Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS

Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
This commit is contained in:
Cyd
2026-06-24 21:28:16 -05:00
commit 2b8ca921cb
66341 changed files with 7923174 additions and 0 deletions
@@ -0,0 +1,25 @@
#include "stdafx.h"
#include "AddLinkCommand.h"
#include <MW4\Rail_move.hpp>
using namespace MW4AI;
AddLinkCommand::AddLinkCommand(EditorLatticeNode* node)
{
node1 = node;
}
void AddLinkCommand::ConnectLink(EditorLatticeNode* node)
{
float weight[NUM_MOVE_TYPES][2];
node2 = node;
memset(&weight,0,sizeof(weight));
id = MW4AI::g_MissionGraph->AddLink(node1->railNode->ID(),node2->railNode->ID(),weight,MW4AI::twomax);
MW4AI::g_MissionGraph->Link(id)->ShowLink(true);
}
void AddLinkCommand::Undo()
{
MW4AI::g_MissionGraph->DeleteLink(id);
}