @@ -41000,7 +40999,7 @@ Line numbers for .\Profile\ObjectiveProps.obj(c:\VWE\GameleapCode5_03\mw4\Code\M 87 0001:0001da3b 88 0001:0001da4e 89 0001:0001da5e 90 0001:0001da6e 92 0001:0001da7c 94 0001:0001da8d 95 0001:0001da96 -Line numbers for .\Profile\ObjectiveListDlg.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4GameEd2\ObjectiveListDlg.cpp) segment .text +Line numbers for .\Profile\ObjectiveListDlg.obj(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\ObjectiveListDlg.cpp) segment .text 19 0001:0001d2c0 20 0001:0001d2ff 21 0001:0001d303 24 0001:0001d310 28 0001:0001d3a0 33 0001:0001d3b3 36 0001:0001d3c0 36 0001:0001d3d0 @@ -41015,7 +41014,7 @@ Line numbers for .\Profile\ObjectiveListDlg.obj(c:\VWE\GameleapCode5_03\mw4\Code 122 0001:0001d691 123 0001:0001d6aa 125 0001:0001d6ae 126 0001:0001d6bd 127 0001:0001d6c9 129 0001:0001d6d3 -Line numbers for .\Profile\NewMissionDlg.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4GameEd2\NewMissionDlg.cpp) segment .text +Line numbers for .\Profile\NewMissionDlg.obj(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\NewMissionDlg.cpp) segment .text 17 0001:0001cf50 19 0001:0001cfba 20 0001:0001cfd1 22 0001:0001cfdd 26 0001:0001d090 30 0001:0001d0a7 31 0001:0001d0b9 33 0001:0001d0cd @@ -41026,15 +41025,15 @@ Line numbers for .\Profile\NewMissionDlg.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW 108 0001:0001d241 110 0001:0001d27e 116 0001:0001d293 114 0001:0001d2a2 116 0001:0001d2a9 -Line numbers for .\Profile\MissionReportDlg.obj(c:\VWE\build-env\VisualStudio6\VC98\MFC\INCLUDE\afxwin1.inl) segment .text +Line numbers for .\Profile\MissionReportDlg.obj(c:\VWE\firestorm\build-env\VisualStudio6\VC98\MFC\INCLUDE\afxwin1.inl) segment .text 352 0001:0001cf00 -Line numbers for .\Profile\MissionReportDlg.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4GameEd2\MissionReport.h) segment .text +Line numbers for .\Profile\MissionReportDlg.obj(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\MissionReport.h) segment .text 93 0001:0001cec0 -Line numbers for .\Profile\MissionReportDlg.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4GameEd2\MissionReportDlg.cpp) segment .text +Line numbers for .\Profile\MissionReportDlg.obj(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\MissionReportDlg.cpp) segment .text 16 0001:0001caa0 18 0001:0001cb07 20 0001:0001cb1e 24 0001:0001cbd0 28 0001:0001cbea 30 0001:0001cbfe 33 0001:0001cc10 33 0001:0001cc20 @@ -41046,7 +41045,7 @@ Line numbers for .\Profile\MissionReportDlg.obj(c:\VWE\GameleapCode5_03\mw4\Code 81 0001:0001cdf7 82 0001:0001ce34 83 0001:0001ce5f 84 0001:0001ce68 86 0001:0001ce7a -Line numbers for .\Profile\MapManagerDlg.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4GameEd2\MapManagerDlg.cpp) segment .text +Line numbers for .\Profile\MapManagerDlg.obj(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\MapManagerDlg.cpp) segment .text 17 0001:0001bb20 20 0001:0001bb77 24 0001:0001bc20 28 0001:0001bc37 30 0001:0001bc4b 33 0001:0001bc50 33 0001:0001bc60 46 0001:0001bc70 @@ -41090,30 +41089,30 @@ Line numbers for .\Profile\MapManagerDlg.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW 385 0001:0001ca28 386 0001:0001ca36 387 0001:0001ca42 391 0001:0001ca5e 392 0001:0001ca64 393 0001:0001ca6d 394 0001:0001ca6f 395 0001:0001ca74 -Line numbers for .\Profile\HelperDlg.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4GameEd2\HelperDlg.cpp) segment .text +Line numbers for .\Profile\HelperDlg.obj(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\HelperDlg.cpp) segment .text 15 0001:0001ba60 17 0001:0001ba72 18 0001:0001ba77 19 0001:0001ba7a 21 0001:0001ba83 25 0001:0001bac0 29 0001:0001bad7 30 0001:0001bae6 32 0001:0001baf7 35 0001:0001bb00 35 0001:0001bb10 -Line numbers for .\Profile\GridProps.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4GameEd2\GridProps.cpp) segment .text +Line numbers for .\Profile\GridProps.obj(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\GridProps.cpp) segment .text 15 0001:0001b990 17 0001:0001b9a2 18 0001:0001b9a7 20 0001:0001b9b0 24 0001:0001b9f0 28 0001:0001ba08 29 0001:0001ba19 30 0001:0001ba28 32 0001:0001ba3c 35 0001:0001ba40 35 0001:0001ba50 -Line numbers for .\Profile\EdSlider.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4GameEd2\EdSlider.cpp) segment .text +Line numbers for .\Profile\EdSlider.obj(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\EdSlider.cpp) segment .text 18 0001:0001b8b0 19 0001:0001b8be 22 0001:0001b8f0 23 0001:0001b8f6 26 0001:0001b900 26 0001:0001b910 39 0001:0001b920 46 0001:0001b930 53 0001:0001b940 57 0001:0001b954 60 0001:0001b960 64 0001:0001b974 67 0001:0001b980 71 0001:0001b985 -Line numbers for .\Profile\DisperseDlg.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4GameEd2\UndoManager.h) segment .text +Line numbers for .\Profile\DisperseDlg.obj(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\UndoManager.h) segment .text 24 0001:0001b170 -Line numbers for .\Profile\DisperseDlg.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4GameEd2\DisperseDlg.cpp) segment .text +Line numbers for .\Profile\DisperseDlg.obj(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\DisperseDlg.cpp) segment .text 21 0001:0001a880 22 0001:0001a907 25 0001:0001a90e 27 0001:0001a925 31 0001:0001a9e0 35 0001:0001a9f7 36 0001:0001aa09 37 0001:0001aa1b @@ -41161,7 +41160,7 @@ Line numbers for .\Profile\DisperseDlg.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4G 368 0001:0001b7f6 369 0001:0001b812 373 0001:0001b824 374 0001:0001b830 377 0001:0001b890 379 0001:0001b895 380 0001:0001b89f -Line numbers for .\Profile\DisperProg.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4GameEd2\DisperProg.cpp) segment .text +Line numbers for .\Profile\DisperProg.obj(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\DisperProg.cpp) segment .text 20 0001:0001a520 22 0001:0001a59d 23 0001:0001a5b4 24 0001:0001a5c0 27 0001:0001a5cc 28 0001:0001a5f1 29 0001:0001a5fa 33 0001:0001a6c0 @@ -41173,11 +41172,11 @@ Line numbers for .\Profile\DisperProg.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4Ga 76 0001:0001a820 78 0001:0001a832 79 0001:0001a837 82 0001:0001a840 89 0001:0001a850 -Line numbers for .\Profile\DefaultDialog.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4GameEd2\DefaultDialog.h) segment .text +Line numbers for .\Profile\DefaultDialog.obj(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\DefaultDialog.h) segment .text 21 0001:0001a260 22 0001:0001a270 24 0001:0001a280 -Line numbers for .\Profile\DefaultDialog.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4GameEd2\DefaultDialog.cpp) segment .text +Line numbers for .\Profile\DefaultDialog.obj(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\DefaultDialog.cpp) segment .text 11 0001:0001a240 12 0001:0001a25a 15 0001:0001a2c0 17 0001:0001a2db 19 0001:0001a2ea 20 0001:0001a2f3 21 0001:0001a307 23 0001:0001a33d @@ -41187,7 +41186,7 @@ Line numbers for .\Profile\DefaultDialog.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW 52 0001:0001a495 54 0001:0001a4d8 55 0001:0001a4e8 56 0001:0001a4ea 57 0001:0001a4ec 58 0001:0001a4f5 -Line numbers for .\Profile\CustomTagDlg.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4GameEd2\CustomTagDlg.cpp) segment .text +Line numbers for .\Profile\CustomTagDlg.obj(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\CustomTagDlg.cpp) segment .text 16 0001:00019f40 20 0001:00019f7f 24 0001:0001a020 28 0001:0001a037 30 0001:0001a04b 33 0001:0001a050 33 0001:0001a060 42 0001:0001a070 @@ -41200,11 +41199,11 @@ Line numbers for .\Profile\CustomTagDlg.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4 74 0001:0001a1bb 77 0001:0001a1c0 82 0001:0001a1c2 84 0001:0001a1e6 85 0001:0001a1f1 86 0001:0001a204 90 0001:0001a227 91 0001:0001a232 -Line numbers for .\Profile\ColorRangeCtrl.obj(c:\VWE\build-env\VisualStudio6\VC98\MFC\INCLUDE\afxwin1.inl) segment .text +Line numbers for .\Profile\ColorRangeCtrl.obj(c:\VWE\firestorm\build-env\VisualStudio6\VC98\MFC\INCLUDE\afxwin1.inl) segment .text 376 0001:00019ef0 -Line numbers for .\Profile\ColorRangeCtrl.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4GameEd2\ColorRangeCtrl.cpp) segment .text +Line numbers for .\Profile\ColorRangeCtrl.obj(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\ColorRangeCtrl.cpp) segment .text 12 0001:00019880 14 0001:0001989c 17 0001:000198c0 18 0001:000198e6 21 0001:00019930 21 0001:00019940 36 0001:00019950 40 0001:0001995a @@ -41225,7 +41224,7 @@ Line numbers for .\Profile\ColorRangeCtrl.obj(c:\VWE\GameleapCode5_03\mw4\Code\M 147 0001:00019e6b 127 0001:00019e9a 150 0001:00019eb0 155 0001:00019eb5 158 0001:00019ec0 163 0001:00019ec5 -Line numbers for .\Profile\ColorDlgProDlg.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4GameEd2\ColorDlgProDlg.cpp) segment .text +Line numbers for .\Profile\ColorDlgProDlg.obj(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\ColorDlgProDlg.cpp) segment .text 13 0001:00019060 15 0001:000190cf 23 0001:000190d3 26 0001:000191c0 30 0001:000191d8 31 0001:000191ea 32 0001:000191fc 33 0001:0001920e @@ -41256,15 +41255,15 @@ Line numbers for .\Profile\ColorDlgProDlg.obj(c:\VWE\GameleapCode5_03\mw4\Code\M 213 0001:00019825 215 0001:0001982d 218 0001:00019830 221 0001:00019841 225 0001:00019850 232 0001:00019860 236 0001:0001986f -Line numbers for .\Profile\ColorButton.obj(c:\VWE\build-env\VisualStudio6\VC98\MFC\INCLUDE\afxwin1.inl) segment .text +Line numbers for .\Profile\ColorButton.obj(c:\VWE\firestorm\build-env\VisualStudio6\VC98\MFC\INCLUDE\afxwin1.inl) segment .text 279 0001:00018f00 281 0001:00018f30 303 0001:00018fa0 327 0001:00019010 -Line numbers for .\Profile\ColorButton.obj(c:\VWE\build-env\VisualStudio6\VC98\MFC\INCLUDE\afx.inl) segment .text +Line numbers for .\Profile\ColorButton.obj(c:\VWE\firestorm\build-env\VisualStudio6\VC98\MFC\INCLUDE\afx.inl) segment .text 19 0001:00018ef0 -Line numbers for .\Profile\ColorButton.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4GameEd2\ColorButton.cpp) segment .text +Line numbers for .\Profile\ColorButton.obj(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\ColorButton.cpp) segment .text 13 0001:00018a70 15 0001:00018a7e 18 0001:00018ab0 19 0001:00018ab6 22 0001:00018ac0 22 0001:00018ad0 31 0001:00018ae0 32 0001:00018af8 @@ -41279,7 +41278,7 @@ Line numbers for .\Profile\ColorButton.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4G 86 0001:00018e00 91 0001:00018e12 92 0001:00018e48 95 0001:00018e50 100 0001:00018e51 101 0001:00018ea3 104 0001:00018eb0 106 0001:00018ec4 -Line numbers for .\Profile\ChangeResDlg.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4GameEd2\ChangeResDlg.cpp) segment .text +Line numbers for .\Profile\ChangeResDlg.obj(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\ChangeResDlg.cpp) segment .text 18 0001:00018410 21 0001:00018484 25 0001:000184d0 29 0001:000184ea 31 0001:000184fe 34 0001:00018510 34 0001:00018520 45 0001:00018530 @@ -41299,14 +41298,14 @@ Line numbers for .\Profile\ChangeResDlg.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4 150 0001:000189db 153 0001:000189e9 155 0001:000189ef 158 0001:000189f0 161 0001:00018a12 162 0001:00018a1d 165 0001:00018a3a 166 0001:00018a45 -Line numbers for .\Profile\CameraSettings.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4GameEd2\CameraSettings.cpp) segment .text +Line numbers for .\Profile\CameraSettings.obj(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\CameraSettings.cpp) segment .text 14 0001:00018320 16 0001:00018332 17 0001:00018337 18 0001:0001833a 21 0001:00018343 25 0001:00018380 29 0001:00018398 30 0001:000183a7 31 0001:000183b5 33 0001:000183c7 36 0001:000183d0 36 0001:000183e0 46 0001:000183f0 50 0001:000183f5 52 0001:000183fa 55 0001:00018400 -Line numbers for .\Profile\BatchReportDlg.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4GameEd2\BatchReportDlg.cpp) segment .text +Line numbers for .\Profile\BatchReportDlg.obj(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\BatchReportDlg.cpp) segment .text 15 0001:00017db0 17 0001:00017e07 22 0001:00017e1e 26 0001:00017ed0 30 0001:00017ee7 32 0001:00017efb 35 0001:00017f00 35 0001:00017f10 @@ -41324,7 +41323,7 @@ Line numbers for .\Profile\AudioFileDlg.obj(..\..\Libraries\Stuff\Chain.hpp) seg 428 0001:00017d50 428 0001:00017d80 -Line numbers for .\Profile\AudioFileDlg.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4GameEd2\AudioFileDlg.cpp) segment .text +Line numbers for .\Profile\AudioFileDlg.obj(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\AudioFileDlg.cpp) segment .text 18 0001:00016fe0 19 0001:00017067 21 0001:0001707e 23 0001:0001708a 27 0001:00017160 31 0001:00017177 32 0001:00017189 34 0001:0001719d @@ -41360,7 +41359,7 @@ Line numbers for .\Profile\AudioFileDlg.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4 252 0001:00017d20 253 0001:00017d23 254 0001:00017d2a 255 0001:00017d34 257 0001:00017d41 -Line numbers for .\Profile\AlignDlg.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4GameEd2\AlignDlg.cpp) segment .text +Line numbers for .\Profile\AlignDlg.obj(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\AlignDlg.cpp) segment .text 18 0001:00016e00 22 0001:00016e3f 26 0001:00016ed0 31 0001:00016ee3 34 0001:00016ef0 34 0001:00016f00 44 0001:00016f10 45 0001:00016f16 @@ -41368,7 +41367,7 @@ Line numbers for .\Profile\AlignDlg.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4Game 62 0001:00016f8e 64 0001:00016f94 67 0001:00016fa0 71 0001:00016fc8 72 0001:00016fd5 -Line numbers for .\Profile\AddScriptDlg.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4GameEd2\AddScriptDlg.cpp) segment .text +Line numbers for .\Profile\AddScriptDlg.obj(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\AddScriptDlg.cpp) segment .text 19 0001:000164f0 21 0001:00016547 23 0001:0001655e 24 0001:00016596 28 0001:000165d0 32 0001:000165e7 34 0001:000165fb 37 0001:00016600 @@ -41391,71 +41390,71 @@ Line numbers for .\Profile\AddScriptDlg.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4 160 0001:00016d28 163 0001:00016d36 164 0001:00016d4c 166 0001:00016d93 167 0001:00016dd5 -Line numbers for .\Profile\TextEditPanel.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4GameEd2\TextEditPanel.h) segment .text +Line numbers for .\Profile\TextEditPanel.obj(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\TextEditPanel.h) segment .text 34 0001:000163f0 -Line numbers for .\Profile\TextEditPanel.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4GameEd2\TextEditPanel.cpp) segment .text +Line numbers for .\Profile\TextEditPanel.obj(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\TextEditPanel.cpp) segment .text 16 0001:00016340 18 0001:00016397 20 0001:000163ae 21 0001:000163b2 22 0001:000163bd 26 0001:00016480 29 0001:0001648e 31 0001:0001649f 34 0001:000164b0 34 0001:000164c0 44 0001:000164d0 45 0001:000164d3 46 0001:000164da 47 0001:000164e7 -Line numbers for .\Profile\StaticTextPanel.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4GameEd2\StaticTextPanel.h) segment .text +Line numbers for .\Profile\StaticTextPanel.obj(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\StaticTextPanel.h) segment .text 35 0001:00016290 -Line numbers for .\Profile\StaticTextPanel.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4GameEd2\StaticTextPanel.cpp) segment .text +Line numbers for .\Profile\StaticTextPanel.obj(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\StaticTextPanel.cpp) segment .text 20 0001:00016220 23 0001:00016262 27 0001:00016310 31 0001:0001631a 34 0001:00016320 34 0001:00016330 -Line numbers for .\Profile\IntPanel.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4GameEd2\IntPanel.h) segment .text +Line numbers for .\Profile\IntPanel.obj(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\IntPanel.h) segment .text 33 0001:00016130 -Line numbers for .\Profile\IntPanel.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4GameEd2\IntPanel.cpp) segment .text +Line numbers for .\Profile\IntPanel.obj(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\IntPanel.cpp) segment .text 14 0001:000160b0 15 0001:000160f2 19 0001:000160f9 20 0001:000160fb 24 0001:000161b0 27 0001:000161be 29 0001:000161cf 32 0001:000161e0 32 0001:000161f0 42 0001:00016200 43 0001:00016203 44 0001:0001620a 45 0001:00016213 -Line numbers for .\Profile\FloatPanel.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4GameEd2\FloatPanel.h) segment .text +Line numbers for .\Profile\FloatPanel.obj(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\FloatPanel.h) segment .text 34 0001:00015fc0 -Line numbers for .\Profile\FloatPanel.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4GameEd2\FloatPanel.cpp) segment .text +Line numbers for .\Profile\FloatPanel.obj(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\FloatPanel.cpp) segment .text 14 0001:00015f40 18 0001:00015f82 19 0001:00015f89 20 0001:00015f8b 24 0001:00016040 27 0001:0001604e 29 0001:0001605f 32 0001:00016070 32 0001:00016080 42 0001:00016090 43 0001:00016093 44 0001:0001609a 45 0001:000160a3 -Line numbers for .\Profile\FieldPanel.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4GameEd2\PanelDlg.h) segment .text +Line numbers for .\Profile\FieldPanel.obj(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\PanelDlg.h) segment .text 22 0001:00015e60 23 0001:00015e70 -Line numbers for .\Profile\FieldPanel.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4GameEd2\FieldPanel.cpp) segment .text +Line numbers for .\Profile\FieldPanel.obj(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\FieldPanel.cpp) segment .text 20 0001:00015dd0 22 0001:00015e16 25 0001:00015e2d 26 0001:00015e39 30 0001:00015ef0 33 0001:00015efe 36 0001:00015f0f 39 0001:00015f20 39 0001:00015f30 -Line numbers for .\Profile\TNPanel.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4GameEd2\UndoManager.h) segment .text +Line numbers for .\Profile\TNPanel.obj(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\UndoManager.h) segment .text 40 0001:00015d60 -Line numbers for .\Profile\TNPanel.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4GameEd2\ObjProps.h) segment .text +Line numbers for .\Profile\TNPanel.obj(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\ObjProps.h) segment .text 36 0001:00015bd0 -Line numbers for .\Profile\TNPanel.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4GameEd2\TNPanel.h) segment .text +Line numbers for .\Profile\TNPanel.obj(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\TNPanel.h) segment .text 51 0001:00015950 -Line numbers for .\Profile\TNPanel.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4GameEd2\TNPanel.cpp) segment .text +Line numbers for .\Profile\TNPanel.obj(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\TNPanel.cpp) segment .text 18 0001:000158a0 19 0001:000158ef 20 0001:000158f3 23 0001:000158fa 24 0001:0001591b 27 0001:00015927 30 0001:000159e0 31 0001:00015a2e @@ -41470,7 +41469,7 @@ Line numbers for .\Profile\TNPanel.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4GameE 116 0001:00015cfb 118 0001:00015d04 126 0001:00015d06 122 0001:00015d19 126 0001:00015d1f 129 0001:00015dc0 132 0001:00015dc4 -Line numbers for .\Profile\SpotLightPanel.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4GameEd2\SpotLightPanel.cpp) segment .text +Line numbers for .\Profile\SpotLightPanel.obj(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\SpotLightPanel.cpp) segment .text 16 0001:00015770 17 0001:00015782 18 0001:00015786 20 0001:00015796 22 0001:0001579d 26 0001:000157e0 29 0001:000157ee 31 0001:000157ff @@ -41479,7 +41478,7 @@ Line numbers for .\Profile\SpotLightPanel.obj(c:\VWE\GameleapCode5_03\mw4\Code\M 56 0001:00015873 57 0001:00015878 58 0001:00015886 60 0001:00015892 62 0001:00015898 -Line numbers for .\Profile\PointLightPanel.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4GameEd2\PointLightPanel.cpp) segment .text +Line numbers for .\Profile\PointLightPanel.obj(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\PointLightPanel.cpp) segment .text 17 0001:00015620 18 0001:00015632 19 0001:00015636 21 0001:0001563a 22 0001:0001563f 24 0001:0001564e 28 0001:00015690 31 0001:0001569e @@ -41489,7 +41488,7 @@ Line numbers for .\Profile\PointLightPanel.obj(c:\VWE\GameleapCode5_03\mw4\Code\ 63 0001:00015739 64 0001:00015746 66 0001:00015750 68 0001:0001575a 70 0001:00015760 -Line numbers for .\Profile\PanelHolderDlg.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4GameEd2\PanelHolderDlg.cpp) segment .text +Line numbers for .\Profile\PanelHolderDlg.obj(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\PanelHolderDlg.cpp) segment .text 15 0001:00015220 16 0001:0001523a 20 0001:00015244 24 0001:00015270 32 0001:00015280 32 0001:00015290 43 0001:000152a0 47 0001:000152a5 @@ -41509,17 +41508,17 @@ Line numbers for .\Profile\PanelHolderDlg.obj(c:\VWE\GameleapCode5_03\mw4\Code\M 142 0001:00015590 143 0001:000155a4 144 0001:000155b3 146 0001:000155cb 147 0001:000155da 151 0001:000155fe 152 0001:0001560e 153 0001:00015611 -Line numbers for .\Profile\ObjPanelDlg.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4GameEd2\ObjPanelDlg.cpp) segment .text +Line numbers for .\Profile\ObjPanelDlg.obj(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\ObjPanelDlg.cpp) segment .text 15 0001:00015110 18 0001:00015152 20 0001:00015169 24 0001:000151b0 28 0001:000151ba 31 0001:000151c0 31 0001:000151d0 42 0001:000151e0 43 0001:000151e4 44 0001:000151e9 47 0001:0001520b 49 0001:00015211 -Line numbers for .\Profile\MissionPropsPanel.obj(c:\VWE\build-env\VisualStudio6\VC98\MFC\INCLUDE\afxwin2.inl) segment .text +Line numbers for .\Profile\MissionPropsPanel.obj(c:\VWE\firestorm\build-env\VisualStudio6\VC98\MFC\INCLUDE\afxwin2.inl) segment .text 725 0001:000150f0 -Line numbers for .\Profile\MissionPropsPanel.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4GameEd2\MissionPropsPanel.cpp) segment .text +Line numbers for .\Profile\MissionPropsPanel.obj(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\MissionPropsPanel.cpp) segment .text 20 0001:00014530 21 0001:000145ce 22 0001:000145d2 29 0001:000145d9 31 0001:00014611 35 0001:000146e0 38 0001:000146ee 39 0001:000146fd @@ -41553,7 +41552,7 @@ Line numbers for .\Profile\MissionPropsPanel.obj(c:\VWE\GameleapCode5_03\mw4\Cod 251 0001:00014f70 256 0001:00014f84 257 0001:00014f8d 259 0001:00014fa6 263 0001:00014fb9 -Line numbers for .\Profile\LightPanel.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4GameEd2\LightPanel.cpp) segment .text +Line numbers for .\Profile\LightPanel.obj(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\LightPanel.cpp) segment .text 18 0001:000141d0 20 0001:0001420f 21 0001:00014225 22 0001:0001424c 27 0001:00014266 31 0001:00014310 34 0001:0001431e 35 0001:0001432d @@ -41575,7 +41574,7 @@ Line numbers for .\Profile\GUIObjPanel.obj(..\..\Libraries\Stuff\Vector3D.hpp) s 156 0001:00014190 158 0001:00014192 160 0001:000141a6 -Line numbers for .\Profile\GUIObjPanel.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4GameEd2\GUIObjPanel.cpp) segment .text +Line numbers for .\Profile\GUIObjPanel.obj(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\GUIObjPanel.cpp) segment .text 22 0001:00013620 23 0001:00013632 24 0001:00013636 25 0001:0001363a 27 0001:0001363f 28 0001:00013645 29 0001:0001364b 30 0001:00013651 @@ -41622,11 +41621,11 @@ Line numbers for .\Profile\GUIObjPanel.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4G 357 0001:00014140 358 0001:00014150 359 0001:00014160 360 0001:00014170 361 0001:00014180 -Line numbers for .\Profile\GroupProps.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4GameEd2\GroupProps.h) segment .text +Line numbers for .\Profile\GroupProps.obj(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\GroupProps.h) segment .text 46 0001:00013370 -Line numbers for .\Profile\GroupProps.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4GameEd2\GroupProps.cpp) segment .text +Line numbers for .\Profile\GroupProps.obj(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\GroupProps.cpp) segment .text 17 0001:00013300 18 0001:0001333f 19 0001:00013343 22 0001:00013350 26 0001:000133f0 29 0001:000133fe 31 0001:0001340f 34 0001:00013420 @@ -41637,19 +41636,19 @@ Line numbers for .\Profile\GroupProps.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4Ga 71 0001:00013518 73 0001:00013523 74 0001:00013530 75 0001:0001354b 77 0001:00013554 -Line numbers for .\Profile\GameObjPropPanal.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4GameEd2\ObjProps.h) segment .text +Line numbers for .\Profile\GameObjPropPanal.obj(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\ObjProps.h) segment .text 37 0001:00012ed0 38 0001:00012fc0 -Line numbers for .\Profile\GameObjPropPanal.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4GameEd2\EdGUIObject.h) segment .text +Line numbers for .\Profile\GameObjPropPanal.obj(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\EdGUIObject.h) segment .text 170 0001:00012660 -Line numbers for .\Profile\GameObjPropPanal.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4GameEd2\GameObjPropPanal.h) segment .text +Line numbers for .\Profile\GameObjPropPanal.obj(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\GameObjPropPanal.h) segment .text 93 0001:000118b0 -Line numbers for .\Profile\GameObjPropPanal.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4GameEd2\GameObjPropPanal.cpp) segment .text +Line numbers for .\Profile\GameObjPropPanal.obj(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\GameObjPropPanal.cpp) segment .text 26 0001:00011520 28 0001:0001171c 29 0001:00011720 42 0001:00011727 48 0001:000117b4 49 0001:000117c0 50 0001:000117cc 51 0001:000117d8 @@ -41714,11 +41713,11 @@ Line numbers for .\Profile\GameObjPropPanal.obj(c:\VWE\GameleapCode5_03\mw4\Code 541 0001:000130c0 542 0001:000130e2 544 0001:000130ec 546 0001:0001310a 547 0001:00013125 548 0001:0001315c 550 0001:00013194 553 0001:000131a5 -Line numbers for .\Profile\FXPanel.obj(c:\VWE\build-env\VisualStudio6\VC98\MFC\INCLUDE\afxwin2.inl) segment .text +Line numbers for .\Profile\FXPanel.obj(c:\VWE\firestorm\build-env\VisualStudio6\VC98\MFC\INCLUDE\afxwin2.inl) segment .text 519 0001:000114f0 -Line numbers for .\Profile\FXPanel.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4GameEd2\FXPanel.cpp) segment .text +Line numbers for .\Profile\FXPanel.obj(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\FXPanel.cpp) segment .text 17 0001:00010e30 18 0001:00010e6e 19 0001:00010e72 25 0001:00010e80 29 0001:00010f20 32 0001:00010f2e 33 0001:00010f3d 34 0001:00010f4f @@ -41738,15 +41737,15 @@ Line numbers for .\Profile\FXPanel.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4GameE 137 0001:00011461 141 0001:00011472 142 0001:00011488 144 0001:00011499 145 0001:000114a3 146 0001:000114bb 147 0001:000114c2 151 0001:000114d6 -Line numbers for .\Profile\FogPropertiesPanel.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4GameEd2\FogPropertiesPanel.h) segment .text +Line numbers for .\Profile\FogPropertiesPanel.obj(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\FogPropertiesPanel.h) segment .text 50 0001:000108a0 -Line numbers for .\Profile\FogPropertiesPanel.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4GameEd2\PanelDlg.h) segment .text +Line numbers for .\Profile\FogPropertiesPanel.obj(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\PanelDlg.h) segment .text 21 0001:00010890 -Line numbers for .\Profile\FogPropertiesPanel.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4GameEd2\FogPropertiesPanel.cpp) segment .text +Line numbers for .\Profile\FogPropertiesPanel.obj(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\FogPropertiesPanel.cpp) segment .text 17 0001:00010820 18 0001:00010832 19 0001:00010836 23 0001:0001083a 24 0001:0001083f 25 0001:00010842 26 0001:00010845 27 0001:00010848 @@ -41769,19 +41768,19 @@ Line numbers for .\Profile\FogPropertiesPanel.obj(c:\VWE\GameleapCode5_03\mw4\Co 131 0001:00010de2 134 0001:00010e05 137 0001:00010e0e 139 0001:00010e14 143 0001:00010e20 146 0001:00010e27 -Line numbers for .\Profile\FogColorProps.obj(c:\VWE\build-env\VisualStudio6\VC98\MFC\INCLUDE\afxwin2.inl) segment .text +Line numbers for .\Profile\FogColorProps.obj(c:\VWE\firestorm\build-env\VisualStudio6\VC98\MFC\INCLUDE\afxwin2.inl) segment .text 523 0001:00010800 525 0001:00010810 -Line numbers for .\Profile\FogColorProps.obj(c:\VWE\build-env\VisualStudio6\VC98\MFC\INCLUDE\afx.inl) segment .text +Line numbers for .\Profile\FogColorProps.obj(c:\VWE\firestorm\build-env\VisualStudio6\VC98\MFC\INCLUDE\afx.inl) segment .text 21 0001:000101f0 37 0001:00010200 39 0001:00010210 -Line numbers for .\Profile\FogColorProps.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4GameEd2\PanelDlg.h) segment .text +Line numbers for .\Profile\FogColorProps.obj(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\PanelDlg.h) segment .text 20 0001:000101e0 -Line numbers for .\Profile\FogColorProps.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4GameEd2\FogColorProps.cpp) segment .text +Line numbers for .\Profile\FogColorProps.obj(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\FogColorProps.cpp) segment .text 19 0001:000100b0 21 0001:0001012c 22 0001:00010130 26 0001:000101a2 30 0001:000102e0 33 0001:000102ee 34 0001:000102fd 35 0001:0001030f @@ -41802,7 +41801,7 @@ Line numbers for .\Profile\FogColorProps.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW 130 0001:000107c2 131 0001:000107d7 132 0001:000107ec 133 0001:000107f1 134 0001:000107fd -Line numbers for .\Profile\NVGameObject.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4GameEd2\NVGameObject.cpp) segment .text +Line numbers for .\Profile\NVGameObject.obj(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\NVGameObject.cpp) segment .text 15 0001:0000ff30 16 0001:0000ff38 18 0001:0000ff3d 19 0001:0000ff50 23 0001:0000ff80 24 0001:0000ff86 29 0001:0000ff92 30 0001:0000ff9e @@ -41835,7 +41834,7 @@ Line numbers for .\Profile\GUIPath.obj(..\..\Libraries\Stuff\MArray.hpp) segment 269 0001:0000fec2 280 0001:0000fee2 269 0001:0000fee5 280 0001:0000feeb 276 0001:0000feee 277 0001:0000fef9 280 0001:0000ff01 -Line numbers for .\Profile\GUIPath.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4GameEd2\GUIPath.h) segment .text +Line numbers for .\Profile\GUIPath.obj(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\GUIPath.h) segment .text 80 0001:0000e420 88 0001:0000e430 89 0001:0000e440 90 0001:0000e450 91 0001:0000e460 92 0001:0000e470 98 0001:0000e480 101 0001:0000e4a0 @@ -41843,7 +41842,7 @@ Line numbers for .\Profile\GUIPath.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4GameE 41 0001:0000f400 45 0001:0000f410 47 0001:0000f420 48 0001:0000f430 54 0001:0000f440 55 0001:0000f450 57 0001:0000f460 -Line numbers for .\Profile\GUIPath.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4GameEd2\GUIPath.cpp) segment .text +Line numbers for .\Profile\GUIPath.obj(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\GUIPath.cpp) segment .text 29 0001:0000e3a0 31 0001:0000e3da 32 0001:0000e3ef 34 0001:0000e3f6 35 0001:0000e3fd 38 0001:0000e510 39 0001:0000e529 40 0001:0000e53b @@ -41917,15 +41916,15 @@ Line numbers for .\Profile\GUIPath.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4GameE 570 0001:0000fd1b 571 0001:0000fd20 574 0001:0000fd50 576 0001:0000fd64 577 0001:0000fd71 578 0001:0000fd79 -Line numbers for .\Profile\GUIObjectList.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4GameEd2\UndoManager.h) segment .text +Line numbers for .\Profile\GUIObjectList.obj(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\UndoManager.h) segment .text 75 0001:0000d670 29 0001:0000d7d0 86 0001:0000d7f0 90 0001:0000d840 -Line numbers for .\Profile\GUIObjectList.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4GameEd2\GUIObjectList.h) segment .text +Line numbers for .\Profile\GUIObjectList.obj(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\GUIObjectList.h) segment .text 75 0001:0000c210 136 0001:0000c240 137 0001:0000c250 -Line numbers for .\Profile\GUIObjectList.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4GameEd2\GUIObjectList.cpp) segment .text +Line numbers for .\Profile\GUIObjectList.obj(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\GUIObjectList.cpp) segment .text 25 0001:0000c160 28 0001:0000c1af 33 0001:0000c1d1 36 0001:0000c280 37 0001:0000c2ab 38 0001:0000c2b0 39 0001:0000c2bc 42 0001:0000c2e0 @@ -42073,11 +42072,11 @@ Line numbers for .\Profile\GUIObjectList.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW 1059 0001:0000e318 1061 0001:0000e321 1062 0001:0000e346 1064 0001:0000e352 1065 0001:0000e365 1062 0001:0000e379 1065 0001:0000e38a -Line numbers for .\Profile\GUINode.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4GameEd2\GUINode.h) segment .text +Line numbers for .\Profile\GUINode.obj(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\GUINode.h) segment .text 27 0001:0000bda0 29 0001:0000bdd0 30 0001:0000bde0 -Line numbers for .\Profile\GUINode.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4GameEd2\GUINode.cpp) segment .text +Line numbers for .\Profile\GUINode.obj(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\GUINode.cpp) segment .text 19 0001:0000bd00 23 0001:0000bd56 26 0001:0000be10 27 0001:0000be2b 28 0001:0000be72 30 0001:0000be82 33 0001:0000bea0 34 0001:0000bea5 @@ -42090,7 +42089,7 @@ Line numbers for .\Profile\GUINode.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4GameE 84 0001:0000c0fd 95 0001:0000c118 87 0001:0000c11c 89 0001:0000c129 93 0001:0000c135 95 0001:0000c156 -Line numbers for .\Profile\GUILight.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4GameEd2\GUILight.h) segment .text +Line numbers for .\Profile\GUILight.obj(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\GUILight.h) segment .text 39 0001:0000a680 41 0001:0000a690 57 0001:0000ab60 58 0001:0000ab90 59 0001:0000aba0 60 0001:0000abb0 61 0001:0000abc0 74 0001:0000ad40 @@ -42099,7 +42098,7 @@ Line numbers for .\Profile\GUILight.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4Game 93 0001:0000af90 132 0001:0000b3a0 133 0001:0000b3d0 134 0001:0000b3e0 113 0001:0000b730 114 0001:0000b760 115 0001:0000b770 -Line numbers for .\Profile\GUILight.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4GameEd2\GUILight.cpp) segment .text +Line numbers for .\Profile\GUILight.obj(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\GUILight.cpp) segment .text 25 0001:0000a5f0 31 0001:0000a639 34 0001:0000a6d0 35 0001:0000a6d6 37 0001:0000a6dd 39 0001:0000a6e7 40 0001:0000a70c 41 0001:0000a725 @@ -42166,17 +42165,17 @@ Line numbers for .\Profile\GUILight.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4Game 513 0001:0000bcc0 514 0001:0000bccf 516 0001:0000bcd1 518 0001:0000bce3 521 0001:0000bcf0 523 0001:0000bcf6 -Line numbers for .\Profile\GUILattice.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4GameEd2\GUIObjectList.h) segment .text +Line numbers for .\Profile\GUILattice.obj(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\GUIObjectList.h) segment .text 43 0001:00009d60 95 0001:00009d70 -Line numbers for .\Profile\GUILattice.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4GameEd2\GUILattice.h) segment .text +Line numbers for .\Profile\GUILattice.obj(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\GUILattice.h) segment .text 36 0001:000099e0 56 0001:00009d80 59 0001:00009d90 64 0001:00009da0 65 0001:00009db0 66 0001:00009dc0 73 0001:00009dd0 74 0001:00009de0 75 0001:00009df0 -Line numbers for .\Profile\GUILattice.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4GameEd2\GUILattice.cpp) segment .text +Line numbers for .\Profile\GUILattice.obj(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\GUILattice.cpp) segment .text 21 0001:00009930 23 0001:0000997b 25 0001:000099b0 27 0001:000099bf 30 0001:00009a10 31 0001:00009a28 32 0001:00009a4c 34 0001:00009a5c @@ -42216,11 +42215,11 @@ Line numbers for .\Profile\GUILattice.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4Ga 344 0001:0000a5bb 343 0001:0000a5c1 346 0001:0000a5d4 350 0001:0000a5e0 352 0001:0000a5e2 -Line numbers for .\Profile\GUIFXGenerator.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4GameEd2\GUIFXGenerator.h) segment .text +Line numbers for .\Profile\GUIFXGenerator.obj(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\GUIFXGenerator.h) segment .text 36 0001:000093a0 38 0001:000093c0 39 0001:000093d0 40 0001:000093e0 -Line numbers for .\Profile\GUIFXGenerator.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4GameEd2\GUIFXGenerator.cpp) segment .text +Line numbers for .\Profile\GUIFXGenerator.obj(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\GUIFXGenerator.cpp) segment .text 20 0001:00009380 21 0001:0000938e 23 0001:00009395 26 0001:00009430 29 0001:00009439 32 0001:00009440 35 0001:0000944d 39 0001:00009450 @@ -42241,14 +42240,14 @@ Line numbers for .\Profile\GUIDropZone.obj(..\..\Libraries\Stuff\Plug.hpp) segme 149 0001:00009350 -Line numbers for .\Profile\GUIDropZone.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4GameEd2\GUIDropZone.h) segment .text +Line numbers for .\Profile\GUIDropZone.obj(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\GUIDropZone.h) segment .text 38 0001:000084b0 39 0001:000084e0 40 0001:00008510 49 0001:00008520 55 0001:00008530 58 0001:00008540 59 0001:00008550 60 0001:00008560 61 0001:00008570 62 0001:00008590 66 0001:000085a0 67 0001:000085b0 75 0001:000085c0 76 0001:000085d0 77 0001:000085e0 -Line numbers for .\Profile\GUIDropZone.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4GameEd2\GUIDropZone.cpp) segment .text +Line numbers for .\Profile\GUIDropZone.obj(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\GUIDropZone.cpp) segment .text 24 0001:000083d0 26 0001:00008410 27 0001:00008426 28 0001:00008442 29 0001:00008451 30 0001:0000845d 32 0001:0000846b 33 0001:00008472 @@ -42299,11 +42298,11 @@ Line numbers for .\Profile\GUIDropZone.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4G 364 0001:000092fa 365 0001:00009304 366 0001:0000930c 369 0001:00009310 370 0001:00009313 371 0001:0000931b 372 0001:00009322 373 0001:0000932d -Line numbers for .\Profile\GUICamera.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4GameEd2\GUICamera.h) segment .text +Line numbers for .\Profile\GUICamera.obj(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\GUICamera.h) segment .text 27 0001:00007e70 29 0001:00007e90 30 0001:00007ea0 31 0001:00007eb0 -Line numbers for .\Profile\GUICamera.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4GameEd2\GUICamera.cpp) segment .text +Line numbers for .\Profile\GUICamera.obj(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\GUICamera.cpp) segment .text 16 0001:00007e50 17 0001:00007e5e 18 0001:00007e65 21 0001:00007f00 23 0001:00007f0a 26 0001:00007f10 27 0001:00007f28 28 0001:00007f4e @@ -42316,11 +42315,11 @@ Line numbers for .\Profile\GUICamera.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4Gam 84 0001:00008375 86 0001:000083b2 88 0001:000083ba 91 0001:000083c0 92 0001:000083c6 -Line numbers for .\Profile\EdScript.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4GameEd2\EdScript.h) segment .text +Line numbers for .\Profile\EdScript.obj(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\EdScript.h) segment .text 21 0001:00007230 24 0001:00007290 26 0001:00007320 -Line numbers for .\Profile\EdScript.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4GameEd2\EdScript.cpp) segment .text +Line numbers for .\Profile\EdScript.obj(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\EdScript.cpp) segment .text 41 0001:000068c0 43 0001:000068fc 44 0001:0000692d 47 0001:00006980 49 0001:000069b5 52 0001:000069e0 56 0001:000069fd 58 0001:00006a28 @@ -42371,7 +42370,7 @@ Line numbers for .\Profile\EdScript.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4Game 341 0001:00007db2 351 0001:00007dc8 352 0001:00007de7 343 0001:00007de9 344 0001:00007df6 347 0001:00007df8 354 0001:00007e12 356 0001:00007e20 -Line numbers for .\Profile\EdObjective.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4GameEd2\EdObjective.cpp) segment .text +Line numbers for .\Profile\EdObjective.obj(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\EdObjective.cpp) segment .text 17 0001:000064d0 19 0001:000064de 22 0001:00006510 24 0001:0000651a 27 0001:00006520 28 0001:00006538 29 0001:0000655e 31 0001:0000656e @@ -42387,11 +42386,11 @@ Line numbers for .\Profile\EdObjective.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4G 118 0001:0000684f 121 0001:00006860 123 0001:0000686f 126 0001:00006880 128 0001:0000688f 131 0001:000068a0 133 0001:000068af -Line numbers for .\Profile\EdGUIObject.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4GameEd2\UndoManager.h) segment .text +Line numbers for .\Profile\EdGUIObject.obj(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\UndoManager.h) segment .text 26 0001:000061f0 51 0001:00006220 63 0001:000062f0 101 0001:00006380 -Line numbers for .\Profile\EdGUIObject.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4GameEd2\EdGUIObject.h) segment .text +Line numbers for .\Profile\EdGUIObject.obj(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\EdGUIObject.h) segment .text 60 0001:00004ac0 64 0001:00004af0 110 0001:00004b00 111 0001:00004b30 112 0001:00004b40 143 0001:00004b50 144 0001:00004b60 145 0001:00004b70 @@ -42522,7 +42521,7 @@ Line numbers for .\Profile\EdGUIObject.obj(..\..\Libraries\Stuff\AffineMatrix.hp 481 0001:000048e0 483 0001:000048e3 484 0001:000048e5 486 0001:000048e7 487 0001:000048e9 489 0001:000048ec 491 0001:000048ef -Line numbers for .\Profile\EdGUIObject.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4GameEd2\EdGUIObject.cpp) segment .text +Line numbers for .\Profile\EdGUIObject.obj(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\EdGUIObject.cpp) segment .text 23 0001:00004390 26 0001:000043a9 27 0001:000043cd 30 0001:000043e0 33 0001:000043ec 34 0001:000045b1 35 0001:00004752 37 0001:000048f0 @@ -42693,15 +42692,15 @@ Line numbers for .\Profile\EdGameObject.obj(..\..\Libraries\Stuff\Point3D.hpp) s 53 0001:00002f36 50 0001:00003fc0 -Line numbers for .\Profile\EdGameObject.obj(c:\VWE\build-env\VisualStudio6\VC98\MFC\INCLUDE\afx.inl) segment .text +Line numbers for .\Profile\EdGameObject.obj(c:\VWE\firestorm\build-env\VisualStudio6\VC98\MFC\INCLUDE\afx.inl) segment .text 27 0001:00001f50 -Line numbers for .\Profile\EdGameObject.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4GameEd2\EdGameObject.h) segment .text +Line numbers for .\Profile\EdGameObject.obj(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\EdGameObject.h) segment .text 75 0001:000002c0 103 0001:000002d0 51 0001:00002290 -Line numbers for .\Profile\EdGameObject.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4GameEd2\EdGUIObject.h) segment .text +Line numbers for .\Profile\EdGameObject.obj(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\EdGUIObject.h) segment .text 103 0001:000000e0 104 0001:000000f0 106 0001:00000100 114 0001:00000110 116 0001:00000130 122 0001:00000140 135 0001:00000150 136 0001:00000170 @@ -42711,7 +42710,7 @@ Line numbers for .\Profile\EdGameObject.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4 208 0001:00000270 209 0001:00000280 210 0001:00000290 211 0001:000002a0 214 0001:000002b0 30 0001:00000d30 221 0001:00000dd0 54 0001:00002f34 -Line numbers for .\Profile\EdGameObject.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4GameEd2\EdGameObject.cpp) segment .text +Line numbers for .\Profile\EdGameObject.obj(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\EdGameObject.cpp) segment .text 51 0001:00000000 57 0001:00000077 58 0001:000000a4 59 0001:000000b3 63 0001:000000bc 66 0001:00000300 73 0001:00000319 74 0001:00000336 @@ -42909,11 +42908,11 @@ Line numbers for .\Profile\EdGameObject.obj(c:\VWE\GameleapCode5_03\mw4\Code\MW4 593 0001:00003d79 594 0001:00003dbd 598 0001:00003e2c 599 0001:00003e3c 600 0001:00003e44 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\AI_SquadOrders.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\AI_SquadOrders.cpp) segment .text 14 0001:00227800 15 0001:00227806 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\NetVehicleMovement.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\NetVehicleMovement.cpp) segment .text 36 0001:00225f10 42 0001:00225f16 45 0001:00225f3a 48 0001:00225f49 50 0001:00225f55 52 0001:00225f5e 54 0001:00225f74 55 0001:00225f7e @@ -42978,54 +42977,54 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 715 0001:0022779f 718 0001:002277c3 721 0001:002277e6 723 0001:002277f6 729 0001:002277f8 730 0001:002277fa -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_construct.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_construct.h) segment .text 85 0001:00225e80 90 0001:00225e90 85 0001:00225ec0 90 0001:00225ee2 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_tree.c) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_tree.c) segment .text 552 0001:00225e40 555 0001:00225e4d 557 0001:00225e58 558 0001:00225e6a 560 0001:00225e71 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_vector.c) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_vector.c) segment .text 248 0001:00225d60 249 0001:00225d64 250 0001:00225d6b 252 0001:00225d8a 255 0001:00225da2 257 0001:00225dc1 258 0001:00225dc6 259 0001:00225dd2 261 0001:00225dd5 262 0001:00225dd7 264 0001:00225def 268 0001:00225e0f 269 0001:00225e11 272 0001:00225e23 273 0001:00225e36 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_iterator.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_iterator.h) segment .text 70 0001:00225d30 140 0001:00225ea0 142 0001:00225eb1 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_tree.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_tree.h) segment .text 661 0001:00225b30 441 0001:00225bb0 473 0001:00225c50 477 0001:00225c70 546 0001:00225cc0 547 0001:00225cc3 548 0001:00225cca 549 0001:00225cf7 550 0001:00225cfc 551 0001:00225d05 552 0001:00225d0a 555 0001:00225d13 264 0001:00225d20 267 0001:00225d2d -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_multimap.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_multimap.h) segment .text 152 0001:00225990 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_pair.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_pair.h) segment .text 49 0001:00225960 56 0001:00225ef0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_alloc.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_alloc.h) segment .text 537 0001:00225950 537 0001:00225c90 1004 0001:00225ca0 552 0001:00225d50 555 0001:00225d58 556 0001:00225d5f -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_vector.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_vector.h) segment .text 217 0001:002257e0 220 0001:002257f5 367 0001:00225800 368 0001:00225806 369 0001:00225811 370 0001:0022581d 374 0001:00225828 373 0001:00225830 374 0001:002258de 479 0001:002258f0 483 0001:00225900 485 0001:00225916 488 0001:00225921 287 0001:00225930 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\AI_SituationalAnalysis.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\AI_SituationalAnalysis.cpp) segment .text 32 0001:00222b70 37 0001:00222b7c 43 0001:00222b96 132 0001:00222ba0 138 0001:00222bb0 143 0001:00222bf6 167 0001:00222c06 147 0001:00222c40 @@ -43126,7 +43125,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 1009 0001:00225753 1012 0001:00225786 1013 0001:00225793 1012 0001:00225799 1013 0001:002257ce -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Stuff\Auto_Ptr.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Stuff\Auto_Ptr.hpp) segment .text 128 0001:00222a80 129 0001:00222a83 130 0001:00222aa9 134 0001:00222ab0 136 0001:00222ab1 137 0001:00222ad5 138 0001:00222afc 219 0001:00222b00 @@ -43135,23 +43134,23 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Stuff\Aut 234 0001:00222b3c 235 0001:00222b43 251 0001:00222b50 254 0001:00222b55 258 0001:00222b5c 260 0001:00222b5e 258 0001:00222b61 260 0001:00222b66 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\AI_Lancemate.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\AI_Lancemate.hpp) segment .text 40 0001:00222120 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Stuff\LinearMatrix.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Stuff\LinearMatrix.hpp) segment .text 149 0001:00221d30 153 0001:00221d4a -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Stuff\Rotation.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Stuff\Rotation.hpp) segment .text 212 0001:00221a50 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\AI_SquadOrders.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\AI_SquadOrders.hpp) segment .text 30 0001:002212e0 31 0001:002212f0 32 0001:00221300 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\AI_Lancemate.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\AI_Lancemate.cpp) segment .text 40 0001:002210e0 43 0001:00221110 45 0001:0022111a 48 0001:00221128 49 0001:00221132 48 0001:00221133 49 0001:00221146 137 0001:00221150 @@ -43223,15 +43222,15 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 887 0001:0022298d 895 0001:002229a3 900 0001:002229bc 901 0001:002229df 903 0001:002229ef 905 0001:00222a11 907 0001:00222a50 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\AI_Squad.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\AI_Squad.hpp) segment .text 60 0001:002210b0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_pair.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_pair.h) segment .text 56 0001:00221090 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_tree.c) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_tree.c) segment .text 552 0001:00220a40 555 0001:00220a4d 557 0001:00220a58 558 0001:00220a6a 560 0001:00220a71 585 0001:00220a80 586 0001:00220a81 587 0001:00220a83 @@ -43266,21 +43265,21 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\s 377 0001:00220f19 378 0001:00220f20 389 0001:00220f23 390 0001:00221044 391 0001:0022104b 392 0001:00221054 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_alloc.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_alloc.h) segment .text 537 0001:00220a00 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_tree.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_tree.h) segment .text 530 0001:002209b0 538 0001:002209b3 539 0001:002209ce 540 0001:002209db 541 0001:002209df 264 0001:002209f0 267 0001:002209fd 334 0001:00220a20 337 0001:00220a2f 315 0001:00221060 318 0001:00221067 322 0001:00221087 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_map.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_map.h) segment .text 180 0001:00220990 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\AI_RadioSquad.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\AI_RadioSquad.cpp) segment .text 18 0001:00220590 19 0001:002205e6 22 0001:00220640 23 0001:00220666 26 0001:002206f0 28 0001:002206f5 31 0001:00220700 33 0001:0022070a @@ -43292,7 +43291,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 75 0001:00220910 77 0001:0022091a 82 0001:0022093b 83 0001:0022094b 87 0001:00220955 90 0001:00220960 94 0001:00220970 98 0001:00220980 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\AI_MoodSquad.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\AI_MoodSquad.cpp) segment .text 20 0001:002202f0 21 0001:00220309 24 0001:00220340 26 0001:00220345 29 0001:00220350 30 0001:0022035e 32 0001:0022037c 37 0001:00220393 @@ -43305,21 +43304,21 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 95 0001:00220540 97 0001:0022054f 100 0001:00220560 102 0001:0022056f 105 0001:00220580 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\AI_Squad.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\AI_Squad.hpp) segment .text 62 0001:002202d0 69 0001:002202e0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_tree.c) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_tree.c) segment .text 399 0001:0021ff40 400 0001:0021ff43 401 0001:0021ff45 402 0001:0021ff48 405 0001:0021ff55 402 0001:0021ff67 407 0001:0021ff6b 408 0001:002200c4 627 0001:002200e0 629 0001:00220124 630 0001:00220126 632 0001:00220166 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_alloc.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_alloc.h) segment .text 1025 0001:0021ff20 1027 0001:0021ff2f -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_tree.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_tree.h) segment .text 441 0001:0021fda0 425 0001:0021fe40 546 0001:0021fec0 547 0001:0021fec3 548 0001:0021feca 549 0001:0021fef7 550 0001:0021fefc 551 0001:0021ff05 @@ -43327,12 +43326,12 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\s 509 0001:00220187 508 0001:00220272 510 0001:002202a8 315 0001:002202b0 318 0001:002202b7 322 0001:002202c9 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\ai_squadorders.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\ai_squadorders.hpp) segment .text 28 0001:0021f2f0 29 0001:0021f300 33 0001:0021f310 34 0001:0021f330 35 0001:0021f340 36 0001:0021f350 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\AI_FocusFireSquad.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\AI_FocusFireSquad.cpp) segment .text 58 0001:0021f2d0 59 0001:0021f2ed 62 0001:0021f390 66 0001:0021f3a0 68 0001:0021f3a2 71 0001:0021f3b0 75 0001:0021f3c0 79 0001:0021f3d0 @@ -43358,7 +43357,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 277 0001:0021fd49 280 0001:0021fd4b 284 0001:0021fd69 290 0001:0021fd8e 291 0001:0021fd91 286 0001:0021fd92 287 0001:0021fd9a 291 0001:0021fd9d -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(C:\VWE\GameleapCode5_03\mw4\Code\MW4\AnimInterp.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\AnimInterp.cpp) segment .text 35 0001:0021ef30 39 0001:0021ef48 51 0001:0021ef50 55 0001:0021ef69 68 0001:0021ef70 72 0001:0021ef89 86 0001:0021ef90 90 0001:0021efb2 @@ -43375,7 +43374,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(C:\VWE\GameleapCode5_03\m 310 0001:0021f25f 311 0001:0021f270 312 0001:0021f279 314 0001:0021f291 315 0001:0021f2b3 328 0001:0021f2c0 330 0001:0021f2c6 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\BeanWeapon_Tool.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\BeanWeapon_Tool.cpp) segment .text 24 0001:0021ee40 34 0001:0021ee47 35 0001:0021ee4e 36 0001:0021ee58 47 0001:0021ee60 72 0001:0021ee8b 95 0001:0021ee9d 97 0001:0021eea1 @@ -43383,7 +43382,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 78 0001:0021eed0 79 0001:0021eee5 81 0001:0021eee7 88 0001:0021eef7 89 0001:0021ef19 105 0001:0021ef1c 104 0001:0021ef20 105 0001:0021ef23 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\StickyMover__Tool.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\StickyMover__Tool.cpp) segment .text 11 0001:0021ed50 21 0001:0021ed57 22 0001:0021ed61 24 0001:0021ed6b 36 0001:0021ed70 61 0001:0021ed9b 84 0001:0021edad 86 0001:0021edb1 @@ -43391,7 +43390,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 67 0001:0021ede0 68 0001:0021edf5 70 0001:0021edf7 77 0001:0021ee07 78 0001:0021ee29 95 0001:0021ee2c 94 0001:0021ee30 95 0001:0021ee33 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\ArtilleryMark_Tool.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\ArtilleryMark_Tool.cpp) segment .text 11 0001:0021eb20 21 0001:0021eb27 22 0001:0021eb31 24 0001:0021eb3b 36 0001:0021eb40 54 0001:0021eb49 61 0001:0021eb6e 64 0001:0021eb87 @@ -43403,7 +43402,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 140 0001:0021eccf 119 0001:0021ecd6 122 0001:0021ecda 123 0001:0021ecef 125 0001:0021ecf1 132 0001:0021ed04 133 0001:0021ed28 140 0001:0021ed2a -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\BombastWeapon_Tool.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\BombastWeapon_Tool.cpp) segment .text 10 0001:0021e800 20 0001:0021e807 21 0001:0021e811 22 0001:0021e81b 33 0001:0021e820 58 0001:0021e84b 61 0001:0021e864 64 0001:0021e868 @@ -43426,20 +43425,20 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 191 0001:0021eabc 192 0001:0021eabf 182 0001:0021eac0 184 0001:0021eac4 185 0001:0021ead2 186 0001:0021eae9 191 0001:0021eaee 192 0001:0021eaf1 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\DeathEntity_Tool.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\DeathEntity_Tool.cpp) segment .text 11 0001:0021e740 19 0001:0021e758 21 0001:0021e75e 22 0001:0021e767 24 0001:0021e76d 27 0001:0021e777 29 0001:0021e77a 34 0001:0021e786 36 0001:0021e7a4 37 0001:0021e7b2 38 0001:0021e7c7 39 0001:0021e7e5 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\Explosive_Tool.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Explosive_Tool.cpp) segment .text 11 0001:0021e690 21 0001:0021e697 22 0001:0021e69e 24 0001:0021e6a8 36 0001:0021e6b0 61 0001:0021e6db 64 0001:0021e6e6 67 0001:0021e6ea 68 0001:0021e6ff 70 0001:0021e701 77 0001:0021e711 78 0001:0021e733 85 0001:0021e736 84 0001:0021e73a 85 0001:0021e73d -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\ProjectileWeapon_Tool.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\ProjectileWeapon_Tool.cpp) segment .text 24 0001:0021e250 34 0001:0021e257 35 0001:0021e261 63 0001:0021e26b 74 0001:0021e270 92 0001:0021e279 99 0001:0021e29e 102 0001:0021e2b7 @@ -43463,7 +43462,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 303 0001:0021e61b 305 0001:0021e61d 312 0001:0021e630 313 0001:0021e654 320 0001:0021e656 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\LBXWeaponSub_Tool.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\LBXWeaponSub_Tool.cpp) segment .text 21 0001:0021e130 31 0001:0021e137 32 0001:0021e141 33 0001:0021e14b 45 0001:0021e150 70 0001:0021e17b 93 0001:0021e18d 96 0001:0021e191 @@ -43472,19 +43471,19 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 79 0001:0021e203 86 0001:0021e216 87 0001:0021e23b 114 0001:0021e23e 113 0001:0021e242 114 0001:0021e245 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\Tank_Tool.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Tank_Tool.cpp) segment .text 23 0001:0021e120 28 0001:0021e12a -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\Truck_Tool.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Truck_Tool.cpp) segment .text 23 0001:0021e110 28 0001:0021e11a -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\boat_tool.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\boat_tool.cpp) segment .text 10 0001:0021e100 15 0001:0021e10a -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\HoverCraft_Tool.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\HoverCraft_Tool.cpp) segment .text 22 0001:0021dfe0 32 0001:0021dfe7 33 0001:0021dff1 34 0001:0021dffb 46 0001:0021e000 71 0001:0021e02b 94 0001:0021e03d 97 0001:0021e041 @@ -43493,7 +43492,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 80 0001:0021e0b3 87 0001:0021e0c6 88 0001:0021e0eb 114 0001:0021e0ee 113 0001:0021e0f2 114 0001:0021e0f5 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\WeaponMover_Tool.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\WeaponMover_Tool.cpp) segment .text 24 0001:0021db40 32 0001:0021db5f 34 0001:0021db68 35 0001:0021db71 37 0001:0021db77 43 0001:0021db81 45 0001:0021db86 46 0001:0021db97 @@ -43514,7 +43513,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 212 0001:0021df83 214 0001:0021df85 221 0001:0021df95 222 0001:0021dfb4 228 0001:0021dfb9 229 0001:0021dfbc -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\Missile_Tool.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Missile_Tool.cpp) segment .text 22 0001:0021d960 32 0001:0021d967 33 0001:0021d971 35 0001:0021d97b 47 0001:0021d980 72 0001:0021d9ab 75 0001:0021d9c4 78 0001:0021d9c8 @@ -43528,7 +43527,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 159 0001:0021db00 160 0001:0021db1e 166 0001:0021db21 167 0001:0021db24 160 0001:0021db25 166 0001:0021db2a 167 0001:0021db2d -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\BeamEntity_Tool.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\BeamEntity_Tool.cpp) segment .text 12 0001:0021d750 20 0001:0021d76e 22 0001:0021d777 23 0001:0021d780 25 0001:0021d786 32 0001:0021d790 34 0001:0021d795 35 0001:0021d7a6 @@ -43538,7 +43537,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 108 0001:0021d923 87 0001:0021d924 89 0001:0021d928 90 0001:0021d936 91 0001:0021d94d 108 0001:0021d952 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\AI_LancemateAudio.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\AI_LancemateAudio.cpp) segment .text 28 0001:0021ceb0 29 0001:0021ceba 30 0001:0021cec9 33 0001:0021ced0 37 0001:0021cee0 39 0001:0021cefb 44 0001:0021cf2f 46 0001:0021cf4c @@ -43564,46 +43563,46 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 256 0001:0021d67b 259 0001:0021d6c0 260 0001:0021d6d8 261 0001:0021d6e0 263 0001:0021d71a 266 0001:0021d730 274 0001:0021d740 276 0001:0021d747 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\NetVehicleMovement.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\NetVehicleMovement.hpp) segment .text 57 0001:0021ce60 91 0001:0021ce70 118 0001:0021ce80 149 0001:0021ce90 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\NetDamage.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\NetDamage.hpp) segment .text 100 0001:0021cdf0 126 0001:0021ce00 128 0001:0021ce10 163 0001:0021ce20 165 0001:0021ce30 190 0001:0021ce40 192 0001:0021ce50 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\NetGenericMessages.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\NetGenericMessages.hpp) segment .text 50 0001:0021cd10 52 0001:0021cd20 74 0001:0021cd30 76 0001:0021cd40 105 0001:0021cd50 107 0001:0021cd60 129 0001:0021cd70 131 0001:0021cd80 154 0001:0021cd90 156 0001:0021cda0 179 0001:0021cdb0 181 0001:0021cdc0 203 0001:0021cdd0 205 0001:0021cde0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\NetWeapon.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\NetWeapon.hpp) segment .text 139 0001:0021cc80 140 0001:0021cca0 141 0001:0021ccc0 142 0001:0021cce0 143 0001:0021ccf0 144 0001:0021cd00 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\NetSubsystems.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\NetSubsystems.hpp) segment .text 46 0001:0021cbe0 48 0001:0021cbf0 104 0001:0021cc00 133 0001:0021cc10 162 0001:0021cc20 164 0001:0021cc30 189 0001:0021cc40 216 0001:0021cc50 243 0001:0021cc60 245 0001:0021cc70 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\NetMovement.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\NetMovement.hpp) segment .text 70 0001:0021ca80 105 0001:0021ca90 107 0001:0021caa0 132 0001:0021cab0 160 0001:0021cac0 161 0001:0021cae0 162 0001:0021cb00 163 0001:0021cb20 164 0001:0021cb30 165 0001:0021cb40 186 0001:0021cb50 187 0001:0021cb70 188 0001:0021cb90 189 0001:0021cbb0 190 0001:0021cbc0 191 0001:0021cbd0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\NetUpdateManager.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\NetUpdateManager.hpp) segment .text 92 0001:0021ca40 100 0001:0021ca4c 101 0001:0021ca53 102 0001:0021ca5a 103 0001:0021ca61 105 0001:0021ca68 106 0001:0021ca6f 108 0001:0021ca79 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\NetUpdateManager.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\NetUpdateManager.cpp) segment .text 28 0001:0021c200 35 0001:0021c213 36 0001:0021c21e 37 0001:0021c46a 38 0001:0021c4b1 40 0001:0021c4cf 41 0001:0021c59a 42 0001:0021c5e6 @@ -43613,14 +43612,14 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 58 0001:0021c9e1 60 0001:0021ca0c 66 0001:0021cea0 73 0001:0021cea7 75 0001:0021cead -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\HeatSink_Tool.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\HeatSink_Tool.cpp) segment .text 11 0001:0021c140 21 0001:0021c147 22 0001:0021c14e 23 0001:0021c158 35 0001:0021c160 60 0001:0021c18b 63 0001:0021c196 66 0001:0021c19a 67 0001:0021c1af 69 0001:0021c1b1 76 0001:0021c1c1 77 0001:0021c1e3 83 0001:0021c1e6 82 0001:0021c1ea 83 0001:0021c1ed -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\Armor_Tool.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Armor_Tool.cpp) segment .text 23 0001:0021b960 31 0001:0021b97a 33 0001:0021b980 34 0001:0021b98c 39 0001:0021b992 52 0001:0021b99e 53 0001:0021b9ba 55 0001:0021b9c7 @@ -43662,11 +43661,11 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 442 0001:0021c0f5 449 0001:0021c0fc 450 0001:0021c10f 455 0001:0021c114 456 0001:0021c117 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_vector.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_vector.h) segment .text 287 0001:0021b940 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudobj.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudobj.cpp) segment .text 13 0001:0021b180 16 0001:0021b1a7 17 0001:0021b1bd 18 0001:0021b1ce 19 0001:0021b1d5 22 0001:0021b1e0 23 0001:0021b20b 24 0001:0021b210 @@ -43687,7 +43686,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 163 0001:0021b8b7 164 0001:0021b8c1 167 0001:0021b8c6 168 0001:0021b8d7 171 0001:0021b904 176 0001:0021b931 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudtimer.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudtimer.cpp) segment .text 11 0001:0021aef0 12 0001:0021af1d 19 0001:0021af4d 22 0001:0021af90 23 0001:0021afb3 24 0001:0021afc8 27 0001:0021aff0 34 0001:0021b007 @@ -43698,7 +43697,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 60 0001:0021b111 61 0001:0021b114 62 0001:0021b130 63 0001:0021b134 64 0001:0021b16a -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\Engine_Tool.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Engine_Tool.cpp) segment .text 10 0001:0021ad00 20 0001:0021ad08 21 0001:0021ad11 26 0001:0021ad17 27 0001:0021ad21 34 0001:0021ad27 38 0001:0021ad2a 39 0001:0021ad2d @@ -43713,7 +43712,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 165 0001:0021aea5 167 0001:0021aea7 174 0001:0021aeb7 175 0001:0021aed6 181 0001:0021aedb 182 0001:0021aede -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\Beagle_Tool.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Beagle_Tool.cpp) segment .text 10 0001:0021ab90 20 0001:0021ab97 21 0001:0021ab9e 22 0001:0021aba8 34 0001:0021abb0 52 0001:0021abb8 60 0001:0021abdd 93 0001:0021abf3 @@ -43724,7 +43723,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 86 0001:0021acd1 87 0001:0021aceb 123 0001:0021acee 122 0001:0021acf2 123 0001:0021acf5 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\AMS_Tool.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\AMS_Tool.cpp) segment .text 23 0001:0021aa70 33 0001:0021aa78 34 0001:0021aa81 39 0001:0021aa87 51 0001:0021aa93 53 0001:0021aab1 59 0001:0021aaba 57 0001:0021aabc @@ -43733,7 +43732,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 100 0001:0021ab20 125 0001:0021ab48 128 0001:0021ab53 130 0001:0021ab57 131 0001:0021ab64 132 0001:0021ab7b 138 0001:0021ab80 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\ECM_Tool.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\ECM_Tool.cpp) segment .text 10 0001:0021a990 20 0001:0021a997 21 0001:0021a99e 22 0001:0021a9a8 34 0001:0021a9b0 52 0001:0021a9b8 60 0001:0021a9dd 63 0001:0021a9e8 @@ -43741,7 +43740,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 77 0001:0021aa34 79 0001:0021aa36 86 0001:0021aa46 87 0001:0021aa60 93 0001:0021aa63 92 0001:0021aa67 93 0001:0021aa6a -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\IFF_Jammer_Tool.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\IFF_Jammer_Tool.cpp) segment .text 10 0001:0021a8b0 20 0001:0021a8b7 21 0001:0021a8be 22 0001:0021a8c8 34 0001:0021a8d0 52 0001:0021a8d8 60 0001:0021a8fd 63 0001:0021a908 @@ -43749,12 +43748,12 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 77 0001:0021a954 79 0001:0021a956 86 0001:0021a966 87 0001:0021a980 93 0001:0021a983 92 0001:0021a987 93 0001:0021a98a -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\AnimIterator.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\AnimIterator.hpp) segment .text 374 0001:0021a870 378 0001:0021a881 393 0001:0021a886 391 0001:0021a889 393 0001:0021a8a2 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\AnimHolder.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\AnimHolder.cpp) segment .text 29 0001:00216230 31 0001:00216247 34 0001:0021625a 36 0001:00216266 40 0001:00216276 44 0001:00216282 45 0001:0021628a 46 0001:0021629f @@ -44013,7 +44012,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 2766 0001:0021a84d 2773 0001:0021a850 2771 0001:0021a850 2781 0001:0021a860 2785 0001:0021a863 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\SearchLight_Tool.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\SearchLight_Tool.cpp) segment .text 23 0001:002160c0 33 0001:002160c8 34 0001:002160d4 39 0001:002160da 52 0001:002160e6 54 0001:00216100 55 0001:00216132 61 0001:00216140 @@ -44023,14 +44022,14 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 125 0001:002161f4 127 0001:002161f8 128 0001:00216206 129 0001:0021621d 145 0001:00216222 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\MissileWeapon_Tool.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MissileWeapon_Tool.cpp) segment .text 21 0001:00216000 31 0001:00216007 32 0001:00216011 33 0001:0021601b 45 0001:00216020 70 0001:0021604b 73 0001:00216056 76 0001:0021605a 77 0001:0021606f 79 0001:00216071 86 0001:00216084 87 0001:002160a9 94 0001:002160ac 93 0001:002160b0 94 0001:002160b3 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\Torso_Tool.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Torso_Tool.cpp) segment .text 22 0001:00215ac0 32 0001:00215ac7 33 0001:00215ad1 35 0001:00215adb 46 0001:00215ae0 52 0001:00215ae3 54 0001:00215b26 69 0001:00215b2a @@ -44058,11 +44057,11 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 309 0001:00215f80 311 0001:00215f85 318 0001:00215f98 319 0001:00215fb6 326 0001:00215fbb 327 0001:00215fc3 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Stuff\Chain.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Stuff\Chain.hpp) segment .text 428 0001:00215a90 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\NetAutoPacketSpliter.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\NetAutoPacketSpliter.cpp) segment .text 26 0001:00215280 27 0001:0021529e 28 0001:002152a5 29 0001:002152ac 30 0001:002152bf 37 0001:00215300 39 0001:0021530e 40 0001:0021532c @@ -44095,12 +44094,12 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 378 0001:00215a22 383 0001:00215a30 381 0001:00215a32 385 0001:00215a34 386 0001:00215a59 388 0001:00215a6b 390 0001:00215a77 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Stuff\Chain.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Stuff\Chain.hpp) segment .text 348 0001:00214410 353 0001:00214417 356 0001:00214419 355 0001:0021441a 356 0001:0021441c -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\NetClientServerController.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\NetClientServerController.cpp) segment .text 79 0001:00212a30 81 0001:00212a33 82 0001:00212a47 83 0001:00212a4a 84 0001:00212a58 85 0001:00212a5b 86 0001:00212a5e 87 0001:00212a63 @@ -44209,7 +44208,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 1503 0001:0021518d 1505 0001:00215195 1508 0001:002151cb 1509 0001:002151dd 1511 0001:002151e7 1512 0001:00215213 1513 0001:0021523a 1529 0001:0021526c -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\AI_Condition.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\AI_Condition.cpp) segment .text 21 0001:00211c60 26 0001:00211c75 29 0001:00211c7b 28 0001:00211c7c 29 0001:00211c82 36 0001:00211c90 41 0001:00211cae 45 0001:00211cb4 @@ -44262,7 +44261,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 532 0001:002129ea 538 0001:002129f0 548 0001:00212a1f 552 0001:00212a26 551 0001:00212a27 552 0001:00212a2e -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\AI_Behavior.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\AI_Behavior.cpp) segment .text 29 0001:0020f470 30 0001:0020f47c 33 0001:0020f4a0 35 0001:0020f4a2 38 0001:0020f4b0 39 0001:0020f4b6 53 0001:0020f4c0 71 0001:0020f4d4 @@ -44414,7 +44413,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 1478 0001:00211c1d 1488 0001:00211c1f 1490 0001:00211c29 1491 0001:00211c31 1497 0001:00211c40 1502 0001:00211c52 1503 0001:00211c5b -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\Weapon_Tool.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Weapon_Tool.cpp) segment .text 24 0001:0020eb10 32 0001:0020eb2c 34 0001:0020eb32 35 0001:0020eb3e 40 0001:0020eb44 53 0001:0020eb50 55 0001:0020eb6e 58 0001:0020eba0 @@ -44468,7 +44467,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 535 0001:0020f3d2 538 0001:0020f3d6 539 0001:0020f3eb 541 0001:0020f3ed 548 0001:0020f3fd 549 0001:0020f41e 555 0001:0020f420 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\JumpJet_Tool.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\JumpJet_Tool.cpp) segment .text 10 0001:0020e8e0 20 0001:0020e8e7 21 0001:0020e8ee 22 0001:0020e8f8 34 0001:0020e900 38 0001:0020e909 52 0001:0020e90c 59 0001:0020e930 @@ -44482,7 +44481,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 145 0001:0020eac2 147 0001:0020eac4 154 0001:0020ead4 155 0001:0020eaf2 162 0001:0020eaf4 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\Subsystem_Tool.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Subsystem_Tool.cpp) segment .text 24 0001:0020e580 34 0001:0020e588 35 0001:0020e591 40 0001:0020e597 52 0001:0020e5a3 53 0001:0020e5a6 55 0001:0020e5c4 56 0001:0020e5c7 @@ -44502,7 +44501,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 255 0001:0020e88a 229 0001:0020e88b 236 0001:0020e896 240 0001:0020e89c 244 0001:0020e8a1 248 0001:0020e8ad 249 0001:0020e8c6 255 0001:0020e8c9 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\aiMoveData.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\aiMoveData.cpp) segment .text 20 0001:0020e200 23 0001:0020e218 24 0001:0020e22d 25 0001:0020e23a 27 0001:0020e241 28 0001:0020e254 30 0001:0020e25c 32 0001:0020e25e @@ -44523,21 +44522,21 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 145 0001:0020e541 148 0001:0020e550 153 0001:0020e557 154 0001:0020e55b 157 0001:0020e560 163 0001:0020e570 167 0001:0020e577 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_vector.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_vector.h) segment .text 367 0001:0020e0b0 368 0001:0020e0b6 369 0001:0020e0c1 370 0001:0020e0eb 374 0001:0020e0f6 373 0001:0020e0fc 374 0001:0020e1eb -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\move_rect.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\move_rect.hpp) segment .text 34 0001:0020d9e0 36 0001:0020da10 38 0001:0020da40 40 0001:0020da70 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\rail_move.inl) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\rail_move.inl) segment .text 329 0001:0020cb40 333 0001:0020cb62 1020 0001:0020d9b0 1021 0001:0020d9b2 1022 0001:0020d9c3 1023 0001:0020d9ca 1024 0001:0020d9d1 1025 0001:0020d9db -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\node2path.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\node2path.cpp) segment .text 23 0001:0020bd10 28 0001:0020bd28 30 0001:0020bd38 31 0001:0020bd4c 35 0001:0020bd54 36 0001:0020bd5a 37 0001:0020bd5d 40 0001:0020bd62 @@ -44616,7 +44615,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 495 0001:0020dff5 529 0001:0020dff8 531 0001:0020e003 532 0001:0020e008 468 0001:0020e069 469 0001:0020e06b 532 0001:0020e06e -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudhelparrow.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudhelparrow.cpp) segment .text 8 0001:0020b800 9 0001:0020b82c 11 0001:0020b863 12 0001:0020b8c0 13 0001:0020b942 14 0001:0020b9ab 21 0001:0020b9b7 24 0001:0020b9f0 @@ -44631,7 +44630,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 96 0001:0020bcd4 93 0001:0020bcd7 94 0001:0020bceb 95 0001:0020bcf9 96 0001:0020bd06 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\move_dropship.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\move_dropship.cpp) segment .text 18 0001:0020b740 25 0001:0020b75b 26 0001:0020b765 22 0001:0020b767 28 0001:0020b76e 29 0001:0020b775 50 0001:0020b778 32 0001:0020b779 @@ -44639,28 +44638,28 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 40 0001:0020b79a 43 0001:0020b7a6 44 0001:0020b7af 45 0001:0020b7c5 46 0001:0020b7d6 49 0001:0020b7f3 50 0001:0020b7f6 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_alloc.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_alloc.h) segment .text 1025 0001:0020b720 1027 0001:0020b72f -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_vector.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_vector.h) segment .text 100 0001:0020b700 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Stuff\LinearMatrix.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Stuff\LinearMatrix.hpp) segment .text 134 0001:0020a660 138 0001:0020a67b -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\AI_SituationalAnalysis.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\AI_SituationalAnalysis.hpp) segment .text 57 0001:00208be0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\aiutils.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\aiutils.hpp) segment .text 135 0001:00208810 139 0001:00208828 140 0001:0020883e 190 0001:00208840 192 0001:00208843 194 0001:0020884a 196 0001:0020886f 197 0001:002088b1 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\AI_Action.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\AI_Action.cpp) segment .text 31 0001:00208420 36 0001:0020842e 38 0001:00208440 47 0001:00208450 51 0001:00208454 82 0001:00208467 55 0001:0020846b 82 0001:0020847a @@ -44790,17 +44789,17 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 1111 0001:0020b6c5 1100 0001:0020b6e0 1122 0001:0020b6e3 1116 0001:0020b6e7 1118 0001:0020b6f7 1122 0001:0020b6fa -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_vector.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_vector.h) segment .text 489 0001:002083e0 494 0001:00208408 496 0001:0020840c 494 0001:00208410 496 0001:00208414 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\aiutils.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\aiutils.hpp) segment .text 65 0001:00206fb0 68 0001:00206fb4 70 0001:00206fca 73 0001:00206fd0 75 0001:00206fe5 73 0001:00206fe6 75 0001:00206ffb -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\AI_FindObject.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\AI_FindObject.cpp) segment .text 95 0001:00206c00 105 0001:00206c1d 129 0001:00206d34 128 0001:00206d34 110 0001:00206d38 129 0001:00206e0b 128 0001:00206e0b 115 0001:00206e0f @@ -44861,7 +44860,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 593 0001:00208322 608 0001:00208332 375 0001:00208396 376 0001:00208398 608 0001:0020839b 609 0001:002083b2 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\Ablxexpr.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Ablxexpr.cpp) segment .text 84 0001:00205fc0 91 0001:00205fd4 93 0001:00205fde 95 0001:00205fe8 96 0001:00205ffc 97 0001:00205fff 102 0001:00206000 111 0001:00206019 @@ -44929,7 +44928,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 655 0001:00206b62 656 0001:00206b68 637 0001:00206b6a 638 0001:00206b79 640 0001:00206b7b 647 0001:00206b84 656 0001:00206b86 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(C:\VWE\GameleapCode5_03\mw4\Code\MW4\data server_c.c) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\data server_c.c) segment .text 65 0001:00205be0 75 0001:00205c06 81 0001:00205c0b 84 0001:00205c25 87 0001:00205c2d 88 0001:00205c33 90 0001:00205c42 92 0001:00205c56 @@ -44945,11 +44944,11 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(C:\VWE\GameleapCode5_03\m 223 0001:00205f2d 226 0001:00205f48 229 0001:00205f50 230 0001:00205f5a 232 0001:00205f6a 234 0001:00205f84 244 0001:00205f9e 239 0001:00205faf -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\MWGame.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWGame.hpp) segment .text 79 0001:00204db0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\CampaignMechLab.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\CampaignMechLab.cpp) segment .text 43 0001:002048c0 45 0001:002048ce 46 0001:002048d5 52 0001:002048e0 53 0001:002048e4 54 0001:002048eb 55 0001:002048f2 57 0001:002048f7 @@ -45011,7 +45010,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 644 0001:00205b1a 647 0001:00205b3c 649 0001:00205b59 652 0001:00205b6f 654 0001:00205b7a 656 0001:00205bb4 657 0001:00205bc5 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\Ablexpr.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Ablexpr.cpp) segment .text 112 0001:00204050 123 0001:00204054 153 0001:00204060 160 0001:00204071 161 0001:00204080 163 0001:00204082 164 0001:0020409c 167 0001:0020409e @@ -45060,7 +45059,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 505 0001:00204891 506 0001:00204896 508 0001:002048a1 511 0001:002048a8 512 0001:002048b1 511 0001:002048b2 512 0001:002048b5 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\Ablstmt.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Ablstmt.cpp) segment .text 92 0001:00203540 97 0001:0020354b 101 0001:00203556 105 0001:0020355b 106 0001:0020356a 107 0001:00203572 111 0001:00203580 115 0001:00203585 @@ -45131,7 +45130,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 563 0001:00203fa4 571 0001:00203fae 572 0001:00203fba 573 0001:00203fcd 574 0001:00203fd7 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\Abldecl.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Abldecl.cpp) segment .text 159 0001:002025b0 162 0001:002025bb 163 0001:002025c0 168 0001:002025d0 171 0001:002025db 173 0001:002025e0 174 0001:002025eb 181 0001:002025f0 @@ -45222,14 +45221,14 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 902 0001:002034fd 904 0001:0020350b 910 0001:00203516 911 0001:00203522 912 0001:0020352c 917 0001:00203534 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_vector.c) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_vector.c) segment .text 248 0001:002024d0 249 0001:002024d4 250 0001:002024db 252 0001:002024fa 255 0001:00202512 257 0001:00202531 258 0001:00202536 259 0001:00202542 261 0001:00202545 262 0001:00202547 264 0001:0020255f 268 0001:0020257f 269 0001:00202581 272 0001:00202593 273 0001:002025a6 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\Ablstd.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Ablstd.cpp) segment .text 55 0001:00201150 61 0001:00201155 63 0001:00201175 64 0001:00201184 65 0001:002011ae 66 0001:002011b2 68 0001:002011b6 69 0001:002011ff @@ -45397,7 +45396,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 1302 0001:0020248c 1303 0001:00202493 1304 0001:0020249a 1306 0001:002024a1 1307 0001:002024a9 1312 0001:002024b0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\Ablxstmt.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Ablxstmt.cpp) segment .text 110 0001:001ffc10 114 0001:001ffc1a 115 0001:001ffc49 117 0001:001ffc4f 119 0001:001ffc5b 120 0001:001ffc6a 122 0001:001ffc6f 126 0001:001ffc84 @@ -45501,11 +45500,11 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 1021 0001:00201108 1022 0001:0020110d 1024 0001:00201116 1031 0001:0020111f 1032 0001:00201131 1034 0001:00201138 1036 0001:00201145 1037 0001:0020114f -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\ablfile.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\ablfile.h) segment .text 323 0001:001fe550 325 0001:001fe552 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\Ablscan.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Ablscan.cpp) segment .text 322 0001:001fe3c0 324 0001:001fe3d2 326 0001:001fe3e7 328 0001:001fe3ef 335 0001:001fe431 336 0001:001fe434 330 0001:001fe435 331 0001:001fe43f @@ -45624,17 +45623,17 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 1207 0001:001ffb80 1216 0001:001ffb97 1217 0001:001ffba2 1218 0001:001ffbdb 1222 0001:001ffbe0 1226 0001:001ffc04 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_construct.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_construct.h) segment .text 85 0001:001fe2e0 90 0001:001fe2f2 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_string.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_string.h) segment .text 1461 0001:001fddc0 1465 0001:001fde0f 1464 0001:001fde10 1465 0001:001fde21 1318 0001:001fde30 1320 0001:001fde35 1321 0001:001fde47 1322 0001:001fde68 1323 0001:001fde76 1322 0001:001fde77 1323 0001:001fde81 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_tree.c) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_tree.c) segment .text 552 0001:001fd930 555 0001:001fd93d 556 0001:001fd948 557 0001:001fd94b 558 0001:001fd962 560 0001:001fd969 442 0001:001fd970 444 0001:001fd975 @@ -45658,16 +45657,16 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\s 431 0001:001fe198 432 0001:001fe1b7 434 0001:001fe242 433 0001:001fe245 434 0001:001fe257 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_pair.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_pair.h) segment .text 49 0001:001fd810 49 0001:001fe2c0 56 0001:001fe300 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_alloc.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_alloc.h) segment .text 537 0001:001fd7f0 1025 0001:001fd900 1027 0001:001fd90f 552 0001:001fd920 555 0001:001fd928 556 0001:001fd92f -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_tree.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_tree.h) segment .text 468 0001:001fd7c0 470 0001:001fd7d0 264 0001:001fd7e0 267 0001:001fd7ed 204 0001:001fd800 446 0001:001fd8e0 449 0001:001fd8e5 450 0001:001fd8ee @@ -45675,11 +45674,11 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\s 337 0001:001fdeab 315 0001:001fe280 318 0001:001fe28a 321 0001:001fe29e 322 0001:001fe2a1 467 0001:001fe2b0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_map.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_map.h) segment .text 165 0001:001fd6f0 191 0001:001fd720 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\AblProfiler.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\AblProfiler.cpp) segment .text 18 0001:001fcc90 20 0001:001fcc95 24 0001:001fcca0 27 0001:001fcd2e 30 0001:001fce00 33 0001:001fce2a 35 0001:001fce2f 36 0001:001fce31 @@ -45696,11 +45695,11 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 127 0001:001fd591 128 0001:001fd5a5 130 0001:001fd5e5 132 0001:001fd5f1 82 0001:001fd610 84 0001:001fd628 85 0001:001fd63f 86 0001:001fd6b7 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudcomp.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudcomp.hpp) segment .text 526 0001:001fb720 70 0001:001fc320 79 0001:001fc325 80 0001:001fc3af -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudcomp2.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudcomp2.cpp) segment .text 20 0001:001f9eb0 22 0001:001f9edd 23 0001:001f9f14 24 0001:001f9f44 25 0001:001f9f70 26 0001:001f9f9c 28 0001:001f9fc8 31 0001:001f9ff4 @@ -45770,7 +45769,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 566 0001:001fcbe5 569 0001:001fcbe9 571 0001:001fcc26 574 0001:001fcc2d 577 0001:001fcc31 579 0001:001fcc81 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudweapon.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudweapon.cpp) segment .text 37 0001:001f7a60 40 0001:001f7acc 41 0001:001f7ae3 44 0001:001f7af4 45 0001:001f7b1a 46 0001:001f7b2f 47 0001:001f7b57 48 0001:001f7b63 @@ -45867,7 +45866,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 31 0001:001f9e27 889 0001:001f9e30 891 0001:001f9e3e 892 0001:001f9e46 893 0001:001f9e4f 897 0001:001f9e60 899 0001:001f9e6a -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIStaticView.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIStaticView.cpp) segment .text 31 0001:001f72c0 34 0001:001f730d 35 0001:001f7325 36 0001:001f732c 41 0001:001f7360 42 0001:001f7384 44 0001:001f739a 45 0001:001f73ad @@ -45894,7 +45893,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 288 0001:001f79f8 293 0001:001f7a1a 299 0001:001f7a30 303 0001:001f7a39 304 0001:001f7a40 311 0001:001f7a50 313 0001:001f7a5a -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUILightAmp.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUILightAmp.cpp) segment .text 29 0001:001f6a00 38 0001:001f6a63 39 0001:001f6a87 40 0001:001f6a8e 45 0001:001f6af0 46 0001:001f6b14 48 0001:001f6b2a 49 0001:001f6b3d @@ -45927,7 +45926,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 333 0001:001f724e 335 0001:001f7254 342 0001:001f7260 343 0001:001f7264 345 0001:001f7272 347 0001:001f727a 348 0001:001f727f -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\VehicleInterface_Tool.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface_Tool.cpp) segment .text 23 0001:001f6120 31 0001:001f613e 33 0001:001f6147 34 0001:001f6150 39 0001:001f6156 56 0001:001f6162 57 0001:001f617a 58 0001:001f6180 @@ -45967,7 +45966,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 438 0001:001f697d 427 0001:001f6984 429 0001:001f6988 430 0001:001f6996 431 0001:001f69ad 437 0001:001f69b2 438 0001:001f69b6 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\Path_Tool.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Path_Tool.cpp) segment .text 10 0001:001f5de0 20 0001:001f5dfe 22 0001:001f5e07 23 0001:001f5e10 28 0001:001f5e16 29 0001:001f5e22 36 0001:001f5e29 38 0001:001f5e2c @@ -45982,7 +45981,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 128 0001:001f6048 134 0001:001f6080 138 0001:001f609a 140 0001:001f60a6 142 0001:001f60c9 144 0001:001f60d5 145 0001:001f60ee 146 0001:001f60ff -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\SimpleChannelAnimator.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\SimpleChannelAnimator.cpp) segment .text 22 0001:001f5c50 28 0001:001f5c60 36 0001:001f5c66 32 0001:001f5c67 34 0001:001f5c6d 36 0001:001f5c82 40 0001:001f5c90 46 0001:001f5ca0 @@ -45993,14 +45992,14 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 91 0001:001f5da0 97 0001:001f5db0 104 0001:001f5dc2 101 0001:001f5dc3 103 0001:001f5dc6 104 0001:001f5ddd -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\CameraShip_Tool.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\CameraShip_Tool.cpp) segment .text 23 0001:001f5b90 37 0001:001f5b98 38 0001:001f5ba1 43 0001:001f5ba7 44 0001:001f5bb2 48 0001:001f5bb9 52 0001:001f5bc0 57 0001:001f5bd7 63 0001:001f5be3 64 0001:001f5bec 66 0001:001f5bf2 69 0001:001f5bfb 73 0001:001f5c09 75 0001:001f5c11 78 0001:001f5c1e -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudhelp.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudhelp.cpp) segment .text 9 0001:001f5760 10 0001:001f5791 11 0001:001f57a9 14 0001:001f57ba 15 0001:001f57eb 16 0001:001f5800 17 0001:001f5809 19 0001:001f580c @@ -46014,7 +46013,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 74 0001:001f5ac8 77 0001:001f5b02 79 0001:001f5b06 80 0001:001f5b30 81 0001:001f5b50 82 0001:001f5b7f -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\objective_tool.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\objective_tool.cpp) segment .text 9 0001:001f5360 20 0001:001f5367 22 0001:001f536d 23 0001:001f5379 28 0001:001f537f 29 0001:001f538b 36 0001:001f5391 41 0001:001f5394 @@ -46032,7 +46031,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 109 0001:001f56ec 110 0001:001f56f5 112 0001:001f56ff 115 0001:001f5704 119 0001:001f5712 121 0001:001f571a 123 0001:001f5727 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\EffectGenerator_Tool.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\EffectGenerator_Tool.cpp) segment .text 10 0001:001f5110 20 0001:001f5117 21 0001:001f511e 22 0001:001f5128 29 0001:001f5130 37 0001:001f514e 39 0001:001f5153 40 0001:001f515c @@ -46044,7 +46043,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 119 0001:001f52ba 120 0001:001f52c6 122 0001:001f52d8 123 0001:001f52f1 124 0001:001f5304 125 0001:001f5319 127 0001:001f532e -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\Ablsymt.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Ablsymt.cpp) segment .text 75 0001:001f2b80 78 0001:001f2ba0 89 0001:001f2bb0 92 0001:001f2bc3 96 0001:001f2bd0 99 0001:001f2bf0 110 0001:001f2c00 114 0001:001f2c18 @@ -46186,7 +46185,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 955 0001:001f5080 956 0001:001f5094 958 0001:001f50a8 959 0001:001f50bc 960 0001:001f50d0 961 0001:001f50e4 962 0001:001f50ff -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(C:\VWE\GameleapCode5_03\mw4\Code\MW4\AnimIterator.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\AnimIterator.cpp) segment .text 28 0001:001f1d80 30 0001:001f1db1 33 0001:001f1dbe 36 0001:001f1dc4 39 0001:001f1dcd 41 0001:001f1ddc 44 0001:001f1df1 56 0001:001f1df6 @@ -46260,43 +46259,43 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(C:\VWE\GameleapCode5_03\m 1307 0001:001f2b38 1312 0001:001f2b47 1313 0001:001f2b53 1316 0001:001f2b63 1322 0001:001f2b66 1320 0001:001f2b6f 1322 0001:001f2b72 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\AI_Squad.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\AI_Squad.cpp) segment .text 15 0001:001f1be0 22 0001:001f1bf6 30 0001:001f1c1a 36 0001:001f1c40 42 0001:001f1c63 48 0001:001f1c86 60 0001:001f1caf 61 0001:001f1cf0 64 0001:001f1d20 67 0001:001f1d39 70 0001:001f1d40 73 0001:001f1d7c -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_uninitialized.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_uninitialized.h) segment .text 70 0001:001f1bb0 74 0001:001f1bc1 81 0001:001f1bd4 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_algobase.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_algobase.h) segment .text 203 0001:001f1b80 205 0001:001f1b98 206 0001:001f1b9c 207 0001:001f1b9f 210 0001:001f1ba6 209 0001:001f1ba7 210 0001:001f1bab -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_construct.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_construct.h) segment .text 85 0001:001f1b60 90 0001:001f1b70 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_vector.c) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_vector.c) segment .text 248 0001:001f1a80 249 0001:001f1a84 250 0001:001f1a8b 252 0001:001f1aaa 255 0001:001f1ac2 257 0001:001f1ae1 258 0001:001f1ae6 259 0001:001f1af2 261 0001:001f1af5 262 0001:001f1af7 264 0001:001f1b0f 268 0001:001f1b2f 269 0001:001f1b31 272 0001:001f1b43 273 0001:001f1b56 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_alloc.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_alloc.h) segment .text 537 0001:001f19f0 1025 0001:001f1a60 1027 0001:001f1a6f -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_vector.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_vector.h) segment .text 202 0001:001f19c0 287 0001:001f19d0 489 0001:001f1a00 494 0001:001f1a28 496 0001:001f1a2c 494 0001:001f1a30 496 0001:001f1a34 89 0001:001f1a40 91 0001:001f1a55 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudcomm.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudcomm.cpp) segment .text 105 0001:001eff40 111 0001:001effca 117 0001:001effdd 118 0001:001f0034 119 0001:001f0051 120 0001:001f0058 122 0001:001f0062 124 0001:001f006e @@ -46356,26 +46355,26 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 554 0001:001f1901 557 0001:001f1909 558 0001:001f1921 559 0001:001f1949 551 0001:001f1993 590 0001:001f1995 591 0001:001f19a6 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_iterator_base.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_iterator_base.h) segment .text 336 0001:001eff20 338 0001:001eff3d -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_alloc.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_alloc.h) segment .text 537 0001:001efe60 1004 0001:001eff00 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_list.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_list.h) segment .text 327 0001:001efde0 412 0001:001efdf0 421 0001:001efdf4 425 0001:001efe0c 427 0001:001efe13 475 0001:001efe20 126 0001:001efe70 325 0001:001efe80 328 0001:001efe90 359 0001:001efea0 362 0001:001efec2 363 0001:001efec8 364 0001:001efece 365 0001:001efed3 369 0001:001efed6 371 0001:001efedf -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudcomp.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudcomp.hpp) segment .text 29 0001:001efd00 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\huddebug.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\huddebug.cpp) segment .text 9 0001:001ef600 10 0001:001ef674 13 0001:001ef696 16 0001:001ef6d0 17 0001:001ef6fc 18 0001:001ef701 21 0001:001ef760 24 0001:001ef764 @@ -46396,18 +46395,18 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 161 0001:001efda3 163 0001:001efdaa 168 0001:001efdb0 172 0001:001efdc6 175 0001:001efdc8 176 0001:001efdcf 178 0001:001efdd3 180 0001:001efddf -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_vector.c) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_vector.c) segment .text 248 0001:001ef4c0 249 0001:001ef4c4 250 0001:001ef4cb 252 0001:001ef4ea 255 0001:001ef502 257 0001:001ef521 258 0001:001ef526 259 0001:001ef532 261 0001:001ef535 262 0001:001ef537 264 0001:001ef54f 268 0001:001ef56f 269 0001:001ef571 272 0001:001ef583 273 0001:001ef596 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_vector.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_vector.h) segment .text 287 0001:001ef4a0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\AI_Types.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\AI_Types.cpp) segment .text 16 0001:001ee990 19 0001:001ee9e0 20 0001:001ee9eb 24 0001:001eea61 27 0001:001eea92 30 0001:001eeaa5 31 0001:001eeaad 33 0001:001eeaaf @@ -46428,15 +46427,15 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 148 0001:001ef3f0 149 0001:001ef426 150 0001:001ef440 151 0001:001ef45d 155 0001:001ef480 156 0001:001ef48d -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_construct.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_construct.h) segment .text 85 0001:001ee930 90 0001:001ee946 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_pair.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_pair.h) segment .text 49 0001:001ee910 56 0001:001ee950 56 0001:001ee970 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_tree.c) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_tree.c) segment .text 552 0001:001edd00 555 0001:001edd0d 557 0001:001edd18 558 0001:001edd2a 560 0001:001edd31 552 0001:001edd40 555 0001:001edd4d 557 0001:001edd58 @@ -46473,18 +46472,18 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\s 375 0001:001ee74e 377 0001:001ee753 378 0001:001ee75a 389 0001:001ee75d 390 0001:001ee87e 391 0001:001ee885 392 0001:001ee88e -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_alloc.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_alloc.h) segment .text 537 0001:001edac0 537 0001:001edaf0 1025 0001:001edcb0 1027 0001:001edcbf 552 0001:001edcd0 555 0001:001edcd8 556 0001:001edcdf 552 0001:001edce0 555 0001:001edce8 556 0001:001edcef 552 0001:001edcf0 555 0001:001edcf8 556 0001:001edcff -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_map.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_map.h) segment .text 165 0001:001eda80 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_tree.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_tree.h) segment .text 264 0001:001eda70 267 0001:001eda7d 264 0001:001edab0 267 0001:001edabd 204 0001:001edad0 264 0001:001edae0 267 0001:001edaed 446 0001:001edb30 @@ -46498,11 +46497,11 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\s 337 0001:001ee19f 315 0001:001ee8a0 318 0001:001ee8a7 322 0001:001ee8c1 467 0001:001ee8d0 315 0001:001ee8e0 318 0001:001ee8e7 322 0001:001ee901 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Stuff\Chain.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Stuff\Chain.hpp) segment .text 428 0001:001eda40 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\ABLAudio.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\ABLAudio.cpp) segment .text 26 0001:001ecf40 27 0001:001ecfeb 30 0001:001ed160 31 0001:001ed182 32 0001:001ed1b9 35 0001:001ed3b0 37 0001:001ed404 36 0001:001ed40a @@ -46533,7 +46532,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 230 0001:001eda0a 234 0001:001eda0f 233 0001:001eda13 234 0001:001eda16 237 0001:001eda20 239 0001:001eda2e 242 0001:001eda30 244 0001:001eda3e -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\Ablexec.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Ablexec.cpp) segment .text 113 0001:001ec560 118 0001:001ec569 120 0001:001ec581 127 0001:001ec595 124 0001:001ec596 125 0001:001ec59e 127 0001:001ec5a4 132 0001:001ec5b0 @@ -46585,11 +46584,11 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 567 0001:001eceeb 571 0001:001ecef9 576 0001:001ecf01 580 0001:001ecf07 588 0001:001ecf15 590 0001:001ecf2e 591 0001:001ecf35 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_algobase.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_algobase.h) segment .text 436 0001:001ec510 440 0001:001ec55a -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\AI_DebugRenderer.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\AI_DebugRenderer.cpp) segment .text 27 0001:001ea450 42 0001:001ea470 54 0001:001ea492 55 0001:001ea499 48 0001:001ea49a 55 0001:001ea49d 58 0001:001ea4a0 61 0001:001ea4b8 @@ -46691,27 +46690,27 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 909 0001:001ec451 911 0001:001ec466 913 0001:001ec473 915 0001:001ec479 917 0001:001ec4dc -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_construct.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_construct.h) segment .text 110 0001:001ea430 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_vector.c) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_vector.c) segment .text 248 0001:001ea220 249 0001:001ea227 250 0001:001ea23d 252 0001:001ea25b 255 0001:001ea27a 257 0001:001ea29f 258 0001:001ea2a8 259 0001:001ea2b8 261 0001:001ea2bb 262 0001:001ea2bd 264 0001:001ea2d9 268 0001:001ea2ff 269 0001:001ea317 270 0001:001ea327 272 0001:001ea32b 273 0001:001ea342 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_alloc.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_alloc.h) segment .text 537 0001:001ea1e0 968 0001:001ea350 970 0001:001ea354 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_vector.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_vector.h) segment .text 287 0001:001ea120 89 0001:001ea1f0 91 0001:001ea205 100 0001:001ea210 235 0001:001ea360 237 0001:001ea3ea 239 0001:001ea411 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\move_formation.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\move_formation.cpp) segment .text 21 0001:001e9880 22 0001:001e989b 39 0001:001e98a3 27 0001:001e98ff 29 0001:001e9901 33 0001:001e9943 34 0001:001e9956 36 0001:001e9982 @@ -46744,7 +46743,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 269 0001:001ea0ac 271 0001:001ea0c0 272 0001:001ea0c2 274 0001:001ea0da 277 0001:001ea0e1 278 0001:001ea105 281 0001:001ea10f -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\MWMission_Tool.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWMission_Tool.cpp) segment .text 30 0001:001e8c70 37 0001:001e8c8b 38 0001:001e8cbe 45 0001:001e8ce4 46 0001:001e8ce9 48 0001:001e8ceb 49 0001:001e8cf7 54 0001:001e8cfd @@ -46784,7 +46783,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 438 0001:001e97ec 440 0001:001e97f8 442 0001:001e981d 445 0001:001e9829 446 0001:001e9842 448 0001:001e9853 449 0001:001e9864 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\MWMover_Tool.