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+
+
+
+
+BattleTech: FireStorm V5.1.0b_RC1 - Release Notes
+
+
+
+BattleTech: FireStorm — V5.1.0b_RC1
+Release notes for pod owners · 25 July 2026
+This build covers everything since the -tbaud RIO update. It is a large release: 58 changes
+spanning multiplayer, cockpit hardware, displays, 'Mech content, the console lobby and the
+match printer.
+The most important thing to know: if you change nothing in your configuration, this build
+behaves like your current one. Every new feature listed here is either a fix that applies
+automatically, or an option you have to switch on deliberately. Nothing new is enabled by default.
+
+1. Read this first -- required on Windows 10 / 11
+Run set-appcompat.bat after installing
+A new one-click tool ships in your install folder. Double-click set-appcompat.bat once,
+after copying the game to its final location.
+FireStorm renders in 16-bit colour, and modern graphics cards no longer offer 16-bit display
+modes. Windows can emulate them, but only if the game is registered for it -- and that
+registration is tied to the exact folder the game sits in. Copying or moving an install
+silently loses it.
+Without it, the game fails to go fullscreen and reports:
+"Another application is preventing use of full screen mode."
+That message is misleading. It is not another application. It is this registration missing.
+If you see it, run set-appcompat.bat and restart the game.
+
+- Run it again any time you move, copy or reinstall the game to a different folder.
+- Right-click -> Run as administrator to apply it for every Windows account on the pod.
+- It reports what it changed and takes effect on the next game launch. No reboot needed.
+
+
+2. Multiplayer
+16 pilots plus a cameraship now launch correctly
+Previously, a full 16-pilot game with a cameraship connected would silently fail to launch ?
+you pressed launch and nothing happened, with no error. Fixed. A cameraship no longer consumes
+one of the 16 pilot slots.
+No configuration needed. This applies automatically.
+Load File -- set up a whole match from a file
+The console lobby can now load an entire match configuration -- game type, map, mission options
+and all 16 player slots -- from a single file, instead of setting everything by hand.
+To enable it, edit options.ini in your game folder -- the same folder that contains
+MW4.exe, for example C:\MW4\options.ini -- and add:
+[automaticmode]
+automaticmode=1
+automaticfile=matchsetup.ini
+
+Both keys are required:
+
+
+
+| Key |
+What it does |
+
+
+
+
+automaticmode |
+1 shows the Load File button in the console lobby. Any other value, or the key missing entirely, hides the button and the lobby behaves exactly as before. |
+
+
+automaticfile |
+The match configuration file the button loads. If this key is missing, or points at a file that does not exist, the button appears but does nothing when pressed. |
+
+
+
+automaticfile can be either a plain file name, which is read from the game folder next to
+MW4.exe (so automaticfile=matchsetup.ini reads C:\MW4\matchsetup.ini), or a full path if
+you prefer to keep your match files somewhere else
+(automaticfile=C:\PodConfigs\friday-night.ini).
+
+- Full file format reference:
BTFrstrm/autoconfig-file-spec.html
+- Two ready-made examples -- copy one into your game folder and point
automaticfile at it:
+ BTFrstrm/test-ffa-coliseum.ini and BTFrstrm/test-team-koth-centralpark.ini
+
+Read BTFrstrm/autoconfig-file-spec.html before writing your own match files. Open it in
+any web browser. It documents every section and key, the accepted values for each, what happens
+when a key or section is left out, and complete worked examples for both free-for-all and team
+matches. It is the authoritative reference for the file format -- this page only covers turning
+the feature on.
+The Default button restores standard settings, so you can always get back to a clean lobby.
+Longer match times
+The multiplayer time limit list has been expanded from 9 options to 18:
+1 through 15 minutes, plus 20, 25 and 30. The dropdown scrolls to fit them.
+
+3. Cockpit and RIO hardware
+Throttle zero fix
+The throttle now reports a true zero position and clamps negative values correctly. Previously
+the zero point could be skipped.
+Applies automatically.
+-tbaud -- support for high-speed replica RIO boards
+If you are running a replica RIO cockpit board with a faster UART, you can now set the COM1
+speed without changing anything else about how the board talks to the game:
+MW4.exe -tbaud 115200
+
+Accepts 9600 to 921600. Leave it off and the game uses the original speed, exactly as before ?
+existing original RIO boards need no change and should not use this switch.
