Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS

Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
This commit is contained in:
Cyd
2026-06-24 21:28:16 -05:00
commit 2b8ca921cb
66341 changed files with 7923174 additions and 0 deletions
@@ -0,0 +1,102 @@
#include "MW4AppHeaders.hpp"
void
MW4Testall()
{
gos_PushCurrentHeap(MechWarrior4::Heap);
//
// Test string class
//
#if 1
MString::TestClass();
#endif
//
// Test Math brick
//
#if 1
Random::TestClass();
Radian::TestClass();
Degree::TestClass();
SinCosPair::TestClass();
Vector3D::TestClass();
Vector4D::TestClass();
Point3D::TestClass();
UnitVector3D::TestClass();
EulerAngles::TestClass();
UnitQuaternion::TestClass();
Origin3D::TestClass();
AffineMatrix4D::TestClass();
LinearMatrix4D::TestClass();
Matrix4D::TestClass();
Normal3D::TestClass();
Sphere::TestClass();
#endif
//
// Test time manager
//
#if 0
Time::TestClass();
#endif
//
// Test connection library
//
#if 1
Chain::TestClass();
SafeChain::TestClass();
SortedChain::TestClass();
Table::TestClass();
Hash::TestClass();
Tree::TestClass();
#endif
//
// Test Memory brick
//
#if 1
MemoryBlock::TestClass();
MemoryStack::TestClass();
#endif
//
// Test NameList classes
//
#if 1
NotationFile::TestClass();
#endif
//
// Test dynamic dispatch brick
//
#if 1
Receiver::TestClass();
#endif
//
// Test file stream manager
//
#if 0
FileStreamManager::TestClass();
#endif
//
// Test resource manager
//
#if 0
ResourceManager::TestClass();
#endif
//
// Test BitPackers
//
#if 0
MemoryStream::TestClass();
#endif
gos_PopCurrentHeap();
}