Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS

Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
This commit is contained in:
Cyd
2026-06-24 21:28:16 -05:00
commit 2b8ca921cb
66341 changed files with 7923174 additions and 0 deletions
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#ifndef DAMAGEDISPATCH_SINGLEPLAYER_HPP
#define DAMAGEDISPATCH_SINGLEPLAYER_HPP
#pragma once
#include "DamageDispatch.hpp"
namespace MechWarrior4
{
class MWInternalDamageObject;
class DamageDispatch_SinglePlayer
: public DamageDispatch
{
DERIVED_DamageDispatch;
};
};
#endif // DAMAGEDISPATCH_SINGLEPLAYER_HPP