+This is only the speed. The wire protocol is untouched. (The separate -trio 1 switch changes
+the whole protocol and is not what you want for a replica board.)
+
+4. Displays and MFDs
+Split MFD mode -- two separate 640x480 MFD monitors
+New display mode -tmfds 4, for pods using two separate 640x480 monitors for the MFDs
+instead of one wide spanned display.
+MW4.exe -tmfds 4
+
+Four displays total: main, radar, left MFD, right MFD. The original spanned modes (-tmfds 1
+and 3) are unchanged and remain the default for existing pods.
+Split MFD stutter -- fixed
+Early split-MFD builds had a constant rhythmic stutter across the whole game. Fixed. The two MFD
+panels no longer force the graphics card to stall every frame cycle.
+Required dgVoodoo2 setting for ALL MFD modes on Windows 10/11
+On Windows 10 and 11, dgVoodoo2 is required for every MFD mode -- including the original
+spanned display (-tmfds 1 and -tmfds 3), not only the new split mode (-tmfds 4).
+If your pod drives any MFD or radar panel at all, this applies to you. It is not specific to
+the new split-MFD feature: the underlying Windows limitation affects every mode that lights up
+a second display. On Windows XP none of this was needed.
+In the dgVoodoo2 control panel, on the General tab, set:
+Scaling mode: Stretched, Keep Aspect Ratio
+This is not optional and not cosmetic.
+
+- With
Stretched (plain), the MFD monitors silently stay on the Windows desktop while
+ the main and radar screens go black. There is no error message of any kind. It simply does not work.
+- With
Stretched, Keep Aspect Ratio, all panels come up correctly.
+
+The same setting also gives the correct picture geometry on 16:9 monitors. FireStorm renders in
+4:3, so on a widescreen display it is either stretched out of shape or shown correctly with black
+bars down the sides. Keep-aspect gives you the correct shape -- circles stay round and the
+targeting reticle is accurate.
+Why dgVoodoo2 is still required: we tested running the multi-monitor MFD modes on Windows 10
+with no dgVoodoo2 at all, using every available configuration. Modern Windows only permits one
+display at a time to take exclusive fullscreen control, so the extra MFD panels are refused.
+Windows XP allowed it; Windows 10 does not. dgVoodoo2 works around this. There is no setting
+or switch that avoids it.
+-tmon -- fix monitors coming up in the wrong order
+If your panels appear on the wrong physical monitors, you can assign them explicitly, in the
+order main, radar, MFD 1, MFD 2:
+MW4.exe -tmfds 4 -tmon 1,2,3,4
+
+Use 0 in any position to leave that one on automatic -- -tmon 2,1,0,0 swaps only main and radar.
+Leave the switch off entirely and everything is detected automatically, which is correct on
+most pods.
+
+5. 'Mechs and content
+Six rookie 'Mechs instead of four
+The console lobby's default rookie 'Mech rotation now includes the Archer and Warhammer
+alongside the original four. Right-click randomising picks from all six.
+Corrected loadouts
+
+- Battlemaster (Inner Sphere) -- now carries its proper stock loadout: PPC, 6 medium lasers,
+ 2 machine guns, and an SRM-6. It previously had only a single medium pulse laser.
+- Battlemaster 2C (Clan) -- ER PPC, 6 ER medium lasers, 2 Clan Gauss rifles, Clan Streak SRM-6.
+- Behemoth / Behemoth II -- Gauss rifles moved into the main weapon group so they fire with
+ the rest of the primary weapons.
+
+Restored missing artwork
+Several 'Mechs were missing their MFD and cockpit display images, which showed as blank panels
+in game. Restored: Assassin II, Behemoth, Behemoth II, Black Hawk, Longbow, Solitaire, Victor,
+plus two missing lobby decals.
+Mechlab label correction
+The mechlab turn rate now reads "Turn Rate (Top Speed Rad/Sec)", which is what the number
+actually means. It previously claimed degrees per second, which was wrong.
+
+6. Arcade / console mode
+Configurable Rookie Mission
+The quick-launch Rookie Mission was previously fixed in place. All of its settings can now be
+changed from the same options.ini in your game folder, next to MW4.exe.
+This is the mission the console loads when it opens, and the one restored when Default is
+clicked in the lobby.