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWMover_Tool.cpp) segment .text 23 0001:001e8410 35 0001:001e842f 37 0001:001e8438 38 0001:001e8444 43 0001:001e844a 44 0001:001e8456 51 0001:001e845c 54 0001:001e845f @@ -46810,7 +46809,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 264 0001:001e8c02 272 0001:001e8c0e 273 0001:001e8c13 267 0001:001e8c15 276 0001:001e8c23 278 0001:001e8c2b 281 0001:001e8c38 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\mwmap.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\mwmap.cpp) segment .text 18 0001:001e7e30 36 0001:001e7e46 38 0001:001e7eab 43 0001:001e7ed0 46 0001:001e7eeb 47 0001:001e7ef6 52 0001:001e7f00 55 0001:001e7f1d @@ -46828,23 +46827,23 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 173 0001:001e8383 176 0001:001e838a 178 0001:001e838c 152 0001:001e83bb 153 0001:001e83bd 178 0001:001e83c0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Stuff/Chain.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Stuff/Chain.hpp) segment .text 428 0001:001e7db0 428 0001:001e7de0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Stuff/Vector3D.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Stuff/Vector3D.hpp) segment .text 130 0001:001e7120 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Stuff/Rotation.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Stuff/Rotation.hpp) segment .text 375 0001:001e6e20 377 0001:001e6e22 378 0001:001e6e3c -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Code\MW4\AnimIteratorManager.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Code\MW4\AnimIteratorManager.hpp) segment .text 241 0001:001e6950 89 0001:001e7130 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(C:\VWE\GameleapCode5_03\mw4\Code\MW4\AnimIteratorManager.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\AnimIteratorManager.cpp) segment .text 57 0001:001e6430 65 0001:001e6447 67 0001:001e6483 70 0001:001e64b0 73 0001:001e64cb 74 0001:001e64d6 85 0001:001e64e0 93 0001:001e64f7 @@ -46932,7 +46931,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(C:\VWE\GameleapCode5_03\m 1127 0001:001e7d4d 1128 0001:001e7d53 1021 0001:001e7d60 1133 0001:001e7d80 1135 0001:001e7da1 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\BeamWeapon.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\BeamWeapon.cpp) segment .text 57 0001:001e5360 69 0001:001e5377 71 0001:001e53c0 76 0001:001e53f0 79 0001:001e540b 80 0001:001e5416 88 0001:001e5420 91 0001:001e5436 @@ -46979,7 +46978,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 631 0001:001e63d0 634 0001:001e63d3 635 0001:001e63d8 636 0001:001e63db 637 0001:001e63eb 638 0001:001e63f3 644 0001:001e6400 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Stuff\SortedChain.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Stuff\SortedChain.hpp) segment .text 299 0001:001e50d0 305 0001:001e50e6 306 0001:001e517f 515 0001:001e51b0 361 0001:001e52a0 364 0001:001e52b0 367 0001:001e52b9 368 0001:001e52d3 @@ -46989,7 +46988,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Stuff\Sor 406 0001:001e5336 405 0001:001e5339 406 0001:001e534a 405 0001:001e534d 406 0001:001e5350 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\Decal.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Decal.cpp) segment .text 33 0001:001e4da0 49 0001:001e4db6 53 0001:001e4e1f 56 0001:001e4eaf 62 0001:001e4ee0 67 0001:001e4efb 69 0001:001e4f10 70 0001:001e4f21 @@ -46998,7 +46997,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 105 0001:001e5023 106 0001:001e502c 108 0001:001e5035 109 0001:001e5051 115 0001:001e50c0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\ProjectileWeapon.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\ProjectileWeapon.cpp) segment .text 58 0001:001e31c0 70 0001:001e31d7 72 0001:001e3220 77 0001:001e3250 80 0001:001e326b 81 0001:001e3276 89 0001:001e3280 92 0001:001e3296 @@ -47085,7 +47084,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 1096 0001:001e4d55 1097 0001:001e4d5f 1098 0001:001e4d70 1104 0001:001e4d80 1108 0001:001e4d88 1109 0001:001e4d8e 1115 0001:001e4d90 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\MissileWeapon.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MissileWeapon.cpp) segment .text 43 0001:001e22f0 48 0001:001e22f1 54 0001:001e2300 71 0001:001e2317 79 0001:001e2386 80 0001:001e23e6 86 0001:001e2400 89 0001:001e241b @@ -47134,7 +47133,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 654 0001:001e318d 656 0001:001e3197 661 0001:001e319a 664 0001:001e31a0 669 0001:001e31a1 676 0001:001e31b0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\SRMWeaponSubsystem.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\SRMWeaponSubsystem.cpp) segment .text 35 0001:001e1df0 52 0001:001e1e07 54 0001:001e1e75 60 0001:001e1ea0 63 0001:001e1ebb 64 0001:001e1ec6 73 0001:001e1ed0 75 0001:001e1ee6 @@ -47148,7 +47147,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 226 0001:001e224f 227 0001:001e226f 229 0001:001e2288 230 0001:001e22a8 231 0001:001e22bf 237 0001:001e22e0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\LRMWeaponSubsystem.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\LRMWeaponSubsystem.cpp) segment .text 35 0001:001e18c0 52 0001:001e18d7 54 0001:001e1945 60 0001:001e1970 63 0001:001e198b 64 0001:001e1996 73 0001:001e19a0 75 0001:001e19b6 @@ -47163,7 +47162,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 218 0001:001e1d71 220 0001:001e1d8a 221 0001:001e1daa 222 0001:001e1dc1 228 0001:001e1de0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\MRMWeaponSubsystem.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MRMWeaponSubsystem.cpp) segment .text 35 0001:001e1390 52 0001:001e13a7 54 0001:001e1415 60 0001:001e1440 63 0001:001e145b 64 0001:001e1466 73 0001:001e1470 75 0001:001e1486 @@ -47178,7 +47177,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 217 0001:001e1841 219 0001:001e185a 220 0001:001e187a 221 0001:001e1891 227 0001:001e18b0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\SSRMWeaponSubsystem.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\SSRMWeaponSubsystem.cpp) segment .text 35 0001:001e0e90 52 0001:001e0ea7 54 0001:001e0f15 60 0001:001e0f40 63 0001:001e0f5b 64 0001:001e0f66 73 0001:001e0f70 75 0001:001e0f86 @@ -47192,7 +47191,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 211 0001:001e12ef 212 0001:001e130f 214 0001:001e1328 215 0001:001e1348 216 0001:001e135f 222 0001:001e1380 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\MLR\GOSVertex.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\MLR\GOSVertex.hpp) segment .text 371 0001:001e0825 372 0001:001e0827 373 0001:001e0829 375 0001:001e082c 376 0001:001e082f 378 0001:001e0831 379 0001:001e0834 381 0001:001e0836 @@ -47214,7 +47213,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\MLR\GOSVe 478 0001:001e08e4 480 0001:001e08ea 481 0001:001e08ed 483 0001:001e08f0 484 0001:001e08f2 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIWeaponManager.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIWeaponManager.cpp) segment .text 27 0001:001e0600 34 0001:001e0616 36 0001:001e064d 42 0001:001e0680 45 0001:001e069b 46 0001:001e06a6 58 0001:001e06b0 59 0001:001e06e3 @@ -47245,11 +47244,11 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 594 0001:001e0e40 596 0001:001e0e47 597 0001:001e0e61 599 0001:001e0e6a 600 0001:001e0e70 597 0001:001e0e76 599 0001:001e0e7f 600 0001:001e0e85 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\StickyMover.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\StickyMover.hpp) segment .text 222 0001:001dfd60 225 0001:001dfd70 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\StickyMover.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\StickyMover.cpp) segment .text 26 0001:001df910 38 0001:001df927 40 0001:001df970 45 0001:001df9a0 48 0001:001df9bb 49 0001:001df9c6 57 0001:001df9d0 60 0001:001df9e6 @@ -47286,7 +47285,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 423 0001:001e05a0 424 0001:001e05a9 425 0001:001e05ba 426 0001:001e05ce 431 0001:001e05f0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\Narc.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Narc.cpp) segment .text 22 0001:001df600 39 0001:001df616 41 0001:001df67b 47 0001:001df6a0 50 0001:001df6bb 51 0001:001df6c6 60 0001:001df6d0 62 0001:001df6de @@ -47299,7 +47298,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 140 0001:001df8b0 147 0001:001df8db 148 0001:001df8e2 150 0001:001df8fe 156 0001:001df900 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\NarcWeaponSubsystem.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\NarcWeaponSubsystem.cpp) segment .text 23 0001:001df190 40 0001:001df1a7 42 0001:001df215 48 0001:001df240 51 0001:001df25b 52 0001:001df266 61 0001:001df270 63 0001:001df286 @@ -47312,7 +47311,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 180 0001:001df57e 182 0001:001df597 183 0001:001df5b7 184 0001:001df5ce 190 0001:001df5f0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\FlareWeapon.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\FlareWeapon.cpp) segment .text 23 0001:001ded20 40 0001:001ded37 42 0001:001deda5 48 0001:001dedd0 51 0001:001dedeb 52 0001:001dedf6 61 0001:001dee00 63 0001:001dee16 @@ -47325,7 +47324,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 187 0001:001df0f7 188 0001:001df117 190 0001:001df12d 191 0001:001df14f 192 0001:001df163 198 0001:001df180 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\BombWeaponSubsystem.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\BombWeaponSubsystem.cpp) segment .text 23 0001:001de800 40 0001:001de817 42 0001:001de885 48 0001:001de8b0 51 0001:001de8cb 52 0001:001de8d6 61 0001:001de8e0 63 0001:001de8f6 @@ -47339,7 +47338,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 201 0001:001deca1 203 0001:001decba 204 0001:001decdc 205 0001:001decf3 211 0001:001ded10 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\VOEntity.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VOEntity.cpp) segment .text 17 0001:001de5c0 33 0001:001de5d6 42 0001:001de63b 44 0001:001de699 50 0001:001de6b0 53 0001:001de6cb 54 0001:001de6d6 63 0001:001de6e0 @@ -47348,7 +47347,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 93 0001:001de7be 99 0001:001de7d0 101 0001:001de7da 107 0001:001de7e0 109 0001:001de7ea 115 0001:001de7f0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\FlameMover.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\FlameMover.cpp) segment .text 27 0001:001de280 43 0001:001de296 45 0001:001de2fb 51 0001:001de320 54 0001:001de33b 55 0001:001de346 64 0001:001de350 66 0001:001de35e @@ -47358,7 +47357,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 119 0001:001de473 133 0001:001de48a 135 0001:001de532 136 0001:001de562 147 0001:001de576 148 0001:001de59f 154 0001:001de5b0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\FlamerWeapon.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\FlamerWeapon.cpp) segment .text 23 0001:001dde20 40 0001:001dde37 42 0001:001ddea5 48 0001:001dded0 51 0001:001ddeeb 52 0001:001ddef6 61 0001:001ddf00 63 0001:001ddf16 @@ -47370,7 +47369,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 173 0001:001de134 174 0001:001de1c1 177 0001:001de1df 178 0001:001de1ff 180 0001:001de218 181 0001:001de238 182 0001:001de24f 188 0001:001de270 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\ArtilleryMark.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\ArtilleryMark.cpp) segment .text 24 0001:001dd710 40 0001:001dd726 48 0001:001dd78f 55 0001:001dd7e8 62 0001:001dd836 69 0001:001dd884 70 0001:001dd8d1 76 0001:001dd8f0 @@ -47388,7 +47387,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 256 0001:001dddb2 257 0001:001dddb4 260 0001:001dddb7 266 0001:001dde00 274 0001:001dde10 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\ArtilleryWeapon.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\ArtilleryWeapon.cpp) segment .text 23 0001:001dd2a0 40 0001:001dd2b7 42 0001:001dd325 48 0001:001dd350 51 0001:001dd36b 52 0001:001dd376 61 0001:001dd380 63 0001:001dd396 @@ -47401,11 +47400,11 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 187 0001:001dd677 188 0001:001dd697 190 0001:001dd6ad 191 0001:001dd6cf 192 0001:001dd6e3 198 0001:001dd700 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\BeamEntity.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\BeamEntity.hpp) segment .text 100 0001:001dcb80 102 0001:001dcc10 103 0001:001dccae -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\BombastWeapon.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\BombastWeapon.cpp) segment .text 34 0001:001dbb00 46 0001:001dbb17 48 0001:001dbb60 53 0001:001dbb90 56 0001:001dbbab 57 0001:001dbbb6 65 0001:001dbbc0 68 0001:001dbbd6 @@ -47463,7 +47462,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 692 0001:001dd200 697 0001:001dd20d 698 0001:001dd216 700 0001:001dd21f 701 0001:001dd260 702 0001:001dd27e 708 0001:001dd290 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Stuff\SortedChain.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Stuff\SortedChain.hpp) segment .text 299 0001:001db870 305 0001:001db886 306 0001:001db91f 515 0001:001db950 361 0001:001dba40 364 0001:001dba50 367 0001:001dba59 368 0001:001dba73 @@ -47473,7 +47472,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Stuff\Sor 406 0001:001dbad6 405 0001:001dbad9 406 0001:001dbaea 405 0001:001dbaed 406 0001:001dbaf0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\DeathEntity.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\DeathEntity.cpp) segment .text 25 0001:001db4b0 41 0001:001db4c6 45 0001:001db532 48 0001:001db5c2 54 0001:001db5f0 59 0001:001db60b 62 0001:001db620 63 0001:001db631 @@ -47483,21 +47482,21 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 103 0001:001db768 108 0001:001db7c0 126 0001:001db7e3 128 0001:001db811 130 0001:001db834 136 0001:001db860 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\LightEntity.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\LightEntity.cpp) segment .text 18 0001:001db2e0 34 0001:001db2f6 36 0001:001db35b 42 0001:001db380 45 0001:001db39b 46 0001:001db3a6 55 0001:001db3b0 57 0001:001db3c6 59 0001:001db3d2 60 0001:001db410 63 0001:001db415 74 0001:001db430 77 0001:001db454 83 0001:001db490 86 0001:001db495 92 0001:001db4a0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Stuff\MArray.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Stuff\MArray.hpp) segment .text 133 0001:001db260 137 0001:001db266 139 0001:001db26d 258 0001:001db270 261 0001:001db27d 263 0001:001db281 266 0001:001db287 269 0001:001db290 280 0001:001db2b5 269 0001:001db2b8 280 0001:001db2be 276 0001:001db2c1 277 0001:001db2cc 280 0001:001db2d4 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\Explosive.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Explosive.cpp) segment .text 26 0001:001daa70 42 0001:001daa86 50 0001:001daaeb 51 0001:001dab46 57 0001:001dab60 60 0001:001dab7b 61 0001:001dab86 70 0001:001dab90 @@ -47521,7 +47520,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 233 0001:001db22f 234 0001:001db238 196 0001:001db23d 235 0001:001db241 241 0001:001db250 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\HighExplosiveWeapon.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\HighExplosiveWeapon.cpp) segment .text 26 0001:001da4a0 43 0001:001da4b7 45 0001:001da525 51 0001:001da550 54 0001:001da56b 55 0001:001da576 64 0001:001da580 66 0001:001da596 @@ -47536,7 +47535,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 209 0001:001da94b 210 0001:001da964 223 0001:001da970 225 0001:001da9c4 227 0001:001daa25 228 0001:001daa3c 234 0001:001daa60 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\LBXMover.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\LBXMover.cpp) segment .text 19 0001:001da1c0 35 0001:001da1d6 38 0001:001da23b 44 0001:001da260 47 0001:001da27b 48 0001:001da286 57 0001:001da290 59 0001:001da29e @@ -47547,11 +47546,11 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 114 0001:001da40b 123 0001:001da413 124 0001:001da470 123 0001:001da476 124 0001:001da482 130 0001:001da490 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\ObservationVehicle.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\ObservationVehicle.hpp) segment .text 74 0001:001d9ed0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\ObservationVehicle.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\ObservationVehicle.cpp) segment .text 18 0001:001d9d10 35 0001:001d9d27 39 0001:001d9d99 44 0001:001d9dc0 47 0001:001d9ddb 49 0001:001d9de6 54 0001:001d9df0 57 0001:001d9e06 @@ -47564,7 +47563,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 143 0001:001da103 144 0001:001da112 146 0001:001da12a 149 0001:001da138 151 0001:001da147 109 0001:001da172 110 0001:001da174 151 0001:001da177 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\LBXWeaponSub.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\LBXWeaponSub.cpp) segment .text 21 0001:001d9720 38 0001:001d9737 46 0001:001d97a6 53 0001:001d9806 54 0001:001d9857 60 0001:001d9870 63 0001:001d988b 64 0001:001d9896 @@ -47579,7 +47578,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 206 0001:001d9cb3 208 0001:001d9cbd 210 0001:001d9cc4 211 0001:001d9cdb 217 0001:001d9d00 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\Tank.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Tank.cpp) segment .text 47 0001:001d8800 65 0001:001d8817 69 0001:001d8889 75 0001:001d88b0 78 0001:001d88cb 79 0001:001d88d6 88 0001:001d88e0 90 0001:001d88f6 @@ -47627,7 +47626,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 658 0001:001d96d0 659 0001:001d96fc 662 0001:001d9700 663 0001:001d9708 668 0001:001d9719 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\Truck.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Truck.cpp) segment .text 40 0001:001d7ff0 58 0001:001d8007 62 0001:001d8079 68 0001:001d80a0 71 0001:001d80bb 72 0001:001d80c6 81 0001:001d80d0 83 0001:001d80e6 @@ -47654,7 +47653,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 312 0001:001d8767 314 0001:001d8773 317 0001:001d878e 318 0001:001d8792 322 0001:001d87ab 324 0001:001d87d7 325 0001:001d87df 329 0001:001d87f0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\boat.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\boat.cpp) segment .text 25 0001:001d7470 43 0001:001d7487 47 0001:001d74f9 52 0001:001d7520 55 0001:001d753b 56 0001:001d7546 61 0001:001d7550 63 0001:001d7566 @@ -47687,7 +47686,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 435 0001:001d7f15 438 0001:001d7f1a 442 0001:001d7f26 451 0001:001d7f9e 455 0001:001d7fa4 457 0001:001d7fce 458 0001:001d7fe0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\HoverCraft.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\HoverCraft.cpp) segment .text 42 0001:001d6bc0 60 0001:001d6bd7 69 0001:001d6c49 76 0001:001d6ca9 78 0001:001d6cfa 84 0001:001d6d10 87 0001:001d6d2b 88 0001:001d6d36 @@ -47711,15 +47710,15 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 325 0001:001d73ff 334 0001:001d7413 338 0001:001d7419 340 0001:001d7443 341 0001:001d7456 347 0001:001d7460 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\ElementRenderer\Element.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\ElementRenderer\Element.hpp) segment .text 405 0001:001d6487 406 0001:001d6489 402 0001:001d6912 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Adept\Entity.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Adept\Entity.hpp) segment .text 727 0001:001d647f 729 0001:001d6481 730 0001:001d6484 791 0001:001d6910 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Stuff\AffineMatrix.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Stuff\AffineMatrix.hpp) segment .text 51 0001:001d647d 77 0001:001d648e 79 0001:001d6491 80 0001:001d6493 51 0001:001d6499 51 0001:001d649e 51 0001:001d64a3 265 0001:001d64a6 @@ -47774,38 +47773,38 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Stuff\Aff 444 0001:001d6a39 445 0001:001d6a3b 447 0001:001d6a3d 448 0001:001d6a3f 450 0001:001d6a42 452 0001:001d6a45 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Adept\GlobalPointerManager.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Adept\GlobalPointerManager.hpp) segment .text 50 0001:001d6475 52 0001:001d6478 53 0001:001d647a -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Adept\Map.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Adept\Map.hpp) segment .text 141 0001:001d646f 143 0001:001d6472 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Adept\ReplicatorID.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Adept\ReplicatorID.hpp) segment .text 54 0001:001d646d -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Stuff\LinearMatrix.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Stuff\LinearMatrix.hpp) segment .text 41 0001:001d6465 63 0001:001d6467 106 0001:001d646a 63 0001:001d648b 41 0001:001d6496 55 0001:001d649c 37 0001:001d64a0 63 0001:001d6908 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Adept\Resource.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Adept\Resource.hpp) segment .text 86 0001:001d644f 87 0001:001d6451 89 0001:001d6454 90 0001:001d6457 74 0001:001d645a 75 0001:001d645c 87 0001:001d645e 88 0001:001d6460 90 0001:001d6463 202 0001:001d68ff 204 0001:001d6901 205 0001:001d6904 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\WeaponMover.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\WeaponMover.hpp) segment .text 265 0001:001d644c 265 0001:001d68fd -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Stuff\Normal.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Stuff\Normal.hpp) segment .text 43 0001:001d5520 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\WeaponMover.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\WeaponMover.cpp) segment .text 52 0001:001d46c0 57 0001:001d46c1 64 0001:001d46d0 81 0001:001d46e6 89 0001:001d474f 96 0001:001d47a0 111 0001:001d47eb 119 0001:001d4839 @@ -47912,19 +47911,19 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 1219 0001:001d6b82 1220 0001:001d6b8a 1223 0001:001d6b8e 1224 0001:001d6b90 1230 0001:001d6ba0 1236 0001:001d6bb0 1241 0001:001d6bb1 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Stuff\Normal.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Stuff\Normal.hpp) segment .text 32 0001:001d40f2 32 0001:001d4581 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Stuff\UnitVector.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Stuff\UnitVector.hpp) segment .text 34 0001:001d40ed 70 0001:001d40f0 34 0001:001d457c 70 0001:001d457f -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Stuff\Line.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Stuff\Line.hpp) segment .text 37 0001:001d40e7 37 0001:001d4576 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Stuff\AffineMatrix.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Stuff\AffineMatrix.hpp) segment .text 265 0001:001d2e59 267 0001:001d2e5c 268 0001:001d2e5e 270 0001:001d2e60 271 0001:001d2e63 273 0001:001d2e66 274 0001:001d2e68 276 0001:001d2e6b @@ -47956,21 +47955,21 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Stuff\Aff 77 0001:001d4130 79 0001:001d4132 80 0001:001d4134 51 0001:001d45aa 51 0001:001d45ac 77 0001:001d45bf 79 0001:001d45c1 80 0001:001d45c3 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\ElementRenderer\Element.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\ElementRenderer\Element.hpp) segment .text 405 0001:001d2e4d 406 0001:001d2e50 405 0001:001d3007 406 0001:001d300a 404 0001:001d4106 406 0001:001d4109 407 0001:001d410c 405 0001:001d4128 406 0001:001d412b 404 0001:001d4595 406 0001:001d4598 407 0001:001d459b 405 0001:001d45b7 406 0001:001d45ba -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Stuff\LinearMatrix.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Stuff\LinearMatrix.hpp) segment .text 41 0001:001d2e40 63 0001:001d2e42 41 0001:001d2e55 226 0001:001d2e57 41 0001:001d2ffa 63 0001:001d2ffc 41 0001:001d300f 226 0001:001d3011 37 0001:001d4116 37 0001:001d4119 63 0001:001d412e 37 0001:001d45a5 37 0001:001d45a8 63 0001:001d45bd -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Stuff\RegisteredClass.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Stuff\RegisteredClass.hpp) segment .text 198 0001:001d2e38 199 0001:001d2e3b 201 0001:001d2e3e 198 0001:001d2ff2 199 0001:001d2ff5 201 0001:001d2ff8 198 0001:001d40db 199 0001:001d40dd @@ -47978,7 +47977,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Stuff\Reg 198 0001:001d456a 199 0001:001d456c 201 0001:001d456e 198 0001:001d459e 199 0001:001d45a0 201 0001:001d45a2 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Adept\Entity.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Adept\Entity.hpp) segment .text 718 0001:001d2e34 603 0001:001d2e36 727 0001:001d2e45 729 0001:001d2e48 730 0001:001d2e4a 791 0001:001d2e53 718 0001:001d2fee 603 0001:001d2ff0 @@ -47990,26 +47989,26 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Adept\Ent 730 0001:001d4593 727 0001:001d45af 729 0001:001d45b2 730 0001:001d45b4 728 0001:001d45c6 730 0001:001d45c9 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Stuff\Slot.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Stuff\Slot.hpp) segment .text 177 0001:001d2e2e 177 0001:001d2fe8 177 0001:001d40d5 177 0001:001d40d8 177 0001:001d4564 177 0001:001d4567 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Stuff\Point3D.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Stuff\Point3D.hpp) segment .text 41 0001:001d2e2b 41 0001:001d2e31 41 0001:001d2fe5 41 0001:001d2feb 41 0001:001d40fc 41 0001:001d458b 103 0001:001d4620 123 0001:001d4650 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Stuff\Vector3D.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Stuff\Vector3D.hpp) segment .text 130 0001:001d2e29 130 0001:001d2fe3 145 0001:001d40e5 130 0001:001d40ea 130 0001:001d40f4 145 0001:001d4574 130 0001:001d4579 130 0001:001d4583 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\Missile.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Missile.hpp) segment .text 305 0001:001d2e26 305 0001:001d2fe0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\Missile.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Missile.cpp) segment .text 59 0001:001d19d0 71 0001:001d19e7 73 0001:001d1a30 78 0001:001d1a60 81 0001:001d1a7b 82 0001:001d1a86 90 0001:001d1a90 93 0001:001d1aa6 @@ -48233,7 +48232,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 2020 0001:001d4689 2030 0001:001d468c 2022 0001:001d468f 2026 0001:001d46a1 2027 0001:001d46a9 2029 0001:001d46ab 2030 0001:001d46ae -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Adept\Attribute.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Adept\Attribute.hpp) segment .text 159 0001:001d1840 165 0001:001d1847 166 0001:001d185b 193 0001:001d1860 209 0001:001d1881 210 0001:001d1895 213 0001:001d1898 212 0001:001d189b @@ -48243,7 +48242,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Adept\Att 213 0001:001d1941 175 0001:001d1950 182 0001:001d1960 149 0001:001d1990 150 0001:001d1996 149 0001:001d19c0 150 0001:001d19c6 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\BeamEntity.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\BeamEntity.cpp) segment .text 38 0001:001d0270 54 0001:001d0286 63 0001:001d02ec 71 0001:001d0342 79 0001:001d0390 87 0001:001d03de 94 0001:001d042b 101 0001:001d0479 @@ -48297,14 +48296,14 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 793 0001:001d1720 800 0001:001d1723 815 0001:001d1739 817 0001:001d17ee 820 0001:001d1822 825 0001:001d1830 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Stuff\SortedChain.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Stuff\SortedChain.hpp) segment .text 299 0001:001d00e0 305 0001:001d00f6 306 0001:001d0189 378 0001:001d0210 386 0001:001d0222 389 0001:001d0224 388 0001:001d0227 389 0001:001d0235 396 0001:001d0240 403 0001:001d0251 406 0001:001d0253 405 0001:001d0256 406 0001:001d0264 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\Salvage.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Salvage.cpp) segment .text 19 0001:001cf170 22 0001:001cf1bd 23 0001:001cf1ca 24 0001:001cf1e0 26 0001:001cf1f0 27 0001:001cf1f3 28 0001:001cf209 34 0001:001cf240 @@ -48349,11 +48348,11 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 423 0001:001d007d 424 0001:001d0081 426 0001:001d008a 427 0001:001d0092 429 0001:001d009a 431 0001:001d009d 437 0001:001d00d0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\MWOptions.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWOptions.hpp) segment .text 14 0001:001ce9a0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\MWOptions.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWOptions.cpp) segment .text 12 0001:001ce710 13 0001:001ce764 14 0001:001ce780 15 0001:001ce78d 16 0001:001ce79a 17 0001:001ce7a7 18 0001:001ce7b4 19 0001:001ce7c1 @@ -48395,17 +48394,17 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 275 0001:001cf107 281 0001:001cf109 282 0001:001cf11a 287 0001:001cf12b 289 0001:001cf134 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Stuff\Auto_Ptr.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Stuff\Auto_Ptr.hpp) segment .text 128 0001:001ce690 129 0001:001ce693 130 0001:001ce6bd 129 0001:001ce6be 130 0001:001ce6d3 277 0001:001ce6e0 281 0001:001ce6e5 283 0001:001ce6f5 286 0001:001ce6f9 288 0001:001ce6ff 290 0001:001ce702 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\AI_LancemateCommands.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\AI_LancemateCommands.hpp) segment .text 73 0001:001cbd00 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\AI_LancemateCommands.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\AI_LancemateCommands.cpp) segment .text 35 0001:001cb760 40 0001:001cb785 45 0001:001cb7a9 46 0001:001cb7ac 42 0001:001cb7ad 46 0001:001cb7b0 60 0001:001cb7c0 65 0001:001cb7fc @@ -48559,30 +48558,30 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 1509 0001:001ce604 1511 0001:001ce61b 1494 0001:001ce660 1516 0001:001ce672 1517 0001:001ce677 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_uninitialized.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_uninitialized.h) segment .text 70 0001:001cb730 74 0001:001cb741 81 0001:001cb75a -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_algobase.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_algobase.h) segment .text 316 0001:001cb700 320 0001:001cb72b -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_vector.c) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_vector.c) segment .text 248 0001:001cb600 249 0001:001cb604 250 0001:001cb60b 252 0001:001cb62a 255 0001:001cb642 257 0001:001cb667 258 0001:001cb66c 259 0001:001cb67e 261 0001:001cb681 262 0001:001cb683 264 0001:001cb6a1 268 0001:001cb6c8 269 0001:001cb6ca 272 0001:001cb6dc 273 0001:001cb6ef -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_alloc.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_alloc.h) segment .text 1025 0001:001cb5e0 1027 0001:001cb5ef -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_vector.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_vector.h) segment .text 287 0001:001cb5c0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\huddamage.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\huddamage.cpp) segment .text 280 0001:001c6510 284 0001:001c653c 285 0001:001c6574 286 0001:001c65a0 287 0001:001c65cc 288 0001:001c65f8 289 0001:001c6624 290 0001:001c6650 @@ -48759,7 +48758,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 2246 0001:001cb4ea 2215 0001:001cb560 2255 0001:001cb564 2256 0001:001cb583 2258 0001:001cb5a2 2260 0001:001cb5ac -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\NetGenericMessages.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\NetGenericMessages.cpp) segment .text 54 0001:001c50c0 62 0001:001c50db 63 0001:001c50de 72 0001:001c50f2 73 0001:001c5100 80 0001:001c5104 82 0001:001c5110 84 0001:001c5116 @@ -48848,7 +48847,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 1216 0001:001c64a0 1217 0001:001c64b8 1219 0001:001c64d1 1223 0001:001c64e0 1227 0001:001c64f5 1231 0001:001c6500 1236 0001:001c6501 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudcamera.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudcamera.cpp) segment .text 10 0001:001c4ce0 11 0001:001c4d14 12 0001:001c4d22 13 0001:001c4d33 16 0001:001c4d3a 17 0001:001c4d4b 18 0001:001c4d7b 19 0001:001c4d90 @@ -48863,18 +48862,18 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 79 0001:001c500f 80 0001:001c5013 81 0001:001c502d 82 0001:001c506d 84 0001:001c5077 85 0001:001c507a 104 0001:001c50ae -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_alloc.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_alloc.h) segment .text 537 0001:001c4ca0 1004 0001:001c4cc0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_list.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_list.h) segment .text 324 0001:001c4be0 359 0001:001c4bf0 362 0001:001c4c0f 363 0001:001c4c15 364 0001:001c4c1b 365 0001:001c4c20 369 0001:001c4c23 371 0001:001c4c2c 412 0001:001c4c30 421 0001:001c4c34 425 0001:001c4c4c 427 0001:001c4c53 475 0001:001c4c60 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudchat.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudchat.cpp) segment .text 56 0001:001c3300 57 0001:001c336d 60 0001:001c337a 61 0001:001c33b2 62 0001:001c33bc 63 0001:001c33c5 64 0001:001c33cf 71 0001:001c33dd @@ -48948,34 +48947,34 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 1137 0001:001c4b57 1139 0001:001c4b66 1142 0001:001c4b6d 1143 0001:001c4b71 1145 0001:001c4b7e 1171 0001:001c4b9c 1172 0001:001c4ba6 1174 0001:001c4bba -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Stuff\SafeChain.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Stuff\SafeChain.hpp) segment .text 289 0001:001c3120 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Stuff\SortedChain.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Stuff\SortedChain.hpp) segment .text 299 0001:001c3050 305 0001:001c3066 306 0001:001c30f9 515 0001:001c3180 378 0001:001c32a0 386 0001:001c32b2 389 0001:001c32b4 388 0001:001c32b7 389 0001:001c32c5 396 0001:001c32d0 403 0001:001c32e1 406 0001:001c32e3 405 0001:001c32e6 406 0001:001c32f4 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Stuff\Database.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Stuff\Database.hpp) segment .text 141 0001:001c1b20 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Adept\Resource.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Adept\Resource.hpp) segment .text 269 0001:001c1b00 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\ElementRenderer\StateChange.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\ElementRenderer\StateChange.hpp) segment .text 84 0001:001bd630 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\MechLab.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MechLab.hpp) segment .text 128 0001:001bd320 35 0001:001c0700 39 0001:001c0a90 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\MechLab.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MechLab.cpp) segment .text 98 0001:001bd270 100 0001:001bd27c 103 0001:001bd280 105 0001:001bd28c 112 0001:001bd290 115 0001:001bd2f9 120 0001:001bd340 121 0001:001bd36b @@ -49363,7 +49362,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 3389 0001:001c3023 3392 0001:001c3030 3393 0001:001c3033 3396 0001:001c303a 3398 0001:001c3040 3399 0001:001c3047 3403 0001:001c304f -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\Abldbug.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Abldbug.cpp) segment .text 131 0001:001bb050 133 0001:001bb054 134 0001:001bb08a 135 0001:001bb08f 133 0001:001bb093 134 0001:001bb12f 135 0001:001bb137 133 0001:001bb13b @@ -49541,7 +49540,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 1499 0001:001bd21f 1500 0001:001bd230 1503 0001:001bd23c 1504 0001:001bd240 1505 0001:001bd24f 1508 0001:001bd254 1513 0001:001bd260 1516 0001:001bd265 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\DamageDispatch_SinglePlayer.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\DamageDispatch_SinglePlayer.cpp) segment .text 12 0001:001baed0 18 0001:001baeef 22 0001:001baef9 21 0001:001baefa 22 0001:001baefd 25 0001:001baf00 28 0001:001baf0e 31 0001:001baf17 @@ -49552,20 +49551,20 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 76 0001:001bb013 79 0001:001bb020 82 0001:001bb02e 85 0001:001bb037 91 0001:001bb044 92 0001:001bb04c -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\DamageDispatch_Multiplayer.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\DamageDispatch_Multiplayer.cpp) segment .text 12 0001:001bae90 14 0001:001bae99 17 0001:001baea0 19 0001:001baeb3 22 0001:001baec0 24 0001:001baec9 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Stuff/Plug.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Stuff/Plug.hpp) segment .text 149 0001:001bae80 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Stuff/Chain.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Stuff/Chain.hpp) segment .text 428 0001:001bae30 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(C:\VWE\GameleapCode5_03\mw4\Code\MW4\AnimInstance.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\AnimInstance.cpp) segment .text 40 0001:001ba810 43 0001:001ba826 47 0001:001ba838 51 0001:001ba84a 55 0001:001ba862 59 0001:001ba87a 61 0001:001ba885 64 0001:001ba8b7 @@ -49586,7 +49585,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(C:\VWE\GameleapCode5_03\m 261 0001:001bad65 263 0001:001bad84 266 0001:001bad99 272 0001:001badd0 273 0001:001badf3 276 0001:001bae02 278 0001:001bae0b -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Stuff\SortedChain.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Stuff\SortedChain.hpp) segment .text 299 0001:001ba3c0 305 0001:001ba3d6 306 0001:001ba46f 299 0001:001ba4a0 305 0001:001ba4b6 306 0001:001ba549 515 0001:001ba570 515 0001:001ba5d0 @@ -49598,16 +49597,16 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Stuff\Sor 389 0001:001ba7d5 396 0001:001ba7e0 403 0001:001ba7f1 406 0001:001ba7f3 405 0001:001ba7f6 406 0001:001ba804 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Stuff\Chain.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Stuff\Chain.hpp) segment .text 422 0001:001ba380 229 0001:001ba3a0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\MWCampaign.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWCampaign.hpp) segment .text 34 0001:001b7c80 299 0001:001b8740 287 0001:001b8a70 162 0001:001b9280 218 0001:001b92c0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\MWCampaign.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWCampaign.cpp) segment .text 17 0001:001b7820 23 0001:001b783e 24 0001:001b7858 25 0001:001b7870 26 0001:001b7877 27 0001:001b788b 28 0001:001b788e 29 0001:001b78a2 @@ -49768,7 +49767,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 1352 0001:001ba345 1353 0001:001ba347 1356 0001:001ba354 1357 0001:001ba363 1358 0001:001ba364 1353 0001:001ba366 1361 0001:001ba368 1367 0001:001ba370 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\MLR\GOSVertex.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\MLR\GOSVertex.hpp) segment .text 371 0001:001b6afd 373 0001:001b6b00 374 0001:001b6b02 376 0001:001b6b04 377 0001:001b6b06 379 0001:001b6b0c 380 0001:001b6b0f 382 0001:001b6b12 @@ -49878,13 +49877,13 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\MLR\GOSVe 440 0001:001b7758 441 0001:001b775a 443 0001:001b775c 444 0001:001b775e 446 0001:001b7764 447 0001:001b7767 449 0001:001b776a 450 0001:001b776c -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Stuff\Color.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Stuff\Color.hpp) segment .text 188 0001:001b6af7 188 0001:001b6c01 188 0001:001b6d04 188 0001:001b6e05 188 0001:001b6f1d 188 0001:001b7023 188 0001:001b7129 188 0001:001b722d 188 0001:001b73c7 188 0001:001b74ce 188 0001:001b75d4 188 0001:001b76d8 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\MWVideoRenderer.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWVideoRenderer.cpp) segment .text 74 0001:001b5ec0 83 0001:001b5ed6 86 0001:001b5f10 87 0001:001b5f49 93 0001:001b5f60 96 0001:001b5f7b 97 0001:001b5f86 103 0001:001b5f90 @@ -50062,7 +50061,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 504 0001:001b77d5 494 0001:001b77d8 495 0001:001b77ef 497 0001:001b77f1 499 0001:001b77f9 503 0001:001b77fe 504 0001:001b7808 509 0001:001b7810 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\InputTrainer.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\InputTrainer.cpp) segment .text 15 0001:001b5d90 17 0001:001b5d95 21 0001:001b5da0 23 0001:001b5da8 24 0001:001b5dad 27 0001:001b5db0 30 0001:001b5dba 33 0001:001b5dc0 @@ -50071,7 +50070,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 59 0001:001b5e3b 61 0001:001b5e63 62 0001:001b5e7c 65 0001:001b5e9b 67 0001:001b5ea8 70 0001:001b5eb1 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_heap.c) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_heap.c) segment .text 192 0001:001b5b30 193 0001:001b5b33 195 0001:001b5b5f 198 0001:001b5b7d 199 0001:001b5c52 200 0001:001b5c6c 202 0001:001b5c96 112 0001:001b5ca0 @@ -50079,7 +50078,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\s 120 0001:001b5ce3 122 0001:001b5cf2 123 0001:001b5cf6 124 0001:001b5d0f 126 0001:001b5d12 127 0001:001b5d8c -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_algo.c) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_algo.c) segment .text 1081 0001:001b5500 1082 0001:001b5505 1083 0001:001b5533 1087 0001:001b553f 1092 0001:001b5541 1093 0001:001b5642 1094 0001:001b5654 1096 0001:001b5677 @@ -50088,28 +50087,28 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\s 1064 0001:001b59ae 1012 0001:001b59c0 1014 0001:001b59d4 1015 0001:001b59f3 1016 0001:001b5abc 1028 0001:001b5ac0 1030 0001:001b5ad3 1031 0001:001b5b29 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_construct.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_construct.h) segment .text 85 0001:001b54e0 90 0001:001b54f7 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_vector.c) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_vector.c) segment .text 248 0001:001b53b0 249 0001:001b53b7 250 0001:001b53cf 252 0001:001b53ef 255 0001:001b540e 257 0001:001b543b 258 0001:001b5440 259 0001:001b5451 261 0001:001b5454 262 0001:001b5456 264 0001:001b5475 268 0001:001b549e 269 0001:001b54a4 272 0001:001b54b6 273 0001:001b54cf -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_alloc.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_alloc.h) segment .text 537 0001:001b52f0 552 0001:001b53a0 555 0001:001b53a8 556 0001:001b53af -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_vector.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_vector.h) segment .text 202 0001:001b52c0 287 0001:001b52d0 489 0001:001b5300 491 0001:001b5303 494 0001:001b5345 495 0001:001b534b 496 0001:001b5352 494 0001:001b5357 495 0001:001b535b 496 0001:001b535f 89 0001:001b5370 91 0001:001b5385 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudscore.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudscore.cpp) segment .text 14 0001:001b2c90 16 0001:001b2c9e 19 0001:001b2ca0 20 0001:001b2caa 21 0001:001b2cad 22 0001:001b2cb0 23 0001:001b2cb9 26 0001:001b2cc0 @@ -50226,7 +50225,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 870 0001:001b528f 871 0001:001b529d 872 0001:001b52a5 873 0001:001b52b3 885 0001:001b52bc -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\comfuncs.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\comfuncs.cpp) segment .text 18 0001:001b1ea0 20 0001:001b1eaa 23 0001:001b1eb4 28 0001:001b1ec0 31 0001:001b1ec6 33 0001:001b1ede 34 0001:001b1ef7 35 0001:001b1ef9 @@ -50297,11 +50296,11 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 481 0001:001b2c44 484 0001:001b2c50 503 0001:001b2c5a 506 0001:001b2c60 508 0001:001b2c7b 509 0001:001b2c86 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Stuff\Slot.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Stuff\Slot.hpp) segment .text 163 0001:001b1e60 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\MemoryDiffKiller.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MemoryDiffKiller.cpp) segment .text 26 0001:001b1a10 32 0001:001b1a6c 36 0001:001b1a81 38 0001:001b1a87 39 0001:001b1a8d 40 0001:001b1a8f 45 0001:001b1aa1 52 0001:001b1b00 @@ -50322,7 +50321,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 215 0001:001b1de9 205 0001:001b1def 207 0001:001b1df1 208 0001:001b1df7 209 0001:001b1dfe 236 0001:001b1e0f 279 0001:001b1e52 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\NetBitDepths.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\NetBitDepths.cpp) segment .text 22 0001:001b0ad0 24 0001:001b0ad7 26 0001:001b0adc 27 0001:001b0ae5 28 0001:001b0aef 31 0001:001b0af9 32 0001:001b0b2e 33 0001:001b0b5c @@ -50426,11 +50425,11 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 691 0001:001b197d 694 0001:001b198b 698 0001:001b1990 707 0001:001b199f 709 0001:001b19c2 712 0001:001b19d0 716 0001:001b19df 718 0001:001b1a09 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Stuff\Chain.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Stuff\Chain.hpp) segment .text 428 0001:001b0820 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Stuff\SortedChain.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Stuff\SortedChain.hpp) segment .text 299 0001:001b0680 305 0001:001b0696 306 0001:001b0729 299 0001:001b0750 305 0001:001b0766 306 0001:001b07f9 515 0001:001b0850 515 0001:001b08b0 @@ -50440,7 +50439,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Stuff\Sor 389 0001:001b0a84 388 0001:001b0a87 389 0001:001b0a95 396 0001:001b0aa0 403 0001:001b0ab1 406 0001:001b0ab3 405 0001:001b0ab6 406 0001:001b0ac4 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\Dictionary.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Dictionary.cpp) segment .text 65 0001:001aee90 70 0001:001aeed7 78 0001:001aef30 80 0001:001aef7e 82 0001:001aef93 83 0001:001aefad 87 0001:001aefc4 92 0001:001aefca @@ -50512,12 +50511,12 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 916 0001:001b05f7 923 0001:001b0610 927 0001:001b0622 934 0001:001b0630 937 0001:001b0635 939 0001:001b0659 943 0001:001b0660 945 0001:001b0670 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Stuff\MemoryStream.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Stuff\MemoryStream.hpp) segment .text 239 0001:001ae670 242 0001:001ae676 244 0001:001ae683 248 0001:001ae687 261 0001:001ae690 265 0001:001ae6a5 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\NetMovement.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\NetMovement.cpp) segment .text 32 0001:001ad990 37 0001:001ad991 43 0001:001ad9a0 48 0001:001ad9a7 53 0001:001ad9ca 57 0001:001ad9d7 60 0001:001ada04 64 0001:001ada0d @@ -50581,7 +50580,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 718 0001:001aee50 724 0001:001aee60 727 0001:001aee62 732 0001:001aee70 740 0001:001aee80 747 0001:001aee82 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\NetSubsystems.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\NetSubsystems.cpp) segment .text 31 0001:001ac760 38 0001:001ac763 43 0001:001ac77f 44 0001:001ac7b1 45 0001:001ac7d3 46 0001:001ac7e7 51 0001:001ac7f7 53 0001:001ac855 @@ -50642,12 +50641,12 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 875 0001:001ad8fe 877 0001:001ad912 878 0001:001ad91e 883 0001:001ad934 885 0001:001ad94b 887 0001:001ad983 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Stuff\Chain.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Stuff\Chain.hpp) segment .text 428 0001:001ac670 428 0001:001ac6a0 428 0001:001ac6d0 428 0001:001ac700 428 0001:001ac730 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\NetDamage.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\NetDamage.cpp) segment .text 33 0001:001a9fc0 39 0001:001a9fdb 42 0001:001aa001 45 0001:001aa01d 50 0001:001aa035 51 0001:001aa041 52 0001:001aa047 53 0001:001aa057 @@ -50784,19 +50783,19 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 1822 0001:001ac625 1837 0001:001ac62e 1842 0001:001ac652 1843 0001:001ac653 1844 0001:001ac658 1823 0001:001ac65a 1849 0001:001ac661 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_uninitialized.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_uninitialized.h) segment .text 70 0001:001a9f90 74 0001:001a9fa1 81 0001:001a9fba -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_algobase.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_algobase.h) segment .text 316 0001:001a9ea0 320 0001:001a9ecb 316 0001:001a9f60 320 0001:001a9f8b -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_construct.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_construct.h) segment .text 85 0001:001a9e80 90 0001:001a9e96 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_vector.c) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_vector.c) segment .text 248 0001:001a9c10 249 0001:001a9c14 250 0001:001a9c1b 252 0001:001a9c3a 255 0001:001a9c52 257 0001:001a9c77 258 0001:001a9c7c 259 0001:001a9c8e @@ -50806,7 +50805,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\s 243 0001:001a9dbd 237 0001:001a9dce 238 0001:001a9ddc 239 0001:001a9df5 241 0001:001a9e19 242 0001:001a9e1b 243 0001:001a9e53 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\aiutils.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\aiutils.hpp) segment .text 581 0001:001a9a40 588 0001:001a9a73 589 0001:001a9a78 592 0001:001a9a7b 593 0001:001a9a80 594 0001:001a9a87 595 0001:001a9a8a 627 0001:001a9a8e @@ -50816,18 +50815,18 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 742 0001:001a9b95 743 0001:001a9b99 744 0001:001a9ba0 745 0001:001a9ba5 746 0001:001a9bab 747 0001:001a9bb2 748 0001:001a9bc9 749 0001:001a9bcc -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_alloc.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_alloc.h) segment .text 537 0001:001a9a30 1025 0001:001a9be0 1027 0001:001a9bef 552 0001:001a9c00 555 0001:001a9c08 556 0001:001a9c0f -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_vector.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_vector.h) segment .text 287 0001:001a9a10 89 0001:001a9b30 91 0001:001a9b45 100 0001:001a9e70 152 0001:001a9ed0 153 0001:001a9ed1 154 0001:001a9ee2 94 0001:001a9ef0 95 0001:001a9f21 97 0001:001a9f3d 98 0001:001a9f43 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\rail_move.inl) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\rail_move.inl) segment .text 1104 0001:001a7f60 1106 0001:001a7f6d 1115 0001:001a7f70 1107 0001:001a7f71 1108 0001:001a7f81 1115 0001:001a7f84 1109 0001:001a7f85 1110 0001:001a7f8c @@ -50837,7 +50836,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 1122 0001:001a7fd5 1123 0001:001a7fdc 1129 0001:001a7fdf 1124 0001:001a7fe0 1125 0001:001a7fe8 1129 0001:001a7feb 1128 0001:001a7fec 1129 0001:001a7ffb -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\gridmove.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\gridmove.cpp) segment .text 35 0001:001a6650 39 0001:001a6654 40 0001:001a668f 41 0001:001a669b 42 0001:001a66a7 43 0001:001a66b6 44 0001:001a66b9 46 0001:001a66df @@ -50975,28 +50974,28 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 1034 0001:001a98ac 1035 0001:001a998b 1038 0001:001a99d0 1044 0001:001a99de 1045 0001:001a9a09 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_uninitialized.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_uninitialized.h) segment .text 70 0001:001a6620 74 0001:001a6633 81 0001:001a664f -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_algobase.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_algobase.h) segment .text 203 0001:001a65d0 205 0001:001a65f6 206 0001:001a65ff 207 0001:001a6602 210 0001:001a660d 209 0001:001a660e 210 0001:001a6613 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_construct.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_construct.h) segment .text 85 0001:001a65b0 90 0001:001a65c7 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_alloc.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_alloc.h) segment .text 537 0001:001a6560 1004 0001:001a6570 1025 0001:001a6590 1027 0001:001a659f -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_vector.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_vector.h) segment .text 287 0001:001a6540 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\move_rect.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\move_rect.cpp) segment .text 30 0001:001a5a40 31 0001:001a5a59 46 0001:001a5a69 48 0001:001a5a79 52 0001:001a5a7f 53 0001:001a5a92 55 0001:001a5aa8 46 0001:001a5aae @@ -51032,7 +51031,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 300 0001:001a64f5 302 0001:001a650f 304 0001:001a6516 305 0001:001a6519 301 0001:001a651c 305 0001:001a651f 308 0001:001a6530 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\MFB_Tool.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MFB_Tool.cpp) segment .text 11 0001:001a5940 16 0001:001a594a 22 0001:001a5950 32 0001:001a5957 33 0001:001a5961 34 0001:001a596b 46 0001:001a5970 71 0001:001a599b @@ -51040,13 +51039,13 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 86 0001:001a59da 87 0001:001a59ef 105 0001:001a5a09 74 0001:001a5a0d 76 0001:001a5a11 77 0001:001a5a1f 78 0001:001a5a36 105 0001:001a5a3b -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\flag_tool.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\flag_tool.cpp) segment .text 6 0001:001a57f0 7 0001:001a5809 9 0001:001a5815 10 0001:001a5823 12 0001:001a5834 14 0001:001a5870 16 0001:001a5875 18 0001:001a58af 20 0001:001a58b4 22 0001:001a58ee 25 0001:001a58fc 26 0001:001a590d -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\Airplane_Tool.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Airplane_Tool.cpp) segment .text 22 0001:001a5110 32 0001:001a5118 33 0001:001a5124 38 0001:001a512a 39 0001:001a5134 46 0001:001a513a 48 0001:001a513d 49 0001:001a5142 @@ -51086,7 +51085,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 463 0001:001a575e 464 0001:001a5763 468 0001:001a5765 472 0001:001a5773 474 0001:001a577b 476 0001:001a5788 477 0001:001a579b -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\AirplaneAnimationStateEngine.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\AirplaneAnimationStateEngine.cpp) segment .text 38 0001:001a4f50 50 0001:001a4f66 52 0001:001a4fa8 58 0001:001a4fd0 61 0001:001a4feb 62 0001:001a4ff6 68 0001:001a5000 71 0001:001a5016 @@ -51094,11 +51093,11 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 88 0001:001a508a 94 0001:001a5090 100 0001:001a509a 110 0001:001a50a0 112 0001:001a50bf 118 0001:001a50f0 120 0001:001a50f6 131 0001:001a5100 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Adept\Resource.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Adept\Resource.hpp) segment .text 189 0001:001a4cc0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Stuff\SortedChain.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Stuff\SortedChain.hpp) segment .text 299 0001:001a4b10 305 0001:001a4b26 306 0001:001a4bb9 299 0001:001a4be0 305 0001:001a4bf6 306 0001:001a4c98 378 0001:001a4db0 386 0001:001a4dc2 @@ -51107,12 +51106,12 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Stuff\Sor 378 0001:001a4e10 389 0001:001a4e5b 388 0001:001a4e5e 389 0001:001a4ea1 396 0001:001a4eb0 406 0001:001a4efa 405 0001:001a4efd 406 0001:001a4f40 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\MWGame.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWGame.hpp) segment .text 50 0001:001a2780 135 0001:001a3da0 27 0001:001a43f0 28 0001:001a4440 29 0001:001a445e 32 0001:001a446d 33 0001:001a4471 34 0001:001a447e -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\MWGame.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWGame.cpp) segment .text 29 0001:001a1660 33 0001:001a167a 36 0001:001a168d 37 0001:001a169b 38 0001:001a16aa 39 0001:001a16e3 42 0001:001a16f1 43 0001:001a16ff @@ -51232,55 +51231,55 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 1236 0001:001a4a90 1238 0001:001a4aab 1239 0001:001a4ab2 1242 0001:001a4ab8 1245 0001:001a4ad6 1247 0001:001a4aeb -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Stuff\Chain.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Stuff\Chain.hpp) segment .text 422 0001:001a15f0 437 0001:001a1610 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_alloc.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_alloc.h) segment .text 537 0001:001a15e0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_vector.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_vector.h) segment .text 287 0001:001a15c0 89 0001:001a1630 91 0001:001a1645 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Stuff\MArray.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Stuff\MArray.hpp) segment .text 123 0001:001a1580 154 0001:001a1590 53 0001:001a15a0 451 0001:001a1650 454 0001:001a1657 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Stuff\Slot.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Stuff\Slot.hpp) segment .text 177 0001:001a1560 177 0001:001a1570 177 0001:001a15b0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Stuff\Vector2D.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Stuff\Vector2D.hpp) segment .text 78 0001:001a1550 82 0001:001a1557 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\MWObject.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWObject.hpp) segment .text 819 0001:0019fcd0 857 0001:0019fce0 999 0001:0019fcf0 1007 0001:0019fd0b 1008 0001:0019fd14 1004 0001:0019fd17 1008 0001:0019fd19 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Adept\Entity.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Adept\Entity.hpp) segment .text 603 0001:0019cf30 915 0001:0019cf40 918 0001:0019cf49 934 0001:0019cf4c 921 0001:0019cf4f 923 0001:0019cf54 934 0001:0019cf59 928 0001:0019cf5c 934 0001:0019cf67 947 0001:0019cf70 949 0001:0019cf76 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\navpoint.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\navpoint.hpp) segment .text 94 0001:0019cf20 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Adept\Map.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Adept\Map.hpp) segment .text 141 0001:0019cef0 143 0001:0019cf05 227 0001:0019cf10 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Stuff\Polar.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Stuff\Polar.hpp) segment .text 46 0001:0019ced0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Stuff\AffineMatrix.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Stuff\AffineMatrix.hpp) segment .text 274 0001:0019cd38 275 0001:0019cd3b 276 0001:0019cd3c 278 0001:0019cd3f 280 0001:0019cd42 281 0001:0019cd44 283 0001:0019cd46 284 0001:0019cd49 @@ -51321,48 +51320,48 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Stuff\Aff 498 0001:0019cea5 499 0001:0019cea8 501 0001:0019ceab 502 0001:0019cead 504 0001:0019ceaf 505 0001:0019ceb1 507 0001:0019ceb4 509 0001:0019ceb7 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Stuff\LinearMatrix.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Stuff\LinearMatrix.hpp) segment .text 37 0001:0019cd00 119 0001:0019cd10 123 0001:0019cd25 226 0001:0019cd30 226 0001:0019ceb8 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Stuff\Rotation.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Stuff\Rotation.hpp) segment .text 356 0001:0019ccf0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Adept\Mission.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Adept\Mission.hpp) segment .text 332 0001:0019ccd0 334 0001:0019cce5 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Stuff\Point3D.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Stuff\Point3D.hpp) segment .text 41 0001:0019cca0 60 0001:0019ccb0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Stuff\UnitVector.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Stuff\UnitVector.hpp) segment .text 34 0001:0019cc90 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudcomp.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudcomp.hpp) segment .text 48 0001:0019cc70 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\Sensor.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Sensor.hpp) segment .text 188 0001:0019cc50 189 0001:0019cc60 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\vehicleinterface.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\vehicleinterface.hpp) segment .text 406 0001:0019cc30 408 0001:0019cc45 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Stuff\Angle.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Stuff\Angle.hpp) segment .text 95 0001:0019cc10 139 0001:0019cc20 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Stuff\RegisteredClass.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Stuff\RegisteredClass.hpp) segment .text 197 0001:0019cc00 201 0001:0019cc0d -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp) segment .text 55 0001:00198bb0 56 0001:00198c0b 60 0001:00198c0e 61 0001:00198c54 63 0001:00198c5a 65 0001:00198c83 67 0001:00198cae 68 0001:00198cde @@ -51706,20 +51705,20 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 2606 0001:001a14a1 2607 0001:001a14bd 2609 0001:001a14cf 2611 0001:001a14d1 2612 0001:001a14ed 2613 0001:001a150d 2617 0001:001a152d 2619 0001:001a1537 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_alloc.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_alloc.h) segment .text 537 0001:00198b80 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_vector.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_vector.h) segment .text 287 0001:00198b60 89 0001:00198b90 91 0001:00198ba5 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudcomp.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudcomp.hpp) segment .text 559 0001:001988e0 561 0001:001988e3 562 0001:001988f0 563 0001:001988ff 564 0001:00198909 565 0001:00198916 566 0001:0019891c 567 0001:0019892e -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudmap.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudmap.cpp) segment .text 33 0001:00196a90 34 0001:00196b06 36 0001:00196b29 37 0001:00196b31 38 0001:00196b5e 39 0001:00196b60 41 0001:00196b75 55 0001:00196b7c @@ -51768,20 +51767,20 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 440 0001:001989fe 444 0001:00198a00 447 0001:00198a10 448 0001:00198a15 449 0001:00198a4f 448 0001:00198a55 449 0001:00198b5a -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_pair.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_pair.h) segment .text 49 0001:00196a70 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_map.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_map.h) segment .text 151 0001:001969d0 152 0001:001969d5 154 0001:001969e6 155 0001:001969f5 157 0001:00196a23 191 0001:00196a30 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudcomp.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudcomp.hpp) segment .text 189 0001:001969a0 194 0001:001969a3 195 0001:001969c4 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudtarg.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudtarg.cpp) segment .text 31 0001:00193b00 34 0001:00193b2d 35 0001:00193b75 36 0001:00193ba1 37 0001:00193bcd 38 0001:00193bf9 39 0001:00193c25 41 0001:00193c51 @@ -51843,27 +51842,27 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 463 0001:0019688b 464 0001:001968b4 466 0001:001968de 467 0001:0019690d 469 0001:00196937 470 0001:00196966 473 0001:00196990 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_uninitialized.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_uninitialized.h) segment .text 70 0001:00193ad0 74 0001:00193ae1 81 0001:00193af4 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_pair.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_pair.h) segment .text 49 0001:001939d0 56 0001:00193a10 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_construct.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_construct.h) segment .text 85 0001:00193560 90 0001:00193570 85 0001:00193580 90 0001:001935a2 85 0001:001939f0 90 0001:00193a02 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_vector.c) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_vector.c) segment .text 248 0001:00193480 249 0001:00193484 250 0001:0019348b 252 0001:001934aa 255 0001:001934c2 257 0001:001934e1 258 0001:001934e6 259 0001:001934f2 261 0001:001934f5 262 0001:001934f7 264 0001:0019350f 268 0001:0019352f 269 0001:00193531 272 0001:00193543 273 0001:00193556 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_tree.c) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_tree.c) segment .text 552 0001:00193090 555 0001:0019309d 556 0001:001930a8 557 0001:001930ab 558 0001:001930c2 560 0001:001930c9 442 0001:001930d0 444 0001:001930d5 @@ -51887,7 +51886,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\s 430 0001:0019389c 431 0001:001938ad 432 0001:001938ca 434 0001:00193953 433 0001:00193956 434 0001:00193964 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_tree.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_tree.h) segment .text 425 0001:00192cd0 470 0001:00192d50 546 0001:00192d60 547 0001:00192d63 548 0001:00192d6a 549 0001:00192d9f 550 0001:00192da4 551 0001:00192dad @@ -51895,15 +51894,15 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\s 204 0001:00192de0 315 0001:00193990 318 0001:0019399a 321 0001:001939ae 322 0001:001939b1 467 0001:001939c0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Stuff\SortedChain.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Stuff\SortedChain.hpp) segment .text 515 0001:00192bd0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Stuff\Chain.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Stuff\Chain.hpp) segment .text 428 0001:00192ba0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_alloc.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_alloc.h) segment .text 537 0001:00192b00 537 0001:00192b30 537 0001:00192b60 537 0001:00192b90 537 0001:00192dd0 1025 0001:00192f80 1027 0001:00192f8f 1025 0001:00192fa0 @@ -51911,7 +51910,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\s 1025 0001:00193000 1027 0001:0019300f 1004 0001:00193020 1025 0001:00193040 1027 0001:0019304f 552 0001:00193080 555 0001:00193088 556 0001:0019308f -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_vector.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_vector.h) segment .text 287 0001:00192ae0 287 0001:00192b10 287 0001:00192b40 287 0001:00192b70 89 0001:00192c70 91 0001:00192c85 100 0001:00192c90 89 0001:00192df0 @@ -51920,16 +51919,16 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\s 235 0001:00192ec0 237 0001:00192f40 239 0001:00192f5b 152 0001:00193060 153 0001:00193061 154 0001:00193072 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_map.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_map.h) segment .text 151 0001:001929c0 152 0001:001929da 154 0001:001929ec 155 0001:00192a15 156 0001:00192ac1 157 0001:00192ac8 165 0001:00192ca0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Adept\ReplicatorID.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Adept\ReplicatorID.hpp) segment .text 107 0001:001903c0 113 0001:001903da -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\bucket.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\bucket.cpp) segment .text 33 0001:0018f050 38 0001:0018f051 41 0001:0018f060 42 0001:0018f198 43 0001:0018f19f 44 0001:0018f1a5 46 0001:0018f1ac 48 0001:0018f25b @@ -52103,7 +52102,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 1570 0001:00192991 1571 0001:00192998 1572 0001:001929a0 1575 0001:001929b0 1580 0001:001929b1 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\HeatSink.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\HeatSink.cpp) segment .text 18 0001:0018eda0 35 0001:0018edb7 43 0001:0018ee26 44 0001:0018ee83 50 0001:0018eea0 53 0001:0018eebb 54 0001:0018eec6 63 0001:0018eed0 @@ -52113,7 +52112,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 124 0001:0018efe0 130 0001:0018efec 132 0001:0018f00c 134 0001:0018f015 137 0001:0018f02f 143 0001:0018f040 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\Armor.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Armor.cpp) segment .text 33 0001:0018de50 50 0001:0018de68 58 0001:0018dedc 65 0001:0018df30 72 0001:0018df7a 79 0001:0018dfc5 86 0001:0018e010 94 0001:0018e05a @@ -52178,7 +52177,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 615 0001:0018ed5f 616 0001:0018ed65 617 0001:0018ed6b 618 0001:0018ed71 622 0001:0018ed77 623 0001:0018ed7d 624 0001:0018ed83 630 0001:0018ed90 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_heap.c) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_heap.c) segment .text 192 0001:0018dd10 193 0001:0018dd11 194 0001:0018dd2d 195 0001:0018dd34 198 0001:0018dd49 199 0001:0018ddab 200 0001:0018ddb2 202 0001:0018ddc7 @@ -52187,15 +52186,15 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\s 124 0001:0018de0e 126 0001:0018de11 127 0001:0018de3d 126 0001:0018de3e 127 0001:0018de48 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_uninitialized.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_uninitialized.h) segment .text 70 0001:0018db70 74 0001:0018db81 81 0001:0018db94 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_pair.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_pair.h) segment .text 49 0001:0018da20 49 0001:0018da40 56 0001:0018db30 56 0001:0018db50 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_algo.c) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_algo.c) segment .text 1081 0001:0018d790 1083 0001:0018d7ac 1092 0001:0018d7b8 1093 0001:0018d82e 1094 0001:0018d83c 1096 0001:0018d853 1084 0001:0018d854 1096 0001:0018d89f @@ -52209,16 +52208,16 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\s 1434 0001:0018dbf0 1435 0001:0018dbfc 1437 0001:0018dc05 1434 0001:0018dc74 1438 0001:0018dc78 1439 0001:0018dcff -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_deque.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_deque.h) segment .text 1145 0001:0018cf80 1146 0001:0018cf82 1147 0001:0018cfa9 1148 0001:0018d0c9 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_construct.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_construct.h) segment .text 85 0001:0018cf60 90 0001:0018cf70 85 0001:0018daf0 90 0001:0018db06 85 0001:0018db10 90 0001:0018db26 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_tree.c) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_tree.c) segment .text 552 0001:0018c8e0 555 0001:0018c8ed 557 0001:0018c8f8 558 0001:0018c90a 560 0001:0018c911 442 0001:0018c920 444 0001:0018c925 446 0001:0018c938 @@ -52259,7 +52258,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\s 430 0001:0018d6d3 431 0001:0018d6e4 432 0001:0018d6ef 434 0001:0018d775 433 0001:0018d778 434 0001:0018d786 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_alloc.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_alloc.h) segment .text 537 0001:0018c7a0 537 0001:0018c800 1025 0001:0018c860 1027 0001:0018c86f 1004 0001:0018c880 552 0001:0018c8a0 555 0001:0018c8a8 556 0001:0018c8af @@ -52267,18 +52266,18 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\s 555 0001:0018c8c8 556 0001:0018c8cf 552 0001:0018c8d0 555 0001:0018c8d8 556 0001:0018c8df -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_tree.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_tree.h) segment .text 264 0001:0018c790 267 0001:0018c79d 204 0001:0018c7b0 264 0001:0018c7f0 267 0001:0018c7fd 204 0001:0018c810 467 0001:0018cbb0 467 0001:0018ced0 315 0001:0018d9c0 318 0001:0018d9c7 322 0001:0018d9e1 315 0001:0018d9f0 318 0001:0018d9f7 322 0001:0018da11 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_map.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_map.h) segment .text 165 0001:0018c760 165 0001:0018c7c0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudcomp.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudcomp.hpp) segment .text 344 0001:0018a480 346 0001:0018a483 348 0001:0018a492 372 0001:0018a4a5 351 0001:0018a4a9 372 0001:0018a4bc 354 0001:0018a4c0 372 0001:0018a4d3 @@ -52290,7 +52289,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 433 0001:0018b2a0 509 0001:0018bdc0 511 0001:0018bdce 514 0001:0018bde0 517 0001:0018bdf0 519 0001:0018be00 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudcomp.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudcomp.cpp) segment .text 40 0001:00187cd0 43 0001:00187cd5 44 0001:00187cdb 45 0001:00187cee 48 0001:00187cf0 51 0001:00187cf5 52 0001:00187cfb 53 0001:00187d05 @@ -52496,7 +52495,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 1625 0001:0018c71b 1628 0001:0018c723 1634 0001:0018c72c 1632 0001:0018c72f 1634 0001:0018c737 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\Gyro.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Gyro.cpp) segment .text 20 0001:00187ac0 29 0001:00187ad6 31 0001:00187b11 37 0001:00187b40 40 0001:00187b5b 41 0001:00187b66 47 0001:00187b70 48 0001:00187b98 @@ -52508,7 +52507,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 135 0001:00187ca0 138 0001:00187ca7 144 0001:00187cb0 146 0001:00187cb3 147 0001:00187cba 149 0001:00187cc1 148 0001:00187cc2 149 0001:00187ccd -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\Mech_Tool.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Mech_Tool.cpp) segment .text 78 0001:00185050 89 0001:0018506a 91 0001:00185070 92 0001:0018507c 97 0001:00185082 98 0001:0018508e 100 0001:00185094 102 0001:00185097 @@ -52658,7 +52657,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 1542 0001:00187915 1543 0001:00187919 1532 0001:00187920 1534 0001:00187928 1535 0001:0018793a 1536 0001:0018794c 1542 0001:00187951 1543 0001:00187955 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\MechAnimationState.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MechAnimationState.cpp) segment .text 75 0001:00184ca0 87 0001:00184cb6 89 0001:00184cf8 95 0001:00184d20 98 0001:00184d3b 99 0001:00184d46 105 0001:00184d50 108 0001:00184d66 @@ -52677,11 +52676,11 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 288 0001:00184ff1 295 0001:00185000 299 0001:00185003 302 0001:0018500f 310 0001:0018501c 334 0001:00185029 336 0001:0018503b 348 0001:00185040 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Stuff\Vector3D.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Stuff\Vector3D.hpp) segment .text 467 0001:00184c60 470 0001:00184c86 471 0001:00184c96 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\ElementRenderer\Element.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\ElementRenderer\Element.hpp) segment .text 400 0001:001830a3 404 0001:001830b7 406 0001:001830ba 407 0001:001830bd 405 0001:001830ca 406 0001:001830cc 404 0001:001830d6 406 0001:001830d9 @@ -52691,7 +52690,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\ElementRe 406 0001:001834a5 407 0001:001834a8 405 0001:001834b5 406 0001:001834b7 404 0001:001834c1 406 0001:001834c4 407 0001:001834c7 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Stuff\LinearMatrix.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Stuff\LinearMatrix.hpp) segment .text 63 0001:00183093 37 0001:001830ad 63 0001:0018322e 37 0001:00183248 63 0001:0018347e 37 0001:00183498 37 0001:00183e06 37 0001:00183e08 @@ -52700,7 +52699,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Stuff\Lin 37 0001:00184622 37 0001:00184624 37 0001:001848bc 37 0001:001848be 226 0001:001848cb 37 0001:00184a51 37 0001:00184a53 226 0001:00184a60 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Stuff\AffineMatrix.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Stuff\AffineMatrix.hpp) segment .text 77 0001:0018308c 78 0001:0018308e 80 0001:00183090 78 0001:00183096 79 0001:00183098 77 0001:001830a5 78 0001:001830a8 80 0001:001830ab @@ -52968,7 +52967,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Stuff\Aff 461 0001:00184ba1 463 0001:00184ba3 464 0001:00184ba5 466 0001:00184ba8 468 0001:00184bab -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Adept\Entity.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Adept\Entity.hpp) segment .text 718 0001:00183089 733 0001:0018309b 734 0001:0018309e 736 0001:001830a1 727 0001:001830af 728 0001:001830b2 730 0001:001830b5 727 0001:001830c2 @@ -52981,7 +52980,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Adept\Ent 730 0001:001834a0 727 0001:001834ad 729 0001:001834af 730 0001:001834b2 727 0001:001834b9 728 0001:001834bc 730 0001:001834bf -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\..\CoreTech\Libraries\GameOS\gameOS.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\..\CoreTech\Libraries\GameOS\gameOS.hpp) segment .text 3130 0001:00183072 3177 0001:00183074 3179 0001:00183077 3180 0001:0018307a 3182 0001:0018307d 3152 0001:0018307f 3156 0001:00183082 3157 0001:00183084 @@ -53011,7 +53010,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\..\CoreTech\Librari 3181 0001:00184a40 3182 0001:00184a43 3153 0001:00184a46 3154 0001:00184a48 3156 0001:00184a4a 3157 0001:00184a4d 3159 0001:00184a4f -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\eyepointmanager.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\eyepointmanager.cpp) segment .text 33 0001:00182bc0 42 0001:00182bd6 44 0001:00182c11 50 0001:00182c40 53 0001:00182c5b 54 0001:00182c66 60 0001:00182c70 61 0001:00182c80 @@ -53162,39 +53161,39 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 336 0001:00184bdb 347 0001:00184bde 352 0001:00184c10 356 0001:00184c14 357 0001:00184c26 358 0001:00184c38 359 0001:00184c4c 365 0001:00184c50 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_algobase.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_algobase.h) segment .text 203 0001:00182b90 205 0001:00182ba8 206 0001:00182bac 207 0001:00182baf 210 0001:00182bb6 209 0001:00182bb7 210 0001:00182bbb -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_alloc.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_alloc.h) segment .text 1025 0001:00182b70 1027 0001:00182b7f -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_vector.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_vector.h) segment .text 287 0001:00182b30 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Stuff\Vector4D.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Stuff\Vector4D.hpp) segment .text 52 0001:001813ce 258 0001:001813d0 259 0001:001813d3 261 0001:001813d5 262 0001:001813d7 264 0001:001813da 266 0001:001813dd 267 0001:001813df 269 0001:001813e1 270 0001:001813e3 272 0001:001813e5 275 0001:001813e7 276 0001:001813e9 277 0001:001813eb 279 0001:001813ed -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Stuff\Vector3D.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Stuff\Vector3D.hpp) segment .text 130 0001:001813cc -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\ElementRenderer\CameraElement.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\ElementRenderer\CameraElement.hpp) segment .text 225 0001:001810fb -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\ElementRenderer\Element.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\ElementRenderer\Element.hpp) segment .text 410 0001:001810e7 411 0001:001810e9 413 0001:001810eb 414 0001:001810ee -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Adept\CameraComponent.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Adept\CameraComponent.hpp) segment .text 66 0001:001810da 67 0001:001810dc 69 0001:001810df 71 0001:001810e2 72 0001:001810e5 67 0001:001810f0 68 0001:001810f2 70 0001:001810f4 @@ -53202,13 +53201,13 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Adept\Cam 70 0001:00181103 72 0001:00181105 73 0001:00181107 66 0001:00181109 69 0001:0018110b 70 0001:0018110d 71 0001:0018110f 73 0001:00181111 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudcomp2.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudcomp2.hpp) segment .text 87 0001:001810c6 89 0001:001810c8 90 0001:001810ca 92 0001:001810cc 93 0001:001810cf 95 0001:001810d1 96 0001:001810d3 98 0001:001810d5 99 0001:001810d8 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\MWGUIManager.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWGUIManager.cpp) segment .text 77 0001:0017f3b0 79 0001:0017f42c 80 0001:0017f455 81 0001:0017f46c 82 0001:0017f483 83 0001:0017f49a 84 0001:0017f4b1 87 0001:0017f4c8 @@ -53449,7 +53448,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 2034 0001:00182aa8 2027 0001:00182aac 2034 0001:00182ab2 2030 0001:00182ab6 2033 0001:00182ac8 2034 0001:00182aca -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\Engine.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Engine.cpp) segment .text 32 0001:0017ed50 49 0001:0017ed68 57 0001:0017eddc 64 0001:0017ee30 72 0001:0017ee7a 79 0001:0017eec5 80 0001:0017ef10 86 0001:0017ef30 @@ -53472,7 +53471,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 264 0001:0017f360 267 0001:0017f361 268 0001:0017f36e 271 0001:0017f381 273 0001:0017f38b 274 0001:0017f392 280 0001:0017f3a0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\Vehicle_Tool.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Vehicle_Tool.cpp) segment .text 30 0001:0017e280 41 0001:0017e29e 43 0001:0017e2a7 44 0001:0017e2b3 49 0001:0017e2b9 56 0001:0017e2c3 58 0001:0017e2c8 59 0001:0017e2dc @@ -53525,7 +53524,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 654 0001:0017ece8 648 0001:0017ecea 649 0001:0017ecef 643 0001:0017ecf1 657 0001:0017ecff 659 0001:0017ed07 661 0001:0017ed14 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\cultural_tool.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\cultural_tool.cpp) segment .text 21 0001:0017e100 31 0001:0017e107 32 0001:0017e10e 34 0001:0017e118 43 0001:0017e120 53 0001:0017e128 54 0001:0017e131 59 0001:0017e137 @@ -53537,11 +53536,11 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 147 0001:0017e231 168 0001:0017e24a 175 0001:0017e24d 164 0001:0017e24e 166 0001:0017e252 167 0001:0017e264 168 0001:0017e276 175 0001:0017e27b -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\DamageDispatch.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\DamageDispatch.cpp) segment .text 16 0001:0017e0e0 18 0001:0017e0e9 23 0001:0017e0f0 25 0001:0017e0f5 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\Beagle.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Beagle.cpp) segment .text 19 0001:0017de20 36 0001:0017de37 44 0001:0017dea6 51 0001:0017df03 52 0001:0017df51 58 0001:0017df70 61 0001:0017df8b 62 0001:0017df96 @@ -53550,7 +53549,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 103 0001:0017e078 107 0001:0017e08b 108 0001:0017e091 110 0001:0017e0b4 115 0001:0017e0c0 116 0001:0017e0c6 122 0001:0017e0d0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\AMS.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\AMS.cpp) segment .text 19 0001:0017dab0 36 0001:0017dac7 44 0001:0017db36 45 0001:0017db96 51 0001:0017dbb0 54 0001:0017dbcb 55 0001:0017dbd6 64 0001:0017dbe0 @@ -53565,7 +53564,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 176 0001:0017ddd1 177 0001:0017ddde 180 0001:0017ddf1 182 0001:0017ddfb 183 0001:0017de02 189 0001:0017de10 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\ECM.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\ECM.cpp) segment .text 18 0001:0017d880 35 0001:0017d897 43 0001:0017d906 44 0001:0017d963 50 0001:0017d980 53 0001:0017d99b 54 0001:0017d9a6 63 0001:0017d9b0 @@ -53573,7 +53572,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 82 0001:0017da30 84 0001:0017da54 89 0001:0017da80 90 0001:0017da86 96 0001:0017da90 103 0001:0017da95 104 0001:0017da9f 110 0001:0017daa0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\IFF_Jammer.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\IFF_Jammer.cpp) segment .text 22 0001:0017d650 39 0001:0017d667 47 0001:0017d6d6 48 0001:0017d733 54 0001:0017d750 57 0001:0017d76b 58 0001:0017d776 67 0001:0017d780 @@ -53581,7 +53580,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 86 0001:0017d800 88 0001:0017d824 93 0001:0017d850 94 0001:0017d856 100 0001:0017d860 107 0001:0017d865 108 0001:0017d86f 114 0001:0017d870 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\AdvancedGyro.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\AdvancedGyro.cpp) segment .text 20 0001:0017d390 37 0001:0017d3a7 39 0001:0017d415 45 0001:0017d440 48 0001:0017d45b 49 0001:0017d466 58 0001:0017d470 60 0001:0017d486 @@ -53594,7 +53593,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 130 0001:0017d5ee 137 0001:0017d5f0 140 0001:0017d5f3 146 0001:0017d5f8 147 0001:0017d609 149 0001:0017d617 150 0001:0017d630 157 0001:0017d640 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\Subsystem.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Subsystem.cpp) segment .text 40 0001:0017ca10 52 0001:0017ca27 54 0001:0017ca70 59 0001:0017caa0 62 0001:0017cabb 63 0001:0017cac6 71 0001:0017cad0 74 0001:0017cae6 @@ -53632,15 +53631,15 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 473 0001:0017d357 475 0001:0017d35d 477 0001:0017d360 478 0001:0017d363 480 0001:0017d366 481 0001:0017d379 487 0001:0017d380 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Stuff/MString.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Stuff/MString.hpp) segment .text 202 0001:0017c960 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Code\MW4\AnimFormat.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Code\MW4\AnimFormat.hpp) segment .text 202 0001:0017c460 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(C:\VWE\GameleapCode5_03\mw4\Code\MW4\AnimFormat.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\AnimFormat.cpp) segment .text 42 0001:0017c250 44 0001:0017c252 45 0001:0017c256 46 0001:0017c259 47 0001:0017c25c 48 0001:0017c25f 49 0001:0017c262 50 0001:0017c265 @@ -53684,13 +53683,13 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(C:\VWE\GameleapCode5_03\m 600 0001:0017c9e3 602 0001:0017c9fe 608 0001:0017ca01 605 0001:0017ca02 606 0001:0017ca0c 608 0001:0017ca0f -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\AnimationState.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\AnimationState.hpp) segment .text 679 0001:0017c210 680 0001:0017c22a 681 0001:0017c22d 682 0001:0017c230 683 0001:0017c233 684 0001:0017c236 686 0001:0017c239 687 0001:0017c23c 688 0001:0017c23f 689 0001:0017c242 690 0001:0017c245 691 0001:0017c248 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\AnimationState_Tool.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\AnimationState_Tool.cpp) segment .text 27 0001:0017b260 30 0001:0017b264 32 0001:0017b27e 68 0001:0017b284 34 0001:0017b288 36 0001:0017b298 68 0001:0017b29e 38 0001:0017b2a2 @@ -53764,11 +53763,11 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 852 0001:0017c1a4 853 0001:0017c1ad 855 0001:0017c1b1 871 0001:0017c1dc 872 0001:0017c1e0 873 0001:0017c1f8 879 0001:0017c200 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\AnimationTrigger.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\AnimationTrigger.hpp) segment .text 109 0001:0017b250 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Stuff\SortedChain.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Stuff\SortedChain.hpp) segment .text 299 0001:0017af00 305 0001:0017af16 306 0001:0017afb8 515 0001:0017afe0 378 0001:0017b130 385 0001:0017b134 386 0001:0017b151 389 0001:0017b154 @@ -53777,7 +53776,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Stuff\Sor 406 0001:0017b1d0 405 0001:0017b1d3 406 0001:0017b1e3 122 0001:0017b1f0 125 0001:0017b200 128 0001:0017b209 129 0001:0017b223 132 0001:0017b22e -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\AnimationTrigger.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\AnimationTrigger.cpp) segment .text 24 0001:0017aca0 25 0001:0017ace8 30 0001:0017ad30 31 0001:0017ad54 32 0001:0017ad6b 33 0001:0017ad72 38 0001:0017adb0 43 0001:0017adc8 @@ -53785,7 +53784,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 56 0001:0017ae6b 68 0001:0017ae96 70 0001:0017aeb4 76 0001:0017aeb8 81 0001:0017aeca -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\MWDamageObject.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWDamageObject.cpp) segment .text 26 0001:0017a240 31 0001:0017a241 37 0001:0017a250 46 0001:0017a266 49 0001:0017a2a1 55 0001:0017a2d0 58 0001:0017a2eb 59 0001:0017a2f6 @@ -53839,7 +53838,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 583 0001:0017ac61 587 0001:0017ac67 585 0001:0017ac69 586 0001:0017ac7d 587 0001:0017ac81 592 0001:0017ac90 597 0001:0017ac91 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\SearchLight.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\SearchLight.cpp) segment .text 38 0001:001796e0 55 0001:001796f7 63 0001:00179766 70 0001:001797c6 71 0001:00179817 77 0001:00179830 80 0001:0017984b 81 0001:00179856 @@ -53873,7 +53872,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 438 0001:0017a1b0 441 0001:0017a1b1 442 0001:0017a1c2 445 0001:0017a1d5 447 0001:0017a1df 448 0001:0017a211 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\MWObject_Tool.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWObject_Tool.cpp) segment .text 21 0001:001772f0 23 0001:001772fb 44 0001:00177301 24 0001:00177302 44 0001:00177319 26 0001:0017731a 27 0001:0017732a 44 0001:00177330 @@ -53995,15 +53994,15 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 1234 0001:00179665 1236 0001:00179670 1238 0001:00179678 1239 0001:0017967c 1244 0001:00179695 1245 0001:001796a1 1246 0001:001796af -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\AnimationState.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\AnimationState.hpp) segment .text 450 0001:001772b0 541 0001:001772e0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Stuff\Chain.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Stuff\Chain.hpp) segment .text 428 0001:001771e0 428 0001:00177210 428 0001:00177240 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\AnimationState.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\AnimationState.cpp) segment .text 83 0001:00175140 95 0001:00175157 98 0001:001751a1 101 0001:001751a6 102 0001:001751b0 103 0001:001751ba 104 0001:001751c4 105 0001:001751e7 @@ -54157,7 +54156,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 1942 0001:00177149 1945 0001:00177157 1948 0001:00177159 1954 0001:0017716e 1960 0001:00177171 1962 0001:00177181 1965 0001:00177187 1973 0001:001771d0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\Helicopter.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Helicopter.cpp) segment .text 22 0001:00173fb0 40 0001:00173fc7 43 0001:00174039 49 0001:00174060 52 0001:0017407b 53 0001:00174086 62 0001:00174090 64 0001:001740a6 @@ -54210,7 +54209,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 606 0001:001750c4 609 0001:001750ce 611 0001:001750f1 613 0001:00175102 614 0001:0017510f 615 0001:00175113 618 0001:0017511e 625 0001:00175130 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\field_base.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\field_base.cpp) segment .text 11 0001:001732f0 30 0001:00173310 43 0001:00173327 45 0001:00173370 50 0001:001733a0 53 0001:001733bb 54 0001:001733c6 59 0001:001733d0 @@ -54253,11 +54252,11 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 420 0001:00173f58 421 0001:00173f65 425 0001:00173f7b 428 0001:00173f82 429 0001:00173f95 435 0001:00173fa0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\WeaponMover.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\WeaponMover.hpp) segment .text 115 0001:00173180 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Stuff\AffineMatrix.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Stuff\AffineMatrix.hpp) segment .text 265 0001:00172fc0 266 0001:00172fc2 268 0001:00172fc4 269 0001:00172fc7 271 0001:00172fca 272 0001:00172fcc 274 0001:00172fcf 275 0001:00172fd2 @@ -54267,34 +54266,34 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Stuff\Aff 295 0001:00172ff4 296 0001:00172ff6 298 0001:00172ff8 299 0001:00172ffa 301 0001:00172ffd 303 0001:00173000 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\ElementRenderer\Element.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\ElementRenderer\Element.hpp) segment .text 404 0001:00172fb8 406 0001:00172fba 407 0001:00172fbd -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Adept\Entity.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Adept\Entity.hpp) segment .text 727 0001:00172fb0 728 0001:00172fb3 730 0001:00172fb6 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Stuff\Rotation.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Stuff\Rotation.hpp) segment .text 212 0001:00172f94 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Stuff\Angle.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Stuff\Angle.hpp) segment .text 62 0001:00172f66 62 0001:00172f7a 62 0001:00172f92 82 0001:00172f97 83 0001:00172f99 85 0001:00172f9b 82 0001:00172f9e 84 0001:00172fa1 85 0001:00172fa3 83 0001:00172fa5 84 0001:00172fa8 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Stuff\LinearMatrix.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Stuff\LinearMatrix.hpp) segment .text 41 0001:00172f61 63 0001:00172f63 97 0001:00172fab 37 0001:00172fad -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_vector.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_vector.h) segment .text 194 0001:00172f5c 178 0001:00172f5f 178 0001:00172f78 194 0001:00172f8c 202 0001:00172f8f -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\MWObject.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWObject.hpp) segment .text 999 0001:00172f4a 1000 0001:00172f4c 1002 0001:00172f4f 1003 0001:00172f52 1005 0001:00172f55 1006 0001:00172f57 1008 0001:00172f59 1000 0001:00172f69 @@ -54302,31 +54301,31 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 1007 0001:00172f76 1000 0001:00172f7d 1001 0001:00172f7f 1003 0001:00172f81 1004 0001:00172f84 1006 0001:00172f87 1007 0001:00172f89 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Stuff\UnitVector.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Stuff\UnitVector.hpp) segment .text 34 0001:00172f47 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Stuff\Vector3D.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Stuff\Vector3D.hpp) segment .text 130 0001:00172f44 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Stuff\Normal.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Stuff\Normal.hpp) segment .text 32 0001:00172f42 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Adept\ReplicatorID.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Adept\ReplicatorID.hpp) segment .text 54 0001:00172f40 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Adept\Resource.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Adept\Resource.hpp) segment .text 86 0001:00172f38 88 0001:00172f3a 89 0001:00172f3d -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\MissileWeapon.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MissileWeapon.hpp) segment .text 125 0001:00172f36 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\LongTomWeapon.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\LongTomWeapon.cpp) segment .text 25 0001:00172b70 42 0001:00172b87 44 0001:00172bf5 50 0001:00172c20 53 0001:00172c3b 54 0001:00172c46 63 0001:00172c50 65 0001:00172c66 @@ -54359,7 +54358,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 233 0001:001732a5 235 0001:001732a8 236 0001:001732b0 237 0001:001732b4 240 0001:001732ba 241 0001:001732c6 247 0001:001732d0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\AI_HitTesting.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\AI_HitTesting.cpp) segment .text 26 0001:00172910 33 0001:00172919 37 0001:00172956 39 0001:0017295f 41 0001:00172963 43 0001:0017296a 46 0001:00172975 50 0001:0017298a @@ -54372,7 +54371,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 85 0001:00172ac3 86 0001:00172ae1 90 0001:00172af1 92 0001:00172b0a 94 0001:00172b16 95 0001:00172b31 96 0001:00172b37 97 0001:00172b64 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\dropship.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\dropship.cpp) segment .text 36 0001:00171100 49 0001:00171117 51 0001:00171160 56 0001:00171190 59 0001:001711ab 60 0001:001711b6 65 0001:001711c0 68 0001:001711d6 @@ -54449,24 +54448,24 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 829 0001:001728e6 830 0001:001728f4 831 0001:001728f8 832 0001:00172904 838 0001:0017290c -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Stuff\MArray.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Stuff\MArray.hpp) segment .text 429 0001:001710f0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_alloc.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_alloc.h) segment .text 1004 0001:001710d0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_vector.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_vector.h) segment .text 489 0001:00171090 494 0001:001710b8 496 0001:001710bc 494 0001:001710c0 496 0001:001710c4 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_slist.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_slist.h) segment .text 297 0001:00171040 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\SensorCellMap.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\SensorCellMap.hpp) segment .text 98 0001:00170220 105 0001:00170253 109 0001:0017026a 111 0001:0017026d 113 0001:00170271 116 0001:00170294 105 0001:0017035c 101 0001:00170360 @@ -54476,11 +54475,11 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 174 0001:00170402 176 0001:00170411 178 0001:00170417 180 0001:00170422 181 0001:00170433 183 0001:00170442 185 0001:00170448 186 0001:0017045c -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\Sensor.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Sensor.hpp) segment .text 208 0001:0016f890 216 0001:0016f8a0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\Sensor.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Sensor.cpp) segment .text 44 0001:0016f200 45 0001:0016f24c 48 0001:0016f263 49 0001:0016f272 57 0001:0016f2c0 58 0001:0016f307 61 0001:0016f340 62 0001:0016f363 @@ -54578,7 +54577,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 1027 0001:0017101d 1028 0001:00171028 1029 0001:0017102e 1033 0001:00171038 1064 0001:0017103e -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\AI_Groups.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\AI_Groups.cpp) segment .text 44 0001:0016e660 47 0001:0016e672 51 0001:0016e675 50 0001:0016e677 51 0001:0016e693 54 0001:0016e6a0 57 0001:0016e6d9 59 0001:0016e6db @@ -54616,7 +54615,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 351 0001:0016f1ac 353 0001:0016f1b7 355 0001:0016f1c3 356 0001:0016f1d4 358 0001:0016f1d8 361 0001:0016f1f6 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\AI_Statistics.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\AI_Statistics.cpp) segment .text 33 0001:0016de40 35 0001:0016de5b 37 0001:0016de68 39 0001:0016de73 41 0001:0016de83 42 0001:0016dea5 43 0001:0016def5 44 0001:0016df1e @@ -54638,7 +54637,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 183 0001:0016e5ec 185 0001:0016e619 188 0001:0016e640 192 0001:0016e645 195 0001:0016e650 199 0001:0016e659 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\Torso.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Torso.cpp) segment .text 43 0001:0016c080 60 0001:0016c098 69 0001:0016c10c 76 0001:0016c163 83 0001:0016c1b0 90 0001:0016c1fe 98 0001:0016c24c 106 0001:0016c296 @@ -54749,15 +54748,15 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 1327 0001:0016ddf0 1332 0001:0016de0b 1329 0001:0016de0e 1332 0001:0016de29 1331 0001:0016de2c 1332 0001:0016de36 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Stuff\Chain.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Stuff\Chain.hpp) segment .text 428 0001:0016c050 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\HeatManager.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\HeatManager.hpp) segment .text 41 0001:0016b580 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\HeatManager.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\HeatManager.cpp) segment .text 40 0001:0016aea0 45 0001:0016aea1 52 0001:0016aeb0 61 0001:0016aec6 63 0001:0016af01 69 0001:0016af30 72 0001:0016af4b 73 0001:0016af56 @@ -54832,11 +54831,11 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 708 0001:0016c01a 709 0001:0016c01d 712 0001:0016c029 711 0001:0016c02a 712 0001:0016c02d 717 0001:0016c030 722 0001:0016c031 729 0001:0016c040 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\AI_FireParamPackage.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\AI_FireParamPackage.cpp) segment .text 42 0001:0016ae10 43 0001:0016ae96 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\NetWeapon.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\NetWeapon.cpp) segment .text 34 0001:00167f80 42 0001:00167f97 44 0001:00167fd3 47 0001:00168000 50 0001:0016801b 51 0001:00168026 56 0001:00168030 61 0001:00168031 @@ -54998,30 +54997,30 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 1925 0001:0016a98b 1929 0001:0016a999 1912 0001:0016a99b 1932 0001:0016a99f 1935 0001:0016ae00 1940 0001:0016ae01 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_algo.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_algo.h) segment .text 112 0001:00167f00 118 0001:00167f34 77 0001:00167f50 81 0001:00167f6a 82 0001:00167f70 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_iterator.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_iterator.h) segment .text 326 0001:00167ef0 325 0001:00167f40 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_string.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_string.h) segment .text 526 0001:00167ee0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_string.c) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_string.c) segment .text 586 0001:00167d90 587 0001:00167d94 589 0001:00167d9b 590 0001:00167d9f 592 0001:00167da1 595 0001:00167db8 596 0001:00167ded 598 0001:00167dfd 596 0001:00167e03 598 0001:00167e08 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Stuff\Chain.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Stuff\Chain.hpp) segment .text 428 0001:00167c90 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Stuff\SortedChain.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Stuff\SortedChain.hpp) segment .text 299 0001:00167bb0 305 0001:00167bc6 306 0001:00167c64 378 0001:00167e10 385 0001:00167e14 386 0001:00167e2f 389 0001:00167e32 388 0001:00167e35 @@ -55029,7 +55028,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Stuff\Sor 406 0001:00167e81 405 0001:00167e84 406 0001:00167e9d 122 0001:00167ea0 125 0001:00167eb0 128 0001:00167eb9 129 0001:00167ed3 132 0001:00167ede -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\MWEntityManager.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWEntityManager.cpp) segment .text 131 0001:00164370 132 0001:00164387 150 0001:00164389 151 0001:001643ed 152 0001:001643f7 157 0001:00164401 158 0001:00164418 159 0001:0016442f @@ -55205,7 +55204,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 2258 0001:00167b10 2272 0001:00167b20 2278 0001:00167b30 2281 0001:00167b31 2283 0001:00167b45 2285 0001:00167b4e 2286 0001:00167b8e 2287 0001:00167ba2 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\AI_FireData.