Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS

Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
This commit is contained in:
Cyd
2026-06-24 21:28:16 -05:00
commit 2b8ca921cb
66341 changed files with 7923174 additions and 0 deletions
@@ -0,0 +1,22 @@
#pragma warning (disable:4786)
#include "ai state.hpp"
AIStateTable::AIStateTable (void)
{
m_Root = NULL;
m_CurrentState = NULL;
}
AIStateTable::~AIStateTable (void)
{
while (m_Root)
{
StateEntry *temp;
temp = m_Root;
m_Root = m_Root->next;
delete temp;
}
m_CurrentState = NULL;
}