+Every entry is optional. Omit the section entirely and you get exactly the previous built-in
+behaviour. The block below is ready to paste into options.ini as-is: every setting line is
+commented out with //, so pasting it changes nothing until you uncomment the lines you want.
+[RookieMission]
+// Default mission loaded when the console opens and when "Default" is clicked.
+// All entries are optional - omit any to keep the hardcoded built-in default.
+//
+// MissionName - exact display name as it appears in the map dropdown
+// default: ScarabStronghold - Attrition
+// GameType - 0-based index into the game-type dropdown (2 = Attrition)
+// default: 2
+// TimeLimit - time limit in minutes; -1 means use the server's default time
+// default: -1 (uses g_nTimeList_Value, currently 7 min)
+// Visibility - 0=Clear 1=Light Fog 2=Medium Fog 3=Heavy Fog
+// Weather - 0=Off 1=Rain
+// TimeOfDay - 0=Day 1=Night
+// Radar - 0=Novice 1=Off 2=Bars 3=Unlimited
+// HeatOn - 0=Off 1=On
+// FriendlyFire - 0=Off 100=Full (percentage)
+// SplashDamage - 0=Off 1=On
+// UnlimitedAmmo - 0=Off 1=On
+// WeaponJam - 0=Off 1=On
+// AdvanceMode - 0=Off 1=On
+// ArmorMode - 0=Off 1=On
+//
+// Example: uncomment and edit lines below to customize
+//MissionName=ScarabStronghold - Attrition
+//GameType=2
+//TimeLimit=-1
+//Visibility=0
+//Weather=0
+//TimeOfDay=0
+//Radar=0
+//HeatOn=0
+//FriendlyFire=0
+//SplashDamage=0
+//UnlimitedAmmo=1
+//WeaponJam=0
+//AdvanceMode=0
+//ArmorMode=0
+
+Two worth knowing:
+
+MissionName must match the mission's display name exactly as it appears in the map
+ dropdown, including spacing and the - before the game type.
+TimeLimit=-1 means "use whatever time limit the server is currently set to" rather than
+ forcing a fixed value.
+
+
+7. Match printer (mw4print) -- version 2.0
+Custom banner text
+The line printed at the bottom of each score sheet is no longer fixed to WWW.MECHJOCK.COM.
+Set your own via File -> Banner Setting.... It is saved to banner.txt next to the printer,
+so you can also edit it directly.
+Database export (included, not yet field-tested)
+mw4print 2.0 can export match results -- scores, kills, player-versus-player results -- to an
+external MySQL database after each print job, for league tables or long-term stats.
+Configure via File -> Database Settings (Ctrl+D), or the [MySQLExport] section of
+mw4print.ini. The table layout is documented in db_schema.sql.
+?? This feature has not yet been tested against a live database server. It is off unless you
+configure it, and printing works normally without it. If you try it, please report back.
+
+8. Quality of life
+mw4.exe -help
+Running MW4.exe -help now opens a complete reference for every command line switch -- around
+76 of them, grouped by category with descriptions. It opens in Notepad and the game does not start.
+English error dialogs
+The crash and error dialog buttons previously appeared as ??? boxes on some systems, because
+the shipped language file was a Korean build. They now read More Details / Continue / Exit.
+Performance measuring -- -fps
+For diagnosing stutter or verifying a pod is running smoothly:
+MW4.exe -fps
+
+Writes gos-fps.txt next to the game with a per-second breakdown -- average frame rate, the
+slowest frames, and a count of stutters -- plus a summary at the end. Off unless you ask for it,
+and it costs nothing when unused.
+Display troubleshooting log
+When display problems occur, the game now writes gos-displays.txt next to the exe listing
+every monitor it found, which role each was assigned, and the exact reason any panel failed to
+start. Previously such failures were completely silent. Include this file with any display fault report.
+
+9. New command line switches at a glance
+
+
+
+| Switch |
+Purpose |
+If you leave it off |
+
+
+
+
+-tmfds 4 |
+Two separate 640x480 MFD monitors |
+Existing MFD mode unchanged |
+
+
+-tmon a,b,c,d |
+Force monitor order: main, radar, MFD1, MFD2 |
+Automatic detection |
+
+
+-tbaud <rate> |
+COM1 speed for replica RIO boards |
+Original board speed |
+
+
+-fps |
+Write a performance log |
+No log, no overhead |
+
+
+-help |
+Show the full switch reference and exit |
+Game starts normally |
+
+
+-tcoop <0-5> |
+Display troubleshooting only -- do not change |
+Standard behaviour (0) |
+
+
+
+
+10. Known issues and limitations
+
+- Every MFD mode requires dgVoodoo2 on Windows 10/11 -- the spanned modes (
-tmfds 1
+ and -tmfds 3) just as much as the split mode (-tmfds 4) -- with scaling set to
+ Stretched, Keep Aspect Ratio. This is a Windows limitation, not a bug we can fix.
