Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS

Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
This commit is contained in:
Cyd
2026-06-24 21:28:16 -05:00
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# BattleTech: FireStorm — full disaster-recovery mirror.
# NOTHING is excluded on purpose: this repo is a complete, self-hosted (local Gitea)
# snapshot of c:\VWE so that one `git clone`/`git pull` reconstitutes a working machine
# (source + assets + VC6 toolchain + SDKs + build outputs + deployed game + archive).
# Large binaries are routed to Git LFS via .gitattributes; they are NOT excluded.
#
# (Intentionally empty. Add entries here only for truly machine-local, non-portable
# state you decide you never want mirrored.)