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\AI_FireData.cpp) segment .text 35 0001:00163db0 38 0001:00163dd7 39 0001:00163df1 47 0001:00163e00 51 0001:00163e33 53 0001:00163e41 55 0001:00163e69 57 0001:00163e6b @@ -55227,7 +55226,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 196 0001:00164330 199 0001:00164340 204 0001:00164367 208 0001:00164369 207 0001:0016436a 208 0001:0016436c -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_vector.c) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_vector.c) segment .text 248 0001:00163bf0 249 0001:00163bf4 250 0001:00163bfb 252 0001:00163c1a 255 0001:00163c32 257 0001:00163c51 258 0001:00163c56 259 0001:00163c62 @@ -55238,11 +55237,11 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\s 262 0001:00163d47 264 0001:00163d5f 268 0001:00163d7f 269 0001:00163d81 272 0001:00163d93 273 0001:00163da6 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Stuff\Vector3D.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Stuff\Vector3D.hpp) segment .text 289 0001:00163bd0 292 0001:00163be8 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\AI_Weapons.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\AI_Weapons.cpp) segment .text 38 0001:00162650 42 0001:0016265b 44 0001:00162668 45 0001:0016266d 46 0001:00162670 53 0001:00162680 57 0001:00162697 68 0001:001626a4 @@ -55346,23 +55345,23 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 1076 0001:00163b73 1077 0001:00163b75 1074 0001:00163b82 1064 0001:00163b84 1082 0001:00163b93 1084 0001:00163b9d 1086 0001:00163ba4 1087 0001:00163bb2 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\Group.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Group.hpp) segment .text 27 0001:001625f0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_pair.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_pair.h) segment .text 56 0001:00162510 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_construct.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_construct.h) segment .text 85 0001:001624f0 90 0001:00162502 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_tree.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_tree.h) segment .text 315 0001:001624c0 318 0001:001624ca 321 0001:001624de 322 0001:001624e1 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_tree.c) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_tree.c) segment .text 416 0001:001622d0 422 0001:001622e7 423 0001:001622ef 420 0001:001622fd 426 0001:00162301 427 0001:0016230f 428 0001:00162318 434 0001:001623a0 @@ -55372,16 +55371,16 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\s 592 0001:0016247e 593 0001:00162480 589 0001:00162483 597 0001:00162487 600 0001:001624a4 597 0001:001624a8 600 0001:001624ba -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Stuff\Auto_Ptr.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Stuff\Auto_Ptr.hpp) segment .text 120 0001:001622c0 122 0001:001622c2 123 0001:001622ca 124 0001:001622cd -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_vector.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_vector.h) segment .text 235 0001:001621f0 237 0001:00162262 239 0001:0016227b 152 0001:001622a0 153 0001:001622a1 154 0001:001622b2 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\GroupContainer.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GroupContainer.cpp) segment .text 14 0001:00161e40 15 0001:00161e5c 20 0001:00161e98 21 0001:00161ea9 23 0001:00161eb6 24 0001:00161ec4 25 0001:00161ed7 26 0001:00161f10 @@ -55393,21 +55392,21 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 65 0001:0016216f 66 0001:0016217d 69 0001:00162190 70 0001:00162191 71 0001:001621d1 70 0001:001621d5 71 0001:001621e9 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Stuff\Auto_Ptr.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Stuff\Auto_Ptr.hpp) segment .text 219 0001:00161df0 220 0001:00161df3 222 0001:00161dfe 224 0001:00161e08 225 0001:00161e0d 234 0001:00161e16 235 0001:00161e1d 229 0001:00161e1e 230 0001:00161e23 234 0001:00161e2c 235 0001:00161e33 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_algobase.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_algobase.h) segment .text 316 0001:00161dc0 320 0001:00161de4 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_construct.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_construct.h) segment .text 85 0001:00161da0 90 0001:00161db0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\Group.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Group.cpp) segment .text 13 0001:00161850 18 0001:00161872 20 0001:0016187f 23 0001:00161881 24 0001:00161883 29 0001:00161890 31 0001:001618b1 34 0001:001618c0 @@ -55427,20 +55426,20 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 158 0001:00161cff 160 0001:00161d18 163 0001:00161d3d 164 0001:00161d67 167 0001:00161d70 170 0001:00161d7b 172 0001:00161d91 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_uninitialized.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_uninitialized.h) segment .text 60 0001:00161820 62 0001:00161841 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_function.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_function.h) segment .text 257 0001:00161800 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_algobase.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_algobase.h) segment .text 203 0001:001617d0 205 0001:001617e8 206 0001:001617ec 207 0001:001617ef 210 0001:001617f6 209 0001:001617f7 210 0001:001617fb -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Stuff\Auto_Ptr.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Stuff\Auto_Ptr.hpp) segment .text 128 0001:001615d0 129 0001:001615d3 130 0001:00161616 129 0001:00161617 130 0001:00161638 134 0001:00161640 136 0001:00161656 137 0001:00161677 @@ -55449,29 +55448,29 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Stuff\Aut 235 0001:00161736 229 0001:00161737 230 0001:0016173e 234 0001:00161751 235 0001:00161758 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_vector.c) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_vector.c) segment .text 248 0001:001614f0 249 0001:001614f4 250 0001:001614fb 252 0001:0016151a 255 0001:00161532 257 0001:00161551 258 0001:00161556 259 0001:00161562 261 0001:00161565 262 0001:00161567 264 0001:0016157f 268 0001:0016159f 269 0001:001615a1 272 0001:001615b3 273 0001:001615c6 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_vector.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_vector.h) segment .text 287 0001:00161480 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_alloc.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_alloc.h) segment .text 199 0001:001612a0 201 0001:001612ad 537 0001:001614a0 1004 0001:001614c0 552 0001:001614e0 555 0001:001614e8 556 0001:001614ef 968 0001:00161760 970 0001:00161764 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\aiutils.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\aiutils.hpp) segment .text 358 0001:001604d0 359 0001:001604e6 361 0001:001604f7 365 0001:0016054b 364 0001:0016055b 365 0001:001605c9 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\AI_Log.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\AI_Log.cpp) segment .text 20 0001:0015ee90 24 0001:0015ef7f 32 0001:0015efb0 35 0001:0015f0e4 36 0001:0015f0e9 39 0001:0015f110 40 0001:0015f130 41 0001:0015f136 @@ -55539,7 +55538,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 577 0001:00161352 584 0001:00161360 585 0001:001613e9 586 0001:00161408 589 0001:00161420 590 0001:0016143d 591 0001:00161452 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\AI_Damage.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\AI_Damage.cpp) segment .text 15 0001:0015ea90 16 0001:0015eaa8 19 0001:0015eac4 21 0001:0015eadd 27 0001:0015eaef 28 0001:0015eb06 23 0001:0015eb15 28 0001:0015eb2f @@ -55553,7 +55552,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 88 0001:0015edd1 91 0001:0015ede2 94 0001:0015ee00 97 0001:0015ee18 100 0001:0015ee3b 102 0001:0015ee50 105 0001:0015ee68 106 0001:0015ee7d -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\AI_CombatTacticInterface.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\AI_CombatTacticInterface.cpp) segment .text 31 0001:0015ddf0 32 0001:0015de06 35 0001:0015de30 44 0001:0015de3c 59 0001:0015de42 51 0001:0015de45 56 0001:0015dea4 58 0001:0015deb9 @@ -55613,7 +55612,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 566 0001:0015ea23 568 0001:0015ea32 569 0001:0015ea41 572 0001:0015ea50 574 0001:0015ea71 577 0001:0015ea80 579 0001:0015ea89 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\AI_SearchLight.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\AI_SearchLight.cpp) segment .text 15 0001:0015dd50 16 0001:0015dd5f 19 0001:0015dd70 22 0001:0015dd74 24 0001:0015dd7d 26 0001:0015dd7f 28 0001:0015dd81 30 0001:0015dd86 @@ -55621,43 +55620,43 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 46 0001:0015ddb9 52 0001:0015ddc8 50 0001:0015ddc9 52 0001:0015ddd8 55 0001:0015dde0 60 0001:0015dde7 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Stuff\Auto_Ptr.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Stuff\Auto_Ptr.hpp) segment .text 113 0001:0015dd00 116 0001:0015dd19 277 0001:0015dd20 281 0001:0015dd25 283 0001:0015dd35 286 0001:0015dd39 288 0001:0015dd3f 290 0001:0015dd42 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_vector.c) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_vector.c) segment .text 248 0001:0015db80 249 0001:0015db84 250 0001:0015db8b 252 0001:0015dbaa 255 0001:0015dbc2 257 0001:0015dbe1 258 0001:0015dbe6 259 0001:0015dbf2 261 0001:0015dbf5 262 0001:0015dbf7 264 0001:0015dc0f 268 0001:0015dc2f 269 0001:0015dc31 272 0001:0015dc43 273 0001:0015dc56 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_alloc.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_alloc.h) segment .text 537 0001:0015db10 1025 0001:0015db50 1027 0001:0015db5f 552 0001:0015db70 555 0001:0015db78 556 0001:0015db7f -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_vector.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_vector.h) segment .text 217 0001:0015d9e0 220 0001:0015d9f5 287 0001:0015da00 367 0001:0015da20 368 0001:0015da26 369 0001:0015da31 370 0001:0015da3d 374 0001:0015da48 373 0001:0015da50 374 0001:0015dafe 89 0001:0015db20 91 0001:0015db35 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Stuff\Auto_Container.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Stuff\Auto_Container.hpp) segment .text 92 0001:0015d8f0 93 0001:0015d8f1 94 0001:0015d921 93 0001:0015d925 94 0001:0015d9d2 125 0001:0015dc60 126 0001:0015dc86 127 0001:0015dccc -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Adept\Entity.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Adept\Entity.hpp) segment .text 727 0001:0015d00b 728 0001:0015d010 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\AI_Behavior.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\AI_Behavior.hpp) segment .text 65 0001:0015a020 291 0001:0015a180 361 0001:0015a810 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\AI_Tactics.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\AI_Tactics.hpp) segment .text 149 0001:00158450 149 0001:00158460 149 0001:00158520 149 0001:00158530 149 0001:00158550 152 0001:00158560 152 0001:00158570 152 0001:00158630 @@ -55692,7 +55691,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 243 0001:00159db0 243 0001:00159dd0 246 0001:00159e40 246 0001:00159e50 246 0001:00159f10 246 0001:00159f20 246 0001:00159f40 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\AI_Tactics.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\AI_Tactics.cpp) segment .text 37 0001:001577d0 38 0001:001577e6 40 0001:001577ef 41 0001:001577fa 42 0001:00157831 49 0001:00157836 50 0001:0015783d 53 0001:00157850 @@ -55767,12 +55766,12 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 681 0001:0015d88a 680 0001:0015d88d 681 0001:0015d890 684 0001:0015d8a0 689 0001:0015d8eb -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\Weapon.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Weapon.hpp) segment .text 458 0001:001566d0 475 0001:001566e0 478 0001:001566e2 534 0001:001566f0 536 0001:00156700 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\Weapon.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Weapon.cpp) segment .text 40 0001:00155ea0 57 0001:00155eb8 65 0001:00155f2c 72 0001:00155f83 79 0001:00155fd0 86 0001:0015601b 94 0001:00156066 102 0001:001560b0 @@ -55858,27 +55857,27 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 1093 0001:00157770 1095 0001:0015777a 1101 0001:00157780 1102 0001:00157783 1104 0001:0015778c 1111 0001:00157797 1108 0001:00157798 1111 0001:001577a4 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_construct.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_construct.h) segment .text 85 0001:00155e80 90 0001:00155e90 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_vector.c) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_vector.c) segment .text 248 0001:00155da0 249 0001:00155da4 250 0001:00155dab 252 0001:00155dca 255 0001:00155de2 257 0001:00155e01 258 0001:00155e06 259 0001:00155e12 261 0001:00155e15 262 0001:00155e17 264 0001:00155e2f 268 0001:00155e4f 269 0001:00155e51 272 0001:00155e63 273 0001:00155e76 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_alloc.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_alloc.h) segment .text 537 0001:00155d50 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_vector.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_vector.h) segment .text 287 0001:00155d30 217 0001:00155d60 220 0001:00155d75 89 0001:00155d80 91 0001:00155d95 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\AI_FireStyle.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\AI_FireStyle.cpp) segment .text 45 0001:001550a0 47 0001:001550a1 53 0001:001550b2 54 0001:001550d2 49 0001:001550d4 54 0001:001550f3 49 0001:001550f5 54 0001:00155100 @@ -55917,7 +55916,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 405 0001:00155cd0 406 0001:00155cd3 408 0001:00155cee 409 0001:00155cf3 416 0001:00155d19 415 0001:00155d1c 416 0001:00155d1f -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\cheap_move.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\cheap_move.cpp) segment .text 12 0001:00154b50 14 0001:00154b66 15 0001:00154b6a 16 0001:00154b85 19 0001:00154b90 21 0001:00154ba6 22 0001:00154baa 23 0001:00154bc2 @@ -55940,11 +55939,11 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 159 0001:00155041 160 0001:0015504d 162 0001:00155055 163 0001:00155062 165 0001:00155076 166 0001:00155088 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\Subsystem.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Subsystem.hpp) segment .text 307 0001:00154580 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\JumpJet.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\JumpJet.cpp) segment .text 44 0001:00153c00 56 0001:00153c17 58 0001:00153c60 63 0001:00153c90 66 0001:00153cab 67 0001:00153cb6 75 0001:00153cc0 78 0001:00153cd6 @@ -55996,7 +55995,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 701 0001:00154b04 704 0001:00154b15 705 0001:00154b2d 708 0001:00154b36 714 0001:00154b40 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\bridge.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\bridge.cpp) segment .text 24 0001:001539a0 41 0001:001539b7 44 0001:00153a29 49 0001:00153a50 52 0001:00153a6b 53 0001:00153a76 58 0001:00153a80 59 0001:00153a96 @@ -56007,34 +56006,34 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 117 0001:00153bc5 118 0001:00153bcb 120 0001:00153bcf 122 0001:00153bda 125 0001:00153be9 126 0001:00153bfd -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_algobase.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_algobase.h) segment .text 203 0001:00153940 205 0001:00153958 206 0001:0015395c 207 0001:0015395f 210 0001:00153966 209 0001:00153967 210 0001:0015396b 203 0001:00153970 205 0001:00153988 206 0001:0015398c 207 0001:0015398f 210 0001:00153996 209 0001:00153997 210 0001:0015399b -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_construct.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_construct.h) segment .text 85 0001:00153900 90 0001:00153910 85 0001:00153920 90 0001:00153930 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_vector.c) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_vector.c) segment .text 248 0001:00153820 249 0001:00153826 250 0001:0015382d 252 0001:0015384c 255 0001:00153864 257 0001:0015388d 258 0001:00153892 259 0001:0015389e 261 0001:001538a1 262 0001:001538a3 264 0001:001538b7 269 0001:001538d4 272 0001:001538e4 273 0001:001538f7 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_alloc.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_alloc.h) segment .text 537 0001:001537d0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_vector.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_vector.h) segment .text 287 0001:001537c0 100 0001:001537e0 89 0001:001537f0 91 0001:00153805 100 0001:00153810 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\MWPlayer.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWPlayer.cpp) segment .text 48 0001:00151aa0 64 0001:00151ab6 66 0001:00151b1b 72 0001:00151b40 75 0001:00151b5b 76 0001:00151b66 85 0001:00151b70 87 0001:00151b86 @@ -56112,11 +56111,11 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 840 0001:001536c2 844 0001:001536d0 845 0001:001536d7 846 0001:001536f8 845 0001:001536fe 846 0001:001537b6 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\aiMoveData.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\aiMoveData.hpp) segment .text 329 0001:00151760 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\move_lookout.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\move_lookout.cpp) segment .text 23 0001:00151710 24 0001:00151724 25 0001:0015172c 26 0001:00151735 29 0001:00151770 31 0001:00151785 32 0001:00151792 34 0001:0015179f @@ -56134,23 +56133,23 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 115 0001:00151a07 116 0001:00151a0e 117 0001:00151a15 118 0001:00151a17 120 0001:00151a20 121 0001:00151a54 123 0001:00151a8e 124 0001:00151a9c -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_uninitialized.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_uninitialized.h) segment .text 70 0001:001516e0 74 0001:001516f1 81 0001:00151704 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_algobase.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_algobase.h) segment .text 316 0001:001516b0 320 0001:001516d4 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_alloc.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_alloc.h) segment .text 552 0001:001516a0 555 0001:001516a8 556 0001:001516af -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_vector.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_vector.h) segment .text 287 0001:00151680 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\move_patrol.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\move_patrol.cpp) segment .text 20 0001:00150800 21 0001:0015085d 22 0001:00150860 20 0001:00150883 22 0001:00150887 23 0001:001508a3 30 0001:001508c1 33 0001:00150920 @@ -56188,7 +56187,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 293 0001:001515d1 294 0001:00151616 297 0001:00151620 299 0001:00151624 302 0001:0015162e 303 0001:0015164c 305 0001:00151656 307 0001:00151670 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\move_semi.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\move_semi.cpp) segment .text 20 0001:0014fc10 21 0001:0014fc3e 22 0001:0014fc41 23 0001:0014fc7c 24 0001:0014fc7f 26 0001:0014fc82 28 0001:0014fc85 29 0001:0014fc96 @@ -56223,7 +56222,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 267 0001:0015079a 269 0001:0015079d 271 0001:0015079f 274 0001:001507b1 275 0001:001507ef -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\move_rigidpatrol.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\move_rigidpatrol.cpp) segment .text 20 0001:0014f260 21 0001:0014f28e 22 0001:0014f291 23 0001:0014f2cc 25 0001:0014f2cf 27 0001:0014f2d2 28 0001:0014f2e3 29 0001:0014f2ea @@ -56253,7 +56252,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 209 0001:0014fbb4 212 0001:0014fbbe 213 0001:0014fbdc 215 0001:0014fbe6 217 0001:0014fc00 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\move_flee.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\move_flee.cpp) segment .text 20 0001:0014ea00 22 0001:0014ea15 24 0001:0014ea1c 25 0001:0014ea2f 28 0001:0014ea39 29 0001:0014ea3f 30 0001:0014ea49 28 0001:0014ea4c @@ -56284,11 +56283,11 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 192 0001:0014f1f5 195 0001:0014f210 197 0001:0014f225 200 0001:0014f230 202 0001:0014f235 205 0001:0014f240 209 0001:0014f252 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\aiMoveData.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\aiMoveData.hpp) segment .text 290 0001:0014d8c0 310 0001:0014d8d0 312 0001:0014d8f0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\move_follow.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\move_follow.cpp) segment .text 22 0001:0014d870 23 0001:0014d884 24 0001:0014d889 25 0001:0014d895 26 0001:0014d89e 27 0001:0014d8a4 28 0001:0014d8ab 31 0001:0014d920 @@ -56341,13 +56340,13 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 398 0001:0014e8cf 388 0001:0014e8d8 389 0001:0014e8e4 390 0001:0014e97b 392 0001:0014e980 394 0001:0014e98f 398 0001:0014e9a3 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\move_sit.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\move_sit.cpp) segment .text 20 0001:0014d7f0 21 0001:0014d80a 22 0001:0014d811 25 0001:0014d840 26 0001:0014d846 29 0001:0014d850 31 0001:0014d85a 34 0001:0014d860 36 0001:0014d86a -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\move_locpoint.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\move_locpoint.cpp) segment .text 20 0001:0014d4d0 21 0001:0014d4e4 22 0001:0014d4f5 23 0001:0014d4fc 26 0001:0014d530 28 0001:0014d541 31 0001:0014d550 34 0001:0014d565 @@ -56360,11 +56359,11 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 85 0001:0014d772 89 0001:0014d775 86 0001:0014d786 89 0001:0014d79a 92 0001:0014d7c0 94 0001:0014d7d5 97 0001:0014d7e0 99 0001:0014d7e5 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\aiMoveData.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\aiMoveData.hpp) segment .text 119 0001:0014d060 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\move_object.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\move_object.cpp) segment .text 20 0001:0014d030 21 0001:0014d04a 22 0001:0014d051 23 0001:0014d058 26 0001:0014d090 27 0001:0014d096 28 0001:0014d09d 31 0001:0014d0b0 @@ -56382,7 +56381,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 114 0001:0014d445 117 0001:0014d480 121 0001:0014d483 123 0001:0014d4a3 124 0001:0014d4b7 127 0001:0014d4c0 129 0001:0014d4c5 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_algobase.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_algobase.h) segment .text 203 0001:0014cf00 205 0001:0014cf23 206 0001:0014cf33 207 0001:0014cf36 210 0001:0014cf3d 209 0001:0014cf3e 210 0001:0014cf42 203 0001:0014cf50 @@ -56391,11 +56390,11 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\s 206 0001:0014cfe8 207 0001:0014cfeb 210 0001:0014cff2 209 0001:0014cff3 210 0001:0014cff7 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_construct.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_construct.h) segment .text 85 0001:0014cd40 90 0001:0014cd5c 85 0001:0014cd60 90 0001:0014cd8e -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_vector.c) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_vector.c) segment .text 232 0001:0014c840 233 0001:0014c85d 234 0001:0014c87d 235 0001:0014c8bd 236 0001:0014c8da 237 0001:0014c8f2 238 0001:0014c912 239 0001:0014c935 @@ -56408,7 +56407,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\s 238 0001:0014cc44 239 0001:0014cc73 241 0001:0014cca7 242 0001:0014cca9 243 0001:0014cd0f -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\aiutils.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\aiutils.hpp) segment .text 551 0001:0014c5c0 554 0001:0014c5c4 555 0001:0014c5c7 558 0001:0014c5d4 559 0001:0014c5ea 561 0001:0014c5ef 562 0001:0014c5f4 561 0001:0014c5f5 @@ -56421,11 +56420,11 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 744 0001:0014c7aa 745 0001:0014c7af 746 0001:0014c7b5 747 0001:0014c7bc 748 0001:0014c7d2 749 0001:0014c7d5 531 0001:0014c7e0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_alloc.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_alloc.h) segment .text 537 0001:0014c580 537 0001:0014c5b0 1004 0001:0014c800 1004 0001:0014c820 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_vector.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_vector.h) segment .text 287 0001:0014c410 367 0001:0014c430 368 0001:0014c436 369 0001:0014c441 370 0001:0014c459 374 0001:0014c464 373 0001:0014c46a 374 0001:0014c56c @@ -56436,12 +56435,12 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\s 94 0001:0014ce00 95 0001:0014ce31 97 0001:0014ce4c 98 0001:0014ce52 94 0001:0014ce80 95 0001:0014ceb1 97 0001:0014cecc 98 0001:0014ced2 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\rail_move.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\rail_move.hpp) segment .text 648 0001:0014c260 652 0001:0014c26a 653 0001:0014c274 654 0001:0014c282 653 0001:0014c285 654 0001:0014c287 668 0001:0014c290 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\rail_move.inl) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\rail_move.inl) segment .text 505 0001:0014a800 530 0001:0014a80e 537 0001:0014a814 538 0001:0014a841 1077 0001:0014a850 1081 0001:0014a855 1082 0001:0014a857 1083 0001:0014a85c @@ -56453,7 +56452,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 140 0001:0014c329 141 0001:0014c334 270 0001:0014c340 273 0001:0014c349 276 0001:0014c34c -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\railpath.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\railpath.cpp) segment .text 37 0001:00149640 44 0001:001496b9 50 0001:001496c4 51 0001:001496fb 53 0001:00149712 57 0001:00149740 60 0001:001497bc 64 0001:001497c0 @@ -56572,13 +56571,13 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 751 0001:0014c1bf 752 0001:0014c1c8 975 0001:0014c244 978 0001:0014c380 979 0001:0014c39d 981 0001:0014c3b6 982 0001:0014c3c5 983 0001:0014c3cd -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_string.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_string.h) segment .text 989 0001:00149540 993 0001:00149551 997 0001:00149560 999 0001:00149570 1000 0001:00149574 464 0001:00149580 474 0001:001495ce 454 0001:001495e0 458 0001:001495f8 459 0001:00149613 460 0001:0014962f 461 0001:00149633 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\MWDebugHelper.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWDebugHelper.cpp) segment .text 40 0001:001472b0 47 0001:00147302 52 0001:00147336 54 0001:0014734c 59 0001:0014735a 64 0001:00147370 69 0001:00147386 74 0001:0014739c @@ -56742,12 +56741,12 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 1649 0001:001494f1 1652 0001:00149500 1654 0001:0014950b 1657 0001:00149510 1659 0001:00149521 1662 0001:00149530 1664 0001:0014953b -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\AI_Moods.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\AI_Moods.hpp) segment .text 52 0001:00146dd0 55 0001:00146e90 58 0001:00146f50 61 0001:00147010 64 0001:001470d0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\AI_Moods.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\AI_Moods.cpp) segment .text 30 0001:00146cd0 35 0001:00146cd1 37 0001:00146ce7 65 0001:00146d01 66 0001:00146d0a 41 0001:00146d0c 43 0001:00146d16 65 0001:00146d30 @@ -56756,7 +56755,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 66 0001:00146d8f 59 0001:00146d91 61 0001:00146d9b 65 0001:00146db1 66 0001:00146dba 65 0001:00146dbc 66 0001:00146dc7 69 0001:001472a0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\lancemate.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\lancemate.cpp) segment .text 28 0001:00145ac0 37 0001:00145ad6 39 0001:00145b11 44 0001:00145b40 47 0001:00145b5b 48 0001:00145b66 55 0001:00145b70 59 0001:00145bab @@ -56820,11 +56819,11 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 531 0001:00146c94 533 0001:00146c96 536 0001:00146caa 524 0001:00146cac 537 0001:00146cae 538 0001:00146ccd -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_construct.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_construct.h) segment .text 85 0001:00145aa0 90 0001:00145abc -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\AI_Graveyard.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\AI_Graveyard.cpp) segment .text 11 0001:001458a0 12 0001:001458b4 15 0001:001458c0 16 0001:001458c1 19 0001:001458e0 22 0001:001458e2 24 0001:001458ef 30 0001:001458fc @@ -56832,17 +56831,17 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 44 0001:0014596e 45 0001:00145993 44 0001:00145999 45 0001:00145a85 49 0001:00145a90 51 0001:00145a92 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Stuff\MString.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Stuff\MString.hpp) segment .text 141 0001:00144c60 145 0001:00144c67 152 0001:00144c6a 150 0001:00144c6b 152 0001:00144c78 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Stuff\MemoryStream.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Stuff\MemoryStream.hpp) segment .text 368 0001:00144c20 372 0001:00144c33 375 0001:00144c38 374 0001:00144c39 375 0001:00144c57 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\gameinfo.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\gameinfo.cpp) segment .text 49 0001:00142dd0 50 0001:00142e10 124 0001:00142e40 126 0001:00142e65 127 0001:00142e72 398 0001:00142e74 129 0001:00142e8a 130 0001:00142e93 @@ -56923,17 +56922,17 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 723 0001:00145838 724 0001:0014585a 727 0001:00145864 729 0001:0014586e 730 0001:00145890 732 0001:0014589b -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_uninitialized.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_uninitialized.h) segment .text 70 0001:00142d30 74 0001:00142d41 81 0001:00142d54 70 0001:00142d60 74 0001:00142d71 81 0001:00142d84 70 0001:00142d90 74 0001:00142da1 81 0001:00142db4 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_construct.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_construct.h) segment .text 85 0001:00142cf0 90 0001:00142d00 85 0001:00142d10 90 0001:00142d20 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_vector.c) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_vector.c) segment .text 248 0001:00142810 249 0001:00142814 250 0001:0014281b 252 0001:0014283a 255 0001:00142852 257 0001:00142871 258 0001:00142876 259 0001:00142882 @@ -56944,18 +56943,18 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\s 262 0001:00142af7 264 0001:00142b0f 268 0001:00142b2f 269 0001:00142b31 272 0001:00142b43 273 0001:00142b56 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_tree.c) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_tree.c) segment .text 606 0001:00142330 607 0001:00142331 608 0001:00142333 610 0001:00142336 611 0001:00142342 612 0001:00142349 613 0001:0014234e 614 0001:00142350 610 0001:00142353 618 0001:00142357 620 0001:00142374 618 0001:00142378 620 0001:0014238a -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_tree.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_tree.h) segment .text 470 0001:00142260 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_alloc.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_alloc.h) segment .text 537 0001:00142200 537 0001:00142230 1004 0001:00142290 1025 0001:001422b0 1027 0001:001422bf 1004 0001:001422d0 552 0001:001422f0 555 0001:001422f8 @@ -56963,7 +56962,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\s 552 0001:00142310 555 0001:00142318 556 0001:0014231f 552 0001:00142320 555 0001:00142328 556 0001:0014232f -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_vector.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_vector.h) segment .text 287 0001:001421e0 287 0001:00142210 89 0001:00142240 91 0001:00142255 367 0001:001424a0 368 0001:001424a6 369 0001:001424b1 370 0001:001424bd @@ -56971,20 +56970,20 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\s 368 0001:00142596 369 0001:001425a1 370 0001:001425ad 374 0001:001425b8 373 0001:001425c0 374 0001:0014266e -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Stuff\Vector2D.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Stuff\Vector2D.hpp) segment .text 35 0001:001421d0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\MWGame.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWGame.hpp) segment .text 256 0001:00130740 258 0001:00130755 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(.\ablexec.inl) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(.\ablexec.inl) segment .text 101 0001:0012c2b0 106 0001:0012c2ce 107 0001:0012c2d5 108 0001:0012c2df 107 0001:0012c2e0 108 0001:0012c2e7 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\ablxstd.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\ablxstd.cpp) segment .text 159 0001:00125030 163 0001:00125045 168 0001:00125063 169 0001:00125067 165 0001:00125068 169 0001:0012506e 220 0001:00125070 223 0001:00125088 @@ -58176,7 +58175,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 680 0001:00142bb2 683 0001:00142bcb 685 0001:00142bf2 686 0001:00142bf4 689 0001:00142cc3 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\Ablerr.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Ablerr.cpp) segment .text 158 0001:00124c50 160 0001:00124c53 161 0001:00124c64 166 0001:00124c70 177 0001:00124c80 181 0001:00124cc1 183 0001:00124cd2 184 0001:00124cf7 @@ -58191,7 +58190,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 246 0001:00124f78 247 0001:00124fa4 249 0001:00124fcc 250 0001:00124ff4 252 0001:00125023 253 0001:00125026 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Stuff\Auto_Ptr.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Stuff\Auto_Ptr.hpp) segment .text 128 0001:00124ac0 129 0001:00124ac3 130 0001:00124b06 129 0001:00124b07 130 0001:00124b28 134 0001:00124b30 136 0001:00124b46 137 0001:00124b67 @@ -58200,16 +58199,16 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Stuff\Aut 235 0001:00124c26 229 0001:00124c27 230 0001:00124c2e 234 0001:00124c41 235 0001:00124c48 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_alloc.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_alloc.h) segment .text 527 0001:00124ab0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_string.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_string.h) segment .text 321 0001:00124a00 323 0001:00124a33 324 0001:00124a47 323 0001:00124a5b 324 0001:00124a85 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\AI_UserConstants.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\AI_UserConstants.cpp) segment .text 13 0001:0011b0d0 15 0001:0011b122 16 0001:0011b13d 18 0001:0011b18f 19 0001:0011b1da 20 0001:0011b225 21 0001:0011b270 22 0001:0011b2bb @@ -58314,11 +58313,11 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 586 0001:001249b9 603 0001:001249c2 586 0001:001249c8 603 0001:001249cd 606 0001:001249e0 611 0001:001249f7 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_vector.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_vector.h) segment .text 287 0001:0011b0b0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\data_client.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\data_client.cpp) segment .text 24 0001:0011a2e0 27 0001:0011a2ec 28 0001:0011a2f3 29 0001:0011a304 30 0001:0011a309 31 0001:0011a30c 32 0001:0011a30f 33 0001:0011a312 @@ -58375,12 +58374,12 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 384 0001:0011af90 386 0001:0011afd6 389 0001:0011afe0 391 0001:0011b029 394 0001:0011b030 396 0001:0011b06a 399 0001:0011b070 401 0001:0011b0aa -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_alloc.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_alloc.h) segment .text 1025 0001:0011a2b0 1027 0001:0011a2bf 552 0001:0011a2d0 555 0001:0011a2d8 556 0001:0011a2df -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\Ablenv.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Ablenv.cpp) segment .text 162 0001:001180f0 168 0001:001180f9 170 0001:0011810b 173 0001:0011812a 175 0001:00118135 180 0001:00118140 183 0001:0011814f 186 0001:00118154 @@ -58507,7 +58506,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 1418 0001:0011a23c 1423 0001:0011a25a 1424 0001:0011a268 1427 0001:0011a273 1428 0001:0011a284 1429 0001:0011a28f 1430 0001:0011a291 1440 0001:0011a2a6 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\ai_tool.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\ai_tool.cpp) segment .text 24 0001:00117c10 35 0001:00117c1a 37 0001:00117c23 38 0001:00117c2f 41 0001:00117c35 59 0001:00117c41 60 0001:00117c5d 64 0001:00117c81 @@ -58527,7 +58526,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 182 0001:0011806f 183 0001:00118082 186 0001:001180a1 189 0001:001180a3 190 0001:001180b3 193 0001:001180d1 194 0001:001180e6 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\obstacle.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\obstacle.cpp) segment .text 30 0001:00116ec0 33 0001:00116ed8 34 0001:00116f16 35 0001:00116f5c 36 0001:00116f90 37 0001:00116fc3 41 0001:00116fe2 43 0001:00116ff9 @@ -58585,7 +58584,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 474 0001:00117bef 468 0001:00117bf4 474 0001:00117bf7 472 0001:00117bfc 474 0001:00117bff -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\aiutils.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\aiutils.cpp) segment .text 14 0001:00116ba0 15 0001:00116ba2 16 0001:00116ba6 19 0001:00116ba9 20 0001:00116bac 21 0001:00116baf 22 0001:00116bc7 25 0001:00116bd0 @@ -58606,11 +58605,11 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 148 0001:00116e2b 149 0001:00116e5d 151 0001:00116e63 153 0001:00116e9a 159 0001:00116ea9 158 0001:00116ead 159 0001:00116eb4 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Stuff\Chain.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Stuff\Chain.hpp) segment .text 428 0001:001166a0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Stuff\SortedChain.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Stuff\SortedChain.hpp) segment .text 299 0001:001164e0 305 0001:001164f6 306 0001:00116598 299 0001:001165c0 305 0001:001165d6 306 0001:00116678 515 0001:001166d0 515 0001:00116730 @@ -58620,27 +58619,27 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Stuff\Sor 389 0001:00116af1 396 0001:00116b00 406 0001:00116b4a 405 0001:00116b4d 406 0001:00116b90 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\MWTable.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWTable.hpp) segment .text 78 0001:001123d0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\MWCampaign.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWCampaign.hpp) segment .text 95 0001:001097d0 98 0001:001097f0 232 0001:0010adf0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\MWGame.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWGame.hpp) segment .text 76 0001:00103c40 155 0001:001076b0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Stuff\MString.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Stuff\MString.hpp) segment .text 188 0001:001022b0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\MechPrototype.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MechPrototype.h) segment .text 14 0001:000fde00 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\logreport.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\logreport.cpp) segment .text 66 0001:000f9470 69 0001:000f9478 70 0001:000f947e 71 0001:000f9485 72 0001:000f948c 73 0001:000f9493 80 0001:000f94a0 84 0001:000f94a5 @@ -58737,7 +58736,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 769 0001:000fac7c 772 0001:000fac8c 773 0001:000fac8f 768 0001:000fac95 773 0001:000fac98 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\MW4Shell.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp) segment .text 75 0001:000f9460 171 0001:000facb0 190 0001:000facd0 192 0001:000face9 195 0001:000facf0 198 0001:000fad0c 199 0001:000fad14 202 0001:000fad19 @@ -60419,7 +60418,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 14866 0001:00116479 14867 0001:00116482 14869 0001:0011648b 14871 0001:001164ad 14874 0001:001164b9 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\mechspecs.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\mechspecs.cpp) segment .text 75 0001:000f92d0 76 0001:000f92d2 77 0001:000f92d8 80 0001:000f92e0 81 0001:000f92e3 82 0001:000f9309 83 0001:000f932e 84 0001:000f9347 @@ -60428,17 +60427,17 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 101 0001:000f9403 102 0001:000f9408 103 0001:000f940d 105 0001:000f9426 108 0001:000f9435 113 0001:000f9443 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_algobase.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_algobase.h) segment .text 316 0001:000f91b0 320 0001:000f91d4 203 0001:000f9280 205 0001:000f9298 206 0001:000f929c 207 0001:000f929f 210 0001:000f92a6 209 0001:000f92a7 210 0001:000f92ab -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_construct.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_construct.h) segment .text 85 0001:000f9190 90 0001:000f91a0 85 0001:000f92b0 90 0001:000f92c0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_vector.c) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_vector.c) segment .text 248 0001:000f8e80 249 0001:000f8e86 250 0001:000f8e8d 252 0001:000f8eac 255 0001:000f8ec4 257 0001:000f8eed 258 0001:000f8ef2 259 0001:000f8efe @@ -60450,11 +60449,11 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\s 236 0001:000f90a2 243 0001:000f90bd 237 0001:000f90ce 238 0001:000f90dc 239 0001:000f90ef 243 0001:000f9113 242 0001:000f9124 243 0001:000f9154 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_alloc.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_alloc.h) segment .text 537 0001:000f8df0 537 0001:000f9170 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_vector.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_vector.h) segment .text 287 0001:000f8c90 367 0001:000f8ca0 368 0001:000f8ca7 369 0001:000f8caf 370 0001:000f8cbb 374 0001:000f8cc1 373 0001:000f8cc9 374 0001:000f8d74 @@ -60465,13 +60464,13 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\s 100 0001:000f9180 152 0001:000f91e0 153 0001:000f91e1 154 0001:000f91f2 94 0001:000f9200 95 0001:000f9231 97 0001:000f924d 98 0001:000f9253 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\ablheap.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\ablheap.h) segment .text 268 0001:000f6b10 270 0001:000f6b12 193 0001:000f7c60 194 0001:000f7c85 195 0001:000f7cf2 111 0001:000f7d70 112 0001:000f7d94 113 0001:000f7df7 137 0001:000f7e20 139 0001:000f7e22 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\Ablrtn.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Ablrtn.cpp) segment .text 330 0001:000f6320 425 0001:000f633a 341 0001:000f635f 342 0001:000f6362 361 0001:000f6376 362 0001:000f6386 389 0001:000f638c 390 0001:000f6488 @@ -60628,25 +60627,25 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 1985 0001:000f8c45 1987 0001:000f8c4f 1991 0001:000f8c5d 1992 0001:000f8c67 1997 0001:000f8c6c 1999 0001:000f8c80 2001 0001:000f8c86 2002 0001:000f8c8e -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Adept\GameModelAttribute.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Adept\GameModelAttribute.hpp) segment .text 164 0001:000f6290 180 0001:000f62b1 181 0001:000f62cb 184 0001:000f62ce 183 0001:000f62d1 184 0001:000f62d4 138 0001:000f6300 139 0001:000f6306 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Stuff\SortedChain.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Stuff\SortedChain.hpp) segment .text 515 0001:000f61a0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Stuff\Chain.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Stuff\Chain.hpp) segment .text 229 0001:000f6180 428 0001:000f6200 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_vector.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_vector.h) segment .text 202 0001:000f4cac 178 0001:000f4caf 202 0001:000f4e52 178 0001:000f4e55 202 0001:000f500e 178 0001:000f5011 202 0001:000f53f0 178 0001:000f53f3 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\MWObject.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWObject.hpp) segment .text 999 0001:000f4c9a 1001 0001:000f4c9d 1002 0001:000f4c9f 1004 0001:000f4ca1 1005 0001:000f4ca4 1007 0001:000f4ca7 1008 0001:000f4ca9 999 0001:000f4e40 @@ -60656,24 +60655,24 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 1008 0001:000f500b 999 0001:000f53de 1001 0001:000f53e1 1002 0001:000f53e3 1004 0001:000f53e5 1005 0001:000f53e8 1007 0001:000f53eb 1008 0001:000f53ed -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Stuff\Line.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Stuff\Line.hpp) segment .text 37 0001:000f2c61 37 0001:000f3637 37 0001:000f3e10 93 0001:000f3e27 37 0001:000f41c5 93 0001:000f41d4 37 0001:000f4876 93 0001:000f4886 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Stuff\UnitVector.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Stuff\UnitVector.hpp) segment .text 34 0001:000f2c5e 34 0001:000f2c66 70 0001:000f2c6e 34 0001:000f363c 70 0001:000f3647 34 0001:000f3ad9 70 0001:000f3aec 34 0001:000f3e15 70 0001:000f3e1c 34 0001:000f41c2 34 0001:000f41ca 34 0001:000f487c 70 0001:000f4883 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Stuff\Normal.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Stuff\Normal.hpp) segment .text 32 0001:000f2c5b 32 0001:000f3632 32 0001:000f3e0b 32 0001:000f41bf 32 0001:000f4871 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Stuff\Scalar.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Stuff\Scalar.hpp) segment .text 154 0001:000f2bcd 155 0001:000f2bcf 157 0001:000f2bd1 155 0001:000f2be1 156 0001:000f2be3 154 0001:000f2c26 156 0001:000f2c29 157 0001:000f2c2b @@ -60685,11 +60684,11 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Stuff\Sca 154 0001:000f4867 156 0001:000f486a 157 0001:000f486c 155 0001:000f48a8 156 0001:000f48aa -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Stuff\Slot.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Stuff\Slot.hpp) segment .text 177 0001:000ee929 177 0001:000eec0e -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Stuff\Vector3D.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Stuff\Vector3D.hpp) segment .text 156 0001:000ed94c 157 0001:000ed94e 159 0001:000ed951 160 0001:000ed954 156 0001:000ed957 157 0001:000ed959 156 0001:000ed95c 157 0001:000ed95e @@ -60757,7 +60756,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Stuff\Vec 305 0001:000f48ba 307 0001:000f48bd 308 0001:000f48bf 130 0001:000f48c3 130 0001:000f48c6 266 0001:000f48c9 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Stuff\LinearMatrix.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Stuff\LinearMatrix.hpp) segment .text 37 0001:000e4f96 90 0001:000e4f98 37 0001:000e4f9a 81 0001:000e4f9c 82 0001:000e4f9f 84 0001:000e4fa2 37 0001:000e4fa4 226 0001:000e4fa6 @@ -60781,7 +60780,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Stuff\Lin 63 0001:000f5414 106 0001:000f5419 90 0001:000f541b 82 0001:000f541d 83 0001:000f5420 226 0001:000f5423 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\ElementRenderer\Element.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\ElementRenderer\Element.hpp) segment .text 404 0001:000e4f8f 405 0001:000e4f91 407 0001:000e4f93 404 0001:000e5121 405 0001:000e5123 407 0001:000e5125 404 0001:000ee937 406 0001:000ee939 @@ -60790,7 +60789,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\ElementRe 405 0001:000f4cca 406 0001:000f4ccd 405 0001:000f4e70 406 0001:000f4e73 405 0001:000f502c 406 0001:000f502f 405 0001:000f540e 406 0001:000f5411 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Adept\Entity.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Adept\Entity.hpp) segment .text 728 0001:000e4f89 729 0001:000e4f8c 728 0001:000e511b 729 0001:000e511e 727 0001:000ee930 728 0001:000ee932 730 0001:000ee935 727 0001:000eec15 @@ -60800,7 +60799,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Adept\Ent 727 0001:000f5024 729 0001:000f5027 730 0001:000f5029 727 0001:000f5406 729 0001:000f5409 730 0001:000f540b -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Stuff\AffineMatrix.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Stuff\AffineMatrix.hpp) segment .text 51 0001:000e2bef 51 0001:000e2e26 51 0001:000e2fc1 51 0001:000e3336 265 0001:000e4fa9 267 0001:000e4fac 268 0001:000e4fae 270 0001:000e4fb0 @@ -61050,7 +61049,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Stuff\Aff 313 0001:000f5478 315 0001:000f547a 316 0001:000f547c 318 0001:000f547f 320 0001:000f5482 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Stuff\Point3D.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Stuff\Point3D.hpp) segment .text 53 0001:000e2bec 53 0001:000e2e23 53 0001:000e2fbe 53 0001:000e3333 41 0001:000f2bfa 41 0001:000f2c3c 41 0001:000f2c44 41 0001:000f2c59 @@ -61061,7 +61060,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Stuff\Poi 41 0001:000f4164 41 0001:000f41bd 41 0001:000f41c7 41 0001:000f41de 41 0001:000f482f 41 0001:000f4860 41 0001:000f48c1 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Stuff\Angle.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Stuff\Angle.hpp) segment .text 77 0001:000e2be0 78 0001:000e2be3 76 0001:000e2be6 77 0001:000e2be8 79 0001:000e2bea 60 0001:000e2bf2 77 0001:000e2e17 78 0001:000e2e1a @@ -61080,22 +61079,22 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Stuff\Ang 79 0001:000f53ce 77 0001:000f53d1 78 0001:000f53d4 76 0001:000f53d7 77 0001:000f53d9 79 0001:000f53db 132 0001:000f53f6 132 0001:000f53f8 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\VehicleInterface.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.hpp) segment .text 1218 0001:000dc9b0 1220 0001:000dc9ba 1221 0001:000dc9c0 399 0001:000f4c82 399 0001:000f4e28 399 0001:000f4fe4 399 0001:000f53c6 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Adept\Interface.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Adept\Interface.hpp) segment .text 122 0001:000dc920 127 0001:000dc940 129 0001:000dc950 131 0001:000dc960 134 0001:000dc970 136 0001:000dc980 138 0001:000dc990 160 0001:000dc9a0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\Criomain.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.h) segment .text 73 0001:000d88e0 74 0001:000d8903 75 0001:000d8912 76 0001:000d8919 77 0001:000d8920 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\Criomain.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp) segment .text 388 0001:000d70d0 391 0001:000d7110 392 0001:000d7114 396 0001:000d711a 407 0001:000d712c 410 0001:000d7145 404 0001:000d7148 410 0001:000d7168 @@ -61401,7 +61400,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 3297 0001:000dace4 3298 0001:000dad03 3305 0001:000dad0a 3300 0001:000dad0d 3302 0001:000dad12 3303 0001:000dad2a 3305 0001:000dad35 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\c232comm.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\c232comm.cpp) segment .text 16 0001:000d6cf0 17 0001:000d6d06 20 0001:000d6d30 21 0001:000d6d36 25 0001:000d6d40 30 0001:000d6d4a 31 0001:000d6d63 32 0001:000d6d7d @@ -61426,7 +61425,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 197 0001:000d708d 190 0001:000d7093 191 0001:000d709b 197 0001:000d70a1 195 0001:000d70a8 197 0001:000d70ae -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\VehicleInterface.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp) segment .text 149 0001:000d6c50 152 0001:000d6c80 159 0001:000d6cb0 164 0001:000d6cd0 213 0001:000dad50 229 0001:000dad60 230 0001:000dad70 244 0001:000dad80 @@ -63622,18 +63621,18 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 16847 0001:000f6157 16848 0001:000f615c 16845 0001:000f615d 16851 0001:000f6167 16852 0001:000f616c 16856 0001:000f6171 16853 0001:000f6172 16856 0001:000f6179 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Stuff\Page.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Stuff\Page.hpp) segment .text 99 0001:000d6c10 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Stuff\SortedChain.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Stuff\SortedChain.hpp) segment .text 299 0001:000d6950 305 0001:000d6966 306 0001:000d6a08 539 0001:000d6a30 78 0001:000d6ab0 378 0001:000d6ad0 389 0001:000d6b1b 388 0001:000d6b1e 389 0001:000d6b61 396 0001:000d6b70 406 0001:000d6bba 405 0001:000d6bbd 406 0001:000d6c00 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\MWTable.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWTable.cpp) segment .text 13 0001:000d61c0 16 0001:000d620e 17 0001:000d6224 20 0001:000d6231 21 0001:000d623f 27 0001:000d62c0 32 0001:000d62da 33 0001:000d62e1 @@ -63651,11 +63650,11 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 145 0001:000d6897 140 0001:000d68ac 149 0001:000d68e0 152 0001:000d6904 153 0001:000d6917 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\Turret.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Turret.hpp) segment .text 100 0001:000d6050 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\Turret.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Turret.cpp) segment .text 17 0001:000d5ea0 34 0001:000d5eb7 36 0001:000d5f29 42 0001:000d5f50 45 0001:000d5f6b 46 0001:000d5f76 55 0001:000d5f80 57 0001:000d5f96 @@ -63666,12 +63665,12 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 123 0001:000d6113 124 0001:000d6137 128 0001:000d6160 131 0001:000d6163 134 0001:000d616d 136 0001:000d6197 137 0001:000d61a9 144 0001:000d61b0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\playerai.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\playerai.hpp) segment .text 108 0001:000d5a30 109 0001:000d5a40 157 0001:000d5a50 158 0001:000d5a60 159 0001:000d5a70 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\playerai.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\playerai.cpp) segment .text 50 0001:000d56d0 63 0001:000d56e7 65 0001:000d5730 70 0001:000d5760 73 0001:000d577b 74 0001:000d5786 79 0001:000d5790 82 0001:000d57a6 @@ -63698,15 +63697,15 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 319 0001:000d5e72 322 0001:000d5e80 328 0001:000d5e8a 330 0001:000d5e94 332 0001:000d5e99 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_alloc.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_alloc.h) segment .text 1004 0001:000d56b0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\Path.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Path.hpp) segment .text 109 0001:000d53b0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\Path.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Path.cpp) segment .text 19 0001:000d4ef0 35 0001:000d4f06 37 0001:000d4f6b 42 0001:000d4f90 45 0001:000d4fab 46 0001:000d4fb6 51 0001:000d4fc0 53 0001:000d4fd6 @@ -63726,18 +63725,18 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 192 0001:000d564c 194 0001:000d5662 195 0001:000d566c 196 0001:000d5677 197 0001:000d5684 205 0001:000d56a4 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\SimpleChannelAnimator.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\SimpleChannelAnimator.hpp) segment .text 37 0001:000d4e10 41 0001:000d4e20 44 0001:000d4e39 45 0001:000d4e4e 46 0001:000d4e63 47 0001:000d4e6d 48 0001:000d4e70 51 0001:000d4e80 52 0001:000d4e83 53 0001:000d4e88 55 0001:000d4e8d 56 0001:000d4ea3 37 0001:000d4eb0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\CameraShip.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\CameraShip.hpp) segment .text 160 0001:000d3310 308 0001:000d3830 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\CameraShip.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\CameraShip.cpp) segment .text 53 0001:000d2ca0 69 0001:000d2cb7 71 0001:000d2d00 77 0001:000d2d30 81 0001:000d2d4b 82 0001:000d2d56 91 0001:000d2d60 95 0001:000d2d76 @@ -63829,11 +63828,11 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 1190 0001:000d4d6c 1193 0001:000d4d72 1198 0001:000d4d9e 1200 0001:000d4dad 1202 0001:000d4dbe 1203 0001:000d4dd3 1204 0001:000d4de7 1205 0001:000d4dfd -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\Objective.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Objective.hpp) segment .text 262 0001:000d2340 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\objective.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\objective.cpp) segment .text 17 0001:000d1d90 24 0001:000d1da8 25 0001:000d1dad 31 0001:000d1db7 32 0001:000d1dc3 36 0001:000d1dc7 37 0001:000d1dd2 25 0001:000d1dd3 @@ -63892,11 +63891,11 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 640 0001:000d2bbb 641 0001:000d2bc6 649 0001:000d2bd0 652 0001:000d2be6 654 0001:000d2bf2 655 0001:000d2c3a 658 0001:000d2c3f 664 0001:000d2c90 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\EffectGenerator.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\EffectGenerator.hpp) segment .text 164 0001:000d1740 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\EffectGenerator.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\EffectGenerator.cpp) segment .text 20 0001:000d1570 38 0001:000d1586 42 0001:000d15eb 48 0001:000d1610 51 0001:000d162b 52 0001:000d1636 61 0001:000d1640 63 0001:000d1656 @@ -63920,24 +63919,24 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 227 0001:000d1cee 228 0001:000d1d03 229 0001:000d1d20 230 0001:000d1d2c 231 0001:000d1d35 237 0001:000d1d80 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_tree.c) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_tree.c) segment .text 552 0001:000d11e0 555 0001:000d11ed 556 0001:000d11f8 557 0001:000d11fb 558 0001:000d1212 560 0001:000d1219 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_vector.c) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_vector.c) segment .text 248 0001:000d1100 249 0001:000d1106 250 0001:000d110d 252 0001:000d112c 255 0001:000d1144 257 0001:000d116d 258 0001:000d1172 259 0001:000d117e 261 0001:000d1181 262 0001:000d1183 264 0001:000d1197 269 0001:000d11b4 272 0001:000d11c4 273 0001:000d11d7 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Stuff\Auto_Ptr.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Stuff\Auto_Ptr.hpp) segment .text 128 0001:000d10b0 129 0001:000d10b3 130 0001:000d10dd 129 0001:000d10de 130 0001:000d10f3 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_algobase.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_algobase.h) segment .text 436 0001:000d0f50 440 0001:000d0f94 316 0001:000d0fa0 320 0001:000d0fe4 489 0001:000d0ff0 491 0001:000d1010 492 0001:000d103d 496 0001:000d1040 @@ -63948,11 +63947,11 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\s 207 0001:000d1392 209 0001:000d13a5 210 0001:000d13b2 204 0001:000d13b3 209 0001:000d13b7 210 0001:000d13c8 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_tree.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_tree.h) segment .text 425 0001:000d0e90 264 0001:000d0f10 267 0001:000d0f1d -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Stuff\MArray.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Stuff\MArray.hpp) segment .text 133 0001:000d0d80 137 0001:000d0d86 139 0001:000d0d8d 133 0001:000d0d90 137 0001:000d0d96 139 0001:000d0d9d 133 0001:000d0da0 137 0001:000d0da6 @@ -63966,35 +63965,35 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Stuff\MAr 266 0001:000d14a9 269 0001:000d14b2 280 0001:000d14c9 276 0001:000d14cc 277 0001:000d14d7 280 0001:000d14df -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Stuff\SortedChain.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Stuff\SortedChain.hpp) segment .text 299 0001:000d0cb0 305 0001:000d0cc6 306 0001:000d0d59 378 0001:000d1220 386 0001:000d1232 389 0001:000d1234 388 0001:000d1237 389 0001:000d1245 396 0001:000d1250 403 0001:000d1261 406 0001:000d1263 405 0001:000d1266 406 0001:000d1274 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_alloc.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_alloc.h) segment .text 537 0001:000d0ca0 537 0001:000d0f20 552 0001:000d0f40 555 0001:000d0f48 556 0001:000d0f4f -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\MWMission.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWMission.hpp) segment .text 78 0001:000d0140 66 0001:000d0170 151 0001:000d0180 155 0001:000d0193 145 0001:000d01c0 209 0001:000d02a0 213 0001:000d02b3 203 0001:000d02e0 119 0001:000d03b0 123 0001:000d03c3 113 0001:000d03f0 182 0001:000d04d0 186 0001:000d04e1 176 0001:000d0510 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Stuff\MString.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Stuff\MString.hpp) segment .text 82 0001:000ce270 84 0001:000ce272 85 0001:000ce278 88 0001:000ce27e 90 0001:000ce281 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Stuff\Plug.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Stuff\Plug.hpp) segment .text 75 0001:000ce240 157 0001:000d0dc0 149 0001:000d0e60 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_bvector.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_bvector.h) segment .text 162 0001:000cd550 164 0001:000cd55a 165 0001:000cd56c 166 0001:000cd57b 167 0001:000cd57d 168 0001:000cd580 172 0001:000cd58b 170 0001:000cd58e @@ -64010,11 +64009,11 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\s 283 0001:000d0c6a 282 0001:000d0c6d 283 0001:000d0c78 330 0001:000d0c80 333 0001:000d0c9b -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\SensorCellMap.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\SensorCellMap.hpp) segment .text 20 0001:000cc500 31 0001:000cc520 32 0001:000cc536 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\MWMission.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWMission.cpp) segment .text 130 0001:000caa00 148 0001:000caa16 152 0001:000caa7b 154 0001:000caad9 156 0001:000cab2b 157 0001:000cab57 163 0001:000cab70 166 0001:000cab8b @@ -64326,18 +64325,18 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 3175 0001:000d0be8 3176 0001:000d0beb 3171 0001:000d0bee 3175 0001:000d0bf9 3176 0001:000d0bfc -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\MWMover.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWMover.hpp) segment .text 337 0001:000ca9c0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Stuff\SortedChain.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Stuff\SortedChain.hpp) segment .text 299 0001:000ca670 305 0001:000ca686 306 0001:000ca728 378 0001:000ca840 389 0001:000ca88b 388 0001:000ca88e 389 0001:000ca8d1 396 0001:000ca8e0 406 0001:000ca92a 405 0001:000ca92d 406 0001:000ca970 122 0001:000ca980 125 0001:000ca990 128 0001:000ca999 129 0001:000ca9b3 132 0001:000ca9be -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\MWMover.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWMover.cpp) segment .text 51 0001:000c8b20 64 0001:000c8b37 66 0001:000c8b80 72 0001:000c8bb0 75 0001:000c8bcb 76 0001:000c8bd6 85 0001:000c8be0 89 0001:000c8bf6 @@ -64424,7 +64423,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 1070 0001:000ca612 1071 0001:000ca620 1072 0001:000ca631 1078 0001:000ca640 1081 0001:000ca64a 1083 0001:000ca666 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\MW4.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MW4.cpp) segment .text 174 0001:000c7ea0 176 0001:000c7ea9 180 0001:000c7eb0 182 0001:000c7eb9 185 0001:000c7ec0 188 0001:000c7ecd 189 0001:000c7ed1 192 0001:000c7ee0 @@ -64523,7 +64522,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 744 0001:000c8a9c 746 0001:000c8aa1 749 0001:000c8aa6 753 0001:000c8ab4 754 0001:000c8ac8 757 0001:000c8ace 758 0001:000c8ad4 760 0001:000c8adb -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\MWTool.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWTool.cpp) segment .text 26 0001:000c72a0 28 0001:000c72b2 29 0001:000c72b4 35 0001:000c72c0 51 0001:000c7347 52 0001:000c7352 49 0001:000c7357 52 0001:000c735a @@ -64549,23 +64548,23 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 184 0001:000c7d74 185 0001:000c7d8e 186 0001:000c7de3 187 0001:000c7e01 188 0001:000c7e23 190 0001:000c7e4e 191 0001:000c7e50 195 0001:000c7e60 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_algobase.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_algobase.h) segment .text 203 0001:000c71e0 205 0001:000c71f8 206 0001:000c71fc 207 0001:000c71ff 210 0001:000c7206 209 0001:000c7207 210 0001:000c720b -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_construct.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_construct.h) segment .text 85 0001:000c7050 90 0001:000c7082 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_vector.c) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_vector.c) segment .text 248 0001:000c6d20 249 0001:000c6d24 250 0001:000c6d2b 252 0001:000c6d4a 255 0001:000c6d62 257 0001:000c6d81 258 0001:000c6d86 259 0001:000c6d92 261 0001:000c6d95 262 0001:000c6d97 264 0001:000c6daf 268 0001:000c6dcf 269 0001:000c6dd1 272 0001:000c6de3 273 0001:000c6df6 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_string.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_string.h) segment .text 170 0001:000c6bf0 175 0001:000c6c10 1363 0001:000c6e00 1367 0001:000c6e1a 1371 0001:000c6e36 1373 0001:000c6e7e 1374 0001:000c6e99 1375 0001:000c6eae @@ -64578,39 +64577,39 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\s 768 0001:000c71d1 769 0001:000c71d6 454 0001:000c7240 458 0001:000c7258 459 0001:000c7273 460 0001:000c728a 461 0001:000c728e -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Stuff\Chain.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Stuff\Chain.hpp) segment .text 428 0001:000c6a90 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_alloc.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_alloc.h) segment .text 537 0001:000c6a00 1004 0001:000c6c90 552 0001:000c6cb0 555 0001:000c6cb8 556 0001:000c6cbf -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_vector.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_vector.h) segment .text 287 0001:000c69e0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Stuff\SortedChain.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Stuff\SortedChain.hpp) segment .text 299 0001:000c6910 305 0001:000c6926 306 0001:000c69b9 509 0001:000c6a10 515 0001:000c6a30 515 0001:000c6ac0 378 0001:000c6cc0 386 0001:000c6cd2 389 0001:000c6cd4 388 0001:000c6cd7 389 0001:000c6ce5 396 0001:000c6cf0 403 0001:000c6d01 406 0001:000c6d03 405 0001:000c6d06 406 0001:000c6d14 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\..\CoreTech\Libraries\GameOS\String.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\..\CoreTech\Libraries\GameOS\String.hpp) segment .text 52 0001:000c3f40 54 0001:000c3f4b -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Adept\EntityManager.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Adept\EntityManager.hpp) segment .text 82 0001:000be580 84 0001:000be594 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\MWEntityManager.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWEntityManager.hpp) segment .text 98 0001:000b7f70 100 0001:000b7f84 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\MWApplication.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWApplication.cpp) segment .text 292 0001:000a9340 294 0001:000a934a 297 0001:000a9354 482 0001:000a9360 483 0001:000a9363 484 0001:000a936a 488 0001:000a9370 493 0001:000a9375 @@ -66252,7 +66251,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 18628 0001:000c68e0 18629 0001:000c68e9 18637 0001:000c68f4 18631 0001:000c68f5 18637 0001:000c6900 18634 0001:000c6901 18637 0001:000c690e -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\mreplay2.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\mreplay2.cpp) segment .text 1 0001:000a6920 69 0001:000a6950 71 0001:000a696e 74 0001:000a6980 76 0001:000a6999 79 0001:000a69a0 81 0001:000a69b9 84 0001:000a69c0 @@ -66455,11 +66454,11 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 1979 0001:000a930c 1982 0001:000a9310 1985 0001:000a931a 1986 0001:000a9321 1987 0001:000a9326 1988 0001:000a932b 1989 0001:000a9330 1990 0001:000a9335 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Stuff\MString.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Stuff\MString.hpp) segment .text 80 0001:000a3ee0 182 0001:000b54d0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\recscore.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\recscore.cpp) segment .text 35 0001:000a0d30 45 0001:000a0d51 46 0001:000a0d5c 50 0001:000a0d80 79 0001:000a0dc0 274 0001:000a0de0 277 0001:000a0de7 278 0001:000a0df1 @@ -66878,24 +66877,24 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 3488 0001:000a68d0 3492 0001:000a68eb 3493 0001:000a68f7 3497 0001:000a68fe 3495 0001:000a6901 3497 0001:000a6908 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_pair.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_pair.h) segment .text 49 0001:000a06a0 56 0001:000a0b20 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_algobase.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_algobase.h) segment .text 316 0001:0009fe50 320 0001:0009fe7b 203 0001:000a0590 205 0001:000a05a8 206 0001:000a05ac 207 0001:000a05af 210 0001:000a05b6 209 0001:000a05b7 210 0001:000a05bb -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_construct.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_construct.h) segment .text 128 0001:0009fdf0 85 0001:0009fe00 90 0001:0009fe16 128 0001:0009fe20 130 0001:0009fe48 121 0001:000a0560 125 0001:000a058b 110 0001:000a0ac0 110 0001:000a0ad0 113 0001:000a0afd 85 0001:000a0b00 90 0001:000a0b16 85 0001:000a0b60 90 0001:000a0b72 85 0001:000a0b80 90 0001:000a0bc6 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_deque.c) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_deque.c) segment .text 104 0001:0009fcf0 105 0001:0009fcf3 106 0001:0009fcfb 107 0001:0009fd1f 113 0001:0009fd32 364 0001:0009fd40 366 0001:0009fd4b 367 0001:0009fd6e @@ -66908,7 +66907,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\s 752 0001:000a04fe 753 0001:000a0513 755 0001:000a0523 756 0001:000a052a 759 0001:000a052d 760 0001:000a053d 762 0001:000a0555 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_tree.c) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_tree.c) segment .text 552 0001:0009f9e0 555 0001:0009f9ed 557 0001:0009f9f8 558 0001:0009fa0a 560 0001:0009fa11 442 0001:0009fa20 444 0001:0009fa25 446 0001:0009fa38 @@ -66950,7 +66949,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\s 140 0001:000a0a4e 141 0001:000a0a57 145 0001:000a0a9f 146 0001:000a0aa5 145 0001:000a0aa6 146 0001:000a0aad 145 0001:000a0aae 146 0001:000a0ab5 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_vector.c) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_vector.c) segment .text 232 0001:0009f500 233 0001:0009f51b 234 0001:0009f541 235 0001:0009f581 236 0001:0009f5a5 237 0001:0009f5cc 238 0001:0009f5ec 239 0001:0009f603 @@ -66968,31 +66967,31 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\s 226 0001:000a08e2 228 0001:000a08f1 229 0001:000a08f4 228 0001:000a08fa 229 0001:000a08fd -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_deque.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_deque.h) segment .text 274 0001:0009f310 452 0001:0009f370 453 0001:0009f3c3 454 0001:0009f469 208 0001:0009f4c0 210 0001:0009f4c7 211 0001:0009f4dd 213 0001:0009f4df 215 0001:0009f4e2 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_tree.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_tree.h) segment .text 425 0001:0009f200 546 0001:0009f280 547 0001:0009f283 548 0001:0009f28a 549 0001:0009f2b7 550 0001:0009f2bc 551 0001:0009f2c5 552 0001:0009f2ca 555 0001:0009f2d3 264 0001:0009f2e0 267 0001:0009f2ed 204 0001:0009f300 315 0001:000a0660 318 0001:000a0667 322 0001:000a0681 467 0001:000a0690 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_map.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_map.h) segment .text 165 0001:0009f1d0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_alloc.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_alloc.h) segment .text 537 0001:0009f150 537 0001:0009f180 537 0001:0009f2f0 1025 0001:0009f350 1027 0001:0009f35f 552 0001:0009f4b0 555 0001:0009f4b8 556 0001:0009f4bf 552 0001:0009f4f0 555 0001:0009f4f8 556 0001:0009f4ff 537 0001:0009f710 968 0001:0009fe80 970 0001:0009fe84 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_vector.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_vector.h) segment .text 287 0001:0009f060 287 0001:0009f130 287 0001:0009f160 89 0001:0009f190 91 0001:0009f1a5 89 0001:0009f1b0 91 0001:0009f1c5 152 0001:0009fe90 @@ -67002,7 +67001,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\s 98 0001:0009ffa2 513 0001:0009ffc0 517 0001:0009ffd8 524 0001:0009fffc 235 0001:000a0c20 237 0001:000a0cab 239 0001:000a0d0a -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\railutils.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\railutils.cpp) segment .text 33 0001:0009a2e0 39 0001:0009a2e6 40 0001:0009a2fb 41 0001:0009a2fe 42 0001:0009a301 46 0001:0009a310 47 0001:0009a324 51 0001:0009a330 @@ -67234,22 +67233,22 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 1959 0001:0009efdd 1973 0001:0009efe0 1974 0001:0009f000 1959 0001:0009f029 1944 0001:0009f02d 1980 0001:0009f04b -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\aiutils.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\aiutils.hpp) segment .text 551 0001:0009a1e0 554 0001:0009a1e4 555 0001:0009a1e7 558 0001:0009a1f4 559 0001:0009a20a 561 0001:0009a20f 562 0001:0009a214 561 0001:0009a215 562 0001:0009a21a 531 0001:0009a2b0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_vector.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_vector.h) segment .text 202 0001:0009a1d0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\rail_move.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\rail_move.hpp) segment .text 399 0001:00098ee0 401 0001:00098ee2 402 0001:00098eea 403 0001:00098ef0 414 0001:00098f00 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\rail_move.inl) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\rail_move.inl) segment .text 335 0001:000987b0 339 0001:000987bc 340 0001:000987ca 343 0001:000987d6 344 0001:000987e9 341 0001:000987ec 343 0001:00098809 344 0001:0009880c @@ -67263,7 +67262,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 911 0001:0009930f 912 0001:0009935c 914 0001:00099361 915 0001:00099365 916 0001:00099373 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\raillink.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\raillink.cpp) segment .text 24 0001:000985a0 26 0001:000985ab 27 0001:000985b1 30 0001:000985c0 36 0001:000985c9 37 0001:000985d3 38 0001:000985d9 39 0001:000985e9 @@ -67352,26 +67351,26 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 790 0001:0009a16a 791 0001:0009a177 793 0001:0009a187 794 0001:0009a197 795 0001:0009a1a7 796 0001:0009a1b9 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_iterator_base.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_iterator_base.h) segment .text 262 0001:00098580 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_uninitialized.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_uninitialized.h) segment .text 239 0001:000984e0 243 0001:000984f1 250 0001:00098500 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_algobase.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_algobase.h) segment .text 203 0001:00097fe0 205 0001:00097ff8 206 0001:00097ffc 207 0001:00097fff 210 0001:00098006 209 0001:00098007 210 0001:0009800b 496 0001:00098510 499 0001:00098521 501 0001:0009852c 500 0001:0009852d 501 0001:00098531 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_construct.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_construct.h) segment .text 85 0001:00097ec0 90 0001:00097edc 85 0001:00097ee0 90 0001:00097ef0 85 0001:000982d0 90 0001:000982e0 121 0001:00098590 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_vector.c) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_vector.c) segment .text 248 0001:00097a40 249 0001:00097a44 250 0001:00097a4b 252 0001:00097a6a 255 0001:00097a82 257 0001:00097aa1 258 0001:00097aa6 259 0001:00097ab2 @@ -67395,16 +67394,16 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\s 238 0001:0009822c 239 0001:0009823f 243 0001:00098263 242 0001:00098274 243 0001:000982a4 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_deque.c) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_deque.c) segment .text 430 0001:00097a00 431 0001:00097a03 432 0001:00097a13 433 0001:00097a29 435 0001:00097a30 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\quadtree.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\quadtree.hpp) segment .text 138 0001:00097780 139 0001:00097784 140 0001:000977db 141 0001:000977e0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_alloc.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_alloc.h) segment .text 537 0001:00097740 537 0001:00097770 537 0001:00097810 1004 0001:00097950 1004 0001:00097970 1004 0001:00097990 1025 0001:000979b0 1027 0001:000979bf @@ -67412,7 +67411,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\s 555 0001:000979e8 556 0001:000979ef 552 0001:000979f0 555 0001:000979f8 556 0001:000979ff 1025 0001:00098560 1027 0001:0009856f -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_vector.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_vector.h) segment .text 287 0001:00097720 287 0001:00097750 287 0001:000977f0 489 0001:00097890 494 0001:000978b8 496 0001:000978bc 494 0001:000978c0 496 0001:000978c4 @@ -67428,11 +67427,11 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\s 98 0001:00098453 94 0001:00098470 95 0001:000984a1 97 0001:000984bd 98 0001:000984c3 100 0001:00098540 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\rail_move.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\rail_move.hpp) segment .text 305 0001:00093da0 308 0001:00093dc0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\rail_move.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\rail_move.cpp) segment .text 50 0001:00093600 58 0001:00093603 62 0001:00093619 63 0001:00093644 66 0001:00093648 68 0001:0009365b 76 0001:00093692 78 0001:000936ad @@ -67664,16 +67663,16 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 1617 0001:000976f5 1620 0001:000976f9 1622 0001:000976fd 1617 0001:00097704 1629 0001:00097708 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Adept\GameModelAttribute.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Adept\GameModelAttribute.hpp) segment .text 164 0001:00093580 180 0001:000935a1 181 0001:000935b5 184 0001:000935b8 183 0001:000935bb 184 0001:000935be 138 0001:000935f0 139 0001:000935f6 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\MFB.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MFB.hpp) segment .text 215 0001:00093440 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\MFB.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MFB.cpp) segment .text 37 0001:00092400 50 0001:00092417 52 0001:00092460 58 0001:00092490 61 0001:000924ab 62 0001:000924b6 71 0001:000924c0 74 0001:000924d6 @@ -67728,15 +67727,15 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 681 0001:000934e2 682 0001:000934fd 684 0001:00093512 685 0001:00093519 689 0001:00093521 694 0001:0009352b 695 0001:00093538 701 0001:00093550 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Stuff\Chain.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Stuff\Chain.hpp) segment .text 428 0001:000923d0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\NavPoint.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\NavPoint.hpp) segment .text 128 0001:000921c0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\NavPoint.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\NavPoint.cpp) segment .text 28 0001:00091f90 47 0001:00091fa7 51 0001:00092019 52 0001:00092047 55 0001:00092073 61 0001:000920a0 66 0001:000920be 69 0001:000920cf @@ -67756,28 +67755,28 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 206 0001:000923a0 202 0001:000923a1 206 0001:000923a8 212 0001:000923b0 220 0001:000923c0 227 0001:000923ca -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\MWObject.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWObject.hpp) segment .text 650 0001:00091f20 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_string.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_string.h) segment .text 464 0001:00091ec0 474 0001:00091f13 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_string.c) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_string.c) segment .text 536 0001:00091df0 537 0001:00091df1 538 0001:00091e0e 542 0001:00091e14 543 0001:00091e96 545 0001:00091ea4 543 0001:00091ea8 545 0001:00091eb0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_vector.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_vector.h) segment .text 287 0001:00091dd0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\Flag.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Flag.hpp) segment .text 145 0001:0008ee50 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\flag.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\flag.cpp) segment .text 45 0001:0008ebd0 63 0001:0008ebe7 65 0001:0008ec59 70 0001:0008ec80 73 0001:0008ec9b 74 0001:0008eca6 79 0001:0008ecb0 82 0001:0008ecc6 @@ -67939,11 +67938,11 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 1726 0001:00091d70 1728 0001:00091d76 1731 0001:00091d80 1733 0001:00091d83 1738 0001:00091db2 1740 0001:00091dba 1741 0001:00091dc2 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\Team.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Team.hpp) segment .text 73 0001:0008eb00 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\Team.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Team.cpp) segment .text 18 0001:0008e960 35 0001:0008e977 39 0001:0008e9e9 44 0001:0008ea10 47 0001:0008ea2b 49 0001:0008ea36 54 0001:0008ea40 57 0001:0008ea56 @@ -67951,12 +67950,12 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 74 0001:0008eaf2 79 0001:0008eb30 80 0001:0008eb53 85 0001:0008eb90 87 0001:0008eba0 88 0001:0008ebb0 95 0001:0008ebc0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Stuff\AffineMatrix.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Stuff\AffineMatrix.hpp) segment .text 191 0001:0008d2e0 194 0001:0008d2ea 195 0001:0008d2f2 196 0001:0008d2fa 165 0001:0008dbe0 168 0001:0008dbe9 169 0001:0008dbef 170 0001:0008dbf5 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\Airplane.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Airplane.cpp) segment .text 66 0001:0008b530 79 0001:0008b547 81 0001:0008b590 87 0001:0008b5c0 90 0001:0008b5db 91 0001:0008b5e6 100 0001:0008b5f0 103 0001:0008b606 @@ -68107,14 +68106,14 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 1912 0001:0008e8fa 1923 0001:0008e919 1916 0001:0008e91c 1917 0001:0008e93f 1923 0001:0008e956 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\WaterCultural.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\WaterCultural.cpp) segment .text 25 0001:0008b370 41 0001:0008b386 43 0001:0008b3ee 48 0001:0008b420 51 0001:0008b43b 52 0001:0008b446 58 0001:0008b450 60 0001:0008b466 63 0001:0008b49d 74 0001:0008b4c0 77 0001:0008b4e4 83 0001:0008b510 84 0001:0008b516 89 0001:0008b520 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Adept\GameModelAttribute.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Adept\GameModelAttribute.hpp) segment .text 164 0001:0008b230 180 0001:0008b251 181 0001:0008b265 184 0001:0008b268 183 0001:0008b26b 184 0001:0008b26e 164 0001:0008b280 178 0001:0008b287 @@ -68122,11 +68121,11 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Adept\Gam 184 0001:0008b2c1 138 0001:0008b330 139 0001:0008b336 138 0001:0008b360 139 0001:0008b366 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Stuff\Average.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Stuff\Average.hpp) segment .text 181 0001:0008b1c0 184 0001:0008b1ca -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\DeceleratorOf.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\DeceleratorOf.hpp) segment .text 52 0001:0008abf0 55 0001:0008ac00 58 0001:0008ac15 59 0001:0008ac2a 60 0001:0008ac3f 61 0001:0008ac57 62 0001:0008ac66 66 0001:0008ac81 @@ -68140,11 +68139,11 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 160 0001:0008add4 161 0001:0008ade1 163 0001:0008aded 165 0001:0008adfe 166 0001:0008ae0b 170 0001:0008ae27 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\SpringOf.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\SpringOf.hpp) segment .text 62 0001:0008abe0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Stuff\SortedChain.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Stuff\SortedChain.hpp) segment .text 299 0001:0008aaf0 305 0001:0008ab06 306 0001:0008ab9f 299 0001:0008ae40 305 0001:0008ae56 306 0001:0008aee9 515 0001:0008af10 378 0001:0008b140 @@ -68157,15 +68156,15 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Stuff\Sor 406 0001:0008b224 122 0001:0008b2d0 125 0001:0008b2e0 128 0001:0008b2e9 129 0001:0008b303 132 0001:0008b30e -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Stuff\Point3D.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Stuff\Point3D.hpp) segment .text 208 0001:00086190 54 0001:00087eb0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Stuff\Vector3D.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Stuff\Vector3D.hpp) segment .text 130 0001:00085c19 130 0001:00085c1c -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\Blanderizer.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Blanderizer.hpp) segment .text 90 0001:00085be6 91 0001:00085be8 93 0001:00085beb 94 0001:00085bee 90 0001:00085bf1 91 0001:00085bf3 93 0001:00085bf5 94 0001:00085bf8 @@ -68178,46 +68177,46 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 76 0001:0008b0a1 86 0001:0008b0a4 78 0001:0008b0a5 80 0001:0008b0b7 82 0001:0008b0bc 86 0001:0008b0ce -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\..\CoreTech\Libraries\GameOS\gameOS.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\..\CoreTech\Libraries\GameOS\gameOS.hpp) segment .text 3130 0001:00085bd9 3178 0001:00085bdc 3179 0001:00085bde 3181 0001:00085be0 3182 0001:00085be3 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Adept\Mover.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Adept\Mover.hpp) segment .text 173 0001:000847b0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Adept\Replicator.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Adept\Replicator.hpp) segment .text 56 0001:00084230 239 0001:00087ed0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Stuff\LinearMatrix.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Stuff\LinearMatrix.hpp) segment .text 41 0001:00084210 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Stuff\AffineMatrix.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Stuff\AffineMatrix.hpp) segment .text 250 0001:0007e2c0 253 0001:0007e2cb 254 0001:0007e2d3 255 0001:0007e2db -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\MWMover.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWMover.hpp) segment .text 154 0001:0007c960 156 0001:0007c9f5 157 0001:0007ca49 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Adept\Resource.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Adept\Resource.hpp) segment .text 52 0001:0007c940 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Stuff\Rotation.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Stuff\Rotation.hpp) segment .text 210 0001:0007b4c0 234 0001:00086730 236 0001:00086732 238 0001:00086746 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\Mech.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Mech.hpp) segment .text 837 0001:0007b440 842 0001:0007b450 846 0001:0007b460 850 0001:0007b470 855 0001:0007b480 860 0001:0007b490 865 0001:0007b4a0 870 0001:0007b4b0 79 0001:0007bd80 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\Mech.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Mech.cpp) segment .text 168 0001:00078410 172 0001:00078426 173 0001:0007843a 174 0001:0007844a 175 0001:0007845d 176 0001:0007846d 188 0001:000784a0 193 0001:000784a1 @@ -69096,17 +69095,17 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 10223 0001:0008aa82 10216 0001:0008aa84 10224 0001:0008aa87 10227 0001:0008aa90 10230 0001:0008aaa5 10232 0001:0008aacb 10230 0001:0008aacc 10232 0001:0008aae3 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_construct.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_construct.h) segment .text 85 0001:00078360 90 0001:00078370 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Adept\GameModelAttribute.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Adept\GameModelAttribute.hpp) segment .text 164 0001:00078320 178 0001:00078327 180 0001:0007833f 181 0001:00078347 184 0001:00078349 183 0001:0007834c 184 0001:0007834e 138 0001:00078400 139 0001:00078406 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Adept\Attribute.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Adept\Attribute.hpp) segment .text 159 0001:00078220 166 0001:00078230 193 0001:00078240 207 0001:00078247 209 0001:0007825f 210 0001:00078267 213 0001:00078269 212 0001:0007826c @@ -69116,24 +69115,24 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Adept\Att 175 0001:00078300 182 0001:00078310 149 0001:000783a0 150 0001:000783a6 149 0001:000783d0 150 0001:000783d6 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_uninitialized.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_uninitialized.h) segment .text 103 0001:00077fc0 105 0001:00077fdc 106 0001:00077fe1 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Stuff\AffineMatrix.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Stuff\AffineMatrix.hpp) segment .text 104 0001:000758e0 106 0001:000758e2 107 0001:000758eb 108 0001:000758f1 110 0001:000758f7 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\..\CoreTech\Libraries\GameOS\gameOS.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\..\CoreTech\Libraries\GameOS\gameOS.hpp) segment .text 3130 0001:0007558d -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Adept\ReplicatorID.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Adept\ReplicatorID.hpp) segment .text 82 0001:00075000 84 0001:00075002 86 0001:00075012 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\Vehicle.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Vehicle.hpp) segment .text 366 0001:000741c0 368 0001:000741c3 372 0001:000741cc 376 0001:000741e2 377 0001:00074205 463 0001:00074210 464 0001:00074230 465 0001:00074250 @@ -69141,7 +69140,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 470 0001:000742f0 486 0001:00074310 488 0001:00074330 490 0001:00074350 514 0001:00074370 523 0001:00074380 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\Vehicle.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Vehicle.cpp) segment .text 61 0001:000732f0 66 0001:000732f1 76 0001:00073300 81 0001:00073304 82 0001:00073318 85 0001:00073329 87 0001:00073331 90 0001:000733b7 @@ -69396,34 +69395,34 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 2906 0001:000781d3 2908 0001:000781e3 2913 0001:000781ea 2919 0001:00078200 2923 0001:00078210 2928 0001:00078211 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_alloc.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_alloc.h) segment .text 1025 0001:000732d0 1027 0001:000732df -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_slist_base.c) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_slist_base.c) segment .text 87 0001:000732b0 90 0001:000732bc 92 0001:000732c1 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\MWObject.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWObject.hpp) segment .text 543 0001:000732a0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_slist.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_slist.h) segment .text 368 0001:00073240 505 0001:00073250 507 0001:00073253 509 0001:00073295 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\SensorCellMap.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\SensorCellMap.hpp) segment .text 35 0001:000730c0 37 0001:000730c8 40 0001:000730d0 42 0001:000730da 45 0001:000730e0 48 0001:000730e2 50 0001:000730fc 51 0001:00073132 131 0001:00073140 136 0001:0007314c 138 0001:0007314e 140 0001:00073156 143 0001:00073158 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\Building.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Building.hpp) segment .text 99 0001:000729e0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\Building.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Building.cpp) segment .text 41 0001:00072810 58 0001:00072827 61 0001:00072899 67 0001:000728c0 70 0001:000728db 71 0001:000728e6 80 0001:000728f0 81 0001:00072906 @@ -69457,11 +69456,11 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 401 0001:000731d0 409 0001:00073200 410 0001:00073207 411 0001:00073217 413 0001:0007322a 414 0001:00073232 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\cultural.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\cultural.hpp) segment .text 174 0001:00072230 176 0001:00072236 203 0001:00072240 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\cultural.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\cultural.cpp) segment .text 39 0001:00071ef0 55 0001:00071f06 63 0001:00071f75 70 0001:00071fcb 76 0001:00072019 79 0001:00072067 80 0001:00072089 85 0001:000720a0 @@ -69488,18 +69487,18 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 402 0001:000727dc 403 0001:000727e5 405 0001:000727f8 414 0001:00072800 416 0001:00072802 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Adept\Attribute.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Adept\Attribute.hpp) segment .text 159 0001:00071e40 166 0001:00071e56 193 0001:00071e60 209 0001:00071e82 210 0001:00071e8e 213 0001:00071e91 212 0001:00071e94 213 0001:00071e97 175 0001:00071ea0 181 0001:00071ea9 182 0001:00071eb8 149 0001:00071ee0 150 0001:00071ee6 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\NonCom.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\NonCom.hpp) segment .text 100 0001:00071670 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\noncom.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\noncom.cpp) segment .text 42 0001:00071450 59 0001:00071467 68 0001:000714d9 70 0001:00071539 75 0001:00071550 78 0001:0007156b 79 0001:00071576 84 0001:00071580 @@ -69541,7 +69540,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 527 0001:00071e07 530 0001:00071e10 533 0001:00071e19 537 0001:00071e1f 536 0001:00071e20 537 0001:00071e26 540 0001:00071e30 542 0001:00071e36 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Adept\GameModelAttribute.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Adept\GameModelAttribute.hpp) segment .text 164 0001:00071240 180 0001:00071261 181 0001:00071273 184 0001:00071276 183 0001:00071279 184 0001:0007127c 164 0001:00071280 178 0001:00071287 @@ -69553,18 +69552,18 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Adept\Gam 139 0001:000713a6 138 0001:000713d0 139 0001:000713d6 138 0001:00071400 139 0001:00071406 138 0001:00071430 139 0001:00071436 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_vector.c) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_vector.c) segment .text 248 0001:00071160 249 0001:00071164 250 0001:0007116b 252 0001:0007118a 255 0001:000711a2 257 0001:000711c1 258 0001:000711c6 259 0001:000711d2 261 0001:000711d5 262 0001:000711d7 264 0001:000711ef 268 0001:0007120f 269 0001:00071211 272 0001:00071223 273 0001:00071236 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Stuff\Chain.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Stuff\Chain.hpp) segment .text 428 0001:00070ce0 428 0001:00070dd0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Stuff\SortedChain.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Stuff\SortedChain.hpp) segment .text 299 0001:00070ab0 305 0001:00070ac6 306 0001:00070b59 299 0001:00070b80 305 0001:00070b96 306 0001:00070c29 515 0001:00070c80 515 0001:00070d10 @@ -69576,16 +69575,16 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Stuff\Sor 406 0001:00071154 122 0001:00071340 125 0001:00071350 128 0001:00071359 129 0001:00071373 132 0001:0007137e -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_alloc.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_alloc.h) segment .text 537 0001:00070aa0 537 0001:00070c70 1004 0001:00071020 1025 0001:00071040 1027 0001:0007104f 1004 0001:00071060 1025 0001:00071080 1027 0001:0007108f -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_vector.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_vector.h) segment .text 287 0001:00070a90 287 0001:00070c50 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\MWObject.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWObject.hpp) segment .text 527 0001:00070920 528 0001:00070930 529 0001:00070940 530 0001:00070950 531 0001:00070960 532 0001:00070970 553 0001:00070980 554 0001:00070990 @@ -69594,27 +69593,27 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 749 0001:00070a20 752 0001:00070a30 756 0001:00070a40 760 0001:00070a50 838 0001:00070a60 1038 0001:00070a70 1041 0001:00070a80 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Adept\Receiver.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Adept\Receiver.hpp) segment .text 178 0001:0006f5f0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Stuff\LinearMatrix.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Stuff\LinearMatrix.hpp) segment .text 63 0001:0006f5d0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Adept\Entity.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Adept\Entity.hpp) segment .text 825 0001:0006e100 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Adept\Site.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Adept\Site.hpp) segment .text 27 0001:0006d030 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Stuff\MString.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Stuff\MString.hpp) segment .text 116 0001:0006bbd0 122 0001:0006bbd6 123 0001:0006bbe0 125 0001:0006bbe7 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\MWObject.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWObject.cpp) segment .text 46 0001:0006aff0 67 0001:0006b110 85 0001:0006b128 93 0001:0006b1a0 100 0001:0006b1f8 107 0001:0006b245 114 0001:0006b293 121 0001:0006b2e1 @@ -69889,24 +69888,24 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 3353 0001:00070899 3354 0001:000708aa 3356 0001:000708b2 3360 0001:000708ca 3363 0001:000708e4 3365 0001:000708fa -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_uninitialized.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_uninitialized.h) segment .text 70 0001:0006af80 74 0001:0006af91 81 0001:0006afa4 70 0001:0006afb0 74 0001:0006afc3 81 0001:0006afe8 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_alloc.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_alloc.h) segment .text 537 0001:0006af50 1004 0001:0006af60 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_vector.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_vector.h) segment .text 287 0001:0006af30 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\planeai.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\planeai.hpp) segment .text 55 0001:00069900 56 0001:00069910 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\planeai.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\planeai.cpp) segment .text 62 0001:000695b0 78 0001:000695c6 80 0001:0006962e 85 0001:00069660 88 0001:0006967b 89 0001:00069686 94 0001:00069690 96 0001:000696a6 @@ -69997,23 +69996,23 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 879 0001:0006aef3 881 0001:0006aefb 882 0001:0006af07 885 0001:0006af10 892 0001:0006af20 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_algo.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_algo.h) segment .text 102 0001:00069530 108 0001:00069564 66 0001:00069580 69 0001:00069597 70 0001:0006959d 71 0001:000695a3 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_alloc.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_alloc.h) segment .text 537 0001:000694d0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_list.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_list.h) segment .text 324 0001:00069480 327 0001:00069490 412 0001:000694a0 421 0001:000694a4 425 0001:000694bc 427 0001:000694c3 359 0001:000694e0 362 0001:000694f9 363 0001:000694ff 364 0001:00069505 365 0001:0006950a 369 0001:0006950d 371 0001:00069515 117 0001:00069570 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\mech_ai.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\mech_ai.cpp) segment .text 45 0001:00068b30 61 0001:00068b46 63 0001:00068bae 68 0001:00068be0 71 0001:00068bfb 72 0001:00068c06 77 0001:00068c10 78 0001:00068c26 @@ -70047,7 +70046,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 324 0001:00069446 325 0001:00069448 328 0001:00069450 331 0001:0006945d 335 0001:0006946c 334 0001:0006946f 335 0001:00069479 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\ShooterAI.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\ShooterAI.cpp) segment .text 32 0001:000687b0 48 0001:000687c6 50 0001:0006882e 55 0001:00068860 58 0001:0006887b 59 0001:00068886 64 0001:00068890 65 0001:000688a6 @@ -70059,27 +70058,27 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 95 0001:00068abe 96 0001:00068ac0 108 0001:00068ac3 113 0001:00068b00 120 0001:00068b10 122 0001:00068b1a 127 0001:00068b20 129 0001:00068b22 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_algobase.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_algobase.h) segment .text 203 0001:00068780 205 0001:00068798 206 0001:0006879c 207 0001:0006879f 210 0001:000687a6 209 0001:000687a7 210 0001:000687ab -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_vector.c) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_vector.c) segment .text 248 0001:000686a0 249 0001:000686a4 250 0001:000686ab 252 0001:000686ca 255 0001:000686e2 257 0001:00068701 258 0001:00068706 259 0001:00068712 261 0001:00068715 262 0001:00068717 264 0001:0006872f 268 0001:0006874f 269 0001:00068751 272 0001:00068763 273 0001:00068776 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_alloc.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_alloc.h) segment .text 1004 0001:00068680 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\noncomai.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\noncomai.hpp) segment .text 69 0001:00067110 70 0001:00067120 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\noncomai.