Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS

Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
This commit is contained in:
Cyd
2026-06-24 21:28:16 -05:00
commit 2b8ca921cb
66341 changed files with 7923174 additions and 0 deletions
+26
View File
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#include "MW4Headers.hpp"
#include "Flag.hpp"
void Flag::SaveInstanceText(Stuff::Page *page)
{
BaseClass::SaveInstanceText(page);
MString s(instanceName);
s.ToLower();
if (s == "flag_team0")
{
s = "Flag";
}
else if (s == "flag_team1")
{
s = "Blue Flag";
}
else if (s == "flag_team2")
{
s = "Red Flag";
}
page->SetEntry("LocalizedInstanceName", s);
}