Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS

Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
This commit is contained in:
Cyd
2026-06-24 21:28:16 -05:00
commit 2b8ca921cb
66341 changed files with 7923174 additions and 0 deletions
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#include "MW4Headers.hpp"
#include "Team.hpp"
#include <Adept\CollisionGrid.hpp>
#include <Adept\EntityClassData.hpp>
#include <ElementRenderer\Element.hpp>
//#############################################################################
//############################### Team ##############################
//#############################################################################
Team::ClassData* Team::DefaultData = NULL;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
void Team::InitializeClass()
{
Verify(!DefaultData);
DefaultData =
new ClassData(
TeamClassID,
"MechWarrior4::Team",
BaseClass::DefaultData,
0, NULL,
(Entity::Factory)Make,
(Entity::CreateMessage::Factory)CreateMessage::ConstructCreateMessage,
ExecutionStateEngine::DefaultData,
(Entity::GameModel::Factory)GameModel::ConstructGameModel,
(Entity::GameModel::Factory)GameModel::ConstructOBBStream,
(Entity::GameModel::ReadAndVerifier)GameModel::ReadAndVerify,
(Entity::GameModel::ModelWrite)GameModel::WriteToText,
(Entity::GameModel::ModelSave)GameModel::SaveGameModel,
AnimationStateEngine::Make
);
Register_Object(DefaultData);
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
void Team::TerminateClass()
{
Unregister_Object(DefaultData);
delete DefaultData;
DefaultData = NULL;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
Team* Team::Make(CreateMessage *message,ReplicatorID *base_id)
{
Check_Object(message);
Team *new_entity =
new Team(DefaultData, message, base_id, NULL);
Check_Object(new_entity);
return new_entity;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
Team::Team(ClassData *class_data,CreateMessage *message,ReplicatorID *base_id,ElementRenderer::Element *element):
Vehicle(class_data, message, base_id, element),
membersOfTeam(NULL)
{
Check_Pointer(this);
Check_Object(message);
m_teamAlignment = 0;
m_MostRecentTeamNav = -1;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
Team::~Team()
{
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
void Team::TurnOn (void)
{
lastParameterization = gos_GetElapsedTime ();
executionState->RequestState(ExecutionStateEngine::NeverExecuteState);
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
void Team::TestInstance() const
{
Verify(IsDerivedFrom(DefaultData));
}