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\noncomai.cpp) segment .text 60 0001:00066e00 76 0001:00066e16 79 0001:00066e7d 82 0001:00066ea2 87 0001:00066ec0 90 0001:00066edb 91 0001:00066ee6 96 0001:00066ef0 @@ -70167,13 +70166,13 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 810 0001:00068650 813 0001:0006865a 816 0001:00068660 818 0001:00068671 817 0001:00068672 818 0001:00068674 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_uninitialized.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_uninitialized.h) segment .text 70 0001:00066d60 74 0001:00066d71 81 0001:00066d84 70 0001:00066d90 74 0001:00066da1 81 0001:00066dc0 70 0001:00066dd0 74 0001:00066de1 81 0001:00066df4 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_string.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_string.h) segment .text 645 0001:00066c50 652 0001:00066c53 653 0001:00066c67 655 0001:00066c6c 658 0001:00066c70 660 0001:00066c89 661 0001:00066c9f 664 0001:00066cc4 @@ -70182,7 +70181,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\s 679 0001:00066d1d 681 0001:00066d38 684 0001:00066d3f 685 0001:00066d46 688 0001:00066d4a 689 0001:00066d4f -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_algobase.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_algobase.h) segment .text 316 0001:00066a30 320 0001:00066a54 316 0001:00066a80 320 0001:00066ac8 319 0001:00066ac9 320 0001:00066acc 316 0001:00066ad0 320 0001:00066af4 @@ -70194,19 +70193,19 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\s 210 0001:00066c1b 203 0001:00066c20 205 0001:00066c38 206 0001:00066c3c 207 0001:00066c3f 210 0001:00066c46 209 0001:00066c47 210 0001:00066c4b -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_construct.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_construct.h) segment .text 85 0001:00066a10 90 0001:00066a20 85 0001:00066a60 90 0001:00066a70 85 0001:00066b00 90 0001:00066b10 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_list.c) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_list.c) segment .text 60 0001:00066850 62 0001:00066854 63 0001:00066858 64 0001:0006685c 67 0001:0006685e 69 0001:00066871 70 0001:00066875 71 0001:0006687c 60 0001:000669e0 62 0001:000669e4 63 0001:000669e8 64 0001:000669ec 67 0001:000669ee 69 0001:00066a01 70 0001:00066a05 71 0001:00066a0c -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Stuff\Auto_Ptr.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Stuff\Auto_Ptr.hpp) segment .text 128 0001:00066470 129 0001:00066473 130 0001:0006649d 129 0001:0006649e 130 0001:000664b3 219 0001:000664c0 220 0001:000664c3 222 0001:000664ce @@ -70222,7 +70221,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Stuff\Aut 224 0001:00066b58 225 0001:00066b5d 234 0001:00066b65 235 0001:00066b6c 229 0001:00066b6d 230 0001:00066b72 234 0001:00066b7a 235 0001:00066b81 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_vector.c) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_vector.c) segment .text 248 0001:00066180 249 0001:00066184 250 0001:0006618b 252 0001:000661aa 255 0001:000661c2 257 0001:000661e1 258 0001:000661e6 259 0001:000661f2 @@ -70249,7 +70248,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\s 268 0001:000669a7 269 0001:000669a9 270 0001:000669bb 272 0001:000669bf 273 0001:000669cf -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_list.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_list.h) segment .text 327 0001:00065b00 475 0001:00065b10 475 0001:00065bf0 359 0001:00065d40 362 0001:00065d61 363 0001:00065d67 364 0001:00065d6d 365 0001:00065d72 @@ -70258,7 +70257,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\s 363 0001:00065e43 364 0001:00065e49 365 0001:00065e4e 369 0001:00065e51 371 0001:00065e59 219 0001:00065e60 220 0001:00065e8b 224 0001:00065e9a -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_alloc.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_alloc.h) segment .text 537 0001:00065a40 537 0001:00065a60 537 0001:00065a90 537 0001:00065ac0 537 0001:00065af0 537 0001:00065b50 537 0001:00065b80 537 0001:00065bb0 @@ -70273,7 +70272,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\s 555 0001:00066158 556 0001:0006615f 552 0001:00066160 555 0001:00066168 556 0001:0006616f 552 0001:00066170 555 0001:00066178 556 0001:0006617f -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_vector.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_vector.h) segment .text 287 0001:00065a20 287 0001:00065a50 287 0001:00065a70 287 0001:00065aa0 287 0001:00065ad0 287 0001:00065b60 287 0001:00065b90 287 0001:00065c40 @@ -70283,36 +70282,36 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\s 91 0001:00065d35 100 0001:00065de0 100 0001:00065df0 89 0001:00065ec0 91 0001:00065ed5 100 0001:00065ee0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Stuff\Slot.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Stuff\Slot.hpp) segment .text 163 0001:00065a00 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Stuff\Line.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Stuff\Line.hpp) segment .text 58 0001:00063940 60 0001:00063943 61 0001:00063947 62 0001:0006397c -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\MoverAI.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MoverAI.hpp) segment .text 407 0001:0005ed70 414 0001:0005ed97 410 0001:0005ed9a 414 0001:0005edaa -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Stuff\Vector3D.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Stuff\Vector3D.hpp) segment .text 423 0001:0005ed20 427 0001:0005ed36 428 0001:0005ed60 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Stuff\UnitVector.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Stuff\UnitVector.hpp) segment .text 67 0001:0005de40 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Stuff\Chain.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Stuff\Chain.hpp) segment .text 271 0001:0005de00 323 0001:0005de20 327 0001:0005de27 328 0001:0005de29 332 0001:0005de2f 331 0001:0005de30 332 0001:0005de32 428 0001:00065bc0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\NetWeapon.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\NetWeapon.hpp) segment .text 44 0001:0005d780 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Stuff\AffineMatrix.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Stuff\AffineMatrix.hpp) segment .text 265 0001:0005c35f 266 0001:0005c361 268 0001:0005c363 269 0001:0005c366 271 0001:0005c369 272 0001:0005c36b 274 0001:0005c36d 275 0001:0005c370 @@ -70349,19 +70348,19 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Stuff\Aff 465 0001:0005c4a5 466 0001:0005c4a7 468 0001:0005c4a9 469 0001:0005c4ab 471 0001:0005c4ae 473 0001:0005c4b1 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\ElementRenderer\Element.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\ElementRenderer\Element.hpp) segment .text 404 0001:0005c357 406 0001:0005c359 407 0001:0005c35c -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Stuff\LinearMatrix.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Stuff\LinearMatrix.hpp) segment .text 37 0001:0005c34e -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Adept\Entity.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Adept\Entity.hpp) segment .text 863 0001:0005c34c 727 0001:0005c350 728 0001:0005c353 730 0001:0005c355 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\combatai.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\combatai.hpp) segment .text 358 0001:000596a0 359 0001:000596c0 979 0001:000596d0 981 0001:000596e9 874 0001:0005e0f0 875 0001:0005e108 877 0001:0005e116 879 0001:0005e12a @@ -70370,17 +70369,17 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 898 0001:0005e1d9 865 0001:0005f090 866 0001:0005f0a8 868 0001:0005f0b7 870 0001:0005f117 871 0001:0005f123 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\AI_FireStyle.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\AI_FireStyle.hpp) segment .text 55 0001:00059640 56 0001:00059650 72 0001:00059660 79 0001:00059670 80 0001:00059680 82 0001:00059690 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\aiutils.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\aiutils.hpp) segment .text 143 0001:00058b93 120 0001:0005a4e0 121 0001:0005a4e4 122 0001:0005a4fd 21 0001:00061029 22 0001:0006102b 23 0001:00061030 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\CombatAI.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\CombatAI.cpp) segment .text 119 0001:00058b00 122 0001:00058b1a 127 0001:00058b20 125 0001:00058b21 126 0001:00058b2e 127 0001:00058b3a 130 0001:00058b40 133 0001:00058b44 @@ -71000,20 +70999,20 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 5053 0001:000659d0 5060 0001:000659f7 5061 0001:000659fa 5057 0001:000659fb 5061 0001:000659fe -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_uninitialized.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_uninitialized.h) segment .text 70 0001:00058ad0 74 0001:00058ae1 81 0001:00058af4 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_algobase.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_algobase.h) segment .text 316 0001:000589f0 320 0001:00058a14 316 0001:00058a20 320 0001:00058a44 316 0001:00058a50 320 0001:00058a74 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_construct.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_construct.h) segment .text 85 0001:000589d0 90 0001:000589e0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_vector.c) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_vector.c) segment .text 248 0001:00058830 249 0001:00058834 250 0001:0005883b 252 0001:0005885a 255 0001:00058872 257 0001:00058891 258 0001:00058896 259 0001:000588a2 @@ -71023,18 +71022,18 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\s 74 0001:00058981 75 0001:00058983 76 0001:00058991 77 0001:0005899a 80 0001:000589b4 81 0001:000589b7 83 0001:000589c6 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_deque.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_deque.h) segment .text 765 0001:00058630 766 0001:00058633 767 0001:00058640 768 0001:0005864c 773 0001:00058651 771 0001:00058654 773 0001:000586b3 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_alloc.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_alloc.h) segment .text 537 0001:000584a0 537 0001:000584d0 537 0001:00058500 537 0001:00058620 1025 0001:000587d0 1027 0001:000587df 1025 0001:000587f0 1027 0001:000587ff 1025 0001:00058810 1027 0001:0005881f -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_vector.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_vector.h) segment .text 287 0001:00058480 287 0001:000584b0 287 0001:000584e0 287 0001:00058510 367 0001:00058530 368 0001:00058536 369 0001:00058541 370 0001:0005854d @@ -71045,52 +71044,52 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\s 89 0001:00058780 91 0001:00058795 513 0001:00058a80 517 0001:00058a98 524 0001:00058ac0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Stuff\Line.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Stuff\Line.hpp) segment .text 65 0001:00057060 68 0001:00057074 69 0001:00057085 71 0001:0005709a 69 0001:0005709d 71 0001:000570ac -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Stuff\Point3D.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Stuff\Point3D.hpp) segment .text 93 0001:00057030 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Adept\Entity.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Adept\Entity.hpp) segment .text 727 0001:000540d0 730 0001:000540db -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Stuff\AffineMatrix.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Stuff\AffineMatrix.hpp) segment .text 174 0001:00052810 177 0001:0005281b 178 0001:00052823 179 0001:0005282b -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\..\CoreTech\Libraries\GameOS\gameOS.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\..\CoreTech\Libraries\GameOS\gameOS.hpp) segment .text 3152 0001:00052790 3154 0001:00052793 3155 0001:0005279e 3156 0001:000527b7 3157 0001:000527b9 3158 0001:000527bc 3159 0001:000527d3 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\obstacle.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\obstacle.hpp) segment .text 122 0001:00050d60 127 0001:00050d6b 128 0001:00050d72 136 0001:00050d76 130 0001:00050d79 131 0001:00050d7f 132 0001:00050d83 136 0001:00050d8a -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\rail_move.inl) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\rail_move.inl) segment .text 599 0001:00050d20 624 0001:00050d33 625 0001:00050d43 626 0001:00050d51 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\ai.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\ai.hpp) segment .text 81 0001:00050340 85 0001:0005034f 122 0001:000530e0 365 0001:00053100 370 0001:0005311a 372 0001:0005312a 370 0001:0005312d 372 0001:0005313d -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\moverai.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\moverai.hpp) segment .text 329 0001:0004e720 330 0001:0004e723 331 0001:0004e72b 332 0001:0004e733 350 0001:0004e740 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Stuff\Vector3D.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Stuff\Vector3D.hpp) segment .text 140 0001:0004e700 339 0001:000527e0 342 0001:00052802 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\MoverAI.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MoverAI.cpp) segment .text 80 0001:0004e0b0 96 0001:0004e0c6 100 0001:0004e12d 101 0001:0004e152 104 0001:0004e16a 109 0001:0004e180 112 0001:0004e19b 113 0001:0004e1a6 @@ -71615,25 +71614,25 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 4391 0001:00058446 4394 0001:0005844d 4396 0001:00058471 4400 0001:00058474 4394 0001:00058475 4399 0001:00058477 4400 0001:0005847a -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_algobase.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_algobase.h) segment .text 316 0001:0004e050 320 0001:0004e071 203 0001:0004e080 205 0001:0004e095 206 0001:0004e097 207 0001:0004e09a 210 0001:0004e09f 209 0001:0004e0a0 210 0001:0004e0a4 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_construct.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_construct.h) segment .text 128 0001:0004daf0 130 0001:0004db18 85 0001:0004db20 90 0001:0004db30 121 0001:0004dd00 125 0001:0004dd2b 110 0001:0004df20 113 0001:0004df4d -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Stuff\Auto_Ptr.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Stuff\Auto_Ptr.hpp) segment .text 128 0001:0004daa0 129 0001:0004daa3 130 0001:0004dacd 129 0001:0004dace 130 0001:0004dae3 219 0001:0004dcb0 220 0001:0004dcb3 222 0001:0004dcbe 224 0001:0004dcc8 225 0001:0004dccd 234 0001:0004dcd6 235 0001:0004dcdd 229 0001:0004dcde 230 0001:0004dce3 234 0001:0004dcec 235 0001:0004dcf3 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_deque.c) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_deque.c) segment .text 104 0001:0004d920 105 0001:0004d923 106 0001:0004d92b 107 0001:0004d94f 113 0001:0004d962 118 0001:0004d970 120 0001:0004d974 122 0001:0004d97d @@ -71647,19 +71646,19 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\s 752 0001:0004dc4e 753 0001:0004dc63 755 0001:0004dc73 756 0001:0004dc7a 759 0001:0004dc7d 760 0001:0004dc8d 762 0001:0004dca5 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_string.c) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_string.c) segment .text 319 0001:0004d7b0 321 0001:0004d7b1 322 0001:0004d7bd 323 0001:0004d7ce 324 0001:0004d7e0 328 0001:0004d809 330 0001:0004d80d 331 0001:0004d810 327 0001:0004d814 328 0001:0004d824 330 0001:0004d8dd 331 0001:0004d8e0 328 0001:0004d8e4 330 0001:0004d912 331 0001:0004d915 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_alloc.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_alloc.h) segment .text 537 0001:0004d6b0 1004 0001:0004d700 552 0001:0004d7a0 555 0001:0004d7a8 556 0001:0004d7af 552 0001:0004db40 555 0001:0004db48 556 0001:0004db4f -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_deque.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_deque.h) segment .text 598 0001:0004d610 599 0001:0004d613 600 0001:0004d61d 602 0001:0004d639 806 0001:0004d640 808 0001:0004d643 809 0001:0004d64d 813 0001:0004d650 @@ -71667,7 +71666,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\s 193 0001:0004d740 197 0001:0004d76c 208 0001:0004d770 210 0001:0004d777 211 0001:0004d78d 213 0001:0004d78f 215 0001:0004d792 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_string.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\stl_string.h) segment .text 598 0001:0004d500 155 0001:0004d6c0 157 0001:0004d6cd 158 0001:0004d6dc 159 0001:0004d6df 163 0001:0004d6e6 157 0001:0004d6e9 158 0001:0004d6ed @@ -71681,35 +71680,35 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\s 681 0001:0004e028 684 0001:0004e02f 685 0001:0004e037 688 0001:0004e043 689 0001:0004e048 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\Adept\Entity.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\Adept\Entity.hpp) segment .text 699 0001:0004c6e0 907 0001:0004c7d0 956 0001:0004c8d0 959 0001:0004c8e0 990 0001:0004ca70 1036 0001:0004ca80 1039 0001:0004ca90 1044 0001:0004caa0 1053 0001:0004cab0 1069 0001:0004cb20 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\..\CoreTech\Libraries\GameOS\gameOS.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\..\CoreTech\Libraries\GameOS\gameOS.hpp) segment .text 3184 0001:0004c0f0 3185 0001:0004c0f4 3188 0001:0004c0fa 3189 0001:0004c121 3188 0001:0004c124 3190 0001:0004c13b -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\AI.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\AI.hpp) segment .text 386 0001:0004aa30 577 0001:0004aa40 578 0001:0004aa50 579 0001:0004aa60 580 0001:0004aa70 581 0001:0004aa80 582 0001:0004aa90 583 0001:0004aaa0 585 0001:0004aab0 586 0001:0004aac0 589 0001:0004aad0 603 0001:0004aae0 652 0001:0004aaf0 762 0001:0004ab00 764 0001:0004ab02 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(..\..\Libraries\stlport\new) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(..\..\Libraries\stlport\new) segment .text 76 0001:0004a4e0 82 0001:0004a4ed -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\aiutils.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\aiutils.hpp) segment .text 26 0001:00049ca0 44 0001:0004c140 46 0001:0004c147 47 0001:0004c15a 48 0001:0004c18f 49 0001:0004c1d1 51 0001:0004c209 53 0001:0004c23b 337 0001:0004d150 339 0001:0004d168 340 0001:0004d17f 341 0001:0004d200 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\mw4\Code\MW4\ai.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MW4.lib(C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\ai.cpp) segment .text 85 0001:00049730 87 0001:00049733 89 0001:0004974f 90 0001:00049752 91 0001:00049754 87 0001:0004975c 98 0001:00049760 99 0001:0004976e @@ -71914,7 +71913,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MW4.lib(c:\VWE\GameleapCode5_03\m 1839 0001:0004d47f 1838 0001:0004d483 1839 0001:0004d496 1838 0001:0004d49a 1839 0001:0004d4ad 1838 0001:0004d4b1 1839 0001:0004d4c4 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\Adept\Channel_Tool.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\Channel_Tool.cpp) segment .text 7 0001:00279f10 15 0001:00279f18 17 0001:00279f1e 18 0001:00279f27 19 0001:00279f2d 29 0001:00279f33 31 0001:00279f56 32 0001:00279f60 @@ -71926,7 +71925,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03 103 0001:0027a069 105 0001:0027a077 107 0001:0027a07c 109 0001:0027a093 110 0001:0027a099 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\Adept\Matcher_Tool.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\Matcher_Tool.cpp) segment .text 11 0001:00279df0 19 0001:00279df9 21 0001:00279dfe 23 0001:00279e07 30 0001:00279e0d 39 0001:00279e13 40 0001:00279e2a 49 0001:00279e37 @@ -71935,12 +71934,12 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03 81 0001:00279eca 82 0001:00279eea 85 0001:00279eec 88 0001:00279ef9 89 0001:00279f09 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\Adept\EarComponent_Tool.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\EarComponent_Tool.cpp) segment .text 23 0001:00279dc0 33 0001:00279dc7 34 0001:00279dce 59 0001:00279dd4 60 0001:00279de9 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\Adept\AudioFXComponent_Tool.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\AudioFXComponent_Tool.cpp) segment .text 27 0001:00279880 35 0001:0027988c 37 0001:00279891 38 0001:0027989a 45 0001:002798a0 54 0001:002798a6 55 0001:002798bf 56 0001:002798cb @@ -71962,7 +71961,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03 232 0001:00279d58 233 0001:00279d5a 234 0001:00279d61 237 0001:00279d6e 238 0001:00279daf -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\Adept\Component_Tool.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\Component_Tool.cpp) segment .text 7 0001:00279610 15 0001:00279616 17 0001:0027961b 24 0001:00279624 34 0001:00279631 36 0001:00279634 38 0001:00279651 39 0001:00279658 @@ -71978,7 +71977,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03 148 0001:00279821 149 0001:00279824 159 0001:00279830 162 0001:0027984c 165 0001:00279869 166 0001:0027986d 163 0001:0027986f 166 0001:00279874 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\Adept\ShapeComponent_tool.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\ShapeComponent_tool.cpp) segment .text 23 0001:002794b0 31 0001:002794b7 33 0001:002794c1 41 0001:002794cb 50 0001:002794ce 51 0001:002794e6 59 0001:002794f4 60 0001:00279507 @@ -71987,7 +71986,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03 75 0001:002795a3 76 0001:002795b6 79 0001:002795c2 86 0001:002795d0 89 0001:002795d6 90 0001:00279603 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\Adept\CameraComponent_Tool.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\CameraComponent_Tool.cpp) segment .text 24 0001:002791f0 32 0001:002791f6 34 0001:002791fc 35 0001:00279205 42 0001:0027920b 44 0001:00279213 45 0001:00279224 46 0001:00279233 @@ -71999,7 +71998,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03 87 0001:0027942d 88 0001:00279448 90 0001:00279452 96 0001:00279463 100 0001:00279475 101 0001:002794a1 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\Adept\SwitchComponent_Tool.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\SwitchComponent_Tool.cpp) segment .text 23 0001:00279010 31 0001:00279017 33 0001:0027901e 34 0001:0027902a 43 0001:00279030 46 0001:00279039 48 0001:00279054 49 0001:00279068 @@ -72012,7 +72011,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03 141 0001:002791a6 142 0001:002791b4 150 0001:002791b9 152 0001:002791d0 153 0001:002791e2 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\Adept\LODComponent_Tool.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\LODComponent_Tool.cpp) segment .text 23 0001:00278e00 31 0001:00278e09 33 0001:00278e0e 34 0001:00278e17 43 0001:00278e1d 45 0001:00278e2b 47 0001:00278e3b 48 0001:00278e45 @@ -72023,7 +72022,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03 118 0001:00278f68 120 0001:00278f6e 121 0001:00278f97 122 0001:00278faa 131 0001:00278fca 133 0001:00278fe1 135 0001:00278ff8 136 0001:0027900a -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\Adept\ScalableShapeComponent_Tool.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\ScalableShapeComponent_Tool.cpp) segment .text 13 0001:00278c60 22 0001:00278c6a 24 0001:00278c70 31 0001:00278c7a 40 0001:00278c7d 41 0001:00278c93 49 0001:00278ca0 50 0001:00278cb2 @@ -72033,7 +72032,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03 78 0001:00278d71 79 0001:00278d8f 86 0001:00278d9f 87 0001:00278dc4 89 0001:00278dc6 92 0001:00278dd3 93 0001:00278df3 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(c:\VWE\GameleapCode5_03\mw4\Libraries\Adept\gosFXComponent_Tool.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\gosFXComponent_Tool.cpp) segment .text 32 0001:00278a10 41 0001:00278a18 43 0001:00278a1e 50 0001:00278a27 59 0001:00278a2a 61 0001:00278a3c 62 0001:00278a4b 63 0001:00278a52 @@ -72047,7 +72046,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(c:\VWE\GameleapCode5_03 153 0001:00278c0d 154 0001:00278c14 155 0001:00278c18 162 0001:00278c25 163 0001:00278c29 170 0001:00278c3a 173 0001:00278c47 174 0001:00278c57 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(c:\VWE\GameleapCode5_03\mw4\Libraries\Adept\BeamComponent_Tool.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\BeamComponent_Tool.cpp) segment .text 32 0001:00278630 41 0001:00278639 43 0001:0027863e 50 0001:00278647 61 0001:0027864a 65 0001:00278663 66 0001:0027868f 73 0001:00278693 @@ -72068,7 +72067,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(c:\VWE\GameleapCode5_03 242 0001:002789be 243 0001:002789c5 250 0001:002789da 253 0001:002789f4 254 0001:00278a04 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\Adept\SlidingShapeComponent_tool.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\SlidingShapeComponent_tool.cpp) segment .text 26 0001:00278520 34 0001:00278528 36 0001:0027852e 44 0001:00278537 51 0001:0027853d 53 0001:00278540 62 0001:00278546 67 0001:00278560 @@ -72076,7 +72075,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03 79 0001:002785c8 86 0001:002785ce 93 0001:002785ee 94 0001:00278600 90 0001:00278604 93 0001:00278611 94 0001:00278621 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\Adept\MultiLODComponent_Tool.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\MultiLODComponent_Tool.cpp) segment .text 23 0001:002782d0 31 0001:002782d9 33 0001:002782de 34 0001:002782e7 43 0001:002782ed 45 0001:002782fb 47 0001:0027830b 48 0001:00278315 @@ -72088,7 +72087,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03 124 0001:002784af 133 0001:002784cf 135 0001:002784e6 137 0001:002784fd 138 0001:0027850f -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\Adept\LightComponent_Tool.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\LightComponent_Tool.cpp) segment .text 28 0001:002781a0 37 0001:002781a8 39 0001:002781ae 46 0001:002781b7 53 0001:002781bd 58 0001:002781c3 62 0001:002781e9 63 0001:00278224 @@ -72097,7 +72096,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03 96 0001:0027827c 97 0001:00278282 99 0001:0027828a 100 0001:00278295 102 0001:002782a1 105 0001:002782ae 106 0001:002782be -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\Adept\ConeComponent_Tool.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\ConeComponent_Tool.cpp) segment .text 9 0001:00278060 17 0001:00278066 19 0001:0027806c 27 0001:00278075 29 0001:0027807b 33 0001:00278081 34 0001:00278099 37 0001:002780a7 @@ -72105,7 +72104,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03 46 0001:002780fc 49 0001:0027810a 50 0001:0027813d 52 0001:0027814b 53 0001:0027815b 54 0001:0027817e 57 0001:0027818c 58 0001:0027819c -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\Adept\VideoComponent_Tool.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\VideoComponent_Tool.cpp) segment .text 26 0001:00277d80 34 0001:00277d89 36 0001:00277d92 37 0001:00277d9b 52 0001:00277da1 53 0001:00277db7 60 0001:00277ddc 62 0001:00277dec @@ -72121,11 +72120,11 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03 187 0001:00277ff8 189 0001:00278006 196 0001:00278018 198 0001:00278025 201 0001:0027803c 202 0001:0027804e -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(..\..\Libraries\Stuff\MemoryStream.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(..\..\Libraries\Stuff\MemoryStream.hpp) segment .text 362 0001:00277c13 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\Adept\Renderer_Tool.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\Renderer_Tool.cpp) segment .text 15 0001:00277b30 24 0001:00277b37 26 0001:00277b58 31 0001:00277b6c 38 0001:00277be2 31 0001:00277be3 48 0001:00277bea 31 0001:00277bee @@ -72137,12 +72136,12 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03 63 0001:00277d33 64 0001:00277d43 70 0001:00277d49 65 0001:00277d4a 66 0001:00277d5a 70 0001:00277d60 67 0001:00277d61 70 0001:00277d78 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(c:\VWE\GameleapCode5_03\mw4\Libraries\Adept\Joystick.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\Joystick.hpp) segment .text 95 0001:00277660 97 0001:00277675 102 0001:00277680 104 0001:00277690 106 0001:002776a0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(c:\VWE\GameleapCode5_03\mw4\Libraries\Adept\Joystick.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\Joystick.cpp) segment .text 20 0001:00276cd0 22 0001:00276d10 23 0001:00276d33 24 0001:00276d3a 29 0001:00276d40 31 0001:00276d46 37 0001:00276d60 46 0001:00276d66 @@ -72199,7 +72198,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(c:\VWE\GameleapCode5_03 829 0001:00277b18 833 0001:00277b1a 830 0001:00277b1b 831 0001:00277b1f 833 0001:00277b21 832 0001:00277b22 833 0001:00277b2c -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\Adept\VOChannel.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\VOChannel.cpp) segment .text 28 0001:00276b90 30 0001:00276bb3 35 0001:00276be0 37 0001:00276be6 42 0001:00276bf0 53 0001:00276bf3 55 0001:00276c18 57 0001:00276c24 @@ -72208,7 +72207,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03 84 0001:00276c79 86 0001:00276c93 88 0001:00276c9e 90 0001:00276ca2 91 0001:00276ca7 92 0001:00276cac 93 0001:00276cae 97 0001:00276cc9 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\Adept\Effect_Tool.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\Effect_Tool.cpp) segment .text 9 0001:00276900 19 0001:00276908 20 0001:00276914 25 0001:0027691a 42 0001:00276926 43 0001:00276945 44 0001:0027694d 45 0001:00276956 @@ -72226,7 +72225,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03 186 0001:00276b47 187 0001:00276b57 194 0001:00276b5d 188 0001:00276b5e 189 0001:00276b6e 194 0001:00276b74 190 0001:00276b75 194 0001:00276b8c -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\Adept\DropZone_Tool.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\DropZone_Tool.cpp) segment .text 10 0001:002763d0 20 0001:002763d9 22 0001:002763e2 23 0001:002763eb 28 0001:002763f1 29 0001:002763fd 36 0001:00276404 41 0001:00276407 @@ -72250,14 +72249,14 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03 200 0001:002768ac 201 0001:002768c8 202 0001:002768c9 203 0001:002768cb 204 0001:002768dc 205 0001:002768f5 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(..\..\Libraries\Stuff\Table.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(..\..\Libraries\Stuff\Table.hpp) segment .text 298 0001:002761f0 305 0001:0027627c 304 0001:00276280 305 0001:00276283 477 0001:00276290 325 0001:00276370 333 0001:00276382 335 0001:00276384 334 0001:00276387 335 0001:00276395 342 0001:002763a0 349 0001:002763b1 351 0001:002763b3 350 0001:002763b6 351 0001:002763c4 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\Adept\EventStatistics.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\EventStatistics.cpp) segment .text 35 0001:00275f90 36 0001:00275fbd 49 0001:00276000 58 0001:0027602b 56 0001:0027602c 58 0001:00276036 62 0001:00276040 65 0001:0027605b @@ -72267,7 +72266,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03 125 0001:00276188 133 0001:00276190 140 0001:00276194 149 0001:002761a1 187 0001:002761c3 188 0001:002761ca 194 0001:002761e0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(..\..\Libraries\Stuff\SortedChain.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(..\..\Libraries\Stuff\SortedChain.hpp) segment .text 299 0001:00275da0 306 0001:00275e43 305 0001:00275e47 306 0001:00275e4a 378 0001:00275f10 380 0001:00275f14 385 0001:00275f20 386 0001:00275f2d @@ -72275,12 +72274,12 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(..\..\Libraries\Stuff\S 402 0001:00275f56 403 0001:00275f6a 406 0001:00275f6d 405 0001:00275f70 406 0001:00275f82 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(..\..\Libraries\Stuff\Hash.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(..\..\Libraries\Stuff\Hash.hpp) segment .text 172 0001:00275cb0 174 0001:00275d30 173 0001:00275d32 174 0001:00275d35 178 0001:00275d40 181 0001:00275d69 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\Adept\Renderer.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\Renderer.cpp) segment .text 34 0001:00275a40 44 0001:00275a6f 42 0001:00275a70 44 0001:00275a7a 50 0001:00275a80 53 0001:00275a9b 54 0001:00275aa6 60 0001:00275ab0 @@ -72295,7 +72294,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03 215 0001:00275c64 217 0001:00275c67 220 0001:00275c74 221 0001:00275c79 222 0001:00275c7b 223 0001:00275c8b 222 0001:00275c8e 223 0001:00275c9e -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\Adept\Component.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\Component.cpp) segment .text 22 0001:002756d0 26 0001:002756f3 25 0001:002756f6 26 0001:002756f8 32 0001:00275700 36 0001:00275720 35 0001:00275723 36 0001:00275728 @@ -72314,7 +72313,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03 219 0001:002759e5 221 0001:002759fb 227 0001:00275a10 235 0001:00275a20 243 0001:00275a30 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\Adept\Channel.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\Channel.cpp) segment .text 29 0001:00275470 40 0001:0027549f 38 0001:002754a0 40 0001:002754aa 46 0001:002754b0 49 0001:002754cb 50 0001:002754d6 55 0001:002754e0 @@ -72328,34 +72327,34 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03 145 0001:0027565a 151 0001:00275660 162 0001:0027568f 160 0001:00275690 162 0001:0027569a 172 0001:002756a0 173 0001:002756bf 174 0001:002756c6 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\Adept\AttributeWatcher.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\AttributeWatcher.hpp) segment .text 147 0001:00275410 156 0001:00275414 158 0001:0027542d 160 0001:00275436 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\Adept\AttributeWatcher.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\AttributeWatcher.cpp) segment .text 23 0001:00275360 33 0001:0027538f 31 0001:00275390 33 0001:0027539a 43 0001:002753a0 51 0001:00275400 52 0001:00275403 50 0001:00275404 52 0001:00275407 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\Adept\Matcher.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\Matcher.hpp) segment .text 144 0001:002752a0 150 0001:002752a3 151 0001:002752ae 153 0001:002752cf 164 0001:002752d7 167 0001:002752e2 161 0001:002752e5 164 0001:002752ed 167 0001:002752f8 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\Adept\Channel.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\Channel.hpp) segment .text 219 0001:00275290 222 0001:00275293 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\Adept\Matcher.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\Matcher.cpp) segment .text 25 0001:002751c0 35 0001:002751ef 33 0001:002751f0 35 0001:002751fa 44 0001:00275200 49 0001:00275217 52 0001:0027521b 59 0001:0027522d 60 0001:00275231 56 0001:00275232 59 0001:00275280 60 0001:00275284 56 0001:00275287 60 0001:0027528a -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\Adept\VideoComponent.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\VideoComponent.cpp) segment .text 18 0001:00274d00 28 0001:00274d2f 26 0001:00274d30 28 0001:00274d3a 34 0001:00274d40 37 0001:00274d5b 38 0001:00274d66 53 0001:00274d70 @@ -72377,7 +72376,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03 294 0001:00275188 292 0001:00275189 294 0001:0027518b 300 0001:00275190 309 0001:002751a0 315 0001:002751b0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(..\..\Libraries\Stuff\SortedChain.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(..\..\Libraries\Stuff\SortedChain.hpp) segment .text 299 0001:00274b30 306 0001:00274bcd 305 0001:00274bd1 306 0001:00274bd4 378 0001:00274c40 385 0001:00274c44 386 0001:00274c62 389 0001:00274c65 @@ -72385,12 +72384,12 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(..\..\Libraries\Stuff\S 396 0001:00274ca0 402 0001:00274ca4 403 0001:00274cc1 406 0001:00274cc4 405 0001:00274cc7 406 0001:00274ce1 405 0001:00274ce4 406 0001:00274cf5 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(..\..\Libraries\Stuff\Hash.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(..\..\Libraries\Stuff\Hash.hpp) segment .text 172 0001:00274a50 174 0001:00274ad0 173 0001:00274ad2 174 0001:00274ad5 178 0001:00274ae0 181 0001:00274afb -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\Adept\ShapeComponent.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\ShapeComponent.cpp) segment .text 18 0001:00274650 23 0001:00274670 36 0001:002746ac 38 0001:002746d9 36 0001:002746da 38 0001:002746e5 44 0001:002746f0 48 0001:002746f3 @@ -72410,7 +72409,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03 270 0001:00274a26 271 0001:00274a29 260 0001:00274a2b 267 0001:00274a37 269 0001:00274a3b 270 0001:00274a44 271 0001:00274a47 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\Adept\LightComponent.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\LightComponent.cpp) segment .text 24 0001:002743a0 35 0001:002743cf 33 0001:002743d0 35 0001:002743da 41 0001:002743e0 44 0001:002743fb 45 0001:00274406 60 0001:00274410 @@ -72427,7 +72426,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03 194 0001:00274603 201 0001:0027460e 203 0001:00274611 205 0001:00274617 206 0001:0027461d 207 0001:00274629 213 0001:00274630 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\Adept\LODComponent.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\LODComponent.cpp) segment .text 31 0001:00274180 42 0001:002741af 40 0001:002741b0 42 0001:002741ba 48 0001:002741c0 51 0001:002741db 52 0001:002741e6 67 0001:002741f0 @@ -72439,7 +72438,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03 125 0001:00274356 126 0001:00274359 136 0001:00274360 140 0001:00274386 138 0001:00274387 140 0001:00274389 146 0001:00274390 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\Adept\SwitchComponent.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\SwitchComponent.cpp) segment .text 17 0001:00273e20 28 0001:00273e4f 26 0001:00273e50 28 0001:00273e5a 34 0001:00273e60 37 0001:00273e7b 38 0001:00273e86 53 0001:00273e90 @@ -72454,7 +72453,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03 161 0001:0027414b 163 0001:00274151 173 0001:0027415c 172 0001:0027415f 173 0001:00274169 179 0001:00274170 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\Adept\ScalableShapeComponent.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\ScalableShapeComponent.cpp) segment .text 15 0001:00273b10 26 0001:00273b3f 24 0001:00273b40 26 0001:00273b4a 32 0001:00273b50 35 0001:00273b6b 36 0001:00273b76 51 0001:00273b80 @@ -72469,7 +72468,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03 180 0001:00273db3 183 0001:00273dbb 176 0001:00273dbe 183 0001:00273ddb 169 0001:00273dde 183 0001:00273e05 188 0001:00273e10 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(c:\VWE\GameleapCode5_03\mw4\Libraries\Adept\gosFXComponent.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\gosFXComponent.cpp) segment .text 24 0001:00273690 36 0001:002736bf 33 0001:002736c0 36 0001:002736ca 42 0001:002736d0 45 0001:002736eb 46 0001:002736f6 56 0001:00273700 @@ -72492,7 +72491,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(c:\VWE\GameleapCode5_03 272 0001:00273ac9 279 0001:00273ad3 268 0001:00273ad9 279 0001:00273ae3 264 0001:00273ae9 279 0001:00273af8 285 0001:00273b00 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(c:\VWE\GameleapCode5_03\mw4\Libraries\Adept\BeamComponent.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\BeamComponent.cpp) segment .text 28 0001:00272f70 42 0001:00272fab 44 0001:00272fcd 50 0001:00272fd0 53 0001:00272feb 54 0001:00272ff6 69 0001:00273000 71 0001:0027302a @@ -72523,11 +72522,11 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(c:\VWE\GameleapCode5_03 378 0001:00273650 367 0001:00273656 378 0001:0027365f 363 0001:00273665 378 0001:00273672 384 0001:00273680 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(..\..\Libraries\Stuff\Angle.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(..\..\Libraries\Stuff\Angle.hpp) segment .text 62 0001:00272ea0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\Adept\ConeComponent.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\ConeComponent.cpp) segment .text 24 0001:00272bf0 35 0001:00272c1f 33 0001:00272c20 35 0001:00272c2a 41 0001:00272c30 44 0001:00272c4b 45 0001:00272c56 60 0001:00272c60 @@ -72540,11 +72539,11 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03 131 0001:00272f1d 132 0001:00272f20 141 0001:00272f30 148 0001:00272f56 145 0001:00272f57 148 0001:00272f59 154 0001:00272f60 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\Adept\GUIObject.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\GUIObject.hpp) segment .text 135 0001:00272380 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\Adept\GUIObject.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\GUIObject.cpp) segment .text 23 0001:00272130 27 0001:00272191 28 0001:0027219c 30 0001:002721c3 32 0001:002721c8 34 0001:002721d4 36 0001:002721e0 37 0001:002721fa @@ -72585,7 +72584,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03 500 0001:00272bca 509 0001:00272bcd 516 0001:00272bd0 518 0001:00272bda 524 0001:00272be0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(..\..\Libraries\MLR\GOSVertex.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(..\..\Libraries\MLR\GOSVertex.hpp) segment .text 372 0001:00271f9a 373 0001:00271f9d 375 0001:00271f9f 376 0001:00271fa2 378 0001:00271fa4 380 0001:00271faa 382 0001:00271fad 383 0001:00271faf @@ -72606,7 +72605,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(..\..\Libraries\MLR\GOS 474 0001:00272050 475 0001:00272052 477 0001:00272058 478 0001:0027205b 480 0001:0027205e 481 0001:00272060 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\Adept\GUITextObject.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\GUITextObject.cpp) segment .text 18 0001:00271c20 29 0001:00271c4f 27 0001:00271c50 29 0001:00271c5a 35 0001:00271c60 38 0001:00271c7b 39 0001:00271c86 48 0001:00271c90 @@ -72628,7 +72627,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03 219 0001:002720c0 222 0001:002720c4 227 0001:002720d0 228 0001:002720d9 234 0001:00272120 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\Adept\GUIStatBar.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\GUIStatBar.cpp) segment .text 18 0001:002719a0 29 0001:002719cf 27 0001:002719d0 29 0001:002719da 35 0001:002719e0 38 0001:002719fb 39 0001:00271a06 48 0001:00271a10 @@ -72641,7 +72640,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03 119 0001:00271be0 125 0001:00271be7 126 0001:00271bf0 127 0001:00271bf3 133 0001:00271c00 169 0001:00271c10 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\Adept\AudioSample.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\AudioSample.cpp) segment .text 34 0001:00271470 45 0001:002714a7 46 0001:002714c6 28 0001:002714d0 29 0001:002714e0 51 0001:002714f0 54 0001:0027150b 55 0001:00271516 @@ -72661,7 +72660,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03 242 0001:00271957 243 0001:00271977 255 0001:00271985 254 0001:00271988 255 0001:00271996 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\Adept\AudioChannel.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\AudioChannel.cpp) segment .text 30 0001:00271070 39 0001:0027109b 37 0001:0027109c 39 0001:002710a6 44 0001:002710b0 47 0001:002710cb 48 0001:002710d6 53 0001:002710e0 @@ -72686,7 +72685,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03 313 0001:00271438 314 0001:0027144a 317 0001:0027144e 318 0001:00271457 335 0001:00271461 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(c:\VWE\GameleapCode5_03\mw4\Libraries\Adept\SpatializedChannel.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\SpatializedChannel.cpp) segment .text 30 0001:00270e60 39 0001:00270e8b 37 0001:00270e8c 39 0001:00270e96 44 0001:00270ea0 47 0001:00270ebb 48 0001:00270ec6 53 0001:00270ed0 @@ -72698,7 +72697,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(c:\VWE\GameleapCode5_03 137 0001:00271010 140 0001:00271015 143 0001:0027101b 144 0001:00271057 145 0001:0027106a -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(c:\VWE\GameleapCode5_03\mw4\Libraries\Adept\SpatializedCommand.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\SpatializedCommand.cpp) segment .text 39 0001:00270840 57 0001:00270881 59 0001:002708ad 57 0001:002708ae 59 0001:002708b8 64 0001:002708c0 70 0001:002708db 71 0001:002708ff @@ -72727,14 +72726,14 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(c:\VWE\GameleapCode5_03 404 0001:00270dc0 407 0001:00270dd5 410 0001:00270ddc 412 0001:00270e08 417 0001:00270e10 420 0001:00270e25 423 0001:00270e2c 425 0001:00270e58 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\Adept\AudioComponentWeb.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\AudioComponentWeb.cpp) segment .text 30 0001:00270750 39 0001:0027077b 37 0001:0027077c 39 0001:00270786 45 0001:00270790 48 0001:002707ab 49 0001:002707b6 61 0001:002707c0 63 0001:002707e9 68 0001:00270810 69 0001:00270816 75 0001:00270820 83 0001:00270830 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(c:\VWE\GameleapCode5_03\mw4\Libraries\Adept\EarComponent.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\EarComponent.cpp) segment .text 22 0001:00270620 33 0001:0027064f 31 0001:00270650 33 0001:0027065a 39 0001:00270660 42 0001:0027067b 43 0001:00270686 59 0001:00270690 @@ -72742,7 +72741,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(c:\VWE\GameleapCode5_03 85 0001:0027071d 87 0001:0027071f 92 0001:00270720 93 0001:00270726 99 0001:00270730 106 0001:00270740 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(c:\VWE\GameleapCode5_03\mw4\Libraries\Adept\AudioFXComponent.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\AudioFXComponent.cpp) segment .text 35 0001:0026ffa0 49 0001:0026ffdc 50 0001:00270005 51 0001:0027001d 52 0001:00270035 54 0001:0027004d 57 0001:00270055 58 0001:00270061 @@ -72766,7 +72765,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(c:\VWE\GameleapCode5_03 252 0001:00270526 254 0001:00270549 276 0001:0027055a 278 0001:002705e2 279 0001:002705eb 280 0001:002705f8 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\Adept\SlidingShapeComponent.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\SlidingShapeComponent.cpp) segment .text 23 0001:0026fc10 34 0001:0026fc3f 32 0001:0026fc40 34 0001:0026fc4a 40 0001:0026fc50 43 0001:0026fc6b 44 0001:0026fc76 59 0001:0026fc80 @@ -72781,7 +72780,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03 165 0001:0026ff1e 166 0001:0026ff2f 167 0001:0026ff41 170 0001:0026ff53 171 0001:0026ff55 172 0001:0026ff5e 175 0001:0026ff7d 181 0001:0026ff90 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\Adept\MultiLODComponent.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\MultiLODComponent.cpp) segment .text 32 0001:0026f9d0 43 0001:0026f9ff 41 0001:0026fa00 43 0001:0026fa0a 49 0001:0026fa10 52 0001:0026fa2b 53 0001:0026fa36 68 0001:0026fa40 @@ -72793,7 +72792,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03 124 0001:0026fbc1 127 0001:0026fbc6 128 0001:0026fbc9 138 0001:0026fbd0 142 0001:0026fbf6 140 0001:0026fbf7 142 0001:0026fbf9 148 0001:0026fc00 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\Adept\Tile.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\Tile.cpp) segment .text 40 0001:0026eb10 50 0001:0026eb13 52 0001:0026eb17 54 0001:0026eb1b 55 0001:0026eb27 67 0001:0026eb29 68 0001:0026eb2d 69 0001:0026eb57 @@ -72848,18 +72847,18 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03 883 0001:0026f8d0 889 0001:0026f8ec 895 0001:0026f90f 897 0001:0026f923 901 0001:0026f9aa 902 0001:0026f9b9 905 0001:0026f9c2 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\ImageLib\octtree.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\ImageLib\octtree.h) segment .text 32 0001:0026ea30 37 0001:0026ea36 38 0001:0026ea3d 39 0001:0026ea45 40 0001:0026ea48 41 0001:0026ea4b 42 0001:0026ea4f 44 0001:0026ea5f 46 0001:0026ea6c 47 0001:0026ea72 119 0001:0026ea80 122 0001:0026ea9f 123 0001:0026eaec 124 0001:0026eaf4 121 0001:0026eafc 125 0001:0026eb02 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\ImageLib\image.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\ImageLib\image.h) segment .text 135 0001:0026ea10 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\ImageLib\OctTree.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\ImageLib\OctTree.cpp) segment .text 8 0001:0026e250 15 0001:0026e257 18 0001:0026e2b4 19 0001:0026e2c5 21 0001:0026e2d6 22 0001:0026e352 23 0001:0026e370 19 0001:0026e393 @@ -72892,7 +72891,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03 240 0001:0026e9c1 241 0001:0026e9c8 242 0001:0026e9e6 243 0001:0026e9f2 244 0001:0026e9fa 246 0001:0026ea08 247 0001:0026ea0c -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\ImageLib\Gif.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\ImageLib\Gif.cpp) segment .text 5 0001:0026d850 6 0001:0026d859 8 0001:0026d875 11 0001:0026d879 12 0001:0026d89f 13 0001:0026d8c8 16 0001:0026d8e4 17 0001:0026d8ec @@ -72926,7 +72925,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03 231 0001:0026e1d2 232 0001:0026e1f3 234 0001:0026e1f9 237 0001:0026e223 238 0001:0026e22d 235 0001:0026e233 237 0001:0026e23d 238 0001:0026e24a -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\Adept\AudioRenderer_Tool.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\AudioRenderer_Tool.cpp) segment .text 16 0001:0026d480 32 0001:0026d4a3 33 0001:0026d4b9 53 0001:0026d4c6 36 0001:0026d4c7 38 0001:0026d4d6 39 0001:0026d4ec 53 0001:0026d4fe @@ -72941,13 +72940,13 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03 167 0001:0026d7e2 170 0001:0026d7fc 171 0001:0026d816 176 0001:0026d830 183 0001:0026d84d -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(..\..\Libraries\Stuff\MArray.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(..\..\Libraries\Stuff\MArray.hpp) segment .text 258 0001:0026d380 259 0001:0026d386 261 0001:0026d39a 263 0001:0026d3a2 266 0001:0026d3a8 269 0001:0026d3e7 280 0001:0026d420 269 0001:0026d424 280 0001:0026d42c 276 0001:0026d430 277 0001:0026d471 280 0001:0026d47b -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\Adept\VideoRenderer_Tool.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\VideoRenderer_Tool.cpp) segment .text 15 0001:0026cc70 31 0001:0026cc94 32 0001:0026ccaa 112 0001:0026ccb7 35 0001:0026ccb8 37 0001:0026ccc7 38 0001:0026ccdd 112 0001:0026ccea @@ -72977,7 +72976,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03 301 0001:0026d2c2 293 0001:0026d2c3 295 0001:0026d2d3 301 0001:0026d2d9 299 0001:0026d2da 301 0001:0026d2e5 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\Adept\AudioSample_Tool.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\AudioSample_Tool.cpp) segment .text 10 0001:0026c990 17 0001:0026c999 28 0001:0026c9cf 31 0001:0026c9e2 32 0001:0026c9e5 41 0001:0026c9ed 42 0001:0026c9fa 44 0001:0026ca18 @@ -72989,14 +72988,14 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03 90 0001:0026cbb8 91 0001:0026cbc8 92 0001:0026cbd8 93 0001:0026cc1b 96 0001:0026cc53 97 0001:0026cc61 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\Adept\Replicator_Tool.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\Replicator_Tool.cpp) segment .text 10 0001:0026c8e0 20 0001:0026c8e8 25 0001:0026c8f1 35 0001:0026c8fa 46 0001:0026c913 53 0001:0026c91b 54 0001:0026c921 56 0001:0026c927 59 0001:0026c92e 61 0001:0026c945 62 0001:0026c95f 66 0001:0026c967 63 0001:0026c968 64 0001:0026c97b 66 0001:0026c984 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\Adept\Zone.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\Zone.cpp) segment .text 66 0001:0026a420 81 0001:0026a461 82 0001:0026a48d 83 0001:0026a4a5 86 0001:0026a4bd 87 0001:0026a4d5 88 0001:0026a4ee 57 0001:0026a4f0 @@ -73138,13 +73137,13 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03 1981 0001:0026c89a 1982 0001:0026c8ac 1978 0001:0026c8b0 1981 0001:0026c8bd 1982 0001:0026c8cd -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\Adept\EntityAttribute.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\EntityAttribute.cpp) segment .text 34 0001:0026a340 35 0001:0026a35e 40 0001:0026a390 41 0001:0026a396 50 0001:0026a3a0 54 0001:0026a3bf 65 0001:0026a3d0 79 0001:0026a3f8 80 0001:0026a411 83 0001:0026a414 82 0001:0026a417 83 0001:0026a41a -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(c:\VWE\GameleapCode5_03\mw4\Libraries\Adept\Interface_Tool.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\Interface_Tool.cpp) segment .text 25 0001:00269c20 37 0001:00269c27 39 0001:00269c31 40 0001:00269c3a 42 0001:00269c40 58 0001:00269c4a 59 0001:00269c5f 61 0001:00269c6d @@ -73169,13 +73168,13 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(c:\VWE\GameleapCode5_03 161 0001:0026a195 162 0001:0026a1a3 163 0001:0026a1b4 164 0001:0026a1cd 172 0001:0026a1d9 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(..\..\Libraries\Stuff\MArray.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(..\..\Libraries\Stuff\MArray.hpp) segment .text 258 0001:00269b90 261 0001:00269b9e 263 0001:00269ba4 266 0001:00269baa 269 0001:00269bb3 280 0001:00269bfb 269 0001:00269bfe 280 0001:00269c05 276 0001:00269c08 277 0001:00269c13 280 0001:00269c18 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\Adept\Map_Tool.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\Map_Tool.cpp) segment .text 14 0001:00268e00 25 0001:00268e0a 27 0001:00268e10 28 0001:00268e1a 33 0001:00268e20 41 0001:00268e2c 42 0001:00268e32 49 0001:00268e3e @@ -73224,7 +73223,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03 498 0001:00269b48 501 0001:00269b53 503 0001:00269b57 504 0001:00269b64 505 0001:00269b7b 511 0001:00269b80 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(c:\VWE\GameleapCode5_03\mw4\Libraries\Adept\ResourceImagePool.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\ResourceImagePool.cpp) segment .text 27 0001:00267fe0 35 0001:00267ff0 37 0001:00267ff7 38 0001:00268005 40 0001:00268039 42 0001:00268041 43 0001:0026804f 44 0001:0026805b @@ -73269,7 +73268,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(c:\VWE\GameleapCode5_03 456 0001:00268cf6 457 0001:00268d2e 458 0001:00268d40 459 0001:00268d54 460 0001:00268d69 461 0001:00268db4 464 0001:00268de5 465 0001:00268df2 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\Adept\VideoComponentWeb.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\VideoComponentWeb.cpp) segment .text 31 0001:00267e40 40 0001:00267e6b 38 0001:00267e6c 40 0001:00267e76 46 0001:00267e80 49 0001:00267e9b 50 0001:00267ea6 62 0001:00267eb0 @@ -73281,14 +73280,14 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03 146 0001:00267fc0 149 0001:00267fcb 151 0001:00267fd3 144 0001:00267fd5 152 0001:00267fd9 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(..\..\Libraries\Stuff\SortedChain.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(..\..\Libraries\Stuff\SortedChain.hpp) segment .text 299 0001:00267c70 306 0001:00267cf7 305 0001:00267cfb 306 0001:00267cfe 515 0001:00267d10 378 0001:00267dc0 386 0001:00267dd2 389 0001:00267dd4 388 0001:00267dd7 389 0001:00267de5 396 0001:00267df0 403 0001:00267e01 406 0001:00267e03 405 0001:00267e06 406 0001:00267e14 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\Adept\ComponentWeb.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\ComponentWeb.cpp) segment .text 26 0001:00267620 35 0001:0026764b 33 0001:0026764c 35 0001:00267656 41 0001:00267660 44 0001:0026767b 45 0001:00267686 60 0001:00267690 @@ -73323,7 +73322,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03 534 0001:00267c41 536 0001:00267c43 539 0001:00267c45 540 0001:00267c4f 546 0001:00267c60 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(c:\VWE\GameleapCode5_03\mw4\Libraries\Adept\Player_Tool.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\Player_Tool.cpp) segment .text 23 0001:002674a0 34 0001:002674aa 36 0001:002674b3 37 0001:002674bc 43 0001:002674c2 60 0001:002674ce 61 0001:002674e3 62 0001:002674f6 @@ -73333,21 +73332,21 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(c:\VWE\GameleapCode5_03 92 0001:002675e2 96 0001:002675f9 97 0001:002675fc 98 0001:002675ff 99 0001:00267602 102 0001:0026760f -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\Adept\Driver_Tool.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\Driver_Tool.cpp) segment .text 25 0001:00267420 38 0001:00267428 39 0001:00267431 45 0001:00267437 65 0001:00267443 66 0001:0026746c 69 0001:00267487 73 0001:0026749f -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(..\..\Libraries\stlport\stl_algobase.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(..\..\Libraries\stlport\stl_algobase.h) segment .text 203 0001:002673d0 205 0001:002673f6 206 0001:002673ff 207 0001:00267402 210 0001:0026740d 209 0001:0026740e 210 0001:00267413 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(..\..\Libraries\stlport\stl_construct.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(..\..\Libraries\stlport\stl_construct.h) segment .text 85 0001:002673b0 90 0001:002673c7 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(..\..\Libraries\stlport\stl_vector.c) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(..\..\Libraries\stlport\stl_vector.c) segment .text 248 0001:002670b0 249 0001:002670b7 250 0001:002670cf 252 0001:002670ef 255 0001:0026710e 257 0001:0026713b 258 0001:00267140 259 0001:00267151 @@ -73360,11 +73359,11 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(..\..\Libraries\stlport 226 0001:0026738e 228 0001:0026739d 229 0001:002673a0 228 0001:002673a6 229 0001:002673a9 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(..\..\Libraries\stlport\stl_alloc.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(..\..\Libraries\stlport\stl_alloc.h) segment .text 1004 0001:00267080 552 0001:002670a0 555 0001:002670a8 556 0001:002670af -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(c:\VWE\GameleapCode5_03\mw4\Libraries\Adept\control_mapping.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\control_mapping.cpp) segment .text 17 0001:002647b0 18 0001:002647c8 22 0001:00264814 33 0001:0026481c 34 0001:0026485b 35 0001:0026486d 38 0001:00264880 39 0001:00264898 @@ -73530,14 +73529,14 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(c:\VWE\GameleapCode5_03 1529 0001:00267022 1530 0001:00267028 1532 0001:00267031 1533 0001:00267043 1534 0001:00267055 1535 0001:00267067 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(..\..\Libraries\Stuff\SortedChain.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(..\..\Libraries\Stuff\SortedChain.hpp) segment .text 299 0001:00264520 306 0001:002645b1 305 0001:002645b5 306 0001:002645b8 515 0001:002645c0 378 0001:00264670 389 0001:002646bb 388 0001:002646be 389 0001:00264701 396 0001:00264710 406 0001:0026475a 405 0001:0026475d 406 0001:002647a0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\Adept\GUITextManager.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\GUITextManager.cpp) segment .text 18 0001:00263e40 19 0001:00263e4e 20 0001:00263e6b 21 0001:00263e6f 22 0001:00263e79 26 0001:00263ea0 27 0001:00263ea9 34 0001:00263ed0 @@ -73567,7 +73566,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03 366 0001:002644ba 321 0001:002644c9 366 0001:002644ce 370 0001:002644d6 371 0001:002644de 372 0001:002644e9 374 0001:002644f7 379 0001:00264510 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(..\..\Libraries\Stuff\SortedChain.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(..\..\Libraries\Stuff\SortedChain.hpp) segment .text 299 0001:00263970 306 0001:00263a01 305 0001:00263a05 306 0001:00263a08 299 0001:00263a10 306 0001:00263aa1 305 0001:00263aa5 306 0001:00263aa8 @@ -73577,7 +73576,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(..\..\Libraries\Stuff\S 389 0001:00263d91 396 0001:00263da0 406 0001:00263dea 405 0001:00263ded 406 0001:00263e30 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\Adept\GUIManager.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\GUIManager.cpp) segment .text 18 0001:00263530 19 0001:00263561 20 0001:00263580 24 0001:002635b0 25 0001:002635b3 31 0001:002635f0 35 0001:002635fd 40 0001:00263600 @@ -73593,11 +73592,11 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03 166 0001:00263900 172 0001:00263910 184 0001:00263923 182 0001:00263926 184 0001:00263947 186 0001:00263960 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(c:\VWE\GameleapCode5_03\mw4\Libraries\Adept\Interface.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\Interface.hpp) segment .text 120 0001:00262f20 124 0001:00262f30 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(c:\VWE\GameleapCode5_03\mw4\Libraries\Adept\Interface.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\Interface.cpp) segment .text 46 0001:00262dc0 64 0001:00262e25 65 0001:00262e3f 64 0001:00262e40 65 0001:00262e4a 71 0001:00262e50 75 0001:00262e6b 76 0001:00262e8f @@ -73630,7 +73629,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(c:\VWE\GameleapCode5_03 342 0001:002634bd 346 0001:002634c2 349 0001:0026350e 350 0001:00263514 356 0001:00263520 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\Adept\Mover_Tool.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\Mover_Tool.cpp) segment .text 10 0001:002629e0 20 0001:002629e9 21 0001:002629f5 26 0001:002629fb 42 0001:00262a07 43 0001:00262a1f 44 0001:00262a2e 45 0001:00262a3d @@ -73652,7 +73651,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03 289 0001:00262d5c 291 0001:00262d64 298 0001:00262d71 299 0001:00262d84 300 0001:00262d97 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(c:\VWE\GameleapCode5_03\mw4\Libraries\Adept\Player.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\Player.cpp) segment .text 35 0001:00262310 53 0001:00262369 51 0001:0026236a 53 0001:00262374 59 0001:00262380 63 0001:0026239b 64 0001:002623b0 73 0001:002623c0 @@ -73679,27 +73678,27 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(c:\VWE\GameleapCode5_03 486 0001:00262981 488 0001:0026298f 489 0001:002629ad 493 0001:002629bd 491 0001:002629be 493 0001:002629c6 499 0001:002629d0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\Adept\NetExtra.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\NetExtra.cpp) segment .text 9 0001:002622f0 11 0001:002622f2 14 0001:00262300 16 0001:00262302 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(..\..\Libraries\stlport\stl_uninitialized.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(..\..\Libraries\stlport\stl_uninitialized.h) segment .text 70 0001:002622c0 74 0001:002622d3 81 0001:002622ef -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(..\..\Libraries\stlport\stl_algobase.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(..\..\Libraries\stlport\stl_algobase.h) segment .text 316 0001:00262190 320 0001:002621d1 319 0001:002621d3 320 0001:002621d6 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(..\..\Libraries\stlport\stl_vector.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(..\..\Libraries\stlport\stl_vector.h) segment .text 89 0001:00261fa0 91 0001:00261fb5 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(..\..\Libraries\Stuff\Chain.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(..\..\Libraries\Stuff\Chain.hpp) segment .text 422 0001:00261f00 428 0001:00261f20 428 0001:00261f50 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(c:\VWE\GameleapCode5_03\mw4\Libraries\Adept\Controls.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\Controls.hpp) segment .text 329 0001:002609a0 330 0001:002609a3 332 0001:002609b9 334 0001:002609c3 336 0001:002609cc 337 0001:002609d4 338 0001:002609db 442 0001:00261fc0 @@ -73716,7 +73715,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(c:\VWE\GameleapCode5_03 282 0001:00262219 267 0001:00262220 278 0001:00262223 281 0001:0026222a 282 0001:00262259 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(c:\VWE\GameleapCode5_03\mw4\Libraries\Adept\Controls.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\Controls.cpp) segment .text 37 0001:0025fa10 46 0001:0025fa36 47 0001:0025fa44 48 0001:0025fa4d 46 0001:0025fa4e 47 0001:0025fa61 48 0001:0025fa6a 54 0001:0025fa70 @@ -73862,11 +73861,11 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(c:\VWE\GameleapCode5_03 1916 0001:00261eb0 1927 0001:00261ebf 1928 0001:00261ed8 1929 0001:00261ee2 1935 0001:00261ef0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(..\..\Libraries\Stuff\SortedChain.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(..\..\Libraries\Stuff\SortedChain.hpp) segment .text 515 0001:0025f9c0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\Adept\RendererManager.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\RendererManager.cpp) segment .text 41 0001:0025f730 52 0001:0025f75f 50 0001:0025f760 52 0001:0025f76a 58 0001:0025f770 61 0001:0025f78b 62 0001:0025f796 68 0001:0025f7a0 @@ -73879,7 +73878,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03 169 0001:0025f930 173 0001:0025f945 175 0001:0025f95b 181 0001:0025f970 187 0001:0025f973 189 0001:0025f980 192 0001:0025f995 194 0001:0025f9ab -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(..\..\Libraries\Stuff\MArray.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(..\..\Libraries\Stuff\MArray.hpp) segment .text 258 0001:0025f5a0 259 0001:0025f5a2 261 0001:0025f5b8 263 0001:0025f5ba 266 0001:0025f5c6 269 0001:0025f61a 280 0001:0025f65f 269 0001:0025f663 @@ -73888,7 +73887,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(..\..\Libraries\Stuff\M 266 0001:0025f6e9 269 0001:0025f6f2 280 0001:0025f709 276 0001:0025f70c 277 0001:0025f717 280 0001:0025f71f -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(..\..\Libraries\Stuff\SortedChain.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(..\..\Libraries\Stuff\SortedChain.hpp) segment .text 299 0001:0025f3d0 306 0001:0025f46d 305 0001:0025f471 306 0001:0025f474 378 0001:0025f4e0 385 0001:0025f4e4 386 0001:0025f502 389 0001:0025f505 @@ -73896,12 +73895,12 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(..\..\Libraries\Stuff\S 396 0001:0025f540 402 0001:0025f544 403 0001:0025f561 406 0001:0025f564 405 0001:0025f567 406 0001:0025f581 405 0001:0025f584 406 0001:0025f595 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(..\..\Libraries\Stuff\Hash.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(..\..\Libraries\Stuff\Hash.hpp) segment .text 172 0001:0025f250 174 0001:0025f2d0 173 0001:0025f2d2 174 0001:0025f2d5 178 0001:0025f2e0 181 0001:0025f2fb -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(c:\VWE\GameleapCode5_03\mw4\Libraries\Adept\AudioRenderer.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\AudioRenderer.cpp) segment .text 39 0001:0025e4d0 40 0001:0025e4f5 41 0001:0025e4fc 46 0001:0025e500 54 0001:0025e510 55 0001:0025e51b 60 0001:0025e520 66 0001:0025e524 @@ -73958,11 +73957,11 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(c:\VWE\GameleapCode5_03 562 0001:0025f1a6 617 0001:0025f1a9 585 0001:0025f1ce 561 0001:0025f1f9 562 0001:0025f1fb 585 0001:0025f1fe 617 0001:0025f219 622 0001:0025f240 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(..\..\Libraries\Stuff\SafeChain.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(..\..\Libraries\Stuff\SafeChain.hpp) segment .text 289 0001:0025e460 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\Adept\ApplicationTask.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\ApplicationTask.cpp) segment .text 38 0001:0025dc90 47 0001:0025dcbb 45 0001:0025dcbc 47 0001:0025dcc6 53 0001:0025dcd0 56 0001:0025dceb 57 0001:0025dcf6 63 0001:0025dd00 @@ -73987,7 +73986,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03 200 0001:0025e3d5 208 0001:0025e3d8 210 0001:0025e3ef 199 0001:0025e41a 200 0001:0025e41c 210 0001:0025e41f 211 0001:0025e43c -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\Adept\AudioCommand.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\AudioCommand.cpp) segment .text 38 0001:0025d700 56 0001:0025d741 58 0001:0025d76d 56 0001:0025d76e 58 0001:0025d778 63 0001:0025d780 69 0001:0025d79b 70 0001:0025d7bf @@ -74017,13 +74016,13 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03 431 0001:0025dc69 442 0001:0025dc70 439 0001:0025dc74 441 0001:0025dc77 442 0001:0025dc8c -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\Adept\State_Tool.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\State_Tool.cpp) segment .text 12 0001:0025d680 21 0001:0025d687 23 0001:0025d68d 33 0001:0025d690 36 0001:0025d6a1 37 0001:0025d6ae 45 0001:0025d6b2 55 0001:0025d6d3 57 0001:0025d6dd 55 0001:0025d6e3 57 0001:0025d6ed -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\Adept\State.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\State.cpp) segment .text 37 0001:0025d370 49 0001:0025d3ac 47 0001:0025d3ad 49 0001:0025d3b7 55 0001:0025d3c0 58 0001:0025d3db 59 0001:0025d3e6 65 0001:0025d3f0 @@ -74042,12 +74041,12 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03 317 0001:0025d620 321 0001:0025d626 323 0001:0025d62f 328 0001:0025d656 329 0001:0025d659 325 0001:0025d65c 329 0001:0025d666 335 0001:0025d670 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(..\..\Libraries\ElementRenderer\CameraElement.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(..\..\Libraries\ElementRenderer\CameraElement.hpp) segment .text 250 0001:0025d070 253 0001:0025d074 254 0001:0025d07e 255 0001:0025d088 256 0001:0025d098 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(c:\VWE\GameleapCode5_03\mw4\Libraries\Adept\CameraComponent.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\CameraComponent.cpp) segment .text 21 0001:0025ccf0 32 0001:0025cd1f 30 0001:0025cd20 32 0001:0025cd2a 38 0001:0025cd30 41 0001:0025cd4b 42 0001:0025cd56 52 0001:0025cd60 @@ -74073,7 +74072,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(c:\VWE\GameleapCode5_03 351 0001:0025d2c7 352 0001:0025d2d1 360 0001:0025d2dd 361 0001:0025d2f7 370 0001:0025d311 371 0001:0025d355 370 0001:0025d35b 371 0001:0025d35f -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(..\..\Libraries\Stuff\Table.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(..\..\Libraries\Stuff\Table.hpp) segment .text 298 0001:0025c9d0 305 0001:0025ca5c 304 0001:0025ca60 305 0001:0025ca63 298 0001:0025ca70 305 0001:0025cb06 304 0001:0025cb0a 305 0001:0025cb0d @@ -74083,7 +74082,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(..\..\Libraries\Stuff\T 334 0001:0025cbfe 335 0001:0025cc41 342 0001:0025cc50 351 0001:0025cc9a 350 0001:0025cc9d 351 0001:0025cce0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\Adept\Attribute.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\Attribute.cpp) segment .text 31 0001:0025c6c0 32 0001:0025c6ec 34 0001:0025c6f9 35 0001:0025c701 36 0001:0025c70f 41 0001:0025c740 42 0001:0025c749 51 0001:0025c770 @@ -74097,7 +74096,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03 212 0001:0025c968 218 0001:0025c980 228 0001:0025c995 231 0001:0025c999 232 0001:0025c9a1 238 0001:0025c9aa 239 0001:0025c9b3 247 0001:0025c9c4 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(..\..\Libraries\Stuff\SortedChain.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(..\..\Libraries\Stuff\SortedChain.hpp) segment .text 299 0001:0025c100 306 0001:0025c19d 305 0001:0025c1a1 306 0001:0025c1a4 299 0001:0025c1b0 306 0001:0025c24d 305 0001:0025c251 306 0001:0025c254 @@ -74110,25 +74109,25 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(..\..\Libraries\Stuff\S 396 0001:0025c660 402 0001:0025c664 403 0001:0025c681 406 0001:0025c684 405 0001:0025c687 406 0001:0025c6a1 405 0001:0025c6a4 406 0001:0025c6b5 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(..\..\Libraries\Stuff\Tree.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(..\..\Libraries\Stuff\Tree.hpp) segment .text 302 0001:0025bf30 309 0001:0025bfc1 308 0001:0025bfc5 309 0001:0025bfc8 329 0001:0025c400 339 0001:0025c44b 338 0001:0025c44e 339 0001:0025c491 346 0001:0025c4a0 355 0001:0025c4ea 354 0001:0025c4ed 355 0001:0025c530 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(..\..\Libraries\Stuff\Hash.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(..\..\Libraries\Stuff\Hash.hpp) segment .text 172 0001:0025be80 174 0001:0025bf00 173 0001:0025bf02 174 0001:0025bf05 178 0001:0025bf10 181 0001:0025bf2b 172 0001:0025bfd0 174 0001:0025c050 173 0001:0025c052 174 0001:0025c055 178 0001:0025c060 181 0001:0025c07b -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\Adept\EntityManager.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\EntityManager.hpp) segment .text 126 0001:0025b4e0 128 0001:0025b4f0 153 0001:0025b500 180 0001:0025b520 181 0001:0025b530 182 0001:0025b540 184 0001:0025b550 185 0001:0025b560 188 0001:0025b570 190 0001:0025b580 193 0001:0025b590 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\Adept\EntityManager.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\EntityManager.cpp) segment .text 38 0001:0025b340 39 0001:0025b362 44 0001:0025b390 45 0001:0025b394 46 0001:0025b3a4 52 0001:0025b3c0 66 0001:0025b3d0 75 0001:0025b3fb @@ -74170,18 +74169,18 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03 655 0001:0025be30 657 0001:0025be42 663 0001:0025be50 665 0001:0025be62 672 0001:0025be70 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(..\..\Libraries\Stuff\LinearMatrix.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(..\..\Libraries\Stuff\LinearMatrix.hpp) segment .text 41 0001:0025a3a3 226 0001:0025a3c1 41 0001:0025a53e 226 0001:0025a55c -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\Adept\Entity.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\Entity.hpp) segment .text 733 0001:0025a39b 735 0001:0025a39d 736 0001:0025a3a0 718 0001:0025a3ae 733 0001:0025a3b8 735 0001:0025a3bb 736 0001:0025a3be 733 0001:0025a536 735 0001:0025a538 736 0001:0025a53b 718 0001:0025a549 733 0001:0025a553 735 0001:0025a556 736 0001:0025a559 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(..\..\Libraries\Stuff\AffineMatrix.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(..\..\Libraries\Stuff\AffineMatrix.hpp) segment .text 77 0001:0025a393 78 0001:0025a396 80 0001:0025a399 51 0001:0025a3a5 77 0001:0025a3a7 78 0001:0025a3aa 80 0001:0025a3ac 77 0001:0025a3b0 @@ -74248,7 +74247,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(..\..\Libraries\Stuff\A 440 0001:0025a67a 441 0001:0025a67c 443 0001:0025a67e 444 0001:0025a680 446 0001:0025a683 448 0001:0025a686 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\Adept\CollisionVolume.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\CollisionVolume.cpp) segment .text 26 0001:00259b30 27 0001:00259b70 30 0001:00259bb0 32 0001:00259bd8 33 0001:00259c00 35 0001:00259c28 90 0001:00259c60 102 0001:00259c78 @@ -74352,26 +74351,26 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03 1246 0001:0025b2e2 1250 0001:0025b2e6 1257 0001:0025b302 1259 0001:0025b319 1260 0001:0025b329 1259 0001:0025b32a 1260 0001:0025b332 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\Adept\Attribute.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\Attribute.hpp) segment .text 159 0001:00259a70 166 0001:00259a81 193 0001:00259a90 209 0001:00259ab1 210 0001:00259abb 213 0001:00259abe 212 0001:00259ac1 213 0001:00259ac4 175 0001:00259ad0 181 0001:00259ad7 182 0001:00259ae3 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(..\..\Libraries\Stuff\Scalar.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(..\..\Libraries\Stuff\Scalar.hpp) segment .text 45 0001:00259414 39 0001:00259417 198 0001:00259456 199 0001:00259459 39 0001:00259480 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(..\..\Libraries\Stuff\Point3D.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(..\..\Libraries\Stuff\Point3D.hpp) segment .text 41 0001:002593d9 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(..\..\Libraries\ElementRenderer\Element.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(..\..\Libraries\ElementRenderer\Element.hpp) segment .text 404 0001:00258fd8 405 0001:00258fdb 407 0001:00258fdd -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(..\..\Libraries\Stuff\Vector3D.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(..\..\Libraries\Stuff\Vector3D.hpp) segment .text 130 0001:00258fce 130 0001:00258fd1 130 0001:0025940a 207 0001:0025940d 209 0001:00259410 210 0001:00259412 208 0001:0025941a 209 0001:0025941c @@ -74390,7 +74389,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(..\..\Libraries\Stuff\V 210 0001:002594a2 214 0001:002594a5 215 0001:002594a7 217 0001:002594a9 218 0001:002594ab 208 0001:002594ae 210 0001:002594b1 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(..\..\Libraries\Stuff\AffineMatrix.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(..\..\Libraries\Stuff\AffineMatrix.hpp) segment .text 51 0001:00258fcb 265 0001:00258fe4 267 0001:00258fe7 268 0001:00258fe9 270 0001:00258fec 271 0001:00258fef 273 0001:00258ff2 274 0001:00258ff4 @@ -74426,15 +74425,15 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(..\..\Libraries\Stuff\A 149 0001:002593fb 150 0001:002593fd 146 0001:00259400 147 0001:00259403 149 0001:00259406 150 0001:00259408 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(..\..\Libraries\Stuff\LinearMatrix.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(..\..\Libraries\Stuff\LinearMatrix.hpp) segment .text 37 0001:00258fc9 37 0001:00258fdf 226 0001:00258fe1 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\Adept\Entity.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\Entity.hpp) segment .text 847 0001:00258fc3 848 0001:00258fc6 728 0001:00258fd4 729 0001:00258fd6 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\Adept\Mover.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\Mover.cpp) segment .text 37 0001:00257f70 51 0001:00257fb0 49 0001:00257fb1 51 0001:00257fbc 57 0001:00257fc0 60 0001:00257fdb 61 0001:00257fe6 70 0001:00257ff0 @@ -74530,11 +74529,11 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03 1207 0001:00259942 1223 0001:00259957 1224 0001:00259963 1242 0001:0025999f 1260 0001:002599a2 1261 0001:00259a4d 1267 0001:00259a60 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(..\..\Libraries\ElementRenderer\Element.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(..\..\Libraries\ElementRenderer\Element.hpp) segment .text 404 0001:00257c0f 405 0001:00257c11 407 0001:00257c13 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(..\..\Libraries\Stuff\AffineMatrix.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(..\..\Libraries\Stuff\AffineMatrix.hpp) segment .text 51 0001:00257872 265 0001:00257875 266 0001:00257877 268 0001:00257879 269 0001:0025787c 271 0001:0025787f 272 0001:00257881 274 0001:00257883 @@ -74675,21 +74674,21 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(..\..\Libraries\Stuff\A 481 0001:00257f2f 482 0001:00257f32 484 0001:00257f35 485 0001:00257f37 487 0001:00257f39 488 0001:00257f3b 490 0001:00257f3e 492 0001:00257f41 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(..\..\Libraries\Stuff\LinearMatrix.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(..\..\Libraries\Stuff\LinearMatrix.hpp) segment .text 37 0001:0025786f 37 0001:00257a1a 37 0001:00257c06 226 0001:00257c16 226 0001:00257dce -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\Adept\Entity.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\Entity.hpp) segment .text 603 0001:0025786d 603 0001:00257a18 603 0001:00257c03 728 0001:00257c0a 729 0001:00257c0d -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(..\..\Libraries\Stuff\Slot.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(..\..\Libraries\Stuff\Slot.hpp) segment .text 177 0001:0025786b 177 0001:00257a16 177 0001:00257c00 177 0001:00257dc9 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\Adept\Effect.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\Effect.cpp) segment .text 44 0001:00256cc0 58 0001:00256d00 56 0001:00256d01 58 0001:00256d0c 64 0001:00256d10 67 0001:00256d2b 68 0001:00256d36 77 0001:00256d40 @@ -74747,15 +74746,15 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03 610 0001:00257dc2 611 0001:00257dc5 612 0001:00257dc6 611 0001:00257f42 612 0001:00257f4d 613 0001:00257f56 619 0001:00257f60 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\Adept\Resource.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\Resource.hpp) segment .text 73 0001:00256ca0 75 0001:00256ca2 77 0001:00256cb4 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\Adept\DamageObject.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\DamageObject.hpp) segment .text 129 0001:00255810 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\Adept\DamageObject.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\DamageObject.cpp) segment .text 36 0001:00254980 41 0001:00254981 47 0001:00254990 61 0001:002549cb 64 0001:002549e3 70 0001:002549f0 77 0001:00254a0b 78 0001:00254a22 @@ -74948,7 +74947,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03 1688 0001:00256c15 1689 0001:00256c1a 1695 0001:00256c60 1701 0001:00256c67 1707 0001:00256c70 1712 0001:00256c80 1717 0001:00256c81 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(..\..\Libraries\Stuff\Table.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(..\..\Libraries\Stuff\Table.hpp) segment .text 298 0001:00254580 305 0001:0025460c 304 0001:00254610 305 0001:00254613 298 0001:00254620 305 0001:002546b6 304 0001:002546ba 305 0001:002546bd @@ -74958,7 +74957,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(..\..\Libraries\Stuff\T 334 0001:0025488e 335 0001:002548d1 342 0001:002548e0 351 0001:0025492a 350 0001:0025492d 351 0001:00254970 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\Adept\GameModelAttribute.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\GameModelAttribute.cpp) segment .text 19 0001:00253f50 21 0001:00253f79 22 0001:00253f81 23 0001:00253f94 28 0001:00253fc0 29 0001:00253fc9 38 0001:00253ff0 40 0001:00254002 @@ -74987,15 +74986,15 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03 559 0001:00254518 565 0001:00254530 575 0001:00254545 578 0001:00254549 579 0001:00254551 585 0001:0025455a 586 0001:00254563 594 0001:00254574 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(..\..\Libraries\ElementRenderer\Element.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(..\..\Libraries\ElementRenderer\Element.hpp) segment .text 404 0001:00253dc1 406 0001:00253dc3 407 0001:00253dc6 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\Adept\Entity.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\Entity.hpp) segment .text 728 0001:00253dbc 730 0001:00253dbf -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(..\..\Libraries\Stuff\AffineMatrix.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(..\..\Libraries\Stuff\AffineMatrix.hpp) segment .text 51 0001:00253db9 51 0001:00253dc9 78 0001:00253dcf 79 0001:00253dd1 265 0001:00253dd6 267 0001:00253dd8 268 0001:00253dda 270 0001:00253ddc @@ -75034,11 +75033,11 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(..\..\Libraries\Stuff\A 471 0001:00253f25 473 0001:00253f28 474 0001:00253f2a 476 0001:00253f2c 477 0001:00253f2e 479 0001:00253f31 481 0001:00253f34 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(..\..\Libraries\Stuff\LinearMatrix.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(..\..\Libraries\Stuff\LinearMatrix.hpp) segment .text 37 0001:00253db8 63 0001:00253dcc 226 0001:00253dd3 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\Adept\Site.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\Site.cpp) segment .text 14 0001:00253c70 17 0001:00253cac 18 0001:00253cbb 23 0001:00253cf0 25 0001:00253cf9 31 0001:00253d20 38 0001:00253d27 39 0001:00253d34 @@ -75046,7 +75045,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03 50 0001:00253d80 55 0001:00253d88 57 0001:00253d98 60 0001:00253db5 59 0001:00253f35 60 0001:00253f44 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\Adept\ExecutionState.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\ExecutionState.cpp) segment .text 23 0001:00253b20 36 0001:00253b60 34 0001:00253b61 36 0001:00253b6c 42 0001:00253b70 45 0001:00253b8b 46 0001:00253b96 55 0001:00253ba0 @@ -75055,7 +75054,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03 93 0001:00253c2b 82 0001:00253c2e 83 0001:00253c33 92 0001:00253c3b 93 0001:00253c3f 99 0001:00253c50 107 0001:00253c60 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\Adept\Driver.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\Driver.cpp) segment .text 33 0001:00253640 51 0001:00253699 49 0001:0025369a 51 0001:002536a4 57 0001:002536b0 60 0001:002536cb 61 0001:002536d6 70 0001:002536e0 @@ -75076,14 +75075,14 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03 242 0001:00253a81 237 0001:00253aaa 238 0001:00253aac 242 0001:00253aaf 250 0001:00253ae0 252 0001:00253b03 259 0001:00253b10 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\Adept\EntityClassData.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\EntityClassData.cpp) segment .text 51 0001:002534f0 58 0001:00253567 65 0001:0025356f 66 0001:0025357a 100 0001:00253587 82 0001:0025358f 84 0001:002535b6 97 0001:002535be 99 0001:002535e1 100 0001:002535eb 97 0001:002535f3 99 0001:002535f5 100 0001:002535ff 105 0001:00253610 112 0001:00253613 118 0001:00253630 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\Adept\Mission_Tool.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\Mission_Tool.cpp) segment .text 29 0001:002512b0 40 0001:002512b9 42 0001:002512c2 43 0001:002512ce 48 0001:002512d4 56 0001:002512e0 57 0001:002512ec 65 0001:002512f2 @@ -75233,7 +75232,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03 1663 0001:002533f2 1668 0001:002533f4 1669 0001:002533f6 1659 0001:002533fd 1662 0001:00253401 1663 0001:00253416 1669 0001:00253418 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\ImageLib\Tif.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\ImageLib\Tif.cpp) segment .text 5 0001:0024fd10 8 0001:0024fd15 9 0001:0024fd2f 11 0001:0024fd36 12 0001:0024fd49 14 0001:0024fd5c 15 0001:0024fd67 16 0001:0024fd74 @@ -75301,18 +75300,18 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03 540 0001:00251247 542 0001:00251271 543 0001:0025127a 544 0001:00251283 545 0001:0025128c 546 0001:0025129b -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(..\..\Libraries\Stuff\Hash.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(..\..\Libraries\Stuff\Hash.hpp) segment .text 315 0001:0024fb90 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(..\..\Libraries\Stuff\SortedChain.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(..\..\Libraries\Stuff\SortedChain.hpp) segment .text 299 0001:0024faf0 306 0001:0024fb77 305 0001:0024fb7b 306 0001:0024fb7e 515 0001:0024fbe0 378 0001:0024fcb0 386 0001:0024fcc2 389 0001:0024fcc4 388 0001:0024fcc7 389 0001:0024fcd5 396 0001:0024fce0 403 0001:0024fcf1 406 0001:0024fcf3 405 0001:0024fcf6 406 0001:0024fd04 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(c:\VWE\GameleapCode5_03\mw4\Libraries\Adept\VideoRenderer.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\VideoRenderer.cpp) segment .text 66 0001:0024e240 79 0001:0024e252 82 0001:0024e292 83 0001:0024e2aa 84 0001:0024e2c2 86 0001:0024e2da 89 0001:0024e2e2 90 0001:0024e2ec @@ -75394,11 +75393,11 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(c:\VWE\GameleapCode5_03 804 0001:0024fa91 806 0001:0024faa2 807 0001:0024fab7 813 0001:0024fad0 817 0001:0024fadd 823 0001:0024fae0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(..\..\Libraries\Stuff\Chain.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(..\..\Libraries\Stuff\Chain.hpp) segment .text 428 0001:0024e1f0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\Adept\Event.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\Event.cpp) segment .text 35 0001:0024d4b0 37 0001:0024d4bf 44 0001:0024d4c7 45 0001:0024d4e7 53 0001:0024d4f3 54 0001:0024d50a 59 0001:0024d530 60 0001:0024d533 @@ -75463,7 +75462,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03 989 0001:0024e190 1003 0001:0024e19d 1005 0001:0024e1b5 1007 0001:0024e1bc 963 0001:0024e1be 1009 0001:0024e1d8 1015 0001:0024e1e0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\ImageLib\Tga.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\ImageLib\Tga.cpp) segment .text 6 0001:0024c140 9 0001:0024c144 10 0001:0024c156 11 0001:0024c164 14 0001:0024c167 11 0001:0024c168 14 0001:0024c171 12 0001:0024c172 @@ -75545,7 +75544,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03 600 0001:0024d41b 601 0001:0024d43a 602 0001:0024d43c 603 0001:0024d441 605 0001:0024d46a 606 0001:0024d472 608 0001:0024d48c 609 0001:0024d49b -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\ImageLib\Png.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\ImageLib\Png.cpp) segment .text 6 0001:0024b7b0 22 0001:0024b7b4 24 0001:0024b7ee 26 0001:0024b7f7 24 0001:0024b805 29 0001:0024b80b 30 0001:0024b813 32 0001:0024b824 @@ -75592,28 +75591,28 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03 394 0001:0024c0cc 401 0001:0024c0e0 402 0001:0024c0e7 403 0001:0024c0f0 404 0001:0024c100 405 0001:0024c10c 406 0001:0024c12c -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(c:\VWE\GameleapCode5_03\mw4\Libraries\Adept\GameModelAttribute.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\GameModelAttribute.hpp) segment .text 164 0001:0024b730 180 0001:0024b751 181 0001:0024b76b 184 0001:0024b76e 183 0001:0024b771 184 0001:0024b774 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(..\..\Libraries\Stuff\Chain.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(..\..\Libraries\Stuff\Chain.hpp) segment .text 428 0001:0024b610 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(..\..\Libraries\Stuff\SortedChain.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(..\..\Libraries\Stuff\SortedChain.hpp) segment .text 299 0001:0024b560 306 0001:0024b5f9 305 0001:0024b5fd 306 0001:0024b600 378 0001:0024b6a0 385 0001:0024b6a4 386 0001:0024b6bf 389 0001:0024b6c2 388 0001:0024b6c5 389 0001:0024b6de 396 0001:0024b6f0 402 0001:0024b6f4 403 0001:0024b70e 406 0001:0024b711 405 0001:0024b714 406 0001:0024b72d -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(..\..\Libraries\MLR\MLRState.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(..\..\Libraries\MLR\MLRState.hpp) segment .text 848 0001:0024a89a 844 0001:0024a89c 844 0001:0024aa7a 848 0001:0024abdf 844 0001:0024abe1 844 0001:0024ade6 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(..\..\Libraries\MLR\GOSVertex.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(..\..\Libraries\MLR\GOSVertex.hpp) segment .text 372 0001:002499c3 373 0001:002499c6 375 0001:002499c8 377 0001:002499ce 379 0001:002499d1 380 0001:002499d3 382 0001:002499d5 383 0001:002499d7 @@ -75698,7 +75697,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(..\..\Libraries\MLR\GOS 439 0001:0024ae74 440 0001:0024ae76 442 0001:0024ae78 443 0001:0024ae7a 445 0001:0024ae80 446 0001:0024ae83 448 0001:0024ae86 449 0001:0024ae88 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(..\..\Libraries\Stuff\Color.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(..\..\Libraries\Stuff\Color.hpp) segment .text 205 0001:002499b7 206 0001:002499b9 207 0001:002499bb 209 0001:002499be 210 0001:002499c1 205 0001:00249ac9 206 0001:00249acb 207 0001:00249acd @@ -75711,7 +75710,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(..\..\Libraries\Stuff\C 208 0001:0024abf0 210 0001:0024abf2 205 0001:0024adee 207 0001:0024adf1 208 0001:0024adf4 210 0001:0024adf6 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(..\..\Libraries\ElementRenderer\StateChange.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(..\..\Libraries\ElementRenderer\StateChange.hpp) segment .text 350 0001:002499b2 352 0001:002499b5 350 0001:00249ac4 352 0001:00249ac7 350 0001:00249e14 352 0001:00249e17 349 0001:00249f96 351 0001:00249f99 @@ -75723,12 +75722,12 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(..\..\Libraries\Element 352 0001:0024abe8 379 0001:0024add9 380 0001:0024addb 382 0001:0024ade1 384 0001:0024ade4 350 0001:0024ade8 351 0001:0024adea 352 0001:0024adec -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(..\..\Libraries\ElementRenderer\CameraElement.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(..\..\Libraries\ElementRenderer\CameraElement.hpp) segment .text 222 0001:002499af 222 0001:00249ac1 222 0001:00249e0e 222 0001:00249f93 222 0001:0024a88c 222 0001:0024aa6b -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(c:\VWE\GameleapCode5_03\mw4\Libraries\Adept\CameraComponent.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\CameraComponent.hpp) segment .text 66 0001:0024999e 68 0001:002499a4 69 0001:002499a7 71 0001:002499aa 72 0001:002499ac 66 0001:00249ab0 68 0001:00249ab6 69 0001:00249ab9 @@ -75743,12 +75742,12 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(c:\VWE\GameleapCode5_03 73 0001:0024abd2 66 0001:0024adca 68 0001:0024adcc 70 0001:0024add2 72 0001:0024add5 73 0001:0024add7 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(c:\VWE\GameleapCode5_03\mw4\Libraries\Adept\VideoRenderer.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\VideoRenderer.hpp) segment .text 123 0001:0024999c 123 0001:00249aae 123 0001:00249dff 123 0001:0024a15e 123 0001:0024abc3 123 0001:0024adc7 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(c:\VWE\GameleapCode5_03\mw4\Libraries\Adept\Mission.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\Mission.hpp) segment .text 476 0001:00249998 477 0001:0024999a 476 0001:00249aaa 477 0001:00249aac 477 0001:00249df7 475 0001:00249f79 476 0001:00249f7c 478 0001:00249f7e @@ -75757,7 +75756,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(c:\VWE\GameleapCode5_03 477 0001:0024abc1 476 0001:0024adc2 477 0001:0024adc5 41 0001:0024b180 42 0001:0024b18f 45 0001:0024b1b6 46 0001:0024b1ca -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(c:\VWE\GameleapCode5_03\mw4\Libraries\Adept\Mission.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\Mission.cpp) segment .text 54 0001:00247780 74 0001:00247792 82 0001:002477fd 89 0001:00247837 96 0001:00247875 103 0001:002478b3 110 0001:002478f0 117 0001:0024792e @@ -75998,7 +75997,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(c:\VWE\GameleapCode5_03 1985 0001:0024b440 1987 0001:0024b461 1989 0001:0024b47b 1990 0001:0024b47f 1991 0001:0024b48d 1993 0001:0024b4c5 1995 0001:0024b4d6 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\ImageLib\HClass.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\ImageLib\HClass.cpp) segment .text 13 0001:00247520 15 0001:0024754e 17 0001:00247553 18 0001:00247558 20 0001:00247564 21 0001:00247567 23 0001:00247587 24 0001:0024758b @@ -76011,19 +76010,19 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03 54 0001:002476f0 55 0001:00247710 56 0001:00247740 57 0001:00247750 58 0001:00247760 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(..\..\Libraries\Stuff\Chain.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(..\..\Libraries\Stuff\Chain.hpp) segment .text 428 0001:002474f0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\Adept\Application.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\Application.hpp) segment .text 240 0001:002473d0 242 0001:002473e5 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\Adept\DropZone.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\DropZone.hpp) segment .text 132 0001:00247150 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\Adept\DropZone.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\DropZone.cpp) segment .text 34 0001:00246e20 52 0001:00246e79 50 0001:00246e7a 52 0001:00246e84 58 0001:00246e90 61 0001:00246eab 62 0001:00246eb6 71 0001:00246ec0 @@ -76050,7 +76049,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03 282 0001:0024748d 286 0001:00247491 288 0001:002474a9 293 0001:002474ca 296 0001:002474d1 295 0001:002474d9 296 0001:002474dc -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(c:\VWE\GameleapCode5_03\mw4\Libraries\Adept\Adept.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\Adept.cpp) segment .text 93 0001:002463b0 101 0001:002463c4 104 0001:002463d6 106 0001:002463e1 109 0001:002463e9 110 0001:002463f7 113 0001:002463fb 114 0001:0024640e @@ -76146,11 +76145,11 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(c:\VWE\GameleapCode5_03 574 0001:00246da8 580 0001:00246dad 576 0001:00246dae 580 0001:00246db3 579 0001:00246db4 580 0001:00246db9 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(..\..\Libraries\ElementRenderer\Element.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(..\..\Libraries\ElementRenderer\Element.hpp) segment .text 597 0001:002463a0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(..\..\Libraries\Stuff\MArray.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(..\..\Libraries\Stuff\MArray.hpp) segment .text 258 0001:00246280 259 0001:00246283 261 0001:0024628f 263 0001:00246293 266 0001:00246299 269 0001:002462a2 280 0001:002462b9 276 0001:002462bc @@ -76161,15 +76160,15 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(..\..\Libraries\Stuff\M 269 0001:00246350 280 0001:0024636f 269 0001:00246372 280 0001:00246378 276 0001:0024637b 277 0001:00246386 280 0001:0024638e -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(..\..\Libraries\Stuff\Chain.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(..\..\Libraries\Stuff\Chain.hpp) segment .text 275 0001:00245b60 428 0001:00246230 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(..\..\Libraries\ElementRenderer\ListElement.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(..\..\Libraries\ElementRenderer\ListElement.hpp) segment .text 74 0001:002441d0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\Adept\CollisionGrid.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\CollisionGrid.cpp) segment .text 43 0001:00243f80 55 0001:00243fc1 56 0001:00243fd9 57 0001:00243ff1 58 0001:00244009 59 0001:00244021 62 0001:00244039 64 0001:00244065 @@ -76258,7 +76257,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03 946 0001:002461f0 949 0001:00246201 950 0001:00246207 952 0001:0024620d 953 0001:0024621f -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(c:\VWE\GameleapCode5_03\mw4\Libraries\Adept\Controls_Tool.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\Controls_Tool.cpp) segment .text 180 0001:00243eb0 192 0001:00243ec5 205 0001:00243ede 212 0001:00243ef5 214 0001:00243f09 215 0001:00243f0f 223 0001:00243f12 194 0001:00243f14 @@ -76266,23 +76265,23 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(c:\VWE\GameleapCode5_03 225 0001:00243f4c 226 0001:00243f56 250 0001:00243f6d 251 0001:00243f70 247 0001:00243f76 251 0001:00243f79 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(..\..\Libraries\Stuff\SortedChain.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(..\..\Libraries\Stuff\SortedChain.hpp) segment .text 299 0001:00243c70 306 0001:00243d01 305 0001:00243d05 306 0001:00243d08 378 0001:00243d70 389 0001:00243dbb 388 0001:00243dbe 389 0001:00243e01 396 0001:00243e10 406 0001:00243e5a 405 0001:00243e5d 406 0001:00243ea0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(..\..\Libraries\Stuff\Hash.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(..\..\Libraries\Stuff\Hash.hpp) segment .text 172 0001:00243b90 174 0001:00243c10 173 0001:00243c12 174 0001:00243c15 178 0001:00243c20 181 0001:00243c3a -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(..\..\Libraries\Stuff\Sphere.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(..\..\Libraries\Stuff\Sphere.hpp) segment .text 43 0001:00243b60 70 0001:00243b70 72 0001:00243b72 73 0001:00243b86 75 0001:00243b8c -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(c:\VWE\GameleapCode5_03\mw4\Libraries\Adept\ResourceEffectLibrary.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\ResourceEffectLibrary.cpp) segment .text 12 0001:002433c0 13 0001:002433eb 18 0001:00243420 19 0001:00243423 25 0001:00243440 36 0001:00243452 120 0001:00243455 43 0001:0024345e @@ -76304,7 +76303,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(c:\VWE\GameleapCode5_03 225 0001:00243ab4 221 0001:00243ab6 234 0001:00243aee 236 0001:00243af4 238 0001:00243b24 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(..\..\Libraries\Stuff\MArray.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(..\..\Libraries\Stuff\MArray.hpp) segment .text 284 0001:00242f40 288 0001:00242f5a 301 0001:0024308f 294 0001:00243095 297 0001:0024309b 298 0001:002430a1 301 0001:002430a8 218 0001:00243180 @@ -76313,17 +76312,17 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(..\..\Libraries\Stuff\M 269 0001:00243300 280 0001:00243398 269 0001:0024339c 280 0001:002433a4 276 0001:002433a8 277 0001:002433b2 280 0001:002433b8 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(..\..\Libraries\Stuff\Chain.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(..\..\Libraries\Stuff\Chain.hpp) segment .text 422 0001:00242f20 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\Adept\NameTable.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\NameTable.hpp) segment .text 20 0001:00241c60 21 0001:00241c8d 22 0001:00241cb6 21 0001:00241cba 22 0001:00241cc0 44 0001:00241cd0 46 0001:00241ce4 47 0001:00241cea 48 0001:00241cf2 49 0001:00241cfe 50 0001:00241d10 51 0001:00241d13 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\Adept\NameTable.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\NameTable.cpp) segment .text 22 0001:00241910 31 0001:0024193b 29 0001:0024193c 31 0001:00241946 37 0001:00241950 40 0001:0024196b 41 0001:00241976 48 0001:00241980 @@ -76384,13 +76383,13 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03 588 0001:00242ef8 594 0001:00242f00 598 0001:00242f0a 601 0001:00242f0e 603 0001:00242f1b -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(..\..\Libraries\Stuff\MArray.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(..\..\Libraries\Stuff\MArray.hpp) segment .text 258 0001:002418b0 259 0001:002418b3 261 0001:002418bf 263 0001:002418c3 266 0001:002418c9 269 0001:002418d2 280 0001:002418e9 276 0001:002418ec 277 0001:002418f7 280 0001:002418ff -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\Adept\Map.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\Map.cpp) segment .text 55 0001:002405e0 80 0001:00240646 82 0001:00240683 83 0001:002406af 85 0001:002406c7 88 0001:002406d0 89 0001:002406da 92 0001:002406de @@ -76457,16 +76456,16 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03 1011 0001:002417f3 1013 0001:00241824 1016 0001:0024184d 1022 0001:00241860 1025 0001:00241879 1032 0001:00241880 1034 0001:00241894 1035 0001:002418a8 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(..\..\Libraries\Stuff\Chain.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(..\..\Libraries\Stuff\Chain.hpp) segment .text 428 0001:002405b0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\Adept\NetStatCollector.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\NetStatCollector.hpp) segment .text 48 0001:0023e060 51 0001:0023e069 54 0001:0023e083 55 0001:0023e089 56 0001:0023e08b 58 0001:0023e097 59 0001:0023e09d 60 0001:0023e0a4 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\Adept\Network.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\Network.cpp) segment .text 45 0001:0023d810 58 0001:0023d83f 54 0001:0023d840 58 0001:0023d84a 66 0001:0023d850 69 0001:0023d86b 70 0001:0023d876 81 0001:0023d880 @@ -76623,7 +76622,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03 2030 0001:0024055c 2032 0001:00240571 2034 0001:00240586 2036 0001:0024058f 2038 0001:0024059f -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\Adept\Receiver.