+- The MySQL export in mw4print has not been tested against a live server.
+- The game renders in 4:3 only. There is no widescreen mode. On 16:9 monitors, use
+ keep-aspect scaling for correct geometry with black bars at the sides.
+- The AppCompat registration is tied to the install folder. Move the game, re-run
+
set-appcompat.bat.
+
+
+11. Upgrade checklist
+
+- Back up your current install.
+- Copy in the new build.
+- Double-click
set-appcompat.bat (as administrator if the pod has multiple accounts).
+- On Windows 10/11, confirm dgVoodoo2 is installed and its scaling mode is
+
Stretched, Keep Aspect Ratio. This is required for every MFD mode -- spanned
+ (-tmfds 1 / -tmfds 3) as well as split (-tmfds 4). Windows XP pods do not need it.
+- Launch and confirm the console lobby reads the new version.
+- Play one mission end to end before putting the pod back into service.
+- Optional: add
[automaticmode] and [RookieMission] to options.ini if you want the new
+ Load File button or custom rookie missions.
+
+
+
diff --git a/RELEASE-NOTES-5.1.0b_RC1.md b/RELEASE-NOTES-5.1.0b_RC1.md
new file mode 100644
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@@ -0,0 +1,366 @@
+# BattleTech: FireStorm -- V5.1.0b_RC1
+
+**Release notes for pod owners**
+
+This build covers everything since the `-tbaud` RIO update. It is a large release: 58 changes
+spanning multiplayer, cockpit hardware, displays, 'Mech content, the console lobby and the
+match printer.
+
+> **The most important thing to know:** if you change nothing in your configuration, this build
+> behaves like your current one. Every new feature listed here is either a fix that applies
+> automatically, or an option you have to switch on deliberately. Nothing new is enabled by default.
+
+---
+
+## 1. Read this first -- required on Windows 10 / 11
+
+### Run `set-appcompat.bat` after installing
+
+A new one-click tool ships in your install folder. **Double-click `set-appcompat.bat`** once,
+after copying the game to its final location.
+
+FireStorm renders in 16-bit colour, and modern graphics cards no longer offer 16-bit display
+modes. Windows can emulate them, but only if the game is registered for it -- and **that
+registration is tied to the exact folder the game sits in**. Copying or moving an install
+silently loses it.
+
+Without it, the game fails to go fullscreen and reports:
+
+> *"Another application is preventing use of full screen mode."*
+
+That message is misleading. It is not another application. It is this registration missing.
+If you see it, run `set-appcompat.bat` and restart the game.
+
+- Run it again any time you **move, copy or reinstall** the game to a different folder.
+- Right-click -> **Run as administrator** to apply it for every Windows account on the pod.
+- It reports what it changed and takes effect on the next game launch. No reboot needed.
+
+---
+
+## 2. Multiplayer
+
+### 16 pilots plus a cameraship now launch correctly
+
+Previously, a full 16-pilot game with a cameraship connected would silently fail to launch ?
+you pressed launch and nothing happened, with no error. Fixed. A cameraship no longer consumes
+one of the 16 pilot slots.
+
+**No configuration needed.** This applies automatically.
+
+### Load File -- set up a whole match from a file
+
+The console lobby can now load an entire match configuration -- game type, map, mission options
+and all 16 player slots -- from a single file, instead of setting everything by hand.
+
+**To enable it,** edit `options.ini` in your game folder -- the same folder that contains
+`MW4.exe`, for example `C:\MW4\options.ini` -- and add:
+
+```ini
+[automaticmode]
+automaticmode=1
+automaticfile=matchsetup.ini
+```
+
+**Both keys are required:**
+
+| Key | What it does |
+|---|---|
+| `automaticmode` | `1` shows the **Load File** button in the console lobby. Any other value, or the key missing entirely, hides the button and the lobby behaves exactly as before. |
+| `automaticfile` | The match configuration file the button loads. If this key is missing, or points at a file that does not exist, the button appears but does nothing when pressed. |
+
+`automaticfile` can be either a plain file name, which is read from the game folder next to
+`MW4.exe` (so `automaticfile=matchsetup.ini` reads `C:\MW4\matchsetup.ini`), or a full path if
+you prefer to keep your match files somewhere else
+(`automaticfile=C:\PodConfigs\friday-night.ini`).
