Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS

Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
This commit is contained in:
Cyd
2026-06-24 21:28:16 -05:00
commit 2b8ca921cb
66341 changed files with 7923174 additions and 0 deletions
@@ -0,0 +1,30 @@
#pragma warning (disable:4786)
#include "ai.hpp"
#include "ai know.hpp"
FixedHeap<AIKnowledge> AIKnowledge::m_EmptyKnowledge(100);
AIKnowledge::AIKnowledge (void)
{
id = 0;
distance = 0;
bearing = 0;
curX=0;
curY = 0;
speed = 0;
knowledge = KNOW_BEARING;
threat = IMMEDIATE_THREAT;
validCount = 0;
next = NULL;
prev = NULL;
tnext = NULL;
tprev = NULL;
calcData.temp = 0;
}
AIKnowledge::~AIKnowledge (void)
{
}