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\Receiver.cpp) segment .text 42 0001:0023d380 52 0001:0023d3b2 50 0001:0023d3b3 52 0001:0023d3bd 58 0001:0023d3c0 61 0001:0023d3db 62 0001:0023d3e6 68 0001:0023d3f0 @@ -76648,7 +76647,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03 426 0001:0023d7b0 430 0001:0023d7b5 432 0001:0023d7c5 437 0001:0023d7e9 438 0001:0023d7ec 434 0001:0023d7ef 438 0001:0023d7fc 444 0001:0023d800 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\ImageLib\Image.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\ImageLib\Image.h) segment .text 104 0001:0023aeb9 134 0001:0023d150 165 0001:0023d170 442 0001:0023d1b0 444 0001:0023d1b3 466 0001:0023d1d1 469 0001:0023d1ea 462 0001:0023d1ee @@ -76657,7 +76656,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03 490 0001:0023d32c 493 0001:0023d330 495 0001:0023d349 496 0001:0023d360 497 0001:0023d36a 496 0001:0023d36b 497 0001:0023d376 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\ImageLib\IUtils.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\ImageLib\IUtils.cpp) segment .text 10 0001:00236e20 11 0001:00236e2b 12 0001:00236e46 14 0001:00236e62 15 0001:00236e68 16 0001:00236e6e 20 0001:00236e84 21 0001:00236e87 @@ -76872,7 +76871,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03 1503 0001:0023d103 1504 0001:0023d111 1505 0001:0023d11e 1508 0001:0023d133 1509 0001:0023d14b -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\ImageLib\Image.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\ImageLib\Image.cpp) segment .text 12 0001:002333d0 13 0001:002333d2 16 0001:002333e0 17 0001:002333e3 18 0001:002333ee 19 0001:002333f5 22 0001:00233400 23 0001:00233409 @@ -77027,28 +77026,28 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03 1358 0001:00236dca 1364 0001:00236dd1 1365 0001:00236dda 1368 0001:00236de0 1374 0001:00236def 1376 0001:00236dfe 1373 0001:00236e0f 1381 0001:00236e18 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(..\..\Libraries\Stuff\Normal.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(..\..\Libraries\Stuff\Normal.hpp) segment .text 85 0001:00233221 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(..\..\Libraries\Stuff\Plane.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(..\..\Libraries\Stuff\Plane.hpp) segment .text 109 0001:0023321f -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(..\..\Libraries\ElementRenderer\CameraElement.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(..\..\Libraries\ElementRenderer\CameraElement.hpp) segment .text 111 0001:00233218 113 0001:0023321b 114 0001:0023321d -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(..\..\Libraries\Stuff\Vector3D.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(..\..\Libraries\Stuff\Vector3D.hpp) segment .text 140 0001:00233210 412 0001:00233212 130 0001:00233215 290 0001:00233224 292 0001:00233227 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(..\..\Libraries\Stuff\Angle.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(..\..\Libraries\Stuff\Angle.hpp) segment .text 60 0001:002331e4 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(..\..\Libraries\Stuff\AffineMatrix.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(..\..\Libraries\Stuff\AffineMatrix.hpp) segment .text 51 0001:002331e1 145 0001:002331e7 146 0001:002331e9 148 0001:002331eb 149 0001:002331ee 137 0001:002331f1 138 0001:002331f3 140 0001:002331f6 @@ -77056,23 +77055,23 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(..\..\Libraries\Stuff\A 149 0001:00233203 137 0001:00233206 138 0001:00233208 140 0001:0023320a 141 0001:0023320d -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(..\..\Libraries\Stuff\Color.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(..\..\Libraries\Stuff\Color.hpp) segment .text 79 0001:002331df -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\Adept\LightManager.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\LightManager.hpp) segment .text 206 0001:002331dd -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(..\..\Libraries\Stuff\Chain.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(..\..\Libraries\Stuff\Chain.hpp) segment .text 422 0001:002331d7 271 0001:002331da 428 0001:002333a0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(..\..\Libraries\ElementRenderer\Element.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(..\..\Libraries\ElementRenderer\Element.hpp) segment .text 405 0001:002331d2 406 0001:002331d4 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\Adept\LightManager.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\LightManager.cpp) segment .text 46 0001:00231e30 49 0001:00231e3d 54 0001:00231e50 62 0001:00231e60 65 0001:00231e73 71 0001:00231ea0 74 0001:00231eb3 80 0001:00231ee0 @@ -77181,7 +77180,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03 921 0001:002332f4 922 0001:00233307 923 0001:0023330c 932 0001:00233327 934 0001:00233349 935 0001:0023336a 936 0001:00233389 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(..\..\Libraries\Stuff\MArray.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(..\..\Libraries\Stuff\MArray.hpp) segment .text 209 0001:00231d10 210 0001:00231d13 212 0001:00231d7f 213 0001:00231d88 212 0001:00231d8c 213 0001:00231d8e 214 0001:00231da9 258 0001:00231db0 @@ -77189,7 +77188,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(..\..\Libraries\Stuff\M 280 0001:00231e06 269 0001:00231e09 280 0001:00231e0f 276 0001:00231e12 277 0001:00231e1d 280 0001:00231e25 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(c:\VWE\GameleapCode5_03\mw4\Libraries\Adept\Tool.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\Tool.cpp) segment .text 36 0001:00230050 43 0001:00230059 44 0001:0023005f 45 0001:00230069 53 0001:00230073 55 0001:00230087 56 0001:0023008e 57 0001:00230094 @@ -77297,28 +77296,28 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(c:\VWE\GameleapCode5_03 1505 0001:00231c99 1506 0001:00231ca2 1493 0001:00231ca6 1505 0001:00231cb7 1506 0001:00231cc0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(..\..\Libraries\Stuff\Chain.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(..\..\Libraries\Stuff\Chain.hpp) segment .text 428 0001:0022ff60 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(..\..\Libraries\Stuff\SortedChain.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(..\..\Libraries\Stuff\SortedChain.hpp) segment .text 299 0001:0022fec0 306 0001:0022ff47 305 0001:0022ff4b 306 0001:0022ff4e 378 0001:0022fff0 386 0001:00230002 389 0001:00230004 388 0001:00230007 389 0001:00230015 396 0001:00230020 403 0001:00230031 406 0001:00230033 405 0001:00230036 406 0001:00230044 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(c:\VWE\GameleapCode5_03\mw4\Libraries\Adept\RendererManager.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\RendererManager.hpp) segment .text 93 0001:0022df40 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(c:\VWE\GameleapCode5_03\mw4\Libraries\Adept\Application.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\Application.hpp) segment .text 301 0001:0022dcc0 305 0001:0022dce0 313 0001:0022dcf0 367 0001:0022dd00 370 0001:0022dd20 373 0001:0022dd40 376 0001:0022dd60 379 0001:0022dd80 470 0001:0022dd90 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(c:\VWE\GameleapCode5_03\mw4\Libraries\Adept\Application.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\Application.cpp) segment .text 81 0001:0022d510 82 0001:0022d520 83 0001:0022d533 86 0001:0022d560 88 0001:0022d565 89 0001:0022d568 91 0001:0022d56f 93 0001:0022d572 @@ -77452,7 +77451,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(c:\VWE\GameleapCode5_03 1530 0001:0022fe9c 1542 0001:0022fea7 1543 0001:0022feaa 1532 0001:0022feb0 1543 0001:0022feb9 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\Adept\Replicator.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\Replicator.cpp) segment .text 25 0001:0022d190 40 0001:0022d1a0 52 0001:0022d1e4 50 0001:0022d1e5 52 0001:0022d1f0 58 0001:0022d200 61 0001:0022d21b 62 0001:0022d226 @@ -77473,11 +77472,11 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03 300 0001:0022d4a0 343 0001:0022d4b2 349 0001:0022d4c0 355 0001:0022d4ce 361 0001:0022d4e0 366 0001:0022d4ea 372 0001:0022d4f0 380 0001:0022d500 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(..\..\Libraries\Stuff\Table.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(..\..\Libraries\Stuff\Table.hpp) segment .text 477 0001:0022d120 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\Adept\Entity_Tool.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\Entity_Tool.cpp) segment .text 14 0001:0022bc80 22 0001:0022bc8a 24 0001:0022bc93 25 0001:0022bc9c 30 0001:0022bca2 31 0001:0022bcae 38 0001:0022bcb4 41 0001:0022bcb7 @@ -77568,7 +77567,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03 1029 0001:0022d0ed 1030 0001:0022d0fd 1034 0001:0022d103 1032 0001:0022d105 1033 0001:0022d119 1034 0001:0022d11c -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\Adept\Connection.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\Connection.cpp) segment .text 53 0001:0022b650 63 0001:0022b682 61 0001:0022b683 63 0001:0022b68d 71 0001:0022b690 74 0001:0022b6ab 75 0001:0022b6b6 89 0001:0022b6c0 @@ -77600,11 +77599,11 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03 595 0001:0022bc40 599 0001:0022bc42 602 0001:0022bc4f 601 0001:0022bc55 602 0001:0022bc62 605 0001:0022bc70 607 0001:0022bc7e -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(..\..\Libraries\Stuff\Table.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(..\..\Libraries\Stuff\Table.hpp) segment .text 477 0001:0022b5d0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\Adept\Entity.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\Entity.cpp) segment .text 71 0001:00228d40 77 0001:00228d52 96 0001:00228d6a 104 0001:00228dda 112 0001:00228e14 120 0001:00228e51 127 0001:00228e8f 135 0001:00228eca @@ -77775,14 +77774,14 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03 2575 0001:0022b583 2576 0001:0022b58e 2578 0001:0022b595 2580 0001:0022b5ae 2582 0001:0022b5ba 2585 0001:0022b5cb -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(..\..\Libraries\Stuff\Table.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(..\..\Libraries\Stuff\Table.hpp) segment .text 298 0001:00228b40 305 0001:00228bce 304 0001:00228bd2 305 0001:00228bd5 477 0001:00228be0 325 0001:00228cc0 333 0001:00228cd5 335 0001:00228cd7 334 0001:00228cda 335 0001:00228ce9 342 0001:00228cf0 349 0001:00228d04 351 0001:00228d06 350 0001:00228d09 351 0001:00228d18 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(..\..\Libraries\Stuff\MemoryStream.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(..\..\Libraries\Stuff\MemoryStream.hpp) segment .text 88 0001:00227a30 103 0001:00227a40 123 0001:00227a50 127 0001:00227a54 128 0001:00227a5c 131 0001:00227a5f 136 0001:00227a70 140 0001:00227a79 @@ -77791,7 +77790,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(..\..\Libraries\Stuff\M 175 0001:00227ac0 177 0001:00227ac2 179 0001:00227ad0 180 0001:00227ad5 187 0001:00227ad8 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\Adept\Resource.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\Resource.cpp) segment .text 12 0001:00227990 19 0001:002279b0 25 0001:002279cf 24 0001:002279d0 25 0001:002279d2 43 0001:002279e0 51 0001:00227a09 52 0001:00227a0f @@ -77873,7 +77872,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03 1329 0001:00228b18 1336 0001:00228b26 1337 0001:00228b2e 1338 0001:00228b38 1339 0001:00228b3c -Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\Adept\GlobalPointerManager.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Adept.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\GlobalPointerManager.cpp) segment .text 25 0001:00227810 30 0001:00227811 33 0001:00227820 35 0001:0022782c 37 0001:00227837 41 0001:0022784a 45 0001:0022785f 48 0001:0022786c @@ -77884,7 +77883,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Adept.lib(C:\VWE\GameleapCode5_03 95 0001:0022794c 98 0001:00227959 100 0001:0022796f 104 0001:00227970 109 0001:00227971 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Compost.lib(..\..\Libraries\Compost\Compost.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Compost.lib(..\..\Libraries\Compost\Compost.hpp) segment .text 46 0001:0028d2b0 49 0001:0028d2b8 62 0001:0028d2bb 53 0001:0028d2bc 55 0001:0028d2c1 58 0001:0028d2ca 62 0001:0028d2d1 162 0001:0028d2e0 @@ -77892,7 +77891,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Compost.lib(..\..\Libraries\Compo 169 0001:0028d317 218 0001:0028d320 220 0001:0028d330 342 0001:0028d360 348 0001:0028d370 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Compost.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\Compost\FeaturePool.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Compost.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Compost\FeaturePool.cpp) segment .text 7 0001:0028bba0 9 0001:0028bba1 11 0001:0028bbdd 13 0001:0028bbe7 199 0001:0028bbed 15 0001:0028bbef 17 0001:0028bc00 199 0001:0028bc06 @@ -78000,11 +77999,11 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Compost.lib(C:\VWE\GameleapCode5_ 978 0001:0028d747 979 0001:0028d74d 980 0001:0028d75c 981 0001:0028d762 982 0001:0028d774 988 0001:0028d77e 990 0001:0028d782 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Compost.lib(..\..\Libraries\Stuff\MArray.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Compost.lib(..\..\Libraries\Stuff\MArray.hpp) segment .text 133 0001:0028bb90 137 0001:0028bb96 139 0001:0028bb9d -Line numbers for \VWE\GameleapCode5_03\pro.bin\Compost.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\Compost\BlendMode555_1_S.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Compost.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Compost\BlendMode555_1_S.hpp) segment .text 11 0001:00288240 15 0001:00288241 21 0001:00288248 30 0001:0028825b 61 0001:00288287 69 0001:00288292 72 0001:00288296 75 0001:002882b9 @@ -78027,7 +78026,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Compost.lib(C:\VWE\GameleapCode5_ 89 0001:0028bb3b 92 0001:0028bb43 11 0001:0028bb50 28 0001:0028bb57 37 0001:0028bb74 39 0001:0028bb79 89 0001:0028bb7b 92 0001:0028bb83 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Compost.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\Compost\BlendModeSS.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Compost.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Compost\BlendModeSS.hpp) segment .text 11 0001:00287e70 23 0001:00287e73 26 0001:00287e88 28 0001:00287ea0 113 0001:00287ea5 150 0001:002880d2 153 0001:002880e7 159 0001:002880fb @@ -78049,7 +78048,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Compost.lib(C:\VWE\GameleapCode5_ 182 0001:0028b9fa 183 0001:0028ba0f 185 0001:0028ba13 186 0001:0028ba1e 188 0001:0028ba22 189 0001:0028ba35 192 0001:0028ba86 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Compost.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\Compost\BlendMode555_1_1.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Compost.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Compost\BlendMode555_1_1.hpp) segment .text 12 0001:00287020 13 0001:00287023 30 0001:00287028 31 0001:0028702d 32 0001:00287072 33 0001:0028708e 47 0001:00287099 50 0001:002870a6 @@ -78087,7 +78086,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Compost.lib(C:\VWE\GameleapCode5_ 58 0001:0028b515 60 0001:0028b51b 63 0001:0028b52f 65 0001:0028b534 72 0001:0028b53b 74 0001:0028b547 239 0001:0028b54b 240 0001:0028b713 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Compost.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\Compost\BlendMode4444.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Compost.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Compost\BlendMode4444.hpp) segment .text 11 0001:00286e40 13 0001:00286e41 24 0001:00286e53 30 0001:00286e5d 61 0001:00286e80 69 0001:00286e8e 71 0001:00286e92 72 0001:00286e9b @@ -78103,7 +78102,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Compost.lib(C:\VWE\GameleapCode5_ 55 0001:0028ac85 57 0001:0028ac8a 58 0001:0028ac8d 89 0001:0028ac8f 92 0001:0028ac9c -Line numbers for \VWE\GameleapCode5_03\pro.bin\Compost.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\Compost\BlendMode555_2.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Compost.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Compost\BlendMode555_2.hpp) segment .text 11 0001:00284f10 12 0001:00284f13 29 0001:00284f18 31 0001:00284f5e 32 0001:00284f61 34 0001:00284f68 211 0001:00284f7f 114 0001:002850f5 @@ -78158,7 +78157,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Compost.lib(C:\VWE\GameleapCode5_ 31 0001:0028a8fb 32 0001:0028a8fe 34 0001:0028a905 35 0001:0028a915 211 0001:0028a91f 212 0001:0028abb5 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Compost.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\Compost\BlendModeSM.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Compost.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Compost\BlendModeSM.hpp) segment .text 11 0001:00284690 12 0001:00284693 18 0001:00284697 19 0001:002846ab 21 0001:002846b0 113 0001:002846b9 150 0001:0028491a 153 0001:00284933 @@ -78190,7 +78189,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Compost.lib(C:\VWE\GameleapCode5_ 183 0001:002893b1 185 0001:002893bc 186 0001:002893d3 188 0001:002893dd 189 0001:002893fe 191 0001:00289410 97 0001:00289415 192 0001:00289436 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Compost.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\Compost\BlendMode555_1.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Compost.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Compost\BlendMode555_1.hpp) segment .text 11 0001:00283cf0 12 0001:00283cf3 16 0001:00283cf7 22 0001:00283cfe 30 0001:00283d02 58 0001:00283d33 149 0001:00283d51 150 0001:00283f4a @@ -78210,7 +78209,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Compost.lib(C:\VWE\GameleapCode5_ 11 0001:00288a80 19 0001:00288a83 20 0001:00288a9b 30 0001:00288a9f 58 0001:00288ab2 149 0001:00288ad0 150 0001:00288bee -Line numbers for \VWE\GameleapCode5_03\pro.bin\Compost.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\Compost\FeatureGrid.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Compost.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Compost\FeatureGrid.cpp) segment .text 37 0001:0027f470 40 0001:0027f479 43 0001:0027f48b 45 0001:0027f49a 48 0001:0027f4a1 49 0001:0027f4ae 51 0001:0027f4b6 53 0001:0027f4c5 @@ -78485,18 +78484,18 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Compost.lib(C:\VWE\GameleapCode5_ 2874 0001:00283736 2876 0001:00283744 2877 0001:00283747 2024 0001:00283750 2877 0001:00283753 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Compost.lib(..\..\Libraries\Stuff\Table.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Compost.lib(..\..\Libraries\Stuff\Table.hpp) segment .text 298 0001:0027f2f0 305 0001:0027f37c 304 0001:0027f380 305 0001:0027f383 477 0001:0027f390 325 0001:0027f410 333 0001:0027f422 335 0001:0027f424 334 0001:0027f427 335 0001:0027f435 342 0001:0027f440 349 0001:0027f451 351 0001:0027f453 350 0001:0027f456 351 0001:0027f464 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Compost.lib(..\..\Libraries\Compost\Compost.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Compost.lib(..\..\Libraries\Compost\Compost.hpp) segment .text 145 0001:0027e690 137 0001:0027e7c0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Compost.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\Compost\TexturePool.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Compost.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Compost\TexturePool.cpp) segment .text 14 0001:0027e370 15 0001:0027e389 16 0001:0027e38f 17 0001:0027e393 22 0001:0027e3a0 23 0001:0027e3a7 26 0001:0027e3b4 28 0001:0027e3c9 @@ -78558,7 +78557,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Compost.lib(C:\VWE\GameleapCode5_ 667 0001:0027f27f 641 0001:0027f2a0 669 0001:0027f2a5 671 0001:0027f2b3 672 0001:0027f2e9 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Compost.lib(..\..\Libraries\Stuff\MArray.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Compost.lib(..\..\Libraries\Stuff\MArray.hpp) segment .text 228 0001:0027e040 229 0001:0027e043 231 0001:0027e04f 233 0001:0027e053 235 0001:0027e063 238 0001:0027e06c 239 0001:0027e075 240 0001:0027e07c @@ -78581,16 +78580,16 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Compost.lib(..\..\Libraries\Stuff 288 0001:0027e2f0 301 0001:0027e34e 294 0001:0027e351 297 0001:0027e357 298 0001:0027e360 301 0001:0027e36a -Line numbers for \VWE\GameleapCode5_03\pro.bin\Compost.lib(..\..\Libraries\Stuff\Chain.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Compost.lib(..\..\Libraries\Stuff\Chain.hpp) segment .text 428 0001:0027dfa0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Compost.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\Compost\FeatureGrid.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Compost.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Compost\FeatureGrid.hpp) segment .text 108 0001:0027b4c0 109 0001:0027b4c2 110 0001:0027b4d5 111 0001:0027b4db 112 0001:0027b4e4 114 0001:0027b4e7 123 0001:0027b4ed -Line numbers for \VWE\GameleapCode5_03\pro.bin\Compost.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\Compost\TerrainTextureLogistic.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Compost.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Compost\TerrainTextureLogistic.cpp) segment .text 26 0001:0027a670 27 0001:0027a69b 28 0001:0027a69d 29 0001:0027a6a0 34 0001:0027a6a3 38 0001:0027a6b2 40 0001:0027a6cb 46 0001:0027a6d0 @@ -78747,7 +78746,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Compost.lib(C:\VWE\GameleapCode5_ 2136 0001:0027df20 2138 0001:0027df29 2142 0001:0027df39 2144 0001:0027df42 2146 0001:0027df4b 2151 0001:0027df5b 2152 0001:0027df63 2153 0001:0027df82 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Compost.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\Compost\Compost.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Compost.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Compost\Compost.cpp) segment .text 27 0001:0027a0b0 33 0001:0027a110 44 0001:0027a126 66 0001:0027a15b 67 0001:0027a169 51 0001:0027a16a 52 0001:0027a17d 67 0001:0027a181 @@ -78771,7 +78770,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Compost.lib(C:\VWE\GameleapCode5_ 21 0001:0027a610 22 0001:0027a620 173 0001:0027a630 177 0001:0027a638 180 0001:0027a642 184 0001:0027a655 185 0001:0027a663 186 0001:0027a66d -Line numbers for \VWE\GameleapCode5_03\pro.bin\ElementRenderer.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\elementrenderer\PointCloudElement.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\ElementRenderer.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\elementrenderer\PointCloudElement.cpp) segment .text 26 0001:002a8680 36 0001:002a86b6 34 0001:002a86b7 36 0001:002a86c2 42 0001:002a86d0 45 0001:002a86eb 46 0001:002a86f6 55 0001:002a8700 @@ -78794,7 +78793,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\ElementRenderer.lib(C:\VWE\Gamele 332 0001:002a8b11 333 0001:002a8b32 334 0001:002a8b55 340 0001:002a8b60 343 0001:002a8b72 344 0001:002a8b74 354 0001:002a8b80 366 0001:002a8b9a -Line numbers for \VWE\GameleapCode5_03\pro.bin\ElementRenderer.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\elementrenderer\TriangleCloudElement.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\ElementRenderer.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\elementrenderer\TriangleCloudElement.cpp) segment .text 25 0001:002a8160 35 0001:002a8196 33 0001:002a8197 35 0001:002a81a2 41 0001:002a81b0 44 0001:002a81cb 45 0001:002a81d6 54 0001:002a81e0 @@ -78817,11 +78816,11 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\ElementRenderer.lib(C:\VWE\Gamele 331 0001:002a85f1 332 0001:002a8612 333 0001:002a8635 343 0001:002a8640 355 0001:002a865a 361 0001:002a8660 364 0001:002a8672 365 0001:002a8674 -Line numbers for \VWE\GameleapCode5_03\pro.bin\ElementRenderer.lib(..\..\Libraries\Stuff\UnitVector.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\ElementRenderer.lib(..\..\Libraries\Stuff\UnitVector.hpp) segment .text 34 0001:002a7ab8 141 0001:002a7aba -Line numbers for \VWE\GameleapCode5_03\pro.bin\ElementRenderer.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\elementrenderer\Element.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\ElementRenderer.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\elementrenderer\Element.hpp) segment .text 404 0001:002a6676 405 0001:002a6678 407 0001:002a667a 404 0001:002a686d 405 0001:002a6870 407 0001:002a6872 404 0001:002a6a2e 405 0001:002a6a30 @@ -78832,7 +78831,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\ElementRenderer.lib(C:\VWE\Gamele 340 0001:002a7aaa 404 0001:002a7ab0 405 0001:002a7ab3 407 0001:002a7ab6 404 0001:002a7caa 405 0001:002a7cad 407 0001:002a7cb0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\ElementRenderer.lib(..\..\Libraries\Stuff\AffineMatrix.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\ElementRenderer.lib(..\..\Libraries\Stuff\AffineMatrix.hpp) segment .text 77 0001:002a666d 79 0001:002a6670 80 0001:002a6673 266 0001:002a667f 267 0001:002a6681 269 0001:002a6683 270 0001:002a6686 272 0001:002a6689 @@ -79088,14 +79087,14 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\ElementRenderer.lib(..\..\Librari 474 0001:002a7e0c 476 0001:002a7e0f 477 0001:002a7e11 479 0001:002a7e13 480 0001:002a7e15 482 0001:002a7e18 484 0001:002a7e1b -Line numbers for \VWE\GameleapCode5_03\pro.bin\ElementRenderer.lib(..\..\Libraries\Stuff\LinearMatrix.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\ElementRenderer.lib(..\..\Libraries\Stuff\LinearMatrix.hpp) segment .text 63 0001:002a666a 226 0001:002a667d 226 0001:002a6874 226 0001:002a6a35 63 0001:002a6aed 63 0001:002a6cad 226 0001:002a6d74 63 0001:002a6f7d 37 0001:002a7aad 37 0001:002a7abd 226 0001:002a7abf 37 0001:002a7ca8 37 0001:002a7cb3 226 0001:002a7cb6 -Line numbers for \VWE\GameleapCode5_03\pro.bin\ElementRenderer.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\elementrenderer\ShapeLODElement.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\ElementRenderer.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\elementrenderer\ShapeLODElement.cpp) segment .text 113 0001:002a5910 125 0001:002a5923 127 0001:002a595e 125 0001:002a595f 127 0001:002a596a 132 0001:002a5970 138 0001:002a598b 139 0001:002a59a2 @@ -79217,26 +79216,26 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\ElementRenderer.lib(C:\VWE\Gamele 1263 0001:002a80b1 1267 0001:002a80c0 1269 0001:002a80d1 1271 0001:002a80e7 1273 0001:002a811b 1276 0001:002a814f -Line numbers for \VWE\GameleapCode5_03\pro.bin\ElementRenderer.lib(..\..\Libraries\Stuff\UnitVector.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\ElementRenderer.lib(..\..\Libraries\Stuff\UnitVector.hpp) segment .text 34 0001:002a5268 141 0001:002a526a -Line numbers for \VWE\GameleapCode5_03\pro.bin\ElementRenderer.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\elementrenderer\StateChange.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\ElementRenderer.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\elementrenderer\StateChange.hpp) segment .text 34 0001:002a49e1 63 0001:002a49e4 65 0001:002a49e7 66 0001:002a49e9 34 0001:002a4c2b 63 0001:002a4c2e 65 0001:002a4c31 66 0001:002a4c33 34 0001:002a4e8e 63 0001:002a4e91 65 0001:002a4e94 66 0001:002a4e96 -Line numbers for \VWE\GameleapCode5_03\pro.bin\ElementRenderer.lib(..\..\Libraries\Stuff\Vector3D.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\ElementRenderer.lib(..\..\Libraries\Stuff\Vector3D.hpp) segment .text 130 0001:002a3ecf 130 0001:002a4124 130 0001:002a438b -Line numbers for \VWE\GameleapCode5_03\pro.bin\ElementRenderer.lib(..\..\Libraries\Stuff\Color.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\ElementRenderer.lib(..\..\Libraries\Stuff\Color.hpp) segment .text 188 0001:002a3ec3 188 0001:002a4118 188 0001:002a437f 82 0001:002a49f0 82 0001:002a4c3a 82 0001:002a4e9d -Line numbers for \VWE\GameleapCode5_03\pro.bin\ElementRenderer.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\elementrenderer\Element.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\ElementRenderer.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\elementrenderer\Element.hpp) segment .text 404 0001:002a2e26 405 0001:002a2e28 407 0001:002a2e2a 404 0001:002a301d 405 0001:002a3020 407 0001:002a3022 404 0001:002a31de 405 0001:002a31e0 @@ -79255,7 +79254,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\ElementRenderer.lib(C:\VWE\Gamele 405 0001:002a5263 407 0001:002a5266 404 0001:002a545a 405 0001:002a545d 407 0001:002a5460 -Line numbers for \VWE\GameleapCode5_03\pro.bin\ElementRenderer.lib(..\..\Libraries\Stuff\AffineMatrix.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\ElementRenderer.lib(..\..\Libraries\Stuff\AffineMatrix.hpp) segment .text 77 0001:002a2e1d 79 0001:002a2e20 80 0001:002a2e23 266 0001:002a2e2f 267 0001:002a2e31 269 0001:002a2e33 270 0001:002a2e36 272 0001:002a2e39 @@ -79511,14 +79510,14 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\ElementRenderer.lib(..\..\Librari 474 0001:002a55bc 476 0001:002a55bf 477 0001:002a55c1 479 0001:002a55c3 480 0001:002a55c5 482 0001:002a55c8 484 0001:002a55cb -Line numbers for \VWE\GameleapCode5_03\pro.bin\ElementRenderer.lib(..\..\Libraries\Stuff\LinearMatrix.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\ElementRenderer.lib(..\..\Libraries\Stuff\LinearMatrix.hpp) segment .text 63 0001:002a2e1a 226 0001:002a2e2d 226 0001:002a3024 226 0001:002a31e5 63 0001:002a329d 63 0001:002a345d 226 0001:002a3524 63 0001:002a372d 37 0001:002a525d 37 0001:002a526d 226 0001:002a526f 37 0001:002a5458 37 0001:002a5463 226 0001:002a5466 -Line numbers for \VWE\GameleapCode5_03\pro.bin\ElementRenderer.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\elementrenderer\TreeElement.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\ElementRenderer.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\elementrenderer\TreeElement.cpp) segment .text 111 0001:002a2050 124 0001:002a2063 126 0001:002a209e 124 0001:002a209f 126 0001:002a20aa 131 0001:002a20b0 137 0001:002a20cb 138 0001:002a20e2 @@ -79872,13 +79871,13 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\ElementRenderer.lib(C:\VWE\Gamele 1504 0001:002a5861 1508 0001:002a5870 1510 0001:002a5881 1512 0001:002a5897 1514 0001:002a58cb 1517 0001:002a58ff -Line numbers for \VWE\GameleapCode5_03\pro.bin\ElementRenderer.lib(..\..\Libraries\Stuff\LinearMatrix.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\ElementRenderer.lib(..\..\Libraries\Stuff\LinearMatrix.hpp) segment .text 226 0001:002a05eb 226 0001:002a0854 226 0001:002a0a0a 63 0001:002a0b3b 226 0001:002a0b4c 63 0001:002a0cf2 226 0001:002a0d03 226 0001:002a0e72 63 0001:002a12c9 226 0001:002a16e4 63 0001:002a194b 226 0001:002a195c -Line numbers for \VWE\GameleapCode5_03\pro.bin\ElementRenderer.lib(..\..\Libraries\Stuff\AffineMatrix.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\ElementRenderer.lib(..\..\Libraries\Stuff\AffineMatrix.hpp) segment .text 265 0001:002a0383 266 0001:002a0386 268 0001:002a0389 269 0001:002a038b 271 0001:002a038e 272 0001:002a0391 274 0001:002a0394 275 0001:002a0396 @@ -80108,7 +80107,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\ElementRenderer.lib(..\..\Librari 430 0001:002a1a69 431 0001:002a1a6c 433 0001:002a1a6f 434 0001:002a1a71 436 0001:002a1a73 437 0001:002a1a75 439 0001:002a1a78 441 0001:002a1a7b -Line numbers for \VWE\GameleapCode5_03\pro.bin\ElementRenderer.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\elementrenderer\Element.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\ElementRenderer.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\elementrenderer\Element.hpp) segment .text 225 0001:002a037a 404 0001:002a037d 406 0001:002a037f 407 0001:002a0381 225 0001:002a05e3 405 0001:002a05e6 406 0001:002a05e8 225 0001:002a084b @@ -80119,7 +80118,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\ElementRenderer.lib(C:\VWE\Gamele 225 0001:002a16db 405 0001:002a16de 406 0001:002a16e1 404 0001:002a1955 405 0001:002a1958 407 0001:002a195a -Line numbers for \VWE\GameleapCode5_03\pro.bin\ElementRenderer.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\elementrenderer\SwitchElement.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\ElementRenderer.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\elementrenderer\SwitchElement.cpp) segment .text 115 0001:0029ff70 127 0001:0029ff83 129 0001:0029ffbe 127 0001:0029ffbf 129 0001:0029ffca 135 0001:0029ffd0 141 0001:0029ffeb 142 0001:002a0002 @@ -80318,15 +80317,15 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\ElementRenderer.lib(C:\VWE\Gamele 1237 0001:002a2017 1239 0001:002a2020 1240 0001:002a202e 1243 0001:002a2032 1246 0001:002a204d -Line numbers for \VWE\GameleapCode5_03\pro.bin\ElementRenderer.lib(..\..\Libraries\Stuff\Vector3D.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\ElementRenderer.lib(..\..\Libraries\Stuff\Vector3D.hpp) segment .text 352 0001:0029ff40 355 0001:0029ff62 -Line numbers for \VWE\GameleapCode5_03\pro.bin\ElementRenderer.lib(..\..\Libraries\Stuff\LinearMatrix.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\ElementRenderer.lib(..\..\Libraries\Stuff\LinearMatrix.hpp) segment .text 63 0001:0029f765 63 0001:0029f949 -Line numbers for \VWE\GameleapCode5_03\pro.bin\ElementRenderer.lib(..\..\Libraries\Stuff\AffineMatrix.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\ElementRenderer.lib(..\..\Libraries\Stuff\AffineMatrix.hpp) segment .text 265 0001:0029edff 266 0001:0029ee01 268 0001:0029ee03 269 0001:0029ee06 271 0001:0029ee09 272 0001:0029ee0b 274 0001:0029ee0e 275 0001:0029ee11 @@ -80519,7 +80518,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\ElementRenderer.lib(..\..\Librari 447 0001:0029fa83 448 0001:0029fa85 450 0001:0029fa87 451 0001:0029fa89 453 0001:0029fa8c 455 0001:0029fa8f -Line numbers for \VWE\GameleapCode5_03\pro.bin\ElementRenderer.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\elementrenderer\Element.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\ElementRenderer.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\elementrenderer\Element.hpp) segment .text 225 0001:0029edf6 404 0001:0029edf8 406 0001:0029edfa 407 0001:0029edfd 225 0001:0029f0a6 404 0001:0029f0a9 406 0001:0029f0ab 407 0001:0029f0ad @@ -80528,7 +80527,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\ElementRenderer.lib(C:\VWE\Gamele 225 0001:0029f76c 404 0001:0029f76e 406 0001:0029f770 407 0001:0029f773 225 0001:0029f950 404 0001:0029f952 406 0001:0029f954 407 0001:0029f957 -Line numbers for \VWE\GameleapCode5_03\pro.bin\ElementRenderer.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\elementrenderer\ScalableShapeElement.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\ElementRenderer.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\elementrenderer\ScalableShapeElement.cpp) segment .text 117 0001:0029e910 129 0001:0029e923 131 0001:0029e95e 129 0001:0029e95f 131 0001:0029e96a 137 0001:0029e970 143 0001:0029e98b 144 0001:0029e9a2 @@ -80609,7 +80608,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\ElementRenderer.lib(C:\VWE\Gamele 721 0001:0029fe99 723 0001:0029feba 724 0001:0029fecf 725 0001:0029fee7 726 0001:0029ff08 727 0001:0029ff2b -Line numbers for \VWE\GameleapCode5_03\pro.bin\ElementRenderer.lib(c:\VWE\GameleapCode5_03\mw4\Libraries\elementrenderer\gosFXElement.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\ElementRenderer.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\elementrenderer\gosFXElement.cpp) segment .text 42 0001:0029e370 54 0001:0029e383 57 0001:0029e3c9 58 0001:0029e3e2 28 0001:0029e3f0 30 0001:0029e3f5 34 0001:0029e400 36 0001:0029e40f @@ -80634,15 +80633,15 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\ElementRenderer.lib(c:\VWE\Gamele 348 0001:0029e89a 349 0001:0029e8bb 350 0001:0029e8de 356 0001:0029e8f0 359 0001:0029e902 360 0001:0029e904 -Line numbers for \VWE\GameleapCode5_03\pro.bin\ElementRenderer.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\elementrenderer\ShapeElement.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\ElementRenderer.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\elementrenderer\ShapeElement.hpp) segment .text 170 0001:0029e360 -Line numbers for \VWE\GameleapCode5_03\pro.bin\ElementRenderer.lib(..\..\Libraries\Stuff\UnitVector.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\ElementRenderer.lib(..\..\Libraries\Stuff\UnitVector.hpp) segment .text 34 0001:0029de7f 141 0001:0029de82 -Line numbers for \VWE\GameleapCode5_03\pro.bin\ElementRenderer.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\elementrenderer\Element.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\ElementRenderer.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\elementrenderer\Element.hpp) segment .text 404 0001:0029cd16 405 0001:0029cd18 407 0001:0029cd1a 404 0001:0029cf0d 405 0001:0029cf10 407 0001:0029cf12 404 0001:0029d0ce 405 0001:0029d0d0 @@ -80653,7 +80652,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\ElementRenderer.lib(C:\VWE\Gamele 404 0001:0029de78 405 0001:0029de7a 407 0001:0029de7c 405 0001:0029e045 407 0001:0029e048 -Line numbers for \VWE\GameleapCode5_03\pro.bin\ElementRenderer.lib(..\..\Libraries\Stuff\AffineMatrix.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\ElementRenderer.lib(..\..\Libraries\Stuff\AffineMatrix.hpp) segment .text 77 0001:0029cd0d 79 0001:0029cd10 80 0001:0029cd13 266 0001:0029cd1f 267 0001:0029cd21 269 0001:0029cd23 270 0001:0029cd26 272 0001:0029cd29 @@ -80911,14 +80910,14 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\ElementRenderer.lib(..\..\Librari 479 0001:0029e1ab 480 0001:0029e1ae 482 0001:0029e1b1 483 0001:0029e1b3 485 0001:0029e1b5 486 0001:0029e1b7 488 0001:0029e1ba 490 0001:0029e1bd -Line numbers for \VWE\GameleapCode5_03\pro.bin\ElementRenderer.lib(..\..\Libraries\Stuff\LinearMatrix.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\ElementRenderer.lib(..\..\Libraries\Stuff\LinearMatrix.hpp) segment .text 63 0001:0029cd0a 226 0001:0029cd1d 226 0001:0029cf14 226 0001:0029d0d5 63 0001:0029d18d 63 0001:0029d34d 226 0001:0029d414 63 0001:0029d61d 37 0001:0029de75 37 0001:0029de85 226 0001:0029de88 37 0001:0029e041 37 0001:0029e04a 226 0001:0029e04c -Line numbers for \VWE\GameleapCode5_03\pro.bin\ElementRenderer.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\elementrenderer\ShapeElement.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\ElementRenderer.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\elementrenderer\ShapeElement.cpp) segment .text 143 0001:0029c370 155 0001:0029c385 163 0001:0029c3c7 164 0001:0029c406 165 0001:0029c41c 166 0001:0029c432 167 0001:0029c44c 169 0001:0029c462 @@ -81027,7 +81026,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\ElementRenderer.lib(C:\VWE\Gamele 1135 0001:0029e255 1136 0001:0029e2f8 1138 0001:0029e30a 1126 0001:0029e336 1141 0001:0029e34f -Line numbers for \VWE\GameleapCode5_03\pro.bin\ElementRenderer.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\elementrenderer\MultiLODElement.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\ElementRenderer.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\elementrenderer\MultiLODElement.cpp) segment .text 27 0001:0029b250 40 0001:0029b263 42 0001:0029b29e 40 0001:0029b29f 42 0001:0029b2aa 48 0001:0029b2b0 54 0001:0029b2cb 55 0001:0029b2e2 @@ -81075,12 +81074,12 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\ElementRenderer.lib(C:\VWE\Gamele 567 0001:0029c2e5 568 0001:0029c2f2 569 0001:0029c30e 572 0001:0029c320 573 0001:0029c345 576 0001:0029c35e -Line numbers for \VWE\GameleapCode5_03\pro.bin\ElementRenderer.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\elementrenderer\SwitchElement.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\ElementRenderer.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\elementrenderer\SwitchElement.hpp) segment .text 99 0001:0029b220 102 0001:0029b238 104 0001:0029b241 103 0001:0029b242 104 0001:0029b244 -Line numbers for \VWE\GameleapCode5_03\pro.bin\ElementRenderer.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\elementrenderer\LODElement.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\ElementRenderer.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\elementrenderer\LODElement.cpp) segment .text 22 0001:0029a4b0 24 0001:0029a4d8 25 0001:0029a500 26 0001:0029a528 27 0001:0029a550 29 0001:0029a578 81 0001:0029a5b0 93 0001:0029a5c3 @@ -81123,17 +81122,17 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\ElementRenderer.lib(C:\VWE\Gamele 482 0001:0029b190 484 0001:0029b1a9 486 0001:0029b1be 496 0001:0029b1d0 500 0001:0029b1d4 502 0001:0029b1e0 504 0001:0029b1f9 506 0001:0029b213 -Line numbers for \VWE\GameleapCode5_03\pro.bin\ElementRenderer.lib(..\..\Libraries\Stuff\Vector3D.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\ElementRenderer.lib(..\..\Libraries\Stuff\Vector3D.hpp) segment .text 365 0001:0029a470 369 0001:0029a47c 370 0001:0029a494 -Line numbers for \VWE\GameleapCode5_03\pro.bin\ElementRenderer.lib(..\..\Libraries\Stuff\LinearMatrix.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\ElementRenderer.lib(..\..\Libraries\Stuff\LinearMatrix.hpp) segment .text 226 0001:00298afd 226 0001:00298d16 226 0001:00298ecb 63 0001:00298fad 226 0001:00298fbe 63 0001:00299163 63 0001:00299acd 226 0001:00299ade 63 0001:00299cfd 226 0001:00299d0e -Line numbers for \VWE\GameleapCode5_03\pro.bin\ElementRenderer.lib(..\..\Libraries\Stuff\AffineMatrix.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\ElementRenderer.lib(..\..\Libraries\Stuff\AffineMatrix.hpp) segment .text 265 0001:002988e6 266 0001:002988e9 268 0001:002988ec 269 0001:002988ee 271 0001:002988f0 272 0001:002988f3 274 0001:002988f6 275 0001:002988f8 @@ -81389,7 +81388,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\ElementRenderer.lib(..\..\Librari 448 0001:00299e39 449 0001:00299e3c 451 0001:00299e3f 452 0001:00299e41 454 0001:00299e43 455 0001:00299e45 457 0001:00299e48 459 0001:00299e4b -Line numbers for \VWE\GameleapCode5_03\pro.bin\ElementRenderer.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\elementrenderer\Element.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\ElementRenderer.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\elementrenderer\Element.hpp) segment .text 225 0001:002988dd 404 0001:002988e0 406 0001:002988e2 407 0001:002988e4 225 0001:00298af6 405 0001:00298af9 406 0001:00298afb 225 0001:00298d0e @@ -81401,7 +81400,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\ElementRenderer.lib(C:\VWE\Gamele 404 0001:00299ad7 405 0001:00299ada 407 0001:00299adc 404 0001:00299d07 405 0001:00299d0a 407 0001:00299d0c -Line numbers for \VWE\GameleapCode5_03\pro.bin\ElementRenderer.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\elementrenderer\ListElement.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\ElementRenderer.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\elementrenderer\ListElement.cpp) segment .text 112 0001:00297f50 124 0001:00297f63 126 0001:00297f9e 124 0001:00297f9f 126 0001:00297faa 132 0001:00297fb0 138 0001:00297fcb 139 0001:00297fe2 @@ -81572,11 +81571,11 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\ElementRenderer.lib(C:\VWE\Gamele 1224 0001:0029a308 1231 0001:0029a310 1235 0001:0029a317 1244 0001:0029a330 1246 0001:0029a3fd 1248 0001:0029a40b 1250 0001:0029a43d 1251 0001:0029a468 -Line numbers for \VWE\GameleapCode5_03\pro.bin\ElementRenderer.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\elementrenderer\Element.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\ElementRenderer.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\elementrenderer\Element.hpp) segment .text 404 0001:00297d0f 405 0001:00297d11 407 0001:00297d13 -Line numbers for \VWE\GameleapCode5_03\pro.bin\ElementRenderer.lib(..\..\Libraries\Stuff\AffineMatrix.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\ElementRenderer.lib(..\..\Libraries\Stuff\AffineMatrix.hpp) segment .text 77 0001:00297d08 79 0001:00297d0a 80 0001:00297d0d 266 0001:00297d19 267 0001:00297d1b 269 0001:00297d1d 270 0001:00297d20 272 0001:00297d23 @@ -81614,11 +81613,11 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\ElementRenderer.lib(..\..\Librari 467 0001:00297e61 469 0001:00297e63 470 0001:00297e65 472 0001:00297e68 474 0001:00297e6b -Line numbers for \VWE\GameleapCode5_03\pro.bin\ElementRenderer.lib(..\..\Libraries\Stuff\LinearMatrix.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\ElementRenderer.lib(..\..\Libraries\Stuff\LinearMatrix.hpp) segment .text 63 0001:00297d06 226 0001:00297d16 -Line numbers for \VWE\GameleapCode5_03\pro.bin\ElementRenderer.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\elementrenderer\LightElement.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\ElementRenderer.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\elementrenderer\LightElement.cpp) segment .text 28 0001:00297860 31 0001:00297883 36 0001:00297890 39 0001:00297893 40 0001:002978a0 46 0001:002978b0 50 0001:002978b3 51 0001:002978c1 @@ -81647,11 +81646,11 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\ElementRenderer.lib(C:\VWE\Gamele 350 0001:00297f0a 360 0001:00297f10 368 0001:00297f20 371 0001:00297f22 377 0001:00297f30 380 0001:00297f32 381 0001:00297f3c 382 0001:00297f47 -Line numbers for \VWE\GameleapCode5_03\pro.bin\ElementRenderer.lib(..\..\Libraries\Stuff\Color.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\ElementRenderer.lib(..\..\Libraries\Stuff\Color.hpp) segment .text 205 0001:00297840 207 0001:00297842 208 0001:00297856 210 0001:0029785c -Line numbers for \VWE\GameleapCode5_03\pro.bin\ElementRenderer.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\elementrenderer\ScreenQuadsElement.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\ElementRenderer.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\elementrenderer\ScreenQuadsElement.cpp) segment .text 27 0001:00296f90 39 0001:00296fa3 41 0001:00296fde 39 0001:00296fdf 41 0001:00296fea 47 0001:00296ff0 53 0001:0029700b 54 0001:00297022 @@ -81678,7 +81677,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\ElementRenderer.lib(C:\VWE\Gamele 383 0001:002977a3 384 0001:002977bc 385 0001:002977d0 386 0001:002977f1 387 0001:00297814 393 0001:00297820 396 0001:00297832 397 0001:00297834 -Line numbers for \VWE\GameleapCode5_03\pro.bin\ElementRenderer.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\elementrenderer\LineCloudElement.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\ElementRenderer.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\elementrenderer\LineCloudElement.cpp) segment .text 27 0001:00296a80 37 0001:00296ab6 35 0001:00296ab7 37 0001:00296ac2 43 0001:00296ad0 46 0001:00296aeb 47 0001:00296af6 56 0001:00296b00 @@ -81701,7 +81700,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\ElementRenderer.lib(C:\VWE\Gamele 371 0001:00296ef9 372 0001:00296f1a 373 0001:00296f3c 379 0001:00296f50 382 0001:00296f62 383 0001:00296f64 393 0001:00296f70 405 0001:00296f8a -Line numbers for \VWE\GameleapCode5_03\pro.bin\ElementRenderer.lib(..\..\Libraries\Stuff\AffineMatrix.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\ElementRenderer.lib(..\..\Libraries\Stuff\AffineMatrix.hpp) segment .text 265 0001:00294f33 267 0001:00294f36 268 0001:00294f38 270 0001:00294f3a 271 0001:00294f3d 273 0001:00294f3f 274 0001:00294f41 276 0001:00294f43 @@ -81921,13 +81920,13 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\ElementRenderer.lib(..\..\Librari 457 0001:00295b31 459 0001:00295b33 460 0001:00295b35 462 0001:00295b38 464 0001:00295b3b -Line numbers for \VWE\GameleapCode5_03\pro.bin\ElementRenderer.lib(..\..\Libraries\Stuff\LinearMatrix.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\ElementRenderer.lib(..\..\Libraries\Stuff\LinearMatrix.hpp) segment .text 226 0001:00294f30 226 0001:0029511a 226 0001:00295304 226 0001:002954b9 63 0001:00295576 63 0001:0029572b 226 0001:0029573b 226 0001:002957e4 63 0001:002959e6 -Line numbers for \VWE\GameleapCode5_03\pro.bin\ElementRenderer.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\elementrenderer\Element.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\ElementRenderer.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\elementrenderer\Element.hpp) segment .text 225 0001:00294f28 405 0001:00294f2a 406 0001:00294f2d 225 0001:00295113 405 0001:00295116 406 0001:00295118 404 0001:002952fd 405 0001:00295300 @@ -81937,7 +81936,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\ElementRenderer.lib(C:\VWE\Gamele 405 0001:002957e0 407 0001:002957e2 225 0001:002959ed 404 0001:002959f0 406 0001:002959f3 407 0001:002959f5 -Line numbers for \VWE\GameleapCode5_03\pro.bin\ElementRenderer.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\elementrenderer\Element.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\ElementRenderer.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\elementrenderer\Element.cpp) segment .text 154 0001:002941f0 180 0001:00294220 189 0001:00294224 195 0001:00294264 196 0001:0029426d 197 0001:0029427e 198 0001:00294299 211 0001:0029429f @@ -82090,7 +82089,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\ElementRenderer.lib(C:\VWE\Gamele 2078 0001:00296a0d 2080 0001:00296a19 2081 0001:00296a20 2083 0001:00296a32 2090 0001:00296a40 2093 0001:00296a65 2101 0001:00296a70 -Line numbers for \VWE\GameleapCode5_03\pro.bin\ElementRenderer.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\elementrenderer\GridElement.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\ElementRenderer.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\elementrenderer\GridElement.cpp) segment .text 40 0001:002926b0 53 0001:002926c3 55 0001:002926fe 53 0001:002926ff 55 0001:0029270a 61 0001:00292710 67 0001:0029272b 68 0001:00292742 @@ -82181,7 +82180,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\ElementRenderer.lib(C:\VWE\Gamele 1391 0001:0029417f 1392 0001:00294198 1393 0001:002941a6 1394 0001:002941b4 1399 0001:002941cc -Line numbers for \VWE\GameleapCode5_03\pro.bin\ElementRenderer.lib(..\..\Libraries\Stuff\AffineMatrix.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\ElementRenderer.lib(..\..\Libraries\Stuff\AffineMatrix.hpp) segment .text 265 0001:00291990 266 0001:00291993 268 0001:00291996 269 0001:00291998 273 0001:0029199b 274 0001:0029199d 276 0001:0029199f 277 0001:002919a2 @@ -82208,11 +82207,11 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\ElementRenderer.lib(..\..\Librari 403 0001:00291a72 404 0001:00291a75 406 0001:00291a78 407 0001:00291a7a 409 0001:00291a7c 410 0001:00291a7e 412 0001:00291a81 414 0001:00291a84 -Line numbers for \VWE\GameleapCode5_03\pro.bin\ElementRenderer.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\elementrenderer\Element.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\ElementRenderer.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\elementrenderer\Element.hpp) segment .text 404 0001:00291988 406 0001:0029198b 407 0001:0029198d -Line numbers for \VWE\GameleapCode5_03\pro.bin\ElementRenderer.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\elementrenderer\CameraElement.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\ElementRenderer.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\elementrenderer\CameraElement.cpp) segment .text 37 0001:002912a0 48 0001:002912e1 50 0001:002912f9 53 0001:00291302 54 0001:0029130c 57 0001:00291310 60 0001:00291323 30 0001:00291330 @@ -82284,13 +82283,13 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\ElementRenderer.lib(C:\VWE\Gamele 913 0001:0029266e 914 0001:00292680 920 0001:00292690 925 0001:00292692 931 0001:002926a0 936 0001:002926a2 -Line numbers for \VWE\GameleapCode5_03\pro.bin\ElementRenderer.lib(..\..\Libraries\Stuff\LinearMatrix.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\ElementRenderer.lib(..\..\Libraries\Stuff\LinearMatrix.hpp) segment .text 226 0001:0028f90c 226 0001:0028fb1a 226 0001:0028fcd1 226 0001:0028fdd1 63 0001:0028ff75 226 0001:0028ff87 226 0001:002900fd 63 0001:002905d5 226 0001:002905e0 226 0001:002909fa 226 0001:00290c41 -Line numbers for \VWE\GameleapCode5_03\pro.bin\ElementRenderer.lib(..\..\Libraries\Stuff\AffineMatrix.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\ElementRenderer.lib(..\..\Libraries\Stuff\AffineMatrix.hpp) segment .text 265 0001:0028f6ec 266 0001:0028f6ee 268 0001:0028f6f0 269 0001:0028f6f3 271 0001:0028f6f6 272 0001:0028f6f8 274 0001:0028f6fa 275 0001:0028f6fd @@ -82519,7 +82518,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\ElementRenderer.lib(..\..\Librari 440 0001:00290d5f 441 0001:00290d61 443 0001:00290d63 444 0001:00290d65 446 0001:00290d68 448 0001:00290d6b -Line numbers for \VWE\GameleapCode5_03\pro.bin\ElementRenderer.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\elementrenderer\Element.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\ElementRenderer.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\elementrenderer\Element.hpp) segment .text 225 0001:0028f6e2 404 0001:0028f6e4 406 0001:0028f6e6 407 0001:0028f6e9 225 0001:0028f905 405 0001:0028f907 406 0001:0028f90a 225 0001:0028fb13 @@ -82530,7 +82529,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\ElementRenderer.lib(C:\VWE\Gamele 407 0001:002905de 225 0001:002909f3 405 0001:002909f6 406 0001:002909f8 225 0001:00290c38 405 0001:00290c3b 406 0001:00290c3e -Line numbers for \VWE\GameleapCode5_03\pro.bin\ElementRenderer.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\elementrenderer\GroupElement.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\ElementRenderer.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\elementrenderer\GroupElement.cpp) segment .text 133 0001:0028f170 145 0001:0028f183 150 0001:0028f1c9 152 0001:0028f1ec 158 0001:0028f1f0 164 0001:0028f20b 165 0001:0028f222 166 0001:0028f22d @@ -82748,7 +82747,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\ElementRenderer.lib(C:\VWE\Gamele 1374 0001:00291197 1376 0001:00291233 1378 0001:00291243 1380 0001:0029126f 1368 0001:00291289 1382 0001:0029128d -Line numbers for \VWE\GameleapCode5_03\pro.bin\ElementRenderer.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\elementrenderer\StateChange.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\ElementRenderer.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\elementrenderer\StateChange.cpp) segment .text 12 0001:0028daf0 18 0001:0028db20 29 0001:0028db50 27 0001:0028db51 29 0001:0028db5c 35 0001:0028db60 38 0001:0028db7b 39 0001:0028db86 @@ -82824,7 +82823,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\ElementRenderer.lib(C:\VWE\Gamele 601 0001:0028f120 606 0001:0028f13a 607 0001:0028f145 613 0001:0028f150 618 0001:0028f161 619 0001:0028f16b -Line numbers for \VWE\GameleapCode5_03\pro.bin\ElementRenderer.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\elementrenderer\ElementRenderer.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\ElementRenderer.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\elementrenderer\ElementRenderer.cpp) segment .text 20 0001:0028d7b0 28 0001:0028d7c5 30 0001:0028d7d6 33 0001:0028d7e1 34 0001:0028d7eb 35 0001:0028d7f5 36 0001:0028d7ff 39 0001:0028d809 @@ -82845,7 +82844,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\ElementRenderer.lib(C:\VWE\Gamele 134 0001:0028da74 135 0001:0028da79 136 0001:0028da82 137 0001:0028da94 138 0001:0028da97 144 0001:0028daa0 146 0001:0028daa3 147 0001:0028dad1 -Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\ZLIB\inffast.c) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GameOS.lib(C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\ZLIB\inffast.c) segment .text 34 0001:0036c640 50 0001:0036c646 53 0001:0036c6a0 54 0001:0036c6ad 59 0001:0036c6ba 60 0001:0036c6f1 62 0001:0036c710 66 0001:0036c732 @@ -82866,7 +82865,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_0 163 0001:0036cc6d 164 0001:0036cc7a 167 0001:0036cc8d 168 0001:0036ccdb 169 0001:0036cd1d 170 0001:0036cd1f -Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\ZLIB\infutil.c) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GameOS.lib(C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\ZLIB\infutil.c) segment .text 27 0001:0036c470 33 0001:0036c476 34 0001:0036c47f 37 0001:0036c488 38 0001:0036c4b0 39 0001:0036c4c4 42 0001:0036c4d7 43 0001:0036c4e6 @@ -82877,7 +82876,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_0 76 0001:0036c5fe 77 0001:0036c612 78 0001:0036c61b 82 0001:0036c624 83 0001:0036c62d 86 0001:0036c636 87 0001:0036c639 -Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\ZLIB\inftrees.c) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GameOS.lib(C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\ZLIB\inftrees.c) segment .text 300 0001:0036b930 302 0001:0036b936 305 0001:0036b93d 306 0001:0036b957 308 0001:0036b95e 309 0001:0036b986 310 0001:0036b98c 311 0001:0036b996 @@ -82918,7 +82917,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_0 382 0001:0036c42f 405 0001:0036c440 450 0001:0036c443 451 0001:0036c44e 452 0001:0036c458 453 0001:0036c461 454 0001:0036c46a 455 0001:0036c46c -Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\ZLIB\infcodes.c) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GameOS.lib(C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\ZLIB\infcodes.c) segment .text 64 0001:0036ab70 68 0001:0036ab74 70 0001:0036ab8e 71 0001:0036ab97 72 0001:0036aba0 73 0001:0036aba9 74 0001:0036abb2 77 0001:0036abbb @@ -82949,7 +82948,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_0 240 0001:0036b826 242 0001:0036b87b 243 0001:0036b882 244 0001:0036b8d7 248 0001:0036b8dc 254 0001:0036b910 255 0001:0036b913 257 0001:0036b924 -Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\ZLIB\trees.c) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GameOS.lib(C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\ZLIB\trees.c) segment .text 385 0001:00367710 386 0001:00367713 388 0001:00367718 389 0001:00367729 391 0001:00367736 392 0001:00367747 394 0001:00367754 395 0001:00367765 @@ -83034,14 +83033,14 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_0 1203 0001:0036aaca 1211 0001:0036ab23 1212 0001:0036ab33 1213 0001:0036ab5f 1214 0001:0036ab61 -Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\ZLIB\zutil.c) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GameOS.lib(C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\ZLIB\zutil.c) segment .text 30 0001:00367690 31 0001:00367693 32 0001:00367698 54 0001:003676a0 55 0001:003676a3 56 0001:003676b2 212 0001:003676c0 213 0001:003676c3 214 0001:003676d7 215 0001:003676e8 220 0001:003676f0 221 0001:003676f3 223 0001:00367700 -Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\ZLIB\adler32.c) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GameOS.lib(C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\ZLIB\adler32.c) segment .text 25 0001:00367410 26 0001:00367416 27 0001:00367421 30 0001:00367430 32 0001:00367440 33 0001:0036744a 34 0001:00367468 35 0001:00367471 @@ -83050,7 +83049,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_0 44 0001:00367657 45 0001:00367666 46 0001:00367675 47 0001:0036767a 48 0001:00367683 -Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\ZLIB\infblock.c) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GameOS.lib(C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\ZLIB\infblock.c) segment .text 72 0001:00365ea0 73 0001:00365ea3 74 0001:00365ea9 75 0001:00365eb4 76 0001:00365ec4 77 0001:00365ed8 78 0001:00365ee0 79 0001:00365ef0 @@ -83102,7 +83101,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_0 384 0001:003673b0 385 0001:003673b3 386 0001:003673ca 387 0001:003673e5 396 0001:003673f0 397 0001:003673f3 398 0001:00367400 -Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\Loader_BMP.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GameOS.lib(C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Loader_BMP.cpp) segment .text 20 0001:00365240 21 0001:00365244 22 0001:00365299 23 0001:003652a2 24 0001:003652ad 25 0001:003652b8 36 0001:003652e0 37 0001:003652ec @@ -83145,7 +83144,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_0 310 0001:00365e19 314 0001:00365e24 316 0001:00365e31 317 0001:00365e3f 321 0001:00365e5e 323 0001:00365e7b -Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\Loader_JPG.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GameOS.lib(C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Loader_JPG.cpp) segment .text 29 0001:00364c00 30 0001:00364c10 32 0001:00364c68 34 0001:00364c79 35 0001:00364c86 37 0001:00364ca2 38 0001:00364cab 40 0001:00364cb4 @@ -83171,7 +83170,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_0 197 0001:003651c3 199 0001:003651d0 200 0001:003651de 204 0001:003651fd 206 0001:0036521a -Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\Loader_PNG.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GameOS.lib(C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Loader_PNG.cpp) segment .text 45 0001:003644b0 46 0001:003644b3 47 0001:003644be 49 0001:003644d0 50 0001:003644d3 51 0001:003644dc 66 0001:003644e0 67 0001:003644e3 @@ -83201,7 +83200,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_0 246 0001:00364b8f 248 0001:00364b9c 249 0001:00364baa 253 0001:00364bc9 255 0001:00364be6 -Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\Font3D_DBCS_Surface.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GameOS.lib(C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Font3D_DBCS_Surface.cpp) segment .text 37 0001:00364310 39 0001:0036431c 40 0001:00364325 41 0001:0036432d 47 0001:00364337 48 0001:00364347 49 0001:0036434e 50 0001:00364357 @@ -83215,7 +83214,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_0 102 0001:00364495 103 0001:00364496 104 0001:00364499 105 0001:0036449c 106 0001:0036449f 107 0001:003644a1 108 0001:003644a2 110 0001:003644a3 -Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\Mail.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GameOS.lib(C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Mail.cpp) segment .text 28 0001:00364020 30 0001:00364024 32 0001:00364047 34 0001:00364051 36 0001:0036405b 38 0001:00364065 40 0001:0036406f 42 0001:00364079 @@ -83234,7 +83233,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_0 153 0001:003642c7 154 0001:003642e4 155 0001:003642ee 160 0001:003642f5 161 0001:003642ff 162 0001:00364301 -Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\Raid.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GameOS.lib(C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Raid.cpp) segment .text 47 0001:00362410 48 0001:003624a2 57 0001:003624b0 58 0001:003624d4 59 0001:003624db 67 0001:003624f0 70 0001:00362500 77 0001:00362510 @@ -83334,7 +83333,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_0 982 0001:00363fce 985 0001:00363fe1 988 0001:00363fe8 990 0001:00363ffe 992 0001:0036400f 993 0001:00364014 -Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\ZLIB\deflate.c) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GameOS.lib(C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\ZLIB\deflate.c) segment .text 195 0001:0035fff0 197 0001:0035fff3 199 0001:00360010 212 0001:00360020 214 0001:00360026 223 0001:0036002d 224 0001:0036004c 226 0001:00360056 @@ -83441,11 +83440,11 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_0 1339 0001:003622a8 1341 0001:003622b7 1343 0001:003622bc 1345 0001:003622c9 1346 0001:0036236a 1348 0001:00362374 1349 0001:003623ea 1350 0001:003623fa -Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\PNG\pngwtran.c) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GameOS.lib(C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\PNG\pngwtran.c) segment .text 19 0001:0035ffe0 78 0001:0035ffe3 -Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\PNG\pngwutil.c) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GameOS.lib(C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\PNG\pngwutil.c) segment .text 20 0001:0035c270 21 0001:0035c273 22 0001:0035c283 23 0001:0035c295 24 0001:0035c2a7 25 0001:0035c2b5 34 0001:0035c2c0 35 0001:0035c2c3 @@ -83666,14 +83665,14 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_0 2527 0001:0035ff6e 2528 0001:0035ff80 2532 0001:0035ff8c 2535 0001:0035ff95 2538 0001:0035ffaa 2540 0001:0035ffca 2543 0001:0035ffd3 -Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\ZLIB\crc32.c) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GameOS.lib(C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\ZLIB\crc32.c) segment .text 128 0001:0035c080 132 0001:0035c083 133 0001:0035c088 146 0001:0035c090 147 0001:0035c093 152 0001:0035c0a0 153 0001:0035c0a9 155 0001:0035c0b3 156 0001:0035c213 157 0001:0035c21c 158 0001:0035c221 159 0001:0035c227 160 0001:0035c254 161 0001:0035c263 162 0001:0035c269 -Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\PNG\pngtrans.c) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GameOS.lib(C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\PNG\pngtrans.c) segment .text 18 0001:0035b570 20 0001:0035b573 21 0001:0035b582 28 0001:0035b590 30 0001:0035b593 31 0001:0035b5a3 32 0001:0035b5b2 39 0001:0035b5c0 @@ -83728,7 +83727,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_0 581 0001:0035c04c 582 0001:0035c055 583 0001:0035c05e 592 0001:0035c070 593 0001:0035c073 594 0001:0035c079 -Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\PNG\pngrtran.c) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GameOS.lib(C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\PNG\pngrtran.c) segment .text 22 0001:00352550 26 0001:00352556 28 0001:00352575 30 0001:00352577 31 0001:00352589 32 0001:0035259b 34 0001:0035259d 36 0001:003525af @@ -84195,7 +84194,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_0 4007 0001:0035b48e 4010 0001:0035b4ac 4013 0001:0035b4c9 4014 0001:0035b4dd 4018 0001:0035b4f8 4019 0001:0035b553 4020 0001:0035b555 4025 0001:0035b55a -Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\PNG\pngrutil.c) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GameOS.lib(C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\PNG\pngrutil.c) segment .text 21 0001:0034eb90 25 0001:0034eb94 27 0001:0034ebc5 28 0001:0034ebc8 36 0001:0034ebd0 40 0001:0034ebd4 42 0001:0034ec05 43 0001:0034ec08 @@ -84466,7 +84465,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_0 2826 0001:003524ae 2830 0001:003524c0 2835 0001:003524dd 2842 0001:003524f3 2844 0001:00352512 2853 0001:00352534 2854 0001:00352543 -Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\PNG\pngerror.c) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GameOS.lib(C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\PNG\pngerror.c) segment .text 31 0001:0034e900 32 0001:0034e903 33 0001:0034e90b 37 0001:0034e918 38 0001:0034e925 47 0001:0034e930 48 0001:0034e933 49 0001:0034e93c @@ -84483,7 +84482,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_0 167 0001:0034eb5c 168 0001:0034eb64 169 0001:0034eb6d 178 0001:0034eb80 179 0001:0034eb83 180 0001:0034eb89 -Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\PNG\pngmem.c) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GameOS.lib(C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\PNG\pngmem.c) segment .text 282 0001:0034e610 284 0001:0034e613 285 0001:0034e61e 292 0001:0034e630 297 0001:0034e636 298 0001:0034e63c 299 0001:0034e643 300 0001:0034e64b @@ -84505,7 +84504,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_0 489 0001:0034e8c3 490 0001:0034e8cf 491 0001:0034e8db 492 0001:0034e8e7 500 0001:0034e8f0 501 0001:0034e8f3 502 0001:0034e8fc -Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\ZLIB\inflate.c) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GameOS.lib(C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\ZLIB\inflate.c) segment .text 55 0001:0034da70 56 0001:0034da73 57 0001:0034da82 58 0001:0034da89 59 0001:0034da9d 60 0001:0034daa7 61 0001:0034dabf 63 0001:0034dad4 @@ -84554,11 +84553,11 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_0 350 0001:0034e5bb 362 0001:0034e5d0 363 0001:0034e5d3 364 0001:0034e5ee 365 0001:0034e5f5 366 0001:0034e604 -Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\Texture Manager.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GameOS.lib(C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Texture Manager.hpp) segment .text 148 0001:0034d310 -Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\Texture SysMem.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GameOS.lib(C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Texture SysMem.cpp) segment .text 41 0001:0034d250 42 0001:0034d257 45 0001:0034d27e 47 0001:0034d286 50 0001:0034d288 51 0001:0034d2a6 52 0001:0034d2b2 53 0001:0034d2bb @@ -84586,7 +84585,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_0 249 0001:0034da1c 252 0001:0034da1e 254 0001:0034da2a 255 0001:0034da47 256 0001:0034da5a 257 0001:0034da64 -Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\DirectInput.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GameOS.lib(C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\DirectInput.cpp) segment .text 20 0001:0034ca00 23 0001:0034ca07 24 0001:0034ca20 25 0001:0034ca26 29 0001:0034ca50 30 0001:0034ca53 33 0001:0034ca60 36 0001:0034ca67 @@ -84621,14 +84620,14 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_0 274 0001:0034d1e0 277 0001:0034d1e7 279 0001:0034d1fe 280 0001:0034d204 282 0001:0034d238 283 0001:0034d23b -Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\zping.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GameOS.lib(C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\zping.h) segment .text 61 0001:0034ba80 62 0001:0034ba87 63 0001:0034ba99 68 0001:0034bea0 69 0001:0034bea7 71 0001:0034beaf 75 0001:0034beb7 77 0001:0034bec0 80 0001:0034c8d0 81 0001:0034c8d7 83 0001:0034c8df 87 0001:0034c8e7 89 0001:0034c8f2 -Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\zping.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GameOS.lib(C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\zping.cpp) segment .text 94 0001:0034b270 95 0001:0034b2c5 108 0001:0034b2d0 109 0001:0034b36c 113 0001:0034b380 114 0001:0034b390 116 0001:0034b399 118 0001:0034b3a6 @@ -84743,7 +84742,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_0 1041 0001:0034c9b0 1044 0001:0034c9c0 1045 0001:0034c9c3 1046 0001:0034c9d0 1049 0001:0034c9e0 1050 0001:0034c9e3 1051 0001:0034c9f0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\Texture Create.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GameOS.lib(C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Texture Create.cpp) segment .text 26 0001:0034a540 27 0001:0034a549 29 0001:0034a59e 30 0001:0034a5a7 32 0001:0034a5bf 33 0001:0034a5c7 36 0001:0034a5d4 39 0001:0034a5e4 @@ -84794,7 +84793,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_0 365 0001:0034b21d 366 0001:0034b236 367 0001:0034b243 368 0001:0034b254 369 0001:0034b261 371 0001:0034b265 -Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\Sound DS3DMixer.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GameOS.lib(C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Sound DS3DMixer.cpp) segment .text 26 0001:00348fc0 30 0001:00348fcc 32 0001:00348fd9 34 0001:00348fe6 35 0001:00348ff3 36 0001:00349000 38 0001:0034900d 39 0001:0034901a @@ -84899,7 +84898,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_0 662 0001:0034a4b4 664 0001:0034a4d1 665 0001:0034a4de 666 0001:0034a4f1 667 0001:0034a4f3 668 0001:0034a530 670 0001:0034a532 -Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\DirectSound.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GameOS.lib(C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\DirectSound.cpp) segment .text 20 0001:00347da0 23 0001:00347da7 25 0001:00347db8 26 0001:00347dbe 28 0001:00347de4 29 0001:00347de7 32 0001:00347df0 35 0001:00347df7 @@ -84964,7 +84963,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_0 525 0001:00348f5f 528 0001:00348f70 531 0001:00348f77 535 0001:00348f8e 536 0001:00348f94 538 0001:00348fb4 539 0001:00348fb7 -Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\ACM.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GameOS.lib(C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\ACM.cpp) segment .text 22 0001:00347a70 25 0001:00347a77 27 0001:00347a8b 28 0001:00347a91 30 0001:00347ac3 31 0001:00347ac6 34 0001:00347ad0 37 0001:00347ad7 @@ -84978,7 +84977,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_0 96 0001:00347d10 101 0001:00347d1c 103 0001:00347d38 104 0001:00347d3e 106 0001:00347d92 107 0001:00347d95 -Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\Sound DS3DChannel.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GameOS.lib(C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Sound DS3DChannel.cpp) segment .text 28 0001:00345c80 31 0001:00345c87 32 0001:00345c91 33 0001:00345c9b 34 0001:00345ca5 35 0001:00345caf 36 0001:00345cb9 37 0001:00345cc3 @@ -85110,11 +85109,11 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_0 937 0001:00347a27 939 0001:00347a38 942 0001:00347a3a 947 0001:00347a45 948 0001:00347a4f 949 0001:00347a58 950 0001:00347a62 951 0001:00347a69 -Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\Texture Manager.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GameOS.lib(C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Texture Manager.hpp) segment .text 260 0001:00345990 261 0001:00345997 -Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\Texture Original.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GameOS.lib(C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Texture Original.cpp) segment .text 34 0001:00344dc0 35 0001:00344dc7 37 0001:00344dd0 43 0001:00344dd8 44 0001:00344de5 49 0001:00344ded 50 0001:00344e03 54 0001:00344e10 @@ -85165,7 +85164,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_0 392 0001:00345bc9 394 0001:00345be8 395 0001:00345c03 397 0001:00345c22 398 0001:00345c3a 399 0001:00345c59 400 0001:00345c5b 402 0001:00345c77 -Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\DirectShow.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GameOS.lib(C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\DirectShow.cpp) segment .text 20 0001:00344130 23 0001:00344139 25 0001:0034414c 26 0001:00344152 28 0001:00344196 29 0001:00344199 32 0001:003441b0 35 0001:003441b7 @@ -85214,7 +85213,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_0 393 0001:00344d57 395 0001:00344d6e 396 0001:00344d74 398 0001:00344da6 399 0001:00344da9 -Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\Font3D_DBCS_Storage.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GameOS.lib(C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Font3D_DBCS_Storage.cpp) segment .text 37 0001:00342bc0 38 0001:00342bc9 39 0001:00342bd2 40 0001:00342bdb 41 0001:00342be4 42 0001:00342bf1 43 0001:00342bfb 44 0001:00342c0a @@ -85298,7 +85297,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_0 664 0001:003440b3 665 0001:003440c7 666 0001:003440e4 667 0001:003440f8 669 0001:00344115 670 0001:00344121 671 0001:00344126 -Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\Net_Threads.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GameOS.lib(C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Net_Threads.cpp) segment .text 27 0001:00342720 29 0001:00342726 30 0001:0034272e 32 0001:00342737 34 0001:00342750 39 0001:0034275b 40 0001:0034276b 41 0001:00342772 @@ -85327,7 +85326,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_0 242 0001:00342b8b 244 0001:00342b96 245 0001:00342ba0 249 0001:00342ba5 250 0001:00342bb0 251 0001:00342bb2 -Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\DirectPlay.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GameOS.lib(C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\DirectPlay.cpp) segment .text 23 0001:00340b30 26 0001:00340b37 28 0001:00340b4e 29 0001:00340b54 31 0001:00340b82 32 0001:00340b85 35 0001:00340b90 38 0001:00340b97 @@ -85424,7 +85423,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_0 777 0001:003426b2 778 0001:003426b5 781 0001:003426c0 784 0001:003426c7 786 0001:003426da 787 0001:003426e0 789 0001:0034270a 790 0001:0034270d -Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\Clipping.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GameOS.lib(C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Clipping.cpp) segment .text 36 0001:00340810 40 0001:00340819 42 0001:00340829 44 0001:00340836 45 0001:00340855 46 0001:00340874 47 0001:00340883 48 0001:00340892 @@ -85439,14 +85438,14 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_0 119 0001:00340ac6 120 0001:00340ace 126 0001:00340ad0 128 0001:00340adf 129 0001:00340af2 130 0001:00340b0d 132 0001:00340b20 -Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\eventid.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GameOS.lib(C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\eventid.cpp) segment .text 12 0001:00340750 13 0001:00340753 15 0001:0034075c 16 0001:00340766 17 0001:00340773 18 0001:0034077d 20 0001:00340795 22 0001:00340797 23 0001:003407a1 24 0001:003407b3 26 0001:003407d1 29 0001:003407e0 30 0001:003407e3 32 0001:003407ec 33 0001:003407f6 35 0001:00340805 -Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\ThunkDLLs.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GameOS.lib(C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\ThunkDLLs.cpp) segment .text 241 0001:0033fb50 243 0001:0033fb53 249 0001:0033fb61 250 0001:0033fb66 382 0001:0033fb70 387 0001:0033fb79 388 0001:0033fb83 390 0001:0033fb90 @@ -85505,7 +85504,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_0 729 0001:003406f7 731 0001:003406f9 732 0001:00340710 733 0001:00340725 734 0001:00340737 735 0001:0034073f 736 0001:00340744 738 0001:00340749 -Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\Texture Update.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GameOS.lib(C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Texture Update.cpp) segment .text 43 0001:0033f490 47 0001:0033f497 51 0001:0033f4a4 55 0001:0033f4ac 56 0001:0033f4c6 58 0001:0033f4d4 59 0001:0033f4e0 62 0001:0033f4f0 @@ -85531,7 +85530,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_0 282 0001:0033fafa 240 0001:0033fb30 241 0001:0033fb33 242 0001:0033fb39 243 0001:0033fb48 244 0001:0033fb4b -Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\Net_Protocol.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GameOS.lib(C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Net_Protocol.cpp) segment .text 26 0001:0033ecb0 28 0001:0033ecb4 30 0001:0033ecd3 32 0001:0033ecda 34 0001:0033ece1 36 0001:0033ece8 38 0001:0033ecef 40 0001:0033ecf6 @@ -85575,7 +85574,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_0 597 0001:0033f466 608 0001:0033f479 610 0001:0033f47e 613 0001:0033f488 614 0001:0033f48a -Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\Games_LAN.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GameOS.lib(C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Games_LAN.cpp) segment .text 164 0001:0033c020 165 0001:0033c024 167 0001:0033c033 168 0001:0033c038 169 0001:0033c04c 171 0001:0033c052 172 0001:0033c064 173 0001:0033c082 @@ -85762,7 +85761,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_0 2312 0001:0033ec6d 2313 0001:0033ec81 2315 0001:0033ec87 2316 0001:0033ec8e 2319 0001:0033ec9e 2320 0001:0033eca1 -Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\DirectXErrors.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GameOS.lib(C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\DirectXErrors.cpp) segment .text 25 0001:0033a440 27 0001:0033a449 29 0001:0033ab69 31 0001:0033ab73 33 0001:0033ab7d 35 0001:0033ab87 37 0001:0033ab91 39 0001:0033ab9b @@ -85840,7 +85839,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_0 616 0001:0033b6df 618 0001:0033b71f 619 0001:0033b738 620 0001:0033b74c 621 0001:0033b765 622 0001:0033b779 624 0001:0033b77e -Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\Texture Format.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GameOS.lib(C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Texture Format.cpp) segment .text 49 0001:00339cf0 50 0001:00339cf6 51 0001:00339cfd 52 0001:00339d15 53 0001:00339d2f 54 0001:00339d32 57 0001:00339d40 61 0001:00339d43 @@ -85871,7 +85870,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_0 258 0001:0033a410 259 0001:0033a415 261 0001:0033a41a 263 0001:0033a42c 264 0001:0033a431 -Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\DirtyRectangle.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GameOS.lib(C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\DirtyRectangle.cpp) segment .text 23 0001:00339880 24 0001:00339886 25 0001:0033988f 30 0001:00339894 31 0001:003398a4 32 0001:003398ab 36 0001:003398bb 37 0001:003398c5 @@ -85898,7 +85897,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_0 265 0001:00339ca8 267 0001:00339cb1 268 0001:00339cbd 270 0001:00339cc7 272 0001:00339cd0 273 0001:00339cdc 275 0001:00339ce6 -Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\Direct3D.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GameOS.lib(C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Direct3D.cpp) segment .text 23 0001:00337e80 24 0001:00337e89 27 0001:00337ede 29 0001:00337ef9 30 0001:00337eff 32 0001:00337f29 33 0001:00337f3a 36 0001:00337f60 @@ -85954,7 +85953,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_0 434 0001:003397f8 435 0001:003397fa 437 0001:0033981d 438 0001:0033982c 441 0001:00339856 442 0001:00339867 -Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\DirectX.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GameOS.lib(C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\DirectX.cpp) segment .text 20 0001:00337d60 23 0001:00337d67 27 0001:00337d84 28 0001:00337d8a 30 0001:00337dba 31 0001:00337dbd 35 0001:00337dd0 38 0001:00337dd7 @@ -85962,7 +85961,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_0 50 0001:00337e40 53 0001:00337e44 57 0001:00337e53 58 0001:00337e56 61 0001:00337e60 64 0001:00337e64 68 0001:00337e73 69 0001:00337e76 -Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\VertexBuffer.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GameOS.lib(C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\VertexBuffer.cpp) segment .text 102 0001:00335df0 107 0001:00335df6 108 0001:00335e06 109 0001:00335e0d 110 0001:00335e2c 111 0001:00335e39 115 0001:00335e3f 116 0001:00335e48 @@ -86076,7 +86075,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_0 1016 0001:00337d09 1017 0001:00337d33 1019 0001:00337d3b 1023 0001:00337d3d 1025 0001:00337d55 -Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\Threads.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GameOS.lib(C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Threads.cpp) segment .text 51 0001:00335ab0 52 0001:00335ab6 53 0001:00335b0b 55 0001:00335b14 57 0001:00335b1a 59 0001:00335b23 60 0001:00335b2d 62 0001:00335b36 @@ -86098,7 +86097,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_0 225 0001:00335daa 226 0001:00335db3 230 0001:00335dbc 231 0001:00335dc5 232 0001:00335dcf 233 0001:00335ddc -Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\Music.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GameOS.lib(C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Music.cpp) segment .text 44 0001:00334ac0 48 0001:00334ac9 49 0001:00334ad3 51 0001:00334ae0 52 0001:00334ae7 55 0001:00334af9 58 0001:00334b00 59 0001:00334b0a @@ -86176,11 +86175,11 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_0 642 0001:00335a20 649 0001:00335a29 651 0001:00335a3c 654 0001:00335a46 655 0001:00335a55 656 0001:00335a73 657 0001:00335a91 659 0001:00335aa4 -Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\Texture Manager.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GameOS.lib(C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Texture Manager.hpp) segment .text 168 0001:00333d90 169 0001:00333db0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\Texture VidMem.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GameOS.lib(C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Texture VidMem.cpp) segment .text 47 0001:00333780 48 0001:00333787 49 0001:00333790 50 0001:00333798 51 0001:003337b6 52 0001:003337be 53 0001:003337d4 57 0001:003337e0 @@ -86259,11 +86258,11 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_0 710 0001:00334a54 711 0001:00334a60 712 0001:00334a71 714 0001:00334a9f 715 0001:00334ab2 716 0001:00334ab4 718 0001:00334ab6 722 0001:00334abb -Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\Texture Manager.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GameOS.lib(C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Texture Manager.hpp) segment .text 154 0001:00333730 -Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\Texture MipMap.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GameOS.lib(C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Texture MipMap.cpp) segment .text 44 0001:00332f50 50 0001:00332f62 56 0001:00332f73 60 0001:00332f82 63 0001:00332f89 66 0001:00332f93 67 0001:00332fa6 71 0001:00332fb0 @@ -86288,7 +86287,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_0 303 0001:0033368d 308 0001:003336b1 309 0001:003336bf 310 0001:003336cd 311 0001:003336d9 317 0001:003336de 319 0001:00333709 -Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\DebugGraphs.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GameOS.lib(C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\DebugGraphs.cpp) segment .text 39 0001:00331510 40 0001:00331514 41 0001:0033151e 43 0001:0033152f 45 0001:00331537 47 0001:0033153d 49 0001:0033154a 51 0001:00331568 @@ -86374,11 +86373,11 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_0 633 0001:00332ec5 634 0001:00332ef0 635 0001:00332f05 637 0001:00332f0a 639 0001:00332f19 641 0001:00332f26 642 0001:00332f2b 648 0001:00332f34 -Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\Texture Manager.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GameOS.lib(C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Texture Manager.hpp) segment .text 161 0001:00331160 -Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\Texture Manager.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GameOS.lib(C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Texture Manager.cpp) segment .text 97 0001:00330900 100 0001:00330907 101 0001:00330912 103 0001:0033092a 104 0001:00330940 105 0001:0033094a 106 0001:0033095f 107 0001:00330975 @@ -86434,15 +86433,15 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_0 479 0001:00331480 480 0001:00331487 482 0001:00331492 483 0001:0033149b 485 0001:003314aa 486 0001:003314f1 488 0001:00331508 -Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\GameOS.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GameOS.lib(C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\GameOS.hpp) segment .text 3165 0001:003308a0 3166 0001:003308d0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\eventid.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GameOS.lib(C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\eventid.hpp) segment .text 39 0001:00330870 23 0001:00330890 -Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\gvserver.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GameOS.lib(C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\gvserver.cpp) segment .text 46 0001:0032ff70 51 0001:0032ff7c 52 0001:0032ff8e 55 0001:0032ff93 58 0001:0032ff9c 60 0001:0032ffb7 61 0001:0032ffbe 64 0001:0032ffd6 @@ -86495,7 +86494,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_0 512 0001:00330837 517 0001:0033083b 522 0001:00330840 523 0001:0033084c 524 0001:00330851 525 0001:00330853 -Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\MachineDetails.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GameOS.lib(C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\MachineDetails.cpp) segment .text 58 0001:0032f590 61 0001:0032f599 63 0001:0032f5a0 70 0001:0032f5a7 72 0001:0032f5b6 73 0001:0032f5cd 78 0001:0032f5d7 79 0001:0032f5de @@ -86531,7 +86530,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_0 337 0001:0032ff16 338 0001:0032ff29 339 0001:0032ff3c 340 0001:0032ff4f 341 0001:0032ff62 -Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\Libraries.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GameOS.lib(C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Libraries.cpp) segment .text 188 0001:0032e0e0 192 0001:0032e0e9 196 0001:0032e0f2 201 0001:0032e0fa 202 0001:0032e10e 203 0001:0032e122 204 0001:0032e135 206 0001:0032e142 @@ -86607,11 +86606,11 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_0 686 0001:0032f520 687 0001:0032f532 688 0001:0032f546 689 0001:0032f56c 691 0001:0032f57e 692 0001:0032f583 -Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\objbase.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GameOS.lib(c:\VWE\firestorm\build-env\VisualStudio6\VC98\INCLUDE\objbase.h) segment .text 467 0001:00328220 468 0001:00328223 469 0001:00328235 -Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\DirectXDebugging.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GameOS.lib(C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\DirectXDebugging.cpp) segment .text 23 0001:00327960 25 0001:00327963 26 0001:003279e2 27 0001:003279e7 30 0001:003279f0 35 0001:003279f6 38 0001:00327a1d 39 0001:00327a3f @@ -87029,7 +87028,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_0 2718 0001:0032e092 2720 0001:0032e09e 2721 0001:0032e0bb 2723 0001:0032e0cd 2724 0001:0032e0d2 -Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\perf.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GameOS.lib(C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\perf.cpp) segment .text 328 0001:00327500 330 0001:00327506 332 0001:0032750f 336 0001:00327517 337 0001:0032752b 339 0001:00327534 343 0001:0032753e 346 0001:00327553 @@ -87065,12 +87064,12 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_0 551 0001:0032794a 552 0001:0032794c 553 0001:0032794f 556 0001:00327952 557 0001:00327957 -Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\Texture Manager.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GameOS.lib(C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Texture Manager.hpp) segment .text 147 0001:00320de0 160 0001:00320e00 163 0001:00320e30 164 0001:00320e40 166 0001:00320e80 170 0001:003274a0 287 0001:003274b0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\DebugGUI.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GameOS.lib(C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\DebugGUI.cpp) segment .text 111 0001:0031ee20 112 0001:0031ee23 113 0001:0031ee2d 114 0001:0031ee37 115 0001:0031ee41 116 0001:0031ee4b 117 0001:0031ee55 118 0001:0031ee5f @@ -87463,7 +87462,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_0 3509 0001:00327377 3513 0001:00327388 3515 0001:0032738a 3517 0001:0032739b 3519 0001:003273a0 3522 0001:003273a2 3524 0001:003273ba -Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\ErrorDialogs.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GameOS.lib(C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\ErrorDialogs.cpp) segment .text 64 0001:0031bb70 66 0001:0031bb79 76 0001:0031bba3 77 0001:0031bbc4 78 0001:0031bbd3 82 0001:0031bbf0 85 0001:0031bbf9 86 0001:0031bc00 @@ -87666,12 +87665,12 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_0 1414 0001:0031edca 1415 0001:0031eddc 1416 0001:0031ede9 1419 0001:0031edf0 1420 0001:0031edf3 1421 0001:0031edfc 1423 0001:0031ee0e 1424 0001:0031ee11 -Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\LinkedList.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GameOS.lib(C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\LinkedList.hpp) segment .text 55 0001:0031bb10 57 0001:0031bb17 58 0001:0031bb20 59 0001:0031bb2a 68 0001:0031bb40 69 0001:0031bb47 70 0001:0031bb62 -Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\Sound Renderer.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GameOS.lib(C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Sound Renderer.cpp) segment .text 45 0001:0031a880 48 0001:0031a886 50 0001:0031a89a 51 0001:0031a8a3 53 0001:0031a8ba 56 0001:0031a8f1 59 0001:0031a905 62 0001:0031a90f @@ -87746,7 +87745,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_0 586 0001:0031bae0 587 0001:0031bae3 589 0001:0031baec 590 0001:0031bafa 592 0001:0031bb05 593 0001:0031bb07 -Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\Cpu.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GameOS.lib(C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Cpu.cpp) segment .text 146 0001:00318bc0 149 0001:00318bcc 150 0001:00318bdd 152 0001:00318be9 153 0001:00318bf2 154 0001:00318bfb 155 0001:00318c08 156 0001:00318c15 @@ -87914,7 +87913,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_0 1190 0001:0031a85e 1191 0001:0031a85f 1196 0001:0031a860 1197 0001:0031a869 1204 0001:0031a873 -Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\Texture Convert.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GameOS.lib(C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Texture Convert.cpp) segment .text 37 0001:003171e0 40 0001:003171e4 41 0001:0031724d 42 0001:00317250 48 0001:00317260 51 0001:00317266 52 0001:00317274 53 0001:00317283 @@ -88028,7 +88027,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_0 840 0001:00318b61 841 0001:00318b6d 842 0001:00318b79 845 0001:00318b7e 848 0001:00318b89 851 0001:00318bae -Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\DirectDraw.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GameOS.lib(C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\DirectDraw.cpp) segment .text 20 0001:00316380 23 0001:00316387 27 0001:003163a0 28 0001:003163a6 30 0001:003163d0 31 0001:003163d3 34 0001:003163e0 36 0001:003163e7 @@ -88085,7 +88084,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_0 471 0001:00317187 473 0001:0031719a 474 0001:003171a0 476 0001:003171ce 477 0001:003171d1 -Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\Logfile.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GameOS.lib(C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Logfile.cpp) segment .text 88 0001:00314990 92 0001:00314996 93 0001:003149af 94 0001:003149c8 95 0001:003149e1 99 0001:003149fa 100 0001:00314a10 101 0001:00314a26 @@ -88208,11 +88207,11 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_0 1156 0001:00316334 1157 0001:0031633e 1159 0001:00316347 1166 0001:0031634c 1168 0001:00316355 1169 0001:00316364 1170 0001:00316370 1172 0001:0031637a -Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\Texture Manager.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GameOS.lib(C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Texture Manager.hpp) segment .text 288 0001:00311710 -Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\DebugMenus.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GameOS.lib(C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\DebugMenus.cpp) segment .text 145 0001:00310920 146 0001:00310929 147 0001:00310934 150 0001:00310958 151 0001:0031097f 152 0001:00310996 153 0001:0031099a 154 0001:0031099c @@ -88568,7 +88567,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_0 1969 0001:00314939 1970 0001:0031495e 1971 0001:00314978 1972 0001:0031497a 1976 0001:00314984 -Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\ImageHlp.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GameOS.lib(C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\ImageHlp.cpp) segment .text 90 0001:0030f650 94 0001:0030f659 99 0001:0030f663 100 0001:0030f677 106 0001:0030f683 107 0001:0030f697 109 0001:0030f6ab 110 0001:0030f6bd @@ -88650,7 +88649,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_0 918 0001:003108d3 919 0001:003108e0 921 0001:003108ea 923 0001:003108f3 924 0001:00310902 925 0001:0031090e 927 0001:00310918 -Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\PNG\pngwio.c) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GameOS.lib(C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\PNG\pngwio.c) segment .text 29 0001:0030f500 30 0001:0030f503 31 0001:0030f50c 32 0001:0030f51e 33 0001:0030f520 34 0001:0030f52e 111 0001:0030f540 112 0001:0030f543 @@ -88662,7 +88661,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_0 50 0001:0030f609 52 0001:0030f617 119 0001:0030f620 121 0001:0030f624 122 0001:0030f62d 123 0001:0030f633 124 0001:0030f640 -Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\PNG\pngset.c) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GameOS.lib(C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\PNG\pngset.c) segment .text 22 0001:0030e850 24 0001:0030e853 25 0001:0030e85f 27 0001:0030e861 28 0001:0030e876 29 0001:0030e885 118 0001:0030e890 120 0001:0030e893 @@ -88728,7 +88727,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_0 752 0001:0030f4d0 754 0001:0030f4d3 755 0001:0030f4df 757 0001:0030f4e1 758 0001:0030f4ed 759 0001:0030f4fc -Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\PNG\pngwrite.c) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GameOS.lib(C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\PNG\pngwrite.c) segment .text 26 0001:0030cea0 28 0001:0030cea6 30 0001:0030ceba 36 0001:0030cec3 55 0001:0030cf06 56 0001:0030cf16 64 0001:0030cf28 65 0001:0030cf35 @@ -88828,7 +88827,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_0 1189 0001:0030e800 1197 0001:0030e803 1257 0001:0030e810 1258 0001:0030e81f 1261 0001:0030e832 1265 0001:0030e83f -Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\PNG\png.c) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GameOS.lib(C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\PNG\png.c) segment .text 93 0001:0030c5a0 95 0001:0030c5a3 96 0001:0030c5a9 98 0001:0030c5b7 99 0001:0030c5cd 111 0001:0030c5e0 112 0001:0030c5e6 113 0001:0030c606 @@ -88876,7 +88875,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_0 598 0001:0030ce4e 599 0001:0030ce74 600 0001:0030ce8a 601 0001:0030ce96 602 0001:0030ce9a -Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\PNG\pngrio.c) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GameOS.lib(C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\PNG\pngrio.c) segment .text 28 0001:0030c4b0 30 0001:0030c4b3 31 0001:0030c4bc 32 0001:0030c4ce 33 0001:0030c4d0 34 0001:0030c4de 125 0001:0030c4f0 126 0001:0030c4f3 @@ -88885,7 +88884,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_0 148 0001:0030c546 150 0001:0030c553 44 0001:0030c560 51 0001:0030c564 53 0001:0030c581 55 0001:0030c589 57 0001:0030c597 -Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\PNG\pngget.c) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GameOS.lib(C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\PNG\pngget.c) segment .text 16 0001:0030ba90 17 0001:0030ba93 18 0001:0030ba9f 20 0001:0030baaa 21 0001:0030baac 25 0001:0030bab0 26 0001:0030bab3 27 0001:0030babf @@ -88952,7 +88951,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_0 784 0001:0030c483 785 0001:0030c48c 791 0001:0030c490 792 0001:0030c493 793 0001:0030c49c 799 0001:0030c4a0 800 0001:0030c4a3 801 0001:0030c4a9 -Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\PNG\pngread.c) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GameOS.lib(C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\PNG\pngread.c) segment .text 21 0001:00309f70 25 0001:00309f73 26 0001:00309f8e 33 0001:00309fa0 47 0001:00309fa6 52 0001:00309fba 72 0001:00309fc1 75 0001:00309fd6 @@ -89061,7 +89060,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_0 1225 0001:0030b9df 1226 0001:0030b9fb 1228 0001:0030ba0a 1230 0001:0030ba27 1232 0001:0030ba4f 1233 0001:0030ba62 1236 0001:0030ba74 1241 0001:0030ba81 -Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\Net_Packet.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GameOS.lib(C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Net_Packet.cpp) segment .text 33 0001:00308b40 34 0001:00308b44 35 0001:00308b4d 36 0001:00308b5b 38 0001:00308b5f 39 0001:00308b6e 40 0001:00308b7c 42 0001:00308b80 @@ -89159,7 +89158,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_0 924 0001:00309ec6 925 0001:00309edf 926 0001:00309f00 927 0001:00309f47 928 0001:00309f54 931 0001:00309f60 932 0001:00309f62 -Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\RenderToTexture.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GameOS.lib(C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\RenderToTexture.cpp) segment .text 40 0001:00308430 45 0001:00308436 46 0001:00308447 47 0001:00308451 48 0001:0030845b 49 0001:00308465 50 0001:0030846f 51 0001:00308479 @@ -89195,7 +89194,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_0 286 0001:00308ac7 287 0001:00308adc 288 0001:00308ade 298 0001:00308af5 300 0001:00308b00 305 0001:00308b0a 307 0001:00308b35 -Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\Mouse.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GameOS.lib(C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Mouse.cpp) segment .text 51 0001:00307ba0 54 0001:00307ba3 55 0001:00307baa 56 0001:00307bb2 57 0001:00307bbb 78 0001:00307bc0 79 0001:00307bc3 84 0001:00307bd0 @@ -89243,15 +89242,15 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_0 401 0001:003083f0 404 0001:00308403 406 0001:00308405 411 0001:0030840f 412 0001:00308418 414 0001:00308420 -Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(..\GUN\ZoneMatch.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GameOS.lib(..\GUN\ZoneMatch.h) segment .text 80 0001:003052d0 82 0001:003052e0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\Network.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GameOS.lib(C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Network.hpp) segment .text 231 0001:00304020 320 0001:00306ca0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\Games_GUN.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GameOS.lib(C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Games_GUN.cpp) segment .text 301 0001:00303ab0 234 0001:00303ac0 236 0001:00303ac7 237 0001:00303ad1 238 0001:00303adb 239 0001:00303ae5 240 0001:00303aef 241 0001:00303af8 @@ -89576,7 +89575,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_0 3833 0001:00307b44 3836 0001:00307b56 3839 0001:00307b60 3840 0001:00307b6a 3844 0001:00307b82 3845 0001:00307b8d -Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\VideoCard.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GameOS.lib(C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\VideoCard.cpp) segment .text 281 0001:00301ad0 286 0001:00301adc 287 0001:00301ae6 288 0001:00301af0 289 0001:00301afa 290 0001:00301b04 294 0001:00301b0e 295 0001:00301b17 @@ -89702,7 +89701,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_0 1241 0001:00303a53 1242 0001:00303a59 1243 0001:00303a66 1244 0001:00303a77 1249 0001:00303a80 1250 0001:00303a83 1251 0001:00303a94 -Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\RenderIME.