+
+- Full file format reference: **`BTFrstrm/autoconfig-file-spec.html`**
+- Two ready-made examples -- copy one into your game folder and point `automaticfile` at it:
+ **`BTFrstrm/test-ffa-coliseum.ini`** and **`BTFrstrm/test-team-koth-centralpark.ini`**
+
+> **Read `BTFrstrm/autoconfig-file-spec.html` before writing your own match files.** Open it in
+> any web browser. It documents every section and key, the accepted values for each, what happens
+> when a key or section is left out, and complete worked examples for both free-for-all and team
+> matches. It is the authoritative reference for the file format -- this page only covers turning
+> the feature on.
+
+The **Default** button restores standard settings, so you can always get back to a clean lobby.
+
+### Longer match times
+
+The multiplayer time limit list has been expanded from 9 options to 18:
+**1 through 15 minutes, plus 20, 25 and 30.** The dropdown scrolls to fit them.
+
+---
+
+## 3. Cockpit and RIO hardware
+
+### Throttle zero fix
+
+The throttle now reports a true zero position and clamps negative values correctly. Previously
+the zero point could be skipped.
+
+**Applies automatically.**
+
+### `-tbaud` -- support for high-speed replica RIO boards
+
+If you are running a **replica RIO cockpit board with a faster UART**, you can now set the COM1
+speed without changing anything else about how the board talks to the game:
+
+```
+MW4.exe -tbaud 115200
+```
+
+Accepts 9600 to 921600. **Leave it off** and the game uses the original speed, exactly as before ?
+existing original RIO boards need no change and should not use this switch.
+
+This is only the speed. The wire protocol is untouched. (The separate `-trio 1` switch changes
+the whole protocol and is *not* what you want for a replica board.)
+
+---
+
+## 4. Displays and MFDs
+
+### Split MFD mode -- two separate 640x480 MFD monitors
+
+New display mode **`-tmfds 4`**, for pods using **two separate 640x480 monitors** for the MFDs
+instead of one wide spanned display.
+
+```
+MW4.exe -tmfds 4
+```
+
+Four displays total: main, radar, left MFD, right MFD. The original spanned modes (`-tmfds 1`
+and `3`) are unchanged and remain the default for existing pods.
+
+### Split MFD stutter -- fixed
+
+Early split-MFD builds had a constant rhythmic stutter across the whole game. Fixed. The two MFD
+panels no longer force the graphics card to stall every frame cycle.
+
+### Required dgVoodoo2 setting for ALL MFD modes on Windows 10/11
+
+**On Windows 10 and 11, dgVoodoo2 is required for every MFD mode -- including the original
+spanned display (`-tmfds 1` and `-tmfds 3`), not only the new split mode (`-tmfds 4`).**
+
+If your pod drives any MFD or radar panel at all, this applies to you. It is not specific to
+the new split-MFD feature: the underlying Windows limitation affects every mode that lights up
+a second display. On Windows XP none of this was needed.
+
+In the dgVoodoo2 control panel, on the **General** tab, set:
+
+> **Scaling mode: `Stretched, Keep Aspect Ratio`**
+
+This is not optional and not cosmetic.
+
+- With **`Stretched`** (plain), the MFD monitors **silently stay on the Windows desktop** while
+ the main and radar screens go black. There is no error message of any kind. It simply does not work.
+- With **`Stretched, Keep Aspect Ratio`**, all panels come up correctly.
+
+The same setting also gives the correct picture geometry on 16:9 monitors. FireStorm renders in
+4:3, so on a widescreen display it is either stretched out of shape or shown correctly with black
+bars down the sides. Keep-aspect gives you the correct shape -- circles stay round and the
+targeting reticle is accurate.
+
+> **Why dgVoodoo2 is still required:** we tested running the multi-monitor MFD modes on Windows 10
+> with no dgVoodoo2 at all, using every available configuration. Modern Windows only permits one
+> display at a time to take exclusive fullscreen control, so the extra MFD panels are refused.
