Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS

Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
This commit is contained in:
Cyd
2026-06-24 21:28:16 -05:00
commit 2b8ca921cb
66341 changed files with 7923174 additions and 0 deletions
@@ -0,0 +1,26 @@
#pragma once
#if defined(_DEBUG)
#define MW4_ANIMATION_DEBUG
#endif
#if defined(_ARMOR)
#define MW4_ANIMATION_DEBUG
#endif
#include <Stuff/Stuff.hpp>
#include "AngleAxis.hpp"
#include "AnimFormat.hpp"
#include "AnimIterator.hpp"
#include "AnimInterp.hpp"
#include "AnimInstance.hpp"
#include "AnimIteratorManager.hpp"
extern HGOSHEAP g_AnimParentHeap;
extern HGOSHEAP g_AnimDataHeap;
extern HGOSHEAP g_AnimIteratorHeap;
extern HGOSHEAP g_AnimGeneral;