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GameOS.lib(C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\RenderIME.cpp) segment .text 300 0001:002fe390 301 0001:002fe39c 302 0001:002fe3b0 304 0001:002fe3b5 308 0001:002fe3c3 310 0001:002fe3db 311 0001:002fe3e2 316 0001:002fe3e7 @@ -89931,7 +89930,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_0 1777 0001:00301a12 1778 0001:00301a1c 1779 0001:00301a26 1780 0001:00301a52 1785 0001:00301a58 1786 0001:00301ab7 1791 0001:00301abe -Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\ForceFeedback.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GameOS.lib(C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\ForceFeedback.cpp) segment .text 32 0001:002fd130 33 0001:002fd133 34 0001:002fd13f 37 0001:002fd150 38 0001:002fd153 39 0001:002fd15b 42 0001:002fd160 43 0001:002fd166 @@ -90014,7 +90013,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_0 561 0001:002fe32f 571 0001:002fe33c 572 0001:002fe342 573 0001:002fe349 574 0001:002fe373 575 0001:002fe37a 577 0001:002fe382 578 0001:002fe387 -Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\Sound API.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GameOS.lib(C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Sound API.cpp) segment .text 33 0001:002faa60 34 0001:002faa66 37 0001:002faa6f 39 0001:002faa73 41 0001:002faa8b 42 0001:002faa8d 50 0001:002faaa0 51 0001:002faaa6 @@ -90139,7 +90138,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_0 1058 0001:002fd0f3 1061 0001:002fd0fc 1063 0001:002fd0fe 1064 0001:002fd10d 1067 0001:002fd120 1068 0001:002fd123 -Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\3DPrimitives.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GameOS.lib(C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\3DPrimitives.cpp) segment .text 35 0001:002f9a50 36 0001:002f9a59 39 0001:002f9aae 40 0001:002f9aba 47 0001:002f9abf 48 0001:002f9ad3 49 0001:002f9ae0 50 0001:002f9aef @@ -90189,7 +90188,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_0 475 0001:002fa9fc 479 0001:002faa06 480 0001:002faa0c 481 0001:002faa30 482 0001:002faa38 -Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\3DRasterizer.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GameOS.lib(C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\3DRasterizer.cpp) segment .text 172 0001:002f6f90 176 0001:002f6f97 180 0001:002f6fab 185 0001:002f6fc9 187 0001:002f6fe6 188 0001:002f6ff3 189 0001:002f7013 190 0001:002f7022 @@ -90316,7 +90315,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_0 1260 0001:002f9a0d 1261 0001:002f9a28 1265 0001:002f9a2d 1266 0001:002f9a37 1268 0001:002f9a41 -Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\ControlManager.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GameOS.lib(C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\ControlManager.cpp) segment .text 61 0001:002f5bf0 69 0001:002f5bf3 70 0001:002f5bfc 71 0001:002f5c10 75 0001:002f5c2c 79 0001:002f5c31 83 0001:002f5c36 86 0001:002f5c3b @@ -90412,7 +90411,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_0 880 0001:002f6f54 881 0001:002f6f5d 883 0001:002f6f63 884 0001:002f6f6e 885 0001:002f6f76 886 0001:002f6f7f 889 0001:002f6f81 -Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\nglog_mark.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GameOS.lib(C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\nglog_mark.cpp) segment .text 153 0001:002f4930 156 0001:002f4936 158 0001:002f493d 159 0001:002f4946 160 0001:002f4960 161 0001:002f497a 163 0001:002f4987 168 0001:002f4990 @@ -90450,7 +90449,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_0 388 0001:002f5ba4 389 0001:002f5bbe 390 0001:002f5bcb 394 0001:002f5be0 397 0001:002f5be6 399 0001:002f5be7 -Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\Loader_TGA.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GameOS.lib(C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Loader_TGA.cpp) segment .text 57 0001:002f3bf0 59 0001:002f3bf6 60 0001:002f3bfc 64 0001:002f3c03 68 0001:002f3c15 70 0001:002f3c93 72 0001:002f3c97 74 0001:002f3cb0 @@ -90495,7 +90494,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_0 388 0001:002f48b6 390 0001:002f48c3 391 0001:002f48d1 395 0001:002f48f0 397 0001:002f490d -Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\Hash.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GameOS.lib(C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Hash.h) segment .text 98 0001:002f2d30 174 0001:002f2fd0 181 0001:002f2fd9 182 0001:002f2fe2 183 0001:002f2feb 187 0001:002f2ff4 188 0001:002f2ffe 194 0001:002f3008 @@ -90534,11 +90533,11 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_0 395 0001:002f3a37 397 0001:002f3a47 398 0001:002f3a58 400 0001:002f3a67 402 0001:002f3a75 403 0001:002f3a7f 405 0001:002f3a8e -Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\Network.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GameOS.lib(C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Network.hpp) segment .text 272 0001:002f2800 -Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\GUNGameList.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GameOS.lib(C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\GUNGameList.h) segment .text 202 0001:002eeed0 129 0001:002f3950 131 0001:002f3980 132 0001:002f3983 133 0001:002f3990 135 0001:002f39a0 136 0001:002f39a3 137 0001:002f39b0 @@ -90546,7 +90545,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_0 135 0001:002f3a10 136 0001:002f3a13 137 0001:002f3a20 135 0001:002f3bd0 136 0001:002f3bd3 137 0001:002f3be0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\GUNGameList.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GameOS.lib(C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\GUNGameList.cpp) segment .text 132 0001:002ee160 134 0001:002ee1b8 135 0001:002ee1e9 138 0001:002ee220 139 0001:002ee232 143 0001:002ee23a 145 0001:002ee243 146 0001:002ee270 @@ -90948,11 +90947,11 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_0 2929 0001:002f3b96 2930 0001:002f3b9e 2931 0001:002f3ba8 2932 0001:002f3baa 2933 0001:002f3bb6 2934 0001:002f3bc5 2935 0001:002f3bc7 -Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\Texture Manager.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GameOS.lib(C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Texture Manager.hpp) segment .text 145 0001:002edb80 159 0001:002edbb0 151 0001:002eddc0 158 0001:002edec0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\Texture API.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GameOS.lib(C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Texture API.cpp) segment .text 33 0001:002ed740 34 0001:002ed74c 35 0001:002ed761 36 0001:002ed76a 37 0001:002ed779 38 0001:002ed791 39 0001:002ed794 42 0001:002ed7a0 @@ -90982,7 +90981,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_0 209 0001:002ee0e1 211 0001:002ee0e7 212 0001:002ee0f8 214 0001:002ee114 215 0001:002ee134 -Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\LinkedList.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GameOS.lib(C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\LinkedList.hpp) segment .text 166 0001:002ed4e0 168 0001:002ed4e7 169 0001:002ed4f1 170 0001:002ed4fa 172 0001:002ed510 173 0001:002ed517 175 0001:002ed520 176 0001:002ed527 @@ -91000,7 +90999,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_0 118 0001:002ed70c 119 0001:002ed719 120 0001:002ed729 124 0001:002ed72b 126 0001:002ed734 129 0001:002ed736 -Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\Sound Resource.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GameOS.lib(C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Sound Resource.cpp) segment .text 34 0001:002ea230 35 0001:002ea23c 41 0001:002ea291 42 0001:002ea297 43 0001:002ea2b4 53 0001:002ea2b6 57 0001:002ea313 61 0001:002ea330 @@ -91176,7 +91175,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_0 1445 0001:002ed3ff 1446 0001:002ed427 1447 0001:002ed42f 1448 0001:002ed465 1449 0001:002ed47f 1452 0001:002ed4a4 1453 0001:002ed4be -Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\LinkedList.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GameOS.lib(C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\LinkedList.hpp) segment .text 72 0001:002ea0c0 73 0001:002ea0c9 74 0001:002ea0d7 75 0001:002ea0e0 76 0001:002ea0ea 77 0001:002ea0f4 79 0001:002ea0fc 80 0001:002ea104 @@ -91188,7 +91187,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_0 191 0001:002ea1f0 192 0001:002ea1f9 193 0001:002ea201 194 0001:002ea20b 195 0001:002ea218 196 0001:002ea21e -Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\VideoPlayback.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GameOS.lib(C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\VideoPlayback.cpp) segment .text 62 0001:002e79d0 65 0001:002e79d3 66 0001:002e79ea 72 0001:002e79f0 73 0001:002e79f6 74 0001:002e7a01 79 0001:002e7a03 80 0001:002e7a10 @@ -91356,7 +91355,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_0 1350 0001:002ea026 1351 0001:002ea049 1352 0001:002ea05a 1353 0001:002ea07d 1354 0001:002ea094 1356 0001:002ea0ab -Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\Keyboard.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GameOS.lib(C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Keyboard.cpp) segment .text 48 0001:002e73e0 49 0001:002e73e3 51 0001:002e73f8 52 0001:002e7408 55 0001:002e741a 62 0001:002e7420 63 0001:002e7426 64 0001:002e742f @@ -91388,11 +91387,11 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_0 329 0001:002e79a4 330 0001:002e79a6 331 0001:002e79bc 335 0001:002e79c0 367 0001:002e79c9 -Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\Font3D_DBCS_Storage.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GameOS.lib(C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Font3D_DBCS_Storage.hpp) segment .text 97 0001:002e70a0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\LocalizationManager.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GameOS.lib(C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\LocalizationManager.cpp) segment .text 55 0001:002e6570 56 0001:002e6576 57 0001:002e6580 63 0001:002e658a 66 0001:002e6599 72 0001:002e65ba 73 0001:002e65ca 76 0001:002e65ed @@ -91463,11 +91462,11 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_0 618 0001:002e73bf 619 0001:002e73c8 620 0001:002e73ca 621 0001:002e73d2 622 0001:002e73d8 -Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\Texture Manager.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GameOS.lib(C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Texture Manager.hpp) segment .text 144 0001:002e3c30 204 0001:002e6030 -Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\RenderStates.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GameOS.lib(C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\RenderStates.cpp) segment .text 87 0001:002e3720 92 0001:002e3723 93 0001:002e3737 94 0001:002e3739 97 0001:002e3748 99 0001:002e374e 101 0001:002e3754 102 0001:002e3765 @@ -91678,7 +91677,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_0 1701 0001:002e6521 1702 0001:002e652b 1703 0001:002e6535 1704 0001:002e653f 1705 0001:002e6549 1706 0001:002e6553 1707 0001:002e655d 1712 0001:002e6567 -Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\Font3D.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GameOS.lib(C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Font3D.cpp) segment .text 87 0001:002e00c0 88 0001:002e00c3 93 0001:002e00cb 95 0001:002e00d4 113 0001:002e00e4 114 0001:002e00f4 115 0001:002e0105 117 0001:002e0107 @@ -91898,7 +91897,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_0 1695 0001:002e36cd 1697 0001:002e36e7 1698 0001:002e36f0 1699 0001:002e36f7 1702 0001:002e36fb 1703 0001:002e3700 1704 0001:002e3708 -Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\Font3D_DBCS.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GameOS.lib(C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Font3D_DBCS.cpp) segment .text 57 0001:002de000 69 0001:002de006 70 0001:002de016 72 0001:002de01b 73 0001:002de022 80 0001:002de029 81 0001:002de032 86 0001:002de03c @@ -92048,7 +92047,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_0 1078 0001:002e0052 1081 0001:002e0075 1085 0001:002e0086 1086 0001:002e0095 1087 0001:002e00ad -Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\Font3D_Load.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GameOS.lib(C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Font3D_Load.cpp) segment .text 40 0001:002dc3a0 41 0001:002dc3a4 42 0001:002dc3ae 43 0001:002dc3b8 44 0001:002dc3c2 45 0001:002dc3cc 46 0001:002dc3d6 47 0001:002dc3e0 @@ -92139,7 +92138,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_0 704 0001:002ddfc8 705 0001:002ddfce 706 0001:002ddfd7 707 0001:002ddfdc 708 0001:002ddff4 -Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\Net_Routines.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GameOS.lib(C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Net_Routines.cpp) segment .text 27 0001:002dbc50 28 0001:002dbc56 29 0001:002dbc5f 30 0001:002dbc6b 32 0001:002dbc73 34 0001:002dbc85 36 0001:002dbc8d 37 0001:002dbc9d @@ -92183,17 +92182,17 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_0 348 0001:002dc353 349 0001:002dc35a 350 0001:002dc375 351 0001:002dc37c 352 0001:002dc382 353 0001:002dc389 354 0001:002dc38b 355 0001:002dc396 -Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\objbase.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GameOS.lib(c:\VWE\firestorm\build-env\VisualStudio6\VC98\INCLUDE\objbase.h) segment .text 434 0001:002dbb10 435 0001:002dbb13 436 0001:002dbb2a 457 0001:002dbc30 459 0001:002dbc33 463 0001:002dbc4a -Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\Net_Header.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GameOS.lib(C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Net_Header.hpp) segment .text 372 0001:002d7a00 373 0001:002d7a03 374 0001:002d7a0c 368 0001:002daae0 369 0001:002daae3 370 0001:002daaf2 -Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\Net_Main.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GameOS.lib(C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Net_Main.cpp) segment .text 45 0001:002d76d0 46 0001:002d76d3 47 0001:002d76d8 59 0001:002d76e0 60 0001:002d7732 61 0001:002d773e 63 0001:002d7744 66 0001:002d774d @@ -92583,13 +92582,13 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_0 3378 0001:002dbb8f 3386 0001:002dbba0 3390 0001:002dbba9 3392 0001:002dbbb3 3394 0001:002dbbc5 3395 0001:002dbbdd 3398 0001:002dbc08 3399 0001:002dbc25 -Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\Texture Manager.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GameOS.lib(C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Texture Manager.hpp) segment .text 153 0001:002cfc90 142 0001:002d4b50 143 0001:002d4b70 149 0001:002d4b90 150 0001:002d4bc0 152 0001:002d4be0 155 0001:002d4c10 156 0001:002d4c30 157 0001:002d4c50 162 0001:002d4cb0 165 0001:002d4cd0 146 0001:002d6dd0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\Debugger.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GameOS.lib(C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Debugger.cpp) segment .text 229 0001:002ce0c0 233 0001:002ce0c6 234 0001:002ce0ca 236 0001:002ce0d4 238 0001:002ce0f8 239 0001:002ce10d 240 0001:002ce116 241 0001:002ce11b @@ -93143,14 +93142,14 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_0 4450 0001:002d769d 4453 0001:002d769f 4454 0001:002d76b1 4456 0001:002d76c2 4457 0001:002d76c4 -Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\eventid.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GameOS.lib(C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\eventid.hpp) segment .text 26 0001:002ce010 27 0001:002ce014 28 0001:002ce01d 29 0001:002ce022 30 0001:002ce035 31 0001:002ce044 32 0001:002ce04c 33 0001:002ce055 34 0001:002ce05e 35 0001:002ce067 36 0001:002ce07c 37 0001:002ce08b 38 0001:002ce091 24 0001:002ce0a0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\goslog.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GameOS.lib(C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\goslog.cpp) segment .text 24 0001:002cde20 25 0001:002cde23 27 0001:002cde2c 28 0001:002cde36 30 0001:002cde51 31 0001:002cde5a 32 0001:002cde61 35 0001:002cde70 @@ -93164,7 +93163,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_0 79 0001:002cdfb1 80 0001:002cdfc0 84 0001:002cdfd0 85 0001:002cdfd7 86 0001:002cdfe0 87 0001:002cdffb -Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\Time.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GameOS.lib(C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Time.cpp) segment .text 59 0001:002cd610 62 0001:002cd613 63 0001:002cd61a 64 0001:002cd625 66 0001:002cd631 69 0001:002cd63d 72 0001:002cd650 76 0001:002cd657 @@ -93197,7 +93196,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_0 357 0001:002cddf9 358 0001:002cddfb 361 0001:002cddfc 363 0001:002cddfe 364 0001:002cde09 365 0001:002cde0e 366 0001:002cde14 -Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\Spew.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GameOS.lib(C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Spew.cpp) segment .text 74 0001:002cc800 79 0001:002cc804 80 0001:002cc80a 81 0001:002cc820 83 0001:002cc827 86 0001:002cc830 88 0001:002cc839 89 0001:002cc840 @@ -93262,16 +93261,16 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_0 631 0001:002cd5c2 639 0001:002cd5c6 640 0001:002cd5d3 644 0001:002cd5d7 646 0001:002cd5e4 647 0001:002cd60a -Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\Texture Manager.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GameOS.lib(C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Texture Manager.hpp) segment .text 272 0001:002cb460 -Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\Profiler.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GameOS.lib(C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Profiler.hpp) segment .text 59 0001:002cb420 60 0001:002cb423 61 0001:002cb432 63 0001:002cb440 64 0001:002cb443 65 0001:002cb455 -Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\Profiler.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GameOS.lib(C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Profiler.cpp) segment .text 179 0001:002c9680 184 0001:002c9686 185 0001:002c9690 186 0001:002c969a 187 0001:002c96a4 188 0001:002c96b5 189 0001:002c96c9 190 0001:002c96d0 @@ -93487,11 +93486,11 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_0 1664 0001:002cc789 1665 0001:002cc794 1666 0001:002cc79d 1667 0001:002cc7a8 1668 0001:002cc7c0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\GameOS.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GameOS.lib(C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\GameOS.hpp) segment .text 3167 0001:002c9670 -Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\Windows.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GameOS.lib(C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Windows.cpp) segment .text 73 0001:002c8bc0 74 0001:002c8bc6 76 0001:002c8bdc 79 0001:002c8be2 80 0001:002c8be9 81 0001:002c8bf7 82 0001:002c8c01 84 0001:002c8c07 @@ -93541,20 +93540,20 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_0 483 0001:002c9626 485 0001:002c9646 487 0001:002c9650 489 0001:002c965c 490 0001:002c9662 -Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\math.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GameOS.lib(c:\VWE\firestorm\build-env\VisualStudio6\VC98\INCLUDE\math.h) segment .text 373 0001:002c2bd0 395 0001:002c2bf0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\CODE\DX7ASDK\INCLUDE\d3dvec.inl) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GameOS.lib(c:\VWE\firestorm\build-env\dx7asdk\INCLUDE\d3dvec.inl) segment .text 26 0001:002c1ef0 27 0001:002c1ef7 28 0001:002c1f11 -Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\CODE\DX7ASDK\INCLUDE\d3dtypes.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GameOS.lib(c:\VWE\firestorm\build-env\dx7asdk\INCLUDE\d3dtypes.h) segment .text 310 0001:002c1550 311 0001:002c1e90 315 0001:002c1ec2 316 0001:002c1ed4 317 0001:002c1ee6 -Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\render.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GameOS.lib(C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\render.cpp) segment .text 91 0001:002c13f0 92 0001:002c13f7 93 0001:002c140a 95 0001:002c1411 96 0001:002c1427 97 0001:002c142a 100 0001:002c1440 101 0001:002c1443 @@ -93902,11 +93901,11 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_0 2689 0001:002c8b28 2690 0001:002c8b38 2692 0001:002c8b4d 2693 0001:002c8b62 2694 0001:002c8b77 2695 0001:002c8b8c 2696 0001:002c8ba8 -Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\GUNGameList.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GameOS.lib(C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\GUNGameList.h) segment .text 260 0001:002bf8b0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\UserInterface.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GameOS.lib(C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\UserInterface.cpp) segment .text 226 0001:002bf890 227 0001:002bf893 228 0001:002bf8a6 238 0001:002bf8d0 239 0001:002bf8d9 241 0001:002bf8df 242 0001:002bf8fb 245 0001:002bf8ff @@ -94019,15 +94018,15 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_0 1174 0001:002c13c0 1175 0001:002c13cc 1183 0001:002c13e0 1184 0001:002c13e3 1185 0001:002c13e8 1186 0001:002c13ea -Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\Texture Manager.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GameOS.lib(C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Texture Manager.hpp) segment .text 299 0001:002bd860 300 0001:002bdbc0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\pch.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GameOS.lib(C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\pch.hpp) segment .text 159 0001:002bc7f0 160 0001:002bc7f3 161 0001:002bc7ff 162 0001:002bc80c -Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\DXRasterizer.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GameOS.lib(C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\DXRasterizer.cpp) segment .text 185 0001:002bba40 188 0001:002bba46 191 0001:002bba58 192 0001:002bba5f 193 0001:002bba74 194 0001:002bba7a 196 0001:002bba8f 203 0001:002bbaa0 @@ -94314,7 +94313,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_0 2642 0001:002bf848 2646 0001:002bf84d 2650 0001:002bf852 2652 0001:002bf85b 2653 0001:002bf86a 2658 0001:002bf877 2663 0001:002bf87c 2669 0001:002bf881 -Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\WinProc.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GameOS.lib(C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\WinProc.cpp) segment .text 58 0001:002bac20 59 0001:002bac23 61 0001:002bac5c 63 0001:002bac8a 65 0001:002bac96 67 0001:002bac98 70 0001:002baca0 72 0001:002baca2 @@ -94375,7 +94374,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_0 641 0001:002bb80f 642 0001:002bb831 643 0001:002bb841 647 0001:002bb849 648 0001:002bb85f -Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\MemoryManager.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GameOS.lib(C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\MemoryManager.cpp) segment .text 134 0001:002b7d00 201 0001:002b7d06 202 0001:002b7d10 204 0001:002b7d26 206 0001:002b7d53 209 0001:002b7d58 213 0001:002b7d60 214 0001:002b7d64 @@ -94591,7 +94590,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_0 2798 0001:002babc3 2800 0001:002babcd 2802 0001:002babcf 2803 0001:002babe0 2804 0001:002babea 2806 0001:002babec 2807 0001:002babf7 2812 0001:002bac10 -Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\ExitGameOS.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GameOS.lib(C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\ExitGameOS.cpp) segment .text 54 0001:002b7a90 55 0001:002b7a93 56 0001:002b7a9c 57 0001:002b7aa6 58 0001:002b7aad 60 0001:002b7ab8 61 0001:002b7ac2 63 0001:002b7ac7 @@ -94613,18 +94612,18 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_0 137 0001:002b7cc7 140 0001:002b7cc9 142 0001:002b7ccb 143 0001:002b7cd5 145 0001:002b7cde 147 0001:002b7ced 149 0001:002b7cef 152 0001:002b7cf7 -Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\GameOS.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GameOS.lib(C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\GameOS.hpp) segment .text 3130 0001:002b6fb0 3177 0001:002b6fd0 3179 0001:002b6fd7 3180 0001:002b6fe2 3181 0001:002b6feb 3182 0001:002b6ff8 3152 0001:002b7010 3154 0001:002b7017 3155 0001:002b7027 3156 0001:002b7048 3157 0001:002b704a 3158 0001:002b704d 3159 0001:002b706d -Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\Texture Manager.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GameOS.lib(C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Texture Manager.hpp) segment .text 301 0001:002b5e90 302 0001:002b6240 -Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\WinMain.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GameOS.lib(C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\WinMain.cpp) segment .text 173 0001:002b53c0 174 0001:002b53c3 175 0001:002b53cb 176 0001:002b53d8 182 0001:002b53e0 183 0001:002b5406 185 0001:002b540d 186 0001:002b5413 @@ -94778,7 +94777,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_0 1422 0001:002b79d0 1423 0001:002b79d6 1425 0001:002b7a2e 1426 0001:002b7a3d 1427 0001:002b7a46 1428 0001:002b7a55 1429 0001:002b7a6f -Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\ErrorHandler.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GameOS.lib(C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\ErrorHandler.cpp) segment .text 122 0001:002ae8d0 125 0001:002ae8d3 126 0001:002ae8da 127 0001:002ae8e4 128 0001:002ae8f6 129 0001:002ae900 130 0001:002ae912 131 0001:002ae91c @@ -95072,7 +95071,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_0 2306 0001:002b5379 2308 0001:002b5382 2309 0001:002b538f 2310 0001:002b5396 2311 0001:002b53a0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\Registry.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GameOS.lib(C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Registry.cpp) segment .text 38 0001:002ae010 40 0001:002ae019 42 0001:002ae020 49 0001:002ae027 51 0001:002ae043 57 0001:002ae04a 58 0001:002ae054 59 0001:002ae062 @@ -95113,7 +95112,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_0 341 0001:002ae864 342 0001:002ae88b 344 0001:002ae891 345 0001:002ae8af 346 0001:002ae8b9 347 0001:002ae8bf 349 0001:002ae8c6 350 0001:002ae8c8 -Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\String.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GameOS.lib(C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\String.hpp) segment .text 40 0001:002ada70 43 0001:002ada77 44 0001:002ada8a 45 0001:002ada92 46 0001:002ada9c 47 0001:002adaa5 59 0001:002adab0 60 0001:002adab7 @@ -95124,7 +95123,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_0 166 0001:002adbac 168 0001:002adbc9 170 0001:002adbdc 172 0001:002adbec 173 0001:002adbef -Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\Exceptions.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GameOS.lib(C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Exceptions.cpp) segment .text 100 0001:002acb90 104 0001:002acb9c 105 0001:002acba7 109 0001:002acbae 113 0001:002acbbd 115 0001:002acbc6 116 0001:002acbdd 121 0001:002acbe5 @@ -95217,7 +95216,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_0 961 0001:002adfc7 963 0001:002adfd0 965 0001:002adfd9 966 0001:002adfe2 967 0001:002adfef 968 0001:002adff8 969 0001:002adffa 971 0001:002ae004 -Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\LinkedList.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GameOS.lib(C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\LinkedList.hpp) segment .text 55 0001:002aca40 57 0001:002aca47 58 0001:002aca50 59 0001:002aca5a 68 0001:002aca70 69 0001:002aca77 70 0001:002aca92 94 0001:002acaa0 @@ -95228,11 +95227,11 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_0 117 0001:002acb4d 118 0001:002acb5c 119 0001:002acb69 120 0001:002acb79 124 0001:002acb7b 126 0001:002acb84 129 0001:002acb86 -Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\Texture Manager.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GameOS.lib(C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Texture Manager.hpp) segment .text 141 0001:002ac9d0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\Globals.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GameOS.lib(C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Globals.cpp) segment .text 70 0001:002ab8d0 71 0001:002ab8d3 72 0001:002ab8db 78 0001:002ab8e0 79 0001:002ab8e3 80 0001:002ab905 91 0001:002ab910 93 0001:002ab91c @@ -95301,7 +95300,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_0 770 0001:002ac8c4 773 0001:002ac8cb 775 0001:002ac8e3 776 0001:002ac8e5 810 0001:002aca00 -Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\FileIO.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GameOS.lib(C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\FileIO.cpp) segment .text 75 0001:002a8ba0 81 0001:002a8bac 83 0001:002a8bc9 84 0001:002a8bd2 85 0001:002a8bde 87 0001:002a8c0c 89 0001:002a8c19 91 0001:002a8c36 @@ -95555,7 +95554,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\GameOS.lib(C:\VWE\GameleapCode5_0 2296 0001:002ab882 2299 0001:002ab888 2300 0001:002ab8a7 2301 0001:002ab8bc 2304 0001:002ab8bd 2306 0001:002ab8c3 2307 0001:002ab8c6 -Line numbers for \VWE\GameleapCode5_03\pro.bin\gosFX.lib(c:\VWE\GameleapCode5_03\mw4\Libraries\gosfx\Fcurve.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\gosFX.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\gosfx\Fcurve.hpp) segment .text 549 0001:0038a3a0 551 0001:0038a3a3 553 0001:0038a3a6 554 0001:0038a3bc 555 0001:0038a3d4 556 0001:0038a3e0 557 0001:0038a3ed 558 0001:0038a3ef @@ -95581,7 +95580,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\gosFX.lib(c:\VWE\GameleapCode5_03 570 0001:0038a674 568 0001:0038a67a 569 0001:0038a683 570 0001:0038a685 569 0001:0038a68b 570 0001:0038a68d -Line numbers for \VWE\GameleapCode5_03\pro.bin\gosFX.lib(c:\VWE\GameleapCode5_03\mw4\Libraries\gosfx\Fcurve.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\gosFX.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\gosfx\Fcurve.cpp) segment .text 23 0001:00387fc0 35 0001:00387fec 33 0001:00387fed 35 0001:00387ff2 39 0001:00388000 44 0001:00388003 49 0001:00388019 106 0001:0038803e @@ -95729,13 +95728,13 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\gosFX.lib(c:\VWE\GameleapCode5_03 2010 0001:0038a336 2011 0001:0038a339 2012 0001:0038a34d 2013 0001:0038a362 2020 0001:0038a373 2013 0001:0038a376 2023 0001:0038a377 2025 0001:0038a390 -Line numbers for \VWE\GameleapCode5_03\pro.bin\gosFX.lib(c:\VWE\GameleapCode5_03\mw4\Libraries\gosfx\Fcurve.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\gosFX.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\gosfx\Fcurve.hpp) segment .text 512 0001:00387f50 514 0001:00387f64 515 0001:00387f70 516 0001:00387f77 517 0001:00387f7a 536 0001:00387f80 538 0001:00387f97 539 0001:00387fa1 540 0001:00387fb1 -Line numbers for \VWE\GameleapCode5_03\pro.bin\gosFX.lib(..\..\Libraries\Stuff\AffineMatrix.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\gosFX.lib(..\..\Libraries\Stuff\AffineMatrix.hpp) segment .text 51 0001:003878c9 51 0001:003878ce 265 0001:003878d1 266 0001:003878d3 268 0001:003878d6 269 0001:003878d9 271 0001:003878dc 272 0001:003878de @@ -95757,11 +95756,11 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\gosFX.lib(..\..\Libraries\Stuff\A 368 0001:0038797b 369 0001:0038797d 371 0001:0038797f 372 0001:00387981 374 0001:00387984 376 0001:00387987 -Line numbers for \VWE\GameleapCode5_03\pro.bin\gosFX.lib(..\..\Libraries\Stuff\LinearMatrix.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\gosFX.lib(..\..\Libraries\Stuff\LinearMatrix.hpp) segment .text 37 0001:003878c7 37 0001:003878cb -Line numbers for \VWE\GameleapCode5_03\pro.bin\gosFX.lib(c:\VWE\GameleapCode5_03\mw4\Libraries\gosfx\ParticleCloud.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\gosFX.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\gosfx\ParticleCloud.cpp) segment .text 29 0001:00386780 38 0001:00386918 39 0001:00386932 40 0001:0038693c 41 0001:00386946 42 0001:00386953 43 0001:00386960 44 0001:0038696d @@ -95840,7 +95839,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\gosFX.lib(c:\VWE\GameleapCode5_03 599 0001:00387f0f 604 0001:00387f20 607 0001:00387f2e 608 0001:00387f3c 614 0001:00387f40 -Line numbers for \VWE\GameleapCode5_03\pro.bin\gosFX.lib(..\..\Libraries\Stuff\AffineMatrix.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\gosFX.lib(..\..\Libraries\Stuff\AffineMatrix.hpp) segment .text 266 0001:003866ae 267 0001:003866b0 269 0001:003866b3 270 0001:003866b5 272 0001:003866b7 273 0001:003866ba 275 0001:003866bd 276 0001:003866bf @@ -95857,15 +95856,15 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\gosFX.lib(..\..\Libraries\Stuff\A 340 0001:0038672a 341 0001:0038672c 343 0001:0038672e 344 0001:00386730 346 0001:00386733 348 0001:00386736 -Line numbers for \VWE\GameleapCode5_03\pro.bin\gosFX.lib(..\..\Libraries\Stuff\LinearMatrix.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\gosFX.lib(..\..\Libraries\Stuff\LinearMatrix.hpp) segment .text 37 0001:003866ac -Line numbers for \VWE\GameleapCode5_03\pro.bin\gosFX.lib(..\..\Libraries\MLR\MLRClippingState.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\gosFX.lib(..\..\Libraries\MLR\MLRClippingState.hpp) segment .text 166 0001:003866a4 167 0001:003866a7 169 0001:003866aa -Line numbers for \VWE\GameleapCode5_03\pro.bin\gosFX.lib(c:\VWE\GameleapCode5_03\mw4\Libraries\gosfx\Fcurve.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\gosFX.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\gosfx\Fcurve.hpp) segment .text 478 0001:00386615 479 0001:00386617 481 0001:00386619 482 0001:0038661c 484 0001:0038661f 416 0001:00386621 418 0001:00386624 419 0001:00386627 @@ -95882,17 +95881,17 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\gosFX.lib(c:\VWE\GameleapCode5_03 422 0001:00386695 386 0001:00386697 324 0001:00386699 209 0001:0038669c 211 0001:0038669f 212 0001:003866a1 -Line numbers for \VWE\GameleapCode5_03\pro.bin\gosFX.lib(..\..\Libraries\Stuff\MArray.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\gosFX.lib(..\..\Libraries\Stuff\MArray.hpp) segment .text 154 0001:00386613 154 0001:0038664d 154 0001:00386673 -Line numbers for \VWE\GameleapCode5_03\pro.bin\gosFX.lib(c:\VWE\GameleapCode5_03\mw4\Libraries\gosfx\PointCloud.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\gosFX.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\gosfx\PointCloud.hpp) segment .text 125 0001:003865f5 127 0001:003865f7 128 0001:003865f9 132 0001:003865fb 133 0001:003865fe 135 0001:00386601 136 0001:00386603 138 0001:00386606 139 0001:00386609 126 0001:0038660c 127 0001:0038660e 129 0001:00386610 -Line numbers for \VWE\GameleapCode5_03\pro.bin\gosFX.lib(c:\VWE\GameleapCode5_03\mw4\Libraries\gosfx\PointCloud.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\gosFX.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\gosfx\PointCloud.cpp) segment .text 30 0001:00385960 33 0001:0038597f 34 0001:00385989 35 0001:00385993 43 0001:003859c0 45 0001:003859d3 46 0001:003859dd 47 0001:003859e7 @@ -95945,7 +95944,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\gosFX.lib(c:\VWE\GameleapCode5_03 537 0001:00386749 538 0001:00386751 535 0001:0038675a 537 0001:0038675d 538 0001:00386765 544 0001:00386770 -Line numbers for \VWE\GameleapCode5_03\pro.bin\gosFX.lib(..\..\Libraries\Stuff\AffineMatrix.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\gosFX.lib(..\..\Libraries\Stuff\AffineMatrix.hpp) segment .text 265 0001:0038527d 267 0001:00385280 268 0001:00385282 270 0001:00385285 271 0001:00385288 273 0001:0038528b 274 0001:0038528d 276 0001:0038528f @@ -95966,23 +95965,23 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\gosFX.lib(..\..\Libraries\Stuff\A 309 0001:00385884 310 0001:00385886 312 0001:00385888 313 0001:0038588a 315 0001:0038588d 317 0001:00385890 -Line numbers for \VWE\GameleapCode5_03\pro.bin\gosFX.lib(..\..\Libraries\Stuff\LinearMatrix.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\gosFX.lib(..\..\Libraries\Stuff\LinearMatrix.hpp) segment .text 53 0001:00385273 87 0001:00385276 37 0001:00385278 226 0001:0038527a 53 0001:0038582e 87 0001:00385831 37 0001:00385833 226 0001:00385835 -Line numbers for \VWE\GameleapCode5_03\pro.bin\gosFX.lib(c:\VWE\GameleapCode5_03\mw4\Libraries\gosfx\Effect.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\gosFX.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\gosfx\Effect.hpp) segment .text 301 0001:00385270 301 0001:0038582b -Line numbers for \VWE\GameleapCode5_03\pro.bin\gosFX.lib(c:\VWE\GameleapCode5_03\mw4\Libraries\gosfx\SpinningCloud.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\gosFX.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\gosfx\SpinningCloud.hpp) segment .text 143 0001:0038525c 144 0001:0038525e 146 0001:00385261 147 0001:00385264 149 0001:00385267 150 0001:00385269 139 0001:0038526c 140 0001:0038526e 143 0001:00385817 144 0001:00385819 146 0001:0038581c 147 0001:0038581f 149 0001:00385822 150 0001:00385824 139 0001:00385827 140 0001:00385829 -Line numbers for \VWE\GameleapCode5_03\pro.bin\gosFX.lib(c:\VWE\GameleapCode5_03\mw4\Libraries\gosfx\SpinningCloud.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\gosFX.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\gosfx\SpinningCloud.cpp) segment .text 29 0001:00384800 37 0001:00384857 38 0001:00384887 45 0001:003848b1 46 0001:003848c1 47 0001:003848e1 48 0001:003848e6 51 0001:003848f7 @@ -96079,7 +96078,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\gosFX.lib(c:\VWE\GameleapCode5_03 560 0001:00385891 568 0001:003858a0 570 0001:003858aa 576 0001:003858b5 577 0001:003858c7 585 0001:003858d6 587 0001:00385934 593 0001:00385950 -Line numbers for \VWE\GameleapCode5_03\pro.bin\gosFX.lib(c:\VWE\GameleapCode5_03\mw4\Libraries\gosfx\ShardCloud.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\gosFX.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\gosfx\ShardCloud.cpp) segment .text 25 0001:003839b0 30 0001:003839fd 31 0001:00383a33 33 0001:00383a5e 34 0001:00383a68 35 0001:00383a72 41 0001:00383aa0 43 0001:00383aed @@ -96156,7 +96155,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\gosFX.lib(c:\VWE\GameleapCode5_03 575 0001:00384794 582 0001:003847a0 592 0001:003847bd 595 0001:003847cf 596 0001:003847da 602 0001:003847f0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\gosFX.lib(c:\VWE\GameleapCode5_03\mw4\Libraries\gosfx\ShapeCloud.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\gosFX.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\gosfx\ShapeCloud.cpp) segment .text 29 0001:00382300 40 0001:0038231a 46 0001:00382342 48 0001:00382352 49 0001:00382369 65 0001:0038237a 68 0001:00382384 60 0001:0038238c @@ -96392,7 +96391,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\gosFX.lib(c:\VWE\GameleapCode5_03 585 0001:00383856 586 0001:003838ab 587 0001:003838fd 586 0001:0038390c 587 0001:00383912 600 0001:00383923 601 0001:00383995 607 0001:003839a0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\gosFX.lib(c:\VWE\GameleapCode5_03\mw4\Libraries\gosfx\PertCloud.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\gosFX.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\gosfx\PertCloud.cpp) segment .text 25 0001:00380f30 29 0001:00380fef 30 0001:00381024 31 0001:0038104d 32 0001:00381076 33 0001:0038109f 34 0001:003810c8 38 0001:003810f1 @@ -96481,7 +96480,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\gosFX.lib(c:\VWE\GameleapCode5_03 634 0001:00382288 635 0001:00382294 642 0001:003822a0 652 0001:003822bd 655 0001:003822cf 656 0001:003822da 662 0001:003822f0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\gosFX.lib(c:\VWE\GameleapCode5_03\mw4\Libraries\gosfx\CardCloud.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\gosFX.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\gosfx\CardCloud.cpp) segment .text 12 0001:0037fa00 17 0001:0037fa9d 18 0001:0037fad7 26 0001:0037fb01 28 0001:0037fb0a 29 0001:0037fb17 32 0001:0037fb27 33 0001:0037fb3f @@ -96582,7 +96581,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\gosFX.lib(c:\VWE\GameleapCode5_03 773 0001:00380ec4 780 0001:00380ed0 790 0001:00380eed 793 0001:00380eff 794 0001:00380f0a 800 0001:00380f20 -Line numbers for \VWE\GameleapCode5_03\pro.bin\gosFX.lib(c:\VWE\GameleapCode5_03\mw4\Libraries\gosfx\EffectCloud.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\gosFX.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\gosfx\EffectCloud.cpp) segment .text 24 0001:0037f3c0 31 0001:0037f3d9 34 0001:0037f3f5 36 0001:0037f408 38 0001:0037f41b 39 0001:0037f421 42 0001:0037f43d 41 0001:0037f444 @@ -96613,7 +96612,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\gosFX.lib(c:\VWE\GameleapCode5_03 372 0001:0037f999 381 0001:0037f9ab 383 0001:0037f9be 386 0001:0037f9c5 392 0001:0037f9d6 393 0001:0037f9e1 399 0001:0037f9f0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\gosFX.lib(c:\VWE\GameleapCode5_03\mw4\Libraries\gosfx\Singleton.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\gosFX.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\gosfx\Singleton.cpp) segment .text 29 0001:0037e780 38 0001:0037e83c 39 0001:0037e862 40 0001:0037e88b 41 0001:0037e8b4 42 0001:0037e8dd 43 0001:0037e8e2 44 0001:0037e90b @@ -96646,11 +96645,11 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\gosFX.lib(c:\VWE\GameleapCode5_03 340 0001:0037f364 342 0001:0037f36f 343 0001:0037f393 344 0001:0037f3af 345 0001:0037f3b2 -Line numbers for \VWE\GameleapCode5_03\pro.bin\gosFX.lib(..\..\Libraries\Stuff\LinearMatrix.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\gosFX.lib(..\..\Libraries\Stuff\LinearMatrix.hpp) segment .text 226 0001:0037e250 -Line numbers for \VWE\GameleapCode5_03\pro.bin\gosFX.lib(..\..\Libraries\Stuff\AffineMatrix.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\gosFX.lib(..\..\Libraries\Stuff\AffineMatrix.hpp) segment .text 51 0001:0037e24e 266 0001:0037e252 267 0001:0037e255 269 0001:0037e258 270 0001:0037e25a 272 0001:0037e25d 273 0001:0037e260 275 0001:0037e263 @@ -96666,15 +96665,15 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\gosFX.lib(..\..\Libraries\Stuff\A 332 0001:0037e2c2 334 0001:0037e2c5 335 0001:0037e2c7 337 0001:0037e2c9 338 0001:0037e2cb 340 0001:0037e2ce 342 0001:0037e2d1 -Line numbers for \VWE\GameleapCode5_03\pro.bin\gosFX.lib(..\..\Libraries\MLR\MLRClippingState.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\gosFX.lib(..\..\Libraries\MLR\MLRClippingState.hpp) segment .text 168 0001:0037e249 169 0001:0037e24b -Line numbers for \VWE\GameleapCode5_03\pro.bin\gosFX.lib(c:\VWE\GameleapCode5_03\mw4\Libraries\gosfx\Card.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\gosFX.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\gosfx\Card.hpp) segment .text 133 0001:0037e23f 134 0001:0037e242 136 0001:0037e245 137 0001:0037e247 -Line numbers for \VWE\GameleapCode5_03\pro.bin\gosFX.lib(c:\VWE\GameleapCode5_03\mw4\Libraries\gosfx\Card.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\gosFX.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\gosfx\Card.cpp) segment .text 16 0001:0037d600 19 0001:0037d698 20 0001:0037d6d2 28 0001:0037d6fc 30 0001:0037d705 31 0001:0037d712 34 0001:0037d722 35 0001:0037d73a @@ -96747,7 +96746,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\gosFX.lib(c:\VWE\GameleapCode5_03 514 0001:0037e71d 522 0001:0037e73e 523 0001:0037e750 524 0001:0037e758 530 0001:0037e770 -Line numbers for \VWE\GameleapCode5_03\pro.bin\gosFX.lib(..\..\Libraries\Stuff\AffineMatrix.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\gosFX.lib(..\..\Libraries\Stuff\AffineMatrix.hpp) segment .text 51 0001:0037d2d6 265 0001:0037d2d8 266 0001:0037d2db 268 0001:0037d2de 269 0001:0037d2e0 271 0001:0037d2e3 272 0001:0037d2e6 274 0001:0037d2e9 @@ -96772,16 +96771,16 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\gosFX.lib(..\..\Libraries\Stuff\A 387 0001:0037d3a4 389 0001:0037d3a7 390 0001:0037d3a9 392 0001:0037d3ab 393 0001:0037d3ad 395 0001:0037d3b0 397 0001:0037d3b3 -Line numbers for \VWE\GameleapCode5_03\pro.bin\gosFX.lib(..\..\Libraries\Stuff\LinearMatrix.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\gosFX.lib(..\..\Libraries\Stuff\LinearMatrix.hpp) segment .text 37 0001:0037d2d4 -Line numbers for \VWE\GameleapCode5_03\pro.bin\gosFX.lib(c:\VWE\GameleapCode5_03\mw4\Libraries\gosfx\Shape.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\gosFX.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\gosfx\Shape.hpp) segment .text 110 0001:0037d2bf 111 0001:0037d2c2 113 0001:0037d2c5 114 0001:0037d2c7 110 0001:0037d2ca 111 0001:0037d2cc 113 0001:0037d2ce 114 0001:0037d2d1 -Line numbers for \VWE\GameleapCode5_03\pro.bin\gosFX.lib(c:\VWE\GameleapCode5_03\mw4\Libraries\gosfx\Shape.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\gosFX.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\gosfx\Shape.cpp) segment .text 28 0001:0037ccd0 37 0001:0037ccea 43 0001:0037cd01 45 0001:0037cd11 46 0001:0037cd28 61 0001:0037cd39 63 0001:0037cd43 57 0001:0037cd4b @@ -96826,20 +96825,20 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\gosFX.lib(c:\VWE\GameleapCode5_03 360 0001:0037d518 361 0001:0037d570 368 0001:0037d5c8 369 0001:0037d5dd 370 0001:0037d5e5 376 0001:0037d5f0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\gosFX.lib(..\..\Libraries\Stuff\MArray.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\gosFX.lib(..\..\Libraries\Stuff\MArray.hpp) segment .text 147 0001:0037caf0 149 0001:0037cb01 150 0001:0037cb92 151 0001:0037cb96 149 0001:0037cb99 150 0001:0037cbb0 151 0001:0037cbb4 147 0001:0037cbc0 149 0001:0037cbd1 150 0001:0037cc58 151 0001:0037cc5c 149 0001:0037cc5f 150 0001:0037cc76 151 0001:0037cc7a -Line numbers for \VWE\GameleapCode5_03\pro.bin\gosFX.lib(..\..\Libraries\MLR\MLRClippingState.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\gosFX.lib(..\..\Libraries\MLR\MLRClippingState.hpp) segment .text 165 0001:0037c473 167 0001:0037c476 168 0001:0037c478 165 0001:0037c817 167 0001:0037c81a 168 0001:0037c81c 165 0001:0037c997 167 0001:0037c99a 168 0001:0037c99c -Line numbers for \VWE\GameleapCode5_03\pro.bin\gosFX.lib(c:\VWE\GameleapCode5_03\mw4\Libraries\gosfx\Fcurve.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\gosFX.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\gosfx\Fcurve.hpp) segment .text 478 0001:0037bd1a 479 0001:0037bd1d 481 0001:0037bd20 482 0001:0037bd22 484 0001:0037bd24 276 0001:0037bd27 278 0001:0037bd2a 279 0001:0037bd2c @@ -96850,7 +96849,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\gosFX.lib(c:\VWE\GameleapCode5_03 478 0001:0037bec0 479 0001:0037bec3 481 0001:0037bec6 482 0001:0037bec8 484 0001:0037becb 276 0001:0037bece 278 0001:0037bed1 279 0001:0037bed3 -Line numbers for \VWE\GameleapCode5_03\pro.bin\gosFX.lib(c:\VWE\GameleapCode5_03\mw4\Libraries\gosfx\Tube.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\gosFX.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\gosfx\Tube.hpp) segment .text 228 0001:0037bd08 230 0001:0037bd0b 231 0001:0037bd0d 221 0001:0037bd0f 222 0001:0037bd12 224 0001:0037bd15 225 0001:0037bd17 228 0001:0037be9a @@ -96859,11 +96858,11 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\gosFX.lib(c:\VWE\GameleapCode5_03 225 0001:0037c470 222 0001:0037c810 223 0001:0037c812 225 0001:0037c814 222 0001:0037c990 223 0001:0037c992 225 0001:0037c994 -Line numbers for \VWE\GameleapCode5_03\pro.bin\gosFX.lib(c:\VWE\GameleapCode5_03\mw4\Libraries\gosfx\Effect.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\gosFX.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\gosfx\Effect.hpp) segment .text 279 0001:0037b4b0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\gosFX.lib(..\..\Libraries\Stuff\AffineMatrix.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\gosFX.lib(..\..\Libraries\Stuff\AffineMatrix.hpp) segment .text 51 0001:0037b142 265 0001:0037b145 266 0001:0037b148 268 0001:0037b14b 269 0001:0037b14d 271 0001:0037b14f 272 0001:0037b152 274 0001:0037b154 @@ -96980,12 +96979,12 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\gosFX.lib(..\..\Libraries\Stuff\A 351 0001:0037ca31 353 0001:0037ca33 354 0001:0037ca35 356 0001:0037ca38 358 0001:0037ca3b -Line numbers for \VWE\GameleapCode5_03\pro.bin\gosFX.lib(..\..\Libraries\Stuff\LinearMatrix.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\gosFX.lib(..\..\Libraries\Stuff\LinearMatrix.hpp) segment .text 37 0001:0037b13d 37 0001:0037b140 226 0001:0037b4b5 37 0001:0037c47a 37 0001:0037c81e 37 0001:0037c99e -Line numbers for \VWE\GameleapCode5_03\pro.bin\gosFX.lib(c:\VWE\GameleapCode5_03\mw4\Libraries\gosfx\Tube.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\gosFX.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\gosfx\Tube.cpp) segment .text 29 0001:003787f0 38 0001:00378969 39 0001:00378985 40 0001:0037898f 41 0001:00378999 42 0001:003789a3 43 0001:003789b0 44 0001:003789bd @@ -97268,19 +97267,19 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\gosFX.lib(c:\VWE\GameleapCode5_03 1401 0001:0037ca94 1402 0001:0037ca9e 1410 0001:0037caad 1413 0001:0037cabf 1414 0001:0037caca 1420 0001:0037cae0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\gosFX.lib(c:\VWE\GameleapCode5_03\mw4\Libraries\gosfx\Fcurve.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\gosFX.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\gosfx\Fcurve.hpp) segment .text 186 0001:003787d0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\gosFX.lib(..\..\Libraries\MLR\MLRClippingState.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\gosFX.lib(..\..\Libraries\MLR\MLRClippingState.hpp) segment .text 152 0001:003782d6 152 0001:00378468 -Line numbers for \VWE\GameleapCode5_03\pro.bin\gosFX.lib(..\..\Libraries\MLR\MLRState.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\gosFX.lib(..\..\Libraries\MLR\MLRState.hpp) segment .text 48 0001:003782d4 48 0001:00378466 -Line numbers for \VWE\GameleapCode5_03\pro.bin\gosFX.lib(..\..\Libraries\Stuff\MArray.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\gosFX.lib(..\..\Libraries\Stuff\MArray.hpp) segment .text 154 0001:003782cf 154 0001:003782d1 154 0001:00378461 154 0001:00378463 133 0001:003785f0 137 0001:003785f6 139 0001:003785fd 133 0001:00378600 @@ -97295,7 +97294,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\gosFX.lib(..\..\Libraries\Stuff\M 254 0001:0037873e 249 0001:00378741 250 0001:0037874c 252 0001:00378752 254 0001:00378757 -Line numbers for \VWE\GameleapCode5_03\pro.bin\gosFX.lib(..\..\Libraries\Stuff\AffineMatrix.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\gosFX.lib(..\..\Libraries\Stuff\AffineMatrix.hpp) segment .text 265 0001:00377af1 267 0001:00377af4 268 0001:00377af6 270 0001:00377af9 271 0001:00377afc 273 0001:00377aff 274 0001:00377b01 278 0001:00377b04 @@ -97360,11 +97359,11 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\gosFX.lib(..\..\Libraries\Stuff\A 408 0001:0037855a 410 0001:0037855d 411 0001:0037855f 413 0001:00378561 414 0001:00378563 416 0001:00378566 418 0001:00378569 -Line numbers for \VWE\GameleapCode5_03\pro.bin\gosFX.lib(..\..\Libraries\Stuff\LinearMatrix.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\gosFX.lib(..\..\Libraries\Stuff\LinearMatrix.hpp) segment .text 37 0001:00377aec 226 0001:00377aee 226 0001:003782db 226 0001:0037846d -Line numbers for \VWE\GameleapCode5_03\pro.bin\gosFX.lib(c:\VWE\GameleapCode5_03\mw4\Libraries\gosfx\DebrisCloud.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\gosFX.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\gosfx\DebrisCloud.hpp) segment .text 179 0001:00377ae5 180 0001:00377ae7 182 0001:00377aea 178 0001:003782ba 179 0001:003782bd 181 0001:003782c0 182 0001:003782c2 185 0001:003782c5 @@ -97372,7 +97371,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\gosFX.lib(c:\VWE\GameleapCode5_03 179 0001:0037844f 181 0001:00378452 182 0001:00378454 185 0001:00378457 186 0001:0037845a 188 0001:0037845d 189 0001:0037845f -Line numbers for \VWE\GameleapCode5_03\pro.bin\gosFX.lib(c:\VWE\GameleapCode5_03\mw4\Libraries\gosfx\DebrisCloud.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\gosFX.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\gosfx\DebrisCloud.cpp) segment .text 29 0001:00376260 33 0001:0037637a 34 0001:00376390 35 0001:0037639a 36 0001:003763c4 37 0001:003763ee 38 0001:00376418 39 0001:00376442 @@ -97488,11 +97487,11 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\gosFX.lib(c:\VWE\GameleapCode5_03 873 0001:0037856a 874 0001:0037856d 875 0001:00378570 884 0001:003785c5 885 0001:003785cd 891 0001:003785e0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\gosFX.lib(..\..\Libraries\Stuff\Vector3D.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\gosFX.lib(..\..\Libraries\Stuff\Vector3D.hpp) segment .text 265 0001:00376220 268 0001:00376241 269 0001:0037624e -Line numbers for \VWE\GameleapCode5_03\pro.bin\gosFX.lib(..\..\Libraries\Stuff\AffineMatrix.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\gosFX.lib(..\..\Libraries\Stuff\AffineMatrix.hpp) segment .text 51 0001:003760f2 265 0001:003760f5 266 0001:003760f7 268 0001:003760fa 269 0001:003760fd 271 0001:00376100 272 0001:00376102 276 0001:00376105 @@ -97508,19 +97507,19 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\gosFX.lib(..\..\Libraries\Stuff\A 331 0001:00376164 333 0001:00376166 334 0001:00376168 336 0001:0037616b 338 0001:0037616e -Line numbers for \VWE\GameleapCode5_03\pro.bin\gosFX.lib(..\..\Libraries\Stuff\LinearMatrix.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\gosFX.lib(..\..\Libraries\Stuff\LinearMatrix.hpp) segment .text 37 0001:003760ef -Line numbers for \VWE\GameleapCode5_03\pro.bin\gosFX.lib(..\..\Libraries\MLR\MLRClippingState.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\gosFX.lib(..\..\Libraries\MLR\MLRClippingState.hpp) segment .text 165 0001:003760e8 167 0001:003760eb 168 0001:003760ed -Line numbers for \VWE\GameleapCode5_03\pro.bin\gosFX.lib(..\..\Libraries\Stuff\MArray.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\gosFX.lib(..\..\Libraries\Stuff\MArray.hpp) segment .text 154 0001:00376059 154 0001:0037607a 154 0001:003760c3 -Line numbers for \VWE\GameleapCode5_03\pro.bin\gosFX.lib(c:\VWE\GameleapCode5_03\mw4\Libraries\gosfx\Fcurve.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\gosFX.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\gosfx\Fcurve.hpp) segment .text 477 0001:0037603e 478 0001:00376041 480 0001:00376044 481 0001:00376046 483 0001:00376048 484 0001:0037604b 417 0001:0037604d 418 0001:0037604f @@ -97539,13 +97538,13 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\gosFX.lib(c:\VWE\GameleapCode5_03 481 0001:003760d4 483 0001:003760d7 484 0001:003760d9 417 0001:003760dc 418 0001:003760df 420 0001:003760e2 421 0001:003760e4 324 0001:003760e6 -Line numbers for \VWE\GameleapCode5_03\pro.bin\gosFX.lib(c:\VWE\GameleapCode5_03\mw4\Libraries\gosfx\SpriteCloud.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\gosFX.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\gosfx\SpriteCloud.hpp) segment .text 147 0001:00376020 148 0001:00376023 150 0001:00376026 153 0001:00376028 155 0001:0037602a 156 0001:0037602d 158 0001:0037602f 159 0001:00376031 146 0001:00376033 147 0001:00376036 149 0001:00376039 150 0001:0037603b -Line numbers for \VWE\GameleapCode5_03\pro.bin\gosFX.lib(c:\VWE\GameleapCode5_03\mw4\Libraries\gosfx\SpriteCloud.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\gosFX.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\gosfx\SpriteCloud.cpp) segment .text 29 0001:00375060 32 0001:003750b9 33 0001:003750c3 34 0001:003750cd 40 0001:00375100 42 0001:0037514d 43 0001:00375157 44 0001:00375161 @@ -97607,7 +97606,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\gosFX.lib(c:\VWE\GameleapCode5_03 643 0001:003761ef 644 0001:003761f9 645 0001:00376203 646 0001:0037620d 648 0001:00376218 -Line numbers for \VWE\GameleapCode5_03\pro.bin\gosFX.lib(..\..\Libraries\Stuff\MArray.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\gosFX.lib(..\..\Libraries\Stuff\MArray.hpp) segment .text 133 0001:00374ea0 137 0001:00374ea6 139 0001:00374ead 228 0001:00374eb0 229 0001:00374eb2 231 0001:00374ec2 233 0001:00374eca 235 0001:00374eeb @@ -97618,21 +97617,21 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\gosFX.lib(..\..\Libraries\Stuff\M 280 0001:00374fef 269 0001:00374ff2 280 0001:00374ff8 276 0001:00374ffb 277 0001:00375006 280 0001:0037500e -Line numbers for \VWE\GameleapCode5_03\pro.bin\gosFX.lib(..\..\Libraries\MLR\MLRClippingState.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\gosFX.lib(..\..\Libraries\MLR\MLRClippingState.hpp) segment .text 165 0001:00374811 166 0001:00374813 168 0001:00374816 169 0001:00374819 165 0001:00374bb8 166 0001:00374bba 168 0001:00374bbd 169 0001:00374bc0 165 0001:00374d38 166 0001:00374d3a 168 0001:00374d3d 169 0001:00374d40 -Line numbers for \VWE\GameleapCode5_03\pro.bin\gosFX.lib(..\..\Libraries\Stuff\Vector3D.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\gosFX.lib(..\..\Libraries\Stuff\Vector3D.hpp) segment .text 130 0001:00374161 130 0001:003742f3 -Line numbers for \VWE\GameleapCode5_03\pro.bin\gosFX.lib(..\..\Libraries\Stuff\Point3D.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\gosFX.lib(..\..\Libraries\Stuff\Point3D.hpp) segment .text 41 0001:0037415e 41 0001:003742f0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\gosFX.lib(c:\VWE\GameleapCode5_03\mw4\Libraries\gosfx\Fcurve.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\gosFX.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\gosfx\Fcurve.hpp) segment .text 478 0001:00374145 479 0001:00374147 481 0001:00374149 482 0001:0037414c 484 0001:0037414f 477 0001:00374151 479 0001:00374154 480 0001:00374157 @@ -97641,7 +97640,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\gosFX.lib(c:\VWE\GameleapCode5_03 479 0001:003742e6 480 0001:003742e9 482 0001:003742ec 483 0001:003742ee 416 0001:00375020 421 0001:00375046 422 0001:0037505d -Line numbers for \VWE\GameleapCode5_03\pro.bin\gosFX.lib(c:\VWE\GameleapCode5_03\mw4\Libraries\gosfx\Beam.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\gosFX.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\gosfx\Beam.hpp) segment .text 231 0001:00374136 232 0001:00374138 224 0001:0037413b 225 0001:0037413d 227 0001:0037413f 228 0001:00374142 231 0001:003742c8 232 0001:003742ca @@ -97650,7 +97649,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\gosFX.lib(c:\VWE\GameleapCode5_03 226 0001:00374bb2 227 0001:00374bb5 224 0001:00374d30 226 0001:00374d32 227 0001:00374d35 -Line numbers for \VWE\GameleapCode5_03\pro.bin\gosFX.lib(..\..\Libraries\Stuff\AffineMatrix.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\gosFX.lib(..\..\Libraries\Stuff\AffineMatrix.hpp) segment .text 265 0001:00373a63 267 0001:00373a65 268 0001:00373a68 270 0001:00373a6b 271 0001:00373a6d 273 0001:00373a6f 274 0001:00373a72 276 0001:00373a75 @@ -97758,16 +97757,16 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\gosFX.lib(..\..\Libraries\Stuff\A 357 0001:00374ddc 358 0001:00374ddf 360 0001:00374de2 361 0001:00374de4 363 0001:00374de6 364 0001:00374de8 366 0001:00374deb 368 0001:00374dee -Line numbers for \VWE\GameleapCode5_03\pro.bin\gosFX.lib(..\..\Libraries\Stuff\LinearMatrix.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\gosFX.lib(..\..\Libraries\Stuff\LinearMatrix.hpp) segment .text 37 0001:00373a5e 226 0001:00373a61 226 0001:0037481e 226 0001:00374bc5 226 0001:00374d45 -Line numbers for \VWE\GameleapCode5_03\pro.bin\gosFX.lib(c:\VWE\GameleapCode5_03\mw4\Libraries\gosfx\Effect.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\gosFX.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\gosfx\Effect.hpp) segment .text 279 0001:00373a5b -Line numbers for \VWE\GameleapCode5_03\pro.bin\gosFX.lib(c:\VWE\GameleapCode5_03\mw4\Libraries\gosfx\Beam.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\gosFX.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\gosfx\Beam.cpp) segment .text 29 0001:00371530 38 0001:00371655 39 0001:00371670 40 0001:0037167a 41 0001:00371684 42 0001:003716ab 43 0001:003716d5 44 0001:003716ff @@ -97986,20 +97985,20 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\gosFX.lib(c:\VWE\GameleapCode5_03 1053 0001:00374e42 1130 0001:00374e60 1133 0001:00374e72 1134 0001:00374e7d 1140 0001:00374e90 -Line numbers for \VWE\GameleapCode5_03\pro.bin\gosFX.lib(..\..\Libraries\Stuff\Chain.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\gosFX.lib(..\..\Libraries\Stuff\Chain.hpp) segment .text 428 0001:003714e0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\gosFX.lib(..\..\Libraries\MLR\MLRClippingState.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\gosFX.lib(..\..\Libraries\MLR\MLRClippingState.hpp) segment .text 21 0001:003712ed -Line numbers for \VWE\GameleapCode5_03\pro.bin\gosFX.lib(..\..\Libraries\Stuff\OBB.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\gosFX.lib(..\..\Libraries\Stuff\OBB.hpp) segment .text 75 0001:00370ef0 76 0001:00370ef3 78 0001:00370ef6 79 0001:00370ef8 81 0001:00370efb -Line numbers for \VWE\GameleapCode5_03\pro.bin\gosFX.lib(..\..\Libraries\Stuff\AffineMatrix.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\gosFX.lib(..\..\Libraries\Stuff\AffineMatrix.hpp) segment .text 265 0001:00370c62 267 0001:00370c65 268 0001:00370c68 270 0001:00370c6b 271 0001:00370c6d 275 0001:00370c6f 276 0001:00370c71 278 0001:00370c74 @@ -98056,15 +98055,15 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\gosFX.lib(..\..\Libraries\Stuff\A 469 0001:0037143e 470 0001:00371441 472 0001:00371444 473 0001:00371446 475 0001:00371448 476 0001:0037144a 478 0001:0037144d 480 0001:00371450 -Line numbers for \VWE\GameleapCode5_03\pro.bin\gosFX.lib(..\..\Libraries\Stuff\LinearMatrix.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\gosFX.lib(..\..\Libraries\Stuff\LinearMatrix.hpp) segment .text 226 0001:00370c60 63 0001:00370efe 226 0001:003712f2 -Line numbers for \VWE\GameleapCode5_03\pro.bin\gosFX.lib(c:\VWE\GameleapCode5_03\mw4\Libraries\gosfx\Effect.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\gosFX.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\gosfx\Effect.hpp) segment .text 279 0001:00370c5a 275 0001:00370c5d -Line numbers for \VWE\GameleapCode5_03\pro.bin\gosFX.lib(c:\VWE\GameleapCode5_03\mw4\Libraries\gosfx\Effect.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\gosFX.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\gosfx\Effect.cpp) segment .text 26 0001:0036fd10 29 0001:0036fd26 30 0001:0036fd36 31 0001:0036fd3c 32 0001:0036fd42 33 0001:0036fd48 34 0001:0036fd4e 43 0001:0036fd60 @@ -98218,13 +98217,13 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\gosFX.lib(c:\VWE\GameleapCode5_03 1238 0001:003714ae 1236 0001:003714af 1237 0001:003714b2 1238 0001:003714c1 1237 0001:003714c2 1238 0001:003714cd 1246 0001:003714d0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\gosFX.lib(..\..\Libraries\Stuff\MArray.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\gosFX.lib(..\..\Libraries\Stuff\MArray.hpp) segment .text 53 0001:0036fb02 154 0001:0036fb05 154 0001:0036fb08 53 0001:0036fb20 154 0001:0036fb23 154 0001:0036fb26 53 0001:0036fb3f 154 0001:0036fb41 154 0001:0036fb44 -Line numbers for \VWE\GameleapCode5_03\pro.bin\gosFX.lib(c:\VWE\GameleapCode5_03\mw4\Libraries\gosfx\Fcurve.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\gosFX.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\gosfx\Fcurve.hpp) segment .text 416 0001:0036faea 417 0001:0036faec 419 0001:0036faee 420 0001:0036faf1 422 0001:0036faf3 392 0001:0036faf5 394 0001:0036faf7 395 0001:0036fafa @@ -98235,7 +98234,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\gosFX.lib(c:\VWE\GameleapCode5_03 394 0001:0036fb35 395 0001:0036fb37 397 0001:0036fb39 398 0001:0036fb3c 324 0001:0036fb47 -Line numbers for \VWE\GameleapCode5_03\pro.bin\gosFX.lib(..\..\Libraries\Stuff\AffineMatrix.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\gosFX.lib(..\..\Libraries\Stuff\AffineMatrix.hpp) segment .text 51 0001:0036fae1 51 0001:0036fae7 265 0001:0036fb4a 266 0001:0036fb4c 268 0001:0036fb4e 269 0001:0036fb51 271 0001:0036fb54 272 0001:0036fb56 @@ -98259,19 +98258,19 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\gosFX.lib(..\..\Libraries\Stuff\A 380 0001:0036fc08 381 0001:0036fc0a 383 0001:0036fc0c 384 0001:0036fc0e 386 0001:0036fc11 388 0001:0036fc14 -Line numbers for \VWE\GameleapCode5_03\pro.bin\gosFX.lib(..\..\Libraries\Stuff\LinearMatrix.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\gosFX.lib(..\..\Libraries\Stuff\LinearMatrix.hpp) segment .text 37 0001:0036fadf 37 0001:0036fae4 -Line numbers for \VWE\GameleapCode5_03\pro.bin\gosFX.lib(c:\VWE\GameleapCode5_03\mw4\Libraries\gosfx\PointLight.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\gosFX.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\gosfx\PointLight.hpp) segment .text 171 0001:0036fad7 173 0001:0036fad9 174 0001:0036fadc -Line numbers for \VWE\GameleapCode5_03\pro.bin\gosFX.lib(c:\VWE\GameleapCode5_03\mw4\Libraries\gosfx\Effect.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\gosFX.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\gosfx\Effect.hpp) segment .text 279 0001:0036fad5 -Line numbers for \VWE\GameleapCode5_03\pro.bin\gosFX.lib(c:\VWE\GameleapCode5_03\mw4\Libraries\gosfx\PointLight.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\gosFX.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\gosfx\PointLight.cpp) segment .text 12 0001:0036f390 14 0001:0036f392 21 0001:0036f3a0 26 0001:0036f3b0 40 0001:0036f3c0 44 0001:0036f413 45 0001:0036f42c 46 0001:0036f436 @@ -98313,12 +98312,12 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\gosFX.lib(c:\VWE\GameleapCode5_03 341 0001:0036fcd0 344 0001:0036fcd3 346 0001:0036fcd8 347 0001:0036fcea 348 0001:0036fcf5 354 0001:0036fd00 -Line numbers for \VWE\GameleapCode5_03\pro.bin\gosFX.lib(c:\VWE\GameleapCode5_03\mw4\Libraries\gosfx\Fcurve.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\gosFX.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\gosfx\Fcurve.hpp) segment .text 276 0001:0036f340 279 0001:0036f358 392 0001:0036f360 396 0001:0036f36d 398 0001:0036f382 399 0001:0036f386 -Line numbers for \VWE\GameleapCode5_03\pro.bin\gosFX.lib(..\..\Libraries\Stuff\AffineMatrix.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\gosFX.lib(..\..\Libraries\Stuff\AffineMatrix.hpp) segment .text 265 0001:0036edf7 267 0001:0036edfa 268 0001:0036edfc 272 0001:0036edff 273 0001:0036ee01 275 0001:0036ee03 276 0001:0036ee06 278 0001:0036ee09 @@ -98333,19 +98332,19 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\gosFX.lib(..\..\Libraries\Stuff\A 327 0001:0036ee5e 329 0001:0036ee60 330 0001:0036ee62 332 0001:0036ee65 334 0001:0036ee68 -Line numbers for \VWE\GameleapCode5_03\pro.bin\gosFX.lib(..\..\Libraries\Stuff\LinearMatrix.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\gosFX.lib(..\..\Libraries\Stuff\LinearMatrix.hpp) segment .text 37 0001:0036edf1 226 0001:0036edf4 -Line numbers for \VWE\GameleapCode5_03\pro.bin\gosFX.lib(..\..\Libraries\MLR\MLRClippingState.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\gosFX.lib(..\..\Libraries\MLR\MLRClippingState.hpp) segment .text 166 0001:0036ede9 167 0001:0036edec 169 0001:0036edef -Line numbers for \VWE\GameleapCode5_03\pro.bin\gosFX.lib(c:\VWE\GameleapCode5_03\mw4\Libraries\gosfx\Flare.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\gosFX.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\gosfx\Flare.hpp) segment .text 104 0001:0036ede0 105 0001:0036ede2 107 0001:0036ede5 108 0001:0036ede7 -Line numbers for \VWE\GameleapCode5_03\pro.bin\gosFX.lib(c:\VWE\GameleapCode5_03\mw4\Libraries\gosfx\Flare.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\gosFX.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\gosfx\Flare.cpp) segment .text 25 0001:0036e520 28 0001:0036e539 29 0001:0036e544 36 0001:0036e575 32 0001:0036e57c 33 0001:0036e587 34 0001:0036e58e 36 0001:0036e598 @@ -98414,7 +98413,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\gosFX.lib(c:\VWE\GameleapCode5_03 487 0001:0036f301 493 0001:0036f310 497 0001:0036f31b 498 0001:0036f321 499 0001:0036f32b 506 0001:0036f330 -Line numbers for \VWE\GameleapCode5_03\pro.bin\gosFX.lib(c:\VWE\GameleapCode5_03\mw4\Libraries\gosfx\gosFX.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\gosFX.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\gosfx\gosFX.cpp) segment .text 19 0001:0036e1c0 20 0001:0036e1ca 22 0001:0036e1f0 24 0001:0036e210 30 0001:0036e220 36 0001:0036e234 39 0001:0036e23f 40 0001:0036e249 @@ -98437,15 +98436,15 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\gosFX.lib(c:\VWE\GameleapCode5_03 134 0001:0036e4a5 135 0001:0036e4b2 136 0001:0036e4bb 137 0001:0036e4cd 138 0001:0036e4d0 144 0001:0036e4e0 146 0001:0036e4e3 147 0001:0036e511 -Line numbers for \VWE\GameleapCode5_03\pro.bin\gosFX.lib(..\..\Libraries\stlport\stl_construct.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\gosFX.lib(..\..\Libraries\stlport\stl_construct.h) segment .text 85 0001:0036e150 90 0001:0036e16d -Line numbers for \VWE\GameleapCode5_03\pro.bin\gosFX.lib(..\..\Libraries\stlport\stl_pair.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\gosFX.lib(..\..\Libraries\stlport\stl_pair.h) segment .text 49 0001:0036e130 56 0001:0036e170 -Line numbers for \VWE\GameleapCode5_03\pro.bin\gosFX.lib(..\..\Libraries\stlport\stl_tree.c) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\gosFX.lib(..\..\Libraries\stlport\stl_tree.c) segment .text 552 0001:0036d6b0 555 0001:0036d6bd 557 0001:0036d6c8 558 0001:0036d6f4 560 0001:0036d6fb 442 0001:0036d700 444 0001:0036d703 446 0001:0036d71c @@ -98469,22 +98468,22 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\gosFX.lib(..\..\Libraries\stlport 430 0001:0036dfb9 431 0001:0036dfc6 432 0001:0036e006 434 0001:0036e0c5 433 0001:0036e0cb 434 0001:0036e0dd -Line numbers for \VWE\GameleapCode5_03\pro.bin\gosFX.lib(..\..\Libraries\stlport\stl_alloc.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\gosFX.lib(..\..\Libraries\stlport\stl_alloc.h) segment .text 552 0001:0036d6a0 555 0001:0036d6a8 556 0001:0036d6af -Line numbers for \VWE\GameleapCode5_03\pro.bin\gosFX.lib(..\..\Libraries\stlport\stl_tree.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\gosFX.lib(..\..\Libraries\stlport\stl_tree.h) segment .text 204 0001:0036d5d0 530 0001:0036d610 538 0001:0036d613 539 0001:0036d62e 540 0001:0036d658 541 0001:0036d661 334 0001:0036d670 336 0001:0036d68f 337 0001:0036d69d 315 0001:0036e0f0 318 0001:0036e0f7 322 0001:0036e118 467 0001:0036e120 -Line numbers for \VWE\GameleapCode5_03\pro.bin\gosFX.lib(..\..\Libraries\stlport\stl_map.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\gosFX.lib(..\..\Libraries\stlport\stl_map.h) segment .text 180 0001:0036d5b0 165 0001:0036d5e0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\gosFX.lib(c:\VWE\GameleapCode5_03\mw4\Libraries\gosfx\EffectLibrary.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\gosFX.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\gosfx\EffectLibrary.cpp) segment .text 25 0001:0036cd30 33 0001:0036cd40 37 0001:0036cd4a 38 0001:0036cd50 40 0001:0036cd5a 45 0001:0036cd60 46 0001:0036cdac 47 0001:0036cdbc @@ -98509,7 +98508,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\gosFX.lib(c:\VWE\GameleapCode5_03 227 0001:0036d55c 228 0001:0036d57b 237 0001:0036d580 244 0001:0036d58a 247 0001:0036d596 248 0001:0036d5a2 -Line numbers for \VWE\GameleapCode5_03\pro.bin\GOSScript.lib(C:\VWE\GameleapCode5_03\coretech\Libraries\GOSScript\FloatRelated.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GOSScript.lib(C:\VWE\firestorm\Gameleap\code\coretech\Libraries\GOSScript\FloatRelated.cpp) segment .text 18 0001:003a6860 20 0001:003a6868 21 0001:003a686e 23 0001:003a6873 25 0001:003a6881 34 0001:003a6890 38 0001:003a689a 42 0001:003a689c @@ -98602,7 +98601,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\GOSScript.lib(C:\VWE\GameleapCode 617 0001:003a77c6 619 0001:003a77d0 621 0001:003a77d2 622 0001:003a77d4 661 0001:003a77de 662 0001:003a77ea 664 0001:003a77ec -Line numbers for \VWE\GameleapCode5_03\pro.bin\GOSScript.lib(C:\VWE\GameleapCode5_03\coretech\Libraries\GOSScript\List.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GOSScript.lib(C:\VWE\firestorm\Gameleap\code\coretech\Libraries\GOSScript\List.cpp) segment .text 6 0001:003a65e0 7 0001:003a65e2 8 0001:003a65e6 9 0001:003a65e9 10 0001:003a65ec 11 0001:003a65ef 12 0001:003a65f2 15 0001:003a6600 @@ -98632,7 +98631,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\GOSScript.lib(C:\VWE\GameleapCode 173 0001:003a6835 178 0001:003a6840 182 0001:003a6843 184 0001:003a6848 185 0001:003a684b 186 0001:003a6853 188 0001:003a6858 -Line numbers for \VWE\GameleapCode5_03\pro.bin\GOSScript.lib(C:\VWE\GameleapCode5_03\coretech\Libraries\GOSScript\Font.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GOSScript.lib(C:\VWE\firestorm\Gameleap\code\coretech\Libraries\GOSScript\Font.cpp) segment .text 24 0001:003a5460 28 0001:003a5465 30 0001:003a549a 28 0001:003a549d 30 0001:003a54a2 33 0001:003a54b0 36 0001:003a54b9 40 0001:003a54c0 @@ -98725,7 +98724,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\GOSScript.lib(C:\VWE\GameleapCode 844 0001:003a6567 846 0001:003a656e 849 0001:003a6587 851 0001:003a65ac 852 0001:003a65b5 855 0001:003a65c1 857 0001:003a65d1 859 0001:003a65dd -Line numbers for \VWE\GameleapCode5_03\pro.bin\GOSScript.lib(C:\VWE\GameleapCode5_03\coretech\Libraries\GOSScript\GAF.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GOSScript.lib(C:\VWE\firestorm\Gameleap\code\coretech\Libraries\GOSScript\GAF.cpp) segment .text 30 0001:003a41c0 33 0001:003a41e6 32 0001:003a41e9 33 0001:003a41f1 39 0001:003a4200 41 0001:003a4213 42 0001:003a4222 43 0001:003a4231 @@ -98815,7 +98814,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\GOSScript.lib(C:\VWE\GameleapCode 870 0001:003a542f 872 0001:003a5435 873 0001:003a5437 875 0001:003a5443 876 0001:003a5445 885 0001:003a544f 880 0001:003a5452 885 0001:003a5456 -Line numbers for \VWE\GameleapCode5_03\pro.bin\GOSScript.lib(C:\VWE\GameleapCode5_03\coretech\Libraries\GOSScript\ScriptExpressions.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GOSScript.lib(C:\VWE\firestorm\Gameleap\code\coretech\Libraries\GOSScript\ScriptExpressions.cpp) segment .text 607 0001:0039dbe0 610 0001:0039dbf0 612 0001:0039dc00 613 0001:0039dc07 618 0001:0039dc1c 610 0001:0039dc39 626 0001:0039dc3d 629 0001:0039dc47 @@ -99480,7 +99479,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\GOSScript.lib(C:\VWE\GameleapCode 5448 0001:003a418e 5477 0001:003a419e 5473 0001:003a41a1 5474 0001:003a41b3 5477 0001:003a41bc -Line numbers for \VWE\GameleapCode5_03\pro.bin\GOSScript.lib(C:\VWE\GameleapCode5_03\coretech\Libraries\GOSScript\ScriptExecute.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GOSScript.lib(C:\VWE\firestorm\Gameleap\code\coretech\Libraries\GOSScript\ScriptExecute.cpp) segment .text 36 0001:0039d710 45 0001:0039d72b 52 0001:0039d746 58 0001:0039d75a 59 0001:0039d761 54 0001:0039d768 55 0001:0039d779 57 0001:0039d78b @@ -99518,7 +99517,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\GOSScript.lib(C:\VWE\GameleapCode 505 0001:0039db61 506 0001:0039db8e 507 0001:0039dbb7 509 0001:0039dbc0 510 0001:0039dbc6 509 0001:0039dbca 510 0001:0039dbd0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\GOSScript.lib(C:\VWE\GameleapCode5_03\coretech\Libraries\GOSScript\ScriptPreProcess.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GOSScript.lib(C:\VWE\firestorm\Gameleap\code\coretech\Libraries\GOSScript\ScriptPreProcess.cpp) segment .text 58 0001:0039c220 64 0001:0039c22f 65 0001:0039c235 71 0001:0039c240 74 0001:0039c247 75 0001:0039c249 77 0001:0039c24d 78 0001:0039c24f @@ -99629,7 +99628,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\GOSScript.lib(C:\VWE\GameleapCode 1017 0001:0039d6b3 1021 0001:0039d6da 1023 0001:0039d6eb 1024 0001:0039d6f7 1025 0001:0039d6fc 1026 0001:0039d700 -Line numbers for \VWE\GameleapCode5_03\pro.bin\GOSScript.lib(C:\VWE\GameleapCode5_03\coretech\Libraries\GOSScript\TextDraw.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GOSScript.lib(C:\VWE\firestorm\Gameleap\code\coretech\Libraries\GOSScript\TextDraw.cpp) segment .text 87 0001:0039bcc0 89 0001:0039bcca 94 0001:0039bcd0 97 0001:0039bcda 98 0001:0039bcdc 99 0001:0039bce5 100 0001:0039bcf4 101 0001:0039bd01 @@ -99652,7 +99651,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\GOSScript.lib(C:\VWE\GameleapCode 203 0001:0039c1d1 204 0001:0039c1d8 205 0001:0039c1e1 207 0001:0039c1ee 208 0001:0039c1f6 209 0001:0039c1ff 299 0001:0039c20c -Line numbers for \VWE\GameleapCode5_03\pro.bin\GOSScript.lib(C:\VWE\GameleapCode5_03\coretech\Libraries\GOSScript\ScriptError.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GOSScript.lib(C:\VWE\firestorm\Gameleap\code\coretech\Libraries\GOSScript\ScriptError.cpp) segment .text 15 0001:0039a9d0 19 0001:0039a9e1 22 0001:0039a9e7 23 0001:0039a9f9 453 0001:0039a9fb 25 0001:0039aa03 26 0001:0039aa0b 453 0001:0039aa0d @@ -99713,7 +99712,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\GOSScript.lib(C:\VWE\GameleapCode 562 0001:0039bc8f 563 0001:0039bc95 560 0001:0039bc9c 562 0001:0039bcb2 563 0001:0039bcb8 -Line numbers for \VWE\GameleapCode5_03\pro.bin\GOSScript.lib(C:\VWE\GameleapCode5_03\coretech\Libraries\GOSScript\ezmatrix.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GOSScript.lib(C:\VWE\firestorm\Gameleap\code\coretech\Libraries\GOSScript\ezmatrix.cpp) segment .text 6 0001:0039a690 7 0001:0039a692 10 0001:0039a6a0 12 0001:0039a6b1 15 0001:0039a6c0 16 0001:0039a6c3 17 0001:0039a6ce 18 0001:0039a6d5 @@ -99728,7 +99727,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\GOSScript.lib(C:\VWE\GameleapCode 112 0001:0039a91f 117 0001:0039a940 121 0001:0039a960 125 0001:0039a981 129 0001:0039a9a2 131 0001:0039a9c3 -Line numbers for \VWE\GameleapCode5_03\pro.bin\GOSScript.lib(C:\VWE\GameleapCode5_03\coretech\Libraries\GOSScript\Surface.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GOSScript.lib(C:\VWE\firestorm\Gameleap\code\coretech\Libraries\GOSScript\Surface.cpp) segment .text 40 0001:003992b0 44 0001:003992db 43 0001:003992de 44 0001:003992e6 50 0001:003992f0 54 0001:00399325 53 0001:00399328 54 0001:00399330 @@ -99822,7 +99821,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\GOSScript.lib(C:\VWE\GameleapCode 957 0001:0039a61d 959 0001:0039a62c 961 0001:0039a634 962 0001:0039a65f 963 0001:0039a666 966 0001:0039a67c -Line numbers for \VWE\GameleapCode5_03\pro.bin\GOSScript.lib(C:\VWE\GameleapCode5_03\coretech\Libraries\GOSScript\ScriptGlobals.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GOSScript.lib(C:\VWE\firestorm\Gameleap\code\coretech\Libraries\GOSScript\ScriptGlobals.cpp) segment .text 26 0001:00398820 162 0001:003988e0 172 0001:003988f0 181 0001:00398900 182 0001:0039890c 188 0001:00398918 195 0001:00398951 219 0001:00398964 @@ -99866,7 +99865,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\GOSScript.lib(C:\VWE\GameleapCode 659 0001:0039923a 660 0001:00399256 662 0001:0039927a 668 0001:00399291 669 0001:003992a4 -Line numbers for \VWE\GameleapCode5_03\pro.bin\GOSScript.lib(C:\VWE\GameleapCode5_03\coretech\Libraries\GOSScript\ScriptKeywords.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GOSScript.lib(C:\VWE\firestorm\Gameleap\code\coretech\Libraries\GOSScript\ScriptKeywords.cpp) segment .text 69 0001:003913e0 85 0001:00391402 86 0001:00391429 87 0001:00391450 89 0001:00391469 91 0001:00391480 92 0001:003914a5 95 0001:003914ac @@ -100597,7 +100596,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\GOSScript.lib(C:\VWE\GameleapCode 6508 0001:003987b8 6173 0001:003987c1 6508 0001:003987c7 6469 0001:003987cd 6508 0001:003987d5 6501 0001:003987db 6508 0001:003987e1 -Line numbers for \VWE\GameleapCode5_03\pro.bin\GOSScript.lib(C:\VWE\GameleapCode5_03\coretech\Libraries\GOSScript\Script.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GOSScript.lib(C:\VWE\firestorm\Gameleap\code\coretech\Libraries\GOSScript\Script.cpp) segment .text 106 0001:0038cd50 108 0001:0038cd5d 110 0001:0038cd60 112 0001:0038cd6f 114 0001:0038cd78 115 0001:0038cd7e 116 0001:0038cd84 117 0001:0038cd8a @@ -100914,7 +100913,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\GOSScript.lib(C:\VWE\GameleapCode 2821 0001:00391391 2822 0001:003913b2 2823 0001:003913c4 2824 0001:003913cf 2826 0001:003913dc -Line numbers for \VWE\GameleapCode5_03\pro.bin\GOSScript.lib(C:\VWE\GameleapCode5_03\coretech\Libraries\GOSScript\Pane.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\GOSScript.lib(C:\VWE\firestorm\Gameleap\code\coretech\Libraries\GOSScript\Pane.cpp) segment .text 48 0001:0038a6a0 52 0001:0038a6a4 57 0001:0038a6aa 64 0001:0038a6b6 66 0001:0038a702 68 0001:0038a714 70 0001:0038a721 74 0001:0038a72e @@ -101082,17 +101081,17 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\GOSScript.lib(C:\VWE\GameleapCode 1531 0001:0038cd27 1533 0001:0038cd2f 1536 0001:0038cd30 1539 0001:0038cd37 1541 0001:0038cd3f 1544 0001:0038cd40 1547 0001:0038cd47 1549 0001:0038cd4f -Line numbers for \VWE\GameleapCode5_03\pro.bin\MFCPlatform.lib(C:\VWE\GameleapCode5_03\CoreTech\Libraries\MFCPlatform\MFCPlatform.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MFCPlatform.lib(C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\MFCPlatform\MFCPlatform.cpp) segment .text 21 0001:003a7800 25 0001:003a7823 31 0001:003a7830 33 0001:003a783f 36 0001:003a7840 39 0001:003a784c 43 0001:003a7850 45 0001:003a785a -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\mlr\MLRClippingState.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\MLRClippingState.cpp) segment .text 22 0001:0041ee30 31 0001:0041ee32 32 0001:0041ee3e 38 0001:0041ee50 47 0001:0041ee52 48 0001:0041ee5e -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\MLR\MLRPrimitiveLighting.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(..\..\Libraries\MLR\MLRPrimitiveLighting.hpp) segment .text 11 0001:0041de20 20 0001:0041de2a 22 0001:0041de47 34 0001:0041de59 36 0001:0041de61 42 0001:0041de6a 50 0001:0041de89 52 0001:0041de91 @@ -101172,7 +101171,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\MLR\MLRPr 234 0001:0041e511 236 0001:0041e518 243 0001:0041e51c 245 0001:0041e522 248 0001:0041e524 250 0001:0041e528 253 0001:0041e53c 255 0001:0041e55e -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\MLR\MLRPrimitiveClipping.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(..\..\Libraries\MLR\MLRPrimitiveClipping.hpp) segment .text 15 0001:0041b450 21 0001:0041b459 36 0001:0041b47e 44 0001:0041b49f 46 0001:0041b4bf 48 0001:0041b4d1 50 0001:0041b4d9 52 0001:0041b557 @@ -101370,7 +101369,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\MLR\MLRPr 1888 0001:0041dd5d 1890 0001:0041dd70 1891 0001:0041dd7c 299 0001:0041dd85 1891 0001:0041ddac -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\mlr\MLR_I_L_PMesh.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\MLR_I_L_PMesh.cpp) segment .text 20 0001:0041afc0 33 0001:0041afd3 37 0001:0041b016 39 0001:0041b049 37 0001:0041b04a 39 0001:0041b055 45 0001:0041b060 51 0001:0041b083 @@ -101426,7 +101425,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(C:\VWE\GameleapCode5_03\m 417 0001:0041eddf 419 0001:0041edf0 420 0001:0041edf9 423 0001:0041ee20 424 0001:0041ee25 425 0001:0041ee2b -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\MLR\MLRPrimitiveClipping.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(..\..\Libraries\MLR\MLRPrimitiveClipping.hpp) segment .text 15 0001:00417e00 36 0001:00417e09 44 0001:00417e2a 46 0001:00417e4d 48 0001:00417e5f 50 0001:00417e67 52 0001:00417ee5 56 0001:00417ef3 @@ -101558,7 +101557,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\MLR\MLRPr 1876 0001:0041a1ea 1879 0001:0041a209 1888 0001:0041a214 1890 0001:0041a22e 1891 0001:0041a23b -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\mlr\MLR_I_DT_PMesh.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\MLR_I_DT_PMesh.cpp) segment .text 22 0001:00417a30 35 0001:00417a44 38 0001:00417a87 40 0001:00417aa6 42 0001:00417b0c 44 0001:00417b2b 45 0001:00417b93 51 0001:00417ba0 @@ -101608,7 +101607,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(C:\VWE\GameleapCode5_03\m 471 0001:0041af60 473 0001:0041af71 474 0001:0041af7b 477 0001:0041afa4 478 0001:0041afa9 479 0001:0041afb1 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\MLR\MLRPrimitiveClipping.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(..\..\Libraries\MLR\MLRPrimitiveClipping.hpp) segment .text 15 0001:00413d90 27 0001:00413d96 29 0001:00413da3 286 0001:00413dc5 36 0001:00413dcd 44 0001:00413dee 46 0001:00413e11 48 0001:00413e23 @@ -101801,7 +101800,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\MLR\MLRPr 1834 0001:00416a98 1835 0001:00416aaa 1839 0001:00416acb 1841 0001:00416ad2 1876 0001:00416af7 1879 0001:00416b16 1888 0001:00416b21 1891 0001:00416b33 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\mlr\MLR_I_C_DT_PMesh.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\MLR_I_C_DT_PMesh.cpp) segment .text 17 0001:004139e0 30 0001:004139f3 32 0001:00413a2b 30 0001:00413a2c 32 0001:00413a37 38 0001:00413a40 44 0001:00413a5b 45 0001:00413a72 @@ -101876,7 +101875,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(C:\VWE\GameleapCode5_03\m 517 0001:004179e6 518 0001:004179ec 480 0001:004179f0 482 0001:004179fd 480 0001:00417a1d -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\MLR\MLR_I_DT_PMesh.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(..\..\Libraries\MLR\MLR_I_DT_PMesh.hpp) segment .text 68 0001:00413910 78 0001:0041391a 80 0001:0041392a 78 0001:0041392d 80 0001:00413941 83 0001:00413950 86 0001:00413956 88 0001:0041395b @@ -101885,7 +101884,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\MLR\MLR_I 106 0001:004139b4 110 0001:004139c0 113 0001:004139c8 116 0001:004139cb 115 0001:004139ce 116 0001:004139dc -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\MLR\MLRPrimitiveLighting.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(..\..\Libraries\MLR\MLRPrimitiveLighting.hpp) segment .text 11 0001:00412800 20 0001:0041280a 22 0001:0041282d 34 0001:0041283f 36 0001:00412847 42 0001:00412850 50 0001:0041286f 52 0001:00412877 @@ -101965,7 +101964,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\MLR\MLRPr 234 0001:00412f03 236 0001:00412f0a 243 0001:00412f0e 245 0001:00412f14 248 0001:00412f16 250 0001:00412f1a 253 0001:00412f2e 255 0001:00412f50 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\MLR\MLRPrimitiveClipping.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(..\..\Libraries\MLR\MLRPrimitiveClipping.hpp) segment .text 15 0001:0040f9a0 21 0001:0040f9a6 36 0001:0040f9ce 44 0001:0040f9ef 46 0001:0040fa0a 48 0001:0040fa1c 50 0001:0040fa24 52 0001:0040faa1 @@ -102159,7 +102158,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\MLR\MLRPr 1888 0001:00412745 1890 0001:00412758 1891 0001:00412764 299 0001:0041276d 1891 0001:00412794 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\mlr\MLR_I_L_DT_PMesh.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\MLR_I_L_DT_PMesh.cpp) segment .text 19 0001:0040f510 32 0001:0040f523 36 0001:0040f566 38 0001:0040f599 36 0001:0040f59a 38 0001:0040f5a5 44 0001:0040f5b0 50 0001:0040f5d3 @@ -102215,7 +102214,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(C:\VWE\GameleapCode5_03\m 423 0001:004138a5 425 0001:004138b6 427 0001:004138c3 428 0001:004138cc 431 0001:004138f3 432 0001:004138f8 433 0001:004138fe -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\MLR\MLRPrimitiveClipping.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(..\..\Libraries\MLR\MLRPrimitiveClipping.hpp) segment .text 15 0001:0040c8e0 36 0001:0040c8eb 44 0001:0040c90c 46 0001:0040c92c 48 0001:0040c93e 50 0001:0040c946 52 0001:0040c9c4 56 0001:0040c9d2 @@ -102353,7 +102352,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\MLR\MLRPr 1859 0001:0040e850 1862 0001:0040e871 1864 0001:0040e878 1876 0001:0040e89d 1879 0001:0040e8bc 1888 0001:0040e8c7 1890 0001:0040e8e1 1891 0001:0040e8eb -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\mlr\MLR_I_DeT_PMesh.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\MLR_I_DeT_PMesh.cpp) segment .text 19 0001:0040c580 32 0001:0040c593 34 0001:0040c5cb 32 0001:0040c5cc 34 0001:0040c5d7 40 0001:0040c5e0 46 0001:0040c5fb 47 0001:0040c612 @@ -102402,7 +102401,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(C:\VWE\GameleapCode5_03\m 465 0001:0040f469 470 0001:0040f488 473 0001:0040f497 475 0001:0040f4c7 476 0001:0040f4d1 479 0001:0040f4f9 480 0001:0040f4fe 481 0001:0040f506 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\MLR\MLRPrimitiveClipping.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(..\..\Libraries\MLR\MLRPrimitiveClipping.hpp) segment .text 15 0001:00408d80 27 0001:00408d89 29 0001:00408d93 286 0001:00408daf 36 0001:00408db7 44 0001:00408dd8 46 0001:00408df8 48 0001:00408e0a @@ -102602,7 +102601,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\MLR\MLRPr 1858 0001:0040b6f3 1859 0001:0040b711 1862 0001:0040b732 1864 0001:0040b739 1876 0001:0040b75e 1879 0001:0040b77d 1888 0001:0040b788 1891 0001:0040b79a -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\mlr\MLR_I_C_DeT_PMesh.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\MLR_I_C_DeT_PMesh.cpp) segment .text 17 0001:004089b0 30 0001:004089c3 32 0001:004089fb 30 0001:004089fc 32 0001:00408a07 38 0001:00408a10 44 0001:00408a2b 45 0001:00408a42 @@ -102674,7 +102673,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(C:\VWE\GameleapCode5_03\m 519 0001:0040c513 521 0001:0040c53f 522 0001:0040c548 525 0001:0040c56e 526 0001:0040c573 527 0001:0040c579 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\MLR\MLR_I_DeT_PMesh.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(..\..\Libraries\MLR\MLR_I_DeT_PMesh.hpp) segment .text 123 0001:004088e0 133 0001:004088ea 135 0001:004088fa 133 0001:004088fd 135 0001:00408911 138 0001:00408920 141 0001:00408926 143 0001:0040892b @@ -102683,7 +102682,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\MLR\MLR_I 161 0001:00408984 165 0001:00408990 168 0001:00408998 171 0001:0040899b 170 0001:0040899e 171 0001:004089ac -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\MLR\MLRPrimitiveLighting.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(..\..\Libraries\MLR\MLRPrimitiveLighting.hpp) segment .text 11 0001:00407890 20 0001:0040789a 22 0001:004078bd 34 0001:004078cf 36 0001:004078d7 42 0001:004078e0 50 0001:004078ff 52 0001:00407907 @@ -102763,7 +102762,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\MLR\MLRPr 234 0001:00407f93 236 0001:00407f9a 243 0001:00407f9e 245 0001:00407fa4 248 0001:00407fa6 250 0001:00407faa 253 0001:00407fbe 255 0001:00407fe0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\MLR\MLRPrimitiveClipping.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(..\..\Libraries\MLR\MLRPrimitiveClipping.hpp) segment .text 15 0001:00404dd0 21 0001:00404dd9 36 0001:00404e01 44 0001:00404e22 46 0001:00404e42 48 0001:00404e54 50 0001:00404e5c 52 0001:00404eda @@ -102963,7 +102962,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\MLR\MLRPr 1888 0001:004077d7 1890 0001:004077ea 1891 0001:004077f3 299 0001:004077fc 1891 0001:00407823 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\mlr\MLR_I_L_DeT_PMesh.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\MLR_I_L_DeT_PMesh.cpp) segment .text 20 0001:00404940 33 0001:00404953 37 0001:00404996 39 0001:004049c9 37 0001:004049ca 39 0001:004049d5 45 0001:004049e0 51 0001:00404a03 @@ -103018,7 +103017,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(C:\VWE\GameleapCode5_03\m 420 0001:00408860 423 0001:00408871 425 0001:0040889d 426 0001:004088a6 429 0001:004088cc 430 0001:004088d1 431 0001:004088d7 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\MLR\MLRTriangleClipping.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(..\..\Libraries\MLR\MLRTriangleClipping.hpp) segment .text 16 0001:00401ab0 46 0001:00401abb 55 0001:00401adc 57 0001:00401afc 59 0001:00401b0e 61 0001:00401b16 63 0001:00401b94 66 0001:00401ba2 @@ -103205,7 +103204,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\MLR\MLRTr 2805 0001:00404253 2808 0001:00404275 2830 0001:00404280 2832 0001:0040429b 2833 0001:004042a5 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\mlr\MLR_I_DeT_TMesh.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\MLR_I_DeT_TMesh.cpp) segment .text 19 0001:00401310 32 0001:00401323 34 0001:0040135b 32 0001:0040135c 34 0001:00401367 40 0001:00401370 46 0001:0040138b 47 0001:004013a2 @@ -103244,7 +103243,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(C:\VWE\GameleapCode5_03\m 537 0001:004048e0 539 0001:004048f2 540 0001:004048fc 543 0001:00404927 544 0001:0040492c 545 0001:00404934 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\MLR\MLRTriangleLighting.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(..\..\Libraries\MLR\MLRTriangleLighting.hpp) segment .text 11 0001:004003a0 20 0001:004003aa 22 0001:004003c7 34 0001:004003d9 36 0001:004003e1 42 0001:004003ea 50 0001:00400409 52 0001:00400411 @@ -103324,7 +103323,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\MLR\MLRTr 234 0001:00400a91 236 0001:00400a98 243 0001:00400a9c 245 0001:00400aa2 248 0001:00400aa4 250 0001:00400aa8 253 0001:00400abc 255 0001:00400ade -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\MLR\MLRTriangleClipping.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(..\..\Libraries\MLR\MLRTriangleClipping.hpp) segment .text 16 0001:003fda10 27 0001:003fda19 46 0001:003fda4b 55 0001:003fda6c 57 0001:003fda8c 59 0001:003fda9e 61 0001:003fdaa6 63 0001:003fdb25 @@ -103522,7 +103521,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\MLR\MLRTr 2830 0001:004002e0 2832 0001:004002f3 2833 0001:004002ff 616 0001:00400308 2833 0001:0040032f -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\mlr\MLR_I_L_TMesh.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\MLR_I_L_TMesh.cpp) segment .text 20 0001:003fd590 33 0001:003fd5a3 37 0001:003fd5e6 39 0001:003fd619 37 0001:003fd61a 39 0001:003fd625 45 0001:003fd630 51 0001:003fd653 @@ -103576,7 +103575,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(C:\VWE\GameleapCode5_03\m 415 0001:00401276 407 0001:004012a6 408 0001:004012ba 410 0001:004012cb 411 0001:004012d4 414 0001:004012fb 415 0001:00401300 416 0001:00401306 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\MLR\MLRTriangleClipping.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(..\..\Libraries\MLR\MLRTriangleClipping.hpp) segment .text 16 0001:003fa640 46 0001:003fa64b 55 0001:003fa66c 57 0001:003fa68c 59 0001:003fa69e 61 0001:003fa6a6 63 0001:003fa724 66 0001:003fa732 @@ -103749,7 +103748,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\MLR\MLRTr 2680 0001:003fce4a 2682 0001:003fce51 2805 0001:003fce76 2808 0001:003fce96 2830 0001:003fcea1 2832 0001:003fcebb 2833 0001:003fcec5 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\mlr\MLR_I_DT_TMesh.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\MLR_I_DT_TMesh.cpp) segment .text 22 0001:003fa250 35 0001:003fa264 38 0001:003fa2a7 40 0001:003fa2c6 43 0001:003fa32c 45 0001:003fa34b 46 0001:003fa3b3 52 0001:003fa3c0 @@ -103781,7 +103780,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(C:\VWE\GameleapCode5_03\m 508 0001:003fd52c 510 0001:003fd53d 511 0001:003fd547 514 0001:003fd571 515 0001:003fd576 516 0001:003fd57e -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\MLR\MLRTriangleClipping.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(..\..\Libraries\MLR\MLRTriangleClipping.hpp) segment .text 16 0001:003f6760 37 0001:003f6769 46 0001:003f6787 55 0001:003f67a8 57 0001:003f67c0 59 0001:003f67d2 61 0001:003f67da 63 0001:003f6857 @@ -104015,7 +104014,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\MLR\MLRTr 2830 0001:003f998c 2832 0001:003f999f 2833 0001:003f99ab 625 0001:003f99b4 2833 0001:003f99db -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\mlr\MLR_I_C_DT_TMesh.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\MLR_I_C_DT_TMesh.cpp) segment .text 17 0001:003f6380 30 0001:003f6393 32 0001:003f63cb 30 0001:003f63cc 32 0001:003f63d7 38 0001:003f63e0 44 0001:003f63fb 45 0001:003f6412 @@ -104070,7 +104069,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(C:\VWE\GameleapCode5_03\m 506 0001:003fa1f7 508 0001:003fa204 509 0001:003fa20d 512 0001:003fa234 513 0001:003fa239 514 0001:003fa23f -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\MLR\MLR_I_DT_TMesh.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(..\..\Libraries\MLR\MLR_I_DT_TMesh.hpp) segment .text 67 0001:003f62a0 77 0001:003f62aa 79 0001:003f62ba 77 0001:003f62bd 79 0001:003f62d1 82 0001:003f62e0 85 0001:003f62e6 87 0001:003f62eb @@ -104079,7 +104078,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\MLR\MLR_I 105 0001:003f6344 109 0001:003f6350 112 0001:003f6358 115 0001:003f635b 114 0001:003f635e 115 0001:003f636c 129 0001:003f6370 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\MLR\GOSVertex.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(..\..\Libraries\MLR\GOSVertex.hpp) segment .text 192 0001:003f61b0 198 0001:003f61b4 200 0001:003f61b7 202 0001:003f61ba 204 0001:003f61bd 205 0001:003f61bf 206 0001:003f61c2 208 0001:003f61c5 @@ -104100,7 +104099,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\MLR\GOSVe 350 0001:003f625b 351 0001:003f6266 364 0001:003f626c 365 0001:003f627d 366 0001:003f628f -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\MLR\MLRTriangleLighting.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(..\..\Libraries\MLR\MLRTriangleLighting.hpp) segment .text 11 0001:003f5140 20 0001:003f514a 22 0001:003f516d 34 0001:003f517f 36 0001:003f5187 42 0001:003f5190 50 0001:003f51af 52 0001:003f51b7 @@ -104180,7 +104179,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\MLR\MLRTr 234 0001:003f5843 236 0001:003f584a 243 0001:003f584e 245 0001:003f5854 248 0001:003f5856 250 0001:003f585a 253 0001:003f586e 255 0001:003f5890 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\MLR\MLRTriangleClipping.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(..\..\Libraries\MLR\MLRTriangleClipping.hpp) segment .text 16 0001:003f1e30 27 0001:003f1e39 46 0001:003f1e6c 55 0001:003f1e8d 57 0001:003f1ea5 59 0001:003f1eb7 61 0001:003f1ebf 63 0001:003f1f3c @@ -104414,7 +104413,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\MLR\MLRTr 2830 0001:003f5083 2832 0001:003f5096 2833 0001:003f50a2 616 0001:003f50ab 2833 0001:003f50d2 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\mlr\MLR_I_L_DT_TMesh.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\MLR_I_L_DT_TMesh.cpp) segment .text 20 0001:003f1980 33 0001:003f1993 37 0001:003f19d6 39 0001:003f1a09 37 0001:003f1a0a 39 0001:003f1a15 45 0001:003f1a20 51 0001:003f1a43 @@ -104469,12 +104468,12 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(C:\VWE\GameleapCode5_03\m 424 0001:003f6130 425 0001:003f6144 427 0001:003f6155 429 0001:003f6162 430 0001:003f616b 433 0001:003f6192 434 0001:003f6197 435 0001:003f619d -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\Stuff\MArray.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(..\..\Libraries\Stuff\MArray.hpp) segment .text 284 0001:003f18f0 288 0001:003f1900 301 0001:003f1955 294 0001:003f1958 297 0001:003f195e 298 0001:003f1967 301 0001:003f1971 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\MLR\MLRTriangleClipping.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(..\..\Libraries\MLR\MLRTriangleClipping.hpp) segment .text 16 0001:003ede10 37 0001:003ede19 46 0001:003ede36 55 0001:003ede57 57 0001:003ede77 59 0001:003ede89 61 0001:003ede91 63 0001:003edf0f @@ -104722,7 +104721,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\MLR\MLRTr 2792 0001:003f1008 2805 0001:003f1028 2808 0001:003f104d 2830 0001:003f105b 2832 0001:003f106e 2833 0001:003f107a 625 0001:003f1083 2833 0001:003f10aa -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\mlr\MLR_I_C_DeT_TMesh.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\MLR_I_C_DeT_TMesh.cpp) segment .text 17 0001:003ed690 30 0001:003ed6a3 32 0001:003ed6db 30 0001:003ed6dc 32 0001:003ed6e7 38 0001:003ed6f0 44 0001:003ed70b 45 0001:003ed722 @@ -104787,7 +104786,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(C:\VWE\GameleapCode5_03\m 610 0001:003f189c 612 0001:003f18a9 613 0001:003f18b2 616 0001:003f18d9 617 0001:003f18de 618 0001:003f18e4 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\MLR\MLRTriangleLighting.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(..\..\Libraries\MLR\MLRTriangleLighting.hpp) segment .text 11 0001:003ec6a0 20 0001:003ec6aa 22 0001:003ec6cd 34 0001:003ec6df 36 0001:003ec6e7 42 0001:003ec6f0 50 0001:003ec70f 52 0001:003ec717 @@ -104867,7 +104866,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\MLR\MLRTr 234 0001:003ecda3 236 0001:003ecdaa 243 0001:003ecdae 245 0001:003ecdb4 248 0001:003ecdb6 250 0001:003ecdba 253 0001:003ecdce 255 0001:003ecdf0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\MLR\MLRTriangleClipping.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(..\..\Libraries\MLR\MLRTriangleClipping.hpp) segment .text 16 0001:003e9370 27 0001:003e9379 46 0001:003e93ae 55 0001:003e93cf 57 0001:003e93ef 59 0001:003e9401 61 0001:003e9409 63 0001:003e9487 @@ -105115,7 +105114,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\MLR\MLRTr 2792 0001:003ec590 2805 0001:003ec5b0 2808 0001:003ec5d5 2830 0001:003ec5e3 2832 0001:003ec5f6 2833 0001:003ec602 616 0001:003ec60b 2833 0001:003ec632 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\mlr\MLR_I_L_DeT_TMesh.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\MLR_I_L_DeT_TMesh.cpp) segment .text 20 0001:003e8d40 33 0001:003e8d53 37 0001:003e8d96 39 0001:003e8dc9 37 0001:003e8dca 39 0001:003e8dd5 45 0001:003e8de0 51 0001:003e8e03 @@ -105173,11 +105172,11 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(C:\VWE\GameleapCode5_03\m 448 0001:003ed605 450 0001:003ed616 451 0001:003ed635 453 0001:003ed642 454 0001:003ed64b 457 0001:003ed672 458 0001:003ed677 459 0001:003ed67d -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\MLR\MLRCenterPointLight.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(..\..\Libraries\MLR\MLRCenterPointLight.hpp) segment .text 43 0001:003e8d20 47 0001:003e8d30 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\mlr\MLRCenterPointLight.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\MLRCenterPointLight.cpp) segment .text 14 0001:003e8a10 24 0001:003e8a38 22 0001:003e8a39 24 0001:003e8a43 30 0001:003e8a50 33 0001:003e8a6b 34 0001:003e8a76 40 0001:003e8a80 @@ -105194,13 +105193,13 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(C:\VWE\GameleapCode5_03\m 180 0001:003e8ccd 185 0001:003e8cd1 186 0001:003e8cfb 187 0001:003e8d05 188 0001:003e8d0f -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\MLR\MLR_BumpyWater.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(..\..