+> Windows XP allowed it; Windows 10 does not. dgVoodoo2 works around this. There is no setting
+> or switch that avoids it.
+
+### `-tmon` -- fix monitors coming up in the wrong order
+
+If your panels appear on the wrong physical monitors, you can assign them explicitly, in the
+order **main, radar, MFD 1, MFD 2**:
+
+```
+MW4.exe -tmfds 4 -tmon 1,2,3,4
+```
+
+Use `0` in any position to leave that one on automatic -- `-tmon 2,1,0,0` swaps only main and radar.
+**Leave the switch off entirely and everything is detected automatically**, which is correct on
+most pods.
+
+---
+
+## 5. 'Mechs and content
+
+### Six rookie 'Mechs instead of four
+
+The console lobby's default rookie 'Mech rotation now includes the **Archer** and **Warhammer**
+alongside the original four. Right-click randomising picks from all six.
+
+### Corrected loadouts
+
+- **Battlemaster (Inner Sphere)** -- now carries its proper stock loadout: PPC, 6 medium lasers,
+ 2 machine guns, and an SRM-6. It previously had only a single medium pulse laser.
+- **Battlemaster 2C (Clan)** -- ER PPC, 6 ER medium lasers, 2 Clan Gauss rifles, Clan Streak SRM-6.
+- **Behemoth / Behemoth II** -- Gauss rifles moved into the main weapon group so they fire with
+ the rest of the primary weapons.
+
+### Restored missing artwork
+
+Several 'Mechs were missing their MFD and cockpit display images, which showed as blank panels
+in game. Restored: **Assassin II, Behemoth, Behemoth II, Black Hawk, Longbow, Solitaire, Victor**,
+plus two missing lobby decals.
+
+### Mechlab label correction
+
+The mechlab turn rate now reads **"Turn Rate (Top Speed Rad/Sec)"**, which is what the number
+actually means. It previously claimed degrees per second, which was wrong.
+
+---
+
+## 6. Arcade / console mode
+
+### Configurable Rookie Mission
+
+The quick-launch Rookie Mission was previously fixed in place. All of its settings can now be
+changed from the same `options.ini` in your game folder, next to `MW4.exe`.
+
+This is the mission the console loads when it opens, and the one restored when **Default** is
+clicked in the lobby.
+
+**Every entry is optional.** Omit the section entirely and you get exactly the previous built-in
+behaviour. The block below is ready to paste into `options.ini` as-is: every setting line is
+commented out with `//`, so pasting it changes nothing until you uncomment the lines you want.
+
+```ini
+[RookieMission]
+// Default mission loaded when the console opens and when "Default" is clicked.
+// All entries are optional - omit any to keep the hardcoded built-in default.
+//
+// MissionName - exact display name as it appears in the map dropdown
+// default: ScarabStronghold - Attrition
+// GameType - 0-based index into the game-type dropdown (2 = Attrition)
+// default: 2
+// TimeLimit - time limit in minutes; -1 means use the server's default time
+// default: -1 (uses g_nTimeList_Value, currently 7 min)
+// Visibility - 0=Clear 1=Light Fog 2=Medium Fog 3=Heavy Fog
+// Weather - 0=Off 1=Rain
+// TimeOfDay - 0=Day 1=Night
+// Radar - 0=Novice 1=Off 2=Bars 3=Unlimited
+// HeatOn - 0=Off 1=On
+// FriendlyFire - 0=Off 100=Full (percentage)
+// SplashDamage - 0=Off 1=On
+// UnlimitedAmmo - 0=Off 1=On
+// WeaponJam - 0=Off 1=On
+// AdvanceMode - 0=Off 1=On
+// ArmorMode - 0=Off 1=On
+//
+// Example: uncomment and edit lines below to customize
+//MissionName=ScarabStronghold - Attrition
+//GameType=2
+//TimeLimit=-1
+//Visibility=0
+//Weather=0
+//TimeOfDay=0
+//Radar=0
+//HeatOn=0
+//FriendlyFire=0
+//SplashDamage=0
+//UnlimitedAmmo=1
+//WeaponJam=0
+//AdvanceMode=0
+//ArmorMode=0
+```
+
+Two worth knowing:
+
+- **`MissionName`** must match the mission's display name **exactly** as it appears in the map
+ dropdown, including spacing and the ` - ` before the game type.