\Libraries\MLR\MLR_BumpyWater.hpp) segment .text 75 0001:003e89d0 83 0001:003e89e0 86 0001:003e89e9 91 0001:003e89ef 87 0001:003e89f0 88 0001:003e89f4 91 0001:003e89fa 90 0001:003e89fb 91 0001:003e89fd 95 0001:003e8a00 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\MLR\MLRTriangleClipping.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(..\..\Libraries\MLR\MLRTriangleClipping.hpp) segment .text 16 0001:003e4af0 37 0001:003e4af9 46 0001:003e4b13 55 0001:003e4b34 57 0001:003e4b54 59 0001:003e4b66 61 0001:003e4b6e 63 0001:003e4bec @@ -105405,7 +105404,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\MLR\MLRTr 2808 0001:003e790b 2830 0001:003e7916 2832 0001:003e7929 2833 0001:003e7932 625 0001:003e793b 2833 0001:003e7962 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\mlr\MLR_BumpyWater.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\MLR_BumpyWater.cpp) segment .text 20 0001:003e3e50 33 0001:003e3e60 42 0001:003e3e66 45 0001:003e3ea1 48 0001:003e3ed0 51 0001:003e3eff 54 0001:003e3f2e 59 0001:003e3f88 @@ -105522,11 +105521,11 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(C:\VWE\GameleapCode5_03\m 1097 0001:003e8855 1099 0001:003e886b 1101 0001:003e8956 1107 0001:003e8970 1110 0001:003e8974 1115 0001:003e8979 1121 0001:003e8985 1125 0001:003e89cb -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\MLR\MLRTexture.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(..\..\Libraries\MLR\MLRTexture.hpp) segment .text 61 0001:003e3e20 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\mlr\MLRTexture.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\MLRTexture.cpp) segment .text 16 0001:003e3a70 26 0001:003e3a98 24 0001:003e3a99 26 0001:003e3aa3 32 0001:003e3ab0 35 0001:003e3acb 36 0001:003e3ad6 42 0001:003e3ae0 @@ -105546,13 +105545,13 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(C:\VWE\GameleapCode5_03\m 202 0001:003e3da0 205 0001:003e3da4 207 0001:003e3dc5 210 0001:003e3dd2 213 0001:003e3de3 223 0001:003e3df9 224 0001:003e3e1a -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\mlr\GOSVertex3UV.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\GOSVertex3UV.cpp) segment .text 9 0001:003e3a40 10 0001:003e3a42 15 0001:003e3a44 17 0001:003e3a59 18 0001:003e3a5c 19 0001:003e3a5f 20 0001:003e3a62 21 0001:003e3a65 22 0001:003e3a68 24 0001:003e3a6b 25 0001:003e3a6e -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\Stuff\Vector4D.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(..\..\Libraries\Stuff\Vector4D.hpp) segment .text 259 0001:003e37e5 260 0001:003e37e8 262 0001:003e37ea 263 0001:003e37ec 265 0001:003e37ef 266 0001:003e37f2 268 0001:003e37f4 269 0001:003e37f6 @@ -105568,11 +105567,11 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\Stuff\Vec 326 0001:003e384e 328 0001:003e3850 329 0001:003e3852 331 0001:003e3854 334 0001:003e3856 335 0001:003e3858 336 0001:003e385a 338 0001:003e385c -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\Stuff\MArray.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(..\..\Libraries\Stuff\MArray.hpp) segment .text 53 0001:003e37da 43 0001:003e37dd 45 0001:003e37e0 154 0001:003e37e3 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\mlr\MLRIndexedPrimitiveBase.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\MLRIndexedPrimitiveBase.cpp) segment .text 23 0001:003e3220 36 0001:003e3259 40 0001:003e328f 44 0001:003e3299 47 0001:003e32ce 44 0001:003e32cf 47 0001:003e32d7 53 0001:003e32e0 @@ -105603,21 +105602,21 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(C:\VWE\GameleapCode5_03\m 368 0001:003e39f6 374 0001:003e3a00 375 0001:003e3a04 377 0001:003e3a0c 379 0001:003e3a19 375 0001:003e3a2b 382 0001:003e3a37 383 0001:003e3a3a -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\MLR\GOSVertex3UV.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(..\..\Libraries\MLR\GOSVertex3UV.hpp) segment .text 22 0001:003e31d0 25 0001:003e31d2 26 0001:003e31da 27 0001:003e31e0 28 0001:003e31e6 29 0001:003e31ec 30 0001:003e31f2 31 0001:003e31f8 32 0001:003e31fe 33 0001:003e3204 34 0001:003e320a 35 0001:003e3210 36 0001:003e3216 39 0001:003e321c -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\Stuff\MArray.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(..\..\Libraries\Stuff\MArray.hpp) segment .text 133 0001:003e3060 137 0001:003e3066 139 0001:003e3074 133 0001:003e3080 137 0001:003e3086 139 0001:003e308d 258 0001:003e3120 259 0001:003e3125 263 0001:003e3139 266 0001:003e3145 269 0001:003e3155 277 0001:003e31a6 280 0001:003e31aa 276 0001:003e31ae 277 0001:003e31c2 280 0001:003e31c7 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\mlr\MLRSorter.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\MLRSorter.cpp) segment .text 55 0001:003e0bb0 57 0001:003e0bb3 60 0001:003e0bc0 63 0001:003e0bdd 65 0001:003e0be4 67 0001:003e0bf1 69 0001:003e0bf3 73 0001:003e0c05 @@ -105744,7 +105743,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(C:\VWE\GameleapCode5_03\m 1219 0001:003e2ffb 1224 0001:003e3002 1225 0001:003e3005 1214 0001:003e300b 1219 0001:003e300f 1224 0001:003e3038 1225 0001:003e303b 1232 0001:003e3050 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\MLR\MLRPrimitiveClipping.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(..\..\Libraries\MLR\MLRPrimitiveClipping.hpp) segment .text 15 0001:003dce40 27 0001:003dce49 29 0001:003dce50 286 0001:003dce6c 36 0001:003dce74 44 0001:003dce95 46 0001:003dceb5 48 0001:003dcec7 @@ -105942,7 +105941,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\MLR\MLRPr 1803 0001:003df6e4 1805 0001:003df6e6 1867 0001:003df6ec 1869 0001:003df6f3 1876 0001:003df714 1879 0001:003df733 1888 0001:003df73e 1891 0001:003df750 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\mlr\MLR_I_C_PMesh.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\MLR_I_C_PMesh.cpp) segment .text 17 0001:003dcaa0 30 0001:003dcab3 32 0001:003dcaeb 30 0001:003dcaec 32 0001:003dcaf7 38 0001:003dcb00 44 0001:003dcb1b 45 0001:003dcb32 @@ -106029,13 +106028,13 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(C:\VWE\GameleapCode5_03\m 616 0001:003e0b3b 634 0001:003e0b3e 645 0001:003e0b5b 647 0001:003e0b6f 648 0001:003e0b78 651 0001:003e0b9f 652 0001:003e0ba4 653 0001:003e0baa -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\mlr\GOSVertex2UV.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\GOSVertex2UV.cpp) segment .text 9 0001:003dca70 10 0001:003dca72 15 0001:003dca74 17 0001:003dca89 18 0001:003dca8c 19 0001:003dca8f 20 0001:003dca92 22 0001:003dca95 23 0001:003dca98 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\mlr\MLRNGonCloud.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\MLRNGonCloud.cpp) segment .text 31 0001:003dbb40 42 0001:003dbb75 44 0001:003dbbc8 46 0001:003dbc22 49 0001:003dbc7c 51 0001:003dbcba 49 0001:003dbcbb 51 0001:003dbcce @@ -106181,7 +106180,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(C:\VWE\GameleapCode5_03\m 220 0001:003dc9cf 197 0001:003dca18 224 0001:003dca1a 227 0001:003dca21 230 0001:003dca41 797 0001:003dca54 803 0001:003dca60 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\mlr\MLRCardCloud.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\MLRCardCloud.cpp) segment .text 32 0001:003d9d50 43 0001:003d9d85 45 0001:003d9ddf 47 0001:003d9e39 49 0001:003d9e68 52 0001:003d9ec2 54 0001:003d9f00 52 0001:003d9f01 @@ -106408,7 +106407,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(C:\VWE\GameleapCode5_03\m 256 0001:003dba4a 258 0001:003dba63 220 0001:003dba99 261 0001:003dba9b 264 0001:003dbaa0 267 0001:003dbac0 848 0001:003dbad3 854 0001:003dbb30 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\mlr\MLRSpriteCloud.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\MLRSpriteCloud.cpp) segment .text 24 0001:003d9450 34 0001:003d9478 32 0001:003d9479 34 0001:003d9483 40 0001:003d9490 43 0001:003d94ab 44 0001:003d94b6 50 0001:003d94c0 @@ -106439,15 +106438,15 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(C:\VWE\GameleapCode5_03\m 297 0001:003d9c90 299 0001:003d9cfd 301 0001:003d9d05 304 0001:003d9d24 307 0001:003d9d37 313 0001:003d9d40 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\MLR\MLRIndexedTriangleCloud.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(..\..\Libraries\MLR\MLRIndexedTriangleCloud.hpp) segment .text 55 0001:003d9440 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\Stuff\MArray.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(..\..\Libraries\Stuff\MArray.hpp) segment .text 168 0001:003d76e2 168 0001:003d7898 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\Stuff\Vector4D.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(..\..\Libraries\Stuff\Vector4D.hpp) segment .text 258 0001:003d7623 259 0001:003d7626 261 0001:003d7628 262 0001:003d762a 264 0001:003d762d 266 0001:003d7630 267 0001:003d7633 269 0001:003d7635 @@ -106487,13 +106486,13 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\Stuff\Vec 294 0001:003d78e1 295 0001:003d78e4 296 0001:003d78e6 297 0001:003d78e9 298 0001:003d78ec 299 0001:003d78ee 301 0001:003d78f1 303 0001:003d78f3 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\MLR\GOSVertexPool.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(..\..\Libraries\MLR\GOSVertexPool.hpp) segment .text 32 0001:003d7616 33 0001:003d7618 35 0001:003d761a 153 0001:003d761d 155 0001:003d761f 156 0001:003d7621 33 0001:003d76d3 35 0001:003d76d6 153 0001:003d76d8 154 0001:003d76da 155 0001:003d76dc 156 0001:003d76df -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\mlr\MLRIndexedTriangleCloud.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\MLRIndexedTriangleCloud.cpp) segment .text 33 0001:003d7330 44 0001:003d7364 46 0001:003d739a 48 0001:003d73d0 51 0001:003d7400 48 0001:003d7401 51 0001:003d7409 57 0001:003d7410 @@ -106678,20 +106677,20 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(C:\VWE\GameleapCode5_03\m 1002 0001:003d9372 1004 0001:003d9377 1005 0001:003d9399 1008 0001:003d93bc 1009 0001:003d93c7 1015 0001:003d9430 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\MLR\MLRPointCloud.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(..\..\Libraries\MLR\MLRPointCloud.hpp) segment .text 45 0001:003d7320 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\MLR\GOSVertexPool.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(..\..\Libraries\MLR\GOSVertexPool.hpp) segment .text 52 0001:003d6fe0 53 0001:003d6fe3 55 0001:003d6fe6 56 0001:003d6fe8 52 0001:003d728a 53 0001:003d728d 55 0001:003d7290 56 0001:003d7292 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\MLR\MLRClippingState.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(..\..\Libraries\MLR\MLRClippingState.hpp) segment .text 149 0001:003d6fda 149 0001:003d7284 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\Stuff\Vector4D.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(..\..\Libraries\Stuff\Vector4D.hpp) segment .text 258 0001:003d6cb0 259 0001:003d6cb3 261 0001:003d6cb5 262 0001:003d6cb7 264 0001:003d6cba 265 0001:003d6cbd 267 0001:003d6cbf 268 0001:003d6cc1 @@ -106707,15 +106706,15 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\Stuff\Vec 325 0001:003d6d19 327 0001:003d6d1b 328 0001:003d6d1d 330 0001:003d6d1f 333 0001:003d6d21 334 0001:003d6d23 335 0001:003d6d25 337 0001:003d6d27 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\Stuff\MArray.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(..\..\Libraries\Stuff\MArray.hpp) segment .text 154 0001:003d6cae -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\MLR\MLREffect.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(..\..\Libraries\MLR\MLREffect.hpp) segment .text 73 0001:003d6cab -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\mlr\MLRPointCloud.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\MLRPointCloud.cpp) segment .text 14 0001:003d6a30 24 0001:003d6a58 22 0001:003d6a59 24 0001:003d6a63 30 0001:003d6a70 33 0001:003d6a8b 34 0001:003d6a96 40 0001:003d6aa0 @@ -106785,15 +106784,15 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(C:\VWE\GameleapCode5_03\m 178 0001:003d72c8 181 0001:003d72cf 184 0001:003d72ef 264 0001:003d7302 270 0001:003d7310 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\Stuff\Vector4D.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(..\..\Libraries\Stuff\Vector4D.hpp) segment .text 52 0001:003d6a20 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\Stuff\Color.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(..\..\Libraries\Stuff\Color.hpp) segment .text 179 0001:003d6a00 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\mlr\MLRTriangleCloud.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\MLRTriangleCloud.cpp) segment .text 30 0001:003d5a20 41 0001:003d5a55 43 0001:003d5aa8 45 0001:003d5b02 48 0001:003d5b5c 50 0001:003d5b9a 48 0001:003d5b9b 50 0001:003d5bae @@ -106975,15 +106974,15 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(C:\VWE\GameleapCode5_03\m 288 0001:003d6962 209 0001:003d6965 211 0001:003d6968 214 0001:003d69a6 217 0001:003d69ad 220 0001:003d69cd 800 0001:003d69e0 806 0001:003d69f0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\MLR\MLRLineCloud.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(..\..\Libraries\MLR\MLRLineCloud.hpp) segment .text 45 0001:003d5a10 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\MLR\GOSVertexPool.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(..\..\Libraries\MLR\GOSVertexPool.hpp) segment .text 38 0001:003d59f0 44 0001:003d59fc 46 0001:003d5a09 47 0001:003d5a0b -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\MLR\GOSVertexManipulation.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(..\..\Libraries\MLR\GOSVertexManipulation.hpp) segment .text 55 0001:003d5880 110 0001:003d5886 111 0001:003d5889 113 0001:003d588b 114 0001:003d588e 115 0001:003d5890 116 0001:003d5893 117 0001:003d5897 @@ -107012,7 +107011,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\MLR\GOSVe 183 0001:003d59d1 184 0001:003d59d3 166 0001:003d59d6 204 0001:003d59d9 205 0001:003d59dc 213 0001:003d59e4 214 0001:003d59e7 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\Stuff\Vector4D.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(..\..\Libraries\Stuff\Vector4D.hpp) segment .text 258 0001:003d4263 260 0001:003d4265 261 0001:003d4267 263 0001:003d4269 264 0001:003d426c 266 0001:003d426e 267 0001:003d4270 269 0001:003d4272 @@ -107027,15 +107026,15 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\Stuff\Vec 320 0001:003d42c1 321 0001:003d42c3 323 0001:003d42c5 326 0001:003d42c7 327 0001:003d42c9 328 0001:003d42cb 330 0001:003d42cd -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\Stuff\MArray.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(..\..\Libraries\Stuff\MArray.hpp) segment .text 154 0001:003d4260 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\MLR\MLREffect.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(..\..\Libraries\MLR\MLREffect.hpp) segment .text 73 0001:003d425d -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\mlr\MLRLineCloud.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\MLRLineCloud.cpp) segment .text 18 0001:003d3f60 28 0001:003d3f88 26 0001:003d3f89 28 0001:003d3f93 34 0001:003d3fa0 37 0001:003d3fbb 38 0001:003d3fc6 44 0001:003d3fd0 @@ -107289,7 +107288,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(C:\VWE\GameleapCode5_03\m 200 0001:003d57c0 186 0001:003d57e2 203 0001:003d57e4 206 0001:003d57eb 209 0001:003d580b 211 0001:003d581d 447 0001:003d5820 453 0001:003d5870 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\Stuff\Vector4D.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(..\..\Libraries\Stuff\Vector4D.hpp) segment .text 258 0001:003d3d98 259 0001:003d3d9a 261 0001:003d3d9d 262 0001:003d3da0 264 0001:003d3da2 265 0001:003d3da4 267 0001:003d3da6 268 0001:003d3da9 @@ -107305,16 +107304,16 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\Stuff\Vec 325 0001:003d3e00 327 0001:003d3e02 330 0001:003d3e04 331 0001:003d3e06 332 0001:003d3e08 334 0001:003d3e0a -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\Stuff\MArray.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(..\..\Libraries\Stuff\MArray.hpp) segment .text 154 0001:003d3d96 133 0001:003d3f30 137 0001:003d3f36 139 0001:003d3f3d 133 0001:003d3f40 137 0001:003d3f46 139 0001:003d3f4d -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\MLR\MLREffect.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(..\..\Libraries\MLR\MLREffect.hpp) segment .text 73 0001:003d3d93 51 0001:003d3f50 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\mlr\MLREffect.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\MLREffect.cpp) segment .text 9 0001:003d3750 11 0001:003d3755 12 0001:003d37d4 13 0001:003d3876 14 0001:003d38ea 15 0001:003d38f7 18 0001:003d3900 19 0001:003d3903 @@ -107334,7 +107333,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(C:\VWE\GameleapCode5_03\m 165 0001:003d3ec0 171 0001:003d3ed0 177 0001:003d3eda 179 0001:003d3ef0 185 0001:003d3f00 191 0001:003d3f0a 193 0001:003d3f20 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\MLR\GOSVertex.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(..\..\Libraries\MLR\GOSVertex.hpp) segment .text 372 0001:003d086f 373 0001:003d0871 374 0001:003d0873 375 0001:003d0875 377 0001:003d0878 378 0001:003d087b 380 0001:003d087d 381 0001:003d0880 @@ -107352,17 +107351,17 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\MLR\GOSVe 453 0001:003d0901 455 0001:003d0907 456 0001:003d090a 458 0001:003d090d 459 0001:003d090f -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\MLR\MLRLight.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(..\..\Libraries\MLR\MLRLight.hpp) segment .text 80 0001:003d086d -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\Stuff\Color.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(..\..\Libraries\Stuff\Color.hpp) segment .text 179 0001:003d0851 205 0001:003d0853 207 0001:003d0859 209 0001:003d085c 210 0001:003d085e 82 0001:003d0860 205 0001:003d0862 207 0001:003d0868 209 0001:003d086b -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\MLR\MLRTriangleClipping.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(..\..\Libraries\MLR\MLRTriangleClipping.hpp) segment .text 16 0001:003ce7c0 46 0001:003ce7cb 55 0001:003ce7ec 57 0001:003ce80c 59 0001:003ce81e 61 0001:003ce826 63 0001:003ce8a5 66 0001:003ce8b3 @@ -107496,7 +107495,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\MLR\MLRTr 2805 0001:003d0649 2808 0001:003d066d 2830 0001:003d0678 2832 0001:003d0692 2833 0001:003d069c -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\mlr\MLR_I_TMesh.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\MLR_I_TMesh.cpp) segment .text 28 0001:003cdbe0 41 0001:003cdbf3 45 0001:003cdc36 47 0001:003cdc69 45 0001:003cdc6a 47 0001:003cdc75 53 0001:003cdc80 59 0001:003cdca3 @@ -107752,20 +107751,20 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(C:\VWE\GameleapCode5_03\m 1705 0001:003d36f8 1711 0001:003d36fe 1713 0001:003d370a 1714 0001:003d3714 1717 0001:003d373f 1718 0001:003d3744 1719 0001:003d374c -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\MLR\MLR_I_PMesh.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(..\..\Libraries\MLR\MLR_I_PMesh.hpp) segment .text 70 0001:003cdbc0 74 0001:003cdbd0 77 0001:003cdbd3 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\MLR\MLRPrimitiveBase.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(..\..\Libraries\MLR\MLRPrimitiveBase.hpp) segment .text 214 0001:003cdba0 218 0001:003cdbb0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\Stuff\AffineMatrix.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(..\..\Libraries\Stuff\AffineMatrix.hpp) segment .text 216 0001:003cda80 219 0001:003cda88 220 0001:003cda8e 221 0001:003cda94 233 0001:003cdaa0 236 0001:003cdaa9 237 0001:003cdaaf 238 0001:003cdab5 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\MLR\GOSVertex.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(..\..\Libraries\MLR\GOSVertex.hpp) segment .text 372 0001:003caebf 373 0001:003caec1 374 0001:003caec3 375 0001:003caec5 377 0001:003caec8 378 0001:003caecb 380 0001:003caecd 381 0001:003caed0 @@ -107783,17 +107782,17 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\MLR\GOSVe 453 0001:003caf51 455 0001:003caf57 456 0001:003caf5a 458 0001:003caf5d 459 0001:003caf5f -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\MLR\MLRLight.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(..\..\Libraries\MLR\MLRLight.hpp) segment .text 80 0001:003caebd -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\Stuff\Color.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(..\..\Libraries\Stuff\Color.hpp) segment .text 179 0001:003caea1 205 0001:003caea3 207 0001:003caea9 209 0001:003caeac 210 0001:003caeae 82 0001:003caeb0 205 0001:003caeb2 207 0001:003caeb8 209 0001:003caebb 82 0001:003cc810 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\MLR\MLRPrimitiveClipping.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(..\..\Libraries\MLR\MLRPrimitiveClipping.hpp) segment .text 15 0001:003c8d90 36 0001:003c8d9b 44 0001:003c8dbc 46 0001:003c8ddc 48 0001:003c8dee 50 0001:003c8df6 52 0001:003c8e74 56 0001:003c8e82 @@ -107930,7 +107929,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\MLR\MLRPr 1805 0001:003cac73 1867 0001:003cac79 1869 0001:003cac81 1876 0001:003caca2 1879 0001:003cacc1 1888 0001:003caccc 1890 0001:003cace6 1891 0001:003cacf0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\Stuff\Vector4D.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(..\..\Libraries\Stuff\Vector4D.hpp) segment .text 258 0001:003c8c61 260 0001:003c8c63 261 0001:003c8c65 263 0001:003c8c67 264 0001:003c8c6a 266 0001:003c8c6c 267 0001:003c8c6e 269 0001:003c8c70 @@ -107939,7 +107938,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\Stuff\Vec 283 0001:003c8c85 286 0001:003c8c87 287 0001:003c8c89 288 0001:003c8c8b 290 0001:003c8c8d -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\Stuff\MArray.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(..\..\Libraries\Stuff\MArray.hpp) segment .text 53 0001:003c8c58 59 0001:003c8c5b 168 0001:003c8c5e 53 0001:003c8d15 228 0001:003cdac0 229 0001:003cdac2 231 0001:003cdad2 233 0001:003cdada @@ -107947,7 +107946,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\Stuff\MAr 242 0001:003cdb4d 244 0001:003cdb58 252 0001:003cdb5b 254 0001:003cdb60 249 0001:003cdb64 250 0001:003cdb6f 252 0001:003cdb75 254 0001:003cdb7a -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\mlr\MLR_I_PMesh.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\MLR_I_PMesh.cpp) segment .text 26 0001:003c7e90 39 0001:003c7ea5 42 0001:003c7ee4 45 0001:003c7f1a 49 0001:003c7f50 51 0001:003c7f80 49 0001:003c7f82 51 0001:003c7f89 @@ -108229,7 +108228,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(C:\VWE\GameleapCode5_03\m 1576 0001:003cda2f 1578 0001:003cda3a 1579 0001:003cda44 1582 0001:003cda6d 1583 0001:003cda72 1584 0001:003cda7a -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\mlr\GOSVertex.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\GOSVertex.cpp) segment .text 18 0001:003c7d20 20 0001:003c7d36 21 0001:003c7d52 22 0001:003c7d5c 23 0001:003c7d6a 27 0001:003c7d70 36 0001:003c7d76 37 0001:003c7d7c @@ -108239,7 +108238,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(C:\VWE\GameleapCode5_03\m 73 0001:003c7e62 78 0001:003c7e64 80 0001:003c7e79 81 0001:003c7e7c 83 0001:003c7e7f 84 0001:003c7e82 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\mlr\MLRSortByOrder.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\MLRSortByOrder.cpp) segment .text 27 0001:003c6600 40 0001:003c6634 44 0001:003c663a 45 0001:003c666e 47 0001:003c6686 53 0001:003c6690 56 0001:003c66ab 57 0001:003c66b6 @@ -108325,11 +108324,11 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(C:\VWE\GameleapCode5_03\m 849 0001:003c7c66 851 0001:003c7c6d 853 0001:003c7c99 855 0001:003c7c9b 857 0001:003c7cba 860 0001:003c7ce7 863 0001:003c7d06 869 0001:003c7d10 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\MLR\MLRPrimitiveBase.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(..\..\Libraries\MLR\MLRPrimitiveBase.hpp) segment .text 206 0001:003c65e0 210 0001:003c65f0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\MLR\MLRTriangleClipping.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(..\..\Libraries\MLR\MLRTriangleClipping.hpp) segment .text 16 0001:003c2280 46 0001:003c228b 55 0001:003c22ac 57 0001:003c22ba 59 0001:003c22cc 61 0001:003c22d0 74 0001:003c234e 103 0001:003c2375 @@ -108510,7 +108509,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\MLR\MLRTr 2792 0001:003c488c 2805 0001:003c48a9 2808 0001:003c48cb 2830 0001:003c48d6 2832 0001:003c48f1 2833 0001:003c48fb -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\mlr\MLR_Terrain2.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\MLR_Terrain2.cpp) segment .text 25 0001:003c1ad0 37 0001:003c1b0e 39 0001:003c1b41 37 0001:003c1b42 39 0001:003c1b4d 45 0001:003c1b50 51 0001:003c1b6b 52 0001:003c1b98 @@ -108664,7 +108663,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(C:\VWE\GameleapCode5_03\m 1264 0001:003c646f 1243 0001:003c6482 1182 0001:003c6485 1274 0001:003c64a7 1282 0001:003c64c0 1278 0001:003c64c6 1280 0001:003c64dc 1282 0001:003c65c5 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\mlr\GOSImage.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\GOSImage.cpp) segment .text 10 0001:003c18a0 11 0001:003c18af 13 0001:003c18cc 15 0001:003c18cf 17 0001:003c18d2 19 0001:003c18d5 20 0001:003c18d9 25 0001:003c1900 @@ -108678,12 +108677,12 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(C:\VWE\GameleapCode5_03\m 110 0001:003c1a8f 111 0001:003c1a98 113 0001:003c1ab7 115 0001:003c1abf 121 0001:003c1ac0 123 0001:003c1ac3 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\MLR\MLRPrimitiveBase.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(..\..\Libraries\MLR\MLRPrimitiveBase.hpp) segment .text 106 0001:003c1810 109 0001:003c1830 112 0001:003c1840 116 0001:003c1850 159 0001:003c1870 167 0001:003c1880 202 0001:003c1890 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\MLR\MLRTriangleClipping.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(..\..\Libraries\MLR\MLRTriangleClipping.hpp) segment .text 16 0001:003bd5f0 37 0001:003bd5f9 46 0001:003bd613 55 0001:003bd634 57 0001:003bd654 59 0001:003bd666 61 0001:003bd66e 63 0001:003bd6ed @@ -108881,7 +108880,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\MLR\MLRTr 2830 0001:003bfe98 2832 0001:003bfeab 2833 0001:003bfeb7 625 0001:003bfec0 2833 0001:003bfee7 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\mlr\MLR_I_C_TMesh.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\MLR_I_C_TMesh.cpp) segment .text 17 0001:003bcfe0 30 0001:003bcff3 32 0001:003bd02b 30 0001:003bd02c 32 0001:003bd037 38 0001:003bd040 44 0001:003bd05b 45 0001:003bd072 @@ -109117,7 +109116,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(C:\VWE\GameleapCode5_03\m 769 0001:003c17d1 771 0001:003c17db 772 0001:003c17e9 774 0001:003c1800 775 0001:003c1806 776 0001:003c180a -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\MLR\MLR_I_DeT_TMesh.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(..\..\Libraries\MLR\MLR_I_DeT_TMesh.hpp) segment .text 105 0001:003bcef0 115 0001:003bcefa 117 0001:003bcf0a 115 0001:003bcf0d 117 0001:003bcf21 120 0001:003bcf30 123 0001:003bcf36 125 0001:003bcf3b @@ -109126,40 +109125,40 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\MLR\MLR_I 147 0001:003bcf98 148 0001:003bcfa8 152 0001:003bcfb0 155 0001:003bcfb8 158 0001:003bcfbb 157 0001:003bcfbe 158 0001:003bcfcc 165 0001:003bcfd0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\MLR\MLRLightMap.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(..\..\Libraries\MLR\MLRLightMap.hpp) segment .text 82 0001:003bce90 85 0001:003bce93 87 0001:003bcea5 95 0001:003bcea8 89 0001:003bceab 90 0001:003bcec6 92 0001:003bced1 94 0001:003bcee9 95 0001:003bceec -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\MLR\MLR_I_TMesh.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(..\..\Libraries\MLR\MLR_I_TMesh.hpp) segment .text 57 0001:003bcd80 65 0001:003bcd90 69 0001:003bcda6 70 0001:003bce42 69 0001:003bce45 70 0001:003bce5d 74 0001:003bce60 77 0001:003bce64 78 0001:003bce73 82 0001:003bce80 85 0001:003bce83 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\MLR\MLRIndexedPrimitiveBase.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(..\..\Libraries\MLR\MLRIndexedPrimitiveBase.hpp) segment .text 72 0001:003bcd70 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\MLR\MLRPrimitiveBase.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(..\..\Libraries\MLR\MLRPrimitiveBase.hpp) segment .text 155 0001:003bcd30 171 0001:003bcd40 175 0001:003bcd50 179 0001:003bcd60 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\MLR\MLRState.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(..\..\Libraries\MLR\MLRState.hpp) segment .text 805 0001:003bcd10 808 0001:003bcd13 809 0001:003bcd28 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\Stuff\Color.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(..\..\Libraries\Stuff\Color.hpp) segment .text 104 0001:003bcc40 106 0001:003bcc42 108 0001:003bcc56 234 0001:003bcc60 237 0001:003bcc76 238 0001:003bcc86 239 0001:003bcc96 241 0001:003bcca6 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\Stuff\MemoryStream.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(..\..\Libraries\Stuff\MemoryStream.hpp) segment .text 107 0001:003bcc20 112 0001:003bcc27 116 0001:003bcc32 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\MLR\MLRTriangleClipping.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(..\..\Libraries\MLR\MLRTriangleClipping.hpp) segment .text 16 0001:003b84d0 37 0001:003b84d9 46 0001:003b84f6 55 0001:003b8517 57 0001:003b8537 59 0001:003b8549 61 0001:003b8551 63 0001:003b85cf @@ -109412,7 +109411,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\MLR\MLRTr 2830 0001:003bb8c8 2832 0001:003bb8db 2833 0001:003bb8e7 625 0001:003bb8f0 2833 0001:003bb917 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\mlr\MLR_Water.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\MLR_Water.cpp) segment .text 16 0001:003b7d00 37 0001:003b7d10 46 0001:003b7d14 51 0001:003b7d51 58 0001:003b7d57 60 0001:003b7e00 58 0001:003b7e04 60 0001:003b7e0f @@ -109528,7 +109527,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(C:\VWE\GameleapCode5_03\m 963 0001:003bcb01 965 0001:003bcb17 967 0001:003bcc00 973 0001:003bccb0 976 0001:003bccb4 981 0001:003bccb9 987 0001:003bccc5 991 0001:003bcd0b -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\mlr\MLRShape.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\MLRShape.cpp) segment .text 19 0001:003b6b10 29 0001:003b6b38 27 0001:003b6b39 29 0001:003b6b43 35 0001:003b6b50 38 0001:003b6b6b 39 0001:003b6b76 49 0001:003b6b80 @@ -109616,18 +109615,18 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(C:\VWE\GameleapCode5_03\m 943 0001:003b7ca5 946 0001:003b7cb5 947 0001:003b7ccf 943 0001:003b7cd4 949 0001:003b7cde 950 0001:003b7ce6 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\MLR\MLRShape.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(..\..\Libraries\MLR\MLRShape.hpp) segment .text 148 0001:003b6af0 153 0001:003b6afd 155 0001:003b6b07 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\Stuff\MArray.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(..\..\Libraries\Stuff\MArray.hpp) segment .text 228 0001:003b6a70 229 0001:003b6a73 231 0001:003b6a7f 233 0001:003b6a83 235 0001:003b6a93 238 0001:003b6a9c 239 0001:003b6aa5 240 0001:003b6aac 242 0001:003b6abb 244 0001:003b6ac6 252 0001:003b6ac9 254 0001:003b6ace 249 0001:003b6ad1 250 0001:003b6adc 252 0001:003b6ae2 254 0001:003b6ae7 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\mlr\MLRCulturShape.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\MLRCulturShape.cpp) segment .text 16 0001:003b63a0 18 0001:003b63e0 31 0001:003b6410 44 0001:003b6444 47 0001:003b6461 49 0001:003b64d1 51 0001:003b64dc 54 0001:003b6511 @@ -109648,7 +109647,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(C:\VWE\GameleapCode5_03\m 167 0001:003b69ff 168 0001:003b6a19 169 0001:003b6a33 171 0001:003b6a40 172 0001:003b6a65 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\mlr\MLRFootstep.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\MLRFootstep.cpp) segment .text 17 0001:003b5ee0 28 0001:003b5f08 29 0001:003b5f12 25 0001:003b5f13 28 0001:003b5f1d 29 0001:003b5f27 35 0001:003b5f30 38 0001:003b5f4b @@ -109668,11 +109667,11 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(C:\VWE\GameleapCode5_03\m 186 0001:003b632d 189 0001:003b633b 191 0001:003b6358 192 0001:003b6360 193 0001:003b6362 195 0001:003b6385 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\MLR\MLRClippingState.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(..\..\Libraries\MLR\MLRClippingState.hpp) segment .text 21 0001:003b5ed0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\Stuff\MArray.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(..\..\Libraries\Stuff\MArray.hpp) segment .text 123 0001:003b5d00 133 0001:003b5d10 137 0001:003b5d16 139 0001:003b5d1d 133 0001:003b5d20 137 0001:003b5d26 139 0001:003b5d2d 154 0001:003b5d30 @@ -109688,7 +109687,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\Stuff\MAr 269 0001:003b5e92 280 0001:003b5ea9 276 0001:003b5eac 277 0001:003b5eb7 280 0001:003b5ebf -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\mlr\MLRLightMap.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\MLRLightMap.cpp) segment .text 52 0001:003b4b20 60 0001:003b4b24 63 0001:003b4b56 66 0001:003b4b62 69 0001:003b4b8f 72 0001:003b4bbe 75 0001:003b4bed 78 0001:003b4c1c @@ -109737,11 +109736,11 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(C:\VWE\GameleapCode5_03\m 617 0001:003b5bc2 618 0001:003b5c35 620 0001:003b5c47 621 0001:003b5caf 623 0001:003b5cc3 625 0001:003b5cdd 627 0001:003b5ce3 628 0001:003b5ce7 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\MLR\MLRPointLight.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(..\..\Libraries\MLR\MLRPointLight.hpp) segment .text 43 0001:003b4b00 50 0001:003b4b10 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\mlr\MLRPointLight.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\MLRPointLight.cpp) segment .text 14 0001:003b4500 24 0001:003b4528 22 0001:003b4529 24 0001:003b4533 30 0001:003b4540 33 0001:003b455b 34 0001:003b4566 40 0001:003b4570 @@ -109771,11 +109770,11 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(C:\VWE\GameleapCode5_03\m 294 0001:003b4aea 299 0001:003b4aee 301 0001:003b4aef 298 0001:003b4af2 299 0001:003b4af5 301 0001:003b4afa -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\MLR\MLRLookUpLight.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(..\..\Libraries\MLR\MLRLookUpLight.hpp) segment .text 37 0001:003b44f0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\Stuff\AffineMatrix.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(..\..\Libraries\Stuff\AffineMatrix.hpp) segment .text 267 0001:003b3eb3 268 0001:003b3eb6 269 0001:003b3eb7 271 0001:003b3eba 273 0001:003b3ebd 274 0001:003b3ebf 276 0001:003b3ec1 277 0001:003b3ec4 @@ -109816,7 +109815,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\Stuff\Aff 491 0001:003b4020 492 0001:003b4023 494 0001:003b4026 495 0001:003b4028 497 0001:003b402a 498 0001:003b402c 500 0001:003b402f 502 0001:003b4032 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\mlr\MLRLookUpLight.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\MLRLookUpLight.cpp) segment .text 14 0001:003b3610 24 0001:003b3638 22 0001:003b3639 24 0001:003b3643 30 0001:003b3650 33 0001:003b366b 34 0001:003b3676 40 0001:003b3680 @@ -109863,11 +109862,11 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(C:\VWE\GameleapCode5_03\m 496 0001:003b4481 498 0001:003b44a5 502 0001:003b44a9 503 0001:003b44c9 504 0001:003b44d3 506 0001:003b44d9 504 0001:003b44df 506 0001:003b44e1 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\MLR\MLRInfiniteLight.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(..\..\Libraries\MLR\MLRInfiniteLight.hpp) segment .text 40 0001:003b3600 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\mlr\MLRInfiniteLight.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\MLRInfiniteLight.cpp) segment .text 14 0001:003b3390 24 0001:003b33b8 22 0001:003b33b9 24 0001:003b33c3 30 0001:003b33d0 33 0001:003b33eb 34 0001:003b33f6 40 0001:003b3400 @@ -109880,11 +109879,11 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(C:\VWE\GameleapCode5_03\m 128 0001:003b3580 144 0001:003b3583 146 0001:003b35ad 150 0001:003b35b1 151 0001:003b35db 152 0001:003b35e5 154 0001:003b35ef -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\MLR\MLRAmbientLight.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(..\..\Libraries\MLR\MLRAmbientLight.hpp) segment .text 37 0001:003b3380 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\mlr\MLRAmbientLight.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\MLRAmbientLight.cpp) segment .text 14 0001:003b31f0 24 0001:003b3218 22 0001:003b3219 24 0001:003b3223 30 0001:003b3230 33 0001:003b324b 34 0001:003b3256 40 0001:003b3260 @@ -109894,27 +109893,27 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(C:\VWE\GameleapCode5_03\m 90 0001:003b3331 91 0001:003b333d 92 0001:003b3349 98 0001:003b3350 100 0001:003b335e 101 0001:003b336a 102 0001:003b3376 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\MLR\MLRProjectLight.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(..\..\Libraries\MLR\MLRProjectLight.hpp) segment .text 37 0001:003b31d0 69 0001:003b31e0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\Stuff\Color.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(..\..\Libraries\Stuff\Color.hpp) segment .text 188 0001:003b31b0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\Stuff\Vector3D.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(..\..\Libraries\Stuff\Vector3D.hpp) segment .text 140 0001:003b26be -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\Stuff\Point3D.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(..\..\Libraries\Stuff\Point3D.hpp) segment .text 50 0001:003b26bc -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\Stuff\LinearMatrix.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(..\..\Libraries\Stuff\LinearMatrix.hpp) segment .text 63 0001:003b26b4 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\Stuff\AffineMatrix.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(..\..\Libraries\Stuff\AffineMatrix.hpp) segment .text 51 0001:003b26b2 78 0001:003b26b6 79 0001:003b26b9 104 0001:003b26c0 105 0001:003b26c3 107 0001:003b26c5 108 0001:003b26c7 110 0001:003b26c9 @@ -109960,7 +109959,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\Stuff\Aff 492 0001:003b2de1 493 0001:003b2de4 495 0001:003b2de7 496 0001:003b2de9 498 0001:003b2deb 499 0001:003b2ded 501 0001:003b2df0 503 0001:003b2df3 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\Stuff\Matrix.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(..\..\Libraries\Stuff\Matrix.hpp) segment .text 55 0001:003b269f 84 0001:003b26a1 86 0001:003b26a3 87 0001:003b26a6 84 0001:003b26a8 85 0001:003b26aa 87 0001:003b26ac 88 0001:003b26af @@ -110006,7 +110005,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\Stuff\Mat 417 0001:003b287a 419 0001:003b287c 420 0001:003b287e 422 0001:003b2881 424 0001:003b2884 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\mlr\MLRProjectLight.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\MLRProjectLight.cpp) segment .text 14 0001:003b20d0 24 0001:003b20f8 22 0001:003b20f9 24 0001:003b2103 30 0001:003b2110 33 0001:003b212b 34 0001:003b2136 40 0001:003b2140 @@ -110055,11 +110054,11 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(C:\VWE\GameleapCode5_03\m 508 0001:003b319a 513 0001:003b319e 515 0001:003b319f 512 0001:003b31a2 513 0001:003b31a5 515 0001:003b31aa -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\MLR\MLRSpotLight.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(..\..\Libraries\MLR\MLRSpotLight.hpp) segment .text 37 0001:003b20b0 69 0001:003b20c0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\mlr\MLRSpotLight.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\MLRSpotLight.cpp) segment .text 14 0001:003b1a50 24 0001:003b1a78 22 0001:003b1a79 24 0001:003b1a83 30 0001:003b1a90 33 0001:003b1aab 34 0001:003b1ab6 40 0001:003b1ac0 @@ -110089,11 +110088,11 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(C:\VWE\GameleapCode5_03\m 319 0001:003b209e 321 0001:003b209f 318 0001:003b20a2 319 0001:003b20a5 321 0001:003b20aa -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\MLR\MLRInfiniteLightWithFalloff.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(..\..\Libraries\MLR\MLRInfiniteLightWithFalloff.hpp) segment .text 46 0001:003b1a40 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\mlr\MLRInfiniteLightWithFalloff.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\MLRInfiniteLightWithFalloff.cpp) segment .text 14 0001:003b1550 24 0001:003b1578 22 0001:003b1579 24 0001:003b1583 30 0001:003b1590 33 0001:003b15ab 34 0001:003b15b6 40 0001:003b15c0 @@ -110118,18 +110117,18 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(C:\VWE\GameleapCode5_03\m 278 0001:003b19fc 279 0001:003b1a20 280 0001:003b1a29 282 0001:003b1a32 280 0001:003b1a38 282 0001:003b1a3a -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\Stuff\SortedChain.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(..\..\Libraries\Stuff\SortedChain.hpp) segment .text 299 0001:003b1310 306 0001:003b13a1 305 0001:003b13a5 306 0001:003b13a8 378 0001:003b1410 389 0001:003b145b 388 0001:003b145e 389 0001:003b14a1 396 0001:003b14b0 406 0001:003b14fa 405 0001:003b14fd 406 0001:003b1540 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\Stuff\Hash.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(..\..\Libraries\Stuff\Hash.hpp) segment .text 172 0001:003b1230 174 0001:003b12b0 173 0001:003b12b2 174 0001:003b12b5 178 0001:003b12c0 181 0001:003b12da -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\mlr\GOSImagePool.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\GOSImagePool.cpp) segment .text 12 0001:003b0a60 14 0001:003b0a8c 15 0001:003b0a98 20 0001:003b0aa0 21 0001:003b0aa3 22 0001:003b0ab5 28 0001:003b0af0 42 0001:003b0b01 @@ -110162,11 +110161,11 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(C:\VWE\GameleapCode5_03\m 272 0001:003b11a2 274 0001:003b11a9 275 0001:003b11b2 278 0001:003b11b6 282 0001:003b11c5 283 0001:003b11d7 284 0001:003b11e4 285 0001:003b122a -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\MLR\MLRLight.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(..\..\Libraries\MLR\MLRLight.hpp) segment .text 121 0001:003b0a50 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\Stuff\AffineMatrix.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(..\..\Libraries\Stuff\AffineMatrix.hpp) segment .text 269 0001:003b0863 270 0001:003b0866 271 0001:003b0867 273 0001:003b086a 275 0001:003b086d 276 0001:003b086f 278 0001:003b0871 279 0001:003b0874 @@ -110207,7 +110206,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\Stuff\Aff 493 0001:003b09d0 494 0001:003b09d3 496 0001:003b09d6 497 0001:003b09d8 499 0001:003b09da 500 0001:003b09dc 502 0001:003b09df 504 0001:003b09e2 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\mlr\MLRLight.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\MLRLight.cpp) segment .text 14 0001:003b0020 24 0001:003b0048 22 0001:003b0049 24 0001:003b0053 30 0001:003b0060 33 0001:003b007b 34 0001:003b0086 40 0001:003b0090 @@ -110250,11 +110249,11 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(C:\VWE\GameleapCode5_03\m 273 0001:003b0a02 279 0001:003b0a10 281 0001:003b0a23 287 0001:003b0a30 291 0001:003b0a39 292 0001:003b0a42 293 0001:003b0a4b -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\MLR\MLRMovieTexture.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(..\..\Libraries\MLR\MLRMovieTexture.hpp) segment .text 51 0001:003b0000 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\mlr\MLRMovieTexture.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\MLRMovieTexture.cpp) segment .text 17 0001:003afbb0 27 0001:003afbd8 25 0001:003afbd9 27 0001:003afbe3 33 0001:003afbf0 36 0001:003afc0b 37 0001:003afc16 42 0001:003afc20 @@ -110279,7 +110278,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(C:\VWE\GameleapCode5_03\m 247 0001:003aff98 250 0001:003affac 253 0001:003affbc 264 0001:003affda 265 0001:003afffc -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\mlr\MLRTexturePool.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\MLRTexturePool.cpp) segment .text 19 0001:003af0a0 30 0001:003af0d3 32 0001:003af0f6 33 0001:003af0fd 39 0001:003af100 43 0001:003af10a 44 0001:003af110 48 0001:003af11b @@ -110333,15 +110332,15 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(C:\VWE\GameleapCode5_03\m 560 0001:003afb61 562 0001:003afb76 565 0001:003afb80 566 0001:003afb88 567 0001:003afb91 568 0001:003afb97 573 0001:003afb9c 574 0001:003afba0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\MLR\MLRShadowLight.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(..\..\Libraries\MLR\MLRShadowLight.hpp) segment .text 37 0001:003af050 41 0001:003af060 44 0001:003af070 52 0001:003af080 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\MLR\MLRLightMap.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(..\..\Libraries\MLR\MLRLightMap.hpp) segment .text 52 0001:003af030 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\mlr\MLRShadowLight.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\MLRShadowLight.cpp) segment .text 16 0001:003ae950 26 0001:003ae978 24 0001:003ae979 26 0001:003ae983 32 0001:003ae990 35 0001:003ae9ab 36 0001:003ae9b6 42 0001:003ae9c0 @@ -110371,7 +110370,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(C:\VWE\GameleapCode5_03\m 272 0001:003aef97 273 0001:003aefb0 275 0001:003aefb5 277 0001:003aefd5 279 0001:003aefd7 281 0001:003aeff4 282 0001:003af000 284 0001:003af027 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\Stuff\Vector4D.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(..\..\Libraries\Stuff\Vector4D.hpp) segment .text 259 0001:003ae23d 260 0001:003ae23f 262 0001:003ae242 263 0001:003ae245 265 0001:003ae247 266 0001:003ae249 268 0001:003ae24b 269 0001:003ae24e @@ -110387,7 +110386,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\Stuff\Vec 326 0001:003ae2a5 328 0001:003ae2a7 331 0001:003ae2a9 332 0001:003ae2ab 333 0001:003ae2ad 335 0001:003ae2af -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\Stuff\MArray.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(..\..\Libraries\Stuff\MArray.hpp) segment .text 42 0001:003ae233 43 0001:003ae236 45 0001:003ae238 154 0001:003ae23b 133 0001:003ae7b0 137 0001:003ae7b6 139 0001:003ae7bd 228 0001:003ae7c0 @@ -110402,7 +110401,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\Stuff\MAr 280 0001:003ae921 269 0001:003ae924 280 0001:003ae92a 276 0001:003ae92d 277 0001:003ae938 280 0001:003ae940 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\mlr\MLRPrimitiveBase.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\MLRPrimitiveBase.cpp) segment .text 3 0001:003ad670 21 0001:003ad680 23 0001:003ad685 24 0001:003ad704 25 0001:003ad788 26 0001:003ad81c 30 0001:003ad82e 32 0001:003ad841 @@ -110462,7 +110461,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(C:\VWE\GameleapCode5_03\m 643 0001:003ae72c 639 0001:003ae72d 643 0001:003ae732 642 0001:003ae733 643 0001:003ae738 651 0001:003ae7a0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\mlr\MLRState.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\MLRState.cpp) segment .text 7 0001:003ace10 9 0001:003ace19 10 0001:003ace22 11 0001:003ace2b 12 0001:003ace34 13 0001:003ace3d 14 0001:003ace46 15 0001:003ace4f @@ -110511,7 +110510,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(C:\VWE\GameleapCode5_03\m 597 0001:003ad606 601 0001:003ad61a 602 0001:003ad62e 610 0001:003ad632 612 0001:003ad63a 607 0001:003ad63e 610 0001:003ad647 612 0001:003ad653 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\mlr\MLR.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\MLR.cpp) segment .text 218 0001:003abdf0 231 0001:003abe20 236 0001:003abe2c 237 0001:003abe36 238 0001:003abe40 242 0001:003abe4a 246 0001:003abe5d 250 0001:003abe6e @@ -110590,19 +110589,19 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(C:\VWE\GameleapCode5_03\m 688 0001:003acd76 689 0001:003acd87 690 0001:003acd9b 691 0001:003acded 695 0001:003acdf7 694 0001:003acdfd 695 0001:003ace01 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\MLR\GOSVertex2UV.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(..\..\Libraries\MLR\GOSVertex2UV.hpp) segment .text 22 0001:003abd90 25 0001:003abd92 26 0001:003abd9a 27 0001:003abda0 28 0001:003abda6 29 0001:003abdac 30 0001:003abdb2 31 0001:003abdb8 32 0001:003abdbe 33 0001:003abdc4 34 0001:003abdca 37 0001:003abdd0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\MLR\GOSVertexPool.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(..\..\Libraries\MLR\GOSVertexPool.hpp) segment .text 33 0001:003ab8ac 34 0001:003ab8af 51 0001:003ab8b2 52 0001:003ab8b4 54 0001:003ab8b7 56 0001:003ab8ba 58 0001:003ab8bd 59 0001:003ab8bf 60 0001:003ab8c1 61 0001:003ab8c3 63 0001:003ab8c6 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\Stuff\MArray.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(..\..\Libraries\Stuff\MArray.hpp) segment .text 154 0001:003ab32d 154 0001:003ab58a 168 0001:003ab8c9 228 0001:003ab9c0 231 0001:003ab9d1 233 0001:003ab9da 235 0001:003aba10 238 0001:003aba15 @@ -110622,18 +110621,18 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\Stuff\MAr 244 0001:003abd14 252 0001:003abd17 254 0001:003abd1c 249 0001:003abd1f 250 0001:003abd2a 252 0001:003abd30 254 0001:003abd35 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\MLR\MLRSorter.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(..\..\Libraries\MLR\MLRSorter.hpp) segment .text 204 0001:003ab32a 204 0001:003ab587 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\MLR\MLRClippingState.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(..\..\Libraries\MLR\MLRClippingState.hpp) segment .text 165 0001:003ab321 166 0001:003ab324 168 0001:003ab326 169 0001:003ab328 166 0001:003ab330 167 0001:003ab332 169 0001:003ab335 165 0001:003ab57e 166 0001:003ab581 168 0001:003ab583 169 0001:003ab585 166 0001:003ab58d 167 0001:003ab58f 169 0001:003ab592 25 0001:003abd40 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\MLR\GOSVertex.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(..\..\Libraries\MLR\GOSVertex.hpp) segment .text 372 0001:003a895f 373 0001:003a8961 375 0001:003a8963 376 0001:003a8965 378 0001:003a8968 380 0001:003a896b 372 0001:003a8b72 373 0001:003a8b74 @@ -110650,7 +110649,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\MLR\GOSVe 32 0001:003abd6c 33 0001:003abd72 34 0001:003abd78 35 0001:003abd7e 38 0001:003abd84 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\MLR\MLRState.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(..\..\Libraries\MLR\MLRState.hpp) segment .text 508 0001:003a8937 524 0001:003a893a 572 0001:003a893d 574 0001:003a8940 575 0001:003a8942 577 0001:003a8944 578 0001:003a8947 580 0001:003a894a @@ -110661,11 +110660,11 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\MLR\MLRSt 528 0001:003a8b61 532 0001:003a8b64 516 0001:003a8b67 520 0001:003a8b69 516 0001:003a8b6c 520 0001:003a8b6f -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\Stuff\AffineMatrix.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(..\..\Libraries\Stuff\AffineMatrix.hpp) segment .text 77 0001:003a7d3c 78 0001:003a7d3f 80 0001:003a7d41 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\Stuff\Matrix.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(..\..\Libraries\Stuff\Matrix.hpp) segment .text 84 0001:003a7d32 85 0001:003a7d35 87 0001:003a7d38 88 0001:003a7d3a 171 0001:003a7d43 173 0001:003a7d45 174 0001:003a7d48 176 0001:003a7d4b @@ -110871,7 +110870,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(..\..\Libraries\Stuff\Mat 410 0001:003ab718 411 0001:003ab71a 413 0001:003ab71c 414 0001:003ab71e 416 0001:003ab721 418 0001:003ab724 -Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\mlr\MLRClipper.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\MLR.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\MLRClipper.cpp) segment .text 7 0001:003a7860 8 0001:003a7873 9 0001:003a7875 10 0001:003a7877 11 0001:003a787a 13 0001:003a787d 14 0001:003a7880 16 0001:003a7883 @@ -111514,7 +111513,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\MLR.lib(C:\VWE\GameleapCode5_03\m 1365 0001:003ab970 1367 0001:003ab974 1369 0001:003ab993 1374 0001:003ab9a3 1380 0001:003ab9b0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\server.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\server\comutil.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\server.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\server\comutil.cpp) segment .text 30 0001:00420170 35 0001:00420180 37 0001:00420188 39 0001:0042018a 38 0001:0042018b 39 0001:0042019c 42 0001:004201a0 44 0001:004201a8 @@ -111667,7 +111666,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\server.lib(C:\VWE\GameleapCode5_0 1448 0001:00421bd4 1450 0001:00421bd5 1452 0001:00421bda 1454 0001:00421bdd 1457 0001:00421bed -Line numbers for \VWE\GameleapCode5_03\pro.bin\server.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\server\comline_s.c) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\server.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\server\comline_s.c) segment .text 60 0001:0041fc80 69 0001:0041fca9 71 0001:0041fcbf 72 0001:0041fcc4 74 0001:0041fcc7 76 0001:0041fcce 77 0001:0041fcdc 82 0001:0041fcee @@ -111690,15 +111689,15 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\server.lib(C:\VWE\GameleapCode5_0 261 0001:004200f9 263 0001:00420121 267 0001:00420133 275 0001:00420144 277 0001:00420153 -Line numbers for \VWE\GameleapCode5_03\pro.bin\server.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\server\comline.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\server.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\server\comline.cpp) segment .text 13 0001:0041fc50 15 0001:0041fc5e 18 0001:0041fc70 20 0001:0041fc7c -Line numbers for \VWE\GameleapCode5_03\pro.bin\server.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\server\comline.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\server.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\server\comline.hpp) segment .text 98 0001:0041fc20 100 0001:0041fc28 101 0001:0041fc34 102 0001:0041fc3b -Line numbers for \VWE\GameleapCode5_03\pro.bin\server.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\server\server.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\server.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\server\server.cpp) segment .text 21 0001:0041ee70 23 0001:0041ee7a 24 0001:0041ee84 26 0001:0041ee90 28 0001:0041ee9a 29 0001:0041ee9f 30 0001:0041eea1 32 0001:0041eeb0 @@ -111750,7 +111749,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\server.lib(C:\VWE\GameleapCode5_0 376 0001:0041fbde 378 0001:0041fbe7 376 0001:0041fc07 380 0001:0041fc0b 382 0001:0041fc18 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Stuff.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\stuff\Vector4D.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Stuff.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\Vector4D.cpp) segment .text 20 0001:00437030 28 0001:00437060 31 0001:0043709d 30 0001:0043709e 31 0001:004370a0 39 0001:004370b0 43 0001:004370b3 44 0001:004370da @@ -111779,7 +111778,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Stuff.lib(C:\VWE\GameleapCode5_03 292 0001:0043737a 295 0001:0043737d 297 0001:0043738a 300 0001:0043738d 301 0001:0043738f -Line numbers for \VWE\GameleapCode5_03\pro.bin\Stuff.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\stuff\Plane.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Stuff.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\Plane.cpp) segment .text 27 0001:00436880 29 0001:00436883 30 0001:00436893 33 0001:004368b9 35 0001:004368e5 36 0001:004368f1 62 0001:00436942 73 0001:00436950 @@ -111816,7 +111815,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Stuff.lib(C:\VWE\GameleapCode5_03 349 0001:00436ff5 395 0001:00437005 398 0001:00437008 397 0001:00437010 398 0001:00437013 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Stuff.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\stuff\Sphere.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Stuff.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\Sphere.cpp) segment .text 13 0001:00436040 19 0001:00436070 31 0001:00436073 32 0001:00436086 28 0001:004360a3 34 0001:004360a5 36 0001:004360b0 37 0001:004360c9 @@ -111846,7 +111845,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Stuff.lib(C:\VWE\GameleapCode5_03 290 0001:004367c0 293 0001:004367d4 294 0001:004367ea 311 0001:00436800 312 0001:00436802 296 0001:00436805 311 0001:00436807 312 0001:0043686e -Line numbers for \VWE\GameleapCode5_03\pro.bin\Stuff.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\stuff\SafeSocket.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Stuff.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\SafeSocket.cpp) segment .text 25 0001:00435f40 26 0001:00435f42 27 0001:00435f49 35 0001:00435f50 47 0001:00435f60 65 0001:00435f70 73 0001:00435f74 75 0001:00435f82 @@ -111856,7 +111855,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Stuff.lib(C:\VWE\GameleapCode5_03 123 0001:00435feb 126 0001:00435ff2 128 0001:00435ff8 137 0001:00436000 160 0001:00436010 163 0001:00436022 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Stuff.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\stuff\Hash.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Stuff.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\Hash.cpp) segment .text 29 0001:004358d0 47 0001:004358df 48 0001:0043595f 50 0001:00435965 52 0001:00435975 60 0001:00435980 64 0001:00435983 66 0001:0043598d @@ -111900,7 +111899,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Stuff.lib(C:\VWE\GameleapCode5_03 609 0001:00435f11 621 0001:00435f1c 624 0001:00435f2e 614 0001:00435f31 624 0001:00435f37 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Stuff.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\stuff\Color.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Stuff.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\Color.cpp) segment .text 25 0001:00435380 27 0001:004353b0 37 0001:004353d0 44 0001:00435414 43 0001:00435415 44 0001:00435417 52 0001:00435420 64 0001:00435434 @@ -111923,7 +111922,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Stuff.lib(C:\VWE\GameleapCode5_03 253 0001:00435823 258 0001:00435840 268 0001:00435870 276 0001:004358c7 275 0001:004358c8 276 0001:004358ca -Line numbers for \VWE\GameleapCode5_03\pro.bin\Stuff.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\stuff\AffineMatrix.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Stuff.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\AffineMatrix.hpp) segment .text 266 0001:00434fbd 267 0001:00434fc0 268 0001:00434fc1 270 0001:00434fc4 272 0001:00434fc7 273 0001:00434fc9 275 0001:00434fcb 276 0001:00434fce @@ -111964,7 +111963,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Stuff.lib(C:\VWE\GameleapCode5_03 490 0001:0043512a 491 0001:0043512d 493 0001:00435130 494 0001:00435132 496 0001:00435134 497 0001:00435136 499 0001:00435139 501 0001:0043513c -Line numbers for \VWE\GameleapCode5_03\pro.bin\Stuff.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\stuff\Matrix.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Stuff.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\Matrix.cpp) segment .text 18 0001:00434850 26 0001:00434860 28 0001:00434862 29 0001:0043486e 30 0001:00434871 32 0001:00434874 33 0001:00434877 34 0001:0043487a @@ -112019,13 +112018,13 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Stuff.lib(C:\VWE\GameleapCode5_03 1061 0001:0043532c 1064 0001:00435332 1067 0001:0043533a 1070 0001:0043534a 1073 0001:00435352 1075 0001:0043535c -Line numbers for \VWE\GameleapCode5_03\pro.bin\Stuff.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\stuff\UnitVector.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Stuff.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\UnitVector.cpp) segment .text 18 0001:004346a0 20 0001:004346d0 22 0001:00434700 24 0001:00434730 26 0001:00434760 28 0001:00434790 40 0001:004347b0 51 0001:004347b3 52 0001:004347e9 54 0001:004347f1 55 0001:00434825 63 0001:00434830 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Stuff.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\stuff\SafeChain.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Stuff.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\SafeChain.cpp) segment .text 33 0001:00434220 43 0001:00434257 42 0001:00434258 43 0001:00434263 51 0001:00434270 53 0001:0043428b 54 0001:00434296 68 0001:004342a0 @@ -112060,7 +112059,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Stuff.lib(C:\VWE\GameleapCode5_03 553 0001:00434660 557 0001:00434667 559 0001:00434670 560 0001:00434677 565 0001:0043467c 562 0001:0043467f 565 0001:00434684 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Stuff.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\stuff\Scalar.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Stuff.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\Scalar.cpp) segment .text 17 0001:00434030 18 0001:00434031 20 0001:0043404f 22 0001:00434062 26 0001:00434067 28 0001:00434069 38 0001:00434070 46 0001:00434090 @@ -112072,7 +112071,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Stuff.lib(C:\VWE\GameleapCode5_03 128 0001:00434180 138 0001:00434183 139 0001:0043418b 147 0001:00434191 149 0001:004341c8 153 0001:004341d0 166 0001:004341d3 167 0001:0043421c -Line numbers for \VWE\GameleapCode5_03\pro.bin\Stuff.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\stuff\NameList.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Stuff.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\NameList.cpp) segment .text 27 0001:004339f0 29 0001:004339f2 30 0001:00433a00 35 0001:00433a30 41 0001:00433a33 44 0001:00433a41 46 0001:00433a46 47 0001:00433a53 @@ -112111,7 +112110,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Stuff.lib(C:\VWE\GameleapCode5_03 516 0001:00434002 518 0001:00434004 522 0001:00434006 524 0001:0043401b 525 0001:00434022 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Stuff.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\stuff\Polar.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Stuff.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\Polar.cpp) segment .text 20 0001:00433890 28 0001:004338b0 41 0001:004338c7 42 0001:004338d5 44 0001:004338e6 45 0001:004338ee 69 0001:004338f5 70 0001:004338f7 @@ -112121,7 +112120,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Stuff.lib(C:\VWE\GameleapCode5_03 87 0001:00433999 88 0001:0043399b 100 0001:004339a0 108 0001:004339e4 107 0001:004339e5 108 0001:004339e7 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Stuff.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\stuff\Spline.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Stuff.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\Spline.cpp) segment .text 12 0001:00433680 25 0001:004336a0 26 0001:004336b1 28 0001:004336c2 29 0001:004336d7 30 0001:004336f0 32 0001:0043370a 33 0001:0043370f @@ -112132,7 +112131,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Stuff.lib(C:\VWE\GameleapCode5_03 75 0001:00433807 76 0001:0043380d 86 0001:00433810 94 0001:00433813 96 0001:00433822 98 0001:00433845 99 0001:00433849 100 0001:00433875 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Stuff.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\stuff\Angle.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Stuff.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\Angle.cpp) segment .text 23 0001:00433570 25 0001:0043357f 27 0001:0043358c 34 0001:00433592 29 0001:00433593 31 0001:004335a6 34 0001:004335ac 42 0001:004335b0 @@ -112142,14 +112141,14 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Stuff.lib(C:\VWE\GameleapCode5_03 67 0001:00433613 68 0001:0043361f 69 0001:00433637 71 0001:0043363d 72 0001:00433652 74 0001:00433658 75 0001:0043365e 76 0001:00433673 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Stuff.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\stuff\Normal.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Stuff.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\Normal.cpp) segment .text 18 0001:004333d0 20 0001:00433400 22 0001:00433430 24 0001:00433460 26 0001:00433490 28 0001:004334c0 39 0001:004334e0 45 0001:00433501 46 0001:00433519 49 0001:00433532 60 0001:00433540 67 0001:00433545 68 0001:00433555 69 0001:00433564 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Stuff.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\stuff\Origin.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Stuff.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\Origin.cpp) segment .text 22 0001:00433240 30 0001:00433290 34 0001:00433292 35 0001:004332ae 37 0001:004332be 45 0001:004332d0 50 0001:004332e1 51 0001:004332f3 @@ -112157,7 +112156,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Stuff.lib(C:\VWE\GameleapCode5_03 68 0001:00433341 103 0001:00433350 109 0001:0043335d 111 0001:0043339d 112 0001:004333a0 139 0001:004333b0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Stuff.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\stuff\Link.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Stuff.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\Link.cpp) segment .text 29 0001:00433190 48 0001:004331a0 60 0001:004331b0 64 0001:004331bb 73 0001:004331c0 84 0001:004331c6 86 0001:004331cb 87 0001:004331d2 @@ -112166,7 +112165,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Stuff.lib(C:\VWE\GameleapCode5_03 115 0001:0043320b 121 0001:0043320e 122 0001:00433211 118 0001:00433214 119 0001:0043321a 121 0001:00433220 122 0001:00433223 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Stuff.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\stuff\Motion.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Stuff.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\Motion.cpp) segment .text 19 0001:00433030 22 0001:00433070 26 0001:00433072 27 0001:00433088 28 0001:00433098 36 0001:004330a0 40 0001:004330a2 41 0001:004330b8 @@ -112174,7 +112173,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Stuff.lib(C:\VWE\GameleapCode5_03 59 0001:00433111 71 0001:00433120 78 0001:0043314e 80 0001:00433175 109 0001:00433180 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Stuff.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\stuff\AffineMatrix.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Stuff.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\AffineMatrix.hpp) segment .text 265 0001:0043194b 266 0001:0043194c 268 0001:0043194f 270 0001:00431952 271 0001:00431954 273 0001:00431956 274 0001:00431959 276 0001:0043195c @@ -112215,11 +112214,11 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Stuff.lib(C:\VWE\GameleapCode5_03 489 0001:00431ab8 491 0001:00431abb 492 0001:00431abd 494 0001:00431abf 495 0001:00431ac1 497 0001:00431ac4 499 0001:00431ac7 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Stuff.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\stuff\LinearMatrix.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Stuff.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\LinearMatrix.hpp) segment .text 226 0001:00431948 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Stuff.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\stuff\OBB.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Stuff.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\OBB.cpp) segment .text 3 0001:004316f0 8 0001:00431740 14 0001:00431750 22 0001:00431759 24 0001:00431769 33 0001:00431773 34 0001:00431792 35 0001:0043179b @@ -112324,7 +112323,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Stuff.lib(C:\VWE\GameleapCode5_03 1570 0001:00432ff9 1571 0001:00433001 1573 0001:00433009 1571 0001:0043300f 1573 0001:00433013 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Stuff.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\stuff\ExtentBox.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Stuff.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\ExtentBox.cpp) segment .text 23 0001:00430d40 30 0001:00430d54 31 0001:00430d58 33 0001:00430d5a 35 0001:00430d5c 36 0001:00430d60 39 0001:00430d65 41 0001:00430d72 @@ -112365,7 +112364,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Stuff.lib(C:\VWE\GameleapCode5_03 457 0001:00431679 460 0001:00431683 461 0001:00431685 462 0001:00431688 463 0001:0043168b 464 0001:00431699 466 0001:004316a1 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Stuff.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\stuff\Line.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Stuff.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\Line.cpp) segment .text 16 0001:004307a0 25 0001:004307a2 37 0001:004307b6 38 0001:004307e6 47 0001:004307f0 53 0001:00430811 54 0001:00430826 57 0001:0043082c @@ -112392,7 +112391,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Stuff.lib(C:\VWE\GameleapCode5_03 328 0001:00430ce7 329 0001:00430cfb 330 0001:00430d16 342 0001:00430d1c 341 0001:00430d20 342 0001:00430d3c -Line numbers for \VWE\GameleapCode5_03\pro.bin\Stuff.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\stuff\MemoryBlock.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Stuff.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\MemoryBlock.cpp) segment .text 48 0001:00430270 65 0001:00430285 66 0001:0043028f 67 0001:00430299 81 0001:004302bc 83 0001:004302d4 84 0001:004302da 93 0001:004302e3 @@ -112441,7 +112440,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Stuff.lib(C:\VWE\GameleapCode5_03 895 0001:00430767 897 0001:0043076f 921 0001:00430777 907 0001:00430778 913 0001:0043077b 918 0001:00430789 921 0001:00430797 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Stuff.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\stuff\Slot.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Stuff.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\Slot.cpp) segment .text 29 0001:00430050 39 0001:00430087 38 0001:00430088 39 0001:00430093 47 0001:004300a0 49 0001:004300bb 50 0001:004300c6 62 0001:004300d0 @@ -112456,11 +112455,11 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Stuff.lib(C:\VWE\GameleapCode5_03 208 0001:00430254 217 0001:00430260 222 0001:00430267 225 0001:0043026a 224 0001:0043026b 225 0001:0043026d -Line numbers for \VWE\GameleapCode5_03\pro.bin\Stuff.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\stuff\SortedSocket.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Stuff.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\SortedSocket.cpp) segment .text 26 0001:00430010 29 0001:00430022 38 0001:00430030 41 0001:00430042 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Stuff.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\stuff\SortedChain.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Stuff.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\SortedChain.cpp) segment .text 29 0001:0042faf0 30 0001:0042fb07 31 0001:0042fb0c 32 0001:0042fb0f 40 0001:0042fb20 42 0001:0042fb24 49 0001:0042fb27 56 0001:0042fb31 @@ -112501,12 +112500,12 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Stuff.lib(C:\VWE\GameleapCode5_03 630 0001:0042ffe4 642 0001:0042fff0 646 0001:0042fff7 648 0001:00430000 651 0001:00430005 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Stuff.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\stuff\Socket.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Stuff.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\Socket.cpp) segment .text 34 0001:0042fac0 38 0001:0042faca 47 0001:0042fad0 51 0001:0042fada 60 0001:0042fae0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Stuff.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\stuff\Tree.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Stuff.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\Tree.cpp) segment .text 33 0001:0042f4b0 34 0001:0042f4c7 35 0001:0042f4cc 36 0001:0042f4cf 37 0001:0042f4d2 45 0001:0042f4e0 47 0001:0042f4e4 55 0001:0042f4e7 @@ -112559,11 +112558,11 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Stuff.lib(C:\VWE\GameleapCode5_03 808 0001:0042fa71 817 0001:0042fa80 819 0001:0042fa92 820 0001:0042fa94 832 0001:0042faa0 836 0001:0042faa7 837 0001:0042fab0 839 0001:0042fab5 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Stuff.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\stuff\Angle.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Stuff.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\Angle.hpp) segment .text 271 0001:0042f3a0 285 0001:0042f3a1 271 0001:0042f3c2 285 0001:0042f3c3 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Stuff.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\stuff\Vector3D.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Stuff.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\Vector3D.cpp) segment .text 20 0001:0042f170 22 0001:0042f1a0 24 0001:0042f1d0 26 0001:0042f200 28 0001:0042f230 30 0001:0042f260 32 0001:0042f290 44 0001:0042f2b0 @@ -112578,7 +112577,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Stuff.lib(C:\VWE\GameleapCode5_03 115 0001:0042f411 116 0001:0042f429 118 0001:0042f442 129 0001:0042f450 136 0001:0042f471 137 0001:0042f489 139 0001:0042f4a2 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Stuff.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\stuff\Table.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Stuff.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\Table.cpp) segment .text 26 0001:0042eb90 28 0001:0042eb95 36 0001:0042eb98 37 0001:0042eba0 44 0001:0042ebac 51 0001:0042ebba 52 0001:0042ebc1 70 0001:0042ebd0 @@ -112620,13 +112619,13 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Stuff.lib(C:\VWE\GameleapCode5_03 622 0001:0042f137 628 0001:0042f13c 598 0001:0042f13f 599 0001:0042f14c 600 0001:0042f153 628 0001:0042f158 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Stuff.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\stuff\Tree.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Stuff.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\Tree.hpp) segment .text 302 0001:0042e960 309 0001:0042e9f1 308 0001:0042e9f5 309 0001:0042e9f8 329 0001:0042ea50 339 0001:0042ea9b 338 0001:0042ea9e 339 0001:0042eae1 346 0001:0042eaf0 355 0001:0042eb3a 354 0001:0042eb3d 355 0001:0042eb80 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Stuff.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\stuff\FileStreamManager.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Stuff.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\FileStreamManager.cpp) segment .text 24 0001:0042e500 25 0001:0042e52b 30 0001:0042e530 31 0001:0042e533 37 0001:0042e550 41 0001:0042e557 42 0001:0042e565 43 0001:0042e579 @@ -112648,7 +112647,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Stuff.lib(C:\VWE\GameleapCode5_03 254 0001:0042e939 256 0001:0042e93c 255 0001:0042e942 256 0001:0042e945 262 0001:0042e950 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Stuff.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\stuff\Database.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Stuff.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\Database.cpp) segment .text 197 0001:0042c650 214 0001:0042c674 215 0001:0042c67e 225 0001:0042c686 227 0001:0042c690 229 0001:0042c69a 232 0001:0042c6b6 234 0001:0042c6c0 @@ -112791,7 +112790,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Stuff.lib(C:\VWE\GameleapCode5_03 2018 0001:0042e4ce 2020 0001:0042e4d5 2026 0001:0042e4e0 2030 0001:0042e4e9 2035 0001:0042e4f0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Stuff.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\stuff\Note.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Stuff.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\Note.cpp) segment .text 35 0001:0042bc00 40 0001:0042bc11 41 0001:0042bc32 42 0001:0042bc39 43 0001:0042bc6f 44 0001:0042bc9e 50 0001:0042bcb0 57 0001:0042bcb3 @@ -112828,7 +112827,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Stuff.lib(C:\VWE\GameleapCode5_03 592 0001:0042c56e 593 0001:0042c59d 594 0001:0042c5a9 595 0001:0042c5f3 596 0001:0042c600 598 0001:0042c61f 599 0001:0042c62f 605 0001:0042c640 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Stuff.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\stuff\Random.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Stuff.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\Random.cpp) segment .text 29 0001:0042ba50 34 0001:0042ba73 32 0001:0042ba74 34 0001:0042ba7f 40 0001:0042ba80 43 0001:0042ba8e 44 0001:0042ba98 45 0001:0042baa2 @@ -112842,7 +112841,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Stuff.lib(C:\VWE\GameleapCode5_03 159 0001:0042bbbf 160 0001:0042bbd4 166 0001:0042bbe0 179 0001:0042bbe3 180 0001:0042bbe8 188 0001:0042bbec 189 0001:0042bbf4 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Stuff.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\stuff\Stuff.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Stuff.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\Stuff.cpp) segment .text 11 0001:0042b660 19 0001:0042b676 25 0001:0042b680 27 0001:0042b692 79 0001:0042b6a0 83 0001:0042b6ab 87 0001:0042b6c0 89 0001:0042b6d2 @@ -112862,7 +112861,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Stuff.lib(C:\VWE\GameleapCode5_03 185 0001:0042ba03 187 0001:0042ba08 188 0001:0042ba0d 189 0001:0042ba12 192 0001:0042ba17 196 0001:0042ba24 197 0001:0042ba3c 198 0001:0042ba47 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Stuff.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\stuff\Plug.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Stuff.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\Plug.cpp) segment .text 45 0001:0042b3f0 56 0001:0042b402 59 0001:0042b42f 56 0001:0042b430 59 0001:0042b43a 65 0001:0042b440 71 0001:0042b45b 72 0001:0042b472 @@ -112887,11 +112886,11 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Stuff.lib(C:\VWE\GameleapCode5_03 315 0001:0042b64b 307 0001:0042b64c 312 0001:0042b64e 313 0001:0042b652 315 0001:0042b656 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Stuff.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\stuff\FileStream.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Stuff.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\FileStream.hpp) segment .text 110 0001:0042b3c0 112 0001:0042b3d0 116 0001:0042b3e2 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Stuff.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\stuff\FileStream.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Stuff.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\FileStream.cpp) segment .text 21 0001:0042a9d0 29 0001:0042aa03 30 0001:0042aa17 31 0001:0042aa1f 38 0001:0042aa26 39 0001:0042aa32 41 0001:0042aa3a 42 0001:0042aa44 @@ -112940,18 +112939,18 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Stuff.lib(C:\VWE\GameleapCode5_03 536 0001:0042b394 538 0001:0042b39e 544 0001:0042b3a4 546 0001:0042b3af 552 0001:0042b3ba 554 0001:0042b3bd -Line numbers for \VWE\GameleapCode5_03\pro.bin\Stuff.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\stuff\Point3D.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Stuff.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\Point3D.cpp) segment .text 18 0001:0042a850 21 0001:0042a880 29 0001:0042a8a0 35 0001:0042a8af 36 0001:0042a8b5 37 0001:0042a8bd 39 0001:0042a8c3 47 0001:0042a8d0 54 0001:0042a8f4 55 0001:0042a90f 57 0001:0042a92b 68 0001:0042a930 79 0001:0042a968 82 0001:0042a998 84 0001:0042a9c9 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Stuff.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\stuff\LinearMatrix.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Stuff.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\LinearMatrix.hpp) segment .text 63 0001:0042a352 100 0001:0042a359 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Stuff.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\stuff\AffineMatrix.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Stuff.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\AffineMatrix.hpp) segment .text 51 0001:0042a34f 77 0001:0042a353 79 0001:0042a356 265 0001:0042a35b 267 0001:0042a35d 268 0001:0042a360 270 0001:0042a363 271 0001:0042a366 @@ -112992,7 +112991,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Stuff.lib(C:\VWE\GameleapCode5_03 485 0001:0042a4c2 486 0001:0042a4c4 488 0001:0042a4c6 489 0001:0042a4c8 491 0001:0042a4cb 493 0001:0042a4ce -Line numbers for \VWE\GameleapCode5_03\pro.bin\Stuff.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\stuff\AffineMatrix.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Stuff.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\AffineMatrix.cpp) segment .text 18 0001:00429d20 26 0001:00429d30 30 0001:00429d32 31 0001:00429d3e 32 0001:00429d41 34 0001:00429d44 35 0001:00429d47 36 0001:00429d4a @@ -113057,17 +113056,17 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Stuff.lib(C:\VWE\GameleapCode5_03 1027 0001:0042a795 1028 0001:0042a79c 1030 0001:0042a7be 1032 0001:0042a7c4 1033 0001:0042a7c7 1036 0001:0042a7fd 1037 0001:0042a830 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Stuff.lib(..\..\Libraries\stlport\stl_construct.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Stuff.lib(..\..\Libraries\stlport\stl_construct.h) segment .text 85 0001:00429c50 90 0001:00429c6d 85 0001:00429c70 90 0001:00429c8d 85 0001:00429c90 90 0001:00429cad -Line numbers for \VWE\GameleapCode5_03\pro.bin\Stuff.lib(..\..\Libraries\stlport\stl_pair.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Stuff.lib(..\..\Libraries\stlport\stl_pair.h) segment .text 49 0001:00429bf0 49 0001:00429c10 49 0001:00429c30 56 0001:00429cb0 56 0001:00429cd0 56 0001:00429cf0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Stuff.lib(..\..\Libraries\stlport\stl_tree.c) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Stuff.lib(..\..\Libraries\stlport\stl_tree.c) segment .text 552 0001:00427d50 555 0001:00427d5d 557 0001:00427d68 558 0001:00427d94 560 0001:00427d9b 442 0001:00427da0 444 0001:00427da3 446 0001:00427dbc @@ -113127,12 +113126,12 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Stuff.lib(..\..\Libraries\stlport 428 0001:00429944 434 0001:00429a03 430 0001:00429a09 431 0001:00429a16 432 0001:00429a56 434 0001:00429b15 433 0001:00429b1b 434 0001:00429b2d -Line numbers for \VWE\GameleapCode5_03\pro.bin\Stuff.lib(..\..\Libraries\stlport\stl_alloc.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Stuff.lib(..\..\Libraries\stlport\stl_alloc.h) segment .text 1004 0001:00427d10 552 0001:00427d30 555 0001:00427d38 556 0001:00427d3f 552 0001:00427d40 555 0001:00427d48 556 0001:00427d4f -Line numbers for \VWE\GameleapCode5_03\pro.bin\Stuff.lib(..\..\Libraries\stlport\stl_tree.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Stuff.lib(..\..\Libraries\stlport\stl_tree.h) segment .text 204 0001:00427ae0 204 0001:00427b10 530 0001:00427b50 538 0001:00427b53 539 0001:00427b6e 540 0001:00427b98 541 0001:00427ba1 264 0001:00427bb0 @@ -113145,12 +113144,12 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Stuff.lib(..\..\Libraries\stlport 322 0001:00429b98 467 0001:00429ba0 315 0001:00429bb0 318 0001:00429bb7 322 0001:00429bd8 467 0001:00429be0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Stuff.lib(..\..\Libraries\stlport\stl_map.h) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Stuff.lib(..\..\Libraries\stlport\stl_map.h) segment .text 180 0001:00427ac0 180 0001:00427af0 165 0001:00427b20 165 0001:00427bc0 165 0001:00427c50 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Stuff.lib(c:\VWE\GameleapCode5_03\mw4\Libraries\stuff\NotationFile.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Stuff.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\NotationFile.cpp) segment .text 16 0001:00426350 18 0001:00426363 19 0001:00426367 28 0001:00426370 39 0001:00426384 40 0001:0042638d 41 0001:0042639b 50 0001:004263ca @@ -113248,7 +113247,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Stuff.lib(c:\VWE\GameleapCode5_03 1176 0001:004279e1 1179 0001:004279ee 1180 0001:004279f4 1182 0001:004279f6 1183 0001:00427a52 1185 0001:00427aa4 1183 0001:00427aa9 1185 0001:00427aae -Line numbers for \VWE\GameleapCode5_03\pro.bin\Stuff.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\stuff\Page.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Stuff.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\Page.cpp) segment .text 36 0001:00425740 39 0001:0042574e 40 0001:0042576c 45 0001:004257a0 47 0001:004257a4 48 0001:004257b4 54 0001:004257e0 58 0001:004257e2 @@ -113320,7 +113319,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Stuff.lib(C:\VWE\GameleapCode5_03 953 0001:004262b8 962 0001:004262c0 968 0001:004262ca 969 0001:004262d6 975 0001:004262e0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Stuff.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\stuff\LinearMatrix.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Stuff.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\LinearMatrix.cpp) segment .text 18 0001:00424d80 29 0001:00424d90 52 0001:00424d93 197 0001:00424da7 85 0001:00424ed2 86 0001:00424ed4 87 0001:00424ede 88 0001:00424ee8 @@ -113347,7 +113346,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Stuff.lib(C:\VWE\GameleapCode5_03 375 0001:004256ea 381 0001:004256f0 387 0001:004256f2 388 0001:00425703 389 0001:00425713 391 0001:00425723 397 0001:00425730 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Stuff.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\stuff\MemoryStream.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Stuff.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\MemoryStream.cpp) segment .text 26 0001:004242c0 35 0001:004242e8 33 0001:004242e9 35 0001:004242f3 41 0001:00424300 44 0001:0042431b 45 0001:00424326 55 0001:00424330 @@ -113411,7 +113410,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Stuff.lib(C:\VWE\GameleapCode5_03 932 0001:00424d20 933 0001:00424d3d 935 0001:00424d45 936 0001:00424d5a 937 0001:00424d5d 935 0001:00424d62 936 0001:00424d66 937 0001:00424d69 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Stuff.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\stuff\Chain.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Stuff.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\Chain.cpp) segment .text 33 0001:00423fa0 43 0001:00423fd7 42 0001:00423fd8 43 0001:00423fe3 51 0001:00423ff0 53 0001:0042400b 54 0001:00424016 62 0001:00424020 @@ -113438,7 +113437,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Stuff.lib(C:\VWE\GameleapCode5_03 355 0001:00424268 364 0001:00424270 372 0001:00424274 373 0001:00424292 382 0001:004242a0 385 0001:004242a3 387 0001:004242b8 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Stuff.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\stuff\MString.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Stuff.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\MString.cpp) segment .text 35 0001:00423940 41 0001:00423952 46 0001:00423976 41 0001:00423977 46 0001:00423981 54 0001:00423990 60 0001:004239bd 61 0001:004239d4 @@ -113481,7 +113480,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Stuff.lib(C:\VWE\GameleapCode5_03 480 0001:00423f52 484 0001:00423f5d 490 0001:00423f6c 494 0001:00423f70 495 0001:00423f79 487 0001:00423f7d 494 0001:00423f86 495 0001:00423f8f -Line numbers for \VWE\GameleapCode5_03\pro.bin\Stuff.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\stuff\AffineMatrix.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Stuff.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\AffineMatrix.hpp) segment .text 265 0001:004228a3 267 0001:004228a6 268 0001:004228a9 270 0001:004228ac 271 0001:004228ae 273 0001:004228b0 274 0001:004228b3 276 0001:004228b5 @@ -113521,11 +113520,11 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Stuff.lib(C:\VWE\GameleapCode5_03 483 0001:00422a07 485 0001:00422a09 486 0001:00422a0b 488 0001:00422a0e 490 0001:00422a11 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Stuff.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\stuff\LinearMatrix.hpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Stuff.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\LinearMatrix.hpp) segment .text 37 0001:00422899 100 0001:0042289c 37 0001:0042289e 226 0001:004228a0 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Stuff.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\stuff\Rotation.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Stuff.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\Rotation.cpp) segment .text 27 0001:00421e10 51 0001:00421e30 57 0001:00421e44 59 0001:00421e50 60 0001:00421e53 68 0001:00421e60 74 0001:00421e74 75 0001:00421e81 @@ -113629,7 +113628,7 @@ Line numbers for \VWE\GameleapCode5_03\pro.bin\Stuff.lib(C:\VWE\GameleapCode5_03 1484 0001:0042388a 1496 0001:00423890 1497 0001:00423893 1498 0001:004238c7 1499 0001:004238ca 1525 0001:004238d0 1533 0001:004238e6 1539 0001:00423937 -Line numbers for \VWE\GameleapCode5_03\pro.bin\Stuff.lib(C:\VWE\GameleapCode5_03\mw4\Libraries\stuff\RegisteredClass.cpp) segment .text +Line numbers for \VWE\firestorm\Gameleap\code\pro.bin\Stuff.lib(C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\RegisteredClass.cpp) segment .text 31 0001:00421c00 40 0001:00421c10 45 0001:00421c25 46 0001:00421c3b 48 0001:00421c62 46 0001:00421c63 48 0001:00421c6d 54 0001:00421c70 @@ -113647,7 +113646,7 @@ Line numbers for 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b/Gameleap/code/rel.bin/Compost.lib index 0bb3d19c..91e439d6 100644 --- a/Gameleap/code/rel.bin/Compost.lib +++ b/Gameleap/code/rel.bin/Compost.lib @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:2291968849739666744d8dea3b658e496d92b6c112b0d14979863ad7e622abb8 -size 328292 +oid sha256:95efffcbc8344b319ede9749ac06c874550df536340a03cd4452dd8ac5b0004e +size 328310 diff --git a/Gameleap/code/rel.bin/ElementRenderer.lib b/Gameleap/code/rel.bin/ElementRenderer.lib index dc824fda..5915e4bd 100644 --- a/Gameleap/code/rel.bin/ElementRenderer.lib +++ b/Gameleap/code/rel.bin/ElementRenderer.lib @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:337d0999ecb7dab3b1b4fbc0f7d7e8f9020a89cb2345671be0c4450ac0770c90 -size 911702 +oid sha256:1c16d295e83794674040013b10d3f47cd68b5db1d65101d3d221a28cd7f8ee94 +size 911990 diff --git a/Gameleap/code/rel.bin/GOSScript.lib b/Gameleap/code/rel.bin/GOSScript.lib index ef328707..abd74710 100644 --- a/Gameleap/code/rel.bin/GOSScript.lib +++ b/Gameleap/code/rel.bin/GOSScript.lib @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:3e295a8b9d0a67560a685a5035a081bbbdf2c286f2b263bfb92a784788f6cf17 -size 510954 +oid sha256:a9bcf874fd7c98a198cf0a5e0188141c8bd6987598c5d4814f6edaba6135399b +size 511134 diff --git a/Gameleap/code/rel.bin/GameOS.lib b/Gameleap/code/rel.bin/GameOS.lib index f20bd6a4..b4b45ece 100644 --- a/Gameleap/code/rel.bin/GameOS.lib +++ b/Gameleap/code/rel.bin/GameOS.lib @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:57b4869164c448f93116f6a0aea9020016cffd94b3f71b42039839d2d8e1ab7b -size 2942686 +oid sha256:a1afc94c1ba9ce3292c48d5ce8d7cca5be23048d01a457322e5aec4d3dfc910b +size 2943568 diff --git a/Gameleap/code/rel.bin/GamePlatformNoMain.lib b/Gameleap/code/rel.bin/GamePlatformNoMain.lib index 65b05e8b..06e61096 100644 --- a/Gameleap/code/rel.bin/GamePlatformNoMain.lib +++ b/Gameleap/code/rel.bin/GamePlatformNoMain.lib @@ -1,3 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-size 77882 +oid sha256:23de0bba7bb76856a15a60e460b78667c8b0f8018f2cd11df664deda366488cb +size 77892 diff --git a/Gameleap/code/rel.bin/Launcher.pdb b/Gameleap/code/rel.bin/Launcher.pdb index f3d57d92..0ca7ba45 100644 --- a/Gameleap/code/rel.bin/Launcher.pdb +++ b/Gameleap/code/rel.bin/Launcher.pdb @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:fc575c7fc3e738ee429ea06a6005af4c381ae40711591cea6749f8285aebe70c +oid sha256:2083d44278bc813705cbd39c67eccc90be5a6fa8a7a15bcb4f07891cc2f3dc2b size 205824 diff --git a/Gameleap/code/rel.bin/MFCPlatform.lib b/Gameleap/code/rel.bin/MFCPlatform.lib index 3a4fb7c7..58de45d0 100644 --- a/Gameleap/code/rel.bin/MFCPlatform.lib +++ b/Gameleap/code/rel.bin/MFCPlatform.lib @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:0168edad9007adbc106f1967703fa2655bb2c5c6924ddfcc2a46d73ee08536a6 -size 2062 +oid sha256:1f1bedbe56ad319f69eb847395ea6e041dc9dbe6b1ccd4cb7f4cd60a2429fca6 +size 2080 diff --git a/Gameleap/code/rel.bin/MLR.lib b/Gameleap/code/rel.bin/MLR.lib index 5f8e2ead..0940358a 100644 --- a/Gameleap/code/rel.bin/MLR.lib +++ b/Gameleap/code/rel.bin/MLR.lib @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:d4fb3cf40b755a1c134e6e14c72860d72aeaa202f2cdefa5d47929f8720fb08f -size 2935448 +oid sha256:e36bc75e12413bcaa1d5d1754d6e12a3f7ec2a58eb059bba51b34e1c70accf7b +size 2935736 diff --git a/Gameleap/code/rel.bin/MW4.exe b/Gameleap/code/rel.bin/MW4.exe index 5c0e2e54..dedf138e 100644 --- a/Gameleap/code/rel.bin/MW4.exe +++ b/Gameleap/code/rel.bin/MW4.exe @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:fddd68c9098eb500e2526794197d06fa14124448dfcd0cd0a709257505e7fbbc +oid sha256:7ecb6c544ae8113d664e6ce852f3774b3aea618fa33b07c6aaac70a7bd98792c size 3637248 diff --git a/Gameleap/code/rel.bin/MW4.lib b/Gameleap/code/rel.bin/MW4.lib index b05e1949..28d111c1 100644 --- a/Gameleap/code/rel.bin/MW4.lib +++ b/Gameleap/code/rel.bin/MW4.lib @@ -1,3 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sha256:5e4127180b50c9eeede1d0f31420864d4c9faa2d4c240bcb22a738a1f4133a00 +oid sha256:ca3b1e40e9190a095411b9441efba9b16fb5ca191064af2c7bac9559e75d52e0 size 188416 diff --git a/Gameleap/code/rel.bin/ScriptStrings.dll b/Gameleap/code/rel.bin/ScriptStrings.dll index 01f12d63..e15dbdc8 100644 --- a/Gameleap/code/rel.bin/ScriptStrings.dll +++ b/Gameleap/code/rel.bin/ScriptStrings.dll @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:c54fb190b1bbc543265035ab5900ebd34fcafa7f5f2e096da6529c5d661cce26 +oid sha256:d4c7d04cc31da3ca401a8170fc020574ec73b77e8dc80fa0b8f22ce2b15cc732 size 147456 diff --git a/Gameleap/code/rel.bin/Stuff.lib b/Gameleap/code/rel.bin/Stuff.lib index d73942f8..5f8ee898 100644 --- a/Gameleap/code/rel.bin/Stuff.lib +++ b/Gameleap/code/rel.bin/Stuff.lib @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:a2e0a368087618299254247d6a9e212ecfe847581d860e4e31dc994ad7123969 -size 1269766 +oid sha256:d03bf8316733342a69549528edf46fb8829a2129801e0b97ad2c33297aaaea93 +size 1270450 diff --git a/Gameleap/code/rel.bin/autoconfig.exe b/Gameleap/code/rel.bin/autoconfig.exe index 320cd2a4..9ca35428 100644 --- a/Gameleap/code/rel.bin/autoconfig.exe +++ b/Gameleap/code/rel.bin/autoconfig.exe @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:aab49c1c74a39abbd2600ace8d76e3223a06a6df316a6e827417d9e9bfe4ed81 +oid sha256:9a7ac6d8d9c328367803db717e6c5133f67794c78d6b79bbb1573b8c96e53340 size 503808 diff --git a/Gameleap/code/rel.bin/ctcls.dll b/Gameleap/code/rel.bin/ctcls.dll index a5e32040..bf230b20 100644 --- a/Gameleap/code/rel.bin/ctcls.dll +++ b/Gameleap/code/rel.bin/ctcls.dll @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:4dc8d92d433dc165969dff7782f752bc88738fd3df7da50e9d720eaf3be05e00 +oid sha256:6ec4507cc25a1d802626c1312bda23c4505732a4a766c077466648016a890581 size 24576 diff --git a/Gameleap/code/rel.bin/ctcls.exp b/Gameleap/code/rel.bin/ctcls.exp index 270b91f5..9137f2ce 100644 --- a/Gameleap/code/rel.bin/ctcls.exp +++ b/Gameleap/code/rel.bin/ctcls.exp @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:35469aed72d58ee4a129ccafd965f201ea7945d3b504beb8c13fb02e57fb03af +oid sha256:ac36cb6eb3a7be75b82ce8d9a0853162eddf664d6ff72ce11df9e31ca2a388b4 size 2117 diff --git a/Gameleap/code/rel.bin/ctcls.lib b/Gameleap/code/rel.bin/ctcls.lib index 833f7dc3..2705916a 100644 --- a/Gameleap/code/rel.bin/ctcls.lib +++ b/Gameleap/code/rel.bin/ctcls.lib @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:5ddb84061bab6f66ff7078daa1182597aaf311785b4a16ef24f6b6af4a556215 +oid sha256:2bf0d601501ee9d41686acb35f564723f26e79d264489652088d6d7d37ec4562 size 4492 diff --git a/Gameleap/code/rel.bin/gosFX.lib b/Gameleap/code/rel.bin/gosFX.lib index d46f5c51..5b9aafa2 100644 --- a/Gameleap/code/rel.bin/gosFX.lib +++ b/Gameleap/code/rel.bin/gosFX.lib @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:e4f7df45564e577a71f0c4dcfd6edd527d0c7aa7f91f62d158b828ba7a25f6c6 -size 1012878 +oid sha256:ce2c236a603053c490e11160dfcc89fedb28de3904686a05607d5f3f772e9245 +size 1013022 diff --git a/Gameleap/code/rel.bin/mw4print.exe b/Gameleap/code/rel.bin/mw4print.exe index 24266ff4..4b481d8b 100644 --- a/Gameleap/code/rel.bin/mw4print.exe +++ b/Gameleap/code/rel.bin/mw4print.exe @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:6c0b57f4570b89137882cc0c7e7212258c5902b496308ee7c2f1ec86d4b232b9 +oid sha256:e71f1a151db373d00bb331ff7a4cdf69f207d7e33f408b9a69ae2c5d521f7d63 size 77824 diff --git a/Gameleap/code/rel.bin/server.lib b/Gameleap/code/rel.bin/server.lib index 26e0d899..e3b30e85 100644 --- a/Gameleap/code/rel.bin/server.lib +++ b/Gameleap/code/rel.bin/server.lib @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:d4f7450c08eb10b18eba3a24f9e51cc4010487f51a95ef326ff9ca8473d6f9be -size 60358 +oid sha256:5cdb1c319cdb4956fd929e24e4f014281d639fd2c52f068f7f8e227e17d75939 +size 60430 diff --git a/build-env/build_editor.exit b/build-env/build_editor.exit new file mode 100644 index 00000000..b77875d6 --- /dev/null +++ b/build-env/build_editor.exit @@ -0,0 +1 @@ +EXIT=0 diff --git a/build-env/build_game.exit b/build-env/build_game.exit new file mode 100644 index 00000000..b77875d6 --- /dev/null +++ b/build-env/build_game.exit @@ -0,0 +1 @@ +EXIT=0 diff --git a/build-env/build_relocate_verify_editor.log b/build-env/build_relocate_verify_editor.log new file mode 100644 index 00000000..d6a4d1f6 --- /dev/null +++ b/build-env/build_relocate_verify_editor.log @@ -0,0 +1,1388 @@ +Deleting intermediate files and output files for project 'MW4 - Win32 Profile'. +Deleting intermediate files and output files for project 'stlport - Win32 Profile'. +Deleting intermediate files and output files for project 'ImageLib - Win32 Profile'. +Deleting intermediate files and output files for project 'Adept - Win32 Profile'. +Deleting intermediate files and output files for project 'Compost - Win32 Profile'. +Deleting intermediate files and output files for project 'ctcls - Win32 Profile'. +Deleting intermediate files and output files for project 'ElementRenderer - Win32 Profile'. +Deleting intermediate files and output files for project 'GameOS - Win32 Profile'. +Deleting intermediate files and output files for project 'gosFX - Win32 Profile'. +Deleting intermediate files and output files for project 'GOSScript - Win32 Profile'. +Deleting intermediate files and output files for project 'MFCPlatform - Win32 Profile'. +Deleting intermediate files and output files for project 'MLR - Win32 Profile'. +Deleting intermediate files and output files for project 'server - Win32 Profile'. +Deleting intermediate files and output files for project 'Stuff - Win32 Profile'. +Deleting intermediate files and output files for project 'MW4GameEd2 - Win32 Profile'. +--------------------Configuration: MW4 - Win32 Profile-------------------- +Compiling... +MW4Headers.cpp +Compiling... +AdvancedGyro.cpp +AMS.cpp +AMS_Tool.cpp +Armor.cpp +Armor_Tool.cpp +ArtilleryWeapon.cpp +Beagle.cpp +Beagle_Tool.cpp +BeamWeapon.cpp +BeanWeapon_Tool.cpp +BombastWeapon.cpp +BombastWeapon_Tool.cpp +BombWeaponSubsystem.cpp +ECM.cpp +ECM_Tool.cpp +Engine.cpp +Engine_Tool.cpp +eyepointmanager.cpp +FlamerWeapon.cpp +FlareWeapon.cpp +Generating Code... +Compiling... +Gyro.cpp +HeatManager.cpp +HeatSink.cpp +HeatSink_Tool.cpp +HighExplosiveWeapon.cpp +IFF_Jammer.cpp +IFF_Jammer_Tool.cpp +JumpJet.cpp +JumpJet_Tool.cpp +LBXWeaponSub.cpp +LBXWeaponSub_Tool.cpp +LongTomWeapon.cpp +LRMWeaponSubsystem.cpp +MissileWeapon.cpp +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MissileWeapon.cpp(610) : warning C4244: 'initializing' : conversion from 'int' to 'float', possible loss of data +MissileWeapon_Tool.cpp +MRMWeaponSubsystem.cpp +NarcWeaponSubsystem.cpp +ProjectileWeapon.cpp +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\ProjectileWeapon.cpp(603) : warning C4189: 'damage_count' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\ProjectileWeapon.cpp(901) : warning C4244: 'initializing' : conversion from 'int' to 'float', possible loss of data +ProjectileWeapon_Tool.cpp +SearchLight.cpp +Generating Code... +Compiling... +SearchLight_Tool.cpp +Sensor.cpp +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Sensor.cpp(1015) : warning C4189: 'mission' : local variable is initialized but not referenced +Sensor_Tool.cpp +SRMWeaponSubsystem.cpp +SSRMWeaponSubsystem.cpp +Subsystem.cpp +Subsystem_Tool.cpp +Torso.cpp +Torso_Tool.cpp +Weapon.cpp +Weapon_Tool.cpp +hudchat.cpp +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudchat.cpp(48) : warning C4273: 'CharPrevA' : inconsistent dll linkage. dllexport assumed. +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudchat.cpp(194) : warning C4273: 'GetACP' : inconsistent dll linkage. dllexport assumed. +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudchat.cpp(759) : warning C4244: 'initializing' : conversion from 'const float' to 'unsigned long', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudchat.cpp(759) : warning C4244: 'initializing' : conversion from 'const float' to 'unsigned long', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudchat.cpp(759) : warning C4244: 'initializing' : conversion from 'const float' to 'unsigned long', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudchat.cpp(759) : warning C4244: 'initializing' : conversion from 'const float' to 'unsigned long', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudchat.cpp(823) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudchat.cpp(823) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudchat.cpp(827) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudchat.cpp(827) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudchat.cpp(911) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudchat.cpp(954) : warning C4244: '-=' : conversion from 'double' to 'float', possible loss of data +hudcomm.cpp +hudcomp.cpp +hudcomp2.cpp +huddamage.cpp +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\huddamage.cpp(885) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\huddamage.cpp(885) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\huddamage.cpp(885) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\huddamage.cpp(933) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\huddamage.cpp(933) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\huddamage.cpp(1069) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\huddamage.cpp(1069) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\huddamage.cpp(1934) : warning C4244: '=' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\huddamage.cpp(1935) : warning C4244: '=' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\huddamage.cpp(2026) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\huddamage.cpp(2026) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\huddamage.cpp(2026) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\huddamage.cpp(2026) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\huddamage.cpp(2086) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\huddamage.cpp(2086) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\huddamage.cpp(2124) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\huddamage.cpp(2124) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\huddamage.cpp(2197) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\huddamage.cpp(2197) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\huddamage.cpp(2197) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\huddamage.cpp(2197) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\huddamage.cpp(2197) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\huddamage.cpp(2246) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\huddamage.cpp(2246) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +hudhelp.cpp +hudhelparrow.cpp +hudmap.cpp +hudobj.cpp +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudobj.cpp(95) : warning C4189: 'dcolor' : local variable is initialized but not referenced +Generating Code... +Compiling... +hudscore.cpp +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudscore.cpp(450) : warning C4244: '=' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudscore.cpp(461) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudscore.cpp(463) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data +hudtarg.cpp +hudtimer.cpp +hudweapon.cpp +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudweapon.cpp(572) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudweapon.cpp(573) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudweapon.cpp(574) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudweapon.cpp(575) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudweapon.cpp(651) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudweapon.cpp(666) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudweapon.cpp(672) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudweapon.cpp(679) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudweapon.cpp(704) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudweapon.cpp(704) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudweapon.cpp(722) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudweapon.cpp(732) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudweapon.cpp(742) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudweapon.cpp(758) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudweapon.cpp(763) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudweapon.cpp(774) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudweapon.cpp(779) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudweapon.cpp(785) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudweapon.cpp(796) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudweapon.cpp(799) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudweapon.cpp(619) : warning C4189: 'nameheight' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudweapon.cpp(825) : warning C4189: 'weapon_model' : local variable is initialized but not referenced +GUILightAmp.cpp +GUIRadarManager.cpp +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(759) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(759) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(759) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(759) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(791) : warning C4244: 'initializing' : conversion from 'float' to 'int', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(792) : warning C4244: 'initializing' : conversion from 'float' to 'int', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(796) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(796) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(803) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(803) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(807) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(807) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(815) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(815) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(819) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(819) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(826) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(826) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(829) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(829) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(969) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(969) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(973) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(973) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(977) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(977) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(984) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(984) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(984) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(984) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(987) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(987) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(987) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(987) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1035) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1035) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1042) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1042) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1046) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1046) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1054) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1054) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1058) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1058) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1066) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1066) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1066) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1066) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1069) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1069) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1069) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1069) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1076) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1076) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1125) : warning C4244: 'initializing' : conversion from 'float' to 'int', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1126) : warning C4244: 'initializing' : conversion from 'float' to 'int', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1132) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1132) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1132) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1132) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1136) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1136) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1136) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1136) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1629) : warning C4189: 'sizey' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1734) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1814) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1867) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2480) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2481) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2482) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2487) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2488) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2489) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2505) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2505) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2518) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2542) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2556) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2557) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2600) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2601) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2602) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2603) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2604) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2605) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2606) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2607) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2611) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2612) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2613) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +GUIStaticView.cpp +GUIWeaponManager.cpp +MWGUIManager.cpp +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWGUIManager.cpp(1427) : warning C4189: 'dist' : local variable is initialized but not referenced +bridge.cpp +bridge_tool.cpp +Building.cpp +Building_Tool.cpp +cultural.cpp +cultural_tool.cpp +Turret.cpp +Turret_Tool.cpp +WaterCultural.cpp +AI_FindObject.cpp +AI_Action.cpp +Generating Code... +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2585) : warning C4701: local variable 'nTeam' may be used without having been initialized +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2479) : warning C4701: local variable 'pcRC1s' may be used without having been initialized +Compiling... +AI_Behavior.cpp +AI_CombatTacticInterface.cpp +AI_Condition.cpp +AI_SituationalAnalysis.cpp +AI_Tactics.cpp +AI_FocusFireSquad.cpp +AI_Groups.cpp +AI_Lancemate.cpp +AI_LancemateAudio.cpp +AI_LancemateCommands.cpp +AI_MoodSquad.cpp +AI_RadioSquad.cpp +AI_Squad.cpp +AI_SquadOrders.cpp +AI_Damage.cpp +AI_FireData.cpp +AI_FireParamPackage.cpp +AI_FireStyle.cpp +AI_HitTesting.cpp +AI_Weapons.cpp +Generating Code... +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\AI_Lancemate.cpp(557) : warning C4702: unreachable code +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\AI_Lancemate.cpp(559) : warning C4702: unreachable code +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\AI_Lancemate.cpp(570) : warning C4702: unreachable code +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\AI_Lancemate.cpp(576) : warning C4702: unreachable code +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\AI_Lancemate.cpp(582) : warning C4702: unreachable code +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\AI_Lancemate.cpp(607) : warning C4702: unreachable code +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\AI_Lancemate.cpp(613) : warning C4702: unreachable code +Compiling... +AI_Moods.cpp +AI_Log.cpp +AI_Statistics.cpp +AI_SearchLight.cpp +AI_Specials.cpp +CombatAI.cpp +AI_DebugRenderer.cpp +data_client.cpp +ABLAudio.cpp +Abldbug.cpp +Abldecl.cpp +Ablenv.cpp +Ablerr.cpp +Ablexec.cpp +Ablexpr.cpp +ablfile.cpp +ablheap.cpp +AblProfiler.cpp +Ablrtn.cpp +Ablscan.cpp +Generating Code... +Compiling... +Ablstd.cpp +Ablstmt.cpp +Ablsymt.cpp +Ablxexpr.cpp +ablxstd.cpp +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\ablxstd.cpp(9445) : warning C4101: 'path' : unreferenced local variable +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\ablxstd.cpp(9586) : warning C4244: 'argument' : conversion from 'double' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\ablxstd.cpp(9593) : warning C4244: 'argument' : conversion from 'double' to 'float', possible loss of data +Ablxstmt.cpp +AI_Types.cpp +gridmove.cpp +move_rect.cpp +node2path.cpp +Path.cpp +Path_Tool.cpp +rail_move.cpp +raillink.cpp +railpath.cpp +railutils.cpp +aiMoveData.cpp +move_flee.cpp +move_follow.cpp +move_locpoint.cpp +Generating Code... +Compiling... +move_lookout.cpp +move_object.cpp +move_patrol.cpp +move_rigidpatrol.cpp +move_semi.cpp +move_sit.cpp +cheap_move.cpp +move_dropship.cpp +move_formation.cpp +obstacle.cpp +AI_UserConstants.cpp +ai.cpp +ai_tool.cpp +mech_ai.cpp +MoverAI.cpp +noncomai.cpp +planeai.cpp +playerai.cpp +playerai_tool.cpp +ShooterAI.cpp +Generating Code... +Compiling... +AI_Graveyard.cpp +comfuncs.cpp +objective.cpp +objective_tool.cpp +Group.cpp +GroupContainer.cpp +bucket.cpp +InputTrainer.cpp +lancemate.cpp +MemoryDiffKiller.cpp +MWApplication.cpp +..\..\..\CoreTech\Libraries\gosscript\script.hpp(325) : warning C4200: nonstandard extension used : zero-sized array in struct/union +..\..\..\CoreTech\Libraries\gosscript\script.hpp(583) : warning C4200: nonstandard extension used : zero-sized array in struct/union +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\recscore.cpp(1769) : warning C4189: 'mission' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\recscore.cpp(1767) : warning C4189: 'app' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\recscore.cpp(2395) : warning C4065: switch statement contains 'default' but no 'case' labels +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\recscore.cpp(2413) : warning C4065: switch statement contains 'default' but no 'case' labels +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\recscore.cpp(2434) : warning C4065: switch statement contains 'default' but no 'case' labels +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\recscore.cpp(2290) : warning C4189: 'pcszDamage' : local variable is initialized but not referenced +..\..\..\CoreTech\Libraries\gameos\Net_header.hpp(40) : warning C4200: nonstandard extension used : zero-sized array in struct/union +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\mreplay2.h(49) : warning C4200: nonstandard extension used : zero-sized array in struct/union +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\mreplay2.h(50) : warning C4200: nonstandard extension used : zero-sized array in struct/union +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\mreplay2.h(51) : warning C4200: nonstandard extension used : zero-sized array in struct/union +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\mreplay2.h(69) : warning C4200: nonstandard extension used : zero-sized array in struct/union +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\mreplay2.cpp(804) : warning C4189: 'PlayerID' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\mreplay2.cpp(803) : warning C4189: 'pThis' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\mreplay2.cpp(822) : warning C4189: 'PlayerID' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\mreplay2.cpp(821) : warning C4189: 'pThis' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\mreplay2.cpp(840) : warning C4189: 'PlayerID' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\mreplay2.cpp(839) : warning C4189: 'pThis' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\mreplay2.cpp(858) : warning C4189: 'PlayerID' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\mreplay2.cpp(857) : warning C4189: 'pThis' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\mreplay2.cpp(876) : warning C4189: 'PlayerID' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\mreplay2.cpp(875) : warning C4189: 'pThis' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\mreplay2.cpp(894) : warning C4189: 'PlayerID' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\mreplay2.cpp(893) : warning C4189: 'pThis' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\mreplay2.cpp(1500) : warning C4244: '=' : conversion from 'int' to 'unsigned char', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\mreplay2.cpp(1503) : warning C4244: '=' : conversion from 'int' to 'unsigned char', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\mreplay2.cpp(1642) : warning C4244: '=' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\mreplay2.cpp(1686) : warning C4244: '=' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\mreplay2.cpp(1966) : warning C4244: 'return' : conversion from 'double' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWApplication.cpp(2015) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWApplication.cpp(2074) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWApplication.cpp(2148) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWApplication.cpp(2588) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWApplication.cpp(2588) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWApplication.cpp(2589) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWApplication.cpp(2589) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWApplication.cpp(2609) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWApplication.cpp(2609) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWApplication.cpp(2441) : warning C4189: 'nW' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWApplication.cpp(3846) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWApplication.cpp(4115) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWApplication.cpp(10173) : warning C4244: '=' : conversion from 'float' to 'int', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWApplication.cpp(10849) : warning C4244: '=' : conversion from 'float' to 'int', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWApplication.cpp(17870) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWApplication.cpp(17875) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWApplication.cpp(17936) : warning C4189: 'mission' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWApplication.cpp(18173) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data +MWCampaign.cpp +MWDebugHelper.cpp +MWGame.cpp +mwmap.cpp +MWMission.cpp +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWMission.cpp(1264) : warning C4244: 'initializing' : conversion from 'double' to 'float', possible loss of data +MWMission_Tool.cpp +MWOptions.cpp +MWPlayer.cpp +MWTable.cpp +Generating Code... +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWApplication.cpp(2365) : warning C4701: local variable 'nDispValue' may be used without having been initialized +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWApplication.cpp(3626) : warning C4701: local variable 'command' may be used without having been initialized +Compiling... +MWTool.cpp +MWVideoRenderer.cpp +Salvage.cpp +DeathEntity.cpp +DeathEntity_Tool.cpp +Decal.cpp +EffectGenerator.cpp +EffectGenerator_Tool.cpp +flag.cpp +flag_tool.cpp +LightEntity.cpp +NavPoint.cpp +Team.cpp +VOEntity.cpp +ArtilleryMark.cpp +ArtilleryMark_Tool.cpp +BeamEntity.cpp +BeamEntity_Tool.cpp +Explosive.cpp +Explosive_Tool.cpp +Generating Code... +Compiling... +FlameMover.cpp +LBXMover.cpp +LBXMover_Tool.cpp +Missile.cpp +Missile_Tool.cpp +Narc.cpp +Narc_Tool.cpp +StickyMover.cpp +StickyMover__Tool.cpp +WeaponMover.cpp +WeaponMover_Tool.cpp +AirplaneAnimationStateEngine.cpp +AnimationState.cpp +AnimationState_Tool.cpp +AnimationTrigger.cpp +AnimHolder.cpp +MechAnimationState.cpp +SimpleChannelAnimator.cpp +Dictionary.cpp +MissionReview.cpp +Generating Code... +warning C4786: 'std::_STL_alloc_proxy > > > *,std::_Rb_tree_node > > >,std::allocator > > > >' : identifier was truncated to '255' characters in the debug information +warning C4786: 'std::_Rb_tree_base > >,std::allocator > > > >' : identifier was truncated to '255' characters in the debug information +warning C4786: 'std::_Rb_tree > >,std::_Select1st > > >,std::less,std::allocator > > > >' : identifier was truncated to '255' characters in the debug information +warning C4786: 'std::_Rb_tree_iterator > >,std::_Nonconst_traits > > > >' : identifier was truncated to '255' characters in the debug information +warning C4786: 'std::binary_function > >,std::pair > >,bool>' : identifier was truncated to '255' characters in the debug information +warning C4786: 'std::map >,std::less,std::allocator > > > >' : identifier was truncated to '255' characters in the debug information +warning C4786: 'std::map >,std::less,std::allocator > > > >::value_compare' : identifier was truncated to '255' characters in the debug information +Compiling... +MWEntityManager.cpp +..\..\..\CoreTech\Libraries\gameos\Net_header.hpp(40) : warning C4200: nonstandard extension used : zero-sized array in struct/union +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\mreplay2.h(49) : warning C4200: nonstandard extension used : zero-sized array in struct/union +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\mreplay2.h(50) : warning C4200: nonstandard extension used : zero-sized array in struct/union +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\mreplay2.h(51) : warning C4200: nonstandard extension used : zero-sized array in struct/union +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\mreplay2.h(69) : warning C4200: nonstandard extension used : zero-sized array in struct/union +NetAutoPacketSpliter.cpp +NetBitDepths.cpp +NetClientServerController.cpp +..\..\..\CoreTech\Libraries\gameos\Net_header.hpp(40) : warning C4200: nonstandard extension used : zero-sized array in struct/union +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\mreplay2.h(49) : warning C4200: nonstandard extension used : zero-sized array in struct/union +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\mreplay2.h(50) : warning C4200: nonstandard extension used : zero-sized array in struct/union +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\mreplay2.h(51) : warning C4200: nonstandard extension used : zero-sized array in struct/union +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\mreplay2.h(69) : warning C4200: nonstandard extension used : zero-sized array in struct/union +NetDamage.cpp +NetGenericMessages.cpp +NetMovement.cpp +NetSubsystems.cpp +NetUpdateManager.cpp +NetVehicleMovement.cpp +NetWeapon.cpp +review_playback.cpp +CampaignMechLab.cpp +filedialog.cpp +MechLab.cpp +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MechLab.cpp(3171) : warning C4244: '=' : conversion from 'int' to 'char', possible loss of data +MW4Shell.cpp +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\recscore.h(37) : warning C4201: nonstandard extension used : nameless struct/union +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(12901) : warning C4189: 'shl' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(13082) : warning C4189: 'shl' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(13161) : warning C4101: 'k' : unreferenced local variable +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(13393) : warning C4244: '=' : conversion from 'int' to 'unsigned char', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14483) : warning C4244: '+=' : conversion from 'int' to 'unsigned char', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14576) : warning C4189: 'nX2' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14654) : warning C4244: '=' : conversion from 'long' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14655) : warning C4244: '=' : conversion from 'long' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14733) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14733) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14744) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14744) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14749) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14749) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14753) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14753) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14757) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14757) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14761) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14761) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14765) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14765) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14769) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14769) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14777) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14777) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14781) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14781) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14785) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14785) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14789) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14789) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14793) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14793) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14680) : warning C4189: 'bAnyEquipped' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14623) : warning C4189: 'nCount' : local variable is initialized but not referenced +PopUp.cpp +log_test.cpp +DamageDispatch.cpp +DamageDispatch_Multiplayer.cpp +Generating Code... +warning C4786: 'std::_STL_alloc_proxy > > > *,std::_Rb_tree_node > > >,std::allocator > > > >' : identifier was truncated to '255' characters in the debug information +warning C4786: 'std::_Rb_tree_base > >,std::allocator > > > >' : identifier was truncated to '255' characters in the debug information +warning C4786: 'std::_Rb_tree > >,std::_Select1st > > >,std::less,std::allocator > > > >' : identifier was truncated to '255' characters in the debug information +warning C4786: 'std::_Rb_tree_iterator > >,std::_Nonconst_traits > > > >' : identifier was truncated to '255' characters in the debug information +warning C4786: 'std::binary_function > >,std::pair > >,bool>' : identifier was truncated to '255' characters in the debug information +warning C4786: 'std::map >,std::less,std::allocator > > > >' : identifier was truncated to '255' characters in the debug information +warning C4786: 'std::map >,std::less,std::allocator > > > >::value_compare' : identifier was truncated to '255' characters in the debug information +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14269) : warning C4701: local variable 'pszName' may be used without having been initialized +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14273) : warning C4701: local variable 'pszName2' may be used without having been initialized +Compiling... +DamageDispatch_SinglePlayer.cpp +MWDamageObject.cpp +Airplane.cpp +Airplane_Tool.cpp +boat.cpp +boat_tool.cpp +CameraShip.cpp +CameraShip_Tool.cpp +dropship.cpp +field_base.cpp +Helicopter.cpp +HoverCraft.cpp +HoverCraft_Tool.cpp +Mech.cpp +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Mech.cpp(7968) : warning C4244: '=' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Mech.cpp(8008) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Mech.cpp(8009) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Mech.cpp(8043) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Mech.cpp(8044) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data +Mech_Tool.cpp +MFB.cpp +MFB_Tool.cpp +MWMover.cpp +MWMover_Tool.cpp +MWObject.cpp +Generating Code... +Compiling... +MWObject_Tool.cpp +noncom.cpp +ObservationVehicle.cpp +ObservationVehicle_Tool.cpp +Tank.cpp +Tank_Tool.cpp +Truck.cpp +Truck_Tool.cpp +Vehicle.cpp +Vehicle_Tool.cpp +VehicleInterface.cpp +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(398) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(401) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(404) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(753) : warning C4244: '=' : conversion from 'int' to 'unsigned char', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(761) : warning C4244: '+=' : conversion from 'int' to 'unsigned char', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(878) : warning C4244: '=' : conversion from 'int' to 'unsigned char', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(1122) : warning C4244: '+=' : conversion from 'int' to 'unsigned char', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(1126) : warning C4244: '=' : conversion from 'int' to 'unsigned char', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(1362) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(1363) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(1656) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(1796) : warning C4189: 'm_WeaponJamMode' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(1795) : warning C4189: 'm_AmmoMode' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(2400) : warning C4244: '=' : conversion from 'long double' to 'long', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(2625) : warning C4244: 'initializing' : conversion from 'int' to 'unsigned char', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(2892) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(2898) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(2921) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(2927) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(2954) : warning C4244: 'initializing' : conversion from 'double' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(3123) : warning C4244: '=' : conversion from 'int' to 'char', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(3124) : warning C4244: '=' : conversion from 'int' to 'char', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(3135) : warning C4244: 'argument' : conversion from 'int' to 'char', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(206) : warning C4305: 'initializing' : truncation from 'const double' to 'float' +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(207) : warning C4305: 'initializing' : truncation from 'const double' to 'float' +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(744) : warning C4189: 'id' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(3066) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(3067) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(3070) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(3071) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(3076) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(3107) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(4968) : warning C4244: 'initializing' : conversion from 'double' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(5023) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(5404) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(5447) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(5488) : warning C4244: 'argument' : conversion from 'double' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(6034) : warning C4189: 'weapon_lock' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(6693) : warning C4189: 'modifier' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(7497) : warning C4244: 'argument' : conversion from 'double' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(7271) : warning C4189: 'app' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(7955) : warning C4189: 'model' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(7990) : warning C4189: 'model' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(8020) : warning C4189: 'model' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(8160) : warning C4189: 'model' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(8195) : warning C4189: 'model' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(8227) : warning C4189: 'model' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(8403) : warning C4189: 'model' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(8438) : warning C4189: 'model' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(8469) : warning C4189: 'model' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16054) : warning C4189: 'offsetX' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16056) : warning C4189: 'offsetZ' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16055) : warning C4189: 'offsetY' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16064) : warning C4189: 'fTransitionDone' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16168) : warning C4244: '+=' : conversion from 'double' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16170) : warning C4244: '+=' : conversion from 'double' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16320) : warning C4244: 'initializing' : conversion from 'double' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16387) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16431) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16789) : warning C4101: 'bValue' : unreferenced local variable +VehicleInterface_Tool.cpp +gameinfo.cpp +hudcamera.cpp +huddebug.cpp +MW4.cpp +Generating Code... +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(5781) : warning C4701: local variable 'interestObj_local_to_world' may be used without having been initialized +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(5780) : warning C4701: local variable 'tempDist' may be used without having been initialized +Compiling... +data server_c.c +Compiling... +mech_ai_tool.cpp +MoverAI_Tool.cpp +aiutils.cpp +AnimFormat.cpp +AnimInstance.cpp +AnimInterp.cpp +AnimIterator.cpp +AnimIteratorManager.cpp +Generating Code... +Creating library... +Coping Shell Script Files +A subdirectory or file ..\..\..\pro.bin\Content already exists. +A subdirectory or file ..\..\..\pro.bin\Content\ShellScripts already exists. + 1 file(s) copied. + 1 file(s) copied. + 1 file(s) copied. + 1 file(s) copied. + 1 file(s) copied. + 1 file(s) copied. +--------------------Configuration: stlport - Win32 Profile-------------------- +--------------------Configuration: ImageLib - Win32 Profile-------------------- +Compiling... +Gif.cpp +HClass.cpp +Image.cpp +IUtils.cpp +OctTree.cpp +Png.cpp +Raw.cpp +Tga.cpp +Tif.cpp +Creating library... +--------------------Configuration: Adept - Win32 Profile-------------------- +Compiling... +AdeptHeaders.cpp +Compiling... +AudioChannel.cpp +AudioCommand.cpp +AudioComponentWeb.cpp +AudioFXComponent.cpp +AudioFXComponent_Tool.cpp +AudioRenderer.cpp +AudioRenderer_Tool.cpp +AudioSample.cpp +AudioSample_Tool.cpp +EarComponent.cpp +EarComponent_Tool.cpp +SpatializedChannel.cpp +SpatializedCommand.cpp +VOChannel.cpp +AttributeWatcher.cpp +Channel.cpp +Channel_Tool.cpp +Component.cpp +Component_Tool.cpp +ComponentWeb.cpp +Generating Code... +Compiling... +ComponentWeb_Tool.cpp +Matcher.cpp +Matcher_Tool.cpp +control_mapping.cpp +Controls.cpp +Controls_Test.cpp +Controls_Tool.cpp +Joystick.cpp +Attribute.cpp +CollisionVolume.cpp +DamageObject.cpp +Entity.cpp +Entity_Tool.cpp +EntityAttribute.cpp +EntityClassData.cpp +EntityManager.cpp +ExecutionState.cpp +GameModelAttribute.cpp +State.cpp +State_Tool.cpp +Generating Code... +Compiling... +Application.cpp +ApplicationTask.cpp +CollisionGrid.cpp +Map.cpp +Map_Tool.cpp +Mission.cpp +Mission_Tool.cpp +NameTable.cpp +Tile.cpp +Zone.cpp +Event.cpp +Event_Test.cpp +EventStatistics.cpp +Receiver.cpp +Receiver_Test.cpp +GSpy_Host.cpp +darray.cpp +gserver.cpp +gserverlist.cpp +GSpy_client.cpp +Generating Code... +Compiling... +gutil.cpp +hashtable.cpp +cengtest.cpp +goasample.cpp +goautil.cpp +Games_GSpy.cpp +nonport.cpp +Connection.cpp +NetExtra.cpp +NetStatCollector.cpp +Network.cpp +Replicator.cpp +Replicator_Tool.cpp +rasfuncs.cpp +Renderer.cpp +Renderer_Test.cpp +Renderer_Tool.cpp +RendererManager.cpp +Resource.cpp +Resource_Test.cpp +Generating Code... +Compiling... +ResourceEffectLibrary.cpp +ResourceImagePool.cpp +Tool.cpp +BeamComponent.cpp +BeamComponent_Tool.cpp +CameraComponent.cpp +CameraComponent_Tool.cpp +ConeComponent.cpp +ConeComponent_Tool.cpp +gosFXComponent.cpp +gosFXComponent_Tool.cpp +LightComponent.cpp +LightComponent_Tool.cpp +LightManager.cpp +LODComponent.cpp +LODComponent_Tool.cpp +MultiLODComponent.cpp +MultiLODComponent_Tool.cpp +ScalableShapeComponent.cpp +ScalableShapeComponent_Tool.cpp +Generating Code... +Compiling... +ShapeComponent.cpp +ShapeComponent_tool.cpp +SlidingShapeComponent.cpp +SlidingShapeComponent_tool.cpp +SwitchComponent.cpp +SwitchComponent_Tool.cpp +VideoComponent.cpp +VideoComponent_Tool.cpp +VideoComponentWeb.cpp +VideoRenderer.cpp +C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\VideoRenderer.cpp(366) : warning C4800: 'int' : forcing value to bool 'true' or 'false' (performance warning) +VideoRenderer_Tool.cpp +GUIManager.cpp +GUIObject.cpp +GUIStatBar.cpp +GUITextManager.cpp +GUITextObject.cpp +Driver.cpp +Driver_Tool.cpp +DropZone.cpp +DropZone_Tool.cpp +Generating Code... +Compiling... +Effect.cpp +Effect_Tool.cpp +Interface.cpp +C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\Interface.cpp(28) : warning C4273: 'IsDBCSLeadByte' : inconsistent dll linkage. dllexport assumed. +C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\Interface.cpp(29) : warning C4273: 'CharPrevA' : inconsistent dll linkage. dllexport assumed. +C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\Interface.cpp(30) : warning C4273: 'CharNextA' : inconsistent dll linkage. dllexport assumed. +Interface_Tool.cpp +Mover.cpp +Mover_Tool.cpp +Player.cpp +Player_Tool.cpp +Site.cpp +Adept.cpp +GlobalPointerManager.cpp +Generating Code... +Creating library... +--------------------Configuration: Compost - Win32 Profile-------------------- +Compiling... +TexturePool.cpp +FeatureGrid.cpp +FeaturePool.cpp +TerrainTextureLogistic.cpp +Compost.cpp +CompostHeaders.cpp +Generating Code... +Creating library... +--------------------Configuration: ctcls - Win32 Profile-------------------- +Compiling... +StdAfx.cpp +Compiling... +ctcls.cpp +Linking... + Creating library ../pro.bin/ctcls.lib and object ../pro.bin/ctcls.exp +--------------------Configuration: ElementRenderer - Win32 Profile-------------------- +Compiling... +ElementRendererHeaders.cpp +Compiling... +CameraElement.cpp +Element.cpp +gosFXElement.cpp +GridElement.cpp +GroupElement.cpp +LightElement.cpp +LineCloudElement.cpp +ListElement.cpp +LODElement.cpp +MultiLODElement.cpp +PointCloudElement.cpp +ScalableShapeElement.cpp +ScreenQuadsElement.cpp +ShapeElement.cpp +ShapeLODElement.cpp +SwitchElement.cpp +TreeElement.cpp +TriangleCloudElement.cpp +StateChange.cpp +ElementRenderer.cpp +Generating Code... +Creating library... +--------------------Configuration: GameOS - Win32 Profile-------------------- +Compiling... +pch.cpp +Compiling... +DirtyRectangle.cpp +DXRasterizer.cpp +RenderIME.cpp +VertexBuffer.cpp +VideoCard.cpp +C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\VideoCard.cpp(447) : warning C4101: 'Buffer' : unreferenced local variable +C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\VideoCard.cpp(448) : warning C4101: 'Buffer1' : unreferenced local variable +3D T&L.cpp +3DPrimitives.cpp +3DRasterizer.cpp +Clipping.cpp +RenderStates.cpp +RenderToTexture.cpp +Loader_BMP.cpp +Loader_JPG.cpp +Loader_PNG.cpp +Loader_TGA.cpp +Texture API.cpp +Texture Convert.cpp +Texture Create.cpp +Texture Format.cpp +Texture Manager.cpp +Generating Code... +Compiling... +Texture MipMap.cpp +Texture Original.cpp +Texture SysMem.cpp +Texture Update.cpp +Texture VidMem.cpp +ControlManager.cpp +ForceFeedback.cpp +Keyboard.cpp +Mouse.cpp +Cpu.cpp +ErrorDialogs.cpp +ErrorHandler.cpp +Exceptions.cpp +ExitGameOS.cpp +ImageHlp.cpp +Logfile.cpp +MachineDetails.cpp +Mail.cpp +Raid.cpp +Spew.cpp +Generating Code... +Compiling... +ThunkDLLs.cpp +FileIO.cpp +Font3D.cpp +Font3D_Load.cpp +Font3D_DBCS.cpp +Font3D_DBCS_Storage.cpp +Font3D_DBCS_Surface.cpp +LocalizationManager.cpp +MemoryManager.cpp +Games_GUN.cpp +Games_LAN.cpp +GUNGameList.cpp +Net_Globals.cpp +Net_Main.cpp +Net_Packet.cpp +Net_Protocol.cpp +Net_Routines.cpp +Net_Threads.cpp +nglog_mark.cpp +UserInterface.cpp +Generating Code... +Compiling... +zping.cpp +Registry.cpp +ACM.cpp +EZVector.cpp +Sound API.cpp +Sound DS3DChannel.cpp +Sound DS3DMixer.cpp +Sound Renderer.cpp +Sound Resource.cpp +Time.cpp +Globals.cpp +Libraries.cpp +Threads.cpp +Windows.cpp +WindowsDebugging.cpp +WinMain.cpp +WinProc.cpp +C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\WinProc.cpp(392) : warning C4189: 'x' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\WinProc.cpp(393) : warning C4189: 'y' : local variable is initialized but not referenced +Direct3D.cpp +DirectDraw.cpp +DirectInput.cpp +Generating Code... +Compiling... +DirectPlay.cpp +DirectShow.cpp +DirectSound.cpp +DirectX.cpp +DirectXDebugging.cpp +DirectXErrors.cpp +perf.cpp +Profiler.cpp +Debugger.cpp +DebugGraphs.cpp +DebugGUI.cpp +DebugMenus.cpp +VideoPlayback.cpp +Music.cpp +eventid.cpp +goslog.cpp +gvserver.cpp +Generating Code... +Compiling... +png.c +pngerror.c +pngget.c +pngmem.c +pngpread.c +pngread.c +pngrio.c +pngrtran.c +pngrutil.c +pngset.c +pngtrans.c +pngwio.c +pngwrite.c +pngwtran.c +pngwutil.c +adler32.c +compress.c +crc32.c +deflate.c +gzio.c +Generating Code... +Compiling... +infblock.c +infcodes.c +inffast.c +inflate.c +inftrees.c +infutil.c +trees.c +uncompr.c +zutil.c +Generating Code... +Compiling... +guids.cpp +render.cpp +C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\render.cpp(1428) : warning C4018: '!=' : signed/unsigned mismatch +Generating Code... +Creating library... +--------------------Configuration: gosFX - Win32 Profile-------------------- +Compiling... +gosFXHeaders.cpp +Compiling... +Effect.cpp +EffectLibrary.cpp +Fcurve.cpp +CardCloud.cpp +DebrisCloud.cpp +EffectCloud.cpp +ParticleCloud.cpp +PertCloud.cpp +PointCloud.cpp +ShapeCloud.cpp +ShardCloud.cpp +SpinningCloud.cpp +SpriteCloud.cpp +Card.cpp +Flare.cpp +Shape.cpp +Singleton.cpp +Beam.cpp +Tube.cpp +PointLight.cpp +Generating Code... +Compiling... +gosFX.cpp +Generating Code... +Creating library... +--------------------Configuration: GOSScript - Win32 Profile-------------------- +Compiling... +Script.cpp +Compiling... +ezmatrix.cpp +FloatRelated.cpp +Font.cpp +GAF.cpp +List.cpp +MakePCH.cpp +Pane.cpp +ScriptError.cpp +ScriptExecute.cpp +ScriptExpressions.cpp +ScriptGlobals.cpp +ScriptKeywords.cpp +ScriptPreProcess.cpp +Surface.cpp +SurfaceManager.cpp +TextDraw.cpp +Generating Code... +Compiling... +GameOS.cpp +Creating library... +--------------------Configuration: MFCPlatform - Win32 Profile-------------------- +Compiling... +MFCPlatform.cpp +Creating library... +--------------------Configuration: MLR - Win32 Profile-------------------- +Compiling... +MLRHeaders.cpp +Compiling... +MLR_I_C_DeT_PMesh.cpp +MLR_I_C_DT_PMesh.cpp +MLR_I_C_PMesh.cpp +MLR_I_DeT_PMesh.cpp +MLR_I_DT_PMesh.cpp +MLR_I_L_DeT_PMesh.cpp +MLR_I_L_DT_PMesh.cpp +MLR_I_L_PMesh.cpp +MLR_I_PMesh.cpp +MLR_I_C_DeT_TMesh.cpp +MLR_I_C_DT_TMesh.cpp +MLR_I_C_TMesh.cpp +MLR_I_DeT_TMesh.cpp +MLR_I_DT_TMesh.cpp +MLR_I_L_DeT_TMesh.cpp +MLR_I_L_DT_TMesh.cpp +MLR_I_L_TMesh.cpp +MLR_I_TMesh.cpp +MLR_BumpyWater.cpp +MLR_Terrain2.cpp +Generating Code... +Compiling... +MLR_Water.cpp +MLRCulturShape.cpp +MLRFootstep.cpp +MLRIndexedPrimitiveBase.cpp +MLRPrimitiveBase.cpp +MLRShape.cpp +MLRAmbientLight.cpp +MLRCenterPointLight.cpp +MLRInfiniteLight.cpp +MLRInfiniteLightWithFalloff.cpp +MLRLight.cpp +MLRLightMap.cpp +MLRLookUpLight.cpp +MLRPointLight.cpp +MLRProjectLight.cpp +MLRShadowLight.cpp +MLRSpotLight.cpp +MLRSortByOrder.cpp +MLRSorter.cpp +MLRState.cpp +Generating Code... +Compiling... +MLRMovieTexture.cpp +MLRTexture.cpp +MLRTexturePool.cpp +GOSImage.cpp +GOSImagePool.cpp +GOSVertex.cpp +GOSVertex2UV.cpp +GOSVertex3UV.cpp +MLRClipper.cpp +MLRClippingState.cpp +MLRCardCloud.cpp +MLREffect.cpp +MLRIndexedTriangleCloud.cpp +MLRLineCloud.cpp +MLRNGonCloud.cpp +MLRPointCloud.cpp +MLRSpriteCloud.cpp +MLRTriangleCloud.cpp +MLR.cpp +Generating Code... +Creating library... +--------------------Configuration: server - Win32 Profile-------------------- +Compiling... +comline.cpp +comline_s.c +comutil.cpp +server.cpp +Creating library... +--------------------Configuration: Stuff - Win32 Profile-------------------- +Compiling... +StuffHeaders.cpp +Compiling... +Style.cpp +AffineMatrix.cpp +AffineMatrix_Test.cpp +Angle.cpp +Angle_Test.cpp +Color.cpp +ExtentBox.cpp +Line.cpp +LinearMatrix.cpp +LinearMatrix_Test.cpp +Matrix.cpp +Matrix_Test.cpp +Motion.cpp +Normal.cpp +Normal_Test.cpp +OBB.cpp +Origin.cpp +Origin_Test.cpp +Plane.cpp +Point3D.cpp +Generating Code... +Compiling... +Point3D_Test.cpp +Polar.cpp +Random.cpp +Random_Test.cpp +Rotation.cpp +Rotation_Test.cpp +Scalar.cpp +Sphere.cpp +Sphere_Test.cpp +Spline.cpp +UnitVector.cpp +UnitVector_Test.cpp +Vector3D.cpp +Vector3D_Test.cpp +Vector4D.cpp +Vector4D_Test.cpp +MatrixStack.cpp +MemoryBlock.cpp +MemoryBlock_Test.cpp +MString.cpp +Generating Code... +Compiling... +MString_Test.cpp +Chain.cpp +Chain_Test.cpp +Hash.cpp +Hash_Test.cpp +Link.cpp +Plug.cpp +RegisteredClass.cpp +SafeChain.cpp +SafeChain_Test.cpp +SafeSocket.cpp +Slot.cpp +Socket.cpp +SortedChain.cpp +SortedChain_Test.cpp +SortedSocket.cpp +Table.cpp +Table_Test.cpp +Tree.cpp +Tree_Test.cpp +Generating Code... +Compiling... +Database.cpp +FileStream.cpp +FileStream_Test.cpp +FileStreamManager.cpp +MemoryStream.cpp +MemoryStream_Test.cpp +NameList.cpp +NameList_Test.cpp +NotationFile.cpp +NotationFile_Test.cpp +Note.cpp +Page.cpp +Stuff.cpp +Generating Code... +Creating library... +--------------------Configuration: MW4GameEd2 - Win32 Profile-------------------- +Compiling resources... +Compiling... +StdAfx.cpp +Compiling... +EdGameObject.cpp +EdGUIObject.cpp +EdObjective.cpp +EdScript.cpp +GUICamera.cpp +GUIDropZone.cpp +GUIFXGenerator.cpp +GUILattice.cpp +GUILight.cpp +GUINode.cpp +GUIObjectList.cpp +GUIPath.cpp +NVGameObject.cpp +FogColorProps.cpp +FogPropertiesPanel.cpp +FXPanel.cpp +GameObjPropPanal.cpp +GroupProps.cpp +GUIObjPanel.cpp +LightPanel.cpp +Generating Code... +Compiling... +MissionPropsPanel.cpp +ObjPanelDlg.cpp +PanelHolderDlg.cpp +PointLightPanel.cpp +SpotLightPanel.cpp +TNPanel.cpp +FieldPanel.cpp +FloatPanel.cpp +IntPanel.cpp +StaticTextPanel.cpp +TextEditPanel.cpp +AddScriptDlg.cpp +AlignDlg.cpp +AudioFileDlg.cpp +BatchReportDlg.cpp +CameraSettings.cpp +ChangeResDlg.cpp +ColorButton.cpp +ColorDlgProDlg.cpp +ColorRangeCtrl.cpp +Generating Code... +Compiling... +CustomTagDlg.cpp +DefaultDialog.cpp +DisperProg.cpp +DisperseDlg.cpp +EdSlider.cpp +GridProps.cpp +HelperDlg.cpp +MapManagerDlg.cpp +MissionReportDlg.cpp +NewMissionDlg.cpp +ObjectiveListDlg.cpp +ObjectiveProps.cpp +OpenMissionDlg.cpp +OverviewProperties.cpp +PanelDlg.cpp +PenProps.cpp +ProgDlg.cpp +ProgTimeDlg.cpp +ResourceDlg.cpp +SaveAsDlg.cpp +Generating Code... +Compiling... +ScriptParamDlg.cpp +EditorApplication.cpp +GameInterface.cpp +GameFrame.cpp +GameView.cpp +MainFrm.cpp +ObjListView.cpp +ObjManFrame.cpp +ObjManListCtrl.cpp +ObjManListTarget.cpp +ObjManTreeTarget.cpp +ObjTreeView.cpp +OverFrame.cpp +OverviewWindow.cpp +CameraController.cpp +NameManager.cpp +ObjectManager.cpp +Refresher.cpp +UndoManager.cpp +DrawInfo.cpp +Generating Code... +Compiling... +MissionData.cpp +MissionReport.cpp +MW4GameEd2.cpp +ObjCreateInfo.cpp +ObjProps.cpp +ViewWindowInfo.cpp +Cstr.cpp +ctcl.cpp +ctime.cpp +mugSocs.cpp +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\mugSocs.cpp(449) : warning C4244: '=' : conversion from '__int64' to 'int', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\mugSocs.cpp(1266) : warning C4101: 'pszEnd' : unreferenced local variable +AVSDlg.cpp +BldResDlg.cpp +GameTypesPanel.cpp +Generating Code... +Linking... + +MW4Ed2.exe - 0 error(s), 363 warning(s) diff --git a/build-env/build_relocate_verify_game.log b/build-env/build_relocate_verify_game.log new file mode 100644 index 00000000..acc8b40c --- /dev/null +++ b/build-env/build_relocate_verify_game.log @@ -0,0 +1,1385 @@ +Deleting intermediate files and output files for project 'GameOS - Win32 Release'. +Deleting intermediate files and output files for project 'stlport - Win32 Release'. +Deleting intermediate files and output files for project 'Stuff - Win32 Release'. +Deleting intermediate files and output files for project 'MLR - Win32 Release'. +Deleting intermediate files and output files for project 'gosFX - Win32 Release'. +Deleting intermediate files and output files for project 'ElementRenderer - Win32 Release'. +Deleting intermediate files and output files for project 'ImageLib - Win32 Release'. +Deleting intermediate files and output files for project 'Adept - Win32 Release'. +Deleting intermediate files and output files for project 'MW4 - Win32 Release'. +Deleting intermediate files and output files for project 'GOSScript - Win32 Release'. +Deleting intermediate files and output files for project 'Compost - Win32 Release'. +Deleting intermediate files and output files for project 'GamePlatformNoMain - Win32 Release'. +Deleting intermediate files and output files for project 'MW4DedicatedUI - Win32 Release'. +Deleting intermediate files and output files for project 'server - Win32 Release'. +Deleting intermediate files and output files for project 'ctcls - Win32 Release'. +Deleting intermediate files and output files for project 'Launcher - Win32 Release'. +Deleting intermediate files and output files for project 'MFCPlatform - Win32 Release'. +Deleting intermediate files and output files for project 'autoconfig - Win32 Release'. +Deleting intermediate files and output files for project 'mw4print - Win32 Release'. +Deleting intermediate files and output files for project 'MissionLang - Win32 Release'. +Deleting intermediate files and output files for project 'ScriptStrings - Win32 Release'. +Deleting intermediate files and output files for project 'MW4Application - Win32 Release'. +--------------------Configuration: GameOS - Win32 Release-------------------- +Compiling... +pch.cpp +Compiling... +DirtyRectangle.cpp +DXRasterizer.cpp +RenderIME.cpp +VertexBuffer.cpp +VideoCard.cpp +3D T&L.cpp +3DPrimitives.cpp +3DRasterizer.cpp +Clipping.cpp +RenderStates.cpp +RenderToTexture.cpp +Loader_BMP.cpp +Loader_JPG.cpp +Loader_PNG.cpp +Loader_TGA.cpp +Texture API.cpp +Texture Convert.cpp +Texture Create.cpp +Texture Format.cpp +Texture Manager.cpp +Generating Code... +Compiling... +Texture MipMap.cpp +Texture Original.cpp +Texture SysMem.cpp +Texture Update.cpp +Texture VidMem.cpp +ControlManager.cpp +ForceFeedback.cpp +Keyboard.cpp +Mouse.cpp +Cpu.cpp +ErrorDialogs.cpp +ErrorHandler.cpp +Exceptions.cpp +ExitGameOS.cpp +ImageHlp.cpp +Logfile.cpp +MachineDetails.cpp +Mail.cpp +Raid.cpp +Spew.cpp +Generating Code... +Compiling... +ThunkDLLs.cpp +FileIO.cpp +Font3D.cpp +Font3D_Load.cpp +Font3D_DBCS.cpp +Font3D_DBCS_Storage.cpp +Font3D_DBCS_Surface.cpp +LocalizationManager.cpp +MemoryManager.cpp +Games_GUN.cpp +Games_LAN.cpp +GUNGameList.cpp +Net_Globals.cpp +Net_Main.cpp +Net_Packet.cpp +Net_Protocol.cpp +Net_Routines.cpp +Net_Threads.cpp +nglog_mark.cpp +UserInterface.cpp +Generating Code... +Compiling... +zping.cpp +Registry.cpp +ACM.cpp +EZVector.cpp +Sound API.cpp +Sound DS3DChannel.cpp +Sound DS3DMixer.cpp +Sound Renderer.cpp +Sound Resource.cpp +Time.cpp +Globals.cpp +Libraries.cpp +Threads.cpp +Windows.cpp +WindowsDebugging.cpp +WinMain.cpp +WinProc.cpp +C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\WinProc.cpp(392) : warning C4189: 'x' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\WinProc.cpp(393) : warning C4189: 'y' : local variable is initialized but not referenced +Direct3D.cpp +DirectDraw.cpp +DirectInput.cpp +Generating Code... +Compiling... +DirectPlay.cpp +DirectShow.cpp +DirectSound.cpp +DirectX.cpp +DirectXDebugging.cpp +DirectXErrors.cpp +perf.cpp +Profiler.cpp +Debugger.cpp +DebugGraphs.cpp +DebugGUI.cpp +DebugMenus.cpp +VideoPlayback.cpp +Music.cpp +eventid.cpp +goslog.cpp +gvserver.cpp +Generating Code... +Compiling... +png.c +pngerror.c +pngget.c +pngmem.c +pngpread.c +pngread.c +pngrio.c +pngrtran.c +pngrutil.c +pngset.c +pngtrans.c +pngwio.c +pngwrite.c +pngwtran.c +pngwutil.c +adler32.c +compress.c +crc32.c +deflate.c +gzio.c +Generating Code... +Compiling... +infblock.c +infcodes.c +inffast.c +inflate.c +inftrees.c +infutil.c +trees.c +uncompr.c +zutil.c +Generating Code... +Compiling... +guids.cpp +render.cpp +C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\render.cpp(1428) : warning C4018: '!=' : signed/unsigned mismatch +Generating Code... +Creating library... +--------------------Configuration: stlport - Win32 Release-------------------- +--------------------Configuration: Stuff - Win32 Release-------------------- +Compiling... +StuffHeaders.cpp +Compiling... +Style.cpp +AffineMatrix.cpp +AffineMatrix_Test.cpp +Angle.cpp +Angle_Test.cpp +Color.cpp +ExtentBox.cpp +Line.cpp +LinearMatrix.cpp +LinearMatrix_Test.cpp +Matrix.cpp +Matrix_Test.cpp +Motion.cpp +Normal.cpp +Normal_Test.cpp +OBB.cpp +Origin.cpp +Origin_Test.cpp +Plane.cpp +Point3D.cpp +Generating Code... +Compiling... +Point3D_Test.cpp +Polar.cpp +Random.cpp +Random_Test.cpp +Rotation.cpp +Rotation_Test.cpp +Scalar.cpp +Sphere.cpp +Sphere_Test.cpp +Spline.cpp +UnitVector.cpp +UnitVector_Test.cpp +Vector3D.cpp +Vector3D_Test.cpp +Vector4D.cpp +Vector4D_Test.cpp +MatrixStack.cpp +MemoryBlock.cpp +MemoryBlock_Test.cpp +MString.cpp +Generating Code... +Compiling... +MString_Test.cpp +Chain.cpp +Chain_Test.cpp +Hash.cpp +Hash_Test.cpp +Link.cpp +Plug.cpp +RegisteredClass.cpp +SafeChain.cpp +SafeChain_Test.cpp +SafeSocket.cpp +Slot.cpp +Socket.cpp +SortedChain.cpp +SortedChain_Test.cpp +SortedSocket.cpp +Table.cpp +Table_Test.cpp +Tree.cpp +Tree_Test.cpp +Generating Code... +Compiling... +Database.cpp +FileStream.cpp +FileStream_Test.cpp +FileStreamManager.cpp +MemoryStream.cpp +MemoryStream_Test.cpp +NameList.cpp +NameList_Test.cpp +NotationFile.cpp +NotationFile_Test.cpp +Note.cpp +Page.cpp +Stuff.cpp +Generating Code... +Creating library... +--------------------Configuration: MLR - Win32 Release-------------------- +Compiling... +MLRHeaders.cpp +Compiling... +MLR_I_C_DeT_PMesh.cpp +MLR_I_C_DT_PMesh.cpp +MLR_I_C_PMesh.cpp +MLR_I_DeT_PMesh.cpp +MLR_I_DT_PMesh.cpp +MLR_I_L_DeT_PMesh.cpp +MLR_I_L_DT_PMesh.cpp +MLR_I_L_PMesh.cpp +MLR_I_PMesh.cpp +MLR_I_C_DeT_TMesh.cpp +MLR_I_C_DT_TMesh.cpp +MLR_I_C_TMesh.cpp +MLR_I_DeT_TMesh.cpp +MLR_I_DT_TMesh.cpp +MLR_I_L_DeT_TMesh.cpp +MLR_I_L_DT_TMesh.cpp +MLR_I_L_TMesh.cpp +MLR_I_TMesh.cpp +MLR_BumpyWater.cpp +MLR_Terrain2.cpp +Generating Code... +Compiling... +MLR_Water.cpp +MLRCulturShape.cpp +MLRFootstep.cpp +MLRIndexedPrimitiveBase.cpp +MLRPrimitiveBase.cpp +MLRShape.cpp +MLRAmbientLight.cpp +MLRCenterPointLight.cpp +MLRInfiniteLight.cpp +MLRInfiniteLightWithFalloff.cpp +MLRLight.cpp +MLRLightMap.cpp +MLRLookUpLight.cpp +MLRPointLight.cpp +MLRProjectLight.cpp +MLRShadowLight.cpp +MLRSpotLight.cpp +MLRSortByOrder.cpp +MLRSorter.cpp +MLRState.cpp +Generating Code... +Compiling... +MLRMovieTexture.cpp +MLRTexture.cpp +MLRTexturePool.cpp +GOSImage.cpp +GOSImagePool.cpp +GOSVertex.cpp +GOSVertex2UV.cpp +GOSVertex3UV.cpp +MLRClipper.cpp +MLRClippingState.cpp +MLRCardCloud.cpp +MLREffect.cpp +MLRIndexedTriangleCloud.cpp +MLRLineCloud.cpp +MLRNGonCloud.cpp +MLRPointCloud.cpp +MLRSpriteCloud.cpp +MLRTriangleCloud.cpp +MLR.cpp +Generating Code... +Creating library... +--------------------Configuration: gosFX - Win32 Release-------------------- +Compiling... +gosFXHeaders.cpp +Compiling... +Effect.cpp +EffectLibrary.cpp +Fcurve.cpp +CardCloud.cpp +DebrisCloud.cpp +EffectCloud.cpp +ParticleCloud.cpp +PertCloud.cpp +PointCloud.cpp +ShapeCloud.cpp +ShardCloud.cpp +SpinningCloud.cpp +SpriteCloud.cpp +Card.cpp +Flare.cpp +Shape.cpp +Singleton.cpp +Beam.cpp +Tube.cpp +PointLight.cpp +Generating Code... +Compiling... +gosFX.cpp +Generating Code... +Creating library... +--------------------Configuration: ElementRenderer - Win32 Release-------------------- +Compiling... +ElementRendererHeaders.cpp +Compiling... +CameraElement.cpp +Element.cpp +gosFXElement.cpp +GridElement.cpp +GroupElement.cpp +LightElement.cpp +LineCloudElement.cpp +ListElement.cpp +LODElement.cpp +MultiLODElement.cpp +PointCloudElement.cpp +ScalableShapeElement.cpp +ScreenQuadsElement.cpp +ShapeElement.cpp +ShapeLODElement.cpp +SwitchElement.cpp +TreeElement.cpp +TriangleCloudElement.cpp +StateChange.cpp +ElementRenderer.cpp +Generating Code... +Creating library... +--------------------Configuration: ImageLib - Win32 Release-------------------- +Compiling... +Gif.cpp +HClass.cpp +Image.cpp +IUtils.cpp +OctTree.cpp +Png.cpp +Raw.cpp +Tga.cpp +Tif.cpp +Creating library... +--------------------Configuration: Adept - Win32 Release-------------------- +Compiling... +AdeptHeaders.cpp +Compiling... +AudioChannel.cpp +AudioCommand.cpp +AudioComponentWeb.cpp +AudioFXComponent.cpp +AudioFXComponent_Tool.cpp +AudioRenderer.cpp +AudioRenderer_Tool.cpp +AudioSample.cpp +AudioSample_Tool.cpp +EarComponent.cpp +EarComponent_Tool.cpp +SpatializedChannel.cpp +SpatializedCommand.cpp +VOChannel.cpp +AttributeWatcher.cpp +Channel.cpp +Channel_Tool.cpp +Component.cpp +Component_Tool.cpp +ComponentWeb.cpp +Generating Code... +Compiling... +ComponentWeb_Tool.cpp +Matcher.cpp +Matcher_Tool.cpp +control_mapping.cpp +Controls.cpp +Controls_Test.cpp +Controls_Tool.cpp +Joystick.cpp +Attribute.cpp +CollisionVolume.cpp +DamageObject.cpp +Entity.cpp +Entity_Tool.cpp +EntityAttribute.cpp +EntityClassData.cpp +EntityManager.cpp +ExecutionState.cpp +GameModelAttribute.cpp +State.cpp +State_Tool.cpp +Generating Code... +Compiling... +Application.cpp +ApplicationTask.cpp +CollisionGrid.cpp +Map.cpp +Map_Tool.cpp +Mission.cpp +Mission_Tool.cpp +NameTable.cpp +Tile.cpp +Zone.cpp +Event.cpp +Event_Test.cpp +EventStatistics.cpp +Receiver.cpp +Receiver_Test.cpp +GSpy_Host.cpp +darray.cpp +gserver.cpp +gserverlist.cpp +GSpy_client.cpp +Generating Code... +Compiling... +gutil.cpp +hashtable.cpp +cengtest.cpp +goasample.cpp +goautil.cpp +Games_GSpy.cpp +nonport.cpp +Connection.cpp +NetExtra.cpp +NetStatCollector.cpp +Network.cpp +Replicator.cpp +Replicator_Tool.cpp +rasfuncs.cpp +Renderer.cpp +Renderer_Test.cpp +Renderer_Tool.cpp +RendererManager.cpp +Resource.cpp +Resource_Test.cpp +Generating Code... +Compiling... +ResourceEffectLibrary.cpp +ResourceImagePool.cpp +Tool.cpp +BeamComponent.cpp +BeamComponent_Tool.cpp +CameraComponent.cpp +CameraComponent_Tool.cpp +ConeComponent.cpp +ConeComponent_Tool.cpp +gosFXComponent.cpp +gosFXComponent_Tool.cpp +LightComponent.cpp +LightComponent_Tool.cpp +LightManager.cpp +LODComponent.cpp +LODComponent_Tool.cpp +MultiLODComponent.cpp +MultiLODComponent_Tool.cpp +ScalableShapeComponent.cpp +ScalableShapeComponent_Tool.cpp +Generating Code... +Compiling... +ShapeComponent.cpp +ShapeComponent_tool.cpp +SlidingShapeComponent.cpp +SlidingShapeComponent_tool.cpp +SwitchComponent.cpp +SwitchComponent_Tool.cpp +VideoComponent.cpp +VideoComponent_Tool.cpp +VideoComponentWeb.cpp +VideoRenderer.cpp +C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\VideoRenderer.cpp(366) : warning C4800: 'int' : forcing value to bool 'true' or 'false' (performance warning) +VideoRenderer_Tool.cpp +GUIManager.cpp +GUIObject.cpp +GUIStatBar.cpp +GUITextManager.cpp +GUITextObject.cpp +Driver.cpp +Driver_Tool.cpp +DropZone.cpp +DropZone_Tool.cpp +Generating Code... +Compiling... +Effect.cpp +Effect_Tool.cpp +Interface.cpp +C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\Interface.cpp(28) : warning C4273: 'IsDBCSLeadByte' : inconsistent dll linkage. dllexport assumed. +C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\Interface.cpp(29) : warning C4273: 'CharPrevA' : inconsistent dll linkage. dllexport assumed. +C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\Interface.cpp(30) : warning C4273: 'CharNextA' : inconsistent dll linkage. dllexport assumed. +Interface_Tool.cpp +Mover.cpp +Mover_Tool.cpp +Player.cpp +Player_Tool.cpp +Site.cpp +Adept.cpp +GlobalPointerManager.cpp +Generating Code... +Creating library... +--------------------Configuration: MW4 - Win32 Release-------------------- +Compiling... +MW4Headers.cpp +Compiling... +AdvancedGyro.cpp +AMS.cpp +AMS_Tool.cpp +Armor.cpp +Armor_Tool.cpp +ArtilleryWeapon.cpp +Beagle.cpp +Beagle_Tool.cpp +BeamWeapon.cpp +BeanWeapon_Tool.cpp +BombastWeapon.cpp +BombastWeapon_Tool.cpp +BombWeaponSubsystem.cpp +ECM.cpp +ECM_Tool.cpp +Engine.cpp +Engine_Tool.cpp +eyepointmanager.cpp +FlamerWeapon.cpp +FlareWeapon.cpp +Generating Code... +Compiling... +Gyro.cpp +HeatManager.cpp +HeatSink.cpp +HeatSink_Tool.cpp +HighExplosiveWeapon.cpp +IFF_Jammer.cpp +IFF_Jammer_Tool.cpp +JumpJet.cpp +JumpJet_Tool.cpp +LBXWeaponSub.cpp +LBXWeaponSub_Tool.cpp +LongTomWeapon.cpp +LRMWeaponSubsystem.cpp +MissileWeapon.cpp +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MissileWeapon.cpp(610) : warning C4244: 'initializing' : conversion from 'int' to 'float', possible loss of data +MissileWeapon_Tool.cpp +MRMWeaponSubsystem.cpp +NarcWeaponSubsystem.cpp +ProjectileWeapon.cpp +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\ProjectileWeapon.cpp(603) : warning C4189: 'damage_count' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\ProjectileWeapon.cpp(901) : warning C4244: 'initializing' : conversion from 'int' to 'float', possible loss of data +ProjectileWeapon_Tool.cpp +SearchLight.cpp +Generating Code... +Compiling... +SearchLight_Tool.cpp +Sensor.cpp +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Sensor.cpp(1015) : warning C4189: 'mission' : local variable is initialized but not referenced +Sensor_Tool.cpp +SRMWeaponSubsystem.cpp +SSRMWeaponSubsystem.cpp +Subsystem.cpp +Subsystem_Tool.cpp +Torso.cpp +Torso_Tool.cpp +Weapon.cpp +Weapon_Tool.cpp +hudchat.cpp +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudchat.cpp(48) : warning C4273: 'CharPrevA' : inconsistent dll linkage. dllexport assumed. +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudchat.cpp(194) : warning C4273: 'GetACP' : inconsistent dll linkage. dllexport assumed. +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudchat.cpp(759) : warning C4244: 'initializing' : conversion from 'const float' to 'unsigned long', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudchat.cpp(759) : warning C4244: 'initializing' : conversion from 'const float' to 'unsigned long', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudchat.cpp(759) : warning C4244: 'initializing' : conversion from 'const float' to 'unsigned long', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudchat.cpp(759) : warning C4244: 'initializing' : conversion from 'const float' to 'unsigned long', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudchat.cpp(823) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudchat.cpp(823) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudchat.cpp(827) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudchat.cpp(827) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudchat.cpp(911) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudchat.cpp(954) : warning C4244: '-=' : conversion from 'double' to 'float', possible loss of data +hudcomm.cpp +hudcomp.cpp +hudcomp2.cpp +huddamage.cpp +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\huddamage.cpp(885) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\huddamage.cpp(885) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\huddamage.cpp(885) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\huddamage.cpp(933) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\huddamage.cpp(933) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\huddamage.cpp(1069) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\huddamage.cpp(1069) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\huddamage.cpp(1934) : warning C4244: '=' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\huddamage.cpp(1935) : warning C4244: '=' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\huddamage.cpp(2026) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\huddamage.cpp(2026) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\huddamage.cpp(2026) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\huddamage.cpp(2026) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\huddamage.cpp(2086) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\huddamage.cpp(2086) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\huddamage.cpp(2124) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\huddamage.cpp(2124) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\huddamage.cpp(2197) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\huddamage.cpp(2197) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\huddamage.cpp(2197) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\huddamage.cpp(2197) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\huddamage.cpp(2197) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\huddamage.cpp(2246) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\huddamage.cpp(2246) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +hudhelp.cpp +hudhelparrow.cpp +hudmap.cpp +hudobj.cpp +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudobj.cpp(95) : warning C4189: 'dcolor' : local variable is initialized but not referenced +Generating Code... +Compiling... +hudscore.cpp +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudscore.cpp(450) : warning C4244: '=' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudscore.cpp(461) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudscore.cpp(463) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data +hudtarg.cpp +hudtimer.cpp +hudweapon.cpp +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudweapon.cpp(572) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudweapon.cpp(573) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudweapon.cpp(574) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudweapon.cpp(575) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudweapon.cpp(651) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudweapon.cpp(666) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudweapon.cpp(672) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudweapon.cpp(679) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudweapon.cpp(704) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudweapon.cpp(704) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudweapon.cpp(722) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudweapon.cpp(732) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudweapon.cpp(742) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudweapon.cpp(758) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudweapon.cpp(763) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudweapon.cpp(774) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudweapon.cpp(779) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudweapon.cpp(785) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudweapon.cpp(796) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudweapon.cpp(799) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudweapon.cpp(619) : warning C4189: 'nameheight' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudweapon.cpp(825) : warning C4189: 'weapon_model' : local variable is initialized but not referenced +GUILightAmp.cpp +GUIRadarManager.cpp +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(759) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(759) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(759) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(759) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(791) : warning C4244: 'initializing' : conversion from 'float' to 'int', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(792) : warning C4244: 'initializing' : conversion from 'float' to 'int', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(796) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(796) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(803) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(803) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(807) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(807) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(815) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(815) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(819) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(819) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(826) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(826) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(829) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(829) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(969) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(969) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(973) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(973) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(977) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(977) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(984) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(984) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(984) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(984) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(987) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(987) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(987) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(987) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1035) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1035) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1042) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1042) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1046) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1046) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1054) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1054) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1058) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1058) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1066) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1066) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1066) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1066) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1069) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1069) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1069) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1069) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1076) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1076) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1125) : warning C4244: 'initializing' : conversion from 'float' to 'int', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1126) : warning C4244: 'initializing' : conversion from 'float' to 'int', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1132) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1132) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1132) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1132) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1136) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1136) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1136) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1136) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1629) : warning C4189: 'sizey' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1734) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1814) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1867) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2480) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2481) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2482) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2487) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2488) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2489) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2505) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2505) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2518) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2542) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2556) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2557) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2600) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2601) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2602) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2603) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2604) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2605) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2606) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2607) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2611) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2612) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2613) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +GUIStaticView.cpp +GUIWeaponManager.cpp +MWGUIManager.cpp +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWGUIManager.cpp(1427) : warning C4189: 'dist' : local variable is initialized but not referenced +bridge.cpp +bridge_tool.cpp +Building.cpp +Building_Tool.cpp +cultural.cpp +cultural_tool.cpp +Turret.cpp +Turret_Tool.cpp +WaterCultural.cpp +AI_FindObject.cpp +AI_Action.cpp +Generating Code... +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2585) : warning C4701: local variable 'nTeam' may be used without having been initialized +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2479) : warning C4701: local variable 'pcRC1s' may be used without having been initialized +Compiling... +AI_Behavior.cpp +AI_CombatTacticInterface.cpp +AI_Condition.cpp +AI_SituationalAnalysis.cpp +AI_Tactics.cpp +AI_FocusFireSquad.cpp +AI_Groups.cpp +AI_Lancemate.cpp +AI_LancemateAudio.cpp +AI_LancemateCommands.cpp +AI_MoodSquad.cpp +AI_RadioSquad.cpp +AI_Squad.cpp +AI_SquadOrders.cpp +AI_Damage.cpp +AI_FireData.cpp +AI_FireParamPackage.cpp +AI_FireStyle.cpp +AI_HitTesting.cpp +AI_Weapons.cpp +Generating Code... +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\AI_Lancemate.cpp(557) : warning C4702: unreachable code +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\AI_Lancemate.cpp(559) : warning C4702: unreachable code +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\AI_Lancemate.cpp(570) : warning C4702: unreachable code +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\AI_Lancemate.cpp(576) : warning C4702: unreachable code +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\AI_Lancemate.cpp(582) : warning C4702: unreachable code +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\AI_Lancemate.cpp(607) : warning C4702: unreachable code +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\AI_Lancemate.cpp(613) : warning C4702: unreachable code +Compiling... +AI_Moods.cpp +AI_Log.cpp +AI_Statistics.cpp +AI_SearchLight.cpp +AI_Specials.cpp +CombatAI.cpp +AI_DebugRenderer.cpp +data_client.cpp +ABLAudio.cpp +Abldbug.cpp +Abldecl.cpp +Ablenv.cpp +Ablerr.cpp +Ablexec.cpp +Ablexpr.cpp +ablfile.cpp +ablheap.cpp +AblProfiler.cpp +Ablrtn.cpp +Ablscan.cpp +Generating Code... +Compiling... +Ablstd.cpp +Ablstmt.cpp +Ablsymt.cpp +Ablxexpr.cpp +ablxstd.cpp +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\ablxstd.cpp(9445) : warning C4101: 'path' : unreferenced local variable +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\ablxstd.cpp(9586) : warning C4244: 'argument' : conversion from 'double' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\ablxstd.cpp(9593) : warning C4244: 'argument' : conversion from 'double' to 'float', possible loss of data +Ablxstmt.cpp +AI_Types.cpp +gridmove.cpp +move_rect.cpp +node2path.cpp +Path.cpp +Path_Tool.cpp +rail_move.cpp +raillink.cpp +railpath.cpp +railutils.cpp +aiMoveData.cpp +move_flee.cpp +move_follow.cpp +move_locpoint.cpp +Generating Code... +Compiling... +move_lookout.cpp +move_object.cpp +move_patrol.cpp +move_rigidpatrol.cpp +move_semi.cpp +move_sit.cpp +cheap_move.cpp +move_dropship.cpp +move_formation.cpp +obstacle.cpp +AI_UserConstants.cpp +ai.cpp +ai_tool.cpp +mech_ai.cpp +MoverAI.cpp +noncomai.cpp +planeai.cpp +playerai.cpp +playerai_tool.cpp +ShooterAI.cpp +Generating Code... +Compiling... +AI_Graveyard.cpp +comfuncs.cpp +objective.cpp +objective_tool.cpp +Group.cpp +GroupContainer.cpp +bucket.cpp +InputTrainer.cpp +lancemate.cpp +MemoryDiffKiller.cpp +MWApplication.cpp +..\..\..\CoreTech\Libraries\gosscript\script.hpp(325) : warning C4200: nonstandard extension used : zero-sized array in struct/union +..\..\..\CoreTech\Libraries\gosscript\script.hpp(583) : warning C4200: nonstandard extension used : zero-sized array in struct/union +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\recscore.cpp(1769) : warning C4189: 'mission' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\recscore.cpp(1767) : warning C4189: 'app' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\recscore.cpp(2395) : warning C4065: switch statement contains 'default' but no 'case' labels +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\recscore.cpp(2413) : warning C4065: switch statement contains 'default' but no 'case' labels +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\recscore.cpp(2434) : warning C4065: switch statement contains 'default' but no 'case' labels +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\recscore.cpp(2290) : warning C4189: 'pcszDamage' : local variable is initialized but not referenced +..\..\..\CoreTech\Libraries\gameos\Net_header.hpp(40) : warning C4200: nonstandard extension used : zero-sized array in struct/union +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\mreplay2.h(49) : warning C4200: nonstandard extension used : zero-sized array in struct/union +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\mreplay2.h(50) : warning C4200: nonstandard extension used : zero-sized array in struct/union +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\mreplay2.h(51) : warning C4200: nonstandard extension used : zero-sized array in struct/union +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\mreplay2.h(69) : warning C4200: nonstandard extension used : zero-sized array in struct/union +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\mreplay2.cpp(804) : warning C4189: 'PlayerID' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\mreplay2.cpp(803) : warning C4189: 'pThis' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\mreplay2.cpp(822) : warning C4189: 'PlayerID' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\mreplay2.cpp(821) : warning C4189: 'pThis' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\mreplay2.cpp(840) : warning C4189: 'PlayerID' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\mreplay2.cpp(839) : warning C4189: 'pThis' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\mreplay2.cpp(858) : warning C4189: 'PlayerID' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\mreplay2.cpp(857) : warning C4189: 'pThis' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\mreplay2.cpp(876) : warning C4189: 'PlayerID' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\mreplay2.cpp(875) : warning C4189: 'pThis' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\mreplay2.cpp(894) : warning C4189: 'PlayerID' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\mreplay2.cpp(893) : warning C4189: 'pThis' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\mreplay2.cpp(1500) : warning C4244: '=' : conversion from 'int' to 'unsigned char', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\mreplay2.cpp(1503) : warning C4244: '=' : conversion from 'int' to 'unsigned char', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\mreplay2.cpp(1642) : warning C4244: '=' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\mreplay2.cpp(1686) : warning C4244: '=' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\mreplay2.cpp(1966) : warning C4244: 'return' : conversion from 'double' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWApplication.cpp(2015) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWApplication.cpp(2074) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWApplication.cpp(2148) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWApplication.cpp(2588) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWApplication.cpp(2588) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWApplication.cpp(2589) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWApplication.cpp(2589) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWApplication.cpp(2609) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWApplication.cpp(2609) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWApplication.cpp(2441) : warning C4189: 'nW' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWApplication.cpp(3846) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWApplication.cpp(4115) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWApplication.cpp(10173) : warning C4244: '=' : conversion from 'float' to 'int', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWApplication.cpp(10849) : warning C4244: '=' : conversion from 'float' to 'int', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWApplication.cpp(17870) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWApplication.cpp(17875) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWApplication.cpp(17936) : warning C4189: 'mission' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWApplication.cpp(18173) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data +MWCampaign.cpp +MWDebugHelper.cpp +MWGame.cpp +mwmap.cpp +MWMission.cpp +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWMission.cpp(1264) : warning C4244: 'initializing' : conversion from 'double' to 'float', possible loss of data +MWMission_Tool.cpp +MWOptions.cpp +MWPlayer.cpp +MWTable.cpp +Generating Code... +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWApplication.cpp(2365) : warning C4701: local variable 'nDispValue' may be used without having been initialized +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWApplication.cpp(3626) : warning C4701: local variable 'command' may be used without having been initialized +Compiling... +MWTool.cpp +MWVideoRenderer.cpp +Salvage.cpp +DeathEntity.cpp +DeathEntity_Tool.cpp +Decal.cpp +EffectGenerator.cpp +EffectGenerator_Tool.cpp +flag.cpp +flag_tool.cpp +LightEntity.cpp +NavPoint.cpp +Team.cpp +VOEntity.cpp +ArtilleryMark.cpp +ArtilleryMark_Tool.cpp +BeamEntity.cpp +BeamEntity_Tool.cpp +Explosive.cpp +Explosive_Tool.cpp +Generating Code... +Compiling... +FlameMover.cpp +LBXMover.cpp +LBXMover_Tool.cpp +Missile.cpp +Missile_Tool.cpp +Narc.cpp +Narc_Tool.cpp +StickyMover.cpp +StickyMover__Tool.cpp +WeaponMover.cpp +WeaponMover_Tool.cpp +AirplaneAnimationStateEngine.cpp +AnimationState.cpp +AnimationState_Tool.cpp +AnimationTrigger.cpp +AnimHolder.cpp +MechAnimationState.cpp +SimpleChannelAnimator.cpp +Dictionary.cpp +MissionReview.cpp +Generating Code... +Compiling... +MWEntityManager.cpp +..\..\..\CoreTech\Libraries\gameos\Net_header.hpp(40) : warning C4200: nonstandard extension used : zero-sized array in struct/union +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\mreplay2.h(49) : warning C4200: nonstandard extension used : zero-sized array in struct/union +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\mreplay2.h(50) : warning C4200: nonstandard extension used : zero-sized array in struct/union +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\mreplay2.h(51) : warning C4200: nonstandard extension used : zero-sized array in struct/union +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\mreplay2.h(69) : warning C4200: nonstandard extension used : zero-sized array in struct/union +NetAutoPacketSpliter.cpp +NetBitDepths.cpp +NetClientServerController.cpp +..\..\..\CoreTech\Libraries\gameos\Net_header.hpp(40) : warning C4200: nonstandard extension used : zero-sized array in struct/union +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\mreplay2.h(49) : warning C4200: nonstandard extension used : zero-sized array in struct/union +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\mreplay2.h(50) : warning C4200: nonstandard extension used : zero-sized array in struct/union +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\mreplay2.h(51) : warning C4200: nonstandard extension used : zero-sized array in struct/union +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\mreplay2.h(69) : warning C4200: nonstandard extension used : zero-sized array in struct/union +NetDamage.cpp +NetGenericMessages.cpp +NetMovement.cpp +NetSubsystems.cpp +NetUpdateManager.cpp +NetVehicleMovement.cpp +NetWeapon.cpp +review_playback.cpp +CampaignMechLab.cpp +filedialog.cpp +MechLab.cpp +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MechLab.cpp(3171) : warning C4244: '=' : conversion from 'int' to 'char', possible loss of data +MW4Shell.cpp +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\recscore.h(37) : warning C4201: nonstandard extension used : nameless struct/union +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(12901) : warning C4189: 'shl' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(13082) : warning C4189: 'shl' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(13161) : warning C4101: 'k' : unreferenced local variable +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(13393) : warning C4244: '=' : conversion from 'int' to 'unsigned char', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14483) : warning C4244: '+=' : conversion from 'int' to 'unsigned char', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14576) : warning C4189: 'nX2' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14654) : warning C4244: '=' : conversion from 'long' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14655) : warning C4244: '=' : conversion from 'long' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14733) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14733) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14744) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14744) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14749) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14749) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14753) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14753) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14757) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14757) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14761) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14761) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14765) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14765) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14769) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14769) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14777) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14777) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14781) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14781) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14785) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14785) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14789) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14789) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14793) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14793) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14680) : warning C4189: 'bAnyEquipped' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14623) : warning C4189: 'nCount' : local variable is initialized but not referenced +PopUp.cpp +log_test.cpp +DamageDispatch.cpp +DamageDispatch_Multiplayer.cpp +Generating Code... +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14269) : warning C4701: local variable 'pszName' may be used without having been initialized +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14273) : warning C4701: local variable 'pszName2' may be used without having been initialized +Compiling... +DamageDispatch_SinglePlayer.cpp +MWDamageObject.cpp +Airplane.cpp +Airplane_Tool.cpp +boat.cpp +boat_tool.cpp +CameraShip.cpp +CameraShip_Tool.cpp +dropship.cpp +field_base.cpp +Helicopter.cpp +HoverCraft.cpp +HoverCraft_Tool.cpp +Mech.cpp +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Mech.cpp(7968) : warning C4244: '=' : conversion from 'int' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Mech.cpp(8008) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Mech.cpp(8009) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Mech.cpp(8043) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Mech.cpp(8044) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data +Mech_Tool.cpp +MFB.cpp +MFB_Tool.cpp +MWMover.cpp +MWMover_Tool.cpp +MWObject.cpp +Generating Code... +Compiling... +MWObject_Tool.cpp +noncom.cpp +ObservationVehicle.cpp +ObservationVehicle_Tool.cpp +Tank.cpp +Tank_Tool.cpp +Truck.cpp +Truck_Tool.cpp +Vehicle.cpp +Vehicle_Tool.cpp +VehicleInterface.cpp +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(398) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(401) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(404) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(753) : warning C4244: '=' : conversion from 'int' to 'unsigned char', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(761) : warning C4244: '+=' : conversion from 'int' to 'unsigned char', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(878) : warning C4244: '=' : conversion from 'int' to 'unsigned char', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(1122) : warning C4244: '+=' : conversion from 'int' to 'unsigned char', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(1126) : warning C4244: '=' : conversion from 'int' to 'unsigned char', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(1362) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(1363) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(1656) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(1796) : warning C4189: 'm_WeaponJamMode' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(1795) : warning C4189: 'm_AmmoMode' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(2400) : warning C4244: '=' : conversion from 'long double' to 'long', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(2625) : warning C4244: 'initializing' : conversion from 'int' to 'unsigned char', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(2892) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(2898) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(2921) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(2927) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(2954) : warning C4244: 'initializing' : conversion from 'double' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(3123) : warning C4244: '=' : conversion from 'int' to 'char', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(3124) : warning C4244: '=' : conversion from 'int' to 'char', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(3135) : warning C4244: 'argument' : conversion from 'int' to 'char', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(206) : warning C4305: 'initializing' : truncation from 'const double' to 'float' +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(207) : warning C4305: 'initializing' : truncation from 'const double' to 'float' +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(744) : warning C4189: 'id' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(3066) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(3067) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(3070) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(3071) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(3076) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(3107) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(4968) : warning C4244: 'initializing' : conversion from 'double' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(5023) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(5404) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(5447) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(5488) : warning C4244: 'argument' : conversion from 'double' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(6034) : warning C4189: 'weapon_lock' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(6693) : warning C4189: 'modifier' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(7497) : warning C4244: 'argument' : conversion from 'double' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(7271) : warning C4189: 'app' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(7955) : warning C4189: 'model' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(7990) : warning C4189: 'model' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(8020) : warning C4189: 'model' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(8160) : warning C4189: 'model' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(8195) : warning C4189: 'model' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(8227) : warning C4189: 'model' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(8403) : warning C4189: 'model' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(8438) : warning C4189: 'model' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(8469) : warning C4189: 'model' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16054) : warning C4189: 'offsetX' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16056) : warning C4189: 'offsetZ' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16055) : warning C4189: 'offsetY' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16064) : warning C4189: 'fTransitionDone' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16168) : warning C4244: '+=' : conversion from 'double' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16170) : warning C4244: '+=' : conversion from 'double' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16320) : warning C4244: 'initializing' : conversion from 'double' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16387) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16431) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16789) : warning C4101: 'bValue' : unreferenced local variable +VehicleInterface_Tool.cpp +gameinfo.cpp +hudcamera.cpp +huddebug.cpp +MW4.cpp +Generating Code... +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(5780) : warning C4701: local variable 'tempDist' may be used without having been initialized +Compiling... +data server_c.c +Compiling... +mech_ai_tool.cpp +MoverAI_Tool.cpp +aiutils.cpp +AnimFormat.cpp +AnimInstance.cpp +AnimInterp.cpp +AnimIterator.cpp +AnimIteratorManager.cpp +Generating Code... +Creating library... +Coping Shell Script Files +A subdirectory or file ..\..\..\rel.bin\Content already exists. +A subdirectory or file ..\..\..\rel.bin\Content\ShellScripts already exists. + 1 file(s) copied. + 1 file(s) copied. + 1 file(s) copied. + 1 file(s) copied. + 1 file(s) copied. + 1 file(s) copied. +--------------------Configuration: GOSScript - Win32 Release-------------------- +Compiling... +MakePCH.cpp +Compiling... +ezmatrix.cpp +FloatRelated.cpp +Font.cpp +GAF.cpp +List.cpp +Pane.cpp +Script.cpp +ScriptError.cpp +ScriptExecute.cpp +ScriptExpressions.cpp +ScriptGlobals.cpp +ScriptKeywords.cpp +ScriptPreProcess.cpp +Surface.cpp +SurfaceManager.cpp +TextDraw.cpp +Generating Code... +Compiling... +GameOS.cpp +Creating library... +--------------------Configuration: Compost - Win32 Release-------------------- +Compiling... +TexturePool.cpp +FeatureGrid.cpp +FeaturePool.cpp +TerrainTextureLogistic.cpp +Compost.cpp +CompostHeaders.cpp +Creating library... +--------------------Configuration: GamePlatformNoMain - Win32 Release-------------------- +Compiling... +GamePlatformNoMain.cpp +Creating library... +--------------------Configuration: MW4DedicatedUI - Win32 Release-------------------- +Compiling... +MW4DUIHeaders.cpp +Compiling... +DedicatedUI.cpp +GameLobby.cpp +HostSetup.cpp +Generating Code... +Creating library... +--------------------Configuration: server - Win32 Release-------------------- +Compiling... +comline.cpp +comline_s.c +comutil.cpp +server.cpp +Creating library... +--------------------Configuration: ctcls - Win32 Release-------------------- +Compiling... +StdAfx.cpp +Compiling... +ctcls.cpp +Linking... + Creating library ../rel.bin/ctcls.lib and object ../rel.bin/ctcls.exp +--------------------Configuration: Launcher - Win32 Release-------------------- +Compiling resources... +Compiling... +StdAfx.cpp +Compiling... +Launcher.cpp +Cstr.cpp +ctcl.cpp +C:\VWE\firestorm\Gameleap\code\Launcher\ctcl.cpp(1017) : warning C4355: 'this' : used in base member initializer list +ctime.cpp +mugSocs.cpp +C:\VWE\firestorm\Gameleap\code\Launcher\mugSocs.cpp(322) : warning C4018: '<=' : signed/unsigned mismatch +C:\VWE\firestorm\Gameleap\code\Launcher\mugSocs.cpp(322) : warning C4018: '<=' : signed/unsigned mismatch +C:\VWE\firestorm\Gameleap\code\Launcher\mugSocs.cpp(449) : warning C4244: '=' : conversion from '__int64' to 'int', possible loss of data +C:\VWE\firestorm\Gameleap\code\Launcher\mugSocs.cpp(1266) : warning C4101: 'pszEnd' : unreferenced local variable +Generating Code... +Linking... +--------------------Configuration: MFCPlatform - Win32 Release-------------------- +Compiling... +MFCPlatform.cpp +Creating library... +--------------------Configuration: autoconfig - Win32 Release-------------------- +Compiling resources... +Compiling... +StdAfx.cpp +Compiling... +autoconfig.cpp +autoconfigDlg.cpp +ConfigError.cpp +Generating Code... +Linking... +LINK : warning LNK4089: all references to "SHELL32.dll" discarded by /OPT:REF +--------------------Configuration: mw4print - Win32 Release-------------------- +Compiling resources... +Compiling... +StdAfx.cpp +Compiling... +ChildView.cpp +C:\VWE\firestorm\Gameleap\code\mw4\Code\mw4print\recscore.cpp(2421) : warning C4065: switch statement contains 'default' but no 'case' labels +C:\VWE\firestorm\Gameleap\code\mw4\Code\mw4print\recscore.cpp(2442) : warning C4065: switch statement contains 'default' but no 'case' labels +C:\VWE\firestorm\Gameleap\code\mw4\Code\mw4print\recscore.cpp(2463) : warning C4065: switch statement contains 'default' but no 'case' labels +cspcfd.cpp +Cstr.cpp +MainFrm.cpp +mw4print.cpp +Generating Code... +Linking... +--------------------Configuration: MissionLang - Win32 Release-------------------- +Compiling resources... +Compiling... +MissionLang.cpp +Linking... +Coping MissionLang.defines +A subdirectory or file ..\..\..\rel.bin\Content already exists. +A subdirectory or file ..\..\..\rel.bin\Content\Defines already exists. + 1 file(s) copied. +--------------------Configuration: ScriptStrings - Win32 Release-------------------- +Compiling resources... +Linking... +A subdirectory or file ..\..\..\rel.bin\Content already exists. +A subdirectory or file ..\..\..\rel.bin\Content\ShellScripts already exists. + 1 file(s) copied. +--------------------Configuration: MW4Application - Win32 Release-------------------- +Compiling resources... +Compiling... +MW4AppHeaders.cpp +MW4Testall.cpp +UserInterface.cpp +Eula.cpp +MW4Application.cpp +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4Application\MW4Application.cpp(1262) : warning C4244: 'initializing' : conversion from 'double' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4Application\MW4Application.cpp(1340) : warning C4244: '=' : conversion from 'float' to 'int', possible loss of data +Compiling... +Cstr.cpp +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4Application\mugsocs.h(512) : warning C4244: '+=' : conversion from 'int' to 'unsigned short', possible loss of data +ctcl.cpp +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4Application\mugsocs.h(512) : warning C4244: '+=' : conversion from 'int' to 'unsigned short', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4Application\recscore.h(37) : warning C4201: nonstandard extension used : nameless struct/union +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4Application\ctcl.cpp(879) : warning C4244: '=' : conversion from 'int' to 'unsigned char', possible loss of data +ctime.cpp +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4Application\mugsocs.h(512) : warning C4244: '+=' : conversion from 'int' to 'unsigned short', possible loss of data +mugSocs.cpp +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4Application\mugsocs.h(512) : warning C4244: '+=' : conversion from 'int' to 'unsigned short', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4Application\mugSocs.cpp(254) : warning C4189: 'pcszOrg' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4Application\mugSocs.cpp(449) : warning C4244: '=' : conversion from '__int64' to 'int', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4Application\mugSocs.cpp(733) : warning C4244: '-=' : conversion from 'int' to 'unsigned short', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4Application\mugSocs.cpp(805) : warning C4244: 'initializing' : conversion from 'unsigned int' to 'unsigned short', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4Application\mugSocs.cpp(845) : warning C4244: 'initializing' : conversion from 'int' to 'unsigned short', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4Application\mugSocs.cpp(876) : warning C4244: '=' : conversion from 'int' to 'unsigned short', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4Application\mugSocs.cpp(1098) : warning C4244: '=' : conversion from 'int' to 'unsigned char', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4Application\mugSocs.cpp(1103) : warning C4244: 'argument' : conversion from 'int' to 'unsigned short', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4Application\mugSocs.cpp(1132) : warning C4244: 'initializing' : conversion from 'unsigned int' to 'unsigned short', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4Application\mugSocs.cpp(1143) : warning C4244: '=' : conversion from 'unsigned int' to 'unsigned short', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4Application\mugSocs.cpp(1158) : warning C4244: 'initializing' : conversion from 'int' to 'const unsigned short', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4Application\mugSocs.cpp(1170) : warning C4244: 'initializing' : conversion from 'int' to 'const unsigned short', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4Application\mugSocs.cpp(1264) : warning C4244: 'initializing' : conversion from 'unsigned int' to 'unsigned short', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4Application\mugSocs.cpp(1266) : warning C4101: 'pszEnd' : unreferenced local variable +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4Application\mugSocs.cpp(1862) : warning C4244: 'initializing' : conversion from 'int' to 'unsigned short', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4Application\mugSocs.cpp(1960) : warning C4244: 'initializing' : conversion from 'unsigned int' to 'unsigned short', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4Application\mugSocs.cpp(1964) : warning C4244: '=' : conversion from 'int' to 'unsigned short', possible loss of data +StdAfx.cpp +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4Application\mugsocs.h(512) : warning C4244: '+=' : conversion from 'int' to 'unsigned short', possible loss of data +Generating Code... +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4Application\mugSocs.cpp(2821) : warning C4702: unreachable code +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4Application\mugSocs.cpp(2836) : warning C4702: unreachable code +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4Application\mugSocs.cpp(3324) : warning C4701: local variable 'nRet' may be used without having been initialized +Linking... +LINK : warning LNK4089: all references to "MSVCIRT.dll" discarded by /OPT:REF +LINK : warning LNK4089: all references to "comdlg32.dll" discarded by /OPT:REF + +MW4.exe - 0 error(s), 384 warning(s)