+- **`TimeLimit=-1`** means "use whatever time limit the server is currently set to" rather than
+ forcing a fixed value.
+
+---
+
+## 7. Match printer (mw4print) -- version 2.0
+
+### Custom banner text
+
+The line printed at the bottom of each score sheet is no longer fixed to `WWW.MECHJOCK.COM`.
+Set your own via **File -> Banner Setting...**. It is saved to `banner.txt` next to the printer,
+so you can also edit it directly.
+
+### Database export (included, not yet field-tested)
+
+mw4print 2.0 can export match results -- scores, kills, player-versus-player results -- to an
+external **MySQL** database after each print job, for league tables or long-term stats.
+
+Configure via **File -> Database Settings (Ctrl+D)**, or the `[MySQLExport]` section of
+`mw4print.ini`. The table layout is documented in `db_schema.sql`.
+
+> ?? **This feature has not yet been tested against a live database server.** It is off unless you
+> configure it, and printing works normally without it. If you try it, please report back.
+
+---
+
+## 8. Quality of life
+
+### `mw4.exe -help`
+
+Running `MW4.exe -help` now opens a **complete reference for every command line switch** -- around
+76 of them, grouped by category with descriptions. It opens in Notepad and the game does not start.
+
+### English error dialogs
+
+The crash and error dialog buttons previously appeared as `???` boxes on some systems, because
+the shipped language file was a Korean build. They now read **More Details / Continue / Exit**.
+
+### Performance measuring -- `-fps`
+
+For diagnosing stutter or verifying a pod is running smoothly:
+
+```
+MW4.exe -fps
+```
+
+Writes `gos-fps.txt` next to the game with a per-second breakdown -- average frame rate, the
+slowest frames, and a count of stutters -- plus a summary at the end. **Off unless you ask for it**,
+and it costs nothing when unused.
+
+### Display troubleshooting log
+
+When display problems occur, the game now writes **`gos-displays.txt`** next to the exe listing
+every monitor it found, which role each was assigned, and the exact reason any panel failed to
+start. Previously such failures were completely silent. Include this file with any display fault report.
+
+---
+
+## 9. New command line switches at a glance
+
+| Switch | Purpose | If you leave it off |
+|---|---|---|
+| `-tmfds 4` | Two separate 640x480 MFD monitors | Existing MFD mode unchanged |
+| `-tmon a,b,c,d` | Force monitor order: main, radar, MFD1, MFD2 | Automatic detection |
+| `-tbaud ` | COM1 speed for replica RIO boards | Original board speed |
+| `-fps` | Write a performance log | No log, no overhead |
+| `-help` | Show the full switch reference and exit | Game starts normally |
+| `-tcoop <0-5>` | Display troubleshooting only -- **do not change** | Standard behaviour (0) |
+
+---
+
+## 10. Known issues and limitations
+
+- **Every MFD mode requires dgVoodoo2 on Windows 10/11** -- the spanned modes (`-tmfds 1`
+ and `-tmfds 3`) just as much as the split mode (`-tmfds 4`) -- with scaling set to
+ `Stretched, Keep Aspect Ratio`. This is a Windows limitation, not a bug we can fix.
+- **The MySQL export in mw4print has not been tested against a live server.**
+- **The game renders in 4:3 only.** There is no widescreen mode. On 16:9 monitors, use
+ keep-aspect scaling for correct geometry with black bars at the sides.
+- **The AppCompat registration is tied to the install folder.** Move the game, re-run
+ `set-appcompat.bat`.
+
+---
+
+## 11. Upgrade checklist
+
+1. Back up your current install.
+2. Copy in the new build.
+3. **Double-click `set-appcompat.bat`** (as administrator if the pod has multiple accounts).
+4. **On Windows 10/11, confirm dgVoodoo2 is installed and its scaling mode is
+ `Stretched, Keep Aspect Ratio`.** This is required for **every** MFD mode -- spanned
+ (`-tmfds 1` / `-tmfds 3`) as well as split (`-tmfds 4`). Windows XP pods do not need it.
+5. Launch and confirm the console lobby reads the new version.
+6. Play one mission end to end before putting the pod back into service.
+7. Optional: add `[automaticmode]` and `[RookieMission]` to `options.ini` if you want the new
+ Load File